Jacques Lucke [Thu, 20 Dec 2018 12:36:25 +0000 (13:36 +0100)]
Fix T59674: context menu for channels not found
Sebastian Parborg [Thu, 20 Dec 2018 11:48:32 +0000 (12:48 +0100)]
Fix T59083: normal transform orientation ignores absolute grid snap.
Absolute grid snap now takes into account the transform local axis.
Differential Revision: https://developer.blender.org/D4069
Sebastian Koenig [Thu, 20 Dec 2018 10:27:51 +0000 (11:27 +0100)]
Fix for camera background images options not showing when using stereoscopy.
Differential Revision: https://developer.blender.org/D4098
Antonioya [Thu, 20 Dec 2018 11:35:06 +0000 (12:35 +0100)]
GP: New Python update API functions (WIP)
For strokes:
myframe.strokes.update(mystroke)
For datablock:
gpencil = bpy.data.grease_pencil['gpencil']
gpencil.update()
Still need a manual refresh of viewport.
Jacques Lucke [Thu, 20 Dec 2018 10:17:45 +0000 (11:17 +0100)]
Fix T57777: Decimate modifier face count does not work
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4106
Jacques Lucke [Thu, 20 Dec 2018 09:58:50 +0000 (10:58 +0100)]
Fix T57045: Unhandled degenerate case in bevel code
Reviewers: howardt
Differential Revision: https://developer.blender.org/D4104
Jacques Lucke [Thu, 20 Dec 2018 09:55:30 +0000 (10:55 +0100)]
Fix T58404: Node/Socket grabbing with Lasso tool
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4108
Campbell Barton [Thu, 20 Dec 2018 07:18:42 +0000 (18:18 +1100)]
Correct own error in
1ce9a142b6abd
Enum for scene orientations included default.
Campbell Barton [Thu, 20 Dec 2018 06:53:12 +0000 (17:53 +1100)]
Merge branch 'master' into blender2.8
Campbell Barton [Thu, 20 Dec 2018 06:50:36 +0000 (17:50 +1100)]
Fix T59074: BMesh intersect hangs
This is a degenerate intersection, exit early instead of hanging.
Campbell Barton [Thu, 20 Dec 2018 06:30:04 +0000 (17:30 +1100)]
Cleanup: naming
Campbell Barton [Thu, 20 Dec 2018 05:41:40 +0000 (16:41 +1100)]
Correct error in last commit
Campbell Barton [Thu, 20 Dec 2018 04:26:27 +0000 (15:26 +1100)]
Fix context menu w/o an active object
Also remove special case when no items are selected,
since this only has one or two menu items, one being the add menu
which can be better accessed from the header or add shortcut.
If the no-selection case is to have it's own alternate menu - it should
be more complete before enabling.
Campbell Barton [Thu, 20 Dec 2018 03:59:36 +0000 (14:59 +1100)]
Keymap: use action-tweak for node re-route
Avoids same kinds of conflicts as link-cut w/ box select.
Campbell Barton [Thu, 20 Dec 2018 03:26:50 +0000 (14:26 +1100)]
Tool System: default node editor to select tool
With box select you can't cut-links with RMB select.
Campbell Barton [Thu, 20 Dec 2018 03:00:56 +0000 (14:00 +1100)]
Fix T59300: Box select fails in node-editor
Campbell Barton [Thu, 20 Dec 2018 02:46:56 +0000 (13:46 +1100)]
UI: correct error in recent UI cleanup
Campbell Barton [Thu, 20 Dec 2018 02:01:40 +0000 (13:01 +1100)]
Cleanup: style
Campbell Barton [Thu, 20 Dec 2018 01:24:37 +0000 (12:24 +1100)]
Merge branch 'master' into blender2.8
Campbell Barton [Thu, 20 Dec 2018 01:19:42 +0000 (12:19 +1100)]
PyAPI: don't truncate enums in exception messages
Not necessary and confusing when only some of the items are displayed.
See: T59044
Campbell Barton [Thu, 20 Dec 2018 01:02:21 +0000 (12:02 +1100)]
Cleanup: remove intermediate menu drawing function
Campbell Barton [Thu, 20 Dec 2018 01:00:20 +0000 (12:00 +1100)]
Fix T58937: Appended menus to VIEW3D_MT_editor_menus are not displayed
Campbell Barton [Thu, 20 Dec 2018 00:59:31 +0000 (11:59 +1100)]
UI: add UILayout.direction
Read only attribute, needed for introspection.
