Bastien Montagne [Mon, 28 Dec 2015 22:19:24 +0000 (23:19 +0100)]
Fix memleaks in our gtests.
Bastien Montagne [Mon, 28 Dec 2015 21:57:55 +0000 (22:57 +0100)]
BLI_math_statistics: switch from OMP to BLI_task.
This time, with have over 300% speedup!
But no, this is not due to switch to BLI_task (which 'only' gives usal 15% speedup),
but to enhancement of the algorithm, flatten loop over covariance matrix items now allows
to compute (usually) all items in parallel, instead of having at most 3 or 4 working threads
(with unbalanced load even)...
Bastien Montagne [Mon, 28 Dec 2015 20:37:46 +0000 (21:37 +0100)]
BLI_kdopbvh: switch from OMP to BLI_task.
Gives the usual 10%-30% speedup on affected functions themselves (BLI_bvhtree_overlap() and
BLI_bvhtree_balance()), and about 2% speedup to overall cloth sim e.g. (measured from
main Cloth modifier func).
Antony Riakiotakis [Mon, 28 Dec 2015 19:51:38 +0000 (20:51 +0100)]
Fix opengl error when GLSL is on for basic shader: shader needs to be
bound before setting uniforms
Antony Riakiotakis [Mon, 28 Dec 2015 16:54:45 +0000 (17:54 +0100)]
cdderivedmesh fix stippled faces not getting drawn at all
Also rearranged code here to not issue a draw call (explicit flush) per
face and not set shader per face either when stippled drawing is mixed
with regular drawing. Not good at all for performance.
Bastien Montagne [Mon, 28 Dec 2015 16:46:48 +0000 (17:46 +0100)]
Fix T47045: add some missing UI i18n translations to texture buttons and freestyle render messages.
Bastien Montagne [Mon, 28 Dec 2015 15:48:35 +0000 (16:48 +0100)]
Minor cleanup (paranoid checks) and fixes from coverity.
Bastien Montagne [Mon, 28 Dec 2015 15:08:36 +0000 (16:08 +0100)]
Some fixes from coverity (only one really nasty, in paint_proj).
Sergey Sharybin [Mon, 28 Dec 2015 14:30:43 +0000 (19:30 +0500)]
Cycles: Use different approach for SVM summary report
Use Summary structure to collect all summary related on the shader compilation
process which then could be either simply reported to the log or be passed to
some user interface or so.
This is type of the summary / report which is most flexible and useful and
something we could use for other parts like shader optimization.
Campbell Barton [Mon, 28 Dec 2015 14:08:13 +0000 (01:08 +1100)]
Cleanup: style, indentation
Campbell Barton [Mon, 28 Dec 2015 14:00:25 +0000 (01:00 +1100)]
Correct recent error passing NULL to fclose
Sergey Sharybin [Mon, 28 Dec 2015 14:01:26 +0000 (19:01 +0500)]
Cycles; Fix typo in the comment
Sergey Sharybin [Mon, 28 Dec 2015 14:00:11 +0000 (19:00 +0500)]
Cycles: Log basic statistics of SVM compilation process
Sergey Sharybin [Sat, 26 Dec 2015 19:26:57 +0000 (00:26 +0500)]
Ceres: Remove suitesparse related files
It's quite small chance we'll be supporting suitesparse for Blender due to all
the complexity of 3rd party libraries, so removing implementation files which
are only needed when suitesparse is enabled.
Sergey Sharybin [Tue, 15 Dec 2015 16:56:27 +0000 (21:56 +0500)]
Cycles: Implement node deduplication routines
The idea of this commit is to merge nodes which has identical settings
and matching inputs into a single node in order to minimize number of
SVM instructions.
This is quite simple bottom-top graph traversal and the trickiest part
is how to compare node settings without too much trouble which seems to
be solved is quite clean way.
Still possibilities for further improvements:
- Support comparison of BSDF nodes
- Support comparison of volume nodes
- Support comparison of curve mapping/ramp nodes
Reviewers: brecht, juicyfruit, dingto
Differential Revision: https://developer.blender.org/D1673
Thomas Beck [Mon, 28 Dec 2015 10:55:14 +0000 (11:55 +0100)]
White Balance modifier for the VSE
This snippet creates a white balance modifier for the video sequence editor. It is useful for everyone who likes to set a new white point in the video source (easily via the eyedropper). Just select a point in the source file where you know that it should be white. The algorithm will then shift the colors towards your new white point.
