blender.git
8 years agofix for bug in do_version_tface(), was assigning 'tf->mode' before tf was defined...
Campbell Barton [Tue, 20 Sep 2011 04:54:13 +0000 (04:54 +0000)]
fix for bug in do_version_tface(), was assigning 'tf->mode' before tf was defined, also comment unused var.

8 years agofix possible crasg in recent texface commit - material pointer could be used un-iniri...
Campbell Barton [Tue, 20 Sep 2011 04:45:01 +0000 (04:45 +0000)]
fix possible crasg in recent texface commit - material pointer could be used un-inirialized.

8 years agotidy up
Campbell Barton [Tue, 20 Sep 2011 04:38:59 +0000 (04:38 +0000)]
tidy up
- quiet some warnings
- set some functions static
- replace materialbyname with generic BLI_findstring call

8 years agofix for warnings after texface commit, also comment blender sphinx theme for api...
Campbell Barton [Tue, 20 Sep 2011 01:35:39 +0000 (01:35 +0000)]
fix for warnings after texface commit, also comment blender sphinx theme for api reference until we get an update for 'Naiad'

8 years agoTexFace to Material Settings big patch
Dalai Felinto [Mon, 19 Sep 2011 19:55:59 +0000 (19:55 +0000)]
TexFace to Material Settings big patch

Summary:
========
The idea here is to move the texface options into the material panel.
For images with the change please visit:
http://code.blender.org/index.php/2011/09/bge-material-texface-changes

1 - Some of the legacy problems 2.49 and 2.5x has with the texface system:
==========================================================================
1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can
select a face to be more than one mode.
1.2) Sort only works for blend Alpha yet it's an option regardless of the
Transparency Blend you pick.
1.3) Shared doesn't affect anything in BGE.
1.4) ObColor only works for Text objects (old bitmap texts) when using Texture
Face Materials. (not address yet, I so far ignored obcolor)

2 - Notes:
============
2.1) Now "Use Face Textures" in material Option panel will work in Multitexture
even if there is no texture channel.

2.2) In FaceTexture mode it will use TexFace all the time, even if you don't
check the "Use Texture Face" option in the UI. It's a matter of decision, since
the code for either way is there. I decided by the solution that makes the
creation of a material fast - in this mode the user doesn't need to mess with
textures or this "Use Texture Face" option at all. I'm not strong in my opinion
here. But I think if we don't have this then what is the point of the Texture
Face mode?

2.3) I kept references for tface only when we need the image, UV or the tiling
setting. It should help later when/if we split the Image and UV layers from the
tface struct  (Campbell and Brecht proposal).

3 - Changes in a Nutshell:
==========================
3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set.

3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …).

3.3) New options in the Material Panel
* Shadeless option in the Material panel is now supported for all three Shading modes.
* Physics is now toggleable, this is the old Collision option.
* Two Side (on) is now called Back Culling (off).
* Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid).
* Shadow, Billboard and Halo are grouped in the “Face Orientation” property.
* "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually).
* The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties.

4 - Acknowledgment:
==================
Mike Pan for the design discussions, and testing along the whole development process.
Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that.
Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems).
Blender artists that gave feedback and helped testing the patch.

Patch review and original documentation can be found here:
http://wiki.blender.org/index.php/User:Dfelinto/TexFace
http://codereview.appspot.com/4289041/

8 years agostyle changes & use faster looping on vertex weights, also loop on face verts in...
Campbell Barton [Mon, 19 Sep 2011 17:53:37 +0000 (17:53 +0000)]
style changes & use faster looping on vertex weights, also loop on face verts in more places rather then having code for 3-4 verts.

8 years agoSVN maintenance.
Guillermo S. Romero [Mon, 19 Sep 2011 17:27:33 +0000 (17:27 +0000)]
SVN maintenance.

8 years agoremove unused arg & some style edits on radish merge, also reverted odd change that...
Campbell Barton [Mon, 19 Sep 2011 16:41:29 +0000 (16:41 +0000)]
remove unused arg & some style edits on radish merge, also reverted odd change that somehow got in to cmake preset.

