13 years agoBGE Bullet fix: physics debug representation of cone shape does not take Up axis...
Benoit Bolsee [Thu, 21 Aug 2008 14:07:24 +0000 (14:07 +0000)]
BGE Bullet fix: physics debug representation of cone shape does not take Up axis into account. Use Bullet 2.69 code to fix that bug.

13 years ago-> more FLT tweaks
Geoffrey Bantle [Wed, 20 Aug 2008 20:10:33 +0000 (20:10 +0000)]
-> more FLT tweaks

LOD editor input ranges were too low.
Also fixed the interface drawing so it
always started at bottom of screen area.

13 years ago-> Fix for last commit
Geoffrey Bantle [Wed, 20 Aug 2008 19:18:52 +0000 (19:18 +0000)]
-> Fix for last commit

 The range of allowed values for the LOD editor
 inputs was too low.

13 years ago-> LOD and DOF editor scripts
Geoffrey Bantle [Wed, 20 Aug 2008 19:10:33 +0000 (19:10 +0000)]
-> LOD and DOF editor scripts

 Two new scripts for the 'Misc' Menu. LOD and DOF
 Editors for creating/editing DOF and LOD FLT nodes
 inside of blender.

13 years agoGameLogic.globalDict blenderplayer now keeps settings when loading new blend files.
Campbell Barton [Wed, 20 Aug 2008 06:11:11 +0000 (06:11 +0000)]
GameLogic.globalDict blenderplayer now keeps settings when loading new blend files.
workaround for python stopping and starting by storing the dictionary as marshal'd data. this means only python types are supported.
This feature is needed so when switching from a menu to a level blendfile, the configuration isnt lost.

13 years agoIpo Handle vertex have own color and size (Venom request).
Diego Borghetti [Tue, 19 Aug 2008 14:39:11 +0000 (14:39 +0000)]
Ipo Handle vertex have own color and size (Venom request).

Now the vertex of the ipo handle have own color and
size, can be change from Theme -> Ipo Curve Editor:
Handle Vertex - (Default Color)
Handle Vertex Select - (Selected Color)
Handle Size - (Point size, for vertex)

Add subverion so by default the handler have the same
settings that the ipo vertex options.

13 years agoAdded GameLogic.globalDict, this is a place where data can be stored even when new...
Campbell Barton [Tue, 19 Aug 2008 11:53:24 +0000 (11:53 +0000)]
Added GameLogic.globalDict, this is a place where data can be stored even when new blend files are loaded. Using for apricot so frankie can go into levels in new blendfiles keeping his inventory, currently it dosnt work for the blenderplayer which stops python before loading new blend files.

13 years agoParticles now got that force-hiding feature, too --> jahka: please take a look :)
Daniel Genrich [Tue, 19 Aug 2008 11:26:18 +0000 (11:26 +0000)]
Particles now got that force-hiding feature, too --> jahka: please take a look :)

13 years agoBGE Blend file loading was using BLO_read_from_memory which meant relative linked...
Campbell Barton [Mon, 18 Aug 2008 23:48:59 +0000 (23:48 +0000)]
BGE Blend file loading was using BLO_read_from_memory which meant relative linked libraries could not be found.
This is odd because BLO_read_from_file was commented out with """//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead"""
Undoing Erwins changes from r7497, just use normal file loading. From the commit log its not clear if he means relative filenames or relative linked libs but from testing both work now.

13 years agoPython API
Ken Hughes [Mon, 18 Aug 2008 22:39:55 +0000 (22:39 +0000)]
Python API
Add Material.enabledTextures attribute; this allows users to enable and
disable textures assigned to a material.

