Campbell Barton [Mon, 18 Jul 2011 14:49:05 +0000 (14:49 +0000)]
svn merge -r38157:38474 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Mon, 18 Jul 2011 14:15:02 +0000 (14:15 +0000)]
svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merge info was /trunk/blender:36835-37793,37865-38157
so this should merge in missing files.
Campbell Barton [Mon, 18 Jul 2011 09:49:26 +0000 (09:49 +0000)]
script to report deprecated functions of text and their age in days.
Campbell Barton [Mon, 18 Jul 2011 07:38:44 +0000 (07:38 +0000)]
fix [#28003] Unable to delete vgroup
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
Campbell Barton [Mon, 18 Jul 2011 06:44:41 +0000 (06:44 +0000)]
fix [#27996] Smart UV Unwrap Still Results in Overlaps
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
Campbell Barton [Mon, 18 Jul 2011 05:41:46 +0000 (05:41 +0000)]
fix [#28005] Python Add-Ons are constantly reloaded if twice in the path
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.
Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
Campbell Barton [Mon, 18 Jul 2011 05:07:54 +0000 (05:07 +0000)]
fix [#27971] Blender OBJ export with Z-Up setting produces an error and fails
changes to extensions coming up...
Janne Karhu [Mon, 18 Jul 2011 02:40:54 +0000 (02:40 +0000)]
Bug fix: particle cache should only be cleared on the exact first integer frame, not in the case of a subframe between the first and second frame.
Lukas Toenne [Sun, 17 Jul 2011 19:43:14 +0000 (19:43 +0000)]
Modified behavior when replacing input links: The new target socket for the existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements.
Lukas Toenne [Sun, 17 Jul 2011 18:17:35 +0000 (18:17 +0000)]
Changed the default keys for duplicate-nodes-while-keeping-input-links to ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates.
Lukas Toenne [Sun, 17 Jul 2011 18:04:28 +0000 (18:04 +0000)]
Little modification of the duplicate operator on artist request: The default behavior (shift+dkey) is now to copy nodes and internal links, but not the input links from unselected nodes. This feature is available with the alternate duplicate operator (alt+dkey).
Lukas Toenne [Sun, 17 Jul 2011 16:14:52 +0000 (16:14 +0000)]
Removed the autoconnect call when adding new nodes, this hardly ever gives usable results and leads to annoyed artists.
Campbell Barton [Sun, 17 Jul 2011 13:29:50 +0000 (13:29 +0000)]
template for patch exporting objects in a scene.
Campbell Barton [Sun, 17 Jul 2011 12:42:03 +0000 (12:42 +0000)]
update to cmake checker script to also check if our include paths are ok
Campbell Barton [Sun, 17 Jul 2011 12:40:18 +0000 (12:40 +0000)]
patch [#28001] Find the nearest point on an object to the given location
from Andrew Hale (trumanblending)
Campbell Barton [Sun, 17 Jul 2011 12:30:23 +0000 (12:30 +0000)]
'bgl' python module.
- add back slicing for buffers, (was previously in 2.4x but not working in py3):
buf = bgl.Buffer(...)
ls = buf[:]
- fix for crash with negative index access not being clamped.
- improve repr() function for multi dimensional buffers.
- add back 'list' attribute, but print deprecation warning.
Jiri Hnidek [Sun, 17 Jul 2011 10:28:31 +0000 (10:28 +0000)]
Fixed compile error on Fedora 15, when FFMPEG was enabled.
Campbell Barton [Sun, 17 Jul 2011 09:11:13 +0000 (09:11 +0000)]
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
Sergey Sharybin [Sun, 17 Jul 2011 08:38:04 +0000 (08:38 +0000)]
Added notifier listener for node editor.
Now it behaves right on playback:
- Starting playback "Anim Player" button appears on header.
It used to appear only on mouse hover before.
- Stopping playback triggers refresh on compositor, so
actual result would be visible if image sequence/movie
is used in nodes.
Campbell Barton [Sat, 16 Jul 2011 23:01:14 +0000 (23:01 +0000)]
cmake source definitions:
remove missing includes and use more strict formatting.
Sergey Sharybin [Sat, 16 Jul 2011 17:55:46 +0000 (17:55 +0000)]
Fixed crash of multires baker when baking from sculpt mode.
Incorrect low level was used for this case -- it should be
sculpt level, not preview level.