8 years agoMerging radish branch into trunk.
Jason Hays [Mon, 19 Sep 2011 16:13:34 +0000 (16:13 +0000)]
Merging radish branch into trunk.
http://wiki.blender.org/index.php?title=User:Jason_hays22/GSoC-2011

8 years agoMerged 40338-40364 soc-2011-radish
Jason Hays [Mon, 19 Sep 2011 15:36:30 +0000 (15:36 +0000)]
Merged 40338-40364

8 years agoattempt to fix windows/scons issue I caused in a recent commit.
Campbell Barton [Mon, 19 Sep 2011 15:18:58 +0000 (15:18 +0000)]
attempt to fix windows/scons issue I caused in a recent commit.

8 years agoedits to argument parsing for Euler.rotate_axis, also corrected some exception messag...
Campbell Barton [Mon, 19 Sep 2011 15:13:16 +0000 (15:13 +0000)]
edits to argument parsing for Euler.rotate_axis, also corrected some exception messages and minor style edits.

8 years agovgroup_validmap needed to be assigned when locks were active.
Jason Hays [Mon, 19 Sep 2011 15:11:01 +0000 (15:11 +0000)]
vgroup_validmap needed to be assigned when locks were active.

8 years agoadd back mathutils Matrix() * Vector(), this is row_vector multiplication.
Campbell Barton [Mon, 19 Sep 2011 14:29:21 +0000 (14:29 +0000)]
add back mathutils Matrix() * Vector(), this is row_vector multiplication.
some minor changes to exception messages.

8 years agoBlenfont: fix use incorrect clear of ascii glyph cache, leading to crash
Brecht Van Lommel [Mon, 19 Sep 2011 14:09:13 +0000 (14:09 +0000)]
Blenfont: fix use incorrect clear of ascii glyph cache, leading to crash
when toggling use antialising user preference. Also fix some other use of
uninitialized memory found by valgrind.

8 years ago/release/scripts: Removed final points in UI strings and messages.
Bastien Montagne [Mon, 19 Sep 2011 14:00:42 +0000 (14:00 +0000)]
/release/scripts: Removed final points in UI strings and messages.

8 years ago/blender/makesrna: Removed final points in UI strings and messages.
Bastien Montagne [Mon, 19 Sep 2011 13:23:58 +0000 (13:23 +0000)]
/blender/makesrna: Removed final points in UI strings and messages.
Plus a few splits of very long lines…

8 years agoSequencer: switching to preview mode works fine again
Sergey Sharybin [Mon, 19 Sep 2011 13:12:54 +0000 (13:12 +0000)]
Sequencer: switching to preview mode works fine again

8 years agoMove function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3...
Campbell Barton [Mon, 19 Sep 2011 13:08:01 +0000 (13:08 +0000)]
Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().

8 years ago/blender/editors: Removed final points in UI strings and messages.
Bastien Montagne [Mon, 19 Sep 2011 12:26:20 +0000 (12:26 +0000)]
/blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…

8 years agoremove Buffer.list, deprecated before 2.59 release.
Campbell Barton [Mon, 19 Sep 2011 11:55:45 +0000 (11:55 +0000)]
remove Buffer.list, deprecated before 2.59 release.

8 years agoCurve back/front fill changes:
Sergey Sharybin [Mon, 19 Sep 2011 09:47:58 +0000 (09:47 +0000)]
Curve back/front fill changes:

- Use enum instead of back/front flags combinations.
- This flags behaves differently for 2d/3d curves so use different enums for them.
- This commit shouldn't change existing files.

8 years agoFix for add hook/vertex parent for meshes
Sergey Sharybin [Mon, 19 Sep 2011 08:25:31 +0000 (08:25 +0000)]
Fix for add hook/vertex parent for meshes

The only way to achieve this is to re-load editMesh.
After this commit you can't iterate through vertices and insert
hooks/parents from script anymore -- this operators are now
treated as topology-changing and shouldn't be used when iterating
via geometries.

8 years agoreplace WORDS_BIGENDIAN with __BIG_ENDIAN__
Campbell Barton [Mon, 19 Sep 2011 08:11:30 +0000 (08:11 +0000)]
replace WORDS_BIGENDIAN with __BIG_ENDIAN__

8 years agocleanup endian handling
Campbell Barton [Mon, 19 Sep 2011 08:02:17 +0000 (08:02 +0000)]
cleanup endian handling
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons.
- ENDIAN_ORDER is now a define rather than a global short.
- replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__)
- remove BKE_endian.h which isn't used

8 years agoremove WITH_* defines from image formats, instead just dont build the files at all.
Campbell Barton [Mon, 19 Sep 2011 06:32:19 +0000 (06:32 +0000)]
remove WITH_* defines from image formats, instead just dont build the files at all.