13 years agoLittle tweaks so 0 wind results in 0 noise, also removed double-mass dependancy in...
Daniel Genrich [Mon, 18 Aug 2008 19:32:21 +0000 (19:32 +0000)]
Little tweaks so 0 wind results in 0 noise, also removed double-mass dependancy in cloth

13 years agoa) Forces can be hidden by deflector object now (need to talk with jahka about partic...
Daniel Genrich [Mon, 18 Aug 2008 14:41:24 +0000 (14:41 +0000)]
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)

13 years agopython get/set material function for 3d text
Campbell Barton [Mon, 18 Aug 2008 12:40:31 +0000 (12:40 +0000)]
python get/set material function for 3d text

13 years agoFix for bug #17485: inter object sensor/controller/actuator links could
Brecht Van Lommel [Mon, 18 Aug 2008 11:55:40 +0000 (11:55 +0000)]
Fix for bug #17485: inter object sensor/controller/actuator links could
get lost in reading libraries. The pointers were being remapped in the
expand stage, but not all objects were guaranteed to be linked in at that
point, so they got lost. Now it always does this in the lib linking stage
for both regular and library objects.

13 years agoa) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth...
Daniel Genrich [Mon, 18 Aug 2008 11:09:27 +0000 (11:09 +0000)]
a) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :)

13 years ago#2: Fixing compile errors on mingw/cygwin (reported by aligorith)
Daniel Genrich [Mon, 18 Aug 2008 10:48:37 +0000 (10:48 +0000)]
#2: Fixing compile errors on mingw/cygwin (reported by aligorith)

13 years agoFixing compile errors on mingw/cygwin (reported by aligorith)
Daniel Genrich [Mon, 18 Aug 2008 10:37:15 +0000 (10:37 +0000)]
Fixing compile errors on mingw/cygwin (reported by aligorith)

13 years agoAdded vec.reflect(mirror) method to Python Mathutils Vector type
Campbell Barton [Mon, 18 Aug 2008 02:29:25 +0000 (02:29 +0000)]
Added vec.reflect(mirror) method to Python Mathutils Vector type
also made sensor and actuator text areas a bit bigger so full names can be read.

13 years agoBVHTree fix (non 2.47)
Andre Susano Pinto [Sun, 17 Aug 2008 23:48:16 +0000 (23:48 +0000)]
BVHTree fix (non 2.47)
It was building incorrect trees when there was only 1 leaf.
Code fixed to always generate a tree with at least 1 branch.. since most of bvh code relies on this.

13 years agoanother compile fix reported by ccherrett
Daniel Genrich [Sun, 17 Aug 2008 23:03:45 +0000 (23:03 +0000)]
another compile fix reported by ccherrett

13 years agoanother compile fix reported by ccherrett
Daniel Genrich [Sun, 17 Aug 2008 22:58:00 +0000 (22:58 +0000)]
another compile fix reported by ccherrett

13 years agoUpdate MSVC project files after Win64 patch
Benoit Bolsee [Sun, 17 Aug 2008 22:32:40 +0000 (22:32 +0000)]
Update MSVC project files after Win64 patch

13 years agoFix compile problem in MSVC after Win64 patch
Benoit Bolsee [Sun, 17 Aug 2008 22:28:30 +0000 (22:28 +0000)]
Fix compile problem in MSVC after Win64 patch

13 years agoWin64: Another missing include only appearing with powerpc-apple-gcc-4.x (reported...
Daniel Genrich [Sun, 17 Aug 2008 19:58:13 +0000 (19:58 +0000)]
Win64: Another missing include only appearing with powerpc-apple-gcc-4.x (reported by daredemo/#blendercoders)

13 years agoWin64: compiles fine with scons with gcc now
Daniel Genrich [Sun, 17 Aug 2008 17:22:10 +0000 (17:22 +0000)]
Win64: compiles fine with scons with gcc now

13 years agoWin64: forget include => this compile errors never showed up on msvc (if anyone wonders)
Daniel Genrich [Sun, 17 Aug 2008 17:16:49 +0000 (17:16 +0000)]
Win64: forget include => this compile errors never showed up on msvc (if anyone wonders)

13 years agoWin64: forget include
Daniel Genrich [Sun, 17 Aug 2008 17:12:10 +0000 (17:12 +0000)]
Win64: forget include

13 years ago== BPython API ==
Willian Padovani Germano [Sun, 17 Aug 2008 17:11:51 +0000 (17:11 +0000)]
== BPython API ==

Bug: Draw.Number wasn't properly checking that the initial, min and max values passed to it were numbers. On errors Python would set an error flag that would only be caught later on, masking where the real problem was. Pesky bug...

