2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Tue, 10 Apr 2018 14:15:25 +0000 (16:15 +0200)]
Merge branch 'master' into blender2.8

2 years agoFix transform nearest axis check
Campbell Barton [Tue, 10 Apr 2018 14:13:32 +0000 (16:13 +0200)]
Fix transform nearest axis check

Was mixing up global/local coords

2 years agoDraw Manager: Fix lazy compilation on certain hardware.
Germano [Tue, 10 Apr 2018 14:03:15 +0000 (11:03 -0300)]
Draw Manager: Fix lazy compilation on certain hardware.

Before, the drawing functions sometimes froze with `AMD Radeon HD 7570M`.

2 years agoMerge branch 'master' into blender2.8
Sergey Sharybin [Tue, 10 Apr 2018 09:59:23 +0000 (11:59 +0200)]
Merge branch 'master' into blender2.8

2 years agoDepsgraph: Build relations for objects linked via pchan constraints
Sergey Sharybin [Tue, 10 Apr 2018 09:56:20 +0000 (11:56 +0200)]
Depsgraph: Build relations for objects linked via pchan constraints

This is similar to previous fix for missing ID nodes, just the original
fix missed this part of change because it looked like it is already

2 years agoBLF: Fix broken shadows on certain hardware.
Clément Foucault [Mon, 9 Apr 2018 16:43:27 +0000 (18:43 +0200)]
BLF: Fix broken shadows on certain hardware.

This was due to uninitialized texture space.

2 years agoFix T54423: Messages from RNA_property_editable_info() were not translatable.
Bastien Montagne [Tue, 10 Apr 2018 08:22:40 +0000 (10:22 +0200)]
Fix T54423: Messages from RNA_property_editable_info() were not translatable.

2 years agoDepsgraph: Flush debug prints
Sergey Sharybin [Tue, 10 Apr 2018 07:54:27 +0000 (09:54 +0200)]
Depsgraph: Flush debug prints

Makes it more reliable to see what was updating last when
crash happens.

2 years agoFix crash when no object is active
Mai Lavelle [Tue, 10 Apr 2018 01:59:54 +0000 (21:59 -0400)]
Fix crash when no object is active

Could happen when deleting the active object or opening an old file

2 years agoFix crash in graph editor id remapping
Mai Lavelle [Tue, 10 Apr 2018 01:39:10 +0000 (21:39 -0400)]
Fix crash in graph editor id remapping

Dopsheet pointer isn't set...?

2 years agoFix invalid context when refreshing popups
Julian Eisel [Mon, 9 Apr 2018 17:24:31 +0000 (19:24 +0200)]
Fix invalid context when refreshing popups

Patch D2759 by @raa, with minor edits by me.

2 years agoUI: Fix widget shader on certain compiler.
Germano [Mon, 9 Apr 2018 17:07:32 +0000 (14:07 -0300)]
UI: Fix widget shader on certain compiler.

There was a crash with Intel(R) HD Graphics 4000.

2 years agoCleanup: unused variable
Campbell Barton [Mon, 9 Apr 2018 17:01:31 +0000 (19:01 +0200)]
Cleanup: unused variable

2 years agoUI: Clamp scrollbar offset to lower view boundaries
Julian Eisel [Mon, 9 Apr 2018 16:52:03 +0000 (18:52 +0200)]
UI: Clamp scrollbar offset to lower view boundaries

Fixes the "emtpy scrolling" glitch by clamping the scroller offset to
the boundary of the view when it's smaller than the previous.

Fixes T45197. Patch by @januz.

Differential Revision: D1580

2 years agoGPU Shader: Cleanup: Remove unnecessary ";"
Germano [Mon, 9 Apr 2018 16:45:57 +0000 (13:45 -0300)]
GPU Shader: Cleanup: Remove unnecessary ";"

2 years agoUI: Fix widget shader on certain compiler.
Germano [Mon, 9 Apr 2018 16:45:17 +0000 (13:45 -0300)]
UI: Fix widget shader on certain compiler.

There was a crash with `Intel(R) HD Graphics 4000`.
Thanks to @fclem for the help and review.

