Guillermo S. Romero [Tue, 15 Nov 2011 19:37:09 +0000 (19:37 +0000)]
SVN maintenance.
Brecht Van Lommel [Tue, 15 Nov 2011 19:25:28 +0000 (19:25 +0000)]
Fix #29275: vertex/edge/face selection buttons showing squashed in 3d view header.
Brecht Van Lommel [Tue, 15 Nov 2011 19:23:35 +0000 (19:23 +0000)]
Cycles: move clew into cycles namespace to avoid conflicts, and fix mesh
displacement panel showing with blender internal.
Brecht Van Lommel [Tue, 15 Nov 2011 18:24:17 +0000 (18:24 +0000)]
Fix for #29165 bugfix: adding nodes from shift+A menu in node editor did nothing.
Brecht Van Lommel [Tue, 15 Nov 2011 18:01:52 +0000 (18:01 +0000)]
Fix build issue on windows, M_PI => M_PI_F.
Campbell Barton [Tue, 15 Nov 2011 16:38:48 +0000 (16:38 +0000)]
patch [#28993] wm_window_match_do(): Fix crash on null pointer dereference
from Ola Jeppsson (olajep)
also some cleanup edits
Campbell Barton [Tue, 15 Nov 2011 15:24:57 +0000 (15:24 +0000)]
replace rna description string limits with rna define RNA_DYN_DESCR_MAX
Brecht Van Lommel [Tue, 15 Nov 2011 15:13:38 +0000 (15:13 +0000)]
Fix #29259: cycles issues on certain processors. Now two versions of the kernel
are compiled, one SSE optimized and the other not, and it will choose between
them at runtime.
Campbell Barton [Tue, 15 Nov 2011 14:58:14 +0000 (14:58 +0000)]
add support for python __doc__ comments in menu classes showing in the tooltip, since menus are used as buttons too.
Campbell Barton [Tue, 15 Nov 2011 14:20:57 +0000 (14:20 +0000)]
show tooltips for menus, currently works for operators and enum properties which are can be accessed as menus from the UI (camera overlay enum for example)
Campbell Barton [Tue, 15 Nov 2011 14:01:24 +0000 (14:01 +0000)]
access mesh string data layer as bytes since this is low level data storage
Campbell Barton [Tue, 15 Nov 2011 13:45:24 +0000 (13:45 +0000)]
fix [#29272] Dynamic Paint crashes on duplicating a particle system
smoke had this same bug too
Sergey Sharybin [Tue, 15 Nov 2011 12:32:58 +0000 (12:32 +0000)]
One more description became easier to understand
Campbell Barton [Tue, 15 Nov 2011 12:28:13 +0000 (12:28 +0000)]
patch [#27708] API for adding mesh properties
from Geoffrey Bantle (briggs)
Sergey Sharybin [Tue, 15 Nov 2011 12:20:58 +0000 (12:20 +0000)]
Camera tracking: made some options more easy to understand
- Changed some names so now people who aren't really familiar with
motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization
Joshua Leung [Tue, 15 Nov 2011 12:02:44 +0000 (12:02 +0000)]
Follow-up commit to r.41765
Reviewed behaviour of selection operators, and decided that ultimately, it's
better if select left/right/column didn't change the channel selections at all.
This is because with the highlighting of the active curve nowadays, it's a bit
distracting to suddenly lose track of it after performing these operations, when
you may have been trying to select all of the keyframes on that curve for
further tweaking.
Campbell Barton [Tue, 15 Nov 2011 11:56:54 +0000 (11:56 +0000)]
py/rna api was calling RNA_property_type more often then needed (no functional change)
Joshua Leung [Tue, 15 Nov 2011 11:34:49 +0000 (11:34 +0000)]
Formatting cleanup. No functional changes
Joshua Leung [Tue, 15 Nov 2011 11:15:37 +0000 (11:15 +0000)]
Bugfix [#29264] Superfluous control in Maintain Volume constraint
Campbell Barton [Tue, 15 Nov 2011 11:04:29 +0000 (11:04 +0000)]
correct off by one error in previous commit, also add assert incase idproperty length gets out of sync.
Campbell Barton [Tue, 15 Nov 2011 10:49:02 +0000 (10:49 +0000)]
missed these while rna renaming.
