blender.git
9 years agoBugfixing and modification to ensure functionality when called from UI. Related to...
Benjy Cook [Fri, 24 Jun 2011 17:11:54 +0000 (17:11 +0000)]
Bugfixing and modification to ensure functionality when called from UI. Related to previous commit, 37796.

9 years agoUI and bugfixing for mocap retargeting. Still a WIP, UI/py work will modified to...
Benjy Cook [Fri, 24 Jun 2011 17:05:53 +0000 (17:05 +0000)]
UI and bugfixing for mocap retargeting. Still a WIP, UI/py work will modified to fit coding styles in the future.

9 years agoown patch [#27752] Python Callback (Scriptlink functionality)
Campbell Barton [Fri, 24 Jun 2011 16:54:30 +0000 (16:54 +0000)]
own patch [#27752] Python Callback (Scriptlink functionality)

Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.

9 years agomove callbacks file out of intern (only contains 1 function but re-using it for new...
Campbell Barton [Fri, 24 Jun 2011 15:10:34 +0000 (15:10 +0000)]
move callbacks file out of intern (only contains 1 function but re-using it for new callback api)

9 years agoFirst commit to make "Style" settings saved in startup.blend
Ton Roosendaal [Fri, 24 Jun 2011 14:00:15 +0000 (14:00 +0000)]
First commit to make "Style" settings saved in startup.blend

Usage currently is limited to:
- Panel text, widget text and label text style:
  point size, shadow effects

Setting individual fonts to these is not possible yet, it uses the
default for it.

Access goes via outliner now; check "User Preferences". UI team could
add this in userpref scripts :)

9 years ago3D Audio GSoC:
Joerg Mueller [Fri, 24 Jun 2011 06:39:03 +0000 (06:39 +0000)]
3D Audio GSoC:
Fixes for crashes reported by Moguri.

9 years agofree_bvhtree_from_mesh was incorrectly useing sizeof() when clearing memory.
Campbell Barton [Fri, 24 Jun 2011 05:34:03 +0000 (05:34 +0000)]
free_bvhtree_from_mesh was incorrectly useing sizeof() when clearing memory.

9 years agofix [#27742] Smart UV project no longer works in 2.58
Campbell Barton [Fri, 24 Jun 2011 04:12:01 +0000 (04:12 +0000)]
fix [#27742] Smart UV project no longer works in 2.58
failed with active, unselected objects.

9 years agofix [#27747] Modal operator in Special Menu (W) ignores continues grab
Campbell Barton [Fri, 24 Jun 2011 03:59:41 +0000 (03:59 +0000)]
fix [#27747] Modal operator in Special Menu (W) ignores continues grab

9 years agofix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
Campbell Barton [Fri, 24 Jun 2011 03:49:56 +0000 (03:49 +0000)]
fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
convert to grayscale when saving renders rather then only writing the red channel.

9 years agoW special menu for changing orthographic camera lens scale was missing
Daniel Salazar [Fri, 24 Jun 2011 03:41:07 +0000 (03:41 +0000)]
W special menu for changing orthographic camera lens scale was missing

btw continues grab doesn't work with this modal ops.. whats up?

9 years agoBGE Animations: Removing no longer used code and variables.
Mitchell Stokes [Fri, 24 Jun 2011 00:31:13 +0000 (00:31 +0000)]
BGE Animations: Removing no longer used code and variables.

9 years agoBGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should...
Mitchell Stokes [Thu, 23 Jun 2011 23:19:39 +0000 (23:19 +0000)]
BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should smooth out things like setActionFrame().

9 years agoBGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should be a...
Mitchell Stokes [Thu, 23 Jun 2011 23:18:53 +0000 (23:18 +0000)]
BGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should be a float, not a short.

9 years agoBGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame() to...
Mitchell Stokes [Thu, 23 Jun 2011 22:44:24 +0000 (22:44 +0000)]
BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame() to Python. KX_GameObject.setActionFrame() seems to still have some issues, which I suspect to be a timing thing. I may need to find a better way to set the local time.