2 years agoUse the newer version of the bullet 6dof spring constraint for rigidbody.
Alexander Gavrilov [Sat, 31 Mar 2018 09:08:16 +0000 (12:08 +0300)]
Use the newer version of the bullet 6dof spring constraint for rigidbody.

The new constraint is slower and not backward compatible, but should
be better, especially in the damping side. The new constraint also
has a different valid range of the damping coefficient, and a limit
implementation that bounces instead of making the object stationary.

Reviewers: sergof

Differential Revision:

2 years agoMerge branch 'master' into blender2.8
Sybren A. Stüvel [Mon, 9 Apr 2018 13:44:28 +0000 (15:44 +0200)]
Merge branch 'master' into blender2.8

2 years agoAdded support for the WEBM/VP9 video codec
Sybren A. Stüvel [Mon, 9 Apr 2018 13:27:11 +0000 (15:27 +0200)]
Added support for the WEBM/VP9 video codec

WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8"
is less efficient than VP9).

WEBM/VP9 and h.264 both have options to control the file size versus
compression time (e.g. fast but big, or slow and small, for the same
output quality). Since WEBM/VP9 only has three choices, I've chosen to
map those to 3 of the 9 possible choices of h.264:


The VERYSLOW and ULTRAFAST options give very little extra benefit.

Reviewed by: @Severin

2 years agoRemove commented-out code
Sybren A. Stüvel [Mon, 9 Apr 2018 10:47:20 +0000 (12:47 +0200)]
Remove commented-out code

2 years agoFix build error with GCC, make depsgraph iterator compatible with C++.
Brecht Van Lommel [Mon, 9 Apr 2018 13:01:41 +0000 (15:01 +0200)]
Fix build error with GCC, make depsgraph iterator compatible with C++.

2 years agoBuild: fix make deps using system webp/sndio libs.
Brecht Van Lommel [Mon, 9 Apr 2018 13:06:33 +0000 (15:06 +0200)]
Build: fix make deps using system webp/sndio libs.

2 years agoFix crash and invalid context when changing workspace
Julian Eisel [Mon, 9 Apr 2018 11:11:24 +0000 (13:11 +0200)]
Fix crash and invalid context when changing workspace

Caused by 1c24c04e6023f2d2a3.

2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Mon, 9 Apr 2018 10:44:25 +0000 (12:44 +0200)]
Merge branch 'master' into blender2.8

2 years agoCleanup: avoid recalculating global center
Campbell Barton [Mon, 9 Apr 2018 10:39:43 +0000 (12:39 +0200)]
Cleanup: avoid recalculating global center

2 years agoGPU Codegen: Fix assert caused by GC of failled shaders.
Clément Foucault [Mon, 9 Apr 2018 10:09:51 +0000 (12:09 +0200)]
GPU Codegen: Fix assert caused by GC of failled shaders.

2 years agoBLF: Fix assert when drawing very small chars.
Clément Foucault [Mon, 9 Apr 2018 09:53:06 +0000 (11:53 +0200)]
BLF: Fix assert when drawing very small chars.

2 years agoFreestyle: use depsgraph to get geometry, instead of Blender Internal.
Brecht Van Lommel [Wed, 4 Apr 2018 13:51:03 +0000 (15:51 +0200)]
Freestyle: use depsgraph to get geometry, instead of Blender Internal.

Some of the code is simpler because we use Blender's triangulation directly
instead of dealing with quads. Also some progress printing code was removed
because the depsgraph can not tell us the number of objects ahead of time.

Differential Revision:

2 years agoUI: Widgets: Fix text edit cursor not drawing.
Clément Foucault [Sun, 8 Apr 2018 16:54:34 +0000 (18:54 +0200)]
UI: Widgets: Fix text edit cursor not drawing.

Actually it was drawn before the widget. Flushing widget cache and
everything is fine again.

2 years agoGPU Select: Remove warnings on Intel GPU.
Clément Foucault [Sun, 8 Apr 2018 16:31:21 +0000 (18:31 +0200)]
GPU Select: Remove warnings on Intel GPU.

 - Disable scissor test for fast clear. This could lead to some issues but
   I cannot think of one and could not find one either.
 - Manually wait for queries to be available instead of making the driver
   wait and issue warnings.

