Campbell Barton [Sun, 11 Mar 2018 04:50:07 +0000 (15:50 +1100)]
Cleanup: long lines
Brecht Van Lommel [Sat, 10 Mar 2018 17:18:05 +0000 (18:18 +0100)]
Cycles: add roughness baking support, using squared roughness convention.
Brecht Van Lommel [Sat, 10 Mar 2018 15:09:22 +0000 (16:09 +0100)]
Cycles: switch to squared roughness convention for all nodes.
This was already done for the Principled BSDF to be compatible with typical
baked roughness maps in PBR workflows.
Brecht Van Lommel [Sat, 10 Mar 2018 05:51:52 +0000 (06:51 +0100)]
Code cleanup: fix compiler warning.
Brecht Van Lommel [Sat, 10 Mar 2018 05:10:14 +0000 (06:10 +0100)]
Fix T54279: viewport update bug with volume meshes.
Meshes without vertex normals were not handled correctly.
Brecht Van Lommel [Sat, 10 Mar 2018 04:45:49 +0000 (05:45 +0100)]
Code refactor: reduce number of loops over meshes.
Brecht Van Lommel [Sat, 10 Mar 2018 04:03:03 +0000 (05:03 +0100)]
Fix T54278: volume artifacts with small density and color after recent changes.
Brecht Van Lommel [Sat, 10 Mar 2018 03:33:14 +0000 (04:33 +0100)]
Fix T54269: saved EXR file files unreadable some editors in Blender.
Don't write the multichannel metadata when there is only a single layer,
and don't unnecessarily consider single layer images with Blender metadata
as multi layer.
Brecht Van Lommel [Sat, 10 Mar 2018 02:57:18 +0000 (03:57 +0100)]
Code cleanup: use spaces for aligned indentation.
Brecht Van Lommel [Thu, 8 Mar 2018 03:04:52 +0000 (04:04 +0100)]
Cycles: support arbitrary number of motion blur steps for objects.
Brecht Van Lommel [Sat, 10 Mar 2018 00:36:09 +0000 (01:36 +0100)]
Cycles: support arbitrary number of motion blur steps for cameras.
Brecht Van Lommel [Fri, 9 Mar 2018 23:37:07 +0000 (00:37 +0100)]
Code refactor: motion blur cleanups, preparing for next commit.
Brecht Van Lommel [Sat, 10 Mar 2018 00:15:02 +0000 (01:15 +0100)]
Code refactor: don't expose UpdateObjectTransformState in header.
Brecht Van Lommel [Thu, 8 Mar 2018 05:48:14 +0000 (06:48 +0100)]
Code refactor: make Transform always affine, dropping last row.
This save a little memory and copying in the kernel by storing only a 4x3
matrix instead of a 4x4 matrix. We already did this in a few places, and
those don't need to be special exceptions anymore now.
Brecht Van Lommel [Thu, 8 Mar 2018 05:19:17 +0000 (06:19 +0100)]
Code refactor: add DecomposedTransform.
This is in preparation of making Transform affine only, and also gives us
a little extra type safety so we don't accidentally treat it as a regular
4x4 matrix.
Brecht Van Lommel [Thu, 8 Mar 2018 04:33:55 +0000 (05:33 +0100)]
Code refactor: add ProjectionTransform separate from regular Transform.
This is in preparation of making Transform affine only.
Brecht Van Lommel [Wed, 7 Mar 2018 22:52:26 +0000 (23:52 +0100)]
Code refactor: avoid motion transform copy, remove unused curved code.
The purpose of the previous code refactoring is to make the code more readable,
but combined with this change benchmarks also render about 2-3% faster with an
NVIDIA Titan Xp.
Stefan Werner [Wed, 7 Mar 2018 23:35:24 +0000 (00:35 +0100)]
Code refactor: use KernelShader and KernelParticle instead of float arrays.
Original patch by Stefan with modifications by Brecht.
Stefan Werner [Wed, 7 Mar 2018 23:15:41 +0000 (00:15 +0100)]
Code refactor: use KernelLight instead of float4 arrays.
Original patch by Stefan with modifications by Brecht.
Stefan Werner [Wed, 7 Mar 2018 21:19:56 +0000 (22:19 +0100)]
Code refactor: use KernelOject struct instead of float4 array.
Original patch by Stefan with modifications by Brecht.
