blender.git
14 years agosome of the .po file had empty msgids and multilline comments from
Jean-Luc Peurière [Tue, 27 Jun 2006 21:48:54 +0000 (21:48 +0000)]
some of the .po file had empty msgids and multilline comments from
generator which were making garbage of some sub-menus.
generated fresh .mo files
added a missing copy in appit for Os X

14 years agoBPython:
Willian Padovani Germano [Tue, 27 Jun 2006 17:51:11 +0000 (17:51 +0000)]
BPython:

Bug #4484:

http://projects.blender.org/tracker/?func=detail&aid=4484&group_id=9&atid=125

A recent update to Draw.c made the button attr setter function not exit
where it should for one of the cases, when new and old strings had
same length (code was missing a "return 0;" line in one of the if
cases). Should work fine now, I don't get the error under linux anymore.
Also saw in the same function that a py object could be created but
was not being decref'ed in two other 'if' cases.

Thanks elbarto for reporting the bug.

14 years agoBugfix #4505
Ton Roosendaal [Tue, 27 Jun 2006 16:54:24 +0000 (16:54 +0000)]
Bugfix #4505

Node Editor.
Fix for a fix: cleanup of abuse of uiBlock accidentally disabled the
feature that only makes Node buttons accessible when visible. This to
allow Nodes to overlap and properly used.

14 years agoDont fly in linked library data.
Campbell Barton [Tue, 27 Jun 2006 16:24:32 +0000 (16:24 +0000)]
Dont fly in linked library data.
Changed Ctrl for upright into 2 toggles, X and Zkeys enable uprighting of the camera for each axis. Uprighting is also simplified.

14 years agopatch from Ralf Hölzemer (cheleb) for
Stephen Swaney [Tue, 27 Jun 2006 15:54:37 +0000 (15:54 +0000)]
patch from Ralf Hölzemer (cheleb) for
#4499 Fix for build of blenderplayer on windows/mingw/scons

fixes some invalid cflags for gcc on windows/mingw/scons
-if sys.platform=='win32':
+if (sys.platform=='win32') & ( Environment().subst('$CC') != 'gcc'):
     cflags = ['/GR']

Patch looks ok but no mingw evironment here to test.
So mingw/sconsers to your testing stations.
We can always roll back!

14 years agoThe tab clickable area was a bit off (10px or so when zoomed in) now its a lot better...
Campbell Barton [Tue, 27 Jun 2006 13:37:16 +0000 (13:37 +0000)]
The tab clickable area was a bit off (10px or so when zoomed in) now its a lot better though not 100% perfect abt 2-3px out.

14 years agobugfix 4501
Campbell Barton [Tue, 27 Jun 2006 13:26:00 +0000 (13:26 +0000)]
bugfix 4501
changed maximum length of the text entry to 399 to conform with Blenders limit.

14 years agoBugfix #4446
Ton Roosendaal [Tue, 27 Jun 2006 13:13:49 +0000 (13:13 +0000)]
Bugfix #4446

Wire render crashes in Linux (only!), but why? Using a calloc instead of
malloc fixes it, but that doesn't solve the real issue in the code.

I can only imagine that bsearch() in linux has a completely different
implementation...

Anyhoo; let's commit the calloc, at least then we got stable wire render!

14 years agofix #4503
Ton Roosendaal [Tue, 27 Jun 2006 13:02:23 +0000 (13:02 +0000)]
fix #4503

Node Editor:
Using the popup menu of an unused vector input socket, used a callback
function that lacked proper checking for pointers.

14 years agoBugfix #4502
Ton Roosendaal [Tue, 27 Jun 2006 12:54:16 +0000 (12:54 +0000)]
Bugfix #4502

A subsequent hotkey press like F5 now cycles through the sub-context in
buttons. However, this should not happen when clicking on Material icon
in outliner!

