blender.git
10 years agoCocoa : activate multitouch trackpad features only on equipped macbooks
Damien Plisson [Tue, 12 Jan 2010 14:12:44 +0000 (14:12 +0000)]
Cocoa : activate multitouch trackpad features only on equipped macbooks

10 years agorename free_group to free_group_objects since it doesnt free the group its self.
Campbell Barton [Tue, 12 Jan 2010 13:42:13 +0000 (13:42 +0000)]
rename free_group to free_group_objects since it doesnt free the group its self.

10 years agolast commit was no good since pe_get_current was running recalc_emitter_field on...
Campbell Barton [Tue, 12 Jan 2010 13:40:29 +0000 (13:40 +0000)]
last commit was no good since pe_get_current was running recalc_emitter_field on mousemove and poll() functions.
run on entering particle editmode only.

10 years agoparticle edit
Campbell Barton [Tue, 12 Jan 2010 13:20:49 +0000 (13:20 +0000)]
particle edit
the emitter field wasnt recalculated on entering on editmode.
this meant you could use the puff brush in particle edit, move mesh verts, go back into particle edit... And the mesh data from the previous mesh would still be used.

10 years agoMade the color ramp template more compact, and made the position field an RNA item.
William Reynish [Tue, 12 Jan 2010 12:08:23 +0000 (12:08 +0000)]
Made the color ramp template more compact, and made the position field an RNA item.

10 years agoFix #20641, #20645. Someone forgot to update scripts ;)
Arystanbek Dyussenov [Tue, 12 Jan 2010 11:21:42 +0000 (11:21 +0000)]
Fix #20641, #20645. Someone forgot to update scripts ;)

10 years ago[#20646] 2.5 does not load python scripts with multiple dots in the filename
Campbell Barton [Tue, 12 Jan 2010 10:04:03 +0000 (10:04 +0000)]
[#20646] 2.5 does not load python scripts with multiple dots in the filename
- not a bug so add a warning if people add scripts with invalid names like this.

10 years agoCMake fix for windows build
Damien Plisson [Tue, 12 Jan 2010 08:46:38 +0000 (08:46 +0000)]
CMake fix for windows build

Patch by Guillaume Lecocq. Thx!

10 years agoFix [#20556] Shear hotkey not matching keymap
Matt Ebb [Tue, 12 Jan 2010 08:30:01 +0000 (08:30 +0000)]
Fix [#20556] Shear hotkey not matching keymap

Select Sharp Edges was conflicting with it, fixed by removing it's shortcut,
- if people use it frequently, they can easy add it back with a RMB click.

10 years agoFix [#19920] long list in outliner+renaming
Matt Ebb [Tue, 12 Jan 2010 08:18:15 +0000 (08:18 +0000)]
Fix [#19920] long list in outliner+renaming

10 years agoRenamed toolbar to Tool Shelf all over
Matt Ebb [Tue, 12 Jan 2010 07:50:14 +0000 (07:50 +0000)]
Renamed toolbar to Tool Shelf all over

10 years agoPartial fix for [#19926] clicks "fall through" when stacking nodes
Matt Ebb [Tue, 12 Jan 2010 07:07:51 +0000 (07:07 +0000)]
Partial fix for [#19926] clicks "fall through" when stacking nodes

This still isn't ideal, but a bit better than before, it just tweaks the order of
block processing so that at least the buttons on top of other buttons get processed first.

The actual fix will be quite tricky, not sure about how best to do that so far..

10 years agoFix [#19922] outliner+renaming+shift+home
Matt Ebb [Tue, 12 Jan 2010 05:54:15 +0000 (05:54 +0000)]
Fix [#19922] outliner+renaming+shift+home

10 years agoFix [#19966] Graph Editor does not refresh after automatic keyframe insertion
Matt Ebb [Tue, 12 Jan 2010 03:01:19 +0000 (03:01 +0000)]
Fix [#19966] Graph Editor does not refresh after automatic keyframe insertion

10 years agoFix [#20000] Connect to File Output node creates segfault
Matt Ebb [Tue, 12 Jan 2010 02:53:15 +0000 (02:53 +0000)]
Fix [#20000] Connect to File Output node creates segfault

