blender.git
8 years agoFix #33975: Crash when reloading texture
Sergey Sharybin [Thu, 24 Jan 2013 08:49:48 +0000 (08:49 +0000)]
Fix #33975: Crash when reloading texture

Two issues in texture_changed:
- Missing NULL check for material (slot could be empty)
- Materials could be linked to object, added special check for this

8 years agofix for G,G causing vertex slide in UV/Image window, also comment unused defines...
Campbell Barton [Thu, 24 Jan 2013 08:49:40 +0000 (08:49 +0000)]
fix for G,G causing vertex slide in UV/Image window, also comment unused defines/enums.

8 years agoFix threading issues of viewport rendering when using movies/generated images
Sergey Sharybin [Thu, 24 Jan 2013 08:14:20 +0000 (08:14 +0000)]
Fix threading issues of viewport rendering when using movies/generated images

Issue was caused by the fact that guarded allocator is not thread-safe and
generated images/movies could allocate memory when loading pixels to Cycles.

Currently solved by switching memory allocator to using mutex lock (the same
as sued for jobs) when viewport rendering is used.

Nicer solution would be to make guarded allocator thread-safe by using atomic
operations and lock-free lists, but that's more serious change.

8 years agoAdded some code which helps troubleshooting issues caused by
Sergey Sharybin [Thu, 24 Jan 2013 08:14:05 +0000 (08:14 +0000)]
Added some code which helps troubleshooting issues caused by
non-threadsafe usage of guarded allocator.

Also added small chunk of code to check consistency of begin/end
threaded malloc.

All this additional checks are commented and wouldn't affect on
builds, however found them helpful to troubleshoot issues so
decided to commit it to SVN.

8 years agocode cleanup: minor edits to mesh-cache formatting.
Campbell Barton [Thu, 24 Jan 2013 05:54:17 +0000 (05:54 +0000)]
code cleanup: minor edits to mesh-cache formatting.

8 years agoRemove dynamic-topology flag from mesh when entering sculpt mode
Nicholas Bishop [Thu, 24 Jan 2013 04:33:29 +0000 (04:33 +0000)]
Remove dynamic-topology flag from mesh when entering sculpt mode

This will be enabled if the file was saved with dynamic topology on,
but we don't automatically re-enter dynamic-topology mode when loading
a file so remove the flag.

Fixes bug [#33956]
projects.blender.org/tracker/?func=detail&aid=33956&group_id=9&atid=498

8 years agoadd 'deform - integrate' option to mesh-cache,
Campbell Barton [Thu, 24 Jan 2013 04:02:30 +0000 (04:02 +0000)]
add 'deform - integrate' option to mesh-cache,
This means the deformation on the input to the modifier can be re-applied ontop of the mesh cache.

In practice this is most useful for using corrective shape-keys with mesh-cache.

8 years agorigidbody: Fix [#33971] Bullet Physics crash + patch
Sergej Reich [Thu, 24 Jan 2013 03:49:30 +0000 (03:49 +0000)]
rigidbody: Fix [#33971] Bullet Physics crash + patch

BKE_rigidbody_aftertrans_update() can be called before rigid body is
validated so check before updating physics_object.

Thanks to Antony Riakiotakis (psy-fi) for the initial patch.

8 years agoBugfix [#33974] Bone roll flips 180 degrees when extruding bones vertically
Joshua Leung [Thu, 24 Jan 2013 02:52:03 +0000 (02:52 +0000)]
Bugfix [#33974] Bone roll flips 180 degrees when extruding bones vertically

For example, if you're making a chain of bones (e.g. for a spine) by extruding
the tip joint of an initial bone, the bone rolls would be: 0 (for the initial
bone), 180, -180, 180, -180, etc. This has the undesirable effect of causing
B-Bones to twist to match the roll values at the other end of the bone.

The fix here seems to improve the situation in this case: bone roll values don't
flip or change anymore (in fact, the bone axes stay perfectly aligned now, as
they should). It also doesn't seem to cause any problems in other common cases I
checked.