8 years agosvn merge ^/trunk/blender -r40311:40338
Campbell Barton [Mon, 19 Sep 2011 05:58:52 +0000 (05:58 +0000)]
svn merge ^/trunk/blender -r40311:40338

8 years agoremove duplicate variable - wpaint_make_validmap(ob) was being called twice for...
Campbell Barton [Mon, 19 Sep 2011 05:06:21 +0000 (05:06 +0000)]
remove duplicate variable -  wpaint_make_validmap(ob) was being called twice for no good reason.

8 years agorefactor wpaint_stroke_update_step not to call expensive functions per-vertex and...
Campbell Barton [Mon, 19 Sep 2011 04:53:11 +0000 (04:53 +0000)]
refactor wpaint_stroke_update_step not to call expensive functions per-vertex and move args passed to do_weight_paint_vertex into WeightPaintInfo structure since there were far too many args to this function.

8 years agoedits to radish before merge with trunk
Campbell Barton [Mon, 19 Sep 2011 02:43:03 +0000 (02:43 +0000)]
edits to radish before merge with trunk

- removed some unused functions.
- renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags'
- some odd modifications were made in unrealted, commented code, copy these back from trunk.
- rename vertex_group_fix 'cp' property to 'accuracy'
- make style more consistant with trunk.
- remove 'Radish' comments.

8 years agoSplit do_weight_paint_vertex() to isolate the simple case.
Jason Hays [Sun, 18 Sep 2011 17:10:28 +0000 (17:10 +0000)]
Split do_weight_paint_vertex() to isolate the simple case.

Added a tool-tip to the "fix deforms" op.

Removed code markers:
"Radish"

8 years agoupdate glew from 1.6 to 1.7:
Campbell Barton [Sun, 18 Sep 2011 15:37:36 +0000 (15:37 +0000)]
update glew from 1.6 to 1.7:

from their site:
  adds support for OpenGL 4.2, new extensions, fixes bugs

remove ChangeLog, its missing from the 1.7 bundle, also remove html doc dir.

8 years agoadd back object update function for auto-normalize too.
Campbell Barton [Sun, 18 Sep 2011 15:20:10 +0000 (15:20 +0000)]
add back object update function for auto-normalize too.

8 years agoallow multiple bones to be selected in weight paint mode in a less complicated way...
Campbell Barton [Sun, 18 Sep 2011 15:17:16 +0000 (15:17 +0000)]
allow multiple bones to be selected in weight paint mode in a less complicated way (allow Shift+RMB)

8 years agostyle changes only
Campbell Barton [Sun, 18 Sep 2011 14:54:41 +0000 (14:54 +0000)]
style changes only

8 years agoreplace malloc of a single DeformVertex with stack variable.
Campbell Barton [Sun, 18 Sep 2011 14:48:15 +0000 (14:48 +0000)]
replace malloc of a single DeformVertex with stack variable.

8 years agoadd back GPL2+ header to paint_utils.c, copied from editface.c since some of its...
Campbell Barton [Sun, 18 Sep 2011 12:16:03 +0000 (12:16 +0000)]
add back GPL2+ header to paint_utils.c, copied from editface.c since some of its functions trace back to that file from 2.4x. (imapaint_tri_weights for eg).

8 years agoadd old style nan GPL2+ header to sound.c since this file is from rev2 and should...
Campbell Barton [Sun, 18 Sep 2011 12:06:28 +0000 (12:06 +0000)]
add old style nan GPL2+ header to sound.c since this file is from rev2 and should have had this header added.

8 years agopatch [#28684] Image pack/unpack() implementation.
Campbell Barton [Sun, 18 Sep 2011 11:47:17 +0000 (11:47 +0000)]
patch [#28684] Image pack/unpack() implementation.
from Bill Currie (taniwha)

8 years agoreplace strnlen with BLI_strnlen & some style changes.
Campbell Barton [Sun, 18 Sep 2011 11:25:50 +0000 (11:25 +0000)]
replace strnlen with BLI_strnlen & some style changes.

8 years agofix for crash loading a file saved with fluidsim when blenders compiled with it disabled.
Campbell Barton [Sun, 18 Sep 2011 11:08:34 +0000 (11:08 +0000)]
fix for crash loading a file saved with fluidsim when blenders compiled with it disabled.
also remove unneed class prefix on function name for itasc.