10 years agoFix [#20628] Color pickers: graphical slider bar doesn't update HSV and
Matt Ebb [Tue, 12 Jan 2010 02:34:57 +0000 (02:34 +0000)]
Fix [#20628] Color pickers: graphical slider bar doesn't update HSV and
 Hex num sliders

10 years agoFix for [#20272] Missing Options - Blender Game, Transparency Panel
Matt Ebb [Tue, 12 Jan 2010 02:32:21 +0000 (02:32 +0000)]
Fix for [#20272] Missing Options - Blender Game, Transparency Panel

A little bit dodgy, but at least the options are accessible for the time being.

10 years agoFix [#20224] Moving to layer pannel missing shortcuts
Matt Ebb [Tue, 12 Jan 2010 02:13:20 +0000 (02:13 +0000)]
Fix [#20224] Moving to layer pannel missing shortcuts

10 years agoFix [#20644] new curve sets itself to the origin, but the pivot to the cursor
Matt Ebb [Tue, 12 Jan 2010 01:50:34 +0000 (01:50 +0000)]
Fix [#20644] new curve sets itself to the origin, but the pivot to the cursor

+ Cleaned up the nurbs spin operator and gave it properties rather than
relying on context

10 years agoFixed bug #20155, "When Displaying the mesh angles one of the angles always displays...
Nicholas Bishop [Tue, 12 Jan 2010 00:26:11 +0000 (00:26 +0000)]
Fixed bug #20155, "When Displaying the mesh angles one of the angles always displays in the middle not at the angle location"

10 years agorna/py api
Campbell Barton [Mon, 11 Jan 2010 23:40:01 +0000 (23:40 +0000)]
rna/py api
bpy.data.groups.new()/remove()
bpy.data.actions.new()/remove()

10 years agoApply previous fix to lasso too.
Martin Poirier [Mon, 11 Jan 2010 20:27:52 +0000 (20:27 +0000)]
Apply previous fix to lasso too.

10 years ago[#20640] Border/lasso selection zone "translated" when occlude geometry is on
Martin Poirier [Mon, 11 Jan 2010 19:52:03 +0000 (19:52 +0000)]
[#20640] Border/lasso selection zone "translated" when occlude geometry is on

Box select for mesh wrongly applied the transformation matrix (it wasn't done for Circle select and that worked correctly).

I've just commented and explained the removal, since comments in the matrix setting function seems to indicate that this should be needed (with the call removed, the situations that are noted as problematic still work fine).

10 years ago- draw mesh wire faded into the 3D view background color when in particle mode, the...
Campbell Barton [Mon, 11 Jan 2010 18:10:13 +0000 (18:10 +0000)]
- draw mesh wire faded into the 3D view background color when in particle mode, the mesh and particle selection colors conflict too much making it hard to see particles.
- show proportional editmode button in particle editmode.

10 years agoFix wrong icons in shape key panel, not sure why these were specified,
Brecht Van Lommel [Mon, 11 Jan 2010 15:28:00 +0000 (15:28 +0000)]
Fix wrong icons in shape key panel, not sure why these were specified,
they're already defined in RNA.

10 years agoCompile Fix for recent multi touch commit.
Thomas Dinges [Mon, 11 Jan 2010 14:23:16 +0000 (14:23 +0000)]
Compile Fix for recent multi touch commit.

10 years agoremove operators PARTICLE_OT_brush_set and PARTICLE_OT_edit_type_set, rna data access...
Campbell Barton [Mon, 11 Jan 2010 13:54:00 +0000 (13:54 +0000)]
remove operators PARTICLE_OT_brush_set and PARTICLE_OT_edit_type_set, rna data access and menu's can replace

10 years agobetter reporting for lib linking problems
Campbell Barton [Mon, 11 Jan 2010 12:24:08 +0000 (12:24 +0000)]
better reporting for lib linking problems
note that errors are displayed upside down

10 years agoreport errors with library linking errors.
Campbell Barton [Mon, 11 Jan 2010 11:59:14 +0000 (11:59 +0000)]
report errors with library linking errors.
uses a hack to set the window for the popup for the menu, which is nasty but artists need to know when their files should not be resaved :(

10 years agoMultitouch trackpad 2 fingers gestures implementation
Damien Plisson [Mon, 11 Jan 2010 11:14:36 +0000 (11:14 +0000)]
Multitouch trackpad 2 fingers gestures implementation

- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view.