Campbell Barton [Tue, 15 Nov 2011 10:32:08 +0000 (10:32 +0000)]
add IDP_EqualsProperties support for comparing non-null terminated byte strings.
Campbell Barton [Tue, 15 Nov 2011 10:19:44 +0000 (10:19 +0000)]
de-duplicate some idproperty py api code, also improve some exception messages.
Bastien Montagne [Tue, 15 Nov 2011 10:01:18 +0000 (10:01 +0000)]
Fixed compilation error in writeffmpg.c (caused by recent IDProp changes).
Bastien Montagne [Tue, 15 Nov 2011 09:42:00 +0000 (09:42 +0000)]
Minor: added the description of expected string format for the template_list's "prop_list" parameter (was missing in bpy ref...).
Campbell Barton [Tue, 15 Nov 2011 09:28:15 +0000 (09:28 +0000)]
rename IDProp.c/h to idprop_py_api, since it was same name as BKE idprop.c with case changed.
Campbell Barton [Tue, 15 Nov 2011 09:22:52 +0000 (09:22 +0000)]
pass a pointer to IDP_New's IDPropertyTemplate rather then a copy.
Sergey Sharybin [Tue, 15 Nov 2011 09:21:22 +0000 (09:21 +0000)]
Fixed typo in previous commit
Campbell Barton [Tue, 15 Nov 2011 09:12:10 +0000 (09:12 +0000)]
support for non-null terminated byte strings in id properties (as a subtype of IDP_STRING types)
Sergey Sharybin [Tue, 15 Nov 2011 08:43:28 +0000 (08:43 +0000)]
Patch from nico_ga: libmv can be compiled with icc now
Sergey Sharybin [Tue, 15 Nov 2011 08:43:23 +0000 (08:43 +0000)]
Request from nico_ga: expose WITH_BF_STATIC* variables to linux-config so
builders can easily find interesting for them flag.
Campbell Barton [Tue, 15 Nov 2011 07:35:28 +0000 (07:35 +0000)]
fix for own error, BLI_replace_extension would strip the filename if there wasn't already an extension.
Campbell Barton [Tue, 15 Nov 2011 07:30:26 +0000 (07:30 +0000)]
fix for crash in blenderplayer when the engine isnt fount.
Sergey Sharybin [Tue, 15 Nov 2011 07:28:18 +0000 (07:28 +0000)]
Workaround for half-transparent windows when running blender-softwaregl
and compiz effects are enabled.
Thanks to Nicholas Bishop for pointing in possible solution of this issue.
Campbell Barton [Tue, 15 Nov 2011 07:09:41 +0000 (07:09 +0000)]
bytestring support for py/rna - this is so py can access data which
isn't meant to be accessed as unicode text.
Sergey Sharybin [Tue, 15 Nov 2011 07:00:01 +0000 (07:00 +0000)]
Fix #29202: Crash - VSE Cross strip probably leads to this
Crash was caused by several conditions:
- Frame which failed to decode tried to be converted to RGB colorspace
and some filters like deinterlacing used to be applied as well
(it's avscale stuff sws_scale where crash happened).
- In some cases it happened reading of freed memory when calling
sws_scale function. Looks like it happened because of freeing
packet on which decoding of frame finished and reading next packet.
Solved this two issues by making YUV->RGB conversion as soon as
frame was decoded in ffmpeg_decode_video_frame (such postprocessing
used to happen in callee of this function ffmpeg_fetchibuf), so now
sws_scale would be called before freeing packet on which decoding of
frame finished and it wouldn't be called in cases when decoding of
frame failed.
If decoding of frame failed, it'll be black ibuf returned to the sequencer.
Sergey Sharybin [Tue, 15 Nov 2011 06:37:47 +0000 (06:37 +0000)]
Fix #29253: 3D Manipulator: "Active Element" not supported for curves
This funcitonality simply wasn't implemented for curves yet, implemented it now.
Sergey Sharybin [Tue, 15 Nov 2011 06:33:33 +0000 (06:33 +0000)]
Fix #29165: Arrow keys not working correct in Compositing Node Editor
Bug is caused because of how ui_handle_menu_event works -- it makes quite tricky check
in which direction movement happens depending on button type.