Reported by AndrĂ© (jaguarandi) on irc, thanks!

PS for bpy devs: PyInt_AsLong returns -1 on error and sets the error flag. With functions like that we need to take special care or not that obvious bugs appear.

13 years agoWin64: forrget include
Daniel Genrich [Sun, 17 Aug 2008 17:11:00 +0000 (17:11 +0000)]
Win64: forrget include

13 years agoWin64: please check my changes if you ran across them ;) But should be fine since...
Daniel Genrich [Sun, 17 Aug 2008 17:08:00 +0000 (17:08 +0000)]
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!

13 years agoWin64 commit: first little commit to test how it compiles on other plattforms - I...
Daniel Genrich [Sun, 17 Aug 2008 16:36:37 +0000 (16:36 +0000)]
Win64 commit: first little commit to test how it compiles on other plattforms - I'll then commit the other changes if all is fine :)

13 years agoBGE patch: New Delay sensor (derived from patch #17472)
Benoit Bolsee [Sat, 16 Aug 2008 20:45:37 +0000 (20:45 +0000)]
BGE patch: New Delay sensor (derived from patch #17472)

Introduction of a new Delay sensor that can be used to
generate positive and negative triggers at precise time,
expressed in number of frames.
The delay parameter defines the length of the initial
OFF period. A positive trigger is generated at the end
of this period. The duration parameter defines the
length of the ON period following the OFF period.
A negative trigger is generated at the end of the ON period.
If duration is 0, the sensor stays ON and there is no
negative trigger.
The sensor runs the OFF-ON cycle once unless the repeat
option is set: the OFF-ON cycle repeats indefinately
(or the OFF cycle if duration is 0).

The new generic SCA_ISensor::reset() Python function
can be used at any time to restart the sensor: the
current cycle is interrupted and no trigger is generated.

13 years agoBoids didn't get correct fall-off from wind effector.
Janne Karhu [Sat, 16 Aug 2008 16:29:12 +0000 (16:29 +0000)]
Boids didn't get correct fall-off from wind effector.
Boids now react to vortex field also.

13 years agoAnimateable (ipos) power and fall-off for particle effectors.
Janne Karhu [Sat, 16 Aug 2008 16:21:01 +0000 (16:21 +0000)]
Animateable (ipos) power and fall-off for particle effectors.

13 years agowarning message for when sensors loose their controllers, has been a problem recently...
Campbell Barton [Sat, 16 Aug 2008 12:42:34 +0000 (12:42 +0000)]
warning message for when sensors loose their controllers, has been a problem recently with linking in groups that contain game logic.
- also useful for testing bug [#17485] Sensors lost when loading objects from a group (apricot showstopper)

13 years agoSCA_PythonController.cpp - Made errors in python print the controller name, useful...
Campbell Barton [Sat, 16 Aug 2008 00:06:51 +0000 (00:06 +0000)]
SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported.
CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.

13 years agoBGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula used...
Benoit Bolsee [Fri, 15 Aug 2008 22:17:50 +0000 (22:17 +0000)]
BGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula used to extract scaling and rotation was giving incorrect results for some type of rotation, leading to wrong position and orientation for parented objects with no scale applied. The new formula follows Blender's internal math.

13 years agoFixing button placement typo reported by Carsten on mailing list
Martin Poirier [Thu, 14 Aug 2008 19:16:55 +0000 (19:16 +0000)]
Fixing button placement typo reported by Carsten on mailing list

13 years agoPython API get/setObject update for Actuators. (SetParent, AddObject, Camera and...
Campbell Barton [Thu, 14 Aug 2008 08:58:25 +0000 (08:58 +0000)]
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set.
* Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places.
* allow setObject(None), since no object is valid for actuators, Python should be able to set this.
* added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.

13 years agoLast part of the svn release commit.
Diego Borghetti [Thu, 14 Aug 2008 06:42:52 +0000 (06:42 +0000)]
Last part of the svn release commit.

No need freeze, in a sec I merge both revision into
the 2.47 branch and tag it.