14 years ago bug fix:
Jiri Hnidek [Tue, 27 Jun 2006 12:36:09 +0000 (12:36 +0000)]
 bug fix:
  - added one more countall() function
  - undo works for (de)select all
  - added empty line at the end of editmball.c
  - added some comments

14 years agoBugfix #4497
Ton Roosendaal [Tue, 27 Jun 2006 12:19:32 +0000 (12:19 +0000)]
Bugfix #4497

When using Node Shaders, the OpenGL color (solid drawmode) in 3d window
was still using the base Material only. That's a bit counter-intuitive
yes... i've replaced this with a function that checks for the active
material node color. Not perfect, but at least interactive.

14 years agoBugfix #4495
Ton Roosendaal [Tue, 27 Jun 2006 12:01:33 +0000 (12:01 +0000)]
Bugfix #4495

Another old only-shadow material error: spot lights with ray-shadow still
calculated shadow on faces that were pointing away from the lamp.

14 years agoFix for bug #4496
Brecht Van Lommel [Tue, 27 Jun 2006 11:55:33 +0000 (11:55 +0000)]
Fix for bug #4496
- Toolbox select menu in faceselect mode was calling object mode
  functions.

14 years agoBugfix #4491
Ton Roosendaal [Tue, 27 Jun 2006 11:35:47 +0000 (11:35 +0000)]
Bugfix #4491

Sequencer: Image/Movie strips were printing in a 120 byte array, whilst
filepaths and names can go up to 240 now.

14 years agoBugfix #4488
Ton Roosendaal [Tue, 27 Jun 2006 10:51:35 +0000 (10:51 +0000)]
Bugfix #4488

On file load, a Curve deformation was not initialized when it
wasn't in a visible layer.

14 years agoBugfix #4475
Ton Roosendaal [Tue, 27 Jun 2006 10:28:00 +0000 (10:28 +0000)]
Bugfix #4475

Sequencer effect "Glow" did not work for float images (like render result).
Reason: threshold value for glow was still integer range.

14 years agoBugfixes from own collection:
Ton Roosendaal [Tue, 27 Jun 2006 09:48:54 +0000 (09:48 +0000)]
Bugfixes from own collection:

- when renderwin exists, but not used for render, the ESC timer check still
  could return ESC event, due to missing flag clearing.
  (For example in sequencer, a scene strip did not update on frame advance)

- option 'single layer' set in combination with render "Do Sequence" didn't
  free the pushed layers.

14 years ago - Bug fix #1931
Jiri Hnidek [Tue, 27 Jun 2006 09:37:12 +0000 (09:37 +0000)]
 - Bug fix #1931
   metacubes shouldn't disapear, when dx, dy, dz is too big, thanks
   arsouille for pointing at right part of code (it was the oldest bug in
   bug tracker)

14 years agoVersion patch for 2.41 saved files that had unsupported passes set.
Ton Roosendaal [Tue, 27 Jun 2006 08:53:39 +0000 (08:53 +0000)]
Version patch for 2.41 saved files that had unsupported passes set.
Settings for unsupported passes are cleared now.

14 years agorolling at different views would change speed because the roll detection only realy...
Campbell Barton [Tue, 27 Jun 2006 06:57:29 +0000 (06:57 +0000)]
rolling at different views would change speed because the roll detection only realy detects if we're rolling, but not by how much.
Just clamped a max roll angle so you dont notice this.

14 years agoPosemode was missing a "countall" call with pose mode select/deselect all. while...
Campbell Barton [Tue, 27 Jun 2006 05:56:56 +0000 (05:56 +0000)]
Posemode was missing a "countall" call with pose mode select/deselect all. while adding this I noticed that lattice and metaballs were also missing countall() calls.
Added countall to metaball select, undo, duplicate (all the obvious places) - but its possible coultall() could be added to other functions especialy for metaballs.

14 years agoprevious commit to editface made it impossible to leave faceSelect mode of the object...
Campbell Barton [Tue, 27 Jun 2006 04:30:06 +0000 (04:30 +0000)]
previous commit to editface made it impossible to leave faceSelect mode of the object was in an unseen layer.
Now you can leave faceSelect/UV mode while the object is hidden but not enter it. This is how editmode works.
Tweak to crease comparison.