See attached the image for a quick demo.
{
F270576}
Reviewers: psy-fi
Reviewed By: psy-fi
Subscribers: Blendify
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1698
Campbell Barton [Mon, 28 Dec 2015 10:40:49 +0000 (21:40 +1100)]
Fix for building ghost-tests
Campbell Barton [Mon, 28 Dec 2015 10:26:02 +0000 (21:26 +1100)]
Fix possible invalid-index use /w link/path select
Campbell Barton [Mon, 28 Dec 2015 06:17:25 +0000 (17:17 +1100)]
Cleanup: use BLI_libblock prefix for id functions
- test_idbutton -> BLI_libblock_ensure_unique_name (not only used from UI)
- BKE_rename_id -> BKE_libblock_rename (always pass valid main)
also rename:
- name_uiprefix_id -> BKE_id_uiprefix
Bastien Montagne [Sun, 27 Dec 2015 23:33:07 +0000 (00:33 +0100)]
Cleanup typo.
Harmless but irritating... :P
Bastien Montagne [Sun, 27 Dec 2015 23:29:36 +0000 (00:29 +0100)]
Switch BKE_smoke from OMP to BLI_task.
Gives a global speedup of about 5% in smoke simulation (as usual, parallelized chunks themselves
are about 15-25% quicker with BLI_task than with OMP), using a simple setup with two generators
(one from mesh, one from particles), an obstacle and a windfield.
Bastien Montagne [Sun, 27 Dec 2015 23:28:37 +0000 (00:28 +0100)]
Fix (unreported) broken BLI_task's forloop func in case we have less iterations that workers.
When called with very small range, `BLI_task_parallel_range_ex()` would generate a zero `chunk_size`,
leading to some infinite looping in `parallel_range_func` due to `parallel_range_next_iter_get` returning
true without actually increasing the counter!
So now, we ensure `chunk_size` and `num_tasks` are always at least 1 (and avoid generating too much tasks too).
Kévin Dietrich [Sun, 27 Dec 2015 23:35:27 +0000 (00:35 +0100)]
Fix for heap-use-after-free happening in GHOST_EventManager.
Issue was that dispatchEvent might call removeWindowEvents/
removeTypeEvents which will delete the event before we can do so.
To address this, handled events are now put in a separate list.
Reported by psy-fi and reviewed by brecht in IRC.
Antony Riakiotakis [Sun, 27 Dec 2015 22:22:43 +0000 (23:22 +0100)]
Changes to rename_id function:
* Don't copy name before entering new_id function. new_id does that for
us already.
* Take a main argument to make the function possible to use with
different databases
* Append BKE_ to rename_id
Kévin Dietrich [Sun, 27 Dec 2015 20:32:19 +0000 (21:32 +0100)]
Addendum to previous GHOST commit: remove redundant check.
Antony Riakiotakis [Sun, 27 Dec 2015 20:16:16 +0000 (21:16 +0100)]
Minor UI incosistency reported by erickblender on irc. Twist brush is
renamed to Rotate to match the tool name.
It is not actually compulsory that the two must match since users can
change the name of a brush arbitrarily but at least try to have
consistent naming in our defaults.
Kévin Dietrich [Sun, 27 Dec 2015 17:07:38 +0000 (18:07 +0100)]
Fix memory leak in GHOST Event Manager.
The events are allocated on the heap, then pushed on a stack. Before
being processed, they are popped from the stack, and deleted after
processing is done. When the manager is destroyed (e.g. application
closing), any remaining event in the stack is detroyed.
Issue is that when the "application closing" event is processed, it is
never freed, because the manager gets destroyed before the call to
`delete` is made and the event is not on the stack anymore.
Now events are left on the stack while they are processed, and only
popped and deleted after processing is done.
As a slight bonus refactor: use void as return type for dispatch events
functions, as no caller is checking the return value, and it is not
clear what it means (suggested by the reviewer).