Checked usages for uiItemV and found that it's used in node_editor only, so changed type
of button used there, so ui_handle_menu_event works would detect right direction of
movement.
Campbell Barton [Tue, 15 Nov 2011 04:11:01 +0000 (04:11 +0000)]
add back feature from 2.4x - Shift+Del to delete objects from all scenes.
Campbell Barton [Tue, 15 Nov 2011 03:48:25 +0000 (03:48 +0000)]
remove unused OceanModifierData member & use smaller flags where possible
Campbell Barton [Tue, 15 Nov 2011 02:58:01 +0000 (02:58 +0000)]
set cycles scripts as pep8 & make some minor changes.
also update sphinx doc generator.
Brecht Van Lommel [Mon, 14 Nov 2011 20:39:53 +0000 (20:39 +0000)]
Fix #29249: mapping node not keyable anymore, restore RNA to what it was before
Cycles change, generating RNA paths for this is a bit complicated.
Brecht Van Lommel [Mon, 14 Nov 2011 20:26:23 +0000 (20:26 +0000)]
Fix #29238: crash with node dependency loop.
Brecht Van Lommel [Mon, 14 Nov 2011 19:45:21 +0000 (19:45 +0000)]
Cycles:
* Fix #29257: nan-pixels with zero roughness for glass/glossy.
* Fix #29239: crash with border rendering, this is not working yet, but should
no longer crash now.
* Show object name in 3d view rendered draw type.
* Attempt to improve Sample as Light option description.
Sergey Sharybin [Mon, 14 Nov 2011 19:44:49 +0000 (19:44 +0000)]
Fix for uninitialized usage of spos in AUD_LinearResampleReader::read
Patch is verified by neXyon
Bastien Montagne [Mon, 14 Nov 2011 19:13:52 +0000 (19:13 +0000)]
Some UI messages fixes and tweaks in recent merges (found while translating in french).
Dalai Felinto [Mon, 14 Nov 2011 17:33:32 +0000 (17:33 +0000)]
Text Editor: implement space-as-tab navigation
When "use tab as space" is on we will jump the spaces as if they were one single tab when navigating (left/right).
Tabsize still is hardcoded to 4, but this is a separate design issue left for another patch.
* patch done in the airplane while expaining the Text Editor code for a potencial new coder @ Blender PRO 2011 *
Brecht Van Lommel [Mon, 14 Nov 2011 17:31:47 +0000 (17:31 +0000)]
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
is available through the Roughness input on the Diffuse BSDF.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse
Patch by Yasuhiro Fujii, thanks!
Miika Hamalainen [Mon, 14 Nov 2011 16:34:11 +0000 (16:34 +0000)]
Fix: Last triangle wasn't always drawn when VBO enabled.
Brecht Van Lommel [Mon, 14 Nov 2011 16:18:44 +0000 (16:18 +0000)]
Object.to_mesh() for metaball objects now only return a mesh for the basis/mother
metaball. This should fix duplicated export of metaballs for python exporters and
cycles.
Campbell Barton [Mon, 14 Nov 2011 16:05:44 +0000 (16:05 +0000)]
minor cleanup
- use NULL rather then 0 for pointers
- use static functions where possible
- add own includes to ensure func's and their declarations don't get out of sync.
Thomas Dinges [Mon, 14 Nov 2011 15:29:59 +0000 (15:29 +0000)]
* Recommit of "a" BLENDER_VERSION_CHAR.
Campbell Barton [Mon, 14 Nov 2011 15:05:41 +0000 (15:05 +0000)]
fix [#29251] Properties options={'SKIP_SAVE'} not working, patch attached
patch from Domino Marama (domino)
Campbell Barton [Mon, 14 Nov 2011 14:42:47 +0000 (14:42 +0000)]
fix [#29242] menus have no keyboard shortcuts
Nathan Letwory [Mon, 14 Nov 2011 14:02:19 +0000 (14:02 +0000)]
Apply patch [#28632] Add individual invert to 3d mouse in turntable mode and when zooming
Submitted by Rainer Wahler
This patch adds the individual invert options for the turntable mode too. In turntable mode there are only the rotate and roll and no tilt axis to invert.