14 years agoAdded select similar crease to edge select groups. Needed this recently.
Campbell Barton [Tue, 27 Jun 2006 03:56:46 +0000 (03:56 +0000)]
Added select similar crease to edge select groups. Needed this recently.

14 years agoFixed a bug where face flags could not be set because of the faces existing flags.
Campbell Barton [Tue, 27 Jun 2006 02:49:55 +0000 (02:49 +0000)]
Fixed a bug where face flags could not be set because of the faces existing flags.
A problem with the current flag seting in Mesh is that Mesh needs to know of all possible flags or setting a flag can raise an error from the faces own unrecognezed flag.
also stopped the active face flag raising an error so pythoners can do face1.flag |= face2.flag without checking for active face flags. if the flag is a part of the arg its removed quietly.
Checked Mesh flags, face modes and edge flags, should all be ok now.

14 years agoPlumiferos report:
Ton Roosendaal [Mon, 26 Jun 2006 17:50:48 +0000 (17:50 +0000)]
Plumiferos report:

The new Material "LightGroups" only worked with lamps in visible layers.
Now also lamps from the group that are not visible are included for
rendering, ensuring that a lightgroup always works on that material,
disregarding layer settings (unless lamp is type 'layer lamp').

14 years agoPlumiferos report: Ipo for material 'hardness' didn't go beyond 128
Ton Roosendaal [Mon, 26 Jun 2006 16:57:44 +0000 (16:57 +0000)]
Plumiferos report: Ipo for material 'hardness' didn't go beyond 128

(Note; this value is stored in the curve when you make it, so you have
to remove the curve and insert it again...)

14 years agoBugs #4488 and #4431
Ton Roosendaal [Mon, 26 Jun 2006 14:57:56 +0000 (14:57 +0000)]
Bugs #4488 and #4431

Sequencer:
Removing feature that allowed live updates of render progress while using
scene strips. In 2.41 and older this also happens invisible, and ESC from
it works now anyway.

Two reasons:
- it is quite annoying, especially on quit renders
- new 'render to window' conflicts too much with the sequencer window
  option that shows previews (in code as well as functional!)

14 years ago== Frameserver ==
Peter Schlaile [Mon, 26 Jun 2006 13:22:55 +0000 (13:22 +0000)]
== Frameserver ==

Set SO_REUSEADDR on server-socket, since otherwise, frameserver will barf on
second start.

14 years agoBugfix #4457
Ton Roosendaal [Mon, 26 Jun 2006 13:19:04 +0000 (13:19 +0000)]
Bugfix #4457

When faces (like in cubes) have exactly 90 degrees angles with other
faces, the check for a vertex-normal flip became random, caused by the
infamous bad floating point resolution.
Solved with including FLT_EPSILON in the check.

Also: minor optimize for readability and removed dutch function name
(contrpuntnorm -> check_vnormal)

14 years agoprev commit broke canceling a fly, works again.
Campbell Barton [Mon, 26 Jun 2006 12:18:15 +0000 (12:18 +0000)]
prev commit broke canceling a fly, works again.

14 years agoBugfix #4483
Ton Roosendaal [Mon, 26 Jun 2006 11:29:33 +0000 (11:29 +0000)]
Bugfix #4483

Fix for bugfix! The code added to solve Driver lag should not be called
when Bones in Armature are drivers (only when Objects are drivers).

14 years agoBugfix #4480
Ton Roosendaal [Mon, 26 Jun 2006 11:01:09 +0000 (11:01 +0000)]
Bugfix #4480

Material Node trees needed support in IpoWindow still, it was only showing
the Ipo for the (defunct) base material. Now it follows the active Node.

14 years agoMade fly mode use the camera when in camera view rather then jumping out of camera...
Campbell Barton [Mon, 26 Jun 2006 10:53:06 +0000 (10:53 +0000)]
Made fly mode use the camera when in camera view rather then jumping out of camera view for the actua flying as it did before.