8 years agoblf - further shrink drawing functions & some style changes.
Campbell Barton [Sun, 18 Sep 2011 10:34:13 +0000 (10:34 +0000)]
blf - further shrink drawing functions & some style changes.

8 years agoblf code - no functional changes.
Campbell Barton [Sun, 18 Sep 2011 09:48:09 +0000 (09:48 +0000)]
blf code - no functional changes.
- remove saniy checks from blf_font.c, the callers now check instead.
- move duplicate code into defines (may move into static functions).
- move kerning checks into const values set at the start of the function, rather then checking on every character.

8 years agoFix for [#28672] Blender segfault after exiting a game that was opened with autoplay...
Joerg Mueller [Sun, 18 Sep 2011 09:46:47 +0000 (09:46 +0000)]
Fix for [#28672] Blender segfault after exiting a game that was opened with autoplay on (Blender, not blenderplayer)

Autoplay misses uninitialisation, I'm just fixing the reported crash, it still misses all other frees, but as the program exits, we don't care?

8 years agoMinor: Other UI strings typos and tweaks.
Bastien Montagne [Sun, 18 Sep 2011 09:38:43 +0000 (09:38 +0000)]
Minor: Other UI strings typos and tweaks.

8 years agoChanged the branch code markers to say "Radish" in response to a review.
Jason Hays [Sun, 18 Sep 2011 03:49:00 +0000 (03:49 +0000)]
Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.

8 years agoadded back scene/object update function, its needed for multipaint switching.
Campbell Barton [Sun, 18 Sep 2011 03:29:17 +0000 (03:29 +0000)]
added back scene/object update function, its needed for multipaint switching.

8 years agorename EM_backbuf_checkAndSelectTVerts to EM_backbuf_checkAndSelectVerts_obmode until...
Campbell Barton [Sun, 18 Sep 2011 02:46:03 +0000 (02:46 +0000)]
rename EM_backbuf_checkAndSelectTVerts to EM_backbuf_checkAndSelectVerts_obmode until we come up with a better name this one at least says its in object mode, also there is no such thing as a TVert.

8 years agosvn merge -r40197:40311 ^/trunk/blender
Campbell Barton [Sun, 18 Sep 2011 02:35:26 +0000 (02:35 +0000)]
svn merge -r40197:40311 ^/trunk/blender

8 years agoConsole Scrolling - reset while typing.
Campbell Barton [Sun, 18 Sep 2011 01:34:53 +0000 (01:34 +0000)]
Console Scrolling - reset while typing.
patch from Damir Prebeg with some edits.

Also made it so resizing the console view keeps the lower part of the text in view (could be annoying when you needed to scroll because of a resized view).

8 years agoI made multitude of fixes based on the comments provided online:
Jason Hays [Sun, 18 Sep 2011 01:09:18 +0000 (01:09 +0000)]
I made multitude of fixes based on the comments provided online:

Removed the drawSelectedVerts and added drawSelectedVertices, which uses dm->foreachMappedVert.

In calc_weightpaint_vert_color():
Made the weight paint color black and return instead of input=-1

Made the pose bone selection normal when multi-paint is inactive.

Name fix for functions using mv instead of mvert.

Used vector functions provided by the math lib.

Changed some MEM_callocN references to be stacks.

Changed dm_deform_clear to use ob->derivedDeform primarily

Made the variable "float **changes" into "float (*changes)[2]"

Used CTX_data_active_object() in place of CTX_data_pointer_get_type()

Added the invert selection hotkey "Ctrl+I" to weight paint's vertex mask.

8 years agoimage button was hard coded to draw the splash screen which it loaded from PNG data...
Campbell Barton [Sat, 17 Sep 2011 16:57:37 +0000 (16:57 +0000)]
image button was hard coded to draw the splash screen which it loaded from PNG data on every draw.

now pass the ImBuf when callign the image button so we could have different images in buttons later on.

8 years agoRecast/detour: fix some property enum identifiers to follow conventions.
Brecht Van Lommel [Sat, 17 Sep 2011 13:33:03 +0000 (13:33 +0000)]
Recast/detour: fix some property enum identifiers to follow conventions.

8 years agoNodes: fix nodes in groups not getting socket templates verified, and reserve
Brecht Van Lommel [Sat, 17 Sep 2011 13:03:42 +0000 (13:03 +0000)]
Nodes: fix nodes in groups not getting socket templates verified, and reserve
some socket flags for cycles to avoid conflicts.