9 years agorevert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE"...
Dalai Felinto [Thu, 23 Jun 2011 22:29:02 +0000 (22:29 +0000)]
revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
This was causing a lot of backward compatibility problems and side effects.

It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.

9 years agoBGE Animations: Shape Action Actuators are now converted to Action Actuators and...
Mitchell Stokes [Thu, 23 Jun 2011 22:23:46 +0000 (22:23 +0000)]
BGE Animations: Shape Action Actuators are now converted to Action Actuators and new Shape Action Actuators cannot be created.

9 years agoBGE Animations: Adding the concept of priority back. Priority is handled on a per...
Mitchell Stokes [Thu, 23 Jun 2011 22:12:49 +0000 (22:12 +0000)]
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.

9 years agoBGE Animations: Making the play modes for the Acton Actuator behave more like they...
Mitchell Stokes [Thu, 23 Jun 2011 22:00:54 +0000 (22:00 +0000)]
BGE Animations: Making the play modes for the Acton Actuator behave more like they have in the past. The only one that still needs work now is Flipper. Property, Loop End, Loop Stop, Play, and Ping Pong should all now be behaving as they used to.

9 years agoGHOST Cocoa: move y origin top/bottom conversions out of windowmanager module
Brecht Van Lommel [Thu, 23 Jun 2011 19:55:47 +0000 (19:55 +0000)]
GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module
and into GHOST. Also fixes a problem where e.g. the user preferences window
would not open under the mouse cursor correctly.

9 years agoBGE Animations: Adding shape actions to BL_Action. This means Shape Actions now work...
Mitchell Stokes [Thu, 23 Jun 2011 19:49:53 +0000 (19:49 +0000)]
BGE Animations: Adding shape actions to BL_Action. This means Shape Actions now work through the Action actuator. I still need to handle blendin for shape actions though.

9 years agoFix typo in addon user preferences menu.
Brecht Van Lommel [Thu, 23 Jun 2011 19:42:54 +0000 (19:42 +0000)]
Fix typo in addon user preferences menu.

9 years agoBGE Animations: BL_Action now creates a PointerRNA only when constructed instead...
Mitchell Stokes [Thu, 23 Jun 2011 19:20:28 +0000 (19:20 +0000)]
BGE Animations: BL_Action now creates a PointerRNA only when constructed instead of on each Update() call.

9 years agoBGE Animations: Making shape actions work again:
Mitchell Stokes [Thu, 23 Jun 2011 19:09:09 +0000 (19:09 +0000)]
BGE Animations: Making shape actions work again:
  * BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is
  * BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data.
  * I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling)

9 years agoMore flexible size options for particle billboards. This adds scale factors for width...
Lukas Toenne [Thu, 23 Jun 2011 18:59:47 +0000 (18:59 +0000)]
More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.

9 years agoMerge with trunk r37757.
Joerg Mueller [Thu, 23 Jun 2011 17:30:56 +0000 (17:30 +0000)]
Merge with trunk r37757.

9 years agoRemove unnecessary check. OpenAL, SDL, JACK don't depend on samplerate.
Nathan Letwory [Thu, 23 Jun 2011 17:29:18 +0000 (17:29 +0000)]
Remove unnecessary check. OpenAL, SDL, JACK don't depend on samplerate.

9 years agofix for building mingw in debug mode
Campbell Barton [Thu, 23 Jun 2011 16:33:59 +0000 (16:33 +0000)]
fix for building mingw in debug mode

9 years agoallow building with ffmpeg but not aud
Campbell Barton [Thu, 23 Jun 2011 16:10:48 +0000 (16:10 +0000)]
allow building with ffmpeg but not aud

9 years agocorrection to recent commit & made ffmpeg includes only add when enabled.
Campbell Barton [Thu, 23 Jun 2011 15:58:41 +0000 (15:58 +0000)]
correction to recent commit & made ffmpeg includes only add when enabled.

9 years agomistake in own commit.
Campbell Barton [Thu, 23 Jun 2011 15:12:05 +0000 (15:12 +0000)]
mistake in own commit.