14 years ago== FFMPEG ==
Peter Schlaile [Mon, 26 Jun 2006 09:18:30 +0000 (09:18 +0000)]
== FFMPEG ==

Made internal ffmpeg-libraries link by explicitly specifying the archive-files.
(Thanks GSR for pointing this out)

Otherwise, blender always links to the system-libs.

14 years agoBugfix #4471
Ton Roosendaal [Mon, 26 Jun 2006 08:16:16 +0000 (08:16 +0000)]
Bugfix #4471

Using Weight/Vertex Paint, the current color was not reset, causing Object
name or axes to draw in random colors.

14 years agoremoved numerious spelling mistakes
Campbell Barton [Mon, 26 Jun 2006 07:54:10 +0000 (07:54 +0000)]
removed numerious spelling mistakes

14 years agoChange the order of "if flag" checking so that weightpaint and vertex paint modes...
Campbell Barton [Mon, 26 Jun 2006 06:59:59 +0000 (06:59 +0000)]
Change the order of "if flag" checking so that weightpaint and vertex paint modes catch the UKey for undo before face select.
I was having to switch out of face select to undo then go back into face select mode.
FaseSelect+WeightPaint is very usefull, while wait painting its very unlikely youd want to be UV mapping faces.
Also Made all space.c's c++ comments into C style.

14 years agoObject_join Was raising exceptions about being in background mode when it wasnt,...
Campbell Barton [Mon, 26 Jun 2006 04:26:51 +0000 (04:26 +0000)]
Object_join Was raising exceptions about being in background mode when it wasnt, this seems to fix it. memory corruption is an unlikely resion because its the first check.

14 years agoFixed a bug where loose edges would raise an error when the FGON value was unset.
Campbell Barton [Mon, 26 Jun 2006 04:14:12 +0000 (04:14 +0000)]
Fixed a bug where loose edges would raise an error when the FGON value was unset.
also added LOOSE to the EdgeFlags dict.

14 years agoremoving this script because editmode select group replaces it.
Campbell Barton [Mon, 26 Jun 2006 03:42:38 +0000 (03:42 +0000)]
removing this script because editmode select group replaces it.

14 years ago...Forgot to actually draw the image when xml export was used.
Alfredo de Greef [Mon, 26 Jun 2006 02:46:34 +0000 (02:46 +0000)]
...Forgot to actually draw the image when xml export was used.
Another erroneous assumption based on my Ogl problems...

14 years agojoin could crash blender in background mode or if the mesh was not in the current...
Campbell Barton [Mon, 26 Jun 2006 02:43:15 +0000 (02:43 +0000)]
join could crash blender in background mode or if the mesh was not in the current scene. added exceptions for both and notes in the EpyDocs.

14 years ago== FFMPEG ==
Peter Schlaile [Sun, 25 Jun 2006 19:16:45 +0000 (19:16 +0000)]
== FFMPEG ==

Merge conflict indicators left... arghh.

14 years ago== FFMPEG ==
Peter Schlaile [Sun, 25 Jun 2006 19:15:50 +0000 (19:15 +0000)]
== FFMPEG ==

Added Cygwin / mingw default location also

14 years ago==FFMPEG==
Peter Schlaile [Sun, 25 Jun 2006 19:02:38 +0000 (19:02 +0000)]
==FFMPEG==

forgot to commit nan_definition changes

14 years ago== FFMPEG ==
Peter Schlaile [Sun, 25 Jun 2006 18:25:36 +0000 (18:25 +0000)]
== FFMPEG ==

Added extern/ffmpeg.
Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg.

14 years agoBugfix, Campbell irc report; the 'error no camera' didn't halt actual
Ton Roosendaal [Sun, 25 Jun 2006 17:37:31 +0000 (17:37 +0000)]
Bugfix, Campbell irc report; the 'error no camera' didn't halt actual
rendering completely. Making ESC (push window) work confusing or even
save images in Anim (and crash).

