Thomas Dinges [Sun, 23 Aug 2009 22:13:56 +0000 (22:13 +0000)]
2.5 3DView:
Patch by Lorenzo Pierfederici (lento). Many thanks!
* Ported some more menus to python (Pose, Particle...)
* Some cleanup and reorganization in the python file to reduce code. :)
* Cleanup of old C buttons code.
William Reynish [Sun, 23 Aug 2009 21:56:32 +0000 (21:56 +0000)]
UI
Changed the rounding of action buttons. The round style looked pleasing when they were isolated, viewed by themselves, but looked terrible when grouped, or at small sizes with icons as it was often used. The old Filebrowse or Render This Window buttons were examples of how badly they looked with an icon, and the rounding in the tools area made for some weird visual shapes. When combined in groups of widgets, such as the datablock selectors it looked even weirder, because one side of the group would be square and the other would be round, causing some spatial clashes.
http://www.reynish.com/files/blender25/actionbuttons_new.png
Also tweaked the tools sub-area color which stood out as being much brighter than the rest of the UI. When the tools area was open in the default layout, the overall impression was asymmetrical, non-harmonic.
Campbell Barton [Sun, 23 Aug 2009 18:20:31 +0000 (18:20 +0000)]
revert previous change, povray rendering works again, somehow I managed to render with previous changes
(probably failed to reload the module and was using the register un-modified version)
Campbell Barton [Sun, 23 Aug 2009 17:33:34 +0000 (17:33 +0000)]
deprecated world settings were being used making new world's have zero gravity in the game engine.
Double checked these aren't used anymore by renaming the vars in DNA_world_types.h
Nicholas Bishop [Sun, 23 Aug 2009 17:03:06 +0000 (17:03 +0000)]
2.5/Sculpt:
* Deleted unused file
Joshua Leung [Sun, 23 Aug 2009 12:53:55 +0000 (12:53 +0000)]
2.5 - Custom Shape and Bone Groups can be viewed/set on Bones again.
Campbell Barton [Sun, 23 Aug 2009 12:50:08 +0000 (12:50 +0000)]
missed this in last commit.
Campbell Barton [Sun, 23 Aug 2009 07:46:34 +0000 (07:46 +0000)]
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22704:22717
Campbell Barton [Sun, 23 Aug 2009 07:33:29 +0000 (07:33 +0000)]
spacebar for the search menu was overriding space in the text editor
Campbell Barton [Sun, 23 Aug 2009 06:17:59 +0000 (06:17 +0000)]
Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change.
When the Pulse option is set, focusing on a different object pulses true.
Python attribute is focusSensor.usePulseFocus.
This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too.
Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects.
Matt Ebb [Sun, 23 Aug 2009 02:59:18 +0000 (02:59 +0000)]
* enable ztransp transparency type for new materials by default.
Campbell Barton [Sat, 22 Aug 2009 17:50:10 +0000 (17:50 +0000)]
use class __props__ for povray settings.
Brecht Van Lommel [Sat, 22 Aug 2009 17:30:47 +0000 (17:30 +0000)]
2.5: Python subclasses can now define RNA properties by making
a __props__ list in the class, same as for operators.
Campbell Barton [Sat, 22 Aug 2009 17:19:31 +0000 (17:19 +0000)]
[#19226] (2.5) blender uses deprecated 'strstream' STL class, causes warnings with gcc
thanks to Mauro Toffanin (equilibrium)
This is the only place where strstream were used.
Campbell Barton [Sat, 22 Aug 2009 17:11:36 +0000 (17:11 +0000)]
[#19229] 1 line fix resolves - segmentation Fault
from Martin Frances (martinfrances)
Added a scene check when appending objects so you can append data without a scene.
Campbell Barton [Sat, 22 Aug 2009 17:06:10 +0000 (17:06 +0000)]
bpy's __rna__ attribute doesnt work as it should, since the parent classes __rna__ overrides the subtypes.
For now have pyrna_struct_as_srna look in the dict first for __rna__ before using PyDict_GetItemString.