Julian Eisel [Fri, 9 Mar 2018 20:17:43 +0000 (21:17 +0100)]
Don't add "Report a Bug" button for official tracker to non-official add-ons
If no custom URL was set, add-ons would get a "Report a Bug" button opening
the default developer.blender.org bug tracker. Now we only add this default
button if the add-on is bundled and not installed by the user.
Sybren A. Stüvel [Fri, 9 Mar 2018 18:03:29 +0000 (19:03 +0100)]
Fix Pose Lib: pose is applied when selected bones don't overlap with pose
Premise: When pose bones are selected, applying a pose library should
only affect the selected bones.
This commit fixes a bug where the pose was also applied when there was
no overlap between the selected bones and the bones in the pose. For
example, applying a pose which contains only keyframes for the left
hand, while only right-hand bones are selected, would apply the pose
to the left hand anyway.
The code is now also slightly more efficient; the removed 'selcount'
counter was only used as a binary (i.e. zero or non-zero). It's now
stored as a bitflag instead.
Sergey Sharybin [Mon, 5 Mar 2018 14:32:49 +0000 (15:32 +0100)]
FFmpeg: Add regression tests
Currently only covering handful of files from reports about wrong fps detected.
It will need D3083 applied first to get tests passed, also tests themselves
are to be committed to svn.
But there are some python code which needs to be reviewed, like blendfile
passed to run_blender().
Reviewers: sybren, mont29
Reviewed By: sybren, mont29
Subscribers: mont29
Differential Revision: https://developer.blender.org/D3096
Sergey Sharybin [Mon, 26 Feb 2018 15:39:18 +0000 (16:39 +0100)]
Fix T53857: Incorrect framerate for videos imported from OBS
This is an issue with which value to trust: fps vs. tbr. They both cam be
somewhat broken. Currently the idea is:
- If file was saved with FFmpeg AND we are decoding with FFmpeg we trust tbr.
- If we are decoding with Libav we use fps (there does not seem to be tbr in
Libav, unless i'm missing something).
- All other cases we use fps.
Seems to work all good for files from T53857, T54148 and T51153. Ideally we
would need to collect some amount of regression files to make further tweaks
more scientific.
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D3083
Campbell Barton [Thu, 8 Mar 2018 06:30:24 +0000 (17:30 +1100)]
Cleanup: Rename view3d context set function
Use common prefix so adding related functions share the prefix.
Campbell Barton [Thu, 8 Mar 2018 06:26:02 +0000 (17:26 +1100)]
Cleanup: use edit/active objects from view context
Needed to implement multiple edit-objects.
Campbell Barton [Thu, 8 Mar 2018 06:21:39 +0000 (17:21 +1100)]
Cleanup: set the view-context once
Joshua Leung [Thu, 8 Mar 2018 04:14:46 +0000 (17:14 +1300)]
Cleanup: Use BKE_ prefix for all public functions exposed by the NLA module
Joshua Leung [Thu, 8 Mar 2018 03:49:33 +0000 (16:49 +1300)]
T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence
Each AnimData block has a set of Blend/Extrapolation/Influence settings
that can be used to control how the active action is blended with the
NLA stack. However, these settings were not getting copied over to the
newly created strips (as the push-down code existed long before these
settings were added).
This commit solves this in several ways:
* Active Action Blend/Extrapolation/Influence settings now get copied
to the new strips when adding them to the NLA stack via Push Down.
Note: This doesn't happen when there are no existing NLA tracks,
as these settings don't get used in that case.
* Strip Influence will be copied across when inf < 1.0 (i.e. when a
non-default value is used), to maintain the effect. To make this work,
the influence value will get added as a keyframe to the strip's
"Influence" Control FCurve.
- See code comments for an alternative approach and why that was not chosen
- Strip Time still doesn't get keyframes added automatically yet.
* To ensure the "extrapolation mode" settings don't get always overwritten,
I've put in place a compromise: the extrapolation will only get changed
if the chosen setting will cause problmes (i.e. hold forward & back -> hold forward
if there are other tracks before it already).
Not safe for backporting to 2.79[x] stable releases.
Joshua Leung [Thu, 8 Mar 2018 02:17:53 +0000 (15:17 +1300)]
Fix crash if NLA strip with "Use Animated Influence" setting is enabled without the Influence Strip F-Curve existing
Joshua Leung [Mon, 5 Mar 2018 02:58:07 +0000 (15:58 +1300)]
Cleanup: Fix invalid name prefix
Brecht Van Lommel [Wed, 7 Mar 2018 21:19:56 +0000 (22:19 +0100)]
Fix T54206: bevel and inset operations repeat did not remember offset.