14 years agoBug 4474
Ton Roosendaal [Sun, 25 Jun 2006 17:31:13 +0000 (17:31 +0000)]
Bug 4474

When using the Object buttons (F7) menu to parent an object, a check was
missing if object might have been library data.

14 years agoDisplacement didn't react correct for stencilling. Our confusing system
Ton Roosendaal [Sun, 25 Jun 2006 16:54:06 +0000 (16:54 +0000)]
Displacement didn't react correct for stencilling. Our confusing system
has both geometry-normal displace as texture-normal displace. The first
didn't get stencilled.

14 years agoPatch from Ed Halley to ensure transmissivity values get the right
Ton Roosendaal [Sun, 25 Jun 2006 15:46:03 +0000 (15:46 +0000)]
Patch from Ed Halley to ensure transmissivity values get the right
defaults.

14 years agoFix #4472
Ton Roosendaal [Sun, 25 Jun 2006 15:32:42 +0000 (15:32 +0000)]
Fix #4472

Material option "Only shadow" didn't work 100% anymore since shadowbuffer
returns 0.0 (shadow) on backfacing normals.

Added extra test in code to solve this.

14 years agoMany buttons assumed G.vd existed. found all? buttons that cheashed Blender and made...
Campbell Barton [Sun, 25 Jun 2006 13:58:42 +0000 (13:58 +0000)]
Many buttons assumed G.vd existed. found all? buttons that cheashed Blender and made them test for G.vd

14 years agoBugfix #4467
Ton Roosendaal [Sun, 25 Jun 2006 12:44:45 +0000 (12:44 +0000)]
Bugfix #4467

- Button "relative key" was still there in Mesh Panel (is in Shape now)
- Button "Slurph" also moved to Shape panel, and gave it a tooltip.

(Slurph with value 10 will make the first vertex of a Mesh go 10 frames
earlier than the last vertex. Nice effect for making flexible stuff)

14 years agoBugfix #4466 (half)
Ton Roosendaal [Sun, 25 Jun 2006 12:30:33 +0000 (12:30 +0000)]
Bugfix #4466 (half)

Object 'active shape' was only 1 byte in object. OK. Let's sacrifice another
byte for that then!

14 years agoBugfix #4463
Ton Roosendaal [Sun, 25 Jun 2006 12:16:05 +0000 (12:16 +0000)]
Bugfix #4463

Render Pipeline: the error "No camera" wrongly popped up when rendering a
scene that has only compositing inside (can skip 3d rendering).

14 years agoBugfix #4460
Ton Roosendaal [Sun, 25 Jun 2006 12:00:34 +0000 (12:00 +0000)]
Bugfix #4460

Compositor:
The option to re-render a single node, didn't free memory if nodes were in
use showing exactly same RenderLayer.

14 years agoBugfix #4454
Ton Roosendaal [Sun, 25 Jun 2006 10:52:13 +0000 (10:52 +0000)]
Bugfix #4454

Lens flare: error in counting visibility per halo-flare in the to-be
cropped area of tiles. Halos now don't render in the 2 pixels exta outline
per tile, which is only used by faces anyway.

14 years agoFound one more case for drawing GL_FLOAT in preview render system.
Ton Roosendaal [Sun, 25 Jun 2006 10:11:53 +0000 (10:11 +0000)]
Found one more case for drawing GL_FLOAT in preview render system.
Removed that for ATI issues too...

14 years agoBugfix #4449
Ton Roosendaal [Sun, 25 Jun 2006 10:08:26 +0000 (10:08 +0000)]
Bugfix #4449

The "Edge settings" menu in Scene buttons still was displaying old Unified
render options.

14 years agoDunno how... maybe during Orange merging, but these files should have been
Ton Roosendaal [Sun, 25 Jun 2006 10:02:18 +0000 (10:02 +0000)]
Dunno how... maybe during Orange merging, but these files should have been
removed from CVS too!

14 years agoBugfix #4444
Ton Roosendaal [Sun, 25 Jun 2006 09:47:38 +0000 (09:47 +0000)]
Bugfix #4444

Material buttons: the Node Panel should draw the active node UI, but it
didn't use the correct width value to draw buttons, causing for example
the "Normal" widget to draw out of bounds.