13 years agoPart one of the 2.47 release commit
Diego Borghetti [Thu, 14 Aug 2008 06:33:19 +0000 (06:33 +0000)]
Part one of the 2.47 release commit

13 years agobugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this...
Campbell Barton [Thu, 14 Aug 2008 05:06:59 +0000 (05:06 +0000)]
bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this can crash blender.

13 years agogame engine python api
Campbell Barton [Thu, 14 Aug 2008 03:23:36 +0000 (03:23 +0000)]
game engine python api
* removed macros that were not used much, some misleading.
* removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one.

13 years agoSnap menu header rewording, to make documentation clearer (there was "mode" and ...
Martin Poirier [Wed, 13 Aug 2008 17:38:38 +0000 (17:38 +0000)]
Snap menu header rewording, to make documentation clearer (there was "mode" and "snap mode").

This can and should be merged for 2.47, as the docs will use those wordings.

13 years agoBugfix: in the game engine, errors in a particular python script caused
Brecht Van Lommel [Wed, 13 Aug 2008 10:19:47 +0000 (10:19 +0000)]
Bugfix: in the game engine, errors in a particular python script caused
somewhat random crashes, which I think was caused by the error print
using python objects that were freed too soon. Now it frees the dictionary
after the print.

13 years agoNew nearest_point_in_tri_surface function.. 50% faster
Andre Susano Pinto [Tue, 12 Aug 2008 13:30:17 +0000 (13:30 +0000)]
New nearest_point_in_tri_surface function.. 50% faster
Results were verified against the old function

Non 2.47 fix

13 years agoraise an error when assigning properties to a game object that cant be converted...
Campbell Barton [Tue, 12 Aug 2008 12:32:54 +0000 (12:32 +0000)]
raise an error when assigning properties to a game object that cant be converted. also use python apis functions for converting floats and int types (faster then PyArg_Parse)

13 years agobdiego no 2.47 option for now
Jens Ole Wund [Mon, 11 Aug 2008 20:40:29 +0000 (20:40 +0000)]
bdiego no 2.47 option for now
make soft bodies spawn threads on a mid level
use G.rt == 16 to switch to 'old style'
i am going to remove that G.rt switch if everyone is fine /* i do not intend to keep 2 versions of code up because of "BAD STYLE" */
so .. give feed back ..

13 years agoPython API
Ken Hughes [Mon, 11 Aug 2008 19:06:30 +0000 (19:06 +0000)]
Python API
Added texture.offset and textute.gain attributes, to access parameters for Musgrove textures.

13 years ago* Fix for a bug zanqdo reported in IRC - transparent shadows were not
Matt Ebb [Mon, 11 Aug 2008 05:23:36 +0000 (05:23 +0000)]
* Fix for a bug zanqdo reported in IRC - transparent shadows were not
getting correct alpha when cast through node materials - in fact the
node tree wasn't being shaded at all.

13 years agofix for [#17365] PLY export script writes comment in invalid way
Campbell Barton [Mon, 11 Aug 2008 03:52:21 +0000 (03:52 +0000)]
fix for [#17365] PLY export script writes comment in invalid way
this is good for 2.47

13 years agoChanged a few places where visibility for EditMode bones is tested, so that they...
Joshua Leung [Sun, 10 Aug 2008 03:39:09 +0000 (03:39 +0000)]
Changed a few places where visibility for EditMode bones is tested, so that they now use a macro I introduced in the previous commit.

13 years ago== Armature Editing Tweaks ==
Joshua Leung [Sun, 10 Aug 2008 03:10:07 +0000 (03:10 +0000)]
== Armature Editing Tweaks ==

* New Tool: Switch Direction
This tool switches the direction of selected bones in EditMode, and can be found under the Specials Menu (WKey). It also adjusts the parenting, so that continuous chains can still be linked.

* Bone Locking:
Removed Lock/Unlock functions from Specials menu, and moved this functionality under the Toggle/Set/Clear Bone Settings tools (Shift/Ctrl-Shift/Alt W respectively)

13 years ago* Script to convert BDF pixel fonts into C++ files blender can read. - Amiga bitmap...
Campbell Barton [Sun, 10 Aug 2008 01:38:02 +0000 (01:38 +0000)]
* Script to convert BDF pixel fonts into C++ files blender can read. - Amiga bitmap font example
* BF_CONFIG was missing from SCons help menu.