8 years agoSpeedup for font drawing, every letter was character was calling:
Campbell Barton [Sat, 17 Sep 2011 10:45:20 +0000 (10:45 +0000)]
Speedup for font drawing, every letter was character was calling:
  glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex);

... with shadow enabled glGetFloatv(GL_CURRENT_COLOR, color) was called twice per character as well.

Now only call glGetFloatv(GL_CURRENT_COLOR, ...) once per string and only when drawing with shadow or blur, texture bind is stored in the font.

Gives 8% overall FPS speedup when displaying heavy UI in my test.

8 years agoMinor: fixing other UI typos.
Bastien Montagne [Sat, 17 Sep 2011 10:44:16 +0000 (10:44 +0000)]
Minor: fixing other UI typos.

8 years agouse macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
Campbell Barton [Sat, 17 Sep 2011 09:43:51 +0000 (09:43 +0000)]
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0

8 years agoMinor: fixing an UI typo.
Bastien Montagne [Sat, 17 Sep 2011 09:15:30 +0000 (09:15 +0000)]
Minor: fixing an UI typo.

8 years agouse const and array size in function definitions, no functional change.
Campbell Barton [Sat, 17 Sep 2011 08:14:43 +0000 (08:14 +0000)]
use const and array size in function definitions, no functional change.

8 years agocorrection to recent commit, wouldnt have given any troubles but was assigning the...
Campbell Barton [Sat, 17 Sep 2011 07:28:19 +0000 (07:28 +0000)]
correction to recent commit, wouldnt have given any troubles but was assigning the 4th component of a float[3].

8 years agomore mini optimizations - don't call UI_ThemeColor 4 times per curve handle, instead...
Campbell Barton [Sat, 17 Sep 2011 07:14:39 +0000 (07:14 +0000)]
more mini optimizations - don't call UI_ThemeColor 4 times per curve handle, instead get all colors at the start and index them when drawing curves in editmode.

also remove redundant NULL check.

8 years agomicro optimization for circle drawing.
Campbell Barton [Sat, 17 Sep 2011 06:18:35 +0000 (06:18 +0000)]
micro optimization for circle drawing.
- use vertex array for drawcircball()
- add circball_array_fill() and call from drawcircball().
- for object center's rather than drawing 2 circles, create the array and reuse it.

8 years agouse less confusing array syntax for circle drawing, no functional changes.
Campbell Barton [Sat, 17 Sep 2011 05:35:55 +0000 (05:35 +0000)]
use less confusing array syntax for circle drawing, no functional changes.

8 years agoBGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes...
Mitchell Stokes [Fri, 16 Sep 2011 20:08:05 +0000 (20:08 +0000)]
BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager().

8 years agoBGE fix: Font Objects not showing up in the dome mode
Dalai Felinto [Fri, 16 Sep 2011 18:23:57 +0000 (18:23 +0000)]
BGE fix: Font Objects not showing up in the dome mode
geez, who coded the font object? or even worse, who did the dome code?
Don't coders talk? tsc tsc ...

Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.

8 years agoSVN maintenance.
Guillermo S. Romero [Fri, 16 Sep 2011 17:18:12 +0000 (17:18 +0000)]
SVN maintenance.

8 years agoWeightVG: added WeightVG icon for outliner (don’t know when that where lost...).
Bastien Montagne [Fri, 16 Sep 2011 16:05:45 +0000 (16:05 +0000)]
WeightVG: added WeightVG icon for outliner (don’t know when that where lost...).

8 years ago- fix for memory leak in findFreeNavPolyIndex()
Campbell Barton [Fri, 16 Sep 2011 14:02:44 +0000 (14:02 +0000)]
- fix for memory leak in findFreeNavPolyIndex()
- also correct own script for running cppcheck.

8 years agoFix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)
Sergey Sharybin [Fri, 16 Sep 2011 10:03:08 +0000 (10:03 +0000)]
Fix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)

Initially problem was caused by updated version of mingw-runtime which
changed behavior of snprintf and vsnprintf so %lf isn't anymore valid
for doubles.

According to manpages, %f is a correct format for snprintf for doubles.

8 years agocorrection for my fix for [#28668], would crash when there were no editbones.
Campbell Barton [Fri, 16 Sep 2011 09:02:31 +0000 (09:02 +0000)]
correction for my fix for [#28668], would crash when there were no editbones.