Campbell Barton [Thu, 20 Dec 2018 00:33:08 +0000 (11:33 +1100)]
UI: add method to draw menu contents
This supports expanding menu contents into an existing layout.
Needed to fix T58937.
Campbell Barton [Wed, 19 Dec 2018 22:31:56 +0000 (09:31 +1100)]
Fix possible key collision w/ BKE_id_to_unique_string_key
BKE_id_full_name_get doesn't ensure unique output, use a simple
method to create a unique key, guaranteed not to collide.
Campbell Barton [Wed, 19 Dec 2018 21:56:58 +0000 (08:56 +1100)]
Fix T59626: Outliner rename overlaps icons
Fix for T59219 was using low alpha-light grey for text background
so editing text would always be slightly brighter then the existing
background.
This causes outliner rename to have low alpha making text overlap
icons.
Use solid color to avoid issues with overlapping UI
elements in the future.
Antonioya [Wed, 19 Dec 2018 21:56:29 +0000 (22:56 +0100)]
Fix T59579: Grease Pencil copy buffer loses material information
Clément Foucault [Wed, 19 Dec 2018 13:07:44 +0000 (14:07 +0100)]
Mesh Batch Cache: Fix uninitialized loop variable
Campbell Barton [Wed, 19 Dec 2018 21:13:28 +0000 (08:13 +1100)]
Fix crash clicking on trackball widget
Missing check in newly added gizmo orientations.
Campbell Barton [Wed, 19 Dec 2018 21:01:39 +0000 (08:01 +1100)]
Cleanup: argument wrapping indentation
Campbell Barton [Wed, 19 Dec 2018 20:43:50 +0000 (07:43 +1100)]
UI: expose gizmo orientation as a single enum
Avoids awkward logic from the popover,
by faking an extra item in the enum.
Sebastian Parborg [Wed, 19 Dec 2018 19:51:28 +0000 (06:51 +1100)]
Fix T59391: Crash snapping to active
Sebastian Parborg [Wed, 19 Dec 2018 19:32:51 +0000 (06:32 +1100)]
Fix T59387: Axis target crash
Antonioya [Wed, 19 Dec 2018 18:50:07 +0000 (19:50 +0100)]
GP: Fix error drawing on Camera view for Surface/Stroke
This bug was introduced fixing task T59595
Charlie Jolly [Wed, 19 Dec 2018 17:39:37 +0000 (17:39 +0000)]
GP: Primitive: Add MMB to confirm
Based on GP team feedback
mano-wii [Wed, 19 Dec 2018 15:24:56 +0000 (13:24 -0200)]
Fix (unreported): Wireframe fails in the sculpt mode on some AMD GPUs.
Antonioya [Wed, 19 Dec 2018 16:07:12 +0000 (17:07 +0100)]
Fix T59595: Grease Pencil and CameraView
The perspective effect deformed the stroke. Now when you are in camera view and the lock axis is not enabled, the stroke is reprojected flat over the view to remove any deformation.
Also fixed reproject operator to use the origin set in topbar and not cursor 3D always.
Bastien Montagne [Wed, 19 Dec 2018 15:59:24 +0000 (16:59 +0100)]
Fix T59574: Prop_search fails to set objects from scene.
Another case where editstr from search button would be used, when we
actually have desired pointer itself already available in button.
Am growing tired of doing bandaids fixes on that search menu stuff,
whole thing would require some real re-coding imho, to get rid of that
tantacular dependency over string 'identifier' only (when we should also
have access to at the very least, the active index, and also probably
active data pointer itself...).
And/or clearly separate string identifier from 'UI' string shown to user.
Jacques Lucke [Wed, 19 Dec 2018 16:00:20 +0000 (17:00 +0100)]
Fix T58376: incorrect tooltip in subsurf modifier
Jacques Lucke [Wed, 19 Dec 2018 14:53:29 +0000 (15:53 +0100)]
Fix T59273: Text object disappears when Fill Mode is set to None
Reviewers: fclem
Differential Revision: https://developer.blender.org/D4103
Sergey Sharybin [Wed, 19 Dec 2018 14:36:09 +0000 (15:36 +0100)]
Fixes for particle system and physics
- Silence harmless error print about relation.
Object with particle system which doesn't use physics will
not have point cache component.
- Tag relations for update when particle system physics type
change.
This ensures correct state of point cache component.
This is all part of T59258.
Sergey Sharybin [Wed, 19 Dec 2018 13:59:23 +0000 (14:59 +0100)]
Fix T58739: Camera Location, keyframe Bug
This was originally caused by fix for T53788. Not sure why extra
`where_is` is needed there, the object is supposed to be evaluated
already.