13 years agoPython API
Ken Hughes [Sat, 9 Aug 2008 22:24:12 +0000 (22:24 +0000)]
Python API
Remove documentation for Render.EnableEdgeShift and Render.EnableEdgeAll methods, which are no longer in the API.

13 years agoBugfix #17465: "Pose Edit Not Possible" message activated on 3D navigation
Joshua Leung [Sat, 9 Aug 2008 10:50:59 +0000 (10:50 +0000)]
Bugfix #17465: "Pose Edit Not Possible" message activated on 3D navigation

When navigating the 3d-view with a bone (or bones) selected, 'Rest Pose' enabled for the armature, and 'Orbit Around Selection' turned on, a "Pose Edit Not Possible" warning would pop up every time the view was manipulated.

Was caused by a missing check for the 'TFM_DUMMY' transform mode used when calculating center to use (based on active item)

13 years agoFix for [#13697] Reactor particles with children doesn't render
Janne Karhu [Fri, 8 Aug 2008 16:40:41 +0000 (16:40 +0000)]
Fix for [#13697] Reactor particles with children doesn't render
-Particles were being recalculated a bit too aggressively. Normal particles didn't care, but since reactor particles have dynamic birth times they lost crucial information in the recalculation.

13 years agoFix for [#16671] Moving a metaball that a particle system uses as a object (for visua...
Janne Karhu [Fri, 8 Aug 2008 15:38:14 +0000 (15:38 +0000)]
Fix for [#16671] Moving a metaball that a particle system uses as a object (for visualization) also moves the particles
-The particle dupliobjects were using the objects trackflag in combination with it's rotation causing strange behavior. Now the trackflag is ignored and only the rotation of the object being duplicated is taken into account.

13 years agoFixing point-face distance to support degenerated tris/quads with area<FLT_EPSILON
Daniel Genrich [Fri, 8 Aug 2008 14:24:47 +0000 (14:24 +0000)]
Fixing point-face distance to support degenerated tris/quads with area<FLT_EPSILON

13 years agoforgot update ver.number in last commit
Remigiusz Fiedler [Fri, 8 Aug 2008 11:40:51 +0000 (11:40 +0000)]
forgot update ver.number in last commit

13 years ago== PoseLib: Add New (on Current Frame) ==
Joshua Leung [Fri, 8 Aug 2008 10:15:08 +0000 (10:15 +0000)]
== PoseLib: Add New (on Current Frame) ==

When adding poses to a PoseLib, it is now possible to make them be added on the current frame. It is still recommended to use the default method (plain Add New), as it is prevents poses stored in the PoseLib from being overwritten accidentally.

13 years agoBGE bug #17450 fixed: When we have parented objects with no scale-applyed objects...
Benoit Bolsee [Fri, 8 Aug 2008 09:57:17 +0000 (09:57 +0000)]
BGE bug #17450 fixed: When we have parented objects with no scale-applyed objects the ray hit system doesn't work properly. Fix by separating rotation and scaling in the parent inverse node to keep scaling correct down to the leaf objects. Only isotropric scaling should be used, as always with the BGE.

13 years agoUpdate MSVC project to include bvhutils.c
Benoit Bolsee [Fri, 8 Aug 2008 09:52:32 +0000 (09:52 +0000)]
Update MSVC project to include bvhutils.c

13 years ago-> Fix for warnings in FLT exporter and Palette Manager
Geoffrey Bantle [Thu, 7 Aug 2008 22:31:35 +0000 (22:31 +0000)]
-> Fix for warnings in FLT exporter and Palette Manager

Removed buffer overflow masking warnings from the
FLT exporter and Palette Manager.