Somehow __rna__ is not calling the pyrna_struct_getattro function, python find it first.
The only relyable way to get the rna from python currently is.
bpy.types.SomeType.__dict__['__rna__']
Joerg Mueller [Sat, 22 Aug 2009 16:54:18 +0000 (16:54 +0000)]
Bugfixing.
Campbell Barton [Sat, 22 Aug 2009 14:23:54 +0000 (14:23 +0000)]
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22701:22704
Campbell Barton [Sat, 22 Aug 2009 14:19:27 +0000 (14:19 +0000)]
missed this in last commit. keyboard event manager was stored twice.
William Reynish [Sat, 22 Aug 2009 11:51:26 +0000 (11:51 +0000)]
Moved mesh display options to the 3D view n-key area, next to other display options.
The DNA/RNA for these options should be changed to reflect this.
Campbell Barton [Sat, 22 Aug 2009 10:57:07 +0000 (10:57 +0000)]
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22668:22701
Campbell Barton [Sat, 22 Aug 2009 10:51:21 +0000 (10:51 +0000)]
- BGE, Some sensors, stored the event manager in 2 places (became confusing to do changes in this area)
- Change compiler warnings for linux/scons/C++
William Reynish [Sat, 22 Aug 2009 09:21:08 +0000 (09:21 +0000)]
Tiny User Prefs tweaks. Also put the Save As Default button in header so it stays put.
Campbell Barton [Sat, 22 Aug 2009 08:48:01 +0000 (08:48 +0000)]
use '' for enums rather then ""
Andrea Weikert [Sat, 22 Aug 2009 08:35:39 +0000 (08:35 +0000)]
2.5 MSVC projectfiles maintenance
* AUD_filefactory added.
* imbuf added to RNA include dirs.
William Reynish [Sat, 22 Aug 2009 08:06:54 +0000 (08:06 +0000)]
Added extra padding for OS X at the top of the screen when opening user prefs. The window header was still getting clipped slightly behind the menu bar.
Campbell Barton [Sat, 22 Aug 2009 05:46:03 +0000 (05:46 +0000)]
remove -Wnested-externs warning for CMake/unix, since this is used a lot, if we want to remove it can be re-enabled.
fix view3d python errors with no object/edit object.
Joshua Leung [Sat, 22 Aug 2009 04:11:17 +0000 (04:11 +0000)]
Hook Modifier Bugfixes:
Fixed some typos made in previous commit. Hook Modifier should now work correctly again (and also for newly added Hook relationships)
Notes:
* To add a hook, you currently need to perform the following steps
1) add modifier from menu (no operator in EditMode)
2) specify the object (and/or bone to use as the hook target)
3a) in EditMode, select the vertices you wish to be affected by the hook, and press 'Assign'
3b) alternatively, fill in the vertex-group field for the Vertex Group which contains the vertices to be affected
4) press 'Reset' (to make sure hook will behave correctly)
5) optionally, also press 'Recenter' if the hook position isn't right...
* BUG ALERT (Brecht/Ton): it is impossible to clear the vertexgroup/bone fields once you have assigned some value. Doing backspace+enter (or any other variation) will always result in the first item in the search menu being used.
Joshua Leung [Sat, 22 Aug 2009 03:10:52 +0000 (03:10 +0000)]
2.5 - Timeline now updates correctly after keyframes have been edited
Joshua Leung [Sat, 22 Aug 2009 02:53:14 +0000 (02:53 +0000)]
2.5 - Code shuffling
Moved WeightPaint/VertexPaint toggling hotkeys to the same place that the ones for PoseMode/EditMode are defined. This means that the hotkey for toggling PoseMode works again (instead of being overwritten by WeightPaint).
Nicholas Bishop [Sat, 22 Aug 2009 02:27:37 +0000 (02:27 +0000)]
2.5/Vertex paint:
* Added operator for filling vertex colors with the brush color
* Pythonized the vertex paint menu
Nicholas Bishop [Sat, 22 Aug 2009 01:01:53 +0000 (01:01 +0000)]
2.5/Multires:
* Disabled multires subdivide button in editmode (again)
SVN weirdness:
I already did this in r22447. Somehow it got changed back -- but I can't find any log of it getting reverted, either in my email or on p.b.o. This is extremely weird!