2 years agoUI: Perf: Use GWN_draw_primitive for drawing viewport textures.
Clément Foucault [Sun, 8 Apr 2018 15:00:15 +0000 (17:00 +0200)]
UI: Perf: Use GWN_draw_primitive for drawing viewport textures.

2 years agoUI: Perf: Use GWN_draw_primitive for drawing triple buffers texture.
Clément Foucault [Sun, 8 Apr 2018 14:59:39 +0000 (16:59 +0200)]
UI: Perf: Use GWN_draw_primitive for drawing triple buffers texture.

2 years agoUI: Perf: View3D: Batch view infos BLF calls together.
Clément Foucault [Sun, 8 Apr 2018 14:58:36 +0000 (16:58 +0200)]
UI: Perf: View3D: Batch view infos BLF calls together.

2 years agoUI: Perf: Batch horizontal scrollers numbers together.
Clément Foucault [Sun, 8 Apr 2018 14:57:39 +0000 (16:57 +0200)]
UI: Perf: Batch horizontal scrollers numbers together.

2 years agoClay: Improve loading time.
Clément Foucault [Sun, 8 Apr 2018 14:56:54 +0000 (16:56 +0200)]
Clay: Improve loading time.

Only compile hair shader if we need it.

2 years agoMerge branch 'master' into blender2.8
Sybren A. Stüvel [Sun, 8 Apr 2018 15:54:07 +0000 (17:54 +0200)]
Merge branch 'master' into blender2.8

2 years agoAlphabetically ordered audio and video codecs
Sybren A. Stüvel [Sun, 8 Apr 2018 15:52:30 +0000 (17:52 +0200)]
Alphabetically ordered audio and video codecs

2 years agoBLF: Perf: Use BLF_KERNING_STEP_FAST for other functions.
Clément Foucault [Sun, 8 Apr 2018 12:40:50 +0000 (14:40 +0200)]
BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions.

2 years agoEevee: Reduce loading time.
Clément Foucault [Sun, 8 Apr 2018 12:31:41 +0000 (14:31 +0200)]
Eevee: Reduce loading time.

Only compile the needed shadow shaders to reduce the startup time.

Theses shaders is taking forever to compile on intel (~5s each).

2 years agoDRW: Profiling: Batch BLF strings and add shadowing
Clément Foucault [Sun, 8 Apr 2018 12:29:49 +0000 (14:29 +0200)]
DRW: Profiling: Batch BLF strings and add shadowing

Shadows makes it more readable and are relatively cheap now.

2 years agoBLF: Fix BlenderPlayer compilation.
Clément Foucault [Sun, 8 Apr 2018 12:28:46 +0000 (14:28 +0200)]
BLF: Fix BlenderPlayer compilation.

2 years agoMerge branch 'master' into blender2.8
Sybren A. Stüvel [Sun, 8 Apr 2018 12:07:34 +0000 (14:07 +0200)]
Merge branch 'master' into blender2.8

2 years agoEncoding panel clarifications
Sybren A. Stüvel [Sun, 8 Apr 2018 11:44:53 +0000 (13:44 +0200)]
Encoding panel clarifications

The encoding panel mentions "None" in a few places, which is confusing.
- "Codec: None" now reads "No Video"
- "Audio Codec: None" now reads "No Audio"
- "Output Quality: None; ..." now reads "Constant Bitrate"

When selecting "No Video" the remaining video encoding options are
hidden, making it even more explicit that there will not be video in the
output file.

The label "Codec" now reads "Video Codec" for symmetry with "Audio

2 years agoBLF: Fix problem with bound texture.
Clément Foucault [Sat, 7 Apr 2018 23:14:43 +0000 (01:14 +0200)]
BLF: Fix problem with bound texture.

Previous code was assuming that the glyph texture would remain bound to
GL_TEXTURE0 until the cache would be drawn. This is not always the case,
so better save the texture and rebind it before drawing.

2 years agoBLF: Opti: More clever sampling for blured glyphs.
Clément Foucault [Sat, 7 Apr 2018 23:00:55 +0000 (01:00 +0200)]
BLF: Opti: More clever sampling for blured glyphs.

Reduce the number of sampled required for blurring by using filtered
texture samples.