Thanks to Morten Mikkelsen to point on this bug :)
Campbell Barton [Sat, 16 Jul 2011 06:55:45 +0000 (06:55 +0000)]
print an error message if Python.h can't be found for cmake and scons since its such a common problem.
Campbell Barton [Fri, 15 Jul 2011 23:55:20 +0000 (23:55 +0000)]
fix for crash with edit armature buttons when no bones were selected (uninitialized pointer)
Jason Hays [Fri, 15 Jul 2011 17:09:43 +0000 (17:09 +0000)]
Removed a remnant to an unsuccessful attempt to get clipping functional so I can merge again.
Janne Karhu [Fri, 15 Jul 2011 13:32:02 +0000 (13:32 +0000)]
Fix for [#26712] Particle group instance 'Use Count' value gets reset on file-load.
* New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers.
* If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.
Campbell Barton [Fri, 15 Jul 2011 10:10:25 +0000 (10:10 +0000)]
fix for linking on mingw/scons with recent changes to mathutils
Campbell Barton [Fri, 15 Jul 2011 04:01:47 +0000 (04:01 +0000)]
move mathutils into its own lib.
Janne Karhu [Fri, 15 Jul 2011 00:39:49 +0000 (00:39 +0000)]
Fix for [#27307] Blender crashes when loading a new scene while baking fluid dynamics
* Fluid bakes didn't respect the job stop flag.
* Also made msvc happy with some casts.
Jason Hays [Thu, 14 Jul 2011 18:04:48 +0000 (18:04 +0000)]
Added Lasso select and Box select to weight paint.
Clipping still doesn't work properly there.
Campbell Barton [Thu, 14 Jul 2011 09:54:03 +0000 (09:54 +0000)]
many mathutils exception types were wrong, went over all exceptions in mathutils and double checked the're correct.
Nathan Letwory [Thu, 14 Jul 2011 08:20:19 +0000 (08:20 +0000)]
Shuffle code so it compiles with MSVC too. (Array of unknown size otherwise).
Campbell Barton [Thu, 14 Jul 2011 01:25:05 +0000 (01:25 +0000)]
formatting changes for python mathutils module.
Campbell Barton [Wed, 13 Jul 2011 23:45:47 +0000 (23:45 +0000)]
rename bgl.Buffer attribute list to a method, to_list() as used for IDProps, also made repr function nicer.
Campbell Barton [Wed, 13 Jul 2011 23:24:21 +0000 (23:24 +0000)]
minor changes to bgl.Buffer py class
- use getset rather then getattr
- remove verbose Buffer docstring, better use sphinx docs for this
- replace bge.Buffer with the Buffer class and add a __new__ function to the class so it can be called.
- improve error messages
Jason Hays [Wed, 13 Jul 2011 20:45:09 +0000 (20:45 +0000)]
Made a vertex selection keymap for weight paint so that the
'A' key could override pose mode's select all (like face mask)
Minor note, changed the icon to the vertex selection icon, but it still doesn't force face mask to turn off.
Clipping is still not functional in wp.
And I'll need to hear how the backbuffer select is supposed to work for lasso select since the selection is arbitrary.
Campbell Barton [Wed, 13 Jul 2011 19:27:42 +0000 (19:27 +0000)]
dont include the preview.blend in headless mode
Campbell Barton [Wed, 13 Jul 2011 19:20:50 +0000 (19:20 +0000)]
use linked duplicates in preview.blend to save some space.
Campbell Barton [Wed, 13 Jul 2011 19:16:25 +0000 (19:16 +0000)]
reuse USER_SAVE_PREVIEWS to not save thumbnails into blend file header
Campbell Barton [Wed, 13 Jul 2011 18:40:21 +0000 (18:40 +0000)]
cmake option to build without smoke sim: WITH_MOD_SMOKE
Brecht Van Lommel [Wed, 13 Jul 2011 18:07:30 +0000 (18:07 +0000)]
Fix python error in image sampling panel drawing when
there is no texture slot available.
Brecht Van Lommel [Wed, 13 Jul 2011 17:52:23 +0000 (17:52 +0000)]
Fix #26704: activating a texture node inside material nodes did not show that
texture in the texture properties.
Campbell Barton [Wed, 13 Jul 2011 17:24:33 +0000 (17:24 +0000)]
fix for animation playback and build error when compiling without WITH_AUDASPACE
Ton Roosendaal [Wed, 13 Jul 2011 17:20:20 +0000 (17:20 +0000)]
Adding Child Of constraint "inverse parent matrix" to rna, so it
can be set via Python.