Reviewers: brecht
Differential Revision: https://developer.blender.org/D1695
Antony Riakiotakis [Sun, 27 Dec 2015 15:57:31 +0000 (16:57 +0100)]
CMake: make install prefix option irrelevant for MinGW too.
Jörg Müller [Sun, 27 Dec 2015 15:33:54 +0000 (16:33 +0100)]
Fix T47064: Change Audio defaults to 48 kHz
Historically blender had an audio sample rate of 44.1 kHz as default which is mostly popular because it's the sample rate of audio CDs. Audaspace kept using this default from the pre 2.5 era. It was about time to change to 48 kHz, which is a more widespread standard nowadays, especially in video. It is the recommended sampling rate of the Audio Engineering Society.
Further reading: https://en.wikipedia.org/wiki/44,100_Hz#Status
Campbell Barton [Sun, 27 Dec 2015 11:38:12 +0000 (22:38 +1100)]
BMesh Path Select: Face Stepping Option
Supports diagonal paths for verts and faces,
Selects edge-rings with edges.
Campbell Barton [Sun, 27 Dec 2015 11:37:12 +0000 (22:37 +1100)]
BMesh: BM_loop_share_edge_check utility func
Bastien Montagne [Sun, 27 Dec 2015 10:53:50 +0000 (11:53 +0100)]
Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
Campbell Barton [Sun, 27 Dec 2015 07:05:53 +0000 (18:05 +1100)]
BMesh Path Select: Add checker-select options
Allows to quickly select alternate elems in a path (matching checker-deselect options).
- adds redo support to MESH_OT_shortest_path_pick, allowing for other options.
- de-duplicates code between 2x path select operators.
- expose 'Topology Distance' property for path picking.
- remove unused 'extend' property.
Campbell Barton [Sun, 27 Dec 2015 07:03:20 +0000 (18:03 +1100)]
BMesh: extract int/bmesh element access funcs.
Support getting an vert/edge/face from a single index, useful for operator redo.
Campbell Barton [Sun, 27 Dec 2015 06:46:55 +0000 (17:46 +1100)]
WM: add checker_interval utility functions
Campbell Barton [Sun, 27 Dec 2015 05:36:08 +0000 (16:36 +1100)]
Move generic operator props into own file
This is unrelated to core operator internals, so move into own file.
Campbell Barton [Sun, 27 Dec 2015 06:09:29 +0000 (17:09 +1100)]
Fix for error w/ QtCreator project builder
cmake_qtcreator_project.py now takes a '--build-dir' argument.
Since introduction of argparse, accessing last argv from project_info is no longer working.
Now require a call to project_info.init before use.
Alexander Romanov [Fri, 25 Dec 2015 21:57:50 +0000 (22:57 +0100)]
OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D1688
Sergey Sharybin [Sat, 26 Dec 2015 15:07:40 +0000 (20:07 +0500)]
CMake: Disable some features when using MinGW and full cmake config
Sergey Sharybin [Sat, 26 Dec 2015 15:01:17 +0000 (20:01 +0500)]
CMake: Fix errors building by MinGW
Some libraries are nto updated for MinGW hence build system
needs some exceptions for this compiler.
Julian Eisel [Sat, 26 Dec 2015 09:36:38 +0000 (20:36 +1100)]
Support custom project names
Campbell Barton [Sat, 26 Dec 2015 03:49:07 +0000 (14:49 +1100)]
BMesh: add checks for duplicates in a face
These could go un-noticed, causing errors later on.
Campbell Barton [Sat, 26 Dec 2015 03:26:30 +0000 (14:26 +1100)]
BMesh: check at least 2 edges in each loops vert
Also no need to check twice
Campbell Barton [Sat, 26 Dec 2015 04:32:37 +0000 (15:32 +1100)]
Cleanup
Bastien Montagne [Fri, 25 Dec 2015 14:53:18 +0000 (15:53 +0100)]
Minor cleanup.
Bastien Montagne [Fri, 25 Dec 2015 14:52:14 +0000 (15:52 +0100)]
MOD_UVWarp: switch from OMP to BLI_task.
Usual 10%-15% speedup. Note that here OMP was rather erratic, with typical
timing about 10% slower than BLI_task, but having some 'burnouts' (~10% of times)
were it would be over ten times slower than usual... BLI_task looks much more stable.