13 years agoFixing compile error with msvc (introducing max tree to 32)
Daniel Genrich [Thu, 7 Aug 2008 22:05:45 +0000 (22:05 +0000)]
Fixing compile error with msvc (introducing max tree to 32)

13 years agoFixed compiling warnings of bvhutils.c
Andre Susano Pinto [Thu, 7 Aug 2008 20:12:56 +0000 (20:12 +0000)]
Fixed compiling warnings of bvhutils.c
Commited the right version of BLI_kdopbvh.c

13 years agoDisable redcode (the file format of RED one, R3D) by default.
Ken Hughes [Thu, 7 Aug 2008 18:01:39 +0000 (18:01 +0000)]
Disable redcode (the file format of RED one, R3D) by default.

13 years agoBGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negat...
Benoit Bolsee [Thu, 7 Aug 2008 17:29:06 +0000 (17:29 +0000)]
BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it.

13 years agoBVH-KDOP update (merge from shrinkwrap branch): supports raytracing, nearest neighbou...
Daniel Genrich [Thu, 7 Aug 2008 17:27:29 +0000 (17:27 +0000)]
BVH-KDOP update (merge from shrinkwrap branch): supports raytracing, nearest neighbour, non-recursive now, faster than kdtree.c implementation normaly, divided into 2 sources: generla structure in blenlib, mesh/derivedmesh depending interface stuff in blenkernel

13 years agoBGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The bug is...
Benoit Bolsee [Thu, 7 Aug 2008 11:31:24 +0000 (11:31 +0000)]
BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The bug is located in Bullet: the manifold contact points for non-response objects (sensor, ghost) are not refreshed and stay in the cash as long as the objects overlap in the broad phase. Instead of fixing Bullet, I put a work around in the BGE. This may need review when a new Bullet library is integrated

13 years agoBGE fix: alignToVect() fac parameter clamping should obviously be done the other...
Benoit Bolsee [Thu, 7 Aug 2008 11:25:45 +0000 (11:25 +0000)]
BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round

13 years agofix for [#17448] Duplicating textures with IPOs doesn't increment IPO user count
Campbell Barton [Thu, 7 Aug 2008 09:56:31 +0000 (09:56 +0000)]
fix for [#17448] Duplicating textures with IPOs doesn't increment IPO user count

13 years ago-> Slight tweak to FLT exporter
Geoffrey Bantle [Thu, 7 Aug 2008 04:38:35 +0000 (04:38 +0000)]
-> Slight tweak to FLT exporter

FLT files written by the FLT exporter would
reference external files (other FLT files,
texture maps, ect) with standard backslash
seperators on win32. However, many tools
that deal with FLT files expect directory
seperators to always be forward slashes
regardless of platform.

13 years agoadded back copy buttons to "Texture Face" panel.
Campbell Barton [Thu, 7 Aug 2008 01:02:06 +0000 (01:02 +0000)]
added back copy buttons to "Texture Face" panel.

13 years agoGetting the blenderplayer to compile/link with CMake.
Chris Want [Wed, 6 Aug 2008 20:37:15 +0000 (20:37 +0000)]
Getting the blenderplayer to compile/link with CMake.

Note: yuck, this is a horrible way to do it -- python devs should
think about splitting the python stuff into separate libs if they
only want to partially include it in the game engine.

13 years agoPython API
Ken Hughes [Wed, 6 Aug 2008 20:05:08 +0000 (20:05 +0000)]
Python API
Fix typo in documentation for render.startFrame() and render.endFrame().  Arguments are valid in the range 1 to MAXFRAME.

13 years agoFixed a warning due to a change in policy between cmake 2.4 and
Chris Want [Wed, 6 Aug 2008 19:47:52 +0000 (19:47 +0000)]
Fixed a warning due to a change in policy between cmake 2.4 and
cmake 2.6. (Other warnings still exist, but are harder to fix.)

13 years agoBGE fix: confirm fix for segmentation fault by Diego and remove warning in calling...
Benoit Bolsee [Wed, 6 Aug 2008 10:23:47 +0000 (10:23 +0000)]
BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos.

13 years ago* blenderplayer wasnt useing the scenes frame rate.
Campbell Barton [Wed, 6 Aug 2008 04:09:10 +0000 (04:09 +0000)]
* blenderplayer wasnt useing the scenes frame rate.
* GBE Python API's alignToVect wasnt clamping the align ammount from 0.0-1.0
* Generated images arnt animated - use for a test to see if the textures animated.