Alexander Gavrilov [Sat, 15 Dec 2018 08:47:24 +0000 (11:47 +0300)]
BLI_bitmap: add functions operating on the whole bitmask.
There is no point having operations that iterate over the whole
bit array as macros, so convert BLI_BITMAP_SET_ALL to a function.
Also, add more utilities for copying and manipulating masks.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D4101
Charlie Jolly [Wed, 19 Dec 2018 12:18:16 +0000 (12:18 +0000)]
GP: Primitive: Fix jitter
Missing vector calculation.
Charlie Jolly [Wed, 19 Dec 2018 10:17:14 +0000 (10:17 +0000)]
GP: Primitive: Add RMB behaviour to Grab/Move
Sergey Sharybin [Wed, 19 Dec 2018 11:58:22 +0000 (12:58 +0100)]
Merge branch 'master' into blender2.8
Sergey Sharybin [Wed, 19 Dec 2018 11:47:25 +0000 (12:47 +0100)]
Build info: Ensure hash length is same across all platforms and has no conflicts
The original issue was that different platforms will use different
hash lengths, just because defaults on Git client were different.
Now we use explicit length for the hash, and length is the same as
is used for short hashes in Linux -- apparently they started to have
collisions with length of 11.
Campbell Barton [Wed, 19 Dec 2018 11:36:33 +0000 (22:36 +1100)]
UI: move gizmo orientation settings into popover
Instead of link toggle with enum, use a single popover that contains
both settings. The code for this isn't nice - needing 3x panels for now.
See D4075
Philipp Oeser [Wed, 19 Dec 2018 11:38:31 +0000 (12:38 +0100)]
Merge branch 'master' into blender2.8
Philipp Oeser [Wed, 19 Dec 2018 10:46:42 +0000 (11:46 +0100)]
Fix Proportional Edit Projected 2D method skiped center calculation
rBa520e7c85c83 defined T_OVERRIDE_CENTER(1 << 25)
which was already in use T_PROP_PROJECTED(1 << 25)
thus skipping center calculation
Fixes T58882, T59518
Reviewers: campbellbarton, brecht
Maniphest Tasks: T58882, T59518
Differential Revision: https://developer.blender.org/D4100
Clément Foucault [Wed, 19 Dec 2018 11:32:04 +0000 (12:32 +0100)]
Fix T59578: enabling "vertex group weights" in edit mode results in crash
Alexander Gavrilov [Sat, 15 Dec 2018 19:37:12 +0000 (22:37 +0300)]
RNA: support setting default values for custom properties.
NLA requires a usable default value for all properties that
are to be animated via it, without any exceptions. This is
the real cause of T36496: using the default of 0 for a scale
related custom property obviously doesn't work.
Thus, to really fix this it is necessary to support configurable
default values for custom properties, which are very frequently
used in rigs for auxiliary settings. For common use it is enough
to support this for scalar float and integer properties.
The default can be set via the custom property configuration
popup, or a right click menu option. In addition, to help in
updating old rigs, an operator that saves current values as
defaults for all object and bone properties is added.
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D4084
Sergey Sharybin [Wed, 19 Dec 2018 10:20:32 +0000 (11:20 +0100)]
Fix T59237: Instancing on a path doesn't do anything
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.
One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.
At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
Philipp Oeser [Tue, 18 Dec 2018 10:19:57 +0000 (11:19 +0100)]
Fix T59500: Weight Smoothing Not Working
Reviewers: brecht, dfelinto
Maniphest Tasks: T59500
Differential Revision: https://developer.blender.org/D4094
Campbell Barton [Wed, 19 Dec 2018 10:49:04 +0000 (21:49 +1100)]
UI: show panel type in Python tooltips
Handy when editing UI scripts.
Campbell Barton [Wed, 19 Dec 2018 10:40:06 +0000 (21:40 +1100)]
RNA: convenience method for orientation name & icon
Avoids RNA introspection at draw time
which is relatively slow (approx 5x).
Campbell Barton [Wed, 19 Dec 2018 09:51:04 +0000 (20:51 +1100)]
Gizmo: optional custom orientations for transform
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.
Move/rotate/scale can optionally each have a separate orientation.
Some UI changes will be made next.
Campbell Barton [Wed, 19 Dec 2018 09:44:14 +0000 (20:44 +1100)]
Transform: use the scenes transform orientation
- Use the user orientation when pressing XYZ keys,
second press switches to global.
- Pressing again switches to global, or local
if you're have global orientation set.