14 years agoFix for bug #4461:
Brecht Van Lommel [Sun, 25 Jun 2006 09:40:01 +0000 (09:40 +0000)]
Fix for bug #4461:
- In weight paint mode, with the vertex paint flag also set, vertex
  paint would get the mouse events instead of weight paint.

14 years agoBugfix #4443
Ton Roosendaal [Sun, 25 Jun 2006 09:18:55 +0000 (09:18 +0000)]
Bugfix #4443

Mblur render without OSA set, still did render OSA.

14 years agoFix #4441
Ton Roosendaal [Sun, 25 Jun 2006 08:20:45 +0000 (08:20 +0000)]
Fix #4441

Ancient issue; when you make a path cyclic, inserting new points resulted
in wrong interpolation. Reason: the knots array was then created with the
wrong tag 'endpoint U'.

14 years ago* Fix for my commit a while ago to correct the grid floor highting for darker
Matt Ebb [Sun, 25 Jun 2006 06:00:22 +0000 (06:00 +0000)]
* Fix for my commit a while ago to correct the grid floor highting for darker
backgrounds, some of the logic was bakwards.

14 years agoMade Shift key slow down the flying by a to a 10th to work more like blender. alt...
Campbell Barton [Sun, 25 Jun 2006 02:26:01 +0000 (02:26 +0000)]
Made Shift key slow down the flying by a to a 10th to work more like blender. alt is now mouselook
Simplified traveling on x/y/z axis and use WASDRF with RF for up and down.
Added cancel to the header tip
Made Esc/RMB go back to the initial view for normal perspective views (previously only worked for Camera view)

14 years agoPotential fix for bug #4459:
Brecht Van Lommel [Sat, 24 Jun 2006 21:45:50 +0000 (21:45 +0000)]
Potential fix for bug #4459:
- UV editor hotkeys not working. Likely due to paint mode still being
  enabled without an image visible.

14 years ago== Render ==
Peter Schlaile [Sat, 24 Jun 2006 20:54:26 +0000 (20:54 +0000)]
== Render ==

Bugfix:
- Frameserver rendering always got only the first frame, because
  re->cfra wasn't initialized.

14 years ago== Sequencer ==
Peter Schlaile [Sat, 24 Jun 2006 20:48:57 +0000 (20:48 +0000)]
== Sequencer ==

Bugfixes:
- Previous seqaudio-patch broke mixdown functionality (no need to init SDL
  on mixdown case... || -> && )
- hddaudio-crash at end of track finally fixed.

14 years agoI couldn't let this die. This commit adds yet another new line to the end
Chris Burt [Sat, 24 Jun 2006 18:37:21 +0000 (18:37 +0000)]
I couldn't let this die. This commit adds yet another new line to the end
of BIF_editgroup.h. That should be *more* than enough ;) I couldn't let it
go with no commit message.

14 years agoi
Chris Burt [Sat, 24 Jun 2006 18:28:50 +0000 (18:28 +0000)]
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14 years agoThis better be the last fix!
Campbell Barton [Sat, 24 Jun 2006 18:00:10 +0000 (18:00 +0000)]
This better be the last fix!
Non camera objects work, you can now fly a cube to place it!

14 years agoreversed the order of suptraction for making the manipulator plane for adtive editmod...
Campbell Barton [Sat, 24 Jun 2006 16:12:07 +0000 (16:12 +0000)]
reversed the order of suptraction for making the manipulator plane for adtive editmode objects, givea better results now for rotating about a verts normal.

14 years agoFix for bug #4448:
Brecht Van Lommel [Sat, 24 Jun 2006 15:14:13 +0000 (15:14 +0000)]
Fix for bug #4448:
- Degenerate triangle issue for LSCM with reported .blend.