Brecht Van Lommel [Wed, 13 Jul 2011 11:52:37 +0000 (11:52 +0000)]
Fix #27951: armature edit mode transform panel shows "nothing selected" even
when something is selected.
Campbell Barton [Wed, 13 Jul 2011 08:15:06 +0000 (08:15 +0000)]
Advanced CMake option to build the player without blender: WITH_BLENDER
Campbell Barton [Wed, 13 Jul 2011 07:50:21 +0000 (07:50 +0000)]
patch [#27950] Patch to add the ability to generate random points on mesh faces
from Andrew Hale (trumanblending)
Campbell Barton [Wed, 13 Jul 2011 06:04:54 +0000 (06:04 +0000)]
- don't build ghost's event printer unless ghost debug is enabled.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL
Campbell Barton [Wed, 13 Jul 2011 05:22:21 +0000 (05:22 +0000)]
make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for call.
Guillermo S. Romero [Wed, 13 Jul 2011 00:49:22 +0000 (00:49 +0000)]
SVN maintenance.
Campbell Barton [Wed, 13 Jul 2011 00:31:08 +0000 (00:31 +0000)]
changes to ghost/sdl
- mouse coords made absolute
- window position set
- building with SDL 1.2 gives an error.
Jeroen Bakker [Tue, 12 Jul 2011 19:21:38 +0000 (19:21 +0000)]
Bokeh blur in the blur node is wronlgy calculated.
when using the node on a single white pixel on black background, the output should look like as the bokeh image.
being a round image, but it looked like a donut.
the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1
I changed it to reflect the correct bokeh circular image
Jason Hays [Tue, 12 Jul 2011 19:06:06 +0000 (19:06 +0000)]
Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.
Select all was added too, but to the Q key until I look into overriding A's select all bones.
The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.
There will definitely be an update tomorrow to fix the problems with all or most of the issues.
Jeroen Bakker [Tue, 12 Jul 2011 18:59:54 +0000 (18:59 +0000)]
Add delete with reconnect feature.
this will reconnect nodes as if the deleted node is muted.
Operation is added to the space_node node menu and to the keymap as CTRL-X
to test this just add some nodes to the space_node
select one or multiple nodes and press CTRL-X
It should reconnect the nodes as they were muted
limitations:
1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole
2. mute only supports Value, Vector and Color data types, so does this feature
3. not usable for nodes where input and output does not match (like colorToBW)
Where reconnect could not be preformed the links will be removed from the model.
Undo works with this delete with reconnect.
Sergey Sharybin [Tue, 12 Jul 2011 18:39:46 +0000 (18:39 +0000)]
Fix for recent GHOST SDL commit.
SCons rules haven't been changed to deal with new option.
Campbell Barton [Tue, 12 Jul 2011 13:17:54 +0000 (13:17 +0000)]
build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's.
TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
Campbell Barton [Tue, 12 Jul 2011 12:53:23 +0000 (12:53 +0000)]
correction to cursor enum and make GHOST_SystemX11's convertXKey into a static function.
Brecht Van Lommel [Tue, 12 Jul 2011 09:30:40 +0000 (09:30 +0000)]
RNA: fix some text datablock property UI names.
Jason Hays [Mon, 11 Jul 2011 17:27:37 +0000 (17:27 +0000)]
Found and fixed a problem with locking (noticed it when it was being used with multi-paint):
it did not have a proper condition to set designatedw
Brecht Van Lommel [Mon, 11 Jul 2011 09:47:13 +0000 (09:47 +0000)]
Fix #27928: avi raw writing failure, after earlier bugfix for big file sizes.
Brecht Van Lommel [Mon, 11 Jul 2011 09:15:20 +0000 (09:15 +0000)]
Fix #27930: many modifiers crashed when used on a lattice with a vertex group.
Brecht Van Lommel [Mon, 11 Jul 2011 09:08:08 +0000 (09:08 +0000)]
Fix #27912: crash after mesh.materials.pop().
Brecht Van Lommel [Mon, 11 Jul 2011 09:05:10 +0000 (09:05 +0000)]
Fix #27921: optimal display with 2 subsurf modifiers fails.
Campbell Barton [Mon, 11 Jul 2011 05:50:49 +0000 (05:50 +0000)]
make python3.3 compatible, __class__ is no longer in the class methods namespace.