The option for gizmos to have their own orientations will be added,
see: D4075
Antonioya [Wed, 19 Dec 2018 08:13:44 +0000 (09:13 +0100)]
GP: Update Gizmo position when select
Campbell Barton [Wed, 19 Dec 2018 02:09:05 +0000 (13:09 +1100)]
Theme: use menu text color for floating redo panel
blender_light theme was showing black text on dark background.
Campbell Barton [Wed, 19 Dec 2018 01:40:58 +0000 (12:40 +1100)]
startup: default file selector to empty filename
Someone saved startup.blend w/ filename, tsk.
Campbell Barton [Wed, 19 Dec 2018 01:26:33 +0000 (12:26 +1100)]
Fix T57139: Transform overlay shows even when disabled
Transform bypasses the gizmo API for drawing overlays,
so custom checks are needed.
Also don't draw the gizmo in other windows when transforming.
Campbell Barton [Wed, 19 Dec 2018 00:38:20 +0000 (11:38 +1100)]
Fix invalid string comparison
Campbell Barton [Wed, 19 Dec 2018 00:38:20 +0000 (11:38 +1100)]
Fix invalid string comparison
Campbell Barton [Wed, 19 Dec 2018 00:23:21 +0000 (11:23 +1100)]
UI: tweak shading popover
Show backface culling option even with rendered shading since it doesn't
yet support meshes two-sided option (noted as TODO).
Also correct bad string comparison.
Campbell Barton [Tue, 18 Dec 2018 23:55:53 +0000 (10:55 +1100)]
DNA: move back-face culling to shading popover
Overlay options shouldn't be used when overlays are disabled.
Move to shading popover, reported as T58070.
Campbell Barton [Tue, 18 Dec 2018 23:28:26 +0000 (10:28 +1100)]
Merge branch 'master' into blender2.8
Campbell Barton [Tue, 18 Dec 2018 23:16:08 +0000 (10:16 +1100)]
Cleanup: spelling
Campbell Barton [Tue, 18 Dec 2018 23:07:30 +0000 (10:07 +1100)]
Cleanup: use static struct for app-template state
Antonioya [Tue, 18 Dec 2018 21:56:23 +0000 (22:56 +0100)]
GP: Add calculation of center for transformation by stroke (WIP)
Antonioya [Tue, 18 Dec 2018 21:54:53 +0000 (22:54 +0100)]
GP: Improve z-depth for Blur FX
Instead to get an average value, use the lower value.
Still some issues when render.
Clément Foucault [Tue, 18 Dec 2018 20:45:46 +0000 (21:45 +0100)]
Mesh Batch Cache: Port loose_edges to batch request
Clément Foucault [Tue, 18 Dec 2018 20:45:06 +0000 (21:45 +0100)]
Edit Mode: Show loose edges if in draw type is wire
Clément Foucault [Tue, 18 Dec 2018 20:39:56 +0000 (21:39 +0100)]
Wireframe Overlay: Make use of colorTransform when transforming an object
Clément Foucault [Tue, 18 Dec 2018 20:03:47 +0000 (21:03 +0100)]
Mesh Batch Cache: Cleanup / Reorder function for more consistency
Dalai Felinto [Tue, 18 Dec 2018 20:39:50 +0000 (18:39 -0200)]
Fix T58899: Eevee - Material Index missing from panel
Clément Foucault [Tue, 18 Dec 2018 19:51:32 +0000 (20:51 +0100)]
Workbench: Fix crash when sculpting with a multi material mesh
Clément Foucault [Tue, 18 Dec 2018 18:56:55 +0000 (19:56 +0100)]
Mesh Batch Cache: Port edge_detection to batch request
Also add proper support for mapped meshes (deformed by modifiers in edit
mode). So this fixes the shadows of workbench in edit mode.
Clément Foucault [Tue, 18 Dec 2018 16:10:38 +0000 (17:10 +0100)]
DRW: Cleanup / Renaming of mesh batch cache functions
THis is in order to avoid the jungle of names being different at each
step of the API.
Also removes some unused functions.
Clément Foucault [Tue, 18 Dec 2018 15:34:32 +0000 (16:34 +0100)]
Mesh Batch Cache: Port all_edges batch to batch request
Clément Foucault [Tue, 18 Dec 2018 14:08:33 +0000 (15:08 +0100)]
DRW: Fix flat object not being selectable in wireframe view
The problem was double. They were not selectable in wireframe view and
they would not display with the right color, thus always appearing
un-selected.