This changes the result a bit but it is not noticable.

2 years agoBLF: Opti: Draw only one quad per shadow/blurred glyph.
Clément Foucault [Sat, 7 Apr 2018 22:44:35 +0000 (00:44 +0200)]
BLF: Opti: Draw only one quad per shadow/blurred glyph.

This port the Blurring of blf fonts to the final drawing shader.

We add a bit of extra padding to each glyph so that jittering the texture
coord does not sample the neighbor glyphs.

2 years agoFix edit-mesh select next
Campbell Barton [Sat, 7 Apr 2018 17:54:59 +0000 (19:54 +0200)]
Fix edit-mesh select next

Last change introduced error, return would stop looking over candidates.

D3137 by @nBurn

2 years agoBullet: Fix velocity calculation of new spring constraint
Sergej Reich [Sat, 7 Apr 2018 15:37:23 +0000 (17:37 +0200)]
Bullet: Fix velocity calculation of new spring constraint

This is a backport of bullet commit: 86ca7dc

2 years agoUI: Fix waveform widget text drawing.
Clément Foucault [Sat, 7 Apr 2018 12:03:32 +0000 (14:03 +0200)]
UI: Fix waveform widget text drawing.

Flush the text cache so that we have proper scissor test and ordering.

2 years agoUI: Perf: Port color widgets to batch.
Clément Foucault [Fri, 6 Apr 2018 21:54:24 +0000 (23:54 +0200)]
UI: Perf: Port color widgets to batch.

This is more for completeness than perf.

Shader is tiny bit more complex but we get less overdraw and drawcalls.

2 years agoFix object mode workspace check
Campbell Barton [Fri, 6 Apr 2018 16:31:32 +0000 (18:31 +0200)]
Fix object mode workspace check

2 years agoMinor change to last commit
Campbell Barton [Fri, 6 Apr 2018 16:17:18 +0000 (18:17 +0200)]
Minor change to last commit

2 years agoDelete object crashed (missing NULL check)
Campbell Barton [Fri, 6 Apr 2018 16:15:39 +0000 (18:15 +0200)]
Delete object crashed (missing NULL check)

Error in recent removal of workspace.object_mode

2 years agoUI: Perf: Optimize F-curve handles drawing.
Clément Foucault [Fri, 6 Apr 2018 13:39:09 +0000 (15:39 +0200)]
UI: Perf: Optimize F-curve handles drawing.

50% less time in my test when all handles are selected.

2 years agoStyle: Remove duplicated struct declaration.
Clément Foucault [Fri, 6 Apr 2018 12:30:44 +0000 (14:30 +0200)]
Style: Remove duplicated struct declaration.

2 years agoUI: Perf: Use widget base batching
Clément Foucault [Fri, 6 Apr 2018 12:30:20 +0000 (14:30 +0200)]
UI: Perf: Use widget base batching

Overall 10% more performance on general UI drawing time.

This commit can introduce ordering problem on some elements.
In this case you need to flush the widget cache to ensure the element that
is going to be drawn is drawn on top of any widget base.

To flush the cache use UI_widgetbase_draw_cache_flush.

This is already done for BLF and Icons.

2 years agoUI: Perf: Add batching capability to widgets.
Clément Foucault [Fri, 6 Apr 2018 12:25:55 +0000 (14:25 +0200)]
UI: Perf: Add batching capability to widgets.

Similiar to how we batch Icons together. This is not enabled in this

2 years agoGPUShader: Add GPU_SHADER_2D_WIDGET_BASE_INST shader.
Clément Foucault [Fri, 6 Apr 2018 12:22:20 +0000 (14:22 +0200)]

This will let us draw multiple widget base at once.

2 years agoFix Collada: nullptr is a c++11 keyword. Changed to NULL
Gaia Clary [Fri, 6 Apr 2018 11:06:46 +0000 (13:06 +0200)]
Fix Collada: nullptr is a c++11 keyword. Changed to NULL

2 years agoFix Collada: Import of animations for objects with multiple materials
Gaia Clary [Fri, 6 Apr 2018 10:42:38 +0000 (12:42 +0200)]
Fix Collada: Import of animations for objects with multiple materials

When importing multiple materials for one object,
the imported material animation curves have all been
assigned to the first material in the object.