Jens Verwiebe [Mon, 14 Nov 2011 12:55:46 +0000 (12:55 +0000)]
Scons: make sure fftw is enabled when ocean_mod is compiled
Brecht Van Lommel [Mon, 14 Nov 2011 12:47:47 +0000 (12:47 +0000)]
Fix #29252: GLSL not working with geometry material node after recent changes.
Lukas Toenne [Mon, 14 Nov 2011 11:17:07 +0000 (11:17 +0000)]
Better fix for crashes when rendering original edit mesh faces on empty edit mesh with constructive modifier (#29241). This avoids the additional test inside the loop.
Sergey Sharybin [Mon, 14 Nov 2011 10:47:34 +0000 (10:47 +0000)]
Fixed compilation error with msvc caused by recent libmv commit
Joshua Leung [Mon, 14 Nov 2011 10:35:11 +0000 (10:35 +0000)]
mingw compiles again after OceanSim stuff
Campbell Barton [Mon, 14 Nov 2011 08:43:09 +0000 (08:43 +0000)]
fix for shiftx/y for recently added VIEW3D_OT_camera_to_view_selected operator.
Miika Hamalainen [Mon, 14 Nov 2011 08:18:04 +0000 (08:18 +0000)]
Fix for [#29247] Incorrect black color with dynamic paint
Lukas Toenne [Mon, 14 Nov 2011 08:06:24 +0000 (08:06 +0000)]
Fix for #29241, ocean sim modifier crash when removing all vertices.
The object draw method did not check for valid data when mapping back to original face, constructive modifier on empty mesh does that.
Campbell Barton [Mon, 14 Nov 2011 07:18:32 +0000 (07:18 +0000)]
make ocean rna more consistent with existing rna names
Campbell Barton [Mon, 14 Nov 2011 07:07:59 +0000 (07:07 +0000)]
make rna naming for dynamic paint consistent with existing names & conventions.
Campbell Barton [Mon, 14 Nov 2011 06:46:07 +0000 (06:46 +0000)]
DPAINT_OT_output_toggle operator was using an index option for what was really a toggle between 2 values, changed its index option to an enum.
if a value other than 1/0 was given it would use an uninitialized pointer too (compiler warning, review should pick up this stuff).
also renamed some RNA attrs:
output_name --> output_name_a
output_name2 --> output_name_b
do_output1 --> use_output_a
do_output2 --> use_output_b
do_smudge --> use_smudge
max_velocity --> velocity_max
Sergey Sharybin [Mon, 14 Nov 2011 06:41:42 +0000 (06:41 +0000)]
Camera tracking: interface cleanup and small buttons renaming
- Move tracking-related constraints to own section in list
Currently there are only two constraints, so can look a bit odd,
but it'll be other constraints like "Object Solver" and so.
- Move motion-tracking parameters from 3D viewport Display panel
to it's own panel.
- Get rid of "Bundle" in 3d viewport. It's quite obvious that it's
a 3D representation of tracks is used in 3D viewport and it shouldn't
be so confusing for artists now.
- Also get rid of "Bundle" in Follow Track constraint.
Old files can change a bit because of changes in DNA.
- Also get rid of "Bundles" in operator which creates vertices cloud
from 3D position of tracks.
- Rename "Principal Point" to "Optical Center" in the interface.
Sergey Sharybin [Mon, 14 Nov 2011 06:41:32 +0000 (06:41 +0000)]
Camera tracking: code cleanup
Sergey Sharybin [Mon, 14 Nov 2011 06:41:23 +0000 (06:41 +0000)]
Assorted camera tracker improvements
- Add support for refining the camera's intrinsic parameters
during a solve. Currently, refining supports only the following
combinations of intrinsic parameters:
f
f, cx, cy
f, cx, cy, k1, k2
f, k1
f, k1, k2
This is not the same as autocalibration, since the user must
still make a reasonable initial guess about the focal length and
other parameters, whereas true autocalibration would eliminate
the need for the user specify intrinsic parameters at all.
However, the solver works well with only rough guesses for the
focal length, so perhaps full autocalibation is not that
important.
Adding support for the last two combinations, (f, k1) and (f,
k1, k2) required changes to the library libmv depends on for
bundle adjustment, SSBA. These changes should get ported
upstream not just to libmv but to SSBA as well.