9 years agocmake option to build without an audio library.
Campbell Barton [Thu, 23 Jun 2011 09:27:56 +0000 (09:27 +0000)]
cmake option to build without an audio library.

9 years agofix for function before definition in own recent commit.
Campbell Barton [Thu, 23 Jun 2011 07:50:28 +0000 (07:50 +0000)]
fix for function before definition in own recent commit.

9 years ago3D Audio GSoC:
Joerg Mueller [Thu, 23 Jun 2011 07:16:06 +0000 (07:16 +0000)]
3D Audio GSoC:
- Fixes for MSVC compiling.
- Fix for ffmpeg audio export with timebase, which fixes vorbis encoding (the only codec using this).

9 years agoMerge with trunk r 37746.
Joerg Mueller [Thu, 23 Jun 2011 07:14:37 +0000 (07:14 +0000)]
Merge with trunk r 37746.

9 years agochecks in rna range functions that the max value cant be less than the min.
Campbell Barton [Thu, 23 Jun 2011 06:13:21 +0000 (06:13 +0000)]
checks in rna range functions that the max value cant be less than the min.
also fix for invalid rage for FILE_OT_filenum.

9 years agofix for building on arch linux with ffmpeg version:
Campbell Barton [Thu, 23 Jun 2011 06:11:13 +0000 (06:11 +0000)]
fix for building on arch linux with ffmpeg version:
 LIBAVCODEC_VERSION_MAJOR 52
 LIBAVCODEC_VERSION_MINOR 122

9 years agofix [#27726] Driven properties not checked for legal UI bounds
Campbell Barton [Thu, 23 Jun 2011 05:58:44 +0000 (05:58 +0000)]
fix [#27726] Driven properties not checked for legal UI bounds

The rna set function clamps to the property range however properties with range functions were ignored when set by python or the animation system.

Now call the range function for ints and floats when setting.

9 years agoBugfixes for recent commits:
Joshua Leung [Wed, 22 Jun 2011 13:30:59 +0000 (13:30 +0000)]
Bugfixes for recent commits:
* Insert Key on Selected Channels in Action Editor was broken
* Transform/Select All tools in Action Editor were broken as result of
filtering changes.
* Set Visibility operator, when used from Graph Editor now does
similar things to the TabKey lock/unlock operator with regards to the
flags it uses for filtering

9 years agoBugfix [#21276] The Tab key is not working in the Graph Editor when
Joshua Leung [Wed, 22 Jun 2011 12:54:26 +0000 (12:54 +0000)]
Bugfix [#21276] The Tab key is not working in the Graph Editor when
the list of animated curves is closed

At long last, this old bludger can be put out to pasture. I figured it
would involve some of the visibility-filtering stuff I added, but this
required a bit extra effort than anticipated.

9 years agoupdate automatic rna changelog
Campbell Barton [Wed, 22 Jun 2011 12:05:24 +0000 (12:05 +0000)]
update automatic rna changelog

9 years agoAnimation Channel Filtering Refactor - Part 3 (Visibility Flag Split)
Joshua Leung [Wed, 22 Jun 2011 11:41:26 +0000 (11:41 +0000)]
Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)

* This (big) commit is aimed at cleaning up the filtering flags used
by the animation channel filtering code. The list of filtering flags
has been growing a bit "organically" since it's humble origins for use
in the Action Editor some 3 years (IIRC) ago now during a weekend
hackathon. Obviously, some things have ended up tacked on, while
others have been the product of other flag options. Nevertheless, it
was time for a bit of a spring clean!

* Most notably, one area where the system outgrown its original design
for the Action Editor was in terms of the "visibility" filtering flag
it was using. While in the Action Editor the concept of what channels
to include was strictly dictated by whether the channel hierarchy
showed it, in the Graph Editor this is not always the case. In other
words, there was a difference between the data the channels
represented being visible and the channels for that data being visible
in the hierarchy.