Now repeating the operator will use the previously chosen offset, either with
the modal operator or typed in. The modal operator will still start at zero.
Campbell Barton [Wed, 7 Mar 2018 14:47:35 +0000 (01:47 +1100)]
EditMesh: pass object data to notifiers
Both were being passed in different parts of the code,
use object data for consistency.
Campbell Barton [Wed, 7 Mar 2018 02:55:36 +0000 (13:55 +1100)]
Cleanup: edit-mode undo API
Move function descriptions into the struct,
minor improvements to variable naming,
use convention of 'g_' prefix for static vars.
Sergey Sharybin [Tue, 6 Mar 2018 11:00:51 +0000 (12:00 +0100)]
Cycles: Fix crash when building with no shading systems
Sergey Sharybin [Tue, 6 Mar 2018 10:42:30 +0000 (11:42 +0100)]
Cycles: Cleanup, indentation
Campbell Barton [Tue, 6 Mar 2018 11:42:32 +0000 (22:42 +1100)]
Cleanup: unused var
Campbell Barton [Tue, 6 Mar 2018 08:04:43 +0000 (19:04 +1100)]
Utility to enter sculpt mode
Arto Kitula [Tue, 6 Mar 2018 00:36:29 +0000 (02:36 +0200)]
Fix T54234, add BLENDER_VERSION_CHAR to .plist
Campbell Barton [Mon, 5 Mar 2018 22:57:41 +0000 (09:57 +1100)]
Fix T53206: Array modifier doesn't merge vgroups
Vertex group remapping utility function,
now shared between object join and array modifier cap-ends.
Weights which don't exist are removed.
D3092 by @Foaly
Sergey Sharybin [Mon, 5 Mar 2018 14:00:04 +0000 (15:00 +0100)]
Sequencer: Expose read-only FPS property for movie-type strips
Main purpose is to make it possible to cover FPS detection with regression test.
But it might also be handy for some other scripters.
Thanks Campbell for review!
Sergey Sharybin [Mon, 5 Mar 2018 11:00:25 +0000 (12:00 +0100)]
Fix T54204: Wrong selection on Clean Tracks (Motion Tracking)
A mistake in a fix for T53612.
Regression in 2.79a, candidate for 2.79b :S
Sergey Sharybin [Mon, 5 Mar 2018 10:44:42 +0000 (11:44 +0100)]
Fix T54225: Blur node stopped working when Map Range was fed with image
The issue was happening with fast Gaussian blur, and caused by NaN value pixels
in the input buffer.
Now made it so Map Range output does not produce NaN, by returning arbitrary
value of 0. Still better than NaN!
Campbell Barton [Mon, 5 Mar 2018 06:01:57 +0000 (17:01 +1100)]
Cleanup: left wrong comment in
Campbell Barton [Mon, 5 Mar 2018 05:00:27 +0000 (16:00 +1100)]
Fix T53478, T53430: Sequencer cut edge case fails
Previous fix for T53430 caused T54200.
The edge case for soft & hard cuts weren't working,
where the strip used start/end-still & the frame was placed exactly on
the start/end of of the sequence content.
T54200 fixed the end-still case but broke hard-cuts for all other cases.
This fixes the case for soft/hard cuts with/without start/end-still.
Campbell Barton [Mon, 5 Mar 2018 04:11:33 +0000 (15:11 +1100)]
Revert "Fix T53430: Cut at the strip end fails w/ endstill"
This reverts commit
855799ecc1c5e53d9fbfe520fd5402bc0138f674.
Caused T54200
Campbell Barton [Mon, 5 Mar 2018 03:10:43 +0000 (14:10 +1100)]
Error passing context arg to marker menu
own mistake in
6981861fcfd
Brecht Van Lommel [Sun, 4 Mar 2018 06:30:04 +0000 (07:30 +0100)]
Fix LLVM/OSL library detection on macOS to prefer own OSL libraries.
Brecht Van Lommel [Sun, 4 Mar 2018 06:22:05 +0000 (07:22 +0100)]
Fix Clang compiler detection on macOS.
"AppleClang" was not properly detected here. Now make the compiler ID
test a bit less compact but consistent with other code.
Brecht Van Lommel [Sat, 3 Mar 2018 13:55:35 +0000 (14:55 +0100)]
Fix T54211: OpenGL debug error message in texture draw mode.