Janne Karhu [Sun, 10 Jul 2011 23:49:59 +0000 (23:49 +0000)]
Fix for [#27398] Particle systems with animated groups render incorrectly in viewport
* Hmph.. depsgraph and group duplication == illogical.
Janne Karhu [Sun, 10 Jul 2011 23:24:15 +0000 (23:24 +0000)]
Fix for [#27293] Group Instance of particle system is rendered wrong
* Silly mul_m4_v3 had turned into a mul_m4_v4 at some point!
Antony Riakiotakis [Sun, 10 Jul 2011 20:04:56 +0000 (20:04 +0000)]
-OpenEXR fixed so enabling if user has enabled
-Added Iex to lib list, was causing link time errors
Campbell Barton [Sun, 10 Jul 2011 18:54:02 +0000 (18:54 +0000)]
run WM_exit(C) when blender as a python module exits
Brecht Van Lommel [Sun, 10 Jul 2011 18:21:40 +0000 (18:21 +0000)]
Fix #27926: autokey not working with auto IK, broke this with an earlier bugfix.
Janne Karhu [Sun, 10 Jul 2011 17:30:31 +0000 (17:30 +0000)]
Fix for [#27289] Hair: Render Option - Object does not point objects to end of "hair path"
* Objects are now always rotated in the directions of the hair paths
* Secondary fix: particle size wasn't updated for hair particles, so dupliobject size couldn't be change after the hair was edited
Campbell Barton [Sun, 10 Jul 2011 17:26:15 +0000 (17:26 +0000)]
fix for various python bugs and remove unused var.
Janne Karhu [Sun, 10 Jul 2011 17:04:56 +0000 (17:04 +0000)]
Fix for [#26873] Animated displacement modifier on an object doesn't work with hair particle objects
* Noise is now considered an animated texture as it changes with every frame
* Converted a few places in particles code to use the particle system's own random table instead of BLI_frand.
Campbell Barton [Sun, 10 Jul 2011 12:51:37 +0000 (12:51 +0000)]
cleanup for python scripts - unused vars and imports
Campbell Barton [Sat, 9 Jul 2011 19:59:32 +0000 (19:59 +0000)]
fix for NULL pointer usages
Campbell Barton [Sat, 9 Jul 2011 19:16:32 +0000 (19:16 +0000)]
fix for using uninitialized value in gpu_shader_material
Campbell Barton [Sat, 9 Jul 2011 17:41:39 +0000 (17:41 +0000)]
fix [#27683] Blender hangs when baking a particle system when a driver is present
Ton Roosendaal [Sat, 9 Jul 2011 17:09:28 +0000 (17:09 +0000)]
Wrong tooltip for OBJECT_OT_make_links_scene() operator.
Ton Roosendaal [Sat, 9 Jul 2011 17:03:35 +0000 (17:03 +0000)]
Bugfix #27761
Material nodes: when no output node was active, it sets one.
Not common to happen anymore, only for deleting output nodes
without clicking on nodes.
Campbell Barton [Sat, 9 Jul 2011 16:18:15 +0000 (16:18 +0000)]
ghost multi-test builds again, now uses BLF font library
Sergey Sharybin [Sat, 9 Jul 2011 15:10:12 +0000 (15:10 +0000)]
Fix #27888: Render artifacts in 2.58.1
It was a regression introduced in rev36301. Average normal calcilation
used to fail due to triangular faces which are too slight.
Do not use triangles with too small area for average normal calculation.
Campbell Barton [Sat, 9 Jul 2011 14:33:28 +0000 (14:33 +0000)]
fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in linked rig
Sergey Sharybin [Sat, 9 Jul 2011 14:22:52 +0000 (14:22 +0000)]
Fox #27866: Curve handle snaps/locks when it shouldnt
It was a precision error in calchandleNurb. Do not align handles
along handle which si too short.
Nicholas Bishop [Fri, 8 Jul 2011 19:58:02 +0000 (19:58 +0000)]
== GPU Buffers ==
This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.
Patch reviewed here: http://codereview.appspot.com/
4631052/
Summary:
* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
correctly, also fixed the use of cached face normal CustomData.
* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
short.
* Changed color buffer setup to not alloc a temporary copy of color
data, just passes the MCol data in directly.
* Changed the GPU buffer pool code to make clearer what operates
specifically on the global pool.
* Lots of refactoring for GPU_drawobject_new; should operate mostly
the same (except got rid of one unecessary allocation), just split
into more functions and without macros now.
* Converted some #defines into enumerations.
* Made some stuff private, pulled out of header file.