Long story short: this lead to bug report [#27076] (and many like it),
where if you selected an F-Curve, then collapsed the Group it was in,
then even after selecting another F-Curve in another Group, the
original F-Curve's properties would still be shown in the Properties
Region. The good news is that this commit fixes this issue right away!

* More good news will follow, as I start checking on the flag usage of
other tools, but I'm committing this first so that we have a stable
reference (of code similar to the old buggy stuff) on which we can
fall back to later to find bugs (should they pop up).

Anyways, back to the trenches!

9 years agocmake was installing .bfont.ttf in ~/.blender/VER/config, use ~/.blender/VER instead...
Campbell Barton [Wed, 22 Jun 2011 08:43:01 +0000 (08:43 +0000)]
cmake was installing .bfont.ttf in ~/.blender/VER/config, use ~/.blender/VER instead (as with scons)

9 years agosplit cmake check configuration out
Campbell Barton [Wed, 22 Jun 2011 05:30:06 +0000 (05:30 +0000)]
split cmake check configuration out

9 years agoMerged with trunk r37717.
Joerg Mueller [Tue, 21 Jun 2011 21:10:36 +0000 (21:10 +0000)]
Merged with trunk r37717.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:39:41 +0000 (20:39 +0000)]
3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:35:09 +0000 (20:35 +0000)]
3D Audio GSoC:
Adapting all readers to maximally support dynamic resampling/rechanneling, introducing a DynamicIIRFilter for example.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:32:25 +0000 (20:32 +0000)]
3D Audio GSoC:
Removing unneeded AUD_ResampleFactory.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:29:02 +0000 (20:29 +0000)]
3D Audio GSoC:
- Converting AUD_SampleRate to a double
- Removing AUD_DefaultMixer
- Introducing AUD_ResampleReader as base class for all resampling readers.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:25:48 +0000 (20:25 +0000)]
3D Audio GSoC:
Dynamic resampling for libsamplerate and linear resampling.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:24:40 +0000 (20:24 +0000)]
3D Audio GSoC:
- Implemented a nice rechanneling solution with unofficial speaker arrangement standards similar to what OpenAL soft has
- Renamend AUD_Channel in the C API to AUD_Handle
- Removed the unlogical 7.2 speaker configuration, that's a hardware only config

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:21:43 +0000 (20:21 +0000)]
3D Audio GSoC:
- Created Handle classes
- Changed Reference counting completely
- Fixing some streaming bugs
- Completely disabled OpenAL Buffered Factories (they were unused anyway)

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:14:53 +0000 (20:14 +0000)]
3D Audio GSoC:
Streaming improved.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:14:07 +0000 (20:14 +0000)]
3D Audio GSoC:
Memory bug fix.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:13:27 +0000 (20:13 +0000)]
3D Audio GSoC:
Buffer.assureSize - a function that should long have been there.

9 years ago3D Audio GSoC:
Joerg Mueller [Tue, 21 Jun 2011 20:12:39 +0000 (20:12 +0000)]
3D Audio GSoC:
Code cleanup: rewriting some functions to static methods.

9 years agoBump version in Doxyfile.
Nathan Letwory [Tue, 21 Jun 2011 19:31:06 +0000 (19:31 +0000)]
Bump version in Doxyfile.

9 years agopep8 compliance
Campbell Barton [Tue, 21 Jun 2011 17:17:51 +0000 (17:17 +0000)]
pep8 compliance

9 years agoupdate cmake checker to ignore file list and add some headers to the source list.
Campbell Barton [Tue, 21 Jun 2011 17:00:34 +0000 (17:00 +0000)]
update cmake checker to ignore file list and add some headers to the source list.