- Improved the region of convergence for bundle adjustment by
increasing the number of Levenberg-Marquardt iterations from 50
to 500. This way, the solver is able to crawl out of the bad
local minima it gets stuck in when changing from, for example,
bundling k1 and k2 to just k1 and resetting k2 to 0.
- Add several new region tracker implementations. A region tracker
is a libmv concept, which refers to tracking a template image
pattern through frames. The impact to end users is that tracking
should "just work better". I am reserving a more detailed
writeup, and maybe a paper, for later.
- Other libmv tweaks, such as detecting that a tracker is headed
outside of the image bounds.
This includes several changes made directly to the libmv extern
code rather expecting to get those changes through normal libmv
channels, because I, the libmv BDFL, decided it was faster to work
on libmv directly in Blender, then later reverse-port the libmv
changes from Blender back into libmv trunk. The interesting part
is that I added a full Levenberg-Marquardt loop to the region
tracking code, which should lead to a more stable solutions. I
also added a hacky implementation of "Efficient Second-Order
Minimization" for tracking, which works nicely. A more detailed
quantitative evaluation will follow.
Original patch by Keir, cleaned a bit by myself.
Campbell Barton [Mon, 14 Nov 2011 06:11:40 +0000 (06:11 +0000)]
fix uninitialized memory use when an object has modifiers but no ocean modifier.
Campbell Barton [Mon, 14 Nov 2011 05:55:50 +0000 (05:55 +0000)]
Ocean baking was using uninitialized memory, but further investigation it was calculating foam values when they were not used.
avoid calculating foam and allocating memory when its not needed.
Sergey Sharybin [Mon, 14 Nov 2011 05:52:06 +0000 (05:52 +0000)]
Fix #29245: BuilderBot can't build anymore
Buildbot is using different settings for blender and player,
enable fftw library in rules for player now.
Campbell Barton [Mon, 14 Nov 2011 03:54:23 +0000 (03:54 +0000)]
VIEW3D_OT_camera_to_view_selected operator to move the camera to frame
all selected, renderable objects.
Bastien Montagne [Sun, 13 Nov 2011 18:03:27 +0000 (18:03 +0000)]
Moving all node angle-type values to radians. This also fixes [#29151] rotate node wrong input (mixing up radians and degrees).
Warning!
Angles in nodes have just been moved to consistant Radians values (ANGLE subtype of RNA Float property). You will still see them as degrees in the GUI, though, unless you chose otherwise in Scene properties, Units panel.
Conversion from degrees to radians for old files is obviously done at loading time, but if you use a mixed pipeline of trunk and releases, be carefull!
Loading a 2.60.4 file (or higher) into any previous version of Blender, your angles in nodes will have odd values (well, radians interpreted as degrees)!
And if you save such file in a pre-2.60.4 version, the angle node values will be converted again when loaded in Blender 2.60.4 or higher...
This affects following nodes:
* Compo: Rotate, Defocus, ChromaMatte, Glare and DirectionalBlur
* Shader: Mapping
And all future code using the TexMapping struct’s rotation part (its rot memember is now in radians).
Sergey Sharybin [Sun, 13 Nov 2011 17:45:42 +0000 (17:45 +0000)]
Fix #29240: multi-res bake broken in 2.60
Use preview subdivision level even when in sculpt mode. Makes more sense
than baking against sculpting subdivision level.
Sergey Sharybin [Sun, 13 Nov 2011 17:16:04 +0000 (17:16 +0000)]
Camera solving: fixed incorrect warnings about failure of solving some frames
Error was caused y not very accurate calculating which frames should be solved.
Bastien Montagne [Sun, 13 Nov 2011 16:38:14 +0000 (16:38 +0000)]
Quiting a warning in Ocean code (commenting out var).