8 years agoadd bullet define & include for scons makesrna, also move meshcache utils into own...
Campbell Barton [Thu, 24 Jan 2013 02:14:39 +0000 (02:14 +0000)]
add bullet define & include for scons makesrna, also move meshcache utils into own file.

8 years agoreplace calloc + memcpy with recalloc.
Campbell Barton [Thu, 24 Jan 2013 00:46:51 +0000 (00:46 +0000)]
replace calloc + memcpy with recalloc.

8 years agostyle cleanup
Campbell Barton [Wed, 23 Jan 2013 23:42:18 +0000 (23:42 +0000)]
style cleanup

8 years agostyle cleanup: bake
Campbell Barton [Wed, 23 Jan 2013 23:28:22 +0000 (23:28 +0000)]
style cleanup: bake

8 years agoFix #31338: python enum properties can now specify icons for items, in the following
Brecht Van Lommel [Wed, 23 Jan 2013 21:55:11 +0000 (21:55 +0000)]
Fix #31338: python enum properties can now specify icons for items, in the following
order: (identifier, name, description, icon, unique number)

This also works without the icon still, for compatibility.

8 years agoFix #33896: particle add brush with radius 1 would give duplicated and NaN hairs.
Brecht Van Lommel [Wed, 23 Jan 2013 19:40:52 +0000 (19:40 +0000)]
Fix #33896: particle add brush with radius 1 would give duplicated and NaN hairs.

8 years agoCycles Hair: Multiple vertex colours and UV coordinates
Stuart Broadfoot [Wed, 23 Jan 2013 17:15:45 +0000 (17:15 +0000)]
Cycles Hair: Multiple vertex colours and UV coordinates

Added export of multiple UV coordinates and vertex colour attributes.

A debugging option to export the strands without using the cache has also been removed.

8 years agoMesh Cache UI:
Thomas Dinges [Wed, 23 Jan 2013 16:57:43 +0000 (16:57 +0000)]
Mesh Cache UI:
* Modifier was not in alphabetical order
* No Icon was displayed in the Add Modifier menu.

Note: Mesh Cache uses Mesh Deform Icon at the moment, needs a unique one.

8 years agoFix #33915: tweak self intersection epsilon for motion blur a bit further, still
Brecht Van Lommel [Wed, 23 Jan 2013 16:56:02 +0000 (16:56 +0000)]
Fix #33915: tweak self intersection epsilon for motion blur a bit further, still
had some cases where there were artifacts. Also fix rendering error with shutter
time set to 0.

8 years agofix blenderplayer scons after bullet merge
Antony Riakiotakis [Wed, 23 Jan 2013 16:38:09 +0000 (16:38 +0000)]
fix blenderplayer scons after bullet merge

8 years agoUI todo:
Ton Roosendaal [Wed, 23 Jan 2013 16:01:35 +0000 (16:01 +0000)]
UI todo:

Added "Panel Title" style to Theme settings.
Allows to make these nice larger or draw differently.

Also tried to put hinting in Style, but this needs to be a per-font
setting. uiFont data is still not being saved (also not allowing
to set own font files for UI). That's a todo for 267 then.

8 years agoFix compilation with WITH_X11_XINPUT=OFF
Sv. Lockal [Wed, 23 Jan 2013 15:01:33 +0000 (15:01 +0000)]
Fix compilation with WITH_X11_XINPUT=OFF

8 years agoFix for missing function stub when WITH_BULLET is disabled.
Lukas Toenne [Wed, 23 Jan 2013 14:55:41 +0000 (14:55 +0000)]
Fix for missing function stub when WITH_BULLET is disabled.

8 years agoFix normalize_m4_m4 not working correct by not copying the entire matrix,
Brecht Van Lommel [Wed, 23 Jan 2013 14:37:12 +0000 (14:37 +0000)]
Fix normalize_m4_m4 not working correct by not copying the entire matrix,
caused issue in blender internal with recent fix.

8 years agoFix for [#33959] laplacian smooth gui buggy
Thomas Dinges [Wed, 23 Jan 2013 14:19:01 +0000 (14:19 +0000)]
Fix for [#33959] laplacian smooth gui buggy
* Made the property UI range do bigger steps.
* Increased default values a bit. If people need extreme small values (0.00001) they can enter that manually.