Quite harmless and won't be a problem in 2.8.
Brecht Van Lommel [Fri, 2 Mar 2018 21:38:59 +0000 (22:38 +0100)]
Fix T54202: Cycles crash rendering empty mesh volume after recent optimization.
Brecht Van Lommel [Fri, 2 Mar 2018 18:54:14 +0000 (19:54 +0100)]
Fix Cycle standalone build.
Sergey Sharybin [Fri, 2 Mar 2018 15:27:31 +0000 (16:27 +0100)]
Depsgraph: Fix dependency cycle when ID prop drives ID property
Introduced explicit ID property node for driers in depsgraph,
so it is clear what is the input for driver, and what is the
output.
This also solved relations builder throwing lots of errors
due to ID property not being found.
Sergey Sharybin [Fri, 2 Mar 2018 14:50:28 +0000 (15:50 +0100)]
Depsgraph: Silence obviously noisy relations build errors
Those were happening for drivers which points to invalid drivers, and those
drivers will have their own dedicated error prints.
Sergey Sharybin [Fri, 2 Mar 2018 13:35:19 +0000 (14:35 +0100)]
Depsgraph: Cleanup, use dedicated function to ensure node exists
Sergey Sharybin [Fri, 2 Mar 2018 13:12:33 +0000 (14:12 +0100)]
Depsgraph: Cleanup, function return value
Driver build result was never used, so no reason to return operation.
Sergey Sharybin [Fri, 2 Mar 2018 11:27:05 +0000 (12:27 +0100)]
Depsgraph: Fix cycle detector to handle closed loops
It was possible to have relations like A -> B -> C -> A (import thing is
that no other operations points into this cluster) which were not detected
or reported by dependency cycle solver.
Now this is solved by ensuring we don't leave unvisited nodes behind.
Sergey Sharybin [Fri, 2 Mar 2018 10:26:07 +0000 (11:26 +0100)]
Cleanup: Avoid double semi-colon
Sergey Sharybin [Fri, 2 Mar 2018 10:16:59 +0000 (11:16 +0100)]
Tests: Avoid access globals from abstract base class
Delegate functionality to subclasses, assert when subclasses didn't do
job the are supposed to do.
Thanks Sybren for pointing to a proper solution.
Mai Lavelle [Fri, 2 Mar 2018 09:52:32 +0000 (04:52 -0500)]
Cycles: Fix building of OpenCL kernels after volume optimization commit
OpenCL is C based, so no support for operators.
Related commit:
7377d411b47d50cd943cd
Alexander Gavrilov [Fri, 2 Mar 2018 08:01:49 +0000 (11:01 +0300)]
Maintain scaling ratio of non-free axes in Maintain Volume T48079 fix.
This is probably a better way to handle it: instead of totally
discarding scaling of non-free axes, keep the ratio between them.
Basically the logic of the constraint is now that it rescales the
object uniformly in the non-free axis plane in order to force the
total volume change to the desired value.
Campbell Barton [Fri, 2 Mar 2018 02:53:17 +0000 (13:53 +1100)]
Object Mode: move logic to 'object_modes.c'
Was mixed with edit-mode, centralize mode switching in a single file.
No functional changes.
Campbell Barton [Fri, 2 Mar 2018 01:43:41 +0000 (12:43 +1100)]
FCurve: only calculate single axis length
Was calculating all 3
Campbell Barton [Fri, 2 Mar 2018 00:09:24 +0000 (11:09 +1100)]
Fix building w/o Python
Also minor cleanup.
Alexander Gavrilov [Thu, 1 Mar 2018 17:45:18 +0000 (20:45 +0300)]
Discard non-free axis scaling in Maintain Volume to improve 2.79 compat.
It seems the reason the old version of the constraint overcompensates
as reported in T48079 is to allow the constraint to work with uniform
scaling on all axes. However the way it did that actually _requires_
uniform scaling for the constraint to work correctly, and breaks if
only the free scaling axis is used to avoid redundant channels.
This version attempts to allow both by discarding scaling in the non-
free directions instead of applying the correction on top of it.
Sergey Sharybin [Thu, 1 Mar 2018 16:39:57 +0000 (17:39 +0100)]
Python tests: Split re-usable test related functionality to a module
The idea is to avoid re-implementing this for an upcoming FFmpeg tests.
