Nathan Letwory [Sun, 4 Jan 2009 01:08:01 +0000 (01:08 +0000)]
2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
so that there is no more exception code for nodes in the wrong places.
This means node editor now also use entirely common translation.
As proof of concept, there is now also resize and rotate support. It already
works, but there need to be a bit more thought in how those
actions are initialised for node editor. Probably some way to tell
what to use as pivot point, etc.
Matt Ebb [Sun, 4 Jan 2009 00:05:40 +0000 (00:05 +0000)]
Some tweaks to menu drawing
Nicholas Bishop [Sat, 3 Jan 2009 23:14:33 +0000 (23:14 +0000)]
Fixed a couple of properties in Modifiers.
Martin Poirier [Sat, 3 Jan 2009 22:15:59 +0000 (22:15 +0000)]
2.5
Transform operator replay
Basic support working. Only saves mode and values, not constraint setup.
Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later.
Misc:
X-Mirror for mesh now working with transform
Nicholas Bishop [Sat, 3 Jan 2009 21:10:48 +0000 (21:10 +0000)]
Added more RNA MTex properties
Nicholas Bishop [Sat, 3 Jan 2009 20:20:09 +0000 (20:20 +0000)]
Added some sub-structs to Material RNA for halo and ray transp/mirror
settings. Material RNA shows much cleaner in the RNA viewer now.
Brecht Van Lommel [Sat, 3 Jan 2009 20:03:39 +0000 (20:03 +0000)]
2.5: fix "repeat last", and display of operator properties
in rna outliner.
Nicholas Bishop [Sat, 3 Jan 2009 19:39:39 +0000 (19:39 +0000)]
Added RNA for MTex, also property for mtex array in Material RNA.
Nathan Letwory [Sat, 3 Jan 2009 18:43:11 +0000 (18:43 +0000)]
2.5
- Make sure shader, composit and texture ntrees have an id.name. This is to ensure
that node trees in Material, Scene and Texture are properly identified through RNA
Martin Poirier [Sat, 3 Jan 2009 17:21:32 +0000 (17:21 +0000)]
2.5
Snapping for editmesh remove a silly bug and make it work with PET. In that case, you can only snap to other object, not to the edit mesh.
Matt Ebb [Sat, 3 Jan 2009 12:39:36 +0000 (12:39 +0000)]
missed this one last time
Joshua Leung [Sat, 3 Jan 2009 11:35:39 +0000 (11:35 +0000)]
2.5
* Start of Action/Pose syncing code (in anim_deps.c) This is currently not hooked up yet, as we still need to figure out where these should get called (due to a few dependencies they have - i.e. visibility syncing of channels is turned on/off by setting in appropriate views).
* Also added assorted comments/changes to rna/dna
Joshua Leung [Sat, 3 Jan 2009 10:03:26 +0000 (10:03 +0000)]
2.5 - Silenced various compiler warnings
Nicholas Bishop [Sat, 3 Jan 2009 08:08:44 +0000 (08:08 +0000)]
Started RNA for MTex
Matt Ebb [Sat, 3 Jan 2009 07:25:22 +0000 (07:25 +0000)]
* Added notifier updates for RNA modifier data
Nicholas Bishop [Sat, 3 Jan 2009 07:20:11 +0000 (07:20 +0000)]
Renamed RNA EnvironmentalMap to EnvironmentMap
Matt Ebb [Sat, 3 Jan 2009 06:34:40 +0000 (06:34 +0000)]
* Added icons for RNA modifier data to datablocks outliner view
Joshua Leung [Sat, 3 Jan 2009 06:01:11 +0000 (06:01 +0000)]
2.5 - Action Editor: IPO Curve Protect works now
* Added the relevant filtering necessary for this to work, into the animation-channel filtering code.
* Updated most of the keyframe-editing tools to respect this
* Renamed keyframe-editing API loopers (added ANIM_ prefix) for consistency
* Added function for mapping keyframes to/from NLA-mapping for Ipo-Curves in addition to the one for IPO blocks. As a result, renamed the latter for consistency.
Matt Ebb [Sat, 3 Jan 2009 05:41:58 +0000 (05:41 +0000)]
* Added some notifications to object/lamp/material RNA properties
For now, I've made a distinction between (eg.) ND_LIGHTING and ND_LIGHTING_DRAW,
with the 'draw' variety being properties that get displayed in the 3D View
* Also did some cleaning in lamp RNA, moved sun/sky settings to its own struct
Nicholas Bishop [Sat, 3 Jan 2009 05:18:11 +0000 (05:18 +0000)]
Added RNA for EnvMaps. Also some more properties for Textures.