8 years agoFix #33556: overlapping regions draw over render info at the top of 3d view and
Brecht Van Lommel [Wed, 23 Jan 2013 14:05:08 +0000 (14:05 +0000)]
Fix #33556: overlapping regions draw over render info at the top of 3d view and
image editor. Also fix it not scaling properly with DPI.

8 years agorigidbody: Fix constraint buttons only showing for mesh objects
Sergej Reich [Wed, 23 Jan 2013 13:45:52 +0000 (13:45 +0000)]
rigidbody: Fix constraint buttons only showing for mesh objects

Was silly indentation mistake.

8 years agoFix #33905: cycles crash with bsdf node plugged twice into add shader.
Brecht Van Lommel [Wed, 23 Jan 2013 13:13:20 +0000 (13:13 +0000)]
Fix #33905: cycles crash with bsdf node plugged twice into add shader.

8 years agoCode cleanup: move render baking code into own file.
Brecht Van Lommel [Wed, 23 Jan 2013 13:13:16 +0000 (13:13 +0000)]
Code cleanup: move render baking code into own file.

8 years agoFix small issue found in vertex color bake bug that caused the result to be
Brecht Van Lommel [Wed, 23 Jan 2013 13:13:10 +0000 (13:13 +0000)]
Fix small issue found in vertex color bake bug that caused the result to be
different each time, due to float precision issues. The camera matrix itself
should not be modified in render, just its copy.

8 years agoFile Menu, "Save startup file" no asks for save-over confirm.
Ton Roosendaal [Wed, 23 Jan 2013 12:08:23 +0000 (12:08 +0000)]
File Menu, "Save startup file" no asks for save-over confirm.
Being a destructive action (and there are no versions saved as backup) it's an
OK convention to prevent accidents.

8 years agorigidbody: Make rigid bodies kinematic during transformation
Sergej Reich [Wed, 23 Jan 2013 12:06:18 +0000 (12:06 +0000)]
rigidbody: Make rigid bodies kinematic during transformation

This allows moving rigid bodies on frame > startframe.
Also rigid bodies can now be picked up and trown around while the
simulation is running.

Note: There is a small glitch with cancelling tansform during simulation
but it's tricky to get rid of.

TODO: Avoid static-static collision warnings

8 years agoUI / Layout scripts:
Thomas Dinges [Wed, 23 Jan 2013 11:40:35 +0000 (11:40 +0000)]
UI / Layout scripts:
* Code cleanup for new Rigid Body panels.
* Removed some unneeded split() calls.
* Remove redundant check for "ob.rigid_body_constraint" in the draw() function of the "Rigid Body Constraint" panel. The check is already made in the poll.

8 years agoCode cleanup
Joshua Leung [Wed, 23 Jan 2013 11:24:48 +0000 (11:24 +0000)]
Code cleanup

* Removed unused block of code
* matrice -> matrix

8 years agoCycles:
Thomas Dinges [Wed, 23 Jan 2013 11:02:28 +0000 (11:02 +0000)]
Cycles:
* Small code cleanup of panel registering after Bullet merge.

8 years agoBlender 2.66 Release Cycles:
Thomas Dinges [Wed, 23 Jan 2013 11:00:57 +0000 (11:00 +0000)]
Blender 2.66 Release Cycles:
* We enter BCon3 now, ongoing module work, stabilization of new features and fixes.

8 years agofix for blender quitting in X11 if you start blender with a tablet, unplug it, then...
Campbell Barton [Wed, 23 Jan 2013 10:32:09 +0000 (10:32 +0000)]
fix for blender quitting in X11 if you start blender with a tablet, unplug it, then open a new window.

8 years agoscene panel for rigid body - remove operator isnt greyed out when rigidbody is disabled
Campbell Barton [Wed, 23 Jan 2013 08:07:39 +0000 (08:07 +0000)]
scene panel for rigid body - remove operator isnt greyed out when rigidbody is disabled

8 years agoFix own stupid memory leak in new py i18n code (forgot to free temp keys when searchi...
Bastien Montagne [Wed, 23 Jan 2013 07:59:07 +0000 (07:59 +0000)]
Fix own stupid memory leak in new py i18n code (forgot to free temp keys when searching messages in GHash cache!).
Thanks to PerfectionCat for finding this.