13 years agoMade Mathutils its own module rather then GanmeLogic.Mathutils
Campbell Barton [Tue, 5 Aug 2008 22:26:00 +0000 (22:26 +0000)]
Made Mathutils its own module rather then GanmeLogic.Mathutils

13 years agoUpdate MSVC project files for Mathutils support in the blenderplayer
Benoit Bolsee [Tue, 5 Aug 2008 22:23:38 +0000 (22:23 +0000)]
Update MSVC project files for Mathutils support in the blenderplayer

13 years agoFix compiler warnings from earlier commit.
Ken Hughes [Tue, 5 Aug 2008 22:13:13 +0000 (22:13 +0000)]
Fix compiler warnings from earlier commit.

13 years agoFix segmentation faul in GE.
Diego Borghetti [Tue, 5 Aug 2008 21:20:14 +0000 (21:20 +0000)]
Fix segmentation faul in GE.

We assign the material name before check the pointer.

Please Benoit check this and also I have a compiler warning
about the second argument in the previous call of
ConvertMaterialIpos, the argument is NULL but the function
need a dword.

13 years agoBGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor...
Benoit Bolsee [Tue, 5 Aug 2008 16:23:33 +0000 (16:23 +0000)]
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.

13 years agoFix for [#17421] Issue with Displace modifier not updating with
Ben Batt [Tue, 5 Aug 2008 14:42:04 +0000 (14:42 +0000)]
Fix for [#17421] Issue with Displace modifier not updating with
                 animated textures

I have added a dependsOnTime function for the Displace modifier which checks
if the displacement texture has IPOs, is a plugin, or uses an animated image.

13 years agoAdded GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer.
Campbell Barton [Tue, 5 Aug 2008 09:35:46 +0000 (09:35 +0000)]
Added GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer.
also changed importText so it dosnt do a malloc

13 years agoBugfix #16673: Segfault when using Bake Constraints Script
Joshua Leung [Tue, 5 Aug 2008 03:29:46 +0000 (03:29 +0000)]
Bugfix #16673: Segfault when using Bake Constraints Script

There were several buggy things here (in order of significance):
1) PyAPI method didn't check to make sure that there was an active posechannel when deleting posechannel constraints. This was required by constraint_active_func() to be able to update the 'active' flags for the constraints in that stack
2) PyAPI method removed the links to the constraint data from the constraints list, even though that wasn't necessary, and may have caused memory leaks.
3) constraint_active_func() had no error checking for no constraints-stack being found

13 years agoown bug in weightpaint cleaning, wasnt removing as many groups from verts as it shoul...
Campbell Barton [Mon, 4 Aug 2008 23:20:12 +0000 (23:20 +0000)]
own bug in weightpaint cleaning, wasnt removing as many groups from verts as it should be.

13 years agoFix for better icc + openmp support using scons
Daniel Genrich [Mon, 4 Aug 2008 17:24:11 +0000 (17:24 +0000)]
Fix for better icc + openmp support using scons

13 years agoFix for [#17291] Array modifier merge caps leaves a whole
Ben Batt [Mon, 4 Aug 2008 16:44:13 +0000 (16:44 +0000)]
Fix for [#17291] Array modifier merge caps leaves a whole
This code was missing a test_index_face call after merging, so it was making
quads with v4 == 0.

13 years agoFix for [#17376] Applying mirror modifier does not respect UV pinning.
Ben Batt [Mon, 4 Aug 2008 14:49:55 +0000 (14:49 +0000)]
Fix for [#17376] Applying mirror modifier does not respect UV pinning.

The custom data system wasn't swapping pinning or selection flags for MTFace
data when face vertices were reordered.

13 years agoFix for [#17414] Particles doesn't obey to lattice once children are added
Janne Karhu [Mon, 4 Aug 2008 14:17:11 +0000 (14:17 +0000)]
Fix for [#17414] Particles doesn't obey to lattice once children are added
-Lattice calculations were left out for children by accident

13 years agoFix for [#17366] Particle children from particles only take colour from UV-Maps
Janne Karhu [Mon, 4 Aug 2008 13:57:04 +0000 (13:57 +0000)]
Fix for [#17366] Particle children from particles only take colour from UV-Maps
-Some old code in particle rendering hadn't been updated properly.