The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM
or MOUSEROTATE events.

This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events.

10 years agoFix for cmake + windows debug build crash on startup, PYTHONPATH needs to be set...
Brecht Van Lommel [Mon, 11 Jan 2010 11:11:21 +0000 (11:11 +0000)]
Fix for cmake + windows debug build crash on startup, PYTHONPATH needs to be set, Py_SetPythonHome seems insufficient. Not sure why this is needed or if there is a better solution, but couldn't find another one.

10 years ago- player building again
Campbell Barton [Mon, 11 Jan 2010 10:48:41 +0000 (10:48 +0000)]
- player building again
- fix for compiler warnigns
- bpath reporting was incorrect

10 years agoFix #20619: subsurf + explode modifier crash.
Brecht Van Lommel [Mon, 11 Jan 2010 10:22:24 +0000 (10:22 +0000)]
Fix #20619: subsurf + explode modifier crash.

10 years agoFix [#20600] First added camera is not made active
Matt Ebb [Mon, 11 Jan 2010 06:57:41 +0000 (06:57 +0000)]
Fix [#20600] First added camera is not made active

Also forced view align on when adding cameras

10 years agoGraph Editor: Snapping + Cursor
Joshua Leung [Mon, 11 Jan 2010 06:32:05 +0000 (06:32 +0000)]
Graph Editor: Snapping + Cursor

Added buttons beside the numeric inputs for cursor location to make it more obvious how the cursor can be used for numeric manipulation of selected keyframes.

10 years ago* Restored vertex parent
Matt Ebb [Mon, 11 Jan 2010 05:55:34 +0000 (05:55 +0000)]
* Restored vertex parent
The operator was already there and written, just didn't have a hotkey
assigned. Gave it an icky popup menu like object mode parent until we
get a nice non-blocking report viewer.

10 years ago* Removed popups from curve select random and Nth, also edited
Matt Ebb [Mon, 11 Jan 2010 05:32:01 +0000 (05:32 +0000)]
* Removed popups from curve select random and Nth, also edited
select random code to use the same logic as select random for meshes
(with extend property as well)

10 years ago* Restored font selection functionality with open font and unlink font operators,
Matt Ebb [Mon, 11 Jan 2010 05:10:57 +0000 (05:10 +0000)]
* Restored font selection functionality with  open font and unlink font operators,
so you can change the font of 3D text objects.

10 years ago* Tweak for splash screen rev. info - dalai, does this look ok on your machine?
Matt Ebb [Mon, 11 Jan 2010 01:26:16 +0000 (01:26 +0000)]
* Tweak for splash screen rev. info - dalai, does this look ok on your machine?
* Added very feint separator lines in menus

10 years agorna/py api
Campbell Barton [Mon, 11 Jan 2010 00:41:31 +0000 (00:41 +0000)]
rna/py api
bpy.data.scenes.remove(scene) # now works without crashing
bpy.data.texts.new(name)/remove(text)/load(path) # added

10 years agochange the defaults for solidify since users are getting unexpected spikes because...
Campbell Barton [Sun, 10 Jan 2010 23:18:09 +0000 (23:18 +0000)]
change the defaults for solidify since users are getting unexpected spikes because of the 'Even Thickness' option.
For buildings this is nice but for cloth and random mesh input it ends up giving ugly spikes.

10 years agoRequest different OpenGL oversampling levels before giving up.
Guillermo S. Romero [Sun, 10 Jan 2010 22:52:40 +0000 (22:52 +0000)]
Request different OpenGL oversampling levels before giving up.

10 years agoevil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually replace...
Campbell Barton [Sun, 10 Jan 2010 22:15:29 +0000 (22:15 +0000)]
evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually replace GameLogic, GameKeys module names.