8 years agocode cleanup: dont use 'bpy.context' when 'context' is available
Campbell Barton [Wed, 23 Jan 2013 07:52:31 +0000 (07:52 +0000)]
code cleanup: dont use 'bpy.context' when 'context' is available

8 years agomove rigidbody toggle into the header for scene and objects.
Campbell Barton [Wed, 23 Jan 2013 07:42:28 +0000 (07:42 +0000)]
move rigidbody toggle into the header for scene and objects.

8 years agomake bullet optional again
Campbell Barton [Wed, 23 Jan 2013 07:26:39 +0000 (07:26 +0000)]
make bullet optional again

8 years agofix [#29950] Linked proxy armature object properties can't be edited
Campbell Barton [Wed, 23 Jan 2013 06:09:53 +0000 (06:09 +0000)]
fix [#29950] Linked proxy armature object properties can't be edited

8 years agorigidbody: Add generic spring constraint
Sergej Reich [Wed, 23 Jan 2013 05:57:01 +0000 (05:57 +0000)]
rigidbody: Add generic spring constraint

Behaves like the generic constraint but has optional spring on each axis.

TODO: Add option to set rest length.

Patch by Markus Kasten (markus111), thanks!

8 years agorigidbody: Add rigid body constraints
Sergej Reich [Wed, 23 Jan 2013 05:56:56 +0000 (05:56 +0000)]
rigidbody: Add rigid body constraints

Constraints connect two rigid bodies.
Depending on which constraint is used different degrees of freedom
are limited, e.g. a hinge constraint only allows the objects to rotate
around a common axis.

Constraints are implemented as individual objects and bahave similar to
rigid bodies in terms of adding/removing/validating.

The position and orientation of the constraint object is the pivot point
of the constraint.

Constraints have their own group in the rigid body world.

To make connecting rigid bodies easier, there is a "Connect" operator that
creates an empty objects with a rigid body constraint connecting the selected
objects to active.

Currently the following constraints are implemented:
* Fixed
* Point
* Hinge
* Slider
* Piston
* Generic

Note: constraint limits aren't animatable yet).

8 years agorigidbody: Add "Copy Rigid Body Settings" and "Bake To Keyframes" operators
Sergej Reich [Wed, 23 Jan 2013 05:56:49 +0000 (05:56 +0000)]
rigidbody: Add "Copy Rigid Body Settings" and "Bake To Keyframes" operators

Based on a script by liero, thanks!

8 years agorigidbody: Add rigid body simulation
Sergej Reich [Wed, 23 Jan 2013 05:56:44 +0000 (05:56 +0000)]
rigidbody: Add rigid body simulation

Add operators to add/remove rigid body world and objects.
Add UI scripts.

The rigid body simulation works on scene level and overrides the
position/orientation of rigid bodies when active.
It does not deform meshes or generate data so there is no modifier.

Usage:
* Add rigid body world in the scene tab
* Create a group
* Add objects to the group
* Assign group to the rigid body world
* Play animation
For convenience the rigid body tools operators in the tools panel of the 3d view
will add a world, group and add objects to the group automatically so you only have
to press one button to add/remove rigid bodies to the simulation.

Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)

8 years agorigidbody: Add point cache support
Sergej Reich [Wed, 23 Jan 2013 05:56:34 +0000 (05:56 +0000)]
rigidbody: Add point cache support

Add read/write/interpolate functions.

In order to get rigid body point cache id from object it's now required to pass the
scene to BKE_ptcache_ids_from_object().

Rigid body cache is drawn in the orange color of the bullet logo.

8 years agorigidbody: Add force field support
Sergej Reich [Wed, 23 Jan 2013 05:56:27 +0000 (05:56 +0000)]
rigidbody: Add force field support

Force fields work with rigid bodies just like they do with other simulations.

Increase min and max strength of force fields so they can influence heavy rigid
bodies.

TODO: Adjust force field strength based on the time step taken.

Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)

8 years agorigidbody: Add DNA/RNA/BKE infrastructure for the rigid body sim
Sergej Reich [Wed, 23 Jan 2013 05:56:22 +0000 (05:56 +0000)]
rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body sim

This is just the basic structure, the simulation isn't hooked up yet.

Scenes get a pointer to a rigid body world that holds rigid body objects.
Objects get a pointer to a rigdid body object.

Both rigid body world and objects aren't used directly in the simulation
and only hold information to create the actual physics objects.

Physics objects are created when rigid body objects are validated.
In order to keep blender and bullet objects in sync care has to be taken
to either call appropriate set functions or flag objects for validation.

Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)

8 years agorigidbody: Add rigidbody module
Sergej Reich [Wed, 23 Jan 2013 05:56:13 +0000 (05:56 +0000)]
rigidbody: Add rigidbody module

It's mostly a C API for bullet that interfaces nicely with blender.
It could act as a generic interface for rigid body simulations but right
now it's very specific to bullet.

TODO: Fix building without bullet.

Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)

8 years agomath: Add functions to decompose transformation matrices
Sergej Reich [Wed, 23 Jan 2013 05:56:05 +0000 (05:56 +0000)]
math: Add functions to decompose transformation matrices

mat4_decompose() is similar to mat4_to_loc_rot_size() but returns
rotation as quaternion.
mat4_to_loc_quat() just returns location and rotation without size.

8 years agoworkaround [#32866] Crash by cyclic use of Boolean Modifier
Campbell Barton [Wed, 23 Jan 2013 05:42:45 +0000 (05:42 +0000)]
workaround [#32866] Crash by cyclic use of Boolean Modifier

officially - modifiers shouldn't calc other objects derived mesh, but in some cases its needed at the moment for certain scenes, so just disallow booleans depending on booleans.

8 years agofix for own regression since 2.4x, non-linear number button range was too insensitive...
Campbell Barton [Wed, 23 Jan 2013 04:55:34 +0000 (04:55 +0000)]
fix for own regression since 2.4x, non-linear number button range was too insensitive for int buttons.

8 years agofix for glitch with vertex bake:
Campbell Barton [Wed, 23 Jan 2013 04:22:02 +0000 (04:22 +0000)]
fix for glitch with vertex bake:
- the mesh would be tagged to update, then updated before bake finished.
- also increase self-shadow offset, in some cases the offset wasn't enough.

8 years agofix [#33729] Shadows produce artefacts in vertex colour baking
Campbell Barton [Wed, 23 Jan 2013 03:01:43 +0000 (03:01 +0000)]
fix [#33729] Shadows produce artefacts in vertex colour baking

8 years agotweak to recent commit to clamp vertex range so new empty vgroups are in fact empty.
Campbell Barton [Tue, 22 Jan 2013 21:54:44 +0000 (21:54 +0000)]
tweak to recent commit to clamp vertex range so new empty vgroups are in fact empty.
- don't clamp if no empty groups are created
- no need to call ED_vgroup_data_create, this was very old code for weight paint r1596 - weight paint works without adding 'dvert'array.

8 years agoDisplaying labelname with reroute nodes.
Monique Dewanchand [Tue, 22 Jan 2013 21:35:33 +0000 (21:35 +0000)]
Displaying labelname with reroute nodes.
It uses the default text color.

8 years agosim: Remove "continue physics" code
Sergej Reich [Tue, 22 Jan 2013 20:47:03 +0000 (20:47 +0000)]
sim: Remove "continue physics" code

This was left over from 2.4x days and is not used anymore.
Now simulations are always interactive.

8 years agoOSX 10.6 error - hiding code behind a respondsToSelector.
Ton Roosendaal [Tue, 22 Jan 2013 19:06:51 +0000 (19:06 +0000)]
OSX 10.6 error - hiding code behind a respondsToSelector.

8 years agoGame Engine UI: Image Sampling Texture Panel cleanup
Dalai Felinto [Tue, 22 Jan 2013 18:42:16 +0000 (18:42 +0000)]
Game Engine UI: Image Sampling Texture Panel cleanup
removing non-GE supported features.

The idea of splitting the draw() function comes from Campbell Barton.
Review from him as well.

The main reason for not implement this in properties_games.py is to make sure the
panel is in the same order for both BI and BGE engines.

8 years agoMatcap fix: on enabling it, and when no matcap was selected before,
Ton Roosendaal [Tue, 22 Jan 2013 18:36:11 +0000 (18:36 +0000)]
Matcap fix: on enabling it, and when no matcap was selected before,
it sets first matcap icon.

8 years agomake sure config directory is initialized or python complains
Antony Riakiotakis [Tue, 22 Jan 2013 18:13:22 +0000 (18:13 +0000)]
make sure config directory is initialized or python complains

8 years agoBug fix #33911
Ton Roosendaal [Tue, 22 Jan 2013 18:07:17 +0000 (18:07 +0000)]
Bug fix #33911

When you open a Blender window larger than a screen, Macs clip it to match the height,
but they allow the width to be more.

Problem is that this clipping happens after all window opening code. That causes
check for HiDPI mode to fail.

Now it checks it again on event GHOST_kEventWindowUpdate, which is only on startup.

8 years agoScons, linux: If we are to keep WITH_INTERNATIONAL on by default, also turn on boost...
Antony Riakiotakis [Tue, 22 Jan 2013 17:09:10 +0000 (17:09 +0000)]
Scons, linux: If we are to keep WITH_INTERNATIONAL on by default, also turn on boost by default because it locale libraries are needed

8 years agoa better fix for scons finding pyconfig.h in ubuntu 12.10
Antony Riakiotakis [Tue, 22 Jan 2013 16:40:40 +0000 (16:40 +0000)]
a better fix for scons finding pyconfig.h in ubuntu 12.10

8 years agoFix/workaround for GLSL textured and matcap modes for dyntopo
Sergey Sharybin [Tue, 22 Jan 2013 16:06:09 +0000 (16:06 +0000)]
Fix/workaround for GLSL textured and matcap modes for dyntopo

Currently used special checks in DM draw code, perhaps better would be
simply to flush changes from PBVH to DM.

Anyway, now things seems to be working OK, will check on better solution
from code point of view later.

8 years agoBugfix #33945
Ton Roosendaal [Tue, 22 Jan 2013 15:30:29 +0000 (15:30 +0000)]
Bugfix #33945

OSX: in HiDPI mode, the brush circle doubled on every use.
Was caused by new code storing and setting brush sizes.

8 years agoFix [#33962] Grease Pencil crashing blender
Bastien Montagne [Tue, 22 Jan 2013 15:22:46 +0000 (15:22 +0000)]
Fix [#33962] Grease Pencil crashing blender

Own fault from grease pencil to curve enhacement. Fixed the bug itself, and made poll of convert operator more strict (no only active when there is something to convert, i.e. at least one stroke!).

8 years agoFix for build with scons whithout i18n support.
Bastien Montagne [Tue, 22 Jan 2013 14:55:34 +0000 (14:55 +0000)]
Fix for build with scons whithout i18n support.

This should not be needed, I really see no reason for this linking error, but I'd rather use this hack than wasting more time over this issue. When will we get rid of this "two build systems to maintain" time-wasting situation?

8 years agoCycles:
Thomas Dinges [Tue, 22 Jan 2013 14:49:52 +0000 (14:49 +0000)]
Cycles:
* Disable Lamp MIS on sm_20. Still enabled for CPU and sm_21 and above.

8 years agorevert scons fix, it is necessary after all
Antony Riakiotakis [Tue, 22 Jan 2013 14:25:20 +0000 (14:25 +0000)]
revert scons fix, it is necessary after all

8 years agoubuntu 12.10 does not have pyconfig.h in include directory causing scons to fail...
Antony Riakiotakis [Tue, 22 Jan 2013 14:14:30 +0000 (14:14 +0000)]
ubuntu 12.10 does not have pyconfig.h in include directory causing scons to fail. Omitting since it looks like cmake only uses Python.h too

8 years agoadd path for particle brush
Campbell Barton [Tue, 22 Jan 2013 13:47:44 +0000 (13:47 +0000)]
add path for particle brush

8 years agostyle cleanup
Campbell Barton [Tue, 22 Jan 2013 13:35:02 +0000 (13:35 +0000)]
style cleanup

8 years agoMatcap fix:
Ton Roosendaal [Tue, 22 Jan 2013 12:36:06 +0000 (12:36 +0000)]
Matcap fix:

Setting Cycles as render engine skipped matcap drawing.
Logic for checking drawing types needed a shuffle.

8 years agoGood rule of thumb. If blenderplayer gets broken after stubs.c leaves my "recently...
Antony Riakiotakis [Tue, 22 Jan 2013 12:32:07 +0000 (12:32 +0000)]
Good rule of thumb. If blenderplayer gets broken after stubs.c leaves my "recently opened" menu on my editor, something is really wrong :)

8 years agoscons compile fix for Ton's matcaps work
Joshua Leung [Tue, 22 Jan 2013 11:37:12 +0000 (11:37 +0000)]
scons compile fix for Ton's matcaps work

8 years agoConfirming GPL license and thanks to the people who provided the matcaps:
Ton Roosendaal [Tue, 22 Jan 2013 11:29:29 +0000 (11:29 +0000)]
Confirming GPL license and thanks to the people who provided the matcaps:

Knt Trammell and Aidy Burrows and John Herreno.

8 years agoadd missing includes
Campbell Barton [Tue, 22 Jan 2013 11:27:22 +0000 (11:27 +0000)]
add missing includes

8 years agocomments for RNA_def_property_ui_range() and clamp some out-of-range values.
Campbell Barton [Tue, 22 Jan 2013 11:23:05 +0000 (11:23 +0000)]
comments for RNA_def_property_ui_range() and clamp some out-of-range values.

8 years agoMatcap support in 3D Viewport.
Ton Roosendaal [Tue, 22 Jan 2013 11:18:41 +0000 (11:18 +0000)]
Matcap support in 3D Viewport.

Full log is here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport

Implementation notes:

- Matcaps are an extension of Solid draw mode, and don't show in other drawmodes.
  (It's mostly intended to aid modeling/sculpt)

- By design, Matcaps are a UI feature, and only stored locally for the UI itself, and
  won't affect rendering or materials.

- Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender.
  It doesn't take memory or cpu time, until you use it.

- Brush Icons and Matcaps use same code now, and only get generated/allocated on
  actually using it (instead of on startup).

- The current set might get new or different images still, based on user feedback.

- Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get
  freed immediately. The Matcap icon previews (128x128 pixels) stay in memory.

- Loading own matcap image files will be added later. That needs design and code work
  to get it stable and memory-friendly.

- The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing
  Material previews, which has its limits... especially for textured previews the
  normal-mapped matcap won't look good.

8 years agofix [#33889] Unexpected weights after parenting with Empty Groups
Campbell Barton [Tue, 22 Jan 2013 10:51:57 +0000 (10:51 +0000)]
fix [#33889] Unexpected weights after parenting with Empty Groups

out of range dvert's are now cleared before adding new-empty groups.

8 years agoFix #33951: Only margin is correctly baked for non-displacement baking
Sergey Sharybin [Tue, 22 Jan 2013 09:37:46 +0000 (09:37 +0000)]
Fix #33951: Only margin is correctly baked for non-displacement baking

Was own mistake in recent changes.

8 years agoFix projection texture painting crash
Sergey Sharybin [Tue, 22 Jan 2013 08:05:00 +0000 (08:05 +0000)]
Fix projection texture painting crash

It was caused by own mistake by not noticing externtex is used not
only by render engine. Now this function uses pool passed as argument
rather than using R.pool.

8 years agoreverting r53798 to fix [#33831], it casued bug [#33921]
Campbell Barton [Tue, 22 Jan 2013 07:10:42 +0000 (07:10 +0000)]
reverting r53798 to fix [#33831], it casued bug [#33921]

8 years agoupdate stub
Campbell Barton [Tue, 22 Jan 2013 06:55:15 +0000 (06:55 +0000)]
update stub

8 years agocorrect addon tutorial section on keymap register/unregister and add label next to...
Campbell Barton [Tue, 22 Jan 2013 06:41:12 +0000 (06:41 +0000)]
correct addon tutorial section on keymap register/unregister and add label next to image color-depth option.
having buttons labelled [8, 16] on their own is not very meaningful.

8 years agofix [#33841] Disabling and re-enabling live addon crashes blender (modal/draw handler)
Campbell Barton [Tue, 22 Jan 2013 06:16:49 +0000 (06:16 +0000)]
fix [#33841] Disabling and re-enabling live addon crashes blender (modal/draw handler)

8 years agofix for error where linking objects to the scene would show the popup if activated...
Campbell Barton [Tue, 22 Jan 2013 04:54:31 +0000 (04:54 +0000)]
fix for error where linking objects to the scene would show the popup if activated from the object menu.

8 years agoproperty change reporting now uses the context again, rather then checking a dir...
Campbell Barton [Tue, 22 Jan 2013 04:24:01 +0000 (04:24 +0000)]
property change reporting now uses the context again, rather then checking a dir() on context, hard-code common paths.
eg:
  bpy.context.scene.render.resolution_x = 1921
  bpy.context.object.data.use_auto_smooth = True
  bpy.context.object.active_material.diffuse_intensity = 1
  bpy.context.scene.world.exposure = 0.1

also remove duplicate GS() defines

8 years agoadd rna paths to toolsettings and its substructs, useful for python scripting.
Campbell Barton [Tue, 22 Jan 2013 03:11:11 +0000 (03:11 +0000)]
add rna paths to toolsettings and its substructs, useful for python scripting.

8 years agofix [#33836] issuing bpy.ops.render.render() in console crashes the program
Campbell Barton [Tue, 22 Jan 2013 02:21:21 +0000 (02:21 +0000)]
fix [#33836] issuing bpy.ops.render.render() in console crashes the program

don't check the event queue from threads, assert if this happens in future.

8 years agoImproved performance for multiple iterations, keeping the same laplacian matrix.
Alexander Pinzon [Mon, 21 Jan 2013 19:33:58 +0000 (19:33 +0000)]
Improved performance for multiple iterations, keeping the same laplacian matrix.

8 years agocode cleanup: minor changes, replace len_v3 with len_squared_v3 for comparison.
Campbell Barton [Mon, 21 Jan 2013 18:45:31 +0000 (18:45 +0000)]
code cleanup: minor changes, replace len_v3 with len_squared_v3 for comparison.

8 years agoMultires baker: fix wrong normalization if baking happens to multiple images
Sergey Sharybin [Mon, 21 Jan 2013 18:34:27 +0000 (18:34 +0000)]
Multires baker: fix wrong normalization if baking happens to multiple images

Previously normalization will happen per image buffer individually, which
was wrong in cases different faces of the sane mesh uses different images.

Also solved possible threading issues when calculating min.max displacement.

8 years agoMultires baker: fix bad face->grid index conversion for displacement baker
Sergey Sharybin [Mon, 21 Jan 2013 18:34:20 +0000 (18:34 +0000)]
Multires baker: fix bad face->grid index conversion for displacement baker

8 years agoMultires baker: fix memory leak caused by threading issues
Sergey Sharybin [Mon, 21 Jan 2013 18:34:14 +0000 (18:34 +0000)]
Multires baker: fix memory leak caused by threading issues

Didn't notice this before because of non-working guarded allocation
at the time threading was added to multires baker.

8 years agoVertex bevel: adjust vertex positions to make a more rounded pattern.
Howard Trickey [Mon, 21 Jan 2013 18:19:34 +0000 (18:19 +0000)]
Vertex bevel: adjust vertex positions to make a more rounded pattern.
Also fixed debug quad drawing code to not join successive quads.

8 years agoFix compile with collada enabled
Jens Verwiebe [Mon, 21 Jan 2013 17:38:11 +0000 (17:38 +0000)]
Fix compile with collada enabled

8 years agofix [#33937] Planar decimate + triangulate operator leaves non-triangle faces
Campbell Barton [Mon, 21 Jan 2013 17:25:08 +0000 (17:25 +0000)]
fix [#33937] Planar decimate + triangulate operator leaves non-triangle faces

triangulate operation will now always triangulate, even on degenerate faces.