9 years agoNew 2.58 splash image. Thanks Rogério Perdiz! v2.58
Ton Roosendaal [Tue, 21 Jun 2011 16:54:34 +0000 (16:54 +0000)]
New 2.58 splash image. Thanks Rogério Perdiz!
(Judge committee Sebastian_K && FrancoisGFX)

9 years agoUpping the release number to 2.58
Ton Roosendaal [Tue, 21 Jun 2011 16:38:28 +0000 (16:38 +0000)]
Upping the release number to 2.58

9 years agoSnapping/Project
Martin Poirier [Tue, 21 Jun 2011 15:28:13 +0000 (15:28 +0000)]
Snapping/Project

Disable editmesh as target if proportional edit is on (that was messed up incorrectly in revision 33233)

9 years ago1 pixel tweak to have outliner icons + selection circles align
Ton Roosendaal [Tue, 21 Jun 2011 13:02:21 +0000 (13:02 +0000)]
1 pixel tweak to have outliner icons + selection circles align
for default DPI. Problem now is that icons/text are scaling
and drawing with pixel units, whilst other items draw subpixel.
This makes not every dpi size result in perfect aligning yet.

9 years agoFix for [#26939] Hair Combing intersects emitter when combed fast
Janne Karhu [Tue, 21 Jun 2011 11:15:37 +0000 (11:15 +0000)]
Fix for [#26939] Hair Combing intersects emitter when combed fast
* Hair combing now uses substeps to apply the combing when the mouse movement exceeds 0.2 of the brush radius.
* This could make combing a bit slower on fast mouse movements, but the increase in combing quality is definitely worth it.

9 years agopy api: make all classes __init__ functions in a readonly state, except for operators.
Campbell Barton [Tue, 21 Jun 2011 08:09:42 +0000 (08:09 +0000)]
py api: make all classes __init__ functions in a readonly state, except for operators.

In bug [#27701], the panels __init__ function (which runs on every draw), was adding new rna properties.

9 years agoallow rna to set vertex parent indices, blender checks for invalid values on access.
Campbell Barton [Tue, 21 Jun 2011 07:41:49 +0000 (07:41 +0000)]
allow rna to set vertex parent indices, blender checks for invalid values on access.
build blenderplayer by default on linux with scons.

9 years agocorrect FSF address, as pointed out by Dave Plater
Campbell Barton [Tue, 21 Jun 2011 05:01:54 +0000 (05:01 +0000)]
correct FSF address, as pointed out by Dave Plater

9 years agofix for PLY import using directory only select, operators which define 'files' but...
Campbell Barton [Tue, 21 Jun 2011 04:03:26 +0000 (04:03 +0000)]
fix for PLY import using directory only select, operators which define 'files' but not 'filename' or 'filepath' would use the directory selector.

also made code less confusing.

9 years agoAnimFiltering Code Cleanups - Part 2
Joshua Leung [Tue, 21 Jun 2011 04:01:51 +0000 (04:01 +0000)]
AnimFiltering Code Cleanups - Part 2

* Changed all int's to size_t's, where the int's were used for size of
channel list returned
* Object vs Base is now passed to filtering functions - was relic from
old owner/ownertype code which required access to bases
* Found bug in NLA code where filter was being overwritten and then
used again as input for some other function unintentionally
* Found bug where trying to select a NLA strip would crash if lamp
data was around

9 years agoBugfix: Fix for autokey menu in Timeline
Joshua Leung [Tue, 21 Jun 2011 02:31:12 +0000 (02:31 +0000)]
Bugfix: Fix for autokey menu in Timeline

The mode items were only enabled correctly when auto-keyframing was
enabled.

9 years agofix [#27707] Script error for UVs->Copy Mirrored UV coords
Campbell Barton [Tue, 21 Jun 2011 02:16:22 +0000 (02:16 +0000)]
fix [#27707] Script error for UVs->Copy Mirrored UV coords

9 years agofix for error in swizzle assignment leaving an unhandled exception.
Campbell Barton [Tue, 21 Jun 2011 02:15:07 +0000 (02:15 +0000)]
fix for error in swizzle assignment leaving an unhandled exception.

9 years agoAnimation Channel Filtering Refactor - Part 1
Joshua Leung [Tue, 21 Jun 2011 01:41:39 +0000 (01:41 +0000)]
Animation Channel Filtering Refactor - Part 1

* Removed list-expanders for Materials, Textures, and Particles. So
instead of:
  Object
     Materials
        Material 1
             ... material 1 anim data ...
  we now have
  Object
     Material 1
         ... material 1 anim data ...
 This makes it faster+easier to get to these items. If you don't want
to see all of these, you can still use the data-block filters from the
header to hide these.