10 years agoget rid of annoying duplicate python initialization code, added setupGamePython(...
Campbell Barton [Sun, 10 Jan 2010 22:03:26 +0000 (22:03 +0000)]
get rid of annoying duplicate python initialization code, added setupGamePython() which initializes modules

10 years agoSVN maintenance.
Guillermo S. Romero [Sun, 10 Jan 2010 21:58:40 +0000 (21:58 +0000)]
SVN maintenance.

10 years agoblenderplayer building with cmake
Campbell Barton [Sun, 10 Jan 2010 21:33:41 +0000 (21:33 +0000)]
blenderplayer building with cmake

10 years ago[#20522] alt+b in object mode has an offset depending on the selected object's origin
Martin Poirier [Sun, 10 Jan 2010 20:31:23 +0000 (20:31 +0000)]
[#20522] alt+b in object mode has an offset depending on the selected object's origin

View clipping doesn't need object matrix in view transformation (permit NULL object pointer to get global transformation).

10 years agoMake linked animdata working again, copies NLA too, as well as ObData animdata where...
Campbell Barton [Sun, 10 Jan 2010 20:23:59 +0000 (20:23 +0000)]
Make linked animdata working again, copies NLA too, as well as ObData animdata where types match

10 years ago[#20581] Lasso tool ends unexpectedly
Martin Poirier [Sun, 10 Jan 2010 20:16:56 +0000 (20:16 +0000)]
[#20581] Lasso tool ends unexpectedly

Don't limit lasso to 1024 points, just realloc array with increased size when current limit is reached.

Also silence two stupid warnings.

10 years ago- fix for crash if drivers were used in the .B.blend
Campbell Barton [Sun, 10 Jan 2010 20:01:13 +0000 (20:01 +0000)]
- fix for crash if drivers were used in the .B.blend
- fix for problem where proxy objects could enter editmode but not exit

10 years agoBug [#20539] Pink Opengl line should disapear
Martin Poirier [Sun, 10 Jan 2010 19:56:22 +0000 (19:56 +0000)]
Bug [#20539] Pink Opengl line should disapear

Reset edge loop data when there are no edge near (it doesn't cut when there's no edge near anyway, so the display was missleading)

Also don't do any display setup when there's nothing to display.

10 years agoBGE API_DOC: VideoTexture and PhysicsConstraints templates (need the functions to...
Dalai Felinto [Sun, 10 Jan 2010 19:35:42 +0000 (19:35 +0000)]
BGE API_DOC: VideoTexture and PhysicsConstraints templates (need the functions to be filled with their description).

PhysicsConstraints is documented in the Game Kit Book:
http://download.blender.org/documentation/gamekit1/

VideoTexture is documented in the wiki:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/2.49/VideoTexture

I don't think I will have time to fill the documentation. But I hope this commit helps someone interested in helping it.

Therefore volunteers to document those modules are highly welcome !!! (let's give to BGE the documentation it deserves)!

* + added GameLogic.Lave/LoadGlobalDict + some typo fixes

10 years agoattemp to fix [#20610] GHOST_WindowX11.cpp:202: X11 glXChooseVisual() failed, verify...
Campbell Barton [Sun, 10 Jan 2010 19:21:46 +0000 (19:21 +0000)]
attemp to fix [#20610] GHOST_WindowX11.cpp:202: X11 glXChooseVisual() failed, verify working openGL system!
cant test but should work.

10 years agonew rig types from Cessen
Campbell Barton [Sun, 10 Jan 2010 19:20:48 +0000 (19:20 +0000)]
new rig types from Cessen

10 years agoBug [#20572] Crash Blender - Gkey in Video Sequence Editor
Martin Poirier [Sun, 10 Jan 2010 19:19:22 +0000 (19:19 +0000)]
Bug [#20572] Crash Blender - Gkey in Video Sequence Editor

Missing null check in durian fcurve hack (always enabled for some reasons)

10 years agorename rig types not to have generic in the name (Cessens decission)
Campbell Barton [Sun, 10 Jan 2010 18:59:32 +0000 (18:59 +0000)]
rename rig types not to have generic in the name (Cessens decission)

10 years agopatch from Cessen, update to metarigs and some changes to the rigging main loop.
Campbell Barton [Sun, 10 Jan 2010 18:53:15 +0000 (18:53 +0000)]
patch from Cessen, update to metarigs and some changes to the rigging main loop.
- property names dont need the bone type prefix anymore
- always add a root bone that all non parented bones are parented to
- x/y/z axis properties for bones.