8 years agouse replace 0 with NULL for pointers, set some functions static
Campbell Barton [Fri, 16 Sep 2011 08:20:21 +0000 (08:20 +0000)]
use replace 0 with NULL for pointers, set some functions static
also fixed own errors in recent static check commit.

8 years agonew convenience makefile targets for static source code cheching: check_splint/check_...
Campbell Barton [Fri, 16 Sep 2011 06:58:20 +0000 (06:58 +0000)]
new convenience makefile targets for static source code cheching: check_splint/check_sparse/check_cppcheck

8 years agoreplace macros with math lib functions
Campbell Barton [Fri, 16 Sep 2011 06:56:50 +0000 (06:56 +0000)]
replace macros with math lib functions

8 years ago- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
Campbell Barton [Fri, 16 Sep 2011 06:47:01 +0000 (06:47 +0000)]
- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.

8 years ago- remove deprecated pose channel members
Campbell Barton [Fri, 16 Sep 2011 02:42:50 +0000 (02:42 +0000)]
- remove deprecated pose channel members
- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)

8 years agofix [#28668] Crashes entering edit mode on Armature
Campbell Barton [Fri, 16 Sep 2011 02:08:00 +0000 (02:08 +0000)]
fix [#28668] Crashes entering edit mode on Armature

8 years agoWeightVG: Made Edit and Proximity also use the new weightvg_update_vg MDeformWeight...
Bastien Montagne [Thu, 15 Sep 2011 17:28:18 +0000 (17:28 +0000)]
WeightVG: Made Edit and Proximity also use the new weightvg_update_vg MDeformWeight** parameter (to avoid another vgroup searching).
Also added to Proximity a check in case vgroup would have no vertices in it.
Plus a few minor edits...

8 years agoSVN maintenance.
Guillermo S. Romero [Thu, 15 Sep 2011 16:37:36 +0000 (16:37 +0000)]
SVN maintenance.

8 years ago- include enum names and descriptions in sphinx generated documentation
Campbell Barton [Thu, 15 Sep 2011 16:15:24 +0000 (16:15 +0000)]
- include enum names and descriptions in sphinx generated documentation
- add descriptions for operator bl_options

8 years agoWeightVG utils, weightvg_update_vg func updates.
Bastien Montagne [Thu, 15 Sep 2011 16:06:00 +0000 (16:06 +0000)]
WeightVG utils, weightvg_update_vg func updates.
* Added an optional array of MDeformModifier pointers, to avoid another search based on defgrp_idx.
* Split out "add/remove verts from vgroup" functions, preparing their move to deform.c (if their current form is validated!).

8 years agoUse static context trick for all platforms.
Sergey Sharybin [Thu, 15 Sep 2011 15:29:40 +0000 (15:29 +0000)]
Use static context trick for all platforms.

Should be safe until modifier stack is not threaded.
Solves issues with mingw and older glibc version (like used in release environment).

8 years agoWeightVG Mix modifier: updated code to use defgrp_find_index, and make MDeformWeights...
Bastien Montagne [Thu, 15 Sep 2011 14:48:50 +0000 (14:48 +0000)]
WeightVG Mix modifier: updated code to use defgrp_find_index, and make MDeformWeights be searched only once.
Also fixed a bug: when another set mode than "All Vertices" was used and resulting set of verts was empty, all vertices was used, instead of just returning org, unmodified data!

8 years ago- Whitespace fixes (was commiting from windows where text editor wasn't configured...
Sergey Sharybin [Thu, 15 Sep 2011 13:14:46 +0000 (13:14 +0000)]
- Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon)
- Fixing typo in description of GP paint mode.

8 years agoreplace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
Campbell Barton [Thu, 15 Sep 2011 12:26:48 +0000 (12:26 +0000)]
replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
also replace strcpy's which copy using "" with str[0]='\0'

8 years agofix [#28658] python can assign non utf8 and crash because of string lenth limits.
Campbell Barton [Thu, 15 Sep 2011 11:49:36 +0000 (11:49 +0000)]
fix [#28658] python can assign non utf8 and crash because of string lenth limits.

add BLI_strncpy_utf8() which which ensures there are no partially copied UTF8 characters, limited by the buffer size.

8 years agoUpdate build rules to deal with new gettext libraries.
Sergey Sharybin [Thu, 15 Sep 2011 11:37:42 +0000 (11:37 +0000)]
Update build rules to deal with new gettext libraries.