14 years agoAdded strafe (side stepping) with WASD keys - for all those quake junkies!
Campbell Barton [Sat, 24 Jun 2006 14:57:42 +0000 (14:57 +0000)]
Added strafe (side stepping) with WASD keys - for all those quake junkies!

14 years agoFixes for bugs #4450, #4451 and #4452.
Brecht Van Lommel [Sat, 24 Jun 2006 14:16:36 +0000 (14:16 +0000)]
Fixes for bugs #4450, #4451 and #4452.
- Unwrapper setting got reset unnecessarily in do_versions.
- UV pixel snapping did floor rounding, nearest pixel is nicer.
- Draw Faces button didn't trigger UV editor redraw.

14 years ago=== bugfix ===
Andrea Weikert [Sat, 24 Jun 2006 12:35:34 +0000 (12:35 +0000)]
=== bugfix ===
[ #4434 ] 3d view transform propereties float "Dim" fields lock
float comparison was inaccurate, resulted in code thinking  DimX was changed always
with change not noticeable.
Replaced it with comparison against small epsilon.

14 years agoChanged error message for "Screw" tool in Edit Mesh into:
Ton Roosendaal [Sat, 24 Jun 2006 11:30:19 +0000 (11:30 +0000)]
Changed error message for "Screw" tool in Edit Mesh into:

"You have to select a string of connected vertices too"

(Was: "You have to select a Curve").

14 years agoBugfix #4436
Ton Roosendaal [Sat, 24 Jun 2006 10:55:11 +0000 (10:55 +0000)]
Bugfix #4436

RenderWindow redraws (after rendering) was still using GL_FLOAT. Replaced
it with the faster glaDrawPixelsSafe_to32() call. Stupid ATIs! :)

14 years agoChanged order of RenderLayer options to reflect the order of processing:
Ton Roosendaal [Sat, 24 Jun 2006 10:25:30 +0000 (10:25 +0000)]
Changed order of RenderLayer options to reflect the order of processing:

Sky - Solid - Halo - Ztransp - Edge

And added better info in the tooltips for it. It's important to know that
Halos will always be covered by Ztransp, if rendered in 1 RenderLayer.

14 years agofix for report 4440 in the bug tracker
Joilnen Leite [Sat, 24 Jun 2006 07:43:13 +0000 (07:43 +0000)]
fix for report 4440 in the bug tracker
.

14 years agoDraw.c fixed error in exception I added with string max length.
Campbell Barton [Fri, 23 Jun 2006 23:58:50 +0000 (23:58 +0000)]
Draw.c fixed error in exception I added with string max length.
Window.py added note about the view offset being flipped.
editview.c Fly mode timed redraws so motion is the same speed erespective of scene complexity.

14 years agoSmall code cleanup for checking correct identifiers for Images called
Ton Roosendaal [Fri, 23 Jun 2006 20:40:22 +0000 (20:40 +0000)]
Small code cleanup for checking correct identifiers for Images called
"Render Result". (Image name vs Image ID name).

Also solves: when you saved Render Result image (with pulldown), Blender
was reading that image from disk on a re-render.

14 years agobugfix #4431
Ton Roosendaal [Fri, 23 Jun 2006 20:11:02 +0000 (20:11 +0000)]
bugfix #4431

Sequence render: when a Scene strip renders from within the UI (because
the sequencer preview option demands so), the render-result for this
rendering was not stored or accessible for redraws in render window.

14 years agoBugfix 4424
Ton Roosendaal [Fri, 23 Jun 2006 19:43:48 +0000 (19:43 +0000)]
Bugfix 4424

When using the button in a RenderLayer node to render a single node, the
new 'render to fullscreen' crashed in end. Reason; the node editor was
still handling events after a render, as if the node editor was still open.

14 years ago=Scons=
Simon Clitherow [Fri, 23 Jun 2006 18:52:31 +0000 (18:52 +0000)]
=Scons=

Some additional external files were needed for correct running on
Windows - libtiff.dll, python24.zip, /release/windows/extra/*.*

14 years agoBugfix #4430
Ton Roosendaal [Fri, 23 Jun 2006 17:56:15 +0000 (17:56 +0000)]
Bugfix #4430

Particle "Disp" percentage didn't work for particle-dulplicators. Now it
does!