* Internal cleanup - removed "owner" and "ownertype" settings from
bAnimListElem. The purpose of these was muddled, and more of a hassle
to maintain than doing anything useful - it was only really used for
the stuff above.

* Removed need for "sa->spacedata.first" casts all over the show for
animation editor tools which needed access to editor data. This can
now be retrieved directly.

9 years agoMerge with trunk r37677
Joerg Mueller [Mon, 20 Jun 2011 22:55:18 +0000 (22:55 +0000)]
Merge with trunk r37677

9 years agofix for build with cmake (patch by Joerg Mueller)
Dalai Felinto [Mon, 20 Jun 2011 22:44:35 +0000 (22:44 +0000)]
fix for build with cmake (patch by Joerg Mueller)

9 years agoSet Player building to True by default.
Nathan Letwory [Mon, 20 Jun 2011 20:51:12 +0000 (20:51 +0000)]
Set Player building to True by default.

9 years agoBlender 2.58 release preparations:
Thomas Dinges [Mon, 20 Jun 2011 20:21:52 +0000 (20:21 +0000)]
Blender 2.58 release preparations:
* Update of Release Log Links to point to: http://www.blender.org/development/release-logs/blender-258/

9 years agoBlender 2.58 release preparations:
Thomas Dinges [Mon, 20 Jun 2011 20:15:02 +0000 (20:15 +0000)]
Blender 2.58 release preparations:
* Updated readme file.

9 years ago== CMake ==
Andrea Weikert [Mon, 20 Jun 2011 18:16:46 +0000 (18:16 +0000)]
== CMake ==
* added same definition used for compiling openjpeg with SCons, was causing issues when linking

9 years agofix for crash drawing zero length motion path and a leak with zero length paths.
Campbell Barton [Mon, 20 Jun 2011 17:50:59 +0000 (17:50 +0000)]
fix for crash drawing zero length motion path and a leak with zero length paths.

9 years agoFix related to #27689: unwrap, pack island, minimize stretch now cancel
Brecht Van Lommel [Mon, 20 Jun 2011 17:28:25 +0000 (17:28 +0000)]
Fix related to #27689: unwrap, pack island, minimize stretch now cancel
operator if there are no uv's selected.

9 years agoBugfix #27692
Ton Roosendaal [Mon, 20 Jun 2011 16:38:21 +0000 (16:38 +0000)]
Bugfix #27692

Render + compositing error:
When adding renderlayer nodes in a composite, without having own
scene render, the renderlayer nodes were not tagged as changed,
causing compositing to give previous result.

9 years agofix for incorrect bake api usage. but not a bug.
Campbell Barton [Mon, 20 Jun 2011 15:20:33 +0000 (15:20 +0000)]
fix for incorrect bake api usage. but not a bug.

9 years agosince render branch isnt planned to be merged now, enable strict warning flags for...
Campbell Barton [Mon, 20 Jun 2011 15:17:02 +0000 (15:17 +0000)]
since render branch isnt planned to be merged now, enable strict warning flags for cmake and tag unused vars.

9 years agoFix [#26912] [Collada] Screw up with names/ids on import
Nathan Letwory [Mon, 20 Jun 2011 12:43:10 +0000 (12:43 +0000)]
Fix [#26912] [Collada] Screw up with names/ids on import
Reported by Valeriy Firsov

Use the node name if it exists, fall back to id otherwise.

9 years agoFix [#26821] Import Collada: instance_node still incorrectly handled
Nathan Letwory [Mon, 20 Jun 2011 10:50:17 +0000 (10:50 +0000)]
Fix [#26821] Import Collada: instance_node still incorrectly handled
reported by David Roy
patch submitted by Camillo Dell'mour

9 years agoApply Patch [#27454] Add simple Transparency texture import for COLLADA
Nathan Letwory [Mon, 20 Jun 2011 10:28:37 +0000 (10:28 +0000)]
Apply Patch [#27454] Add simple Transparency texture import for COLLADA
submitted by Steffen Ohrendorf.

