Campbell Barton [Thu, 7 Feb 2019 09:27:11 +0000 (20:27 +1100)]
Fix T61272: Undo fails to track multi-edit mode enter/exit
Objects leaving edit-mode weren't restored by edit-mode undo steps.
Campbell Barton [Thu, 7 Feb 2019 06:54:53 +0000 (17:54 +1100)]
Fix sculpt undo steps not enabling dyntopo
Logic to disable dyntopo when entering sculpt mode was applied on undo.
Sergey Sharybin [Thu, 7 Feb 2019 08:38:49 +0000 (09:38 +0100)]
Close metadata panels by default
They might be rather long, and not that commonly accessed.
Sergey Sharybin [Thu, 7 Feb 2019 08:33:43 +0000 (09:33 +0100)]
Fix for images without metadata crashing
Campbell Barton [Thu, 7 Feb 2019 02:22:31 +0000 (13:22 +1100)]
Fix T61049: Undo dynamic topology sculpt asserts
Campbell Barton [Wed, 6 Feb 2019 23:09:56 +0000 (10:09 +1100)]
Cleanup: remove unnecessary undo function
Campbell Barton [Wed, 6 Feb 2019 22:29:01 +0000 (09:29 +1100)]
PyAPI: message subscribe option arg now optional
Campbell Barton [Wed, 6 Feb 2019 22:28:21 +0000 (09:28 +1100)]
Cleanup: doxy header
Philipp Oeser [Wed, 6 Feb 2019 21:51:29 +0000 (22:51 +0100)]
Fix T61246: studiolights (un)install problems
- studiolights were not installed to their proper subfolder (thus not
recognized on blender restart)
- they were actually loaded with a wrong path which could lead to
deletion of the original source file when uninstalled again
Campbell Barton [Wed, 6 Feb 2019 20:44:12 +0000 (07:44 +1100)]
DRW: support clipping for octahedral & box bones
Campbell Barton [Wed, 6 Feb 2019 20:42:07 +0000 (07:42 +1100)]
Fix refresh on resetting header alignment
Dalai Felinto [Wed, 6 Feb 2019 20:47:47 +0000 (18:47 -0200)]
Remove no-longer needed function
Dalai Felinto [Wed, 6 Feb 2019 20:46:48 +0000 (18:46 -0200)]
Fixup for outliner visibility not changing disable state
Show Inside (shift + click) was still forcing objects to be visible.
Bastien Montagne [Wed, 6 Feb 2019 19:59:29 +0000 (20:59 +0100)]
Fix (unreported) crash when iterating on depsgraph instances from RNA.
This is a follow-up to rBb44e6f2b3d32, for some reason that issue was
not detected back then: in some cases, DEG_iterator_objects_next() will
free the temp list of dupli objects once it does not need it anymore,
henceforth freeing the dupli_object_current memory of the DEGObjectIterData
that we are storing in the RNA_Depsgraph_Instances_Iterator struct.
And yes, the uglyness of that hack is getting even better now...
Found while trying to export dupliobjects with FBX...
Dalai Felinto [Wed, 6 Feb 2019 16:52:40 +0000 (16:52 +0000)]
Outliner visibility: Respect original viewport enable/disable state
Note: We still change it to the collection we are directly isolating/making
visible and its parents (in the case of isolating). But no longer its children.
Feedback and discussion on D4011. The motivation is that if we don't keep those
locked the disable state becomes useless.
Dalai Felinto [Wed, 6 Feb 2019 16:12:25 +0000 (16:12 +0000)]
Outliner visibility unification: Prevent master collection visibility to change
Also satinizing the checks for master collection. The outliner tree
iterators already take care of not including the master collection
there.
Sergey Sharybin [Wed, 6 Feb 2019 16:04:29 +0000 (17:04 +0100)]
Depsgraph: Fix dependency cycle when rigid body is involved
Was introduced by point cache reset on manual edits. Needed to
split evaluation and introduce an explicit init key, which allows
to hook up relations which are "monitoring" manual edits to the
channel.
Noticed while looking into T61190.
Sergey Sharybin [Wed, 6 Feb 2019 15:38:03 +0000 (16:38 +0100)]
Fix T61190: Crash in particles distribution
Was visible with certain configuration only, is a numeric
instability caused by degenerate ray direction.
Not sure the distribution is correct, just fixing crash
which was caused by usage of watertight intersection.
Sergey Sharybin [Wed, 6 Feb 2019 10:49:41 +0000 (11:49 +0100)]
Improvements and fixes to Cycles metadata
This is a request by the studio here to make it possible to see how
many samples were used to render a specific shot or a frame. It is a
bit more tricky than simply stamping number of samples from a scene
since rendering is happening in multiple ranges of samples.
This change makes it so Cycles saves configured number of samples for
the specific view layer, and also stores start sample and number of
samples when rendering only a subrange of all samples.
The format used is "cycles.<view_layer_name>.><field>", which allows
to have information about all layers in a multi-layer EXR file.
Ideally we can store simplified "cycles.<field>" if we know that there
is only one render layer in the file, but detecting this is somewhat
tricky since Cycles operates on an evaluated scene which always have
single view layer.
The metadata is shown in the Metadata panels for clip, image and
sequencer spaces.
Example screenshot which shows the metadata:
{
F6527727}
Reviewers: brecht
Reviewed By: brecht
Subscribers: fsiddi
Differential Revision: https://developer.blender.org/D4311
Brecht Van Lommel [Wed, 6 Feb 2019 14:22:53 +0000 (15:22 +0100)]
Merge branch 'blender2.7'
Lukas Stockner [Wed, 6 Feb 2019 13:19:20 +0000 (14:19 +0100)]
Cycles: animation denoising support in the kernel.
This is the internal implementation, not available from the API or
interface yet. The algorithm takes into account past and future frames,
both to get more coherent animation and reduce noise.
Ref D3889.
Lukas Stockner [Wed, 6 Feb 2019 13:42:32 +0000 (14:42 +0100)]
Cycles: tweak outlier detection, preparing for animation denoising.
Ref D3889.
Lukas Stockner [Wed, 6 Feb 2019 11:42:10 +0000 (12:42 +0100)]
Cycles: prefilter feature passes separate from denoising.
Prefiltering of feature passes will happen during rendering, which can
then be used for denoising immediately or written as a render pass for
later (animation) denoising.
The number of denoising data passes written is reduced because of this,
leaving out the feature variance passes. The passes are now Normal,
Albedo, Depth, Shadowing, Variance and Intensity.
Ref D3889.
Campbell Barton [Wed, 6 Feb 2019 13:07:30 +0000 (00:07 +1100)]
DRW: Support edit-metaball clipping
Campbell Barton [Wed, 6 Feb 2019 12:19:39 +0000 (23:19 +1100)]
DRW: Support edit-curve clipping
Clément Foucault [Wed, 6 Feb 2019 11:10:11 +0000 (12:10 +0100)]
Fix T57342: Crash on render with workbench render engine via command line
Jacques Lucke [Wed, 6 Feb 2019 11:05:34 +0000 (12:05 +0100)]
Cleanup: Remove deprecated ghosting code
Most of this code is deprecated for many years already and does not
work at all in Blender 2.8.
Reviewers: brecht, aligorith
Differential Revision: https://developer.blender.org/D4271
Jacques Lucke [Wed, 6 Feb 2019 10:47:46 +0000 (11:47 +0100)]
Fix T60935: More numerically stable distance to ray computation
The old function was numerically very unstable for 2 reasons:
computing the square and then subtracting the results.
In the example in T60935 all precision was lost and it returned the distance 0
for all points.
I also removed the `depth` parameter since it wasn't used and computing
it would have made the code more complicated.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D4308
Campbell Barton [Wed, 6 Feb 2019 10:39:06 +0000 (21:39 +1100)]
UI: tweak header position button
Be less prominent.
Campbell Barton [Wed, 6 Feb 2019 10:15:39 +0000 (21:15 +1100)]
Fix T61136: Header alignment preference has no effect
Users expect this to apply to existing files,
adjust this to apply on load, defaults to off.
Sergey Sharybin [Wed, 6 Feb 2019 09:48:09 +0000 (10:48 +0100)]
Clip editor: Fix drawing metadata for RGBA images
Need to disable blending prior to drawing metadata. Otherwise
text will be drawn on a transparent background.
Sergey Sharybin [Wed, 6 Feb 2019 09:10:59 +0000 (10:10 +0100)]
Cleanup: Spelling in comment
Sergey Sharybin [Wed, 6 Feb 2019 09:09:00 +0000 (10:09 +0100)]
Fix T61124: Lag on physics simulation
Need to synchronize simulated frame back to original object.
Solves the lag during transformation, but amount of floppyness is
lower for some reason. Final animated object behaves the same as
in older Blender though.
Philipp Oeser [Thu, 31 Jan 2019 12:01:52 +0000 (13:01 +0100)]
Fix T61051: crash with multi-object mixed mode snapping
rBec3357e03ab1 introduced multi-object snapping.
Seems like this was done without mixed-mode selections in mind.
So code assumed that all selected objects are actually armatures [which
can fail].
In 2.7 this was not a problem, because code only took active object into
account, 2.8 was iterating over all selected_editable_objects.
Now just iterate over objects in posemode instead
Reviewers: brecht, dfelinto
Maniphest Tasks: T61051
Differential Revision: https://developer.blender.org/D4287
Campbell Barton [Wed, 6 Feb 2019 07:18:54 +0000 (18:18 +1100)]
Cleanup: remove unused toolbox delay preferences
Campbell Barton [Wed, 6 Feb 2019 07:15:58 +0000 (18:15 +1100)]
Cleanup: use '_pad' prefix for padding vars
Campbell Barton [Wed, 6 Feb 2019 04:52:04 +0000 (15:52 +1100)]
Cleanup: manually apply changes missed last commit
Automatic edits failed for indented comment blocks,
removed indentation & adjusted.
Campbell Barton [Wed, 6 Feb 2019 04:42:22 +0000 (15:42 +1100)]
Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
Campbell Barton [Wed, 6 Feb 2019 04:02:07 +0000 (15:02 +1100)]
Doxygen: don't warn on undocumented params
We don't attempt to have docs for all args, so don't warn about this.
Campbell Barton [Wed, 6 Feb 2019 04:01:04 +0000 (15:01 +1100)]
Doxygen: update doxyfile
Campbell Barton [Wed, 6 Feb 2019 03:34:00 +0000 (14:34 +1100)]
Cleanup: remove deprecated/unused preferences DNA
Campbell Barton [Wed, 6 Feb 2019 03:23:08 +0000 (14:23 +1100)]
Cleanup: use doxy headers for preference comments
Campbell Barton [Wed, 6 Feb 2019 01:55:26 +0000 (12:55 +1100)]
Fix T61191: First undo step missing in text editor
Campbell Barton [Tue, 5 Feb 2019 03:24:11 +0000 (14:24 +1100)]
Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.
Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.
This commit also fixes projection paint where the object mode wasn't
following the undo steps.
Campbell Barton [Tue, 5 Feb 2019 23:33:14 +0000 (10:33 +1100)]
Fix T61196: Mesh select ignores clipping
Select clipping now works when x-ray is disabled.
Campbell Barton [Tue, 5 Feb 2019 22:15:16 +0000 (09:15 +1100)]
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view
which is done outside the draw module.
It was also inconvenient having DRW_shader_* versions of GPU_shader_*
API calls.
- Clipping distances are now supported as a shader configuration
for builtin shaders.
- Add shader config argument when accessing builtin shaders.
- Move GPU_shader_create_from_arrays() from DRW to GPU.
Campbell Barton [Tue, 5 Feb 2019 22:14:11 +0000 (09:14 +1100)]
Cleanup: style
Dalai Felinto [Fri, 30 Nov 2018 04:24:06 +0000 (02:24 -0200)]
Outliner visibility unification: Implement 3 levels of viewport visibility
Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.
Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.
The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)
Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.
Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
In this case users have to use the operator from the menu.
See T57857 for discussion.
Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey
Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
Dalai Felinto [Thu, 29 Nov 2018 21:43:52 +0000 (19:43 -0200)]
Outliner: eyes for collection affect collection visibility
As oppose to affect the collection objects' visibility.
Dalai Felinto [Thu, 29 Nov 2018 20:56:10 +0000 (18:56 -0200)]
Outliner: Gray out collections only when they are invisible
Re-factor of
4521d3e7074d.
Sergey Sharybin [Wed, 28 Nov 2018 09:36:07 +0000 (10:36 +0100)]
Fix/workaround issues in pose and edit mode
[re-committing]
Edit mode was unable to select, pose mode was unable to move bones.
Dalai Felinto [Wed, 28 Nov 2018 02:49:36 +0000 (00:49 -0200)]
Per view-layer collection visibility
[re-committing]
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.
If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.
Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.
Development Note:
Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.
If this proves to be too slow, we can change.
Dalai Felinto [Tue, 5 Feb 2019 20:37:42 +0000 (18:37 -0200)]
Fix T61204: Can't select Camera in stereoscopy mode
This was deliberately disabled since I didn't get the drawing working
originally. It is fully working now.
Note: camera lens widget still needs to be fixed since it still draws it
wrongly.
Brecht Van Lommel [Tue, 5 Feb 2019 19:03:55 +0000 (20:03 +0100)]
UI: make drag lock work also when buttons have > 2 states or use callbacks.
This will help with upcoming outliner visibility icons with 3 states.
It is done by using the icon to identify the state. If that is not unique
there is no visible difference to users anyway.
Brecht Van Lommel [Tue, 5 Feb 2019 13:01:45 +0000 (14:01 +0100)]
Fix new EEVEE bloom / motion blur defaults not being applied to startup.blend.
Sergey Sharybin [Tue, 5 Feb 2019 16:02:01 +0000 (17:02 +0100)]
Fix strict compiler warning, breaking MSVC
Sergey Sharybin [Tue, 5 Feb 2019 15:50:57 +0000 (16:50 +0100)]
Clip editor: Fixes for prefetch
Seems metadata was never read while prefetching, at least was
never requested to be read.
Also fixed prefetch for multilayer EXR.
Bastien Montagne [Tue, 5 Feb 2019 15:36:14 +0000 (16:36 +0100)]
BKE_mesh_new_from_object(): do not generate temp obj/cu in Main.
When generating a mesh from a curve object, do not generate temp objects
and curves in main, but rather as 'localized' copies.
This is cleaner, and might add a marginal speed-up in some cases (like
rendering thousands of curve objects), since we save some processing.
Note that this is the function behind py API's `Object.to_mesh()` too.
Sergey Sharybin [Tue, 5 Feb 2019 15:23:53 +0000 (16:23 +0100)]
Movieclip: Improve support of multilayer EXR files
Use first combined pass if possible. Is not ideal but better than
showing completely empty image.
Also, covers quite a lot of usecases when movie clip editor is
used to review animation render of single-layer renders but with
multiple passes.
Clément Foucault [Tue, 5 Feb 2019 15:12:50 +0000 (16:12 +0100)]
Edit Mode: Increase depth Bias for vertices
Clément Foucault [Tue, 5 Feb 2019 13:58:47 +0000 (14:58 +0100)]
Edit Mode: Fix loose edges edit mode normal display broken
Clément Foucault [Tue, 5 Feb 2019 13:47:05 +0000 (14:47 +0100)]
Edit Mode: Fix Xray edit mode broken due to recent refactor
Clément Foucault [Mon, 4 Feb 2019 21:28:39 +0000 (22:28 +0100)]
Edit Mesh: Add workaround for system that does not support wide lines
This adds a new geometry shader (specific to edit mesh for now) that
reproduces the effect of glLineWidth > 1.0, since this is not supported on
all platform.
This fix could be generalized to other shaders later.
Clément Foucault [Mon, 4 Feb 2019 19:06:30 +0000 (20:06 +0100)]
Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
Clément Foucault [Mon, 4 Feb 2019 00:35:21 +0000 (01:35 +0100)]
Edit Mesh: Remove old unused code and files
Cleanup after recent refactor.
Clément Foucault [Mon, 4 Feb 2019 00:13:51 +0000 (01:13 +0100)]
Edit Mesh: Refactor Edit cage drawing to use old style drawing
This is work in progress. Look is not final.
This align data VBO data structure used for edti cage drawing to the one
use for normal drawing.
We no longer use barycentric coords to draw the lines an just rasterize
line primitives for edge drawing. This is a bit slower than using the
previous fast method but faster than the "correct" (edge artifact free)
method. This also make the code way simpler.
This also makes it possible to reuse possible and normal vbos used for
shading if the edit cage matches the
This also touches the UV batch code to share as much render data as
possible. The code also prepare for edit cage "modified" drawing cage (with
modifier applied) but is not enabled since selection and operators does not
work with modified cage yet.
Clément Foucault [Mon, 4 Feb 2019 00:12:05 +0000 (01:12 +0100)]
UVEdit: Add function variants based on ToolSettings
This is better than passing a scene pointer when we don't have one.
Sergey Sharybin [Tue, 5 Feb 2019 13:23:50 +0000 (14:23 +0100)]
Support showing metadata for multilayer EXR files
Quite straightforward: first, convert metadata from file to
stamp data which is stored in the render result, and then
for every requested layer/pass use that as a metadata.
William Reynish [Tue, 5 Feb 2019 11:36:09 +0000 (22:36 +1100)]
UI: Add collection move & link to menu
Bastien Montagne [Tue, 5 Feb 2019 08:48:15 +0000 (09:48 +0100)]
Cleanup: Add precision to comment.
Bastien Montagne [Mon, 4 Feb 2019 19:43:06 +0000 (20:43 +0100)]
Fix (unreported) linestyle/greasepencil actions not being duplicated by full scene copy.
Noted those as missing in XXX comments some time ago, running again on
that code I still see no reason for this missing feature, so now when
doing a full scene copy, including duplication of Freestyl's linestyles
and scene's greasepencil data, their potential Actions will also be
properly duplicated (like it was already the case for world, and scene
itself).
Bastien Montagne [Mon, 4 Feb 2019 19:39:59 +0000 (20:39 +0100)]
Cleanup: typo in comment.
Bastien Montagne [Mon, 4 Feb 2019 19:38:01 +0000 (20:38 +0100)]
Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.
That way it is obvious when we are using default ID copy behaviour, and
when we are using advanced/specialized ones.
Bastien Montagne [Mon, 4 Feb 2019 19:09:26 +0000 (20:09 +0100)]
Cleanup: use LIB_ID_COPY_LOCALIZE in BKE_libblock_copy_for_localize().
This is a slightly more risky commit, as it is very difficult to fathom
all that may happen when localazing IDs. Would not expect any issue
though.
Note that a big TODO remain to refactor fully that ID localization
process (for 'shading IDs'), it's still doing pretty much same thing as
regular out-of-main copies, but the infamous ntree topic makes it
delicate to handle...
Bastien Montagne [Mon, 4 Feb 2019 17:23:50 +0000 (18:23 +0100)]
Cleanup: sanitize BKE_libblock_copy_for_localize() copy flags.
Asking to not copy animdata, but copy actions, is pure nonsense (and
make LIB_ID_COPY_ACTIONS flag totally useless/no-op).
Bastien Montagne [Mon, 4 Feb 2019 17:20:53 +0000 (18:20 +0100)]
Cleanup: Remove old deprecated BKE_libblock_copy_nolib() from BKE_library.
Was not used anymore, time to get rid of it.
Bastien Montagne [Mon, 4 Feb 2019 16:51:15 +0000 (17:51 +0100)]
BKE_library: id_copy: More general usage of LIB_ID_COPY_LOCALIZE.
Turns out most of our 'local working copy' cases can use same set of
flags.
Note that this commit adds LIB_ID_COPY_CACHES to all our local meshes
copying, however this is no-op since that flag is unused during mesh
copying... We may want to add another set of flags without that one at
some point, but for now it would not be useful imho.
Bastien Montagne [Mon, 4 Feb 2019 16:37:19 +0000 (17:37 +0100)]
BKE_library: add 'no preview' flag to LIB_ID_COPY_LOCALIZE.
No local work copy is expected to need preview data, at least it should
not. Part of copy flags cleanup, done in separate commit in case
something goes wrong here...
Bastien Montagne [Mon, 4 Feb 2019 16:27:01 +0000 (17:27 +0100)]
Cleanup: initial regrouping of ID create/copy flags.
Those two first sets of flags should represent some common use cases.
The goal here is to reduce verbosity of calls to BKE_id_copy_ex, and
help make it more obvious the 'common behaviours' of ID copying across
codebase.
Bastien Montagne [Mon, 4 Feb 2019 15:29:02 +0000 (16:29 +0100)]
Cleanup: comments before items in enums.
Bastien Montagne [Mon, 4 Feb 2019 15:22:28 +0000 (16:22 +0100)]
Cleanup: BKE_library: rename id_copy to BKE_id_copy.
Time to follow conventions for that one as well.
Bastien Montagne [Mon, 4 Feb 2019 14:34:31 +0000 (15:34 +0100)]
Cleanup: BKE_library: remove 'test' param of id_copy.
This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
Campbell Barton [Tue, 5 Feb 2019 07:38:31 +0000 (18:38 +1100)]
Fix T61107: wmGizmo.test_select can't return -1
This is used to skip selection.
Joshua Leung [Tue, 5 Feb 2019 03:21:35 +0000 (16:21 +1300)]
Fix: Ensure that KeyingSet.bl_description field is properly escaped when using the Export to File operator
Previously, if double-quotes appeared in the KeyingSet.bl_description field,
these would cause a syntax error in the resulting .py script export of the
KeyingSet. Since single quotes are even more likely to appear
(e.g. as apostrophes), we now use triple quotes here.
Unreported bug, noticed earlier when investigating T61010.
Campbell Barton [Tue, 5 Feb 2019 02:25:55 +0000 (13:25 +1100)]
Fix T58221: Spin tool w/ merge first/last crashes
Spinning geometry that included non boundary/wire edges
crashed when merge first/last enabled.
Campbell Barton [Mon, 4 Feb 2019 23:39:43 +0000 (10:39 +1100)]
Fix empty object front/back display in perspective views
Campbell Barton [Mon, 4 Feb 2019 23:29:19 +0000 (10:29 +1100)]
Fix T61163: Single sided images show when viewed from side
Campbell Barton [Mon, 4 Feb 2019 22:15:18 +0000 (09:15 +1100)]
Cleanup: remove contributors for Python files
Following removal from C source code.
See:
8c68ed6df16d8893
Campbell Barton [Mon, 4 Feb 2019 22:10:32 +0000 (09:10 +1100)]
Cleanup: remove contributors for CMake files
Following removal from C source code.
See:
8c68ed6df16d8893
Sergey Sharybin [Mon, 4 Feb 2019 13:06:49 +0000 (14:06 +0100)]
T61148: Particle properties can not be edited after keyframing
Was happening with certain settings for hair. Need to make a copy
of particle settings before modifying them via animation system.
Campbell Barton [Mon, 4 Feb 2019 12:35:23 +0000 (23:35 +1100)]
PyAPI: use _PyObject_LookupAttr
Unlike PyObject_GetAttr, this avoids setting the attribute error
only to clear it - under some conditions.
Campbell Barton [Mon, 4 Feb 2019 12:07:06 +0000 (23:07 +1100)]
Cleanup: use sys.platform instead of platform module
This was indirectly importing other modules we don't use at startup.
`sys.platform` is sufficient.
Campbell Barton [Mon, 4 Feb 2019 10:58:34 +0000 (21:58 +1100)]
Python: bump minimum version to 3.7
All platforms use 3.7 now, supporting both increases chance some scripts
will fail on older versions.
Campbell Barton [Mon, 4 Feb 2019 08:50:46 +0000 (19:50 +1100)]
Fix T61172: Crash in texture paint undo/redo
Mixing texture paint undo w/ memfile undo was crashing.
The gputextures and render result are written to the FileData.imamap
but weren't read back.
Campbell Barton [Mon, 4 Feb 2019 04:01:55 +0000 (15:01 +1100)]
Undo System: add function to print undo steps
Useful for debugging.
Campbell Barton [Mon, 4 Feb 2019 03:40:11 +0000 (14:40 +1100)]
Fix adding a paint texture slot not refreshing
Adding a new slot wasn't refreshing when the
object had no material.
Pablo Vazquez [Mon, 4 Feb 2019 00:45:53 +0000 (01:45 +0100)]
UI: Use 'None' label instead of 'No' for Physics Type
Matches other enums in particle settings and pretty much all over Blender.
Pablo Vazquez [Mon, 4 Feb 2019 00:23:48 +0000 (01:23 +0100)]
Cleanup: Typos in comments (to to)
Campbell Barton [Sun, 3 Feb 2019 23:32:17 +0000 (10:32 +1100)]
UI: clarify ruler tooltip text
See T61151
Antonioya [Sun, 3 Feb 2019 18:56:57 +0000 (19:56 +0100)]
GP: Fix compiler error