Campbell Barton [Sun, 13 Nov 2011 16:28:52 +0000 (16:28 +0000)]
new math utility function isect_plane_plane_v3
Thomas Dinges [Sun, 13 Nov 2011 16:24:15 +0000 (16:24 +0000)]
Release cycle:
Moving on to BCon 3: beta
Campbell Barton [Sun, 13 Nov 2011 16:10:01 +0000 (16:10 +0000)]
remove double promotions and some formatting edits (tabs & spaces mixed)
Campbell Barton [Sun, 13 Nov 2011 16:08:01 +0000 (16:08 +0000)]
remove Id:'s from shader node headers
Bastien Montagne [Sun, 13 Nov 2011 15:41:40 +0000 (15:41 +0000)]
Make Ocean modifier compile again! Also removed it’s $ID$ heading stuff.
Campbell Barton [Sun, 13 Nov 2011 15:17:24 +0000 (15:17 +0000)]
ensure that the path and directory are joined correctly for ocean cache (assumed path ended with a '/')
Jens Verwiebe [Sun, 13 Nov 2011 15:10:54 +0000 (15:10 +0000)]
Scons_buildsystem: add WITH_BF_OCEANSIM = True to all configs
Brecht Van Lommel [Sun, 13 Nov 2011 14:54:11 +0000 (14:54 +0000)]
Ocean Sim: sort alphabetically in modifier list, fix python error trying to
show "Built without OceanSim modifier" message.
Campbell Barton [Sun, 13 Nov 2011 14:50:19 +0000 (14:50 +0000)]
add the ocean modifier to bpath visitor
Lukas Toenne [Sun, 13 Nov 2011 14:39:10 +0000 (14:39 +0000)]
Stub data in Ocean modifier when disabled, C standard does not allow empty structs.
Campbell Barton [Sun, 13 Nov 2011 14:38:00 +0000 (14:38 +0000)]
pep8 edits
Campbell Barton [Sun, 13 Nov 2011 14:29:17 +0000 (14:29 +0000)]
allow passing vars to cmake from our makefile
Campbell Barton [Sun, 13 Nov 2011 14:16:43 +0000 (14:16 +0000)]
rename cmake WITH_OCEANSIM --> WITH_MOD_OCEANSIM and tag CYCLES_CUDA_BINARIES_ARCH as advanced.
Campbell Barton [Sun, 13 Nov 2011 14:11:02 +0000 (14:11 +0000)]
add missing break in ocean_texture switch statement & quiet some warnings.
Campbell Barton [Sun, 13 Nov 2011 13:56:40 +0000 (13:56 +0000)]
fix another buffer overrun error, also replace BLI_snprintf with BLI_strncpy since no formatting is needed in this case.
Campbell Barton [Sun, 13 Nov 2011 13:52:15 +0000 (13:52 +0000)]
fix for buffer overrun when grease pencil drawing in the clip editor.
Jens Verwiebe [Sun, 13 Nov 2011 13:25:22 +0000 (13:25 +0000)]
OSX: go back to former zoombehaviour with magicmouse in Lion, no time to recode to NSTouch in the near time
Brecht Van Lommel [Sun, 13 Nov 2011 13:08:15 +0000 (13:08 +0000)]
Fix #29041: parenting problem with tree IK for iTaSC and iksolver, where it
would use the wrong bone as parent on brancing. Patch by Juha Maki-Kanto.
Thomas Dinges [Sun, 13 Nov 2011 13:04:46 +0000 (13:04 +0000)]
Ocean Modifer:
* Reuse the placeholder "eModifierType_EmptySlot" for the new Ocean modifier.
WARNING:
DO NOT use Ocean modifier in trunk with a revision below this commit! Files won't load then!!
Thomas Dinges [Sun, 13 Nov 2011 12:45:47 +0000 (12:45 +0000)]
Ocean Sim:
* Changed the user interface for the Ocean modifier, to use less space and look better.
* Changed rna name cachepath to filepath for consistency (fluid cache path also uses "filepath")
Brecht Van Lommel [Sun, 13 Nov 2011 12:25:14 +0000 (12:25 +0000)]
Fix #29048: iTaSC solver crash on certain compilers/platforms, due to memory
alignment issues with Eigen. Patch by Tobias Oelgarte.
Lukas Toenne [Sun, 13 Nov 2011 12:17:27 +0000 (12:17 +0000)]
Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
Thomas Dinges [Sun, 13 Nov 2011 11:40:35 +0000 (11:40 +0000)]
Cycles:
* Typo fix, patch by David on the mailing list.