9 years agoRemove redundant e usage. Energy is already multiplied into exported light. Fixes...
Nathan Letwory [Mon, 20 Jun 2011 10:22:39 +0000 (10:22 +0000)]
Remove redundant e usage. Energy is already multiplied into exported light. Fixes potential bug (e used uninitialised, reported by Campbell Barton on IRC).

9 years agofix for python ABI search, was missing 'd'
Campbell Barton [Mon, 20 Jun 2011 09:39:14 +0000 (09:39 +0000)]
fix for python ABI search, was missing 'd'

9 years agoFix [#27474] Blender crashes on collada import if input_set is missing
Nathan Letwory [Mon, 20 Jun 2011 09:34:35 +0000 (09:34 +0000)]
Fix [#27474] Blender crashes on collada import if input_set is missing
reported by Rebin Cornelius.

This needs patch from upstream report http://code.google.com/p/opencollada/issues/list?thanks=164 applied to OpenCOLLADA. lib/windows/collada and lib/win64/collada have already been updated. Ensures we don't read past array boundaries.

9 years agoFix #27703: reflection texture coordinates + nodes not working right in GLSL.
Brecht Van Lommel [Mon, 20 Jun 2011 09:08:41 +0000 (09:08 +0000)]
Fix #27703: reflection texture coordinates + nodes not working right in GLSL.

9 years agofix [#27700] Add effect strip ignore channel argument
Campbell Barton [Mon, 20 Jun 2011 04:09:33 +0000 (04:09 +0000)]
fix [#27700] Add effect strip ignore channel argument

9 years agosmall fix, This enables correction of the tangent when normal mapping is in use and...
Michael Fox [Mon, 20 Jun 2011 03:37:41 +0000 (03:37 +0000)]
small fix, This enables correction of the tangent when normal mapping is in use and tangent lighting will be used

9 years agofix [#27664] startup.blend - manipulator user-prefs
Campbell Barton [Mon, 20 Jun 2011 03:24:07 +0000 (03:24 +0000)]
fix [#27664] startup.blend - manipulator user-prefs
regarding issues in the report
 1) fixed in previous commit.
 2) intentional leaving as is.
 3) left 'handle size' as is IMHO acceptably general, edited 'hotshop' tooltip/
 4) corrected default values.

9 years agochanges to startup.blend
Campbell Barton [Mon, 20 Jun 2011 03:10:02 +0000 (03:10 +0000)]
changes to startup.blend
- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664]
- remove rigify and netrender scene ID properties
- set console scrollback to 256, was 128 which could sometimes cut off output of help()
- enabled syntax highlighting and line number in the text editor for game logic and python screens

9 years ago- add example for python rna property update
Campbell Barton [Mon, 20 Jun 2011 02:54:56 +0000 (02:54 +0000)]
- add example for python rna property update
- edit the copyright for blender specific cmake find modules

9 years agosmall safety fix for recent commit to normal mapping (uninitialised variables)
Michael Fox [Mon, 20 Jun 2011 02:37:13 +0000 (02:37 +0000)]
small safety fix for recent commit to normal mapping (uninitialised variables)

9 years agoBy Morten S. Mikkelsen; this adds support for tangent bump shading
Daniel Salazar [Sun, 19 Jun 2011 20:41:41 +0000 (20:41 +0000)]
By Morten S. Mikkelsen; this adds support for tangent bump shading

left: legacy bump, righ: sparkybump

http://pasteall.org/pic/show.php?id=13875

bugs [#26320], [#27506]

there's still an issue with texture OSA as you can see

9 years agofix for python include in msvc
Campbell Barton [Sun, 19 Jun 2011 15:55:49 +0000 (15:55 +0000)]
fix for python include in msvc

9 years agocmake: add find jack module
Campbell Barton [Sun, 19 Jun 2011 15:03:50 +0000 (15:03 +0000)]
cmake: add find jack module