William Reynish [Sat, 22 Aug 2009 00:19:24 +0000 (00:19 +0000)]
Added standard hotkeys for standard features like copying, cutting, pasting, saving, loading.
Saving/Loading:
Save - Ctrl S / Cmd S
Save As - Ctrl+Shift S / Cmd+Shift S
Open - Ctrl O / Cmd O
Open Recent - Ctrl+Shift O / Cmd+Shift O
New File - Ctrl N / Cmd N
Text:
Copy- Ctrl+C / Cmd+C
Cut- Ctrl+C / Cmd+C
Paste- Ctrl+V / Cmd+V
Select text- Ctrl+A / Cmd+A
Misc:
Repeat Last Op - Ctrl+R / Cmd+R
Render - Ctrl+Return / Cmd+Return
Render Animation- Shift+Ctrl+Return / Shift+Cmd+Return
User Preferences - Ctrl+Comma / Cmd+Comma
Changed the important search menu to Space key.
Old hotkeys are still preserved, at least for now.
Diego Borghetti [Fri, 21 Aug 2009 22:56:26 +0000 (22:56 +0000)]
Update Makefiles for audaspace.
This add support for: sdl, ffmpeg, openal, jack and sndfile.
We have new options:
WITH_OPENAL, default false
WITH_JACK, default false
WITH_SNDFILE, default false
and with this:
NAN_OPENAL, default /usr
NAN_JACK, default /usr
NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack
NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a
NAN_SNDFILE, default /usr
NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include
NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile.
Also add two new option on source/Makefile for jack and sndfile libs,
but only for linux, so let me know for other OS.
Guillermo S. Romero [Fri, 21 Aug 2009 22:06:19 +0000 (22:06 +0000)]
SVN maintenance.
Joerg Mueller [Fri, 21 Aug 2009 19:39:28 +0000 (19:39 +0000)]
Audio file loading backend libsndfile!
Nicholas Bishop [Fri, 21 Aug 2009 18:35:40 +0000 (18:35 +0000)]
2.5 Multires:
* Fixed doing a simple subdivide, rather than Catmull-Clark. Note that the first subdivision will still appear to be CC rather than simple, this is a bug we just have to live with for now.
Nicholas Bishop [Fri, 21 Aug 2009 18:15:50 +0000 (18:15 +0000)]
2.5/Multires:
* Fixed multires subdivision of a sculpted object. Accidentally broke this when I fixed removing a multires modifier.
William Reynish [Fri, 21 Aug 2009 17:53:27 +0000 (17:53 +0000)]
Material buttons tweaks
-Made Mirror and Transparency panels more consistent.
-Improved greying out, and better communicated the fact that alpha settings do work even if Ztransp/Ray Transp are not enabled. The results of low alpha and no Ztransp/Ray Transp look weird though - is this supposed to be supported?
-Added Flare panel for halo.
-Improved SSS panel.
Nicholas Bishop [Fri, 21 Aug 2009 17:35:35 +0000 (17:35 +0000)]
2.5 Object mode:
* Made object mode an enum, shows better in the debugger
* Added a toggle mode to the set object mode operator
* Toggling a mode on and off goes back to the previous mode, not just object mode
* Changed the vertex mode and weight mode shortcuts to call the toggle mode operator
Brecht Van Lommel [Fri, 21 Aug 2009 16:28:49 +0000 (16:28 +0000)]
2.5: Animation playback without sync option was slightly slower
than expected time, even when it could keep up. Changed the WM
timer logic a bit to always target the next frame time exactly,
Brecht Van Lommel [Fri, 21 Aug 2009 14:33:53 +0000 (14:33 +0000)]
2.5: Load UI is now an operator property, and a user preference to
define what the default is, just like file compression for saving.
Brecht Van Lommel [Fri, 21 Aug 2009 12:57:47 +0000 (12:57 +0000)]
2.5: layout.itemO now returns OperatorProperties to be filled in,
when passing properties=True as argument.
Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
than multiple different "boolean" arguments, but still exposed as
booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.
Jens Ole Wund [Fri, 21 Aug 2009 12:49:21 +0000 (12:49 +0000)]
bug fix #18982
non mesh objects missing initializers
Thomas Dinges [Fri, 21 Aug 2009 11:52:20 +0000 (11:52 +0000)]
2.5:
* Deleted Help scripts, there are now operators in space_info.py.
* Some code cleanup.
Joshua Leung [Fri, 21 Aug 2009 11:22:38 +0000 (11:22 +0000)]
Ack... committed wrong file before (fortunately it was just a harmless comment added)
Joshua Leung [Fri, 21 Aug 2009 11:04:33 +0000 (11:04 +0000)]
2.5 - 2 Bugfixes
* Alt-S in Object Mode would crash. Was caused by modal-keymaps for Pose Mode not being cleared when not in Pose Mode.
Also fixed what appears to have been a copy+paste error for Armature Sketching keymaps.
* Active KeyingSet menu in TimeLine header is now properly editable. Was using the wrong type of layout call to do this.
Joshua Leung [Fri, 21 Aug 2009 10:47:27 +0000 (10:47 +0000)]
Hook Modifier - Bone Targets
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
Campbell Barton [Fri, 21 Aug 2009 07:19:06 +0000 (07:19 +0000)]
have texture paint use the curve rather then the falloff setting (falloff gave ugly center area of 100% opacity)
Nicholas Bishop [Fri, 21 Aug 2009 06:23:38 +0000 (06:23 +0000)]
2.5/Paint:
* Updated texture paint UI for stroke settings.
* Removed duplicate brush blend types, just use the ones defined in imbuf instead
Campbell Barton [Fri, 21 Aug 2009 03:09:27 +0000 (03:09 +0000)]
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22625:22668
needed this for 2.5 testing
Campbell Barton [Fri, 21 Aug 2009 03:06:36 +0000 (03:06 +0000)]
fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.
Brecht Van Lommel [Fri, 21 Aug 2009 02:51:56 +0000 (02:51 +0000)]
2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
columns with categories.
* Hook, explode, uv project modifiers have all their buttons
again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
cases now instead of ugly position calculation code.
Nicholas Bishop [Fri, 21 Aug 2009 00:46:36 +0000 (00:46 +0000)]
2.5 Paint:
* Added airbrush and airbrush rate options to paint stroke. Works for sculpt, vertex paint, and weight paint.
Diego Borghetti [Thu, 20 Aug 2009 21:09:48 +0000 (21:09 +0000)]
View3D: shift+c center the view but no the cursor like 2.4x
Probably missing because is not inside view3d_home, it's in the main
winqreadview3dspace function.
Nicholas Bishop [Thu, 20 Aug 2009 19:46:53 +0000 (19:46 +0000)]
2.5 Paint:
* Evil backbuf drawing strikes again. In paint modes, it was causing the tool panel to flash black, bad glScissor.
Andrea Weikert [Thu, 20 Aug 2009 18:39:25 +0000 (18:39 +0000)]
2.5 filebrowser
* code cleanup: remove duplication in drawing, join list and preview drawing
Diego Borghetti [Thu, 20 Aug 2009 18:34:14 +0000 (18:34 +0000)]
Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and lzma.
I rename the original makefile of lzo (Makefile.bak) and a new one.
Also four new option for user-def.mk:
WITH_LZO, default true
WITH_LZMA, default true
NAN_LZO, default extern/lzo
NAN_LZMA, default extern/lzma
It's easy add support for system libs (using lzo and lzma from OS) but I don't
know if it have much sense.
Note that I can't test the "unsigned char" buffer because the OGL animation
is not working (right ?), but is the same code that for float also the new
Makefile work fine here (Linux), but maybe need some tweak on other OS.
Thomas Dinges [Thu, 20 Aug 2009 17:59:37 +0000 (17:59 +0000)]
2.5 Texture RNA:
Distorted Noise: "Distortion" Flag was swapped with "Basis".
Reported by schuh in IRC. Thanks.
Nicholas Bishop [Thu, 20 Aug 2009 17:37:38 +0000 (17:37 +0000)]
2.5 Multires:
* Fixed a memory corruption bug when deleting a multiresmodifier, was hanging on to a bad pointer. Reported on IRC by lusque
Nicholas Bishop [Thu, 20 Aug 2009 16:43:55 +0000 (16:43 +0000)]
2.5 texture paint:
* Little bugfix, was passing an invalid pointer
Nicholas Bishop [Thu, 20 Aug 2009 16:00:17 +0000 (16:00 +0000)]
2.5 Paint:
* Weight paint and vertex paint now use the same cursor setup as sculpt
William Reynish [Thu, 20 Aug 2009 15:58:28 +0000 (15:58 +0000)]
changed layout of PovRay radiosity panel to be more consistent with other render panels
Nicholas Bishop [Thu, 20 Aug 2009 15:25:12 +0000 (15:25 +0000)]
2.5 weight paint:
* Refactored weight paint to use the new stroke code, now does smooth stroke and stroke spacing.
Note: weight paint is failing to free it's MocNodes in 2.5, someone might want to look into that
William Reynish [Thu, 20 Aug 2009 11:38:09 +0000 (11:38 +0000)]
Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.
Benoit Bolsee [Thu, 20 Aug 2009 09:18:55 +0000 (09:18 +0000)]
update MSVC project files.
Daniel Genrich [Thu, 20 Aug 2009 09:13:57 +0000 (09:13 +0000)]
Smoke:
* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney
Daniel Genrich [Thu, 20 Aug 2009 09:00:23 +0000 (09:00 +0000)]
Smoke:
* Fixing my fix for opengl GL_BLEND
Daniel Genrich [Thu, 20 Aug 2009 08:59:09 +0000 (08:59 +0000)]
Smoke:
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
Nicholas Bishop [Thu, 20 Aug 2009 05:44:32 +0000 (05:44 +0000)]
2.5/Sculpt:
* Fixed sculpt brush stroke exec (F4 operator)
* Made a generic paint stroke exec
Nicholas Bishop [Thu, 20 Aug 2009 05:13:07 +0000 (05:13 +0000)]
2.5/Paint:
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode.
* Refactored the paint cursor a bit, just sculpt for now but other modes soon.
* A couple warning fixes
Daniel Genrich [Thu, 20 Aug 2009 01:22:07 +0000 (01:22 +0000)]
Fix Smoke:
* Making it less verbose
Daniel Genrich [Thu, 20 Aug 2009 01:02:34 +0000 (01:02 +0000)]
LZMA: Deleting unused bad files (bad for gcc)
Matt Ebb [Thu, 20 Aug 2009 00:54:40 +0000 (00:54 +0000)]
* Library path fixes for win64
Daniel Genrich [Thu, 20 Aug 2009 00:42:57 +0000 (00:42 +0000)]
Fix Smoke:
*totally forgot scons file for lzma
Daniel Genrich [Thu, 20 Aug 2009 00:37:27 +0000 (00:37 +0000)]
Fix Smoke #1:
* compile error reported by nudelZ (static/nonstatic)
Daniel Genrich [Thu, 20 Aug 2009 00:33:59 +0000 (00:33 +0000)]
Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)
HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)
CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!
WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.
WARNING #2: File and cache format of smoke can be changed, this is not final!
Nicholas Bishop [Wed, 19 Aug 2009 21:24:52 +0000 (21:24 +0000)]
2.5/Paint:
* Some initial work on a new paint abstraction, PaintStroke. For now, most of the code just pulls out stroke-related stuff from sculpt mode, next step is to integrate the other paint modes to use this. It'll enable stuff like smooth stroke for all the paint modes with less code duplication.
Nicholas Bishop [Wed, 19 Aug 2009 16:49:21 +0000 (16:49 +0000)]
2.5/Multires:
* Fixed saving most recent sculpting on a multires object. Uses the same hack already in place for saving that info for undo.
Robin Allen [Wed, 19 Aug 2009 15:45:16 +0000 (15:45 +0000)]
More texnode preview fixes. Previews now have correct aspect ratio and are drawn by the renderer.
Campbell Barton [Wed, 19 Aug 2009 14:04:21 +0000 (14:04 +0000)]
texture enum was crashing when generating docs, removed radiosity from makefiles.
Brecht Van Lommel [Wed, 19 Aug 2009 12:35:40 +0000 (12:35 +0000)]
2.5: Restored statistics in the info header.
Implementation:
* NC_SCENE or NC_OBJECT cause scene->stats to be cleared.
* NC_INFO is sent to tag info headers for redraw.
* In UI scene.statistics() creates scene->stats if it is
NULLd, and then returns the string.
Campbell Barton [Wed, 19 Aug 2009 10:26:43 +0000 (10:26 +0000)]
- fix for BGE warnings
- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
Brecht Van Lommel [Wed, 19 Aug 2009 09:35:22 +0000 (09:35 +0000)]
2.5: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22291:22625
Thomas Dinges [Wed, 19 Aug 2009 09:12:21 +0000 (09:12 +0000)]
2.5 Timeline:
* Removed timeline_header.c with old Buttons code.
Campbell Barton [Wed, 19 Aug 2009 07:48:56 +0000 (07:48 +0000)]
cmake cleanup (remove unused includes, make some within IF checks)
Campbell Barton [Wed, 19 Aug 2009 01:11:18 +0000 (01:11 +0000)]
updated for new transparency RNA names
Martin Poirier [Wed, 19 Aug 2009 01:03:34 +0000 (01:03 +0000)]
New scons option (WITHOUT_BF_PYTHON_INSTALL) to disable copying python files from system
Brecht Van Lommel [Wed, 19 Aug 2009 00:55:30 +0000 (00:55 +0000)]
2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
and scene.
Robin Allen [Wed, 19 Aug 2009 00:46:06 +0000 (00:46 +0000)]
Texture node previews: Well and truly fixed.
(Probably.)
Robin Allen [Tue, 18 Aug 2009 21:19:29 +0000 (21:19 +0000)]
Fix for my previous fix.
Nicholas Bishop [Tue, 18 Aug 2009 21:14:36 +0000 (21:14 +0000)]
2.5:
* Fixed CMake includes for blenkernel
* Fixed an RNA property read that was causing failures in a couple paint modes
Robin Allen [Tue, 18 Aug 2009 21:10:03 +0000 (21:10 +0000)]
Fixed redraw issues in texture node tree.
Thomas Dinges [Tue, 18 Aug 2009 20:47:31 +0000 (20:47 +0000)]
Scons compile fix.
Missing blenfont directory, caused error.
Guillermo S. Romero [Tue, 18 Aug 2009 20:24:40 +0000 (20:24 +0000)]
SVN maintenance.
Robin Allen [Tue, 18 Aug 2009 19:58:27 +0000 (19:58 +0000)]
Fixed the texture preview to work with multi-output node-based textures.
Diego Borghetti [Tue, 18 Aug 2009 19:26:53 +0000 (19:26 +0000)]
Stamp info back only for float buffer. (next commit add unsigned char).
A couple of new functions:
BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff.
BLF_buffer - Set the buffer, size and number of channel.
BLF_buffer_col - Set the text color (the alpha is not used right now).
BLF_draw_buffer - Draw the text in the current buffer.
Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info.
By default the font size is 12, the UI still need work to allow change the font and size.
Diego Borghetti [Tue, 18 Aug 2009 17:01:59 +0000 (17:01 +0000)]
Missing libed_userpref in source/Makefile
Brecht Van Lommel [Tue, 18 Aug 2009 16:11:53 +0000 (16:11 +0000)]
2.5: Middle mouse button emulation with alt + left mouse button
works again, implemented at windowmanager level this time.
Campbell Barton [Tue, 18 Aug 2009 15:37:31 +0000 (15:37 +0000)]
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.