10 years ago* make sure build info is enabled for BF_BUILDINFO (this is enabled by default, and...
Nathan Letwory [Sun, 10 Jan 2010 16:29:53 +0000 (16:29 +0000)]
* make sure build info is enabled for BF_BUILDINFO (this is enabled by default, and can be set in your user-config.py or other custom config).

10 years agolinked scenes were not animating.
Campbell Barton [Sun, 10 Jan 2010 15:44:42 +0000 (15:44 +0000)]
linked scenes were not animating.
this needs fixing properly but for now we need linked data to be animated by its linked actions.

10 years agoChange how 'Main' collection type definitons work so that 'self' can be used without...
Campbell Barton [Sun, 10 Jan 2010 15:20:22 +0000 (15:20 +0000)]
Change how 'Main' collection type definitons work so that 'self' can be used without overriding the srna type.

10 years agoworkaround for a problem with rna collection type definitions.
Campbell Barton [Sun, 10 Jan 2010 14:40:37 +0000 (14:40 +0000)]
workaround for a problem with rna collection type definitions.
setting the type for a collection does not work if its set before the type is defined.

10 years agoAnimation Channels - Protect + Mute toggles flushing:
Joshua Leung [Sun, 10 Jan 2010 11:09:30 +0000 (11:09 +0000)]
Animation Channels - Protect + Mute toggles flushing:

Protect and Mute toggles now flush their values when changed, like for visibility, making the workflow a bit smoother. Currently, this only takes effect when clicking on the toggles (i.e. the hotkey+select based toggle setting operators don't take this into account yet).

10 years ago[#20587] Time field under Stamp (rendering) is always showing 00:00:00.01
Campbell Barton [Sun, 10 Jan 2010 10:50:11 +0000 (10:50 +0000)]
[#20587] Time field under Stamp (rendering) is always showing 00:00:00.01

10 years ago[#20624] Creating new shape key always creates from basis, not selected key
Campbell Barton [Sun, 10 Jan 2010 10:33:13 +0000 (10:33 +0000)]
[#20624] Creating new shape key always creates from basis, not selected key

10 years agobugfix [#20627] Sculting - Mesh without faces crashes
Campbell Barton [Sun, 10 Jan 2010 10:20:44 +0000 (10:20 +0000)]
bugfix [#20627] Sculting - Mesh without faces crashes
fix own error in py ui also

10 years agoadd OpenCOLLADA support to Makefiles
Stefan Gartner [Sun, 10 Jan 2010 09:11:48 +0000 (09:11 +0000)]
add OpenCOLLADA support to Makefiles
add "export WITH_OPENCOLLADA=true" to user-def.mk to enable it

10 years agoRNA/Py API
Campbell Barton [Sat, 9 Jan 2010 23:44:01 +0000 (23:44 +0000)]
RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)

image and texture stil use add_* funcs

10 years agoRemoved game_sound property as it is not working and not necessary anymore.
Joerg Mueller [Sat, 9 Jan 2010 22:28:05 +0000 (22:28 +0000)]
Removed game_sound property as it is not working and not necessary anymore.

10 years agoEdge Crease Transform is back. Now in edge menu (Ctrl-E) with Edge Slide and the...
Martin Poirier [Sat, 9 Jan 2010 20:42:35 +0000 (20:42 +0000)]
Edge Crease Transform is back. Now in edge menu (Ctrl-E) with Edge Slide and the rest.

10 years agoColor picker crash fix.
Martin Poirier [Sat, 9 Jan 2010 19:00:41 +0000 (19:00 +0000)]
Color picker crash fix.

Color arrays in RNA are 4 floats but handlers used 3 floats. Overflow galore.