This fix also improves the console logging whenever the importer
finds a consistency problem with the imported animation data.

2 years agoCleanup: style, doxy headers
Campbell Barton [Fri, 6 Apr 2018 08:47:39 +0000 (10:47 +0200)]
Cleanup: style, doxy headers

2 years agoUI: Perf: Improve ui_draw_dropshadow.
Clément Foucault [Fri, 6 Apr 2018 08:09:23 +0000 (10:09 +0200)]
UI: Perf: Improve ui_draw_dropshadow.

Replace the 12 iterations of UI_draw_roundbox_4fv with only one batch.

This mean less overdraw and less drawcalls.

I had to hack the opacity falloff curve manually to get approximatly the
same result as previous technique. I'm sure with a bit more brain power
somebody could find the perfect function.

2 years agoUI: Perf: Modify UI_draw_roundbox to use GWN_batch API.
Clément Foucault [Thu, 5 Apr 2018 16:51:08 +0000 (18:51 +0200)]
UI: Perf: Modify UI_draw_roundbox to use GWN_batch API.

This commit also rename and move a few thing to clean things up.

Major improvment is using one drawcall instead of 8 for UI_draw_roundbox_aa.

2 years agoUI: Add accelerator keys to quit confirmation popup
Julian Eisel [Thu, 5 Apr 2018 17:12:28 +0000 (19:12 +0200)]
UI: Add accelerator keys to quit confirmation popup

2 years agoFix error where find-next missed None check
Campbell Barton [Thu, 5 Apr 2018 16:45:25 +0000 (18:45 +0200)]
Fix error where find-next missed None check

Thanks to @nBurn

2 years agoDepsgraph: Avoid build-time armature expanding
Sergey Sharybin [Thu, 5 Apr 2018 16:40:10 +0000 (18:40 +0200)]
Depsgraph: Avoid build-time armature expanding

With index-based pchan evaluation we don't need to go into
a mess of expanding armature at relation construction time.

2 years agoCleanup: use string macros to avoid duplicate args
Campbell Barton [Thu, 5 Apr 2018 16:39:23 +0000 (18:39 +0200)]
Cleanup: use string macros to avoid duplicate args

2 years agoBLI_string_utf8: macros that de-duplicate sizeof arg
Campbell Barton [Thu, 5 Apr 2018 14:56:21 +0000 (16:56 +0200)]
BLI_string_utf8: macros that de-duplicate sizeof arg

2 years agoMerge branch 'master' into blender2.8
Sergey Sharybin [Thu, 5 Apr 2018 16:25:05 +0000 (18:25 +0200)]
Merge branch 'master' into blender2.8

2 years agoRemove workspace object mode, reverts changes w/ 2.8
Campbell Barton [Thu, 5 Apr 2018 16:20:27 +0000 (18:20 +0200)]
Remove workspace object mode, reverts changes w/ 2.8

This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.

2 years agoDepsgraph: Pull indirect dependencies via pchan constraints
Sergey Sharybin [Thu, 5 Apr 2018 16:03:36 +0000 (18:03 +0200)]
Depsgraph: Pull indirect dependencies via pchan constraints

Was missing ID looper for pchan constraint.

2 years agoMerge branch 'master' into blender2.8
Sybren A. Stüvel [Thu, 5 Apr 2018 14:58:41 +0000 (16:58 +0200)]
Merge branch 'master' into blender2.8

2 years agoLoad metadata from video files and expose via RNA
Sybren A. Stüvel [Thu, 5 Apr 2018 14:34:36 +0000 (16:34 +0200)]
Load metadata from video files and expose via RNA

The MovieSequence and MovieClip classes now have a metadata() function
that exposes the `IDProperty *` holding the video metadata.

Part of:

Reviewed by: @campbellbarton

2 years agoWrite the scene render frame range to image/video files
Sybren A. Stüvel [Thu, 5 Apr 2018 14:33:32 +0000 (16:33 +0200)]
Write the scene render frame range to image/video files

This is useful to create a mapping from the frame range in the video to
frame index in the blend file.