Nicholas Bishop [Sat, 3 Jan 2009 02:22:51 +0000 (02:22 +0000)]
Exiting editmode crashed on this old multires line.
Nicholas Bishop [Sat, 3 Jan 2009 02:11:27 +0000 (02:11 +0000)]
Changed a couple pointer properties to the texture type.
Nicholas Bishop [Sat, 3 Jan 2009 01:55:37 +0000 (01:55 +0000)]
Added a bunch of RNA properties for textures.
Nicholas Bishop [Sat, 3 Jan 2009 01:37:57 +0000 (01:37 +0000)]
After more careful reading of RNA docs, added underscores to enum identifiers.
Nathan Letwory [Fri, 2 Jan 2009 23:58:03 +0000 (23:58 +0000)]
2.5 / Nodes
* add Context accessor for selected nodes
* node translation uses transform code
* put transform defines in an enum (mode and numinput flags)
Nicholas Bishop [Fri, 2 Jan 2009 23:05:28 +0000 (23:05 +0000)]
Made the basic RNA changes for Tex(ture), no properties wrapped yet.
Nicholas Bishop [Fri, 2 Jan 2009 19:22:43 +0000 (19:22 +0000)]
Added RNA for Shrinkwrap, Mask, and SimpleDeform modifiers. That's all the modifiers for now.
Ton Roosendaal [Fri, 2 Jan 2009 19:10:35 +0000 (19:10 +0000)]
2.5
From the anti-globalization department:
G.obedit terminated!
Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
Brecht Van Lommel [Fri, 2 Jan 2009 16:58:09 +0000 (16:58 +0000)]
RNA
* DNA_object_types.h done.
* Scriptlink skeleton added.
* Fix cmake compile.
Brecht Van Lommel [Fri, 2 Jan 2009 14:48:03 +0000 (14:48 +0000)]
RNA
* Finished last Lattice properties, is done now.
* Some tweaks to Mesh structs naming.
Ton Roosendaal [Fri, 2 Jan 2009 14:11:18 +0000 (14:11 +0000)]
2.5
- Lasso select back (CTRL+LMB), object centers only,
and for editmesh. See template in wm_operators.c
- Circle select for editmode back. Currently it still
uses Ckey, and is only a temporary mode, not persistant.
Persistant circle select can be added later with
tweak gesture keymap? We'll see. :) The old circle
select was actually annoying that it was so sticky.
Brecht Van Lommel [Fri, 2 Jan 2009 13:47:33 +0000 (13:47 +0000)]
RNA
* Added skeleton code for particle/object_force/userdef.
* More Object properties wrapped.
* Added User Preferences display in outliner.
Joshua Leung [Fri, 2 Jan 2009 11:06:27 +0000 (11:06 +0000)]
2.5 - Action Editor: Toggle settings
* Added back enable (Ctrl-Shift-W), disable (Alt-W), and toggle (Shift-W) operators to channels view. They are separate operators which use the same backend code.
* Fixed icon-drawing for IPO-curve 'protect' buttons. After doing this, I've realised that many tools will need some alterations to take this into account. That commit will come later.
Ton Roosendaal [Fri, 2 Jan 2009 10:58:30 +0000 (10:58 +0000)]
2.5
Bugfix in OSX ghost!
The GHOST_TWindowState was set to 'invisble' always... which is a
state now handled correctly in Blender. It caused the window to not
refresh when resizing.
Nicholas Bishop [Fri, 2 Jan 2009 10:19:58 +0000 (10:19 +0000)]
Added RNA for the ParticleInstance, Explode, and Bevel modifiers.
Michael Fox [Fri, 2 Jan 2009 09:57:05 +0000 (09:57 +0000)]
2.5
*******
small commit, after some help from ton i have fixed the clear transformation modifiers, they now redraw correctly, they was missing a depsgraph tag, also did a little tidying up
Campbell Barton [Fri, 2 Jan 2009 09:35:33 +0000 (09:35 +0000)]
* renamed some of the RNA sound identifiers
* was missing a MEM_freeN in previous commit
Nicholas Bishop [Fri, 2 Jan 2009 08:03:20 +0000 (08:03 +0000)]
Added RNA for the MeshDeform, Cast, and Smooth Modifiers. Also some changes to pointer types in other places.
Campbell Barton [Fri, 2 Jan 2009 07:54:38 +0000 (07:54 +0000)]
python support for reporting with operators.