10 years agonetrender: refactor thumbnail generation code. New option to generate the thumbnail...
Martin Poirier [Sat, 9 Jan 2010 18:21:27 +0000 (18:21 +0000)]
netrender: refactor thumbnail generation code. New option to generate the thumbnail on the slaves (per slave option, default off). Missing thumbnails are still generated on demand by the 

10 years agoThemes:
Thomas Dinges [Sat, 9 Jan 2010 18:17:40 +0000 (18:17 +0000)]
Themes:
*Some more cleanup.
*Renamed active_theme to theme_area, active_theme will be useful, when we have multiple themes again.
*New layout (Theme Area selection is now expanded).

ToDo:
* Nice wrapping of all options for the different spaces, either manual or via auto generation.
Some items are missing, some are in different positions, altough they are available in different areas.

10 years ago== Sculpt ==
Nicholas Bishop [Sat, 9 Jan 2010 17:15:02 +0000 (17:15 +0000)]
== Sculpt ==

* Added a new property to sculpting, ignore_background_click. If this is on, clicks that don't hit the mesh are passed through, so you can set up the keymap to do ZBrush-like rotation with the tablet.

10 years agoUser Preferences:
Thomas Dinges [Sat, 9 Jan 2010 15:49:27 +0000 (15:49 +0000)]
User Preferences:
*More cleanup, still this file gives me a headache.

10 years agoFix for ColorWheel template
Matt Ebb [Sat, 9 Jan 2010 13:04:43 +0000 (13:04 +0000)]
Fix for ColorWheel template

10 years agoUser Preferences Themes:
Thomas Dinges [Sat, 9 Jan 2010 12:05:30 +0000 (12:05 +0000)]
User Preferences Themes:
* Code cleanup, for general ui style settings.

10 years agoAdded user preferences for color picker type, includes colour wheel + 3 square types.
Matt Ebb [Sat, 9 Jan 2010 06:44:54 +0000 (06:44 +0000)]
Added user preferences for color picker type, includes colour wheel + 3 square types.

Find it in prefs -> system

10 years agoFix for clipped text in splash svn version string - I must have been working around an
Matt Ebb [Sat, 9 Jan 2010 00:49:29 +0000 (00:49 +0000)]
Fix for clipped text in splash svn version string - I must have been working around an
extra space at the end of local revision version string.. weird!

10 years agoColor management fixes
Matt Ebb [Sat, 9 Jan 2010 00:16:35 +0000 (00:16 +0000)]
Color management fixes

Now it's a bit more robust, tagging images with profiles when they're loaded,
which then get interpreted later on by conversion functions. Just Linear RGB
and sRGB profiles at the moment, same as before.

This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.

Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled

10 years agocorect error in last commit.
Campbell Barton [Fri, 8 Jan 2010 20:55:13 +0000 (20:55 +0000)]
corect error in last commit.

10 years agoFix #19659, #20387, #20489, part of #20565. VBO's in edit mode were not
Brecht Van Lommel [Fri, 8 Jan 2010 17:53:17 +0000 (17:53 +0000)]
Fix #19659, #20387, #20489, part of #20565. VBO's in edit mode were not
working well, and no one seems to be fixing it, so I've just removed the
code for this. It has to be replaced eventually for bmesh anyway.

10 years agonetrender: bugfix to make thumbnails work correctly when running master through the...
Martin Poirier [Fri, 8 Jan 2010 17:52:21 +0000 (17:52 +0000)]
netrender: bugfix to make thumbnails work correctly when running master through the UI (not in background) [context is borked in that case]. Also show number of threads settings in slave settings (reusing render setting) and force that setting when rendering jobs.

10 years agoRemap Relative paths save option.
Campbell Barton [Fri, 8 Jan 2010 17:50:55 +0000 (17:50 +0000)]
Remap Relative paths save option.
If you have a blend file and want to save in a new directory enabling this will save with the paths corrected relative to the new directory.

10 years agoRNA Function Save Image accepts a Scene as optional argument (for image parameters...
Martin Poirier [Fri, 8 Jan 2010 17:47:27 +0000 (17:47 +0000)]
RNA Function Save Image accepts a Scene as optional argument (for image parameters). It uses the scene in context otherwise.