* Deleted unused function GPU_buffer_pool_free_unused().
* Removed GPU_interleaved_setup and related #defines. (I think this
was used for editmode VBOs, but those were disabled.)
* Added lots of comments.
* Added a few comments in the code signed `--nicholas' to note places
where I am unsure about design or usage, would be good to address
these better.
* Code formatting changed to be more consistent with the rest of
Blender.
* Renamed some fields and variables to be more consistent with
Blender's naming conventions.
* Renamed some fields and variables to use more descriptive names,
e.g. renamed `redir' to `mat_orig_to_new'.
* Removed print outs with DEBUG_VBO -- don't feel too strongly about
this one, just not used elsewhere in Blender, could be easily added
back if others disagree though.
* Moved the PBVH drawing code down to the bottom of the file, before
was sitting in the middle of the other VBO code
Brecht Van Lommel [Fri, 8 Jul 2011 15:58:00 +0000 (15:58 +0000)]
Fix #27897: mesh with negative scale disappears while sculpting, clipping
planes were wrong in that case.
Brecht Van Lommel [Fri, 8 Jul 2011 13:22:58 +0000 (13:22 +0000)]
Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.
Softbody was still using a flag to determine if it should use the final or
deform derivedmesh, but this wans't exposed in the UI. Others systems use the
collision modifier, now softbody uses it also to get vertices and faces, but
with own collision code.
Brecht Van Lommel [Fri, 8 Jul 2011 12:22:48 +0000 (12:22 +0000)]
Fix #27900: file browser filter, sort, .. parameters were not saved. This is
useful if you have a screen setup with a file browser editor.
Brecht Van Lommel [Fri, 8 Jul 2011 12:18:54 +0000 (12:18 +0000)]
Fix #27891: IK stretch gives inaccurate results. Tweaked translation segment
convergence weight a bit to match angles better at typical scales.
Brecht Van Lommel [Fri, 8 Jul 2011 11:43:35 +0000 (11:43 +0000)]
Fix #27902: autokey bones with individual origins transform not working.
Dalai Felinto [Fri, 8 Jul 2011 06:51:12 +0000 (06:51 +0000)]
example of Physics Constraints module :)
+ some small fixes in other docs.
A topic for later(soon?), I think we should name the modules according to the rest of Blender modules. So instead of:
Game Engine bge.logic Module
We would have it:
Game Logic (bge.logic)
...
Campbell Barton [Fri, 8 Jul 2011 03:07:51 +0000 (03:07 +0000)]
fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception. But use a different fix.
Campbell Barton [Fri, 8 Jul 2011 02:59:25 +0000 (02:59 +0000)]
patch [#27885] bge.constraints documentation
by Solano Felicio (solano)
Campbell Barton [Thu, 7 Jul 2011 21:14:36 +0000 (21:14 +0000)]
fix for example
Campbell Barton [Thu, 7 Jul 2011 19:35:55 +0000 (19:35 +0000)]
bge.texture doc, needed whitespace to format correctly.
Campbell Barton [Thu, 7 Jul 2011 19:23:51 +0000 (19:23 +0000)]
some corrections to bge.texture docs
Jason Hays [Thu, 7 Jul 2011 17:59:15 +0000 (17:59 +0000)]
Removed code I no longer needed for multi-paint's newer system.
Added comments to the more complex functions.
Campbell Barton [Thu, 7 Jul 2011 16:09:57 +0000 (16:09 +0000)]
Allow pose matrix to be set for Benjy Cook's GSOC project.
this uses the same function as pose mode snapping.
Nathan Letwory [Thu, 7 Jul 2011 13:57:20 +0000 (13:57 +0000)]
Fix compile with scons, after thread commit in r38185
Brecht Van Lommel [Thu, 7 Jul 2011 11:01:36 +0000 (11:01 +0000)]
Fix part of #26811: absolute shape keys should not show influence value in list.
Mitchell Stokes [Thu, 7 Jul 2011 10:37:46 +0000 (10:37 +0000)]
The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.
Ton Roosendaal [Thu, 7 Jul 2011 09:56:06 +0000 (09:56 +0000)]
Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is
blend between backdrop and text color (black), made it blend 0.4 instead
of 0.2
Nathan Letwory [Wed, 6 Jul 2011 21:37:31 +0000 (21:37 +0000)]
[#27854] Collada import doesn't handle UVW mapping
Reported by David Roy
Patch by Brecht van Lommel
UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.