Brecht Van Lommel [Tue, 11 Dec 2007 15:03:45 +0000 (15:03 +0000)]
Bugfixes for:
- Disabled particle modifiers in particle mode.
- Particle col option without material.
Brecht Van Lommel [Tue, 11 Dec 2007 14:58:23 +0000 (14:58 +0000)]
Bugfix for constraint lagging with local ipo's. For some reason
the depsgraph relations for constraints with a local ipo were being
skipped, but I have no idea why this code was added? Uncommenting
it seems to work fine.
Brecht Van Lommel [Tue, 11 Dec 2007 14:35:08 +0000 (14:35 +0000)]
Bugfix for SSS crash with nan's.
Campbell Barton [Tue, 11 Dec 2007 14:19:05 +0000 (14:19 +0000)]
display real fps in 3d view option
replace 1 with SELECT
edited DVar texture tooltip
Ken Hughes [Tue, 11 Dec 2007 01:58:22 +0000 (01:58 +0000)]
Python API
----------
Bugfix #7898: added access to DISPLACE modifiers, add ARRAY constant to
modifier documentation.
Joshua Leung [Mon, 10 Dec 2007 23:25:21 +0000 (23:25 +0000)]
Fixing compiler warnings:
* BLI_arithb.h - isnan definition is only needed for MSVC, but gcc/mingw complains about it
* file-selectors - moved BLI_storage_types.h or sys/stat.h includes before BLI_winstuff.h includes, to silence warnings about S_ISDIR.
Martin Poirier [Mon, 10 Dec 2007 21:14:19 +0000 (21:14 +0000)]
Merge from Harmonic Skeleton branch
This code adds a basic and simple skeleton generator.
Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor
In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
Martin Poirier [Mon, 10 Dec 2007 21:04:48 +0000 (21:04 +0000)]
== Code sweeping ==
BLI_sortlist simplifications
Martin Poirier [Mon, 10 Dec 2007 20:48:28 +0000 (20:48 +0000)]
Preparing for merge:
Support for separate mesh islands
Better error reporting and checking
Panelizing the UI better
Kent Mein [Mon, 10 Dec 2007 16:45:37 +0000 (16:45 +0000)]
Typo fix from Tanner Jotblad for testing FREE_WINDOWS
Kent
Joshua Leung [Mon, 10 Dec 2007 08:53:15 +0000 (08:53 +0000)]
Fixing compiler warnings, and bad button placement from previous commit for ghosting. Also general code tidying in editaction.c
Matt Ebb [Mon, 10 Dec 2007 04:50:22 +0000 (04:50 +0000)]
* fix for compiling in windows with makefiles
Martin Poirier [Sun, 9 Dec 2007 22:12:01 +0000 (22:12 +0000)]
[#6779] Fix backdrop draw in nodes
by Matthew Plough
Replaces the glDrawPixel call with glaDrawPixelsTex for faster and interpolated drawing.
Adds autocenter and autozoom instead of the clipping that happened previously.
Fixes the button event for timely redraw.
Andrea Weikert [Sun, 9 Dec 2007 18:42:44 +0000 (18:42 +0000)]
== MSVC 7.1 project files ==
- added file strand.c to render lib
Joshua Leung [Sun, 9 Dec 2007 11:53:07 +0000 (11:53 +0000)]
== Armature - Ghosting Feature (Cessen request) ==
Added a new option for Armature Ghosting: Only draw ghosts for selected bones. This is activated by toggling the "Sel" button beside the GStep: field.
Note: this does not give any speed increases, as the whole pose must be recalculated for each ghost. In fact, it might even cause minor performance decreases, due to the need to tag and un-tag bones before/after drawing the set of ghosts.
Joshua Leung [Sun, 9 Dec 2007 08:46:23 +0000 (08:46 +0000)]
== Armature Visualisation - A few additions ==
* Added an option to make frame numbers of keyframes draw on bone-paths even when frame numbers for other points are not shown.
* Added a new ghosting method, which only shows the keyframes within a range.