8 years agoFix [#28654] Warp modifier does not support negative strength when Vertex Group is...
Bastien Montagne [Thu, 15 Sep 2011 11:18:15 +0000 (11:18 +0000)]
Fix [#28654] Warp modifier does not support negative strength when Vertex Group is used.
The vg weight was multiplied by org strength (i.e. neg strength was always skiping all verts!), now multiplying it with abs value of strength.

8 years agoNew C/Py api utility function PyC_Err_Format_Prefix() which raises an error with...
Campbell Barton [Thu, 15 Sep 2011 10:43:55 +0000 (10:43 +0000)]
New C/Py api utility function PyC_Err_Format_Prefix() which raises an error with the existing error as a suffix.

Use this to raise errors when assigning a string property fails even though the value to assign *is* a string.

Before:
  TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str

After:
  TypeError: bpy_struct: item.attr= val: Object.name error assigning string, UnicodeEncodeError('utf-8' codec can't encode character '\udce9' in position 23: surrogates not allowed)

8 years agomove utf8 string.c functions into their own file, also add python tip for printing...
Campbell Barton [Thu, 15 Sep 2011 08:07:42 +0000 (08:07 +0000)]
move utf8 string.c functions into their own file, also add python tip for printing operators.

8 years agoreplace rna_update_active_object with NC_GEOM|ND_DATA notifier (as pointed out by...
Campbell Barton [Thu, 15 Sep 2011 07:06:45 +0000 (07:06 +0000)]
replace rna_update_active_object with NC_GEOM|ND_DATA notifier (as pointed out by Matt Ebb), also some whitespace edits to match trunk.

8 years agofix for a bug painting on selected verts, also fix an error in my own recent commit.
Campbell Barton [Wed, 14 Sep 2011 12:44:21 +0000 (12:44 +0000)]
fix for a bug painting on selected verts, also fix an error in my own recent commit.

8 years agosome picky rna/variable renaming:
Campbell Barton [Wed, 14 Sep 2011 08:45:12 +0000 (08:45 +0000)]
some picky rna/variable renaming:
 Mesh.wp_vert_sel --> use_paint_mask_vertex

8 years ago- move vgroup lock buttons on the panel into the vgroup specials menu.
Campbell Barton [Wed, 14 Sep 2011 08:21:21 +0000 (08:21 +0000)]
- move vgroup lock buttons on the panel into the vgroup specials menu.
- merge object.vertex_group_lock_all / object.vertex_group_invert_locks / "object.vertex_group_unlock_all into one operator.
- change lock button from a checkbox to a lock icon.

8 years ago- use a flag define for bDeformGroup->flag rather than setting TRUE/FALSE
Campbell Barton [Wed, 14 Sep 2011 07:07:17 +0000 (07:07 +0000)]
- use a flag define for bDeformGroup->flag rather than setting TRUE/FALSE
- rename RNA bDeformGroup.flag to "lock_weight"

8 years agoremove count_selected_defgroups() function and make get_selected_defgroups() return...
Campbell Barton [Wed, 14 Sep 2011 05:56:25 +0000 (05:56 +0000)]
remove count_selected_defgroups() function and make get_selected_defgroups() return the total selected items.
also some variable renameing, no functional changes.

8 years agoanother cleanup pass, quiet all warnings for GCC
Campbell Barton [Wed, 14 Sep 2011 05:25:43 +0000 (05:25 +0000)]
another cleanup pass, quiet all warnings for GCC
- comment unused funcs/vars.
- replace some allocs with stack variables.
- use BLI_math functions to replace in-line vector math.

8 years agominor edits to ascii draw function, unused var warning.
Campbell Barton [Wed, 14 Sep 2011 02:45:44 +0000 (02:45 +0000)]
minor edits to ascii draw function, unused var warning.

8 years agoinitial cleanup for weight paint branch
Campbell Barton [Wed, 14 Sep 2011 02:04:26 +0000 (02:04 +0000)]
initial cleanup for weight paint branch
- move get_selected_defgroups & count_selected_defgroups into blenkernel
- split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior

8 years agosvn merge -r40195:40197 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Wed, 14 Sep 2011 01:54:04 +0000 (01:54 +0000)]
svn merge -r40195:40197 https://svn.blender.org/svnroot/bf-blender/trunk/blender

8 years agomove ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level...
Campbell Barton [Wed, 14 Sep 2011 01:48:55 +0000 (01:48 +0000)]
move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch.