blender.git
13 years agoFix: kicked springs caching since it's unused and needs lots of memory
Daniel Genrich [Tue, 18 Sep 2007 19:56:58 +0000 (19:56 +0000)]
Fix: kicked springs caching since it's unused and needs lots of memory

13 years agoarround 50% speedup in calculating spring force using OpenMP
Daniel Genrich [Tue, 18 Sep 2007 14:05:36 +0000 (14:05 +0000)]
arround 50% speedup in calculating spring force using OpenMP

13 years agoFixed floating point rounding error in goal velocity computation, pointed out my...
Daniel Genrich [Tue, 18 Sep 2007 11:42:52 +0000 (11:42 +0000)]
Fixed floating point rounding error in goal velocity computation, pointed out my mfoxdogg, additional code cleanup

13 years agoTemporary fix for loading crash of .blends with cached frames. Also fixed some goal...
Daniel Genrich [Tue, 18 Sep 2007 07:16:57 +0000 (07:16 +0000)]
Temporary fix for loading crash of .blends with cached frames. Also fixed some goal behavior/init problem to match SB behaviour

13 years agoFix: No GAMEENGINE=1 needed anymore, only WITH_BF_BULLET=1.
Daniel Genrich [Mon, 17 Sep 2007 21:03:45 +0000 (21:03 +0000)]
Fix: No GAMEENGINE=1 needed anymore, only WITH_BF_BULLET=1.
Fix: (Hopefully) some fix for linking openmp

13 years agobf-blender/trunk/blender rev 12059 + 12060 + 12064 merged (this commit is only 12059...
Daniel Genrich [Mon, 17 Sep 2007 19:57:47 +0000 (19:57 +0000)]
bf-blender/trunk/blender rev 12059 + 12060 + 12064 merged (this commit is only 12059, others are already merged)

13 years agoAdd WITH_BF_OPENMP for openmp usage, untested on msvc
Daniel Genrich [Mon, 17 Sep 2007 19:32:15 +0000 (19:32 +0000)]
Add WITH_BF_OPENMP for openmp usage, untested on msvc

13 years agodisable parallel for users
Daniel Genrich [Mon, 17 Sep 2007 13:25:29 +0000 (13:25 +0000)]
disable parallel for users

13 years agostupid missing ";"
Daniel Genrich [Mon, 17 Sep 2007 11:19:07 +0000 (11:19 +0000)]
stupid missing ";"

13 years agocompile fix from elubie
Daniel Genrich [Mon, 17 Sep 2007 11:18:04 +0000 (11:18 +0000)]
compile fix from elubie
special request from mfoxdogg: place modifier where you want

13 years agoMarge with trunk: svn merge -r 12050:12057 https://svn.blender.org/svnroot/bf-blender...
Daniel Genrich [Mon, 17 Sep 2007 11:10:23 +0000 (11:10 +0000)]
Marge with trunk: svn merge -r 12050:12057 https://svn.blender.org/svnroot/bf-blender/trunk/blender

13 years agoFixed 2 crashers when activating collision object; Also put some additional openMP...
Daniel Genrich [Mon, 17 Sep 2007 10:41:20 +0000 (10:41 +0000)]
Fixed 2 crashers when activating collision object; Also put some additional openMP code in (doesn't hurt since #pragma gets ignored if no openMP available)

13 years agothumbs.c: warning fixes
Andrea Weikert [Mon, 17 Sep 2007 10:26:09 +0000 (10:26 +0000)]
thumbs.c: warning fixes
filelist.c: warning fixes

13 years agoPatch/Bugfix #7334 by 'gsr b3d:
Joshua Leung [Mon, 17 Sep 2007 06:11:06 +0000 (06:11 +0000)]
Patch/Bugfix #7334 by 'gsr b3d:

Some more compiler warning fixes. Some of these seem to be specific to GCC 4.1

13 years agoWith the scons compiling option 'BF_NO_YAFRAY' or so turned on, there were a few...
Joshua Leung [Mon, 17 Sep 2007 05:26:18 +0000 (05:26 +0000)]
With the scons compiling option 'BF_NO_YAFRAY' or so turned on, there were a few unneeded functions still being compiled in buttons_scene. #ifdef'ing them now to reduced compiler warnings

13 years agofilelist.c - culled some compiler warnings.
Joshua Leung [Mon, 17 Sep 2007 05:16:34 +0000 (05:16 +0000)]
filelist.c - culled some compiler warnings.

Elubie, could you check to see if any of these cause problems?

13 years agoremoved an unused function, was giving warnings.
Matt Ebb [Mon, 17 Sep 2007 05:12:57 +0000 (05:12 +0000)]
removed an unused function, was giving warnings.

13 years agoBugfix #7360:
Joshua Leung [Mon, 17 Sep 2007 05:00:36 +0000 (05:00 +0000)]
Bugfix #7360:

In svn-trunk, deleting a lamp crashed when the Lamp Buttons were active. Also, removed and old duplicate variable.