* errors in python called operators are raised as errors
* Python defined operators errors are reported as errors (not full traceback yet)
* added BKE_reports_string, same as BKE_reports_print but it returns a string rather then printing it.
* WM_operator_name_call optionally takes an initialized report struct
Nicholas Bishop [Fri, 2 Jan 2009 07:29:35 +0000 (07:29 +0000)]
Added RNA for the UVProject modifier.
Had a couple problems with this one; the uv layer and the projectors. The projectors in particular is confusing; I figured this would be one of the cases handled by RNA automagically, but maybe I need to define custom functions for it? Anyway, marked the code with XXX.
Joshua Leung [Fri, 2 Jan 2009 06:03:53 +0000 (06:03 +0000)]
2.5 - Silencing more MSVC warnings
Nicholas Bishop [Fri, 2 Jan 2009 05:20:44 +0000 (05:20 +0000)]
Added RNA for the Displace modifier. Once again, not sure how to handle uvlayer.
Nicholas Bishop [Fri, 2 Jan 2009 04:45:13 +0000 (04:45 +0000)]
Added RNA for the Array modifier.
Nicholas Bishop [Fri, 2 Jan 2009 03:42:16 +0000 (03:42 +0000)]
Made CMake build a little faster by not rebuilding the DNA and RNA stuff when building creator.
Nicholas Bishop [Fri, 2 Jan 2009 03:38:15 +0000 (03:38 +0000)]
Added RNA for the Boolean and EdgeSplit modifiers.
Michael Fox [Fri, 2 Jan 2009 03:16:38 +0000 (03:16 +0000)]
2.5
********
- added clear location/rotation/scale/origin
- each action is a seperate operator
- Drawing is delayed as the tag_region_redraw does not seem to have an effect perhaps a transformation notifier is needed
- for the view to update just do some transformation, like press G
- changed the shortcut key for area rip to alt-ctrl-r so it dosn't conflict with clear rotation
Nicholas Bishop [Fri, 2 Jan 2009 02:37:54 +0000 (02:37 +0000)]
Added RNA for Hook modifier.
Nicholas Bishop [Fri, 2 Jan 2009 02:25:29 +0000 (02:25 +0000)]
Fixed up the range and UI ranges for the modifiers I've done.
Joshua Leung [Fri, 2 Jan 2009 01:28:05 +0000 (01:28 +0000)]
2.5 Animation Channels - Borderselect Tool
Added BorderSelect operator for animation channels.
Nicholas Bishop [Fri, 2 Jan 2009 01:28:02 +0000 (01:28 +0000)]
Added RNA for Armature modifier
Joshua Leung [Fri, 2 Jan 2009 00:56:48 +0000 (00:56 +0000)]
2.5 - Animation and View2D
* Added back deselect all (and invert all) tools for Animation Channels (i.e. channel list in Action Editor).
* Resolved all MSVC warnings (I came across) in View2d code. Also, added a new API method to get the coordinates (in 'view' space) of a listview 'cell' given the row + column the cell is in.
* Tidied up a few comments here and there
Nicholas Bishop [Fri, 2 Jan 2009 00:53:49 +0000 (00:53 +0000)]
Added RNA for Wave modifier.
Note: I didn't set up the property for uvlayer_tmp (used when the wave is modulated using UV texture coordinates.) Wasn't sure how to do this properly.
Nicholas Bishop [Thu, 1 Jan 2009 23:47:32 +0000 (23:47 +0000)]
Added RNA for decimate modifier.
Nicholas Bishop [Thu, 1 Jan 2009 23:32:49 +0000 (23:32 +0000)]
Added RNA for Curve modifier.
Nicholas Bishop [Thu, 1 Jan 2009 22:43:58 +0000 (22:43 +0000)]
Added RNA for Mirror modifier.
Nicholas Bishop [Thu, 1 Jan 2009 21:49:04 +0000 (21:49 +0000)]
Added RNA for the Build modifier.
Nicholas Bishop [Thu, 1 Jan 2009 21:16:16 +0000 (21:16 +0000)]
Added RNA for the Subsurf and Lattice modifiers.
Brecht Van Lommel [Thu, 1 Jan 2009 20:44:40 +0000 (20:44 +0000)]
RNA
* Object has some more properties wrapped, mostly game related.
* Scene frame changes now send a notifier.