14 years agoNewer versions of openal require linking against lib alut.
Kent Mein [Fri, 23 Jun 2006 17:45:50 +0000 (17:45 +0000)]
Newer versions of openal require linking against lib alut.

I added a $(wildcard libalut)  to the linked libraries.
So if it exists its linked in. (Was causing issues on my laptop)

Kent

14 years ago==== bugfix ====
Andrea Weikert [Fri, 23 Jun 2006 17:43:02 +0000 (17:43 +0000)]
==== bugfix ====
fix for [ #4422 ] 2.42 RC1 Win32 build: IPO curve resize+flip = crash
bad size for a string could overwrite memory

14 years agoBug 4429
Ton Roosendaal [Fri, 23 Jun 2006 16:48:28 +0000 (16:48 +0000)]
Bug 4429

When using multiple RenderLayers, each with own 'edge render', the buffer
holding edge pixels wasn't cleared from scratch, so the edges of previous
layers were showing too.

14 years agoWhen I made solid and qhull not build when not needed I switched their
Kent Mein [Fri, 23 Jun 2006 16:35:44 +0000 (16:35 +0000)]
When I made solid and qhull not build when not needed I switched their
order around.  solid depends on qhull headers so this fixes it.
(you would only notice if you did not have the qhull headers in blender/../lib)

Kent

14 years ago*msvc project update
Joseph Gilbert [Fri, 23 Jun 2006 15:25:57 +0000 (15:25 +0000)]
*msvc project update
- commiting fixes for vc8
- updating projects for added files

14 years agoPatch(s) provied by Fabien Devaux
Kent Mein [Fri, 23 Jun 2006 15:08:13 +0000 (15:08 +0000)]
Patch(s) provied by Fabien Devaux

This fixes bug# 4421

http://projects.blender.org/tracker/index.php?func=detail&aid=4421&group_id=9&atid=125

Initalizes audio in scrub mode properly.
also avoids playing back some samples twice.

Kent

14 years agobug: normalized raycast
Erwin Coumans [Fri, 23 Jun 2006 14:10:12 +0000 (14:10 +0000)]
bug: normalized raycast

14 years agoBugfix #4420 + #3975
Ton Roosendaal [Fri, 23 Jun 2006 12:15:22 +0000 (12:15 +0000)]
Bugfix #4420 + #3975

Found reasonable OK solution for a cyclic dependency that was bothering
a lot of (character) animators. They would like to drive bones with
Objects, but that lagged when you parent these Objects to the
armature, since that's a circular dependency.

Since Driver relations are only looking at local object properties (i.e.
it's local position/rotation) there's a simple way to solve it. In case
such Objects have an Ipo, it reads driver values directly from the
Object Ipo (on correct time) instead of Object values.

14 years agoMade outliner default over oops - looks like it was intended to be but it didnt work,
Campbell Barton [Fri, 23 Jun 2006 11:31:04 +0000 (11:31 +0000)]
Made outliner default over oops - looks like it was intended to be but it didnt work,
need to change the .B.blend file so the default isnt OOPS.

14 years agoface select mode would allow you to enter it even if the object was not on a visible...
Campbell Barton [Fri, 23 Jun 2006 09:14:13 +0000 (09:14 +0000)]
face select mode would allow you to enter it even if the object was not on a visible layer.
Changed this to be the same as editmode.

14 years agoBugfix #4418
Ton Roosendaal [Fri, 23 Jun 2006 09:13:05 +0000 (09:13 +0000)]
Bugfix #4418

Too strict code prevented saving OpenGL rendered images with F3.

14 years agobugfix: tau/damping not linked up, this allows for solving some physics setup problems
Erwin Coumans [Fri, 23 Jun 2006 00:34:59 +0000 (00:34 +0000)]
bugfix: tau/damping not linked  up, this allows for solving some physics setup problems