13 years agowhen importing sys failed blender could crash on startup. Blender will now exit with...
Campbell Barton [Mon, 17 Sep 2007 04:46:58 +0000 (04:46 +0000)]
when importing sys failed blender could crash on startup. Blender will now exit with an error rather then crashing.

13 years agoNew: Min & MaxFrame of simulation; Fixed: Many reset problems gone
Daniel Genrich [Sun, 16 Sep 2007 23:19:02 +0000 (23:19 +0000)]
New: Min & MaxFrame of simulation; Fixed: Many reset problems gone

13 years agoLittle project: Getting fluidsim multithreaded.
Daniel Genrich [Sun, 16 Sep 2007 16:33:42 +0000 (16:33 +0000)]
Little project: Getting fluidsim multithreaded.
Can be actuvated by adding "PARALLEL" to compiler flags in elbeem folder.
-----
Code already works for MAX_THREADS=1 so there seems to be some bug in openMP code in paraloopstart.h

Help appeciated :)

13 years agoInitial checkin of cloth files + changes
Daniel Genrich [Sun, 16 Sep 2007 16:23:21 +0000 (16:23 +0000)]
Initial checkin of cloth files + changes

13 years ago* Extra lamp falloff options, including custom curve!
Matt Ebb [Sun, 16 Sep 2007 13:50:34 +0000 (13:50 +0000)]
* Extra lamp falloff options, including custom curve!

This adds some new lamp attenuation options to the Lamp panel, replacing the old 'Quad' button. Yes, the panel layout is still nasty here, but I've ignored it for now to address properly in the panels cleanup work.

* Constant
http://mke3.net/blender/devel/rendering/falloff-constant.jpg
Lamp doesn't decay with distance

* Inverse Linear
http://mke3.net/blender/devel/rendering/falloff-invlinear.jpg
Default, and same as in older Blender without 'Quad' on. Decays linearly, with 'Dist' value as the lamp's half-energy-distance

* Inverse Square
http://mke3.net/blender/devel/rendering/falloff-invsquare.jpg
A sharper, more realistic decay, good for most electric lights (i.e. not sunlight). This is similar to the old Quad option with slight changes.

* Lin/Quad weighted
Exactly the same as in older Blenders with the old 'Quad' button enabled. When this setting is chosen, two sliders are shown, 'Linear' and 'Quad' (previously Quad1 and Quad2), which controls the 'linearness' or 'quadraticness' of the falloff curve. Lamps in old files with the 'Quad' button on will be initialised to this setting.

But much better for precise control over the lamp falloff now is:

* Custom Curve
This shows an extra 'Falloff Curve' panel, where you can use the standard Blender curve UI control to precisely control how the light falls off. The Y axis is intensity, and the X axis is distance, stretched over the length of the 'Dist' value.

Some example curves and renders:
http://mke3.net/blender/devel/rendering/falloff-curve1-curve.png
http://mke3.net/blender/devel/rendering/falloff-curve1.jpg

http://mke3.net/blender/devel/rendering/falloff-curve2-curve.png
http://mke3.net/blender/devel/rendering/falloff-curve2.jpg

http://mke3.net/blender/devel/rendering/falloff-curve3-curve.png
http://mke3.net/blender/devel/rendering/falloff-curve3.jpg (whee)

13 years ago== Sequencer ==
Peter Schlaile [Sat, 15 Sep 2007 18:54:03 +0000 (18:54 +0000)]
== Sequencer ==

Bugfix for transform effect by Damiles.

Fixes crash with float buffers. (Don't try to render into output buffers,
that do not exist...)

13 years agonew view option, SolidTex, to draw textures in solid mode.
Campbell Barton [Sat, 15 Sep 2007 18:12:16 +0000 (18:12 +0000)]
new view option, SolidTex, to draw textures in solid mode.
In the view panel as well as the shortcut Shift+T

this works in editmode as well as object mode

giving results like this
http://members.optusnet.com.au/cjbarton/temp1.jpg

where before you could only see textures in textured draw type like this
http://members.optusnet.com.au/cjbarton/temp2.jpg

13 years agoadded a transform panel to the UV/Image window - at the moment it sets UV and teh...
Campbell Barton [Sat, 15 Sep 2007 10:43:13 +0000 (10:43 +0000)]
added a transform panel to the UV/Image window - at the moment it sets UV and teh cursor location.
added a stap menu to the UV/Image window for snapping the selection and cursor.
reverted to drawing face dots in editmode when Limit Selection is enabled. even though its not needed for selection its consistent and dosnt look like modes are being changed.

13 years ago== imagebrowser ==
Andrea Weikert [Fri, 14 Sep 2007 18:41:00 +0000 (18:41 +0000)]
== imagebrowser ==
* activate imagebrowser for image node with CTRL+LMB on load button in image node.

13 years ago== imagebrowser ==
Andrea Weikert [Fri, 14 Sep 2007 18:21:23 +0000 (18:21 +0000)]
== imagebrowser ==
* fix for do_versions, bump correction of old imasel to all files including version 2.44
* refactoring of filtering code using indices instead of copying entries in filelist
* memleak fix.