* Added functions to create/free operator properties for calling
operators. This also simplifies some duplicated code that did
this. Ideally though this kind of thing should use the properties
pointer provided by buttons and keymap items. Example code:
PointerRNA ptr;
WM_operator_properties_create(&ptr, "SOME_OT_name");
RNA_int_set(&ptr, "value", 42);
WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
Nathan Letwory [Thu, 1 Jan 2009 20:31:13 +0000 (20:31 +0000)]
2.5 / Nodes - menu header items aligned
Roland Hess [Thu, 1 Jan 2009 20:22:17 +0000 (20:22 +0000)]
Added Sound Listener rna.
Nathan Letwory [Thu, 1 Jan 2009 20:08:57 +0000 (20:08 +0000)]
2.5 / Nodes
* zoom in/out added also as menu entry
* view all operator is now only executed, not invoked.
Roland Hess [Thu, 1 Jan 2009 19:34:41 +0000 (19:34 +0000)]
Added bSample rna, and tweaked a couple of things in Sound rna.
Ton Roosendaal [Thu, 1 Jan 2009 19:19:50 +0000 (19:19 +0000)]
2.5
Removed AUX buffer for OSX, was taking too much OGL memory,
and since AUX was not used for other platforms, its benefits
faded away in the course of the time (it was just drawing
always).
Ton Roosendaal [Thu, 1 Jan 2009 19:18:03 +0000 (19:18 +0000)]
2.5
- View3D backbuffer select is back ("occlusion select").
It doesn't use the old 'afterqueue' yet, which ensured backbuffers
to draw immediate after swapbuffers. Will with that.
Nathan Letwory [Thu, 1 Jan 2009 19:03:40 +0000 (19:03 +0000)]
2.5 / Nodes
* invoke View all through header menu :)
Ton Roosendaal [Thu, 1 Jan 2009 18:05:12 +0000 (18:05 +0000)]
2.5
- Put back vertex/edge/face select
- Mode menu allows going in/out editmode
- Tested some tweak event stuff in WM, made tweak event follow
user preset for 'action' or 'select' mouse.
(Wanted to try this for transform, but better get advise from
Martin first :)
Nathan Letwory [Thu, 1 Jan 2009 16:27:02 +0000 (16:27 +0000)]
2.5 / Nodes
* HOMEKEY enabled (view all), made into operator.
Brecht Van Lommel [Thu, 1 Jan 2009 15:52:51 +0000 (15:52 +0000)]
RNA
* Added support for sending notifiers and updates when setting
RNA properties. Per property, there is a notifier NC_/ND_ flag,
and a function that is called. Currently only used for
Object.loc/rot/size.
* RNA_property_update that does this is not automatically called
in every _set function, it has do be done separate, and is being
done by buttons with RNA data.
* Perhaps for python there could be a trick to accumulate these
flags rather than update each time, though for now the python
RNA code could just do them everytime. Did not add these calls
in the python code yet because it needs context, not sure where
to get that from?
Ton Roosendaal [Thu, 1 Jan 2009 14:57:04 +0000 (14:57 +0000)]
2.5
- Made scrollwheel behave uniform for zooming. It uses the UserDef
to map what's in our out. Use keymap entries WHEELINMOUSE and
WHEELOUTMOUSE to trigger this. Also removed the feature to store
in event->val the direction, it was conflicting with KM_ANY.
- Added more default poll callbacks, use for generic ops things
like ED_operator_object_active.
Ton Roosendaal [Thu, 1 Jan 2009 13:15:35 +0000 (13:15 +0000)]
2.5
- Edit mode Mesh undo/redo back
(undo for editmodes needed recode, todo for curve/lattice/etc)
- Added border select for edit mesh
- Added Akey (de)select all for edit mesh
- Added notifiers for mode changes.
This is also the first trial to dynamically add/remove
keymap handlers, based on modes. For that reason the Object
keymap was split in 2, modal and non-modal. On TABkey, the
view3d listener removes and adds maps.
The view3d keymap still handles generic mouse/border selection.
Internally it will verify modes.
The modes are not re-implemented still... have to move this
to scene context.
Joshua Leung [Thu, 1 Jan 2009 08:08:55 +0000 (08:08 +0000)]
2.5 - Assorted bugfixes
* Dopesheet - clicking on keyframes in Object channels (if they came from Object-Data such as Lamps, etc.) would crash. I noticed this error in AnimSys2 yesterday
* Action Editor - do versions code now totally reinitialises the Action Editor View2D data (for the timespace), since I found a few files where there appeared to be some weird settings set.
* RNA Browser (Outliner->Datablocks) would crash when the Area was ripped (using Alt-R hotkey) as seen in mfoxdogg's 2.5 Tour 2
Joshua Leung [Thu, 1 Jan 2009 01:47:36 +0000 (01:47 +0000)]
2.5 - Action Editor
* Fixed 'mute' icons for IPO-Curve channels. Added define for icon-button widths instead of magic numbers there too.
* Restored View All (HomeKey) and Auto-Set Preview Range (Ctrl-Alt-P). These tools both use the max extents of the keyframes to determine their (time)range.
Joshua Leung [Thu, 1 Jan 2009 00:18:23 +0000 (00:18 +0000)]
2.5:
First commit for 2009!
Started of porting of Animation Editor Channels stuff.
This code will be used for both the Action and IPO editors, so any existing code involving this has now been moved to the Animation module.
* Added mouse-click operator for this channels view. Note: the selection stuff currently uses temporary toggling code only (i.e. it only toggles the selection of the channels in the editor, but does not update status of rest of database).
* Fixed bugs in View2D listview functions. Reduced the amount of code needed, and makes the code here simpler.
* Renamed action_edit_keyframes.c to action_edit.c, since channels are not handled there anymore.
* Dopesheet now refreshes correctly when object selection elsewhere changes.
Martin Poirier [Wed, 31 Dec 2008 22:43:29 +0000 (22:43 +0000)]
2.5
- Transform for editmesh (including PET and editmesh snap) X-Mirror doesn't seem to work, but the option isn't accessible in the UI, so...
- Replacing G.obedit with obedit from context in view3d_header (other files will have to be done too, I just happened to stumble on that one while fixing other things).
Ton Roosendaal [Wed, 31 Dec 2008 18:52:15 +0000 (18:52 +0000)]
2.5
My last one for 2008: global undo/redo back :)
Happy 2009 all!
Nicholas Bishop [Wed, 31 Dec 2008 18:30:52 +0000 (18:30 +0000)]
Added new RNA file to cmake.
Ton Roosendaal [Wed, 31 Dec 2008 18:18:38 +0000 (18:18 +0000)]
2.5
Previous commit crashed transform in object mode.
Ton Roosendaal [Wed, 31 Dec 2008 17:50:00 +0000 (17:50 +0000)]
2.5
Added extend-select for edit mesh.
Note for operator design; you cannot give operators hardcoded
properties like "SHIFT" or "ALT", that conflicts with the idea
of keymaps. Instead the properties have to be functional, like
setting 'extend' on or off.
I also think mouse select could get these operators:
- activate/select, option 'extend'
- activate/select on object center, option 'extend'
- activate/select, with menu, option 'extend'
and of course loop-select, group-select, and so on.
BTW: border-select could also get 'extend' option :)
Brecht Van Lommel [Wed, 31 Dec 2008 17:12:17 +0000 (17:12 +0000)]
2.5: forgot to add this file in last commit.
Ton Roosendaal [Wed, 31 Dec 2008 17:11:42 +0000 (17:11 +0000)]
2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.
Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
Although it means unlimited editmodes, for migration purposes we
better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning
anymore. EditMesh is not context senstitive anymore, only the
edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
removed all G.editMesh there.
Brecht Van Lommel [Wed, 31 Dec 2008 15:02:40 +0000 (15:02 +0000)]
RNA
* DNA_text_types.h done, patch by Roelf de Kock.
* Minor naming fixes in RNA-RNA.
Brecht Van Lommel [Wed, 31 Dec 2008 13:16:37 +0000 (13:16 +0000)]
RNA
* Store RNA collections different in ID properties, using a generic
ID property array, using the patch provided by Joe.
* Fix bug accessing registered operator properties in the wm from the
outliner.
* In the outliner, only use the RNA icon for RNA data, and use dot
again for unknown icon.
* Also, show pointer properties data in the second column, and auto
expand two levels when opening them.
* Added small RNA_struct_defined_properties function to get only the
defined properties without builtin and undefined id properties
(for py operators).
Joshua Leung [Wed, 31 Dec 2008 10:44:00 +0000 (10:44 +0000)]
View2D:
Added methods for easier checking of visiblity/position of items arranged in some regular table format (i.e. columns and/or rows).
Last commit from me for 2008!
Campbell Barton [Wed, 31 Dec 2008 05:20:35 +0000 (05:20 +0000)]
Added WITH_PYTHON as a cmake option
Nicholas Bishop [Wed, 31 Dec 2008 04:47:01 +0000 (04:47 +0000)]
Finally got CMake compilation to work.
Made sdna and srna work more like how the scons build system is doing it, with separate bf_rna and bf_dna libs being built.
Nicholas Bishop [Wed, 31 Dec 2008 04:37:01 +0000 (04:37 +0000)]
Added some more directory includes for CMake.
Matt Ebb [Wed, 31 Dec 2008 03:05:08 +0000 (03:05 +0000)]
* Added different icon types to the outliner 'datablocks' view
Brecht, please let me know if I haven't done the right thing with the RNA stuff - I thought it was easier to ask for forgiveness than approval in this case :)
* Added a cute 'RNA' icon
Nicholas Bishop [Wed, 31 Dec 2008 00:53:01 +0000 (00:53 +0000)]
Added some missing directory includes for CMake. Still some linker errors to resolve.
Brecht Van Lommel [Tue, 30 Dec 2008 21:28:27 +0000 (21:28 +0000)]
RNA
* The RNA viewer is now more integrated with the outliner, as
a "Datablocks" view, with a tree structure.
* Still some issues to be solved with persistence, and also
memory usage is problematic when expanding a million vertices
in a mesh for example, though it will not build closed parts
of the tree.
Brecht Van Lommel [Tue, 30 Dec 2008 21:25:56 +0000 (21:25 +0000)]
2.5: tweak scons linking priority for editmesh.
Ton Roosendaal [Tue, 30 Dec 2008 19:01:12 +0000 (19:01 +0000)]
2.5
Undo editmode and global undo code back.
It's now called ED_undo_push() btw, but don't worry, for operators
this is going to be a simple operator flag, so you can remove the
old calls from all tools (but keep them when you directly change
data outide modifiers).
Will put undo back functional tomorrow
Andrea Weikert [Tue, 30 Dec 2008 16:04:27 +0000 (16:04 +0000)]
2.5 MSVC9 projectfiles
updates:
* editors/mesh: added all files
* editors/transform: transform_input.c
* RNA: rna_fluidsim.c
Ton Roosendaal [Tue, 30 Dec 2008 16:03:29 +0000 (16:03 +0000)]
2.5
EditMesh: further cleanup, made derivedmesh itterator functions
work by gathering all related data in local ViewContext struct.
(scene, editmesh, region, view3d, obedit).
Also removed bad inclusion of view3d_intern.h in mesh module.
Nathan Letwory [Tue, 30 Dec 2008 13:46:20 +0000 (13:46 +0000)]
2.5
* remove a stray ;
- it would be an empty statement, which is a proper statement, but not so nice when doing still declarations :) MSVC will complain.
Ton Roosendaal [Tue, 30 Dec 2008 13:16:14 +0000 (13:16 +0000)]
2.5
Editmesh code cleaned and compiling/linking. A whopping
20k lines back! :)
Not that it does stuff... editmode in/out has to be done,
and loads of operators. Also linking/exporting editmesh
calls has to be reviewed.
Also: added a blender_test_break() mechanism in BKE.
Michael Fox [Tue, 30 Dec 2008 10:37:52 +0000 (10:37 +0000)]
2.5
******
- ported Make track , and Clear track (ctrl-t, Alt-t)
- make track is a direct port does not use context data loops
- make Track crashes as Constraints have not been ported yet
- added select_extend to mouse select so now you can use shift again
- Still does not use Context data loops as this get all messed up, kaito can you look into it
- currently only works with 1 modifier key at a time so ctrl+alt does not work, until i can figure out how best to achieve this
Joshua Leung [Tue, 30 Dec 2008 10:10:44 +0000 (10:10 +0000)]
2.5 - Action Editor stuff
* Added old theme-set version patch for new Dopesheet channel colours
* Removed warnings in action_edit_keyframes.c. I need an example of how to add error reports for the code that this concerned.
Brecht Van Lommel [Tue, 30 Dec 2008 07:32:14 +0000 (07:32 +0000)]
2.5: fix compile error on mac, and a few warnings.
Michael Fox [Tue, 30 Dec 2008 03:38:18 +0000 (03:38 +0000)]
2.5
*******
Small commit, moved selection Operators to Object editor (object_edit.c) as per kaito's request
- normal selection and border/circle select are still in view3d as they depend too much on view3d
Joshua Leung [Tue, 30 Dec 2008 03:28:01 +0000 (03:28 +0000)]
2.5 - Bugfix for old Outliner/Oops views
Old oops views were not being converted to Outliner views), so the View menu was empty.