Nicholas Bishop [Sat, 8 Dec 2007 21:53:17 +0000 (21:53 +0000)]
Fixed bug #6870, Sculpt mode + wireframe = nothing
When sculpt object is in wireframe mode (including if the current view is in wireframe mode) a second copy is drawn only to the depth buffer so that sculpting can take place as normal.
Brecht Van Lommel [Sat, 8 Dec 2007 18:46:44 +0000 (18:46 +0000)]
Mesh Deform Modifiers
=====================
Tweak for somewhat improved results with dynamic binding, and added
a rt value (527) for debugging mdef accuracy.
Brecht Van Lommel [Sat, 8 Dec 2007 15:44:47 +0000 (15:44 +0000)]
Bone Transform
==============
When pressing the g key on a bone that can't be translated, rotation
is automatically activated. However, with multiple bone selected, it
did this even if some bones can be translated. Now it only switches
to rotation if no bones can translated.
Joshua Leung [Sat, 8 Dec 2007 05:20:40 +0000 (05:20 +0000)]
interface.c - silencing warnings:
- 577: control reaches end of non-void function (in ui_but_copy_paste)
- 138: initialization makes integer from pointer without a cast
(I'm not sure whether the fix might cause errors on some systems/builds, but it works fine here)
Nicholas Bishop [Fri, 7 Dec 2007 21:45:34 +0000 (21:45 +0000)]
Committed patch #7838, Fix for window header redraw in sculpt mode from aurel.
Fixes flickering in the 3D view header after using the interactive brush size tool.
Campbell Barton [Fri, 7 Dec 2007 19:48:53 +0000 (19:48 +0000)]
EnV requests, copy and paste for colorbands, world ambient colorpicker
Martin Poirier [Fri, 7 Dec 2007 14:58:36 +0000 (14:58 +0000)]
[#7140] Scrollbar not stopping ok on the bottom of the text editor window
Fixed by patch #7849 by Jetze van Beijma
Brecht Van Lommel [Fri, 7 Dec 2007 12:05:12 +0000 (12:05 +0000)]
Accidentaly left in a line of debug code, which broke deform modifiers
after e.g. subsurf.
Campbell Barton [Fri, 7 Dec 2007 11:56:51 +0000 (11:56 +0000)]
UV texture blending was being used when materials were disabled.
Joshua Leung [Fri, 7 Dec 2007 10:50:02 +0000 (10:50 +0000)]
== NLA - Scale Related Fixes ==
* Old files now get initialised with the correct scale. The wrong calculation was being used
* Added a new tool to Alt-S menu: "Apply Scale"
This tool causes all the keyframes in the active strip to be moved to their NLA-scaled times, the scale to be set to 1.0, and the frame ranges recalculated accordingly (to remove any nasty weird errors)
* Scale field now draws red when the action-range is < 1, and the tooltip in this case instructs the user how to fix this (by using "Apply Scale").
Campbell Barton [Fri, 7 Dec 2007 09:51:02 +0000 (09:51 +0000)]
miscellaneous edits from python development branch merged back into trunk
Joshua Leung [Fri, 7 Dec 2007 04:24:02 +0000 (04:24 +0000)]
== NLA - Scale Setting for Strips ==
NLA-Strips now have a new setting: Scale.
It determines how much the action-range is scaled for each repeat, instead of the scaling being implicitly determined based on repeats + strip-length.
One of the instant benefits of this, is that when increasing the number of repeats, the strip length increases by the right amount. Thus, increasing the number of repeats retains a constant speed.
Hopefully we can prevent weirdly scaled actions this way. (i.e. 0.00001 frames long action * 10000 or so)
Todo:
- Transform code needs to be able to set the scale setting (it doesn't yet)
- Add a new option to "apply scaling", to fix up problems with old files that have really bad scaling. Situations when this is needed could get indicated in the interface too... (red background for "Scale" field?)
Kent Mein [Thu, 6 Dec 2007 21:41:22 +0000 (21:41 +0000)]
This is patch: [#7129] Solaris build is linking with c instead of c++ compiler
I talked to Jesterking and he may switch this to a more global
solution later. I figured in the meantime its ok to commit this
and consider the issue resolved.
Kent
Ken Hughes [Thu, 6 Dec 2007 20:15:03 +0000 (20:15 +0000)]
Python API
----------
Bugfix #7877: fix for lamp.setMode() and lamp.setType(): need to build
tuples instead of just int or float objects.
Brecht Van Lommel [Thu, 6 Dec 2007 19:44:17 +0000 (19:44 +0000)]
Bugfix for IK locked axes with an initial rotation, gave wrong
starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.
Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
Brecht Van Lommel [Thu, 6 Dec 2007 17:43:47 +0000 (17:43 +0000)]
Particles
=========
- Normalize strand coordinates over the length of the strand, not
cut off when with e.g. length texture control.
- Weight paint and particle mode x-mirror now works with deformation
and shape keys active.
- X-ray is now disabled in particle mode, messed up depth tests.
Brecht Van Lommel [Thu, 6 Dec 2007 14:22:22 +0000 (14:22 +0000)]
Bugfix: the sticky and use rot buttons for the floor constraint were
not working anymore after constraint refactor.
Brecht Van Lommel [Thu, 6 Dec 2007 12:46:10 +0000 (12:46 +0000)]
Bugfix: rotation difference ipo drivers could give sudden jump. This
was actually due to a numerical issue in the matrix to quaternion
conversion code (which was from siggraph '85), now uses an improved
version. I hope nothing depends on the previous behavior.. though
it should only affect corner cases.
Joshua Leung [Thu, 6 Dec 2007 10:20:03 +0000 (10:20 +0000)]
Constraints Bugfix:
IK-constraint "flush_targets" function was causing segfaults on debug builds from certain MSVC compilers.
The cause of this, is that ct is freed in the SINGLETARGET_FLUSH_TARS macro already, but ct is accessed in the following line to get the next target (ct= ct->next). Caused by brecht's commit for the pole-target stuff for IK-constraint.
Now the SINGLETARGET_FLUSH_TARS macro, and the SINGLETARGETNS_FLUSH_TARS macro will correctly advance the location that ct points to.
Joshua Leung [Thu, 6 Dec 2007 09:41:46 +0000 (09:41 +0000)]
== Action Editor - Snap Current-Frame Marker to Keys ==
This little feature snaps the current frame marker to the average frame of all the selected keyframes. Use the hotkey Ctrl-Shift-S to use it.
Joshua Leung [Thu, 6 Dec 2007 02:57:47 +0000 (02:57 +0000)]
== LimitLoc Transform - Tweaks ==
* Made 'cob' be a stack var instead of allocating memory (as suggested by Martin)
* Adjusted the position of "Trans" button in panel, and changed its name/tooltip to better describe its function
* 'Active' constraint now draws brighter than other constraints... this is still not clear enough though.
Brecht Van Lommel [Wed, 5 Dec 2007 21:50:23 +0000 (21:50 +0000)]
Bugfix for mysteriously disappearing left eyeball. Bounding boxes
used for clipping were being stored in the mesh, but modifiers
can result in two objects with the same mesh having a different
bounding box. Solution is to store bounding box in the object.
Kent Mein [Wed, 5 Dec 2007 21:46:34 +0000 (21:46 +0000)]
Fixed up NOPLUGINS and NOSTRIP so they are hints to make release instead of
hardcoded. Also removed ""'s from around the defines so they were more like
all of the others.
Thanks to Tanner Jotblad for pointing this out...
Kent
Campbell Barton [Wed, 5 Dec 2007 20:54:26 +0000 (20:54 +0000)]
[#7805] VSE: "snap to current frame" doesn't work for startframe/endframe
Added this functionality.
Campbell Barton [Wed, 5 Dec 2007 20:21:25 +0000 (20:21 +0000)]
- fix for [#7327] Problem/issue with .PLY export,
editmode was not exited, and vertex normals would not write at all! (probably own error)
- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)
- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
Kent Mein [Wed, 5 Dec 2007 16:58:52 +0000 (16:58 +0000)]
This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
Brecht Van Lommel [Wed, 5 Dec 2007 15:48:49 +0000 (15:48 +0000)]
Particles
=========
- Added texture control for child particle roughness.
- Fix some use of uninitialized variables in particle texture code.
Brecht Van Lommel [Wed, 5 Dec 2007 12:40:54 +0000 (12:40 +0000)]
Particles
=========
- Texture orco coordinates for particles are now actual orcos instead
of just the vertex positions, which means they are the same under
deformations and the same as the ones on the mesh.
- Particle distribution now uses these orcos to get consistent
distributions independent of deformation.
- This required changing the way orco's are computed for meshes. Now
instead of generating an orco derivedmesh separately, the derivedmesh
is generated alongside the regular one and stored in an orco custom
data layer.
Campbell Barton [Wed, 5 Dec 2007 12:04:14 +0000 (12:04 +0000)]
fix for 2 problems with pose relax,
* Auto key wasnt working, it made the bone not move at all (not sure why used same code as snap to), now check G_RECORDKEYS and add keys manually.
* was ignoring keys that were 1.0 behind the current key. made the limit 0.5, fixes this.
Joshua Leung [Wed, 5 Dec 2007 11:19:36 +0000 (11:19 +0000)]
Two transform tweaks:
* [Peach Request] AutoIK now respects axis locking (rotation locks).
- Temporary DOF-Locks are turned on for those bones that are part of an AutoIK chain while transforming. These locks get cleared after transforming.
- This works for all bones except the root bone of the chain, which doesn't seem to be able to be locked.
* Limit Location constraint can now optionally affect Translations too (i.e. NKEY panel values won't change).
- LimitRot,LimitScale support (for their respective transforms) will be done at a later date
- This only works if the constraint is using World/Local space (the other spaces are not supported yet).
- I've added a temporary button in the LimitLoc panel to enable this option (it is disabled by default). This button will be properly assigned a place in that panel sometime.
Campbell Barton [Wed, 5 Dec 2007 10:52:14 +0000 (10:52 +0000)]
dont draw face dots when solidtex is enabled - added a macro to check this.
relax pose was crashing - missing a check.
Roland Hess [Wed, 5 Dec 2007 00:03:39 +0000 (00:03 +0000)]
Little workflow goody for animators. Adds Alt-RMB select to Action Editor. Alt-RMB in the key area selects all keys on that side of the current frame line. Shift-Alt-RMB builds selection. Commands are also in the headers.
Matt Ebb [Tue, 4 Dec 2007 23:50:51 +0000 (23:50 +0000)]
* Menu entry for relax pose
Campbell Barton [Tue, 4 Dec 2007 21:12:23 +0000 (21:12 +0000)]
peach request, pose relax - similar to mesh smooth, moves selected pose bones to closer match keyframes on either side.
Ton Roosendaal [Tue, 4 Dec 2007 19:06:00 +0000 (19:06 +0000)]
Bugfix: de-premul for image texture didn't happen for non-osa case.
Ton Roosendaal [Tue, 4 Dec 2007 18:34:28 +0000 (18:34 +0000)]
Blender Play feature:
- Hold shift prints filename/frame nr + speed
- SHIFT+NumPad-4: playback speed 24 frs/sec
Brecht Van Lommel [Tue, 4 Dec 2007 17:53:03 +0000 (17:53 +0000)]
Strand render bugfixes:
- Fix compile error.
- Some changes to bucketing.
- Tweak acceleration button increase size.
Brecht Van Lommel [Tue, 4 Dec 2007 17:19:30 +0000 (17:19 +0000)]
Addition to previous strand render bugfix.
Brecht Van Lommel [Tue, 4 Dec 2007 16:55:01 +0000 (16:55 +0000)]
Strand render bugfixes:
- Accidentally made minimum blender unit strand size bigger again.
- Make layer option for lamps work.
Brecht Van Lommel [Tue, 4 Dec 2007 15:57:20 +0000 (15:57 +0000)]
Fix for bug #7859: texture render baking crash.
Brecht Van Lommel [Tue, 4 Dec 2007 15:11:33 +0000 (15:11 +0000)]
SSS now uses oversampling for textures in the preprocessing pass,
to fix noisy renders, to solve patch #7865.
Brecht Van Lommel [Tue, 4 Dec 2007 14:21:58 +0000 (14:21 +0000)]
Particles
=========
- Like sculptmode, a brush can now be selected from a menu with
Ctrl+Tab in particle mode.
Brecht Van Lommel [Tue, 4 Dec 2007 13:57:28 +0000 (13:57 +0000)]
Particles
=========
- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
Amount. The render amount particles are now only distributed and cached
at render time, which should make editing with child particles faster.
- Two new options for diffuse strand shading:
- Surface Diffuse: computes the strand normal taking the normal at
the surface into account.
- Blending Distance: the distance in Blender units over which to
blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
grass. This is a work in progress, and has a number of known issues,
don't report bugs to me for this feature yet.
More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
Brecht Van Lommel [Tue, 4 Dec 2007 12:39:27 +0000 (12:39 +0000)]
Mesh Deform Modifier
====================
Bugfix for mdef + groups. The mdef modifier treated the cage object as
a sort of parent, which meant that transforming the cage object also
transformed the mesh. However, this behaviour is different from e.g.
armatures, where transforming the armature object has no effect for
the modifier, but instead this transform is taken into account by the
fact that the armature is usually the parent of the mesh.
For groups and duplis, this basically lead to the parent transform
being applied twice. So, now transforming the cage object will have no
effect, except if you make the cage object the parent of the object.
Joshua Leung [Tue, 4 Dec 2007 11:34:26 +0000 (11:34 +0000)]
== Bone Paths - Auto-Recalc Improvements ==
Added a new function which specially caters for auto-recalculation of paths after updates (such as keyframing).
Currently, all that differs between this and pose_calculate_path, is that it only recalculates for bones with paths. Also, it only updates what it needs to (minimum frame range affected).
Warning: WIP commit (hopefully it compiles ok)
Joshua Leung [Tue, 4 Dec 2007 08:53:41 +0000 (08:53 +0000)]
Bugfix:
* Bone Paths calculation should now work on unsaved files. This long standing bug has been hacked around by manually forcing OB_RECALC to be set for the active object (depsgraph should really do this, but it doesn't!)
* Added waitcursor for calculating paths (useful on longer paths). I was going to add a progressbar as well, but that decreased performance overall.
Ken Hughes [Tue, 4 Dec 2007 05:53:32 +0000 (05:53 +0000)]
Tools
-----
Make FFMPEG image save use PNG format instead of JPEG.
Ken Hughes [Mon, 3 Dec 2007 23:37:33 +0000 (23:37 +0000)]
Tools
-----
Bugfix #7831: fix image filename extensions on saved files. Make FFMPEG save JPEG images by default, allow JPEG images to have either ".jpg" or ".jpeg" extension.
Campbell Barton [Mon, 3 Dec 2007 23:26:45 +0000 (23:26 +0000)]
curve proportional edit mode wasn't working with draw handles disabled (own error)
Campbell Barton [Mon, 3 Dec 2007 22:42:48 +0000 (22:42 +0000)]
bugfix, curve radius would display incorrectly when there were single point's before a curve. now allow the bevel list to have zero point BevList's to keep in sync with curve->nurb as was expected in a few places.
Martin Poirier [Mon, 3 Dec 2007 20:10:48 +0000 (20:10 +0000)]
Select all generated bones by default
Campbell Barton [Mon, 3 Dec 2007 16:43:58 +0000 (16:43 +0000)]
import all math funcs (sin/cos/tan/e... etc) by default into buttons and drivers
Ton Roosendaal [Mon, 3 Dec 2007 16:21:16 +0000 (16:21 +0000)]
Group instancing usablitity issue: Hotkey SHIFT+O to set subsurf on/off
should not work if object had not a subsurf modifier before.
Ton Roosendaal [Mon, 3 Dec 2007 16:06:34 +0000 (16:06 +0000)]
Blending mode "Overlay" was not coded yet for material blending.
Joshua Leung [Mon, 3 Dec 2007 10:52:56 +0000 (10:52 +0000)]
== Bone Paths - Bugfixes ==
* "Show Keys" - increased the size of keyframe dots once again (now 5.0).
* WKEY (specials menu) - still used "Clear All Paths"
Martin Poirier [Sun, 2 Dec 2007 19:42:08 +0000 (19:42 +0000)]
Fixing compiling error in my last commit. *grumble*
Ton Roosendaal [Sun, 2 Dec 2007 18:33:14 +0000 (18:33 +0000)]
Another Proxy Armature bugfix:
- Library referencing didn't add the new local Ipo for constraints
- Proxy command didn't set the driver object in constraint ipo to be
the new proxy object.
Martin Poirier [Sun, 2 Dec 2007 17:51:49 +0000 (17:51 +0000)]
Patch [#7849] Fix for bug #7140 Scrollbar not stopping ok on the bottom of the text editor window
By Jetze van Beijma
It doesn't quite fix the bug (some slight quirks left), but it's much better already, so I'm committing it.
Brecht Van Lommel [Sun, 2 Dec 2007 15:54:54 +0000 (15:54 +0000)]
Particles
=========
Bugfix for crash with disabling the particles system and saving/loading
files, the way it detected if the mesh had changed could not work correct.
Brecht Van Lommel [Sun, 2 Dec 2007 14:48:24 +0000 (14:48 +0000)]
Bugfix for earlier commit, with OpenGL render the 3d view transforms
were not always set correct.
Joshua Leung [Sun, 2 Dec 2007 09:54:01 +0000 (09:54 +0000)]
A few little tweaks in drawarmature.c
Joshua Leung [Sun, 2 Dec 2007 06:29:57 +0000 (06:29 +0000)]
Bugfix:
"Show Keyframes" option for Bone Path Drawing was broken. It seems that I forgot to update this code when the Action Editor's drawing code went from using CfraElem structs to ActKeyColumn structs for storing keyframes for drawing.
Also, now Keyframe dots on the path are drawn slightly larger to make them stand out more.
Joshua Leung [Sun, 2 Dec 2007 05:50:38 +0000 (05:50 +0000)]
== Bone Path Drawing - More Tweaks Again ==
Bugfixes:
* "Clear Paths" change from last commit wasn't complete yet. Now it REALLY only clears the paths of the selected bones
* Button layout in "Armature Visualisation" panel has been reorganised a bit to better present the options (clearer separation between Display and Calculation buttons)
New Stuff (Yay!):
* Paths of active bones now draw more visibly than those of unselected bones. This makes it easier to identify the path that is taken by the bone
* The part of path on the current frame is now drawn in green (the same shade that is used for the current-frame line in the Animation Editors). This nicely blends between the black and blue parts of the path (before and after current frame, respectively), and looks much nicer.
* The colour of the current-frame marker in the Animation Editors and the 3D-View, are now theme-colours. This is needed to make the previous option work.
Campbell Barton [Sat, 1 Dec 2007 23:25:00 +0000 (23:25 +0000)]
minor update, "Draw Handles" wasnt working when disabled everywhere and replaced some magic numbers
Campbell Barton [Sat, 1 Dec 2007 22:00:09 +0000 (22:00 +0000)]
wizard_curve2tree.py - bounding twig mesh didnt work if it had some transformation.
buttons_shading.c - premul button was overlapping movie buttons
Campbell Barton [Sat, 1 Dec 2007 21:02:33 +0000 (21:02 +0000)]
max selectable vgroups were 99, raised limit to 999 (lucky we have 2 screens)
Brecht Van Lommel [Sat, 1 Dec 2007 20:08:31 +0000 (20:08 +0000)]
Bugfix:
Duplicating or separating objects with a particle system could crash.
Brecht Van Lommel [Sat, 1 Dec 2007 19:29:50 +0000 (19:29 +0000)]
For the OpenGL render option in the 3d view, if a camera is active,
it now sets the viewport exactly the same as if rendering.
Campbell Barton [Sat, 1 Dec 2007 19:19:49 +0000 (19:19 +0000)]
mesh_edges2curves.py - fix for duplicate points
renderwin.c - stamp info in openGL render
Ton Roosendaal [Sat, 1 Dec 2007 17:55:16 +0000 (17:55 +0000)]
Italian community request: Area light fix!
http://peach.blender.org/index.php/area-light-fix-light-not-shadow/
Now, for every possible shadow sample, an area light calculation is
done from that position.
Ton Roosendaal [Sat, 1 Dec 2007 14:36:06 +0000 (14:36 +0000)]
Bugfix in library linking and subversions (#2)
Now reading files with many references to other files uses correct
version patching.
Campbell Barton [Sat, 1 Dec 2007 13:40:59 +0000 (13:40 +0000)]
rewrote strip cut, now it works on metastrips and selects the strips depending on the side of the frame your mouse is on.
also removed WHILE_SEQ from transform loops - about 5 or so because it allocates memory each time.
Brecht Van Lommel [Sat, 1 Dec 2007 12:34:15 +0000 (12:34 +0000)]
Bugfix: baking ambient occlusion was broken without selected to active.
Increased the size limit (to 16384) and the default size (to 1024) for
the New Image function.
Brecht Van Lommel [Sat, 1 Dec 2007 12:08:46 +0000 (12:08 +0000)]
Fix for bug #7851: crash with LSCM unwrap, due to opennl refactor.
Fix for bug #7856: crash hitting "neg" button for particle vertex groups.
Joshua Leung [Sat, 1 Dec 2007 11:57:16 +0000 (11:57 +0000)]
== Bone Paths - More Tweaks (Cessen requests) ==
* "Around Current Frame" option now works differently. When this option is activated, the path range calculated remains the same (PSta -> PEnd), but only PPre and PPost amount of path-points on either side of the current frame get shown. This is less clumsy to use, and looks quite neat!
* "Clear Paths" now only clears the paths of the selected bones, not all bones. The old behaviour can still be obtained by selecting all bones, but previously there was no way to only clear paths of selected bones.
* Own fix: path colours are now drawn less saturated, as they were showing up TOO strongly.
TODO:
* Fix up interface for "Around current..." option. It's quite confusing atm.
* Selective recalculation of path on certain operations could also be investigated further...
Ton Roosendaal [Sat, 1 Dec 2007 10:48:33 +0000 (10:48 +0000)]
Two fixes:
- new option for Local Constraint Ipos did not set user counter in
Ipo at file reading, causing data to get lost (not saved).
- Driver feature: the channels "Loc X Y Z" now also use the result
of constraints, but transformed back into local space, as if it
was action X Y Z. Nice stuff for those who understand this...
it means you can drive something with a bone that has constraints.
Martin Poirier [Fri, 30 Nov 2007 20:54:34 +0000 (20:54 +0000)]
Adding missing declaration in header and removing some debug prints.
Ton Roosendaal [Fri, 30 Nov 2007 15:12:31 +0000 (15:12 +0000)]
Fileversions now have subversions (like 2.45.10), this was not correctly
supported with library referencing yet.
Campbell Barton [Fri, 30 Nov 2007 14:10:36 +0000 (14:10 +0000)]
dupliFaceScale wasnt being initialized for new objects, added Python api access
Brecht Van Lommel [Fri, 30 Nov 2007 13:45:23 +0000 (13:45 +0000)]
Bugfix:
Another one in the particle distribution, the last particle could be
placed on faces with zero weight.
Roland Hess [Fri, 30 Nov 2007 13:43:12 +0000 (13:43 +0000)]
Fixing small header oversight -- Remap Paths was masked from movie type strips. It was still available via hotkey, but if you didn't know it, it wasn't in the header menus to see. Now it is.
Brecht Van Lommel [Fri, 30 Nov 2007 13:28:33 +0000 (13:28 +0000)]
Bugfix:
Random particle distribution did not normalize weights properly,
could give particles on invalid faces.
Campbell Barton [Fri, 30 Nov 2007 10:38:59 +0000 (10:38 +0000)]
anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale option, needed for leaves.
modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache
renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this)
wizard_curve2tree.py - better defaults for pretty tree's
Janne Karhu [Fri, 30 Nov 2007 07:41:22 +0000 (07:41 +0000)]
Point cache was reset in many updates where it shouldn't have been reset.
Preview render crashed with "only render" children.