13 years ago* Armature hierarchy selection tools
Matt Ebb [Mon, 4 Aug 2008 11:47:17 +0000 (11:47 +0000)]
* Armature hierarchy selection tools
These are for use in pose mode or armature edit mode, to let you quickly traverse up and down a chain of bones.
It's quite useful for bones that are in hard-to-click places.

The tools are:
*Select parent/child ( [ and ] )
selects the parent or child of the active bone, deselecting the original active bone

* Extend select parent/child (shift [ and shift ] )
selects the parent or child of the active bone, adding to the selection

Thanks to Joshua for reviewing this so promptly!

PS. I'd like to use these [ and ] keys more widely in blender as consistent 'select next / previous' tools. I can imagine it being very useful for a lot of things like keyframes, nodes, mesh edges, etc.

13 years ago* KX_GameObject.cpp - error with getMesh(), was returning None rather then an error...
Campbell Barton [Mon, 4 Aug 2008 01:57:22 +0000 (01:57 +0000)]
* KX_GameObject.cpp - error with getMesh(), was returning None rather then an error with invalid args. also memory leak with getVectTo() if invalid args were given.
* Material.c - functions for get/setRayTransGlossSamples were not being used.
* BPY_interface.c - removed function GetName(), since everything else just uses id->name+2.
* header_info.c - added ifdef win32 around copy_game_dll since its not needed for other os's yet

13 years agoBGE patch #17398 approved: implementation of BGE method getVectTo().
Benoit Bolsee [Sun, 3 Aug 2008 21:59:36 +0000 (21:59 +0000)]
BGE patch #17398 approved: implementation of BGE method getVectTo().

13 years agoUpdate MSVC project files for new Boolean Operation file (BOP_Merge2.cpp)
Benoit Bolsee [Sun, 3 Aug 2008 21:57:52 +0000 (21:57 +0000)]
Update MSVC project files for new Boolean Operation file (BOP_Merge2.cpp)

13 years ago== FFMPEG ==
Peter Schlaile [Sun, 3 Aug 2008 16:11:57 +0000 (16:11 +0000)]
== FFMPEG ==

This fixes:
[#16655] Blender crashes when Fraps videos are added to the sequencer

(sorry, color conversion is not supported by swscaler for some reason,
so currently, only the crash is fixed)

13 years agoDXF-importer script. Works well with 2.46winXP
Remigiusz Fiedler [Sun, 3 Aug 2008 15:57:09 +0000 (15:57 +0000)]
DXF-importer script. Works well with 2.46winXP
Please commit to 2.47 branch
patch history:
 v1.12 - 2008.08.03
 c2 warningfix: relocating of globals: layersmap, oblist
 c2 modif UI: buttons newScene+targetLayer moved to start panel
 v1.12 - 2008.07.04
 c1 added control Curve's OrderU parameter
 c1 modif UI: preset buttons X-2D-3D moved to start panel
 b6 added handling exception of not registered LAYERs (Hammer-HL-editor DXF output)
 b5 rebuild UI: global preset 2D for Curve-Import
 b5 added UI-options: PL-MESH N+N plmesh_flip and normals_out
 b5 added support for SPLINEs, added control OrderU parameter
 b5 rewrote draw module for NURBS_curve and Bezier_curve
 v1.12 - 2008.06.22
 b4 change versioning system 1.0.12 -> 1.12
 b4 print at start version-info to console
 b3 bugfix: conflict with existing meshes (different

13 years ago== Sequencer ==
Peter Schlaile [Sun, 3 Aug 2008 15:56:35 +0000 (15:56 +0000)]
== Sequencer ==

[#15082] Sequencer: for image strips, the Input file field disappears if the cursor is out of the selected strip

also it wasn't really a bug, since the file name of image input strips
_has_ to depend on CFRA.

Well, we choose the next possible image strip, which is most likely the thing,
most people expected...