Thomas Dinges [Fri, 25 Dec 2015 10:57:37 +0000 (11:57 +0100)]
Cleanup: SubsurfaceScatteringNode is a subclass of BsdfNode, no need to set the value again.
Bastien Montagne [Thu, 24 Dec 2015 17:53:18 +0000 (18:53 +0100)]
Fix (unreported) do not show 'appearances' options tool panel in ParticleEdit mode (not supported).
Campbell Barton [Thu, 24 Dec 2015 15:08:01 +0000 (02:08 +1100)]
Cleanup: use enum for bmesh_elem_check
Campbell Barton [Thu, 24 Dec 2015 09:16:41 +0000 (20:16 +1100)]
BMesh: remove doubles fix/optimization
Changes to remove doubles face creation,
Recent change to remove doubles broke when the new faces already existed (rare occurrence),
however theres no point to return an existing double face.
Now check if the face exists before creating it.
Other changes:
- avoid 2x hash lookups on all mapped verts.
- fill in the vert array instead of calculating from edges.
- remove inefficient search of entire edge-array before adding to it.
(flag verts to ensure they're not used multiple times).
- move logic for transfusing edge-flags to edge creation.
Campbell Barton [Thu, 24 Dec 2015 08:51:41 +0000 (19:51 +1100)]
BMesh: BM_verts_from_edges utility function
Campbell Barton [Thu, 24 Dec 2015 08:48:18 +0000 (19:48 +1100)]
Add STACK_CLEAR macro
Lukas Stockner [Wed, 23 Dec 2015 23:29:40 +0000 (00:29 +0100)]
Cycles: Fix Tile access in the TileManager for viewport rendering
- When rendering in the Viewport, next_tile is sometimes called after a reset has been performed, but before
new tiles were generated. In that case, the tile list would be invalid, causing Blender to crash randomly.
- When generating new tiles, the TileManager would not clear the tile lists before re-generating them, leading
to some tiles being skipped during viewport rendering.
- When popping the next tile from a tile list, a reference to the just-deleted object would be returned, now the
object is copied before deleting it.
Thomas Dinges [Wed, 23 Dec 2015 20:41:59 +0000 (21:41 +0100)]
Cycles: Implement constant fold for the ConvertNode.
This way socket type conversions (such as color to float, or float to vector) do not stop the folding process.
Example: http://www.pasteall.org/pic/show.php?id=96803 (selected nodes are folded).
Brecht Van Lommel [Wed, 23 Dec 2015 19:39:03 +0000 (20:39 +0100)]
Fix a few warnings with Apple LLVM 7.0.2.
Brecht Van Lommel [Wed, 23 Dec 2015 19:38:58 +0000 (20:38 +0100)]
Fix T47051: cycles viewport textured shadeless draw bug.
Thomas Dinges [Wed, 23 Dec 2015 16:53:12 +0000 (17:53 +0100)]
Update Link to the Blender Store.
Campbell Barton [Wed, 23 Dec 2015 16:28:35 +0000 (03:28 +1100)]
Fix weld edges into faces splicing verts that shared a face
This could happen with degenerate faces.
Campbell Barton [Wed, 23 Dec 2015 16:26:32 +0000 (03:26 +1100)]
Fix weld edges into faces - eternal loop
Would happen with complex edge-nets mixed with faces.
Campbell Barton [Wed, 23 Dec 2015 14:52:54 +0000 (01:52 +1100)]
Remove BLI_buffer calloc option
This wasn't working reliably (after clear for example), and wasn't used anywhere.
Campbell Barton [Wed, 23 Dec 2015 14:51:45 +0000 (01:51 +1100)]
Fix BLI_buffer_reinit not clearing static flag
Campbell Barton [Wed, 23 Dec 2015 14:36:20 +0000 (01:36 +1100)]
Fix error in BLI_buffer_reinit
alloc_size was set incorrectly causing arrays not to be resized correctly.
Lukas Stockner [Tue, 22 Dec 2015 11:51:27 +0000 (12:51 +0100)]
Cycles: Sort tiles in rendering order at construction time
This commit modifies the TileManager to sort render tiles once after tiling the image,
instead of searching the next tile every time a new tile is acquired by a device.
This makes acquiring a tile run in constant time, therefore the render time is linear
w.r.t. the amount of tiles, instead of the quadratic dependency before.
Furthermore, each (logical) device now has its own Tile list, which makes acquiring
a tile for a specific device easier.
Also, some code in the TileManager was deduplicated.
Reviewers: dingto, sergey
Differential Revision: https://developer.blender.org/D1684
Campbell Barton [Wed, 23 Dec 2015 11:37:24 +0000 (22:37 +1100)]
Fix bevel RNA enum/boolean mixup
Campbell Barton [Wed, 23 Dec 2015 11:05:36 +0000 (22:05 +1100)]
Math Lib: clamp closest_to_line_segment_v# when segment has no length
For a line this makes sense but segments should clamp,
avoids assert in edge-rip.
Campbell Barton [Wed, 23 Dec 2015 10:31:22 +0000 (21:31 +1100)]
Fix issue w/ transform orientation & vert selection
Accessing selected verts as an array failed when only
some of the selected verts were in the selection-history.
Campbell Barton [Wed, 23 Dec 2015 06:45:46 +0000 (17:45 +1100)]
Remove feof check for file reading
This wasnt correct since we're not reading past the stream,
though it worked on Linux and some Windows systems.
Campbell Barton [Wed, 23 Dec 2015 05:35:13 +0000 (16:35 +1100)]
Disable calculating manipulator while transforming
Gives ~10% speedup
Campbell Barton [Wed, 23 Dec 2015 05:07:48 +0000 (16:07 +1100)]
Add BM_vert_edge_pair utility function
Campbell Barton [Wed, 23 Dec 2015 04:50:50 +0000 (15:50 +1100)]
Fix error in BM_vert_is_edge_pair
Returned true for verts with a single edge.
Campbell Barton [Wed, 23 Dec 2015 04:11:54 +0000 (15:11 +1100)]
Typo in last commit
Campbell Barton [Wed, 23 Dec 2015 03:54:26 +0000 (14:54 +1100)]
Select Linked: only use seam delimit for faces
Delimiting on seams was only ever intended for face selection,
Previously this option didn't work for vertices,
now it's fixed the defaults aren't right for vertex/edge select-linked.
Add a workaround that bypasses operator-defaults - since this is such a rare case.
Brecht Van Lommel [Tue, 22 Dec 2015 19:55:18 +0000 (20:55 +0100)]
Fix T47003: OpenGL draw missing selection highlight when using hidden wire.
Bastien Montagne [Tue, 22 Dec 2015 16:08:52 +0000 (17:08 +0100)]
Get rid of OMP in MOD_build.
Reasons:
- Only parallelized piece of code gives little local speedup (code block only about 25% quicker even on 1M polys cube).
- No gain nor loss using new BLI_task system.
- At 10% of build, parallelized piece of code is only about 5% of total func runtime (run-time explodes as build proportion increases).
See no point in adding (in utmost best optimistic case, in real use-case, when depsgraph will likely already fire several evaluations in parallel,
speedup would be even smaller) 1% speedup here at the cost of threading complexity...
Note that since later code uses hashes, I don't think it's easy to thread it, so think we can leave with it for now.
Campbell Barton [Tue, 22 Dec 2015 18:09:25 +0000 (05:09 +1100)]
View3D: measure smoothview angle comparing quat angles
Rolling the view registered as no angle-difference.
Campbell Barton [Tue, 22 Dec 2015 18:20:39 +0000 (05:20 +1100)]
View3D: Rotate around selected support for view-roll
Campbell Barton [Tue, 22 Dec 2015 18:04:52 +0000 (05:04 +1100)]
Fix T31605: Nupad ignores Rotate around selection
Add support for smooth-view orbiting a point besides the view center.
Campbell Barton [Tue, 22 Dec 2015 17:09:15 +0000 (04:09 +1100)]
Fix error orbiting out of camera + orbit-selected
Would use the wrong view center (that wasn't update from the camera).
Campbell Barton [Tue, 22 Dec 2015 15:47:34 +0000 (02:47 +1100)]
View3D: use c99 compound literals for smoothview params
Smooth-view functions took many arguments which were often NULL,
now take struct instead.
Thomas Dinges [Tue, 22 Dec 2015 13:02:57 +0000 (14:02 +0100)]
Cleanup: Remove comments, now that we have the dedicated constant fold functions, it's obvious.