Bastien Montagne [Tue, 18 Dec 2018 19:33:04 +0000 (20:33 +0100)]
Merge branch 'master' into blender2.8
Conflicts:
source/blender/editors/transform/transform_conversions.c
Bastien Montagne [Tue, 18 Dec 2018 19:27:50 +0000 (20:27 +0100)]
Fix T59104: Snapping: Align rotation to target broken in edit mode.
This has been unbelievably painful to understand... And solution is only
partially good actually, we may even want a single axis for all the
islands in that case? But for now this is giving much better results
already, compared to the random crazyness it used to produce.
Charlie Jolly [Tue, 18 Dec 2018 19:18:32 +0000 (19:18 +0000)]
Fix T58335: Grease Pencil Objects in Edit Mode have transform gizmos in wrong location
Original fix P874 with changes from @brecht
Dalai Felinto [Tue, 18 Dec 2018 18:47:55 +0000 (16:47 -0200)]
Potential fix for sculpt mask diffuse color drawing update
The sculpt mask diffuse color is not working right now. But when it does it
should follow on the fix for the sculpt mask drawing update (
e113b402bd57).
Dalai Felinto [Tue, 18 Dec 2018 18:36:58 +0000 (16:36 -0200)]
Fix Sculpt mask enable/disable does not update drawing immediatelly
Reported as part of T59576.
Alexander Gavrilov [Tue, 18 Dec 2018 16:51:05 +0000 (19:51 +0300)]
Fix T59569: crashes when generate rig.
The fix in
9fa408f51b missed one place that needed the
check, causing the assert because of incomplete data.
Sebastian Koenig [Tue, 18 Dec 2018 16:48:27 +0000 (17:48 +0100)]
Fix for T59325. Constraint to Fcurve in Motion Tracking was broken
The check was wrongly ported from querying selection to setting selection.
Reviewers: sergey, brecht
Subscribers: brecht, ElDirector
Tags: #motion_tracking
Differential Revision: https://developer.blender.org/D4074
Charlie Jolly [Tue, 18 Dec 2018 15:51:46 +0000 (15:51 +0000)]
GP: Primitive: Fix flickering when using a noise brush
Previously, the random values were generated every draw, now they are generated once.
Brecht Van Lommel [Tue, 18 Dec 2018 14:28:24 +0000 (15:28 +0100)]
Fix enum icon button size for fractional UI scale.
Err on the side of too much padding.
Harley Acheson [Tue, 18 Dec 2018 14:23:01 +0000 (15:23 +0100)]
Fix edit mesh component buttons width not being consistent.
Differential Revision: https://developer.blender.org/D4087
Jacques Lucke [Tue, 18 Dec 2018 14:19:45 +0000 (15:19 +0100)]
Fix T59536: safe area values were swapped
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4097
Philipp Oeser [Tue, 18 Dec 2018 14:10:35 +0000 (15:10 +0100)]
Merge branch 'master' into blender2.8
Brecht Van Lommel [Tue, 18 Dec 2018 13:30:00 +0000 (14:30 +0100)]
Fix T59564: Huion pen pressure not working on Linux, after recent changes.
Daniel [Tue, 18 Dec 2018 12:52:39 +0000 (13:52 +0100)]
Fix T59009: UV unwrapp correct aspect fails on some shapes.
Differential Revision: https://developer.blender.org/D4095
Philipp Oeser [Tue, 22 May 2018 07:25:23 +0000 (09:25 +0200)]
Fix T55105: Smoke Emission from particles was ignoring lattice deformer
on the particles
Clément Foucault [Tue, 18 Dec 2018 13:50:50 +0000 (14:50 +0100)]
Fix crash with armature custom bone in wireframe mode
Philipp Oeser [Tue, 18 Dec 2018 12:48:25 +0000 (13:48 +0100)]
Fix T59484: Particles Lattice deform fails
this was working for object/collection display/render but lattice was
not taken into account for non object/collection display/render types
(halo, axis, cross, circle, ...)
Reviewers: sergey, brecht
Maniphest Tasks: T59484
Differential Revision: https://developer.blender.org/D4096
Clément Foucault [Tue, 18 Dec 2018 13:27:04 +0000 (14:27 +0100)]
Fix T59529: Auto smooth not working
Sergey Sharybin [Tue, 18 Dec 2018 13:19:55 +0000 (14:19 +0100)]
Fix T59478: Information Bar Missing Data when in Sculpt Mode
Display statistics from CCG structure.
This makes values to be different from what is shown in object
mode, since CCG is operating on individual grids, and object
mode will stitch those grids. But on another, those values from
CCG is what sculpt mode is actually "sees" or "uses".
The number of faces should be the same in both sculpt and object
modes.