10 years agoFSAA: was not disabled on X11 correctly.
Brecht Van Lommel [Fri, 8 Jan 2010 17:41:04 +0000 (17:41 +0000)]
FSAA: was not disabled on X11 correctly.

10 years agoFix #20613: crash with subsurf+shrinkwrap+smooth modifiers.
Brecht Van Lommel [Fri, 8 Jan 2010 17:38:16 +0000 (17:38 +0000)]
Fix #20613: crash with subsurf+shrinkwrap+smooth modifiers.

10 years agoFix #20592: camera name drawing was unreadable, accidentally drawn
Brecht Van Lommel [Fri, 8 Jan 2010 14:45:26 +0000 (14:45 +0000)]
Fix #20592: camera name drawing was unreadable, accidentally drawn
using stippled line.

10 years agoFix quicktime QtKit compile issue
Damien Plisson [Fri, 8 Jan 2010 14:42:52 +0000 (14:42 +0000)]
Fix quicktime QtKit compile issue

10 years agoFix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection.
Brecht Van Lommel [Fri, 8 Jan 2010 14:41:32 +0000 (14:41 +0000)]
Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection.

10 years agoDisable anti-aliasing initialization, was causing GL_SELECT issues
Damien Plisson [Fri, 8 Jan 2010 14:40:47 +0000 (14:40 +0000)]
Disable anti-aliasing initialization, was causing GL_SELECT issues

NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers.

So we can't have FSAA on for now as it breaks border,lasso,.. select.

10 years ago- RNA support for returning copied strings from functions, flagging strings as PROP_T...
Campbell Barton [Fri, 8 Jan 2010 13:52:38 +0000 (13:52 +0000)]
- RNA support for returning copied strings from functions, flagging strings as PROP_THICK_WRAP does this.
- scene.render_data.frame_path(frame=num), returns the output path for rending images of video.
- scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc
- player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.

10 years agoAnimation Channels Drawing Tweak:
Joshua Leung [Fri, 8 Jan 2010 11:14:30 +0000 (11:14 +0000)]
Animation Channels Drawing Tweak:

A solid color backdrop is now drawn behind the mute/protect toggles and sliders, reducing the visual clutter with long names still appearing behind the UI widgets.

10 years agoFix:
Thomas Dinges [Fri, 8 Jan 2010 10:11:04 +0000 (10:11 +0000)]
Fix:
*WORLD_PT_custom_props missed COMPAT_ENGINES declaration.

10 years agoFSAA: properly disable it for first window draw, remove obsolete backbuffer
Brecht Van Lommel [Fri, 8 Jan 2010 09:30:36 +0000 (09:30 +0000)]
FSAA: properly disable it for first window draw, remove obsolete backbuffer
disable code, and only enable it for 3d drawing in the 3d view.

10 years agocustom properties panels for most ID types. use subclassing to keep panel UI definiti...
Campbell Barton [Fri, 8 Jan 2010 08:54:41 +0000 (08:54 +0000)]
custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal

10 years agoFix for problems in previous commit when buildinfo wasn't enabled.
Matt Ebb [Fri, 8 Jan 2010 06:05:42 +0000 (06:05 +0000)]
Fix for problems in previous commit when buildinfo wasn't enabled.

10 years agoProperly refresh the node tree when making links with the node Make Links tool
Matt Ebb [Fri, 8 Jan 2010 05:54:03 +0000 (05:54 +0000)]
Properly refresh the node tree when making links with the node Make Links tool

10 years agoAdded the svn revision number to the splash screen (when buildinfo is
Matt Ebb [Fri, 8 Jan 2010 05:51:51 +0000 (05:51 +0000)]
Added the svn revision number to the splash screen (when buildinfo is
enabled). Also fixed cmake so buildinfo works.

Note to all:
** Please mention the revision number when making a bug report **

10 years agoMake the image open operator work even if there's no scene in context.
Martin Poirier [Fri, 8 Jan 2010 03:55:06 +0000 (03:55 +0000)]
Make the image open operator work even if there's no scene in context.

10 years agoSVN maintenance.
Guillermo S. Romero [Fri, 8 Jan 2010 02:54:33 +0000 (02:54 +0000)]
SVN maintenance.