Thomas Dinges [Tue, 22 Dec 2015 12:53:13 +0000 (13:53 +0100)]
Cycles: Constant fold for the Gamma Node.
Campbell Barton [Tue, 22 Dec 2015 06:12:32 +0000 (17:12 +1100)]
Rename mesh operators
- use 'Intersect' prefix for boolean and regular intersection.
hints that they use the same basic logic with different modes.
- 'split by edges' while correct - isn't very descriptive.
Campbell Barton [Tue, 22 Dec 2015 05:33:45 +0000 (16:33 +1100)]
Fix bad selection after symmetrize
Weld verts now keeps original faces so callers don't need to keep track of newly created face data.
Campbell Barton [Tue, 22 Dec 2015 04:57:45 +0000 (15:57 +1100)]
BMesh: store stackdepth as an index
Avoids -1 all over.
Dalai Felinto [Mon, 21 Dec 2015 17:31:13 +0000 (15:31 -0200)]
Cycles-Bake: Fix Uninitialised value created by a heap allocation
This was causing some random black bakes. It was introduced in of of the commits replacing calloc by malloc. Things should be better now.
This error was only noticeable when baking the selected objects (not when baking from selected to active).
Campbell Barton [Mon, 21 Dec 2015 08:26:15 +0000 (19:26 +1100)]
UI: fix minor glitch copying small float value
Would copy 0.0 when button displayed 0.
0000001.
Campbell Barton [Mon, 21 Dec 2015 07:16:14 +0000 (18:16 +1100)]
BLI_storage: Split text/binary version of mem-from-file funcs
Fix T47022, caused by own commit
de0119d08
Campbell Barton [Mon, 21 Dec 2015 03:54:36 +0000 (14:54 +1100)]
CMake: disable warning 4146
This is warning on noisy (false positives).
Campbell Barton [Mon, 21 Dec 2015 03:37:42 +0000 (14:37 +1100)]
Fix T47023: Boolean w/ empty mesh didn't transform
Campbell Barton [Mon, 21 Dec 2015 02:13:52 +0000 (13:13 +1100)]
Cleanup: remove unused file
Campbell Barton [Mon, 21 Dec 2015 02:00:06 +0000 (13:00 +1100)]
Cleanup: warnings (msvc)
Part of patch D1670 by @LazyDodo
Bastien Montagne [Sun, 20 Dec 2015 22:06:18 +0000 (23:06 +0100)]
NewDepsgraph: Fix typo tagging wrong flag.
Tagging NodeTree->flag instead of NodeTree->id.flag, not sure if this fixes something, but...
Campbell Barton [Sun, 20 Dec 2015 13:10:50 +0000 (00:10 +1100)]
Cleanup: invalid comment & style
Sergey Sharybin [Sun, 20 Dec 2015 10:44:53 +0000 (15:44 +0500)]
Buildbot: Cleanup unused code
- Remove deprecated/unused builders
- Remove unused SCons OSX slave configuration
- Remove SCons slave logic, it is not giving error about unknown building
system used for the slave.
Sergey Sharybin [Sun, 20 Dec 2015 10:32:59 +0000 (15:32 +0500)]
Buildbot: Make sure optiosn override are passed after the config file
Sergey Sharybin [Sun, 20 Dec 2015 10:19:02 +0000 (15:19 +0500)]
Buildbot: Disable CUDA binaries for 32bit OSX slave
Funny thing, 32bit OSX slave was always building 64bit CUDA kernels
and nobody never noticed this..
Sergey Sharybin [Sun, 20 Dec 2015 09:49:54 +0000 (14:49 +0500)]
Buildbot: Update master config file
Sergey Sharybin [Sun, 20 Dec 2015 09:22:34 +0000 (14:22 +0500)]
Buildbot: Disable some unsupported features for 32bit OSX CMake slave
Sergey Sharybin [Sun, 20 Dec 2015 09:12:43 +0000 (14:12 +0500)]
Buildbot: Fix wrong architecture passed to CMake
Sergey Sharybin [Sun, 20 Dec 2015 09:12:04 +0000 (14:12 +0500)]
Buildbot: Use proper archive name for CMake OSX slave