Bastien Montagne [Thu, 1 Mar 2018 15:54:21 +0000 (16:54 +0100)]
Refactor: Merge non-functional-change part of 'edit normals' 2017 GSoC.
This merges changes in internals, runtime-only of existing custom
normals code, which make sense as of themselves, and will make diff of
soc branch easier/lighter to review.
In the details, it mostly changes two things:
* Now, smooth fans (aka MLoopNorSpaceArray) can store either loop
indices, or pointers to BMLoop themselves. This makes sense since in
BMesh, it's relatively easy to get index from a BMElement, but nearly
impracticable to go the other way around.
* First change enforces another, now we cannot rely anymore on `loops`
being NULL in MLoopNorSpace to detect single-loop fans, so we instead
store that info in a new flag.
Again, these are expected to be totally non-functional changes.
Kévin Dietrich [Thu, 1 Mar 2018 10:54:01 +0000 (11:54 +0100)]
Cycles volume: fast empty space optimization by generating a tight mesh
around the volume.
We generate a tight mesh around the active voxels of the volume in order
to effectively skip empty space, and start volume ray marching as close
to interesting volume data as possible. See code comments for details on
how the mesh generation algorithm works.
This gives up to 2x speedups in some scenes.
Reviewed by: brecht, dingto
Reviewers: #cycles
Subscribers: lvxejay, jtheninja, brecht
Differential Revision: https://developer.blender.org/D3038
Campbell Barton [Thu, 1 Mar 2018 05:41:50 +0000 (16:41 +1100)]
GPU_select: remove unused finalize function
Changed 2.8x code so this is no longer needed.
Brecht Van Lommel [Wed, 28 Feb 2018 22:00:46 +0000 (23:00 +0100)]
Cycles: don't count volume boundaries as transparent bounces.
This is more important now that we will have tigther volume bounds that
we hit multiple times. It also avoids some noise due to RR previously
affecting these surfaces, which shouldn't have been the case and should
eventually be fixed for transparent BSDFs as well.
For non-volume scenes I found no performance impact on NVIDIA or AMD.
For volume scenes the noise decrease and fixed artifacts are worth the
little extra render time, when there is any.
Brecht Van Lommel [Wed, 28 Feb 2018 05:33:07 +0000 (06:33 +0100)]
Cycles: change principled BSDF default distribution and SSS.
* Use a subsurface color equal to the base color, and give the subsurface
radius skin like values by default. This is how the parameter should
typically be used.
* Use GGX by default, multiscatter GGX is still quite noisy and has some
fireflies so let's keep it optional for now.
Brecht Van Lommel [Wed, 28 Feb 2018 03:36:55 +0000 (04:36 +0100)]
Cycles: principled absorption color now has more effect at lower values.
Bastien Montagne [Wed, 28 Feb 2018 16:13:31 +0000 (17:13 +0100)]
Fix T52685, part II: Add option to strip numbers from flipped bone names again.
While doing so with Bone_R.001, Bone_R.003, Bone_R.003 etc. is doomed to
issues, doing that on duplicates of actually correctly named bones can
be handy, and safe.
So adding back as an option (was removed in rB702bc5ba26d5).
Bastien Montagne [Wed, 28 Feb 2018 15:53:14 +0000 (16:53 +0100)]
Fix T52685: Flip names for bones its not working.
Flip names operator changed in rB702bc5ba26d5, to some sensible
behavior. But this breaks common workflow of 'duplicate part of the
bones, scale-mirror new ones, and flip their names'.
So now, instead of doing this in two steps, trying to guesstimate which
bones should get which name, just add option to flip names to duplicate
operator itself. Simpler, safer, and much, much more consitent behavior
and predictable results.
Sergey Sharybin [Wed, 28 Feb 2018 15:14:35 +0000 (16:14 +0100)]
Radial control: Skip operator properties from being saved
This solves issue with tweaking brush size when interleaving particle edit
and texture paint modes. The issue was caused by texture paing setting more
operator properties then it's done for particle edit mode, which made window
manager to use saved proeprties for the "missing" ones.
Don't see any reason why we would want to save any of those properties.
This is a regression since rB83b60dac57a1.
Gaia Clary [Wed, 28 Feb 2018 15:05:18 +0000 (16:05 +0100)]
Collada: Make EvaluationContext const as its only used for reading here
Gaia Clary [Wed, 28 Feb 2018 14:59:49 +0000 (15:59 +0100)]
collada: call from operator to Collada exporter/importer now uses structures instead of passing many parameters
Gaia Clary [Wed, 28 Feb 2018 14:53:00 +0000 (15:53 +0100)]
Collada: Moved structure definitions for export settings to the exportSettings.h Also make typedefs for import/export structures.