Part of:

Reviewed by: @campbellbarton

2 years agoWrite StampData metadata to video files
Sybren A. Stüvel [Thu, 5 Apr 2018 14:31:59 +0000 (16:31 +0200)]
Write StampData metadata to video files

This is currently only supported by FFmpeg (so not frameserver, AVI RAW,
or AVI JPEG), and only seems to work when using Matroska or Ogg Theora

Only metadata that doesn't change from frame to frame is written to
video files. This distinction is visible in the UI by looking at the
stamp checkbox tooltips (they either mention "image" or "image/video").

Part of:

Reviewed by: @campbellbarton

2 years agoIMB_metadata improvements
Sybren A. Stüvel [Thu, 5 Apr 2018 14:27:15 +0000 (16:27 +0200)]
IMB_metadata improvements

- Metadata handling is now separate from `ImBuf *`, allowing it to be
  used with a generic `IDProperty *`.
- Merged `IMB_metadata_add_field()` and `IMB_metadata_change_field()`
  into a more robust `IMB_metadata_set_field()`. This new function
  doesn't return any status (it now always succeeds, and the previously
  existing return value was never checked anyway).
- Removed `IMB_metadata_del_field()` as it was never actually used
- Use `IMB_metadata_ensure()` instead of having
  `IMB_metadata_set_field()` create the containing `IDProperty` for
- Deduplicated function declarations, moved `intern/IMB_metadata.h` out
  of `intern/`. Note that this does mean that we have some extra
  `#include "IMB_metadata.h"` lines now, as the metadata functions are
  no longer declared in `IMB_imbuf.h`.
- Deduplicated function declarations, all metadata-related declarations
  are now in imbuf/IMB_metadata.h.

Part of:

Reviewed by: @campbellbarton

2 years agoBLI_string: macros that de-duplicate sizeof arg
Campbell Barton [Thu, 5 Apr 2018 14:44:48 +0000 (16:44 +0200)]
BLI_string: macros that de-duplicate sizeof arg

2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Thu, 5 Apr 2018 14:19:43 +0000 (16:19 +0200)]
Merge branch 'master' into blender2.8

2 years agoUI: Node Editor: Make nodelink arrow size and link width dpi dependant.
Clément Foucault [Thu, 5 Apr 2018 14:07:28 +0000 (16:07 +0200)]
UI: Node Editor: Make nodelink arrow size and link width dpi dependant.

2 years agoUI: Node Editor: Batch nodelinks together.
Clément Foucault [Thu, 5 Apr 2018 13:43:07 +0000 (15:43 +0200)]
UI: Node Editor: Batch nodelinks together.

This will do only one drawcall for every 256 nodelinks.

2 years agoUI: Node Editor: Port nodelink drawing to shader based drawing.
Clément Foucault [Thu, 5 Apr 2018 13:41:17 +0000 (15:41 +0200)]
UI: Node Editor: Port nodelink drawing to shader based drawing.

accelerate nodelink drawing.

This commit does not include the batching functionnality. So this should
not make a lot of difference.

2 years agoGWN: Add GWN_batch_uniform_2fv_array.
Clément Foucault [Thu, 5 Apr 2018 13:37:02 +0000 (15:37 +0200)]
GWN: Add GWN_batch_uniform_2fv_array.

2 years agoGPUBatch: Change preset managment system.
Clément Foucault [Thu, 5 Apr 2018 13:36:38 +0000 (15:36 +0200)]
GPUBatch: Change preset managment system.

Now use a list of preset batches with a function to add new ones to this

This removes the need of new functions all over the place to reset/exit.

2 years agoGPUShader: Add 2D Nodelink shader.
Clément Foucault [Thu, 5 Apr 2018 13:27:53 +0000 (15:27 +0200)]
GPUShader: Add 2D Nodelink shader.

Special shader to draw nodelinks for the node editor.

We only pass bezier points to the GPU and vertex position is handled inside
the vertex shader.
The arrow is also part of the batch to avoid separate drawcalls for it.

We still draw 2 pass one for shadow and one for the link color on top.

One variation to draw instances of theses links so that we only do one

2 years agoUndo: split text undo steps out of the data-block
Campbell Barton [Thu, 5 Apr 2018 13:22:33 +0000 (15:22 +0200)]
Undo: split text undo steps out of the data-block

This moves undo storage into a separate struct which is passed
in from the undo system.

2 years agoUndo System: return undo step from undo push init
Campbell Barton [Thu, 5 Apr 2018 12:11:51 +0000 (14:11 +0200)]
Undo System: return undo step from undo push init

Also improve logging

2 years agoLogging: use -1 log level to log all levels
Campbell Barton [Thu, 5 Apr 2018 11:55:04 +0000 (13:55 +0200)]
Logging: use -1 log level to log all levels

2 years agoED_undo: use logging
Campbell Barton [Thu, 5 Apr 2018 11:41:52 +0000 (13:41 +0200)]
ED_undo: use logging

2 years agoFix crash w/ empty text undo operations
Campbell Barton [Thu, 5 Apr 2018 07:59:21 +0000 (09:59 +0200)]
Fix crash w/ empty text undo operations

2 years agoFix Cycles motion blur and engine.frame_set() not working.
Brecht Van Lommel [Wed, 4 Apr 2018 11:51:39 +0000 (13:51 +0200)]
Fix Cycles motion blur and engine.frame_set() not working.

2 years agoDepsgraph: Fix/workaround crash with animation and drivers and CoW
Sergey Sharybin [Wed, 4 Apr 2018 15:28:23 +0000 (17:28 +0200)]
Depsgraph: Fix/workaround crash with animation and drivers and CoW

The issue was caused by component tag forcing CoW component to be run,
without actually flushing changes down the road from the CoW operation.

In a way, this is what we want: we do want CoW to run on changes, but
we don't want tiny change forcing full datablock update.

This commit makes it so order of updates is all correct, but the bigger
issue is still open: what parts of datablock CoW should be updating?

Now it's possible to open spring file and play around.

2 years agoGawain: Make removing batches more thread safe
Sergey Sharybin [Wed, 4 Apr 2018 15:24:57 +0000 (17:24 +0200)]
Gawain: Make removing batches more thread safe

The issue was mainly visible when copy-on-write was enabled. This was forcing
lots of meshes to be freed from multiple thread, causing all sorts of race
conditions in Gawain's VAO code.

OpenGL resources seems already to be doing deferred deletion, need to do the
same for CPU side arrays.

2 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Wed, 4 Apr 2018 13:03:55 +0000 (15:03 +0200)]
Merge branch 'master' into blender2.8


2 years agoFix modifier freeing code re. ID refcounting.
Bastien Montagne [Wed, 4 Apr 2018 12:56:32 +0000 (14:56 +0200)]
Fix modifier freeing code re. ID refcounting.

Free code should not handle ID refcounting at all. This has to be done
at higher level, since in some case we want to free (temp) data that
actually did not refcount at all its IDs.

This change seems to be working OK, but as usual in that area, only
lots of testing in real-case situation will say whether there are some
hidden bugs or not.

2 years agoFix Cycles particle info node not working.
Brecht Van Lommel [Wed, 4 Apr 2018 11:16:56 +0000 (13:16 +0200)]
Fix Cycles particle info node not working.

2 years agoDepsgraph: Cleanup, reduce indentation level
Sergey Sharybin [Wed, 4 Apr 2018 11:02:28 +0000 (13:02 +0200)]
Depsgraph: Cleanup, reduce indentation level

2 years agoMerge branch 'master' into blender2.8
Sergey Sharybin [Wed, 4 Apr 2018 10:57:36 +0000 (12:57 +0200)]
Merge branch 'master' into blender2.8

2 years agoDepsgraph: Make sure textures used by modifiers are in the graph
Sergey Sharybin [Wed, 4 Apr 2018 10:55:38 +0000 (12:55 +0200)]
Depsgraph: Make sure textures used by modifiers are in the graph

2 years agoProper fix for T54337
Mai Lavelle [Wed, 4 Apr 2018 10:32:39 +0000 (06:32 -0400)]
Proper fix for T54337

Accidentally checked the wrong variable in fa01a1738bd1e3a6750ff.

2 years agoFix undefined workspace in UI script
Sergey Sharybin [Wed, 4 Apr 2018 10:33:00 +0000 (12:33 +0200)]
Fix undefined workspace in UI script