Sergey Sharybin [Wed, 28 Feb 2018 13:52:17 +0000 (14:52 +0100)]
De-duplicate tool settings copy and make tool settings freeing reusable
Campbell Barton [Wed, 28 Feb 2018 12:23:48 +0000 (23:23 +1100)]
Null pointer check exiting sculpt mode
Needed for 2.8x, harmless here.
Brecht Van Lommel [Wed, 28 Feb 2018 02:00:29 +0000 (03:00 +0100)]
Update CUEW to latest version
Some Linux distribution have only libcuda.so.1, not libcuda.so.
Brecht Van Lommel [Wed, 28 Feb 2018 01:51:45 +0000 (02:51 +0100)]
Code cleanup: fix a few compiler warnings.
Campbell Barton [Wed, 28 Feb 2018 00:46:02 +0000 (11:46 +1100)]
Cleanup: comment for depth picking code, const args
Note that setting `glDepthFunc` isn't important,
since 2.8 branch changes this value it might seem like an error
however it's harmless in this case - so better make note of this.
Campbell Barton [Wed, 28 Feb 2018 00:37:39 +0000 (11:37 +1100)]
Cleanup: use 'uint' for GPU_select
Brecht Van Lommel [Tue, 27 Feb 2018 21:16:45 +0000 (22:16 +0100)]
Code cleanup: refactor Cycles image metadata retrieval to use a struct.
Gaia Clary [Tue, 27 Feb 2018 19:41:34 +0000 (20:41 +0100)]
Collada: Added tests for Animation export
Gaia Clary [Tue, 27 Feb 2018 16:08:40 +0000 (17:08 +0100)]
Collada: Remove obsolete code
Gaia Clary [Tue, 27 Feb 2018 16:02:37 +0000 (17:02 +0100)]
fix: Collada Matrixdata Importer tried to fix rotations where nothing was to fix. The matrixdata import is now only doing a matrix decompose and then pplies the decomposed values to 3 trans-, 3 scale- and 4 rot-curves)
Gaia Clary [Tue, 27 Feb 2018 15:55:18 +0000 (16:55 +0100)]
Collada: removed unnecessary dup[licate matrix conversion in matrix data exporter
Gaia Clary [Tue, 27 Feb 2018 15:52:51 +0000 (16:52 +0100)]
Collada exporter: Replaced numbers 0/1 by boolean values fasle/true for better reading
Gaia Clary [Tue, 27 Feb 2018 15:51:52 +0000 (16:51 +0100)]
Collada Shape key export can create huge datafiles and may need some optimization. Disable export by default, user can still enable on demand
Gaia Clary [Tue, 27 Feb 2018 15:48:41 +0000 (16:48 +0100)]
Collada enable Export of animation data by default
Campbell Barton [Tue, 27 Feb 2018 11:02:18 +0000 (22:02 +1100)]
Cleanup: remove unused duplicate code
Sergey Sharybin [Tue, 27 Feb 2018 10:14:55 +0000 (11:14 +0100)]
Collada: Remove unused vector of flaot[4][4] values
Was in fact causing issues on macOS, something to do with
a destructor.
Sergey Sharybin [Tue, 27 Feb 2018 10:14:17 +0000 (11:14 +0100)]
Collada: Use floating point version of abs()
Avoids implicit cast of float to int.
Campbell Barton [Tue, 27 Feb 2018 09:44:12 +0000 (20:44 +1100)]
GPU_select: correction to select-pick-finalize
Would run twice, harmless at the moment but could cause issues later.
Campbell Barton [Tue, 27 Feb 2018 09:16:53 +0000 (20:16 +1100)]
GPU_select: utility function to finalize selection
Needed for depth picking in 2.8
Campbell Barton [Tue, 27 Feb 2018 02:33:59 +0000 (13:33 +1100)]
Fix T54106: Save blend ignores 'check_existing'
Gaia Clary [Mon, 26 Feb 2018 22:37:27 +0000 (23:37 +0100)]
Collada: removed unused variables. fixed incompatible format in console output (AnimationExporter.cpp)
Gaia Clary [Mon, 26 Feb 2018 15:49:06 +0000 (16:49 +0100)]
simplified collada integration in Blender. made functions mostly similar with blender2.8