13 years ago2D Cursor in UV window
Campbell Barton [Fri, 14 Sep 2007 16:12:17 +0000 (16:12 +0000)]
2D Cursor in UV window
this can be placed by the moused and used for transforming around.

still need numeric location input but no room left in the image panel.

13 years agoreverted Mesh Specials WKey menu.
Campbell Barton [Fri, 14 Sep 2007 13:25:39 +0000 (13:25 +0000)]
reverted Mesh Specials WKey menu.
Ctrl+V/E/F are still there but Andy and Ton requested this unchanged.

13 years agochanged how shading works in editmode
Campbell Barton [Fri, 14 Sep 2007 11:39:53 +0000 (11:39 +0000)]
changed how shading works in editmode

Texture Draw; no shading only textures (better for mapping work)
Shaded Draw; textured with shading (in editmode it used to be like solid draw mode)
ZClip Option; dont draw face center dots.

13 years ago* minor changes, edited some tooltips (exr half and zbuf were not that helpful)
Campbell Barton [Fri, 14 Sep 2007 06:46:57 +0000 (06:46 +0000)]
* minor changes, edited some tooltips (exr half and zbuf were not that helpful)
* UV coord buttons overlapped others since merging uv/face and editmode.
* added some quad join and triangulate into the Ctrl+F face menu.
* active face cant be hidden anymore.

13 years agoThis should hopefully fix bug
Kent Mein [Thu, 13 Sep 2007 20:44:00 +0000 (20:44 +0000)]
This should hopefully fix bug
[#7310] FluidSim Domain/Fluid from Duplicate Object Bug Monitor

patch provided by Genscher

Kent

13 years agoSelecting faces in editmode did not delimit seams as it does in Face/UV mode.
Campbell Barton [Thu, 13 Sep 2007 17:02:42 +0000 (17:02 +0000)]
Selecting faces in editmode did not delimit seams as it does in Face/UV mode.
added this to editmode, only delimit seams if face selectmode is enabled.

13 years agoBug spotted by genscher
Kent Mein [Thu, 13 Sep 2007 16:49:59 +0000 (16:49 +0000)]
Bug spotted by genscher

fluidsimCopyMesh didn't actually do what it was suppose to.
(obvious cut and paste error)

Kent

13 years agoThis is patch [#6772] Background image drawing speedup
Kent Mein [Thu, 13 Sep 2007 14:33:21 +0000 (14:33 +0000)]
This is patch [#6772] Background image drawing speedup
Thanks goto Matthew Plough (meestaplu)

I've tested it on linux with both an nvidia and an ATI card,
I've also tested it on a mac and solaris, as well as through a
remote display.  So I think this one is pretty safe.
If it causes problems on older systems we can revert it
but I don't think we will have any issues with it.

Kent

13 years agoSome more tip->tail naming conversions for consistency in the UI.
Joshua Leung [Thu, 13 Sep 2007 05:15:55 +0000 (05:15 +0000)]
Some more tip->tail naming conversions for consistency in the UI.

13 years agoUpdated make release so that it adds in python version info:
Kent Mein [Wed, 12 Sep 2007 20:31:13 +0000 (20:31 +0000)]
Updated make release so that it adds in python version info:

blender-2.44-linux-glibc2.5-x86_64.tar.bz2
is now:
blender-2.44-linux-glibc2.5-x86_64-py2.5.tar.bz2

I know know the same as scons builds but its cleaner with the Makefiles
this way.  I could make it like the scons versions but will be more hackish

Kent

13 years agoAdded UV face rotate and mirror to editmode and re arranged some of the editmode...
Campbell Barton [Wed, 12 Sep 2007 10:35:48 +0000 (10:35 +0000)]
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys

The WKey menu was way too big and not well organized, re-arranged keys like this.

Ctrl+V - Vert Menu  (remove doubles, smooth...)
Ctrl+E - Edge Menu - left as is
Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors)

Wkey menu only has subdivide in it now.

filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.

13 years agoRenamed Root/Tip X/Y/Z buttons in Armature Editmode Transform Panel (NKEY) to Head...
Joshua Leung [Wed, 12 Sep 2007 07:33:18 +0000 (07:33 +0000)]
Renamed Root/Tip X/Y/Z buttons in Armature Editmode Transform Panel (NKEY) to Head/Tail for consistency with the rest of Blender.

13 years ago* Small fix for a slowdown when rendering fully glossy (1.0)
Matt Ebb [Wed, 12 Sep 2007 03:27:03 +0000 (03:27 +0000)]
* Small fix for a slowdown when rendering fully glossy (1.0)
reflecting/refracting materials with ray shadows. Fully glossy
materials get Full OSA on automatically, so extra redundant samples
were being calculated for the shadows. This has now been fixed by
reducing the shadow samples accordingly if Full OSA is on.

Thanks to Benjamin Thery who notified me of this!

13 years ago* added functions to copy between UV and vertex color layers.
Campbell Barton [Wed, 12 Sep 2007 02:13:35 +0000 (02:13 +0000)]
* added functions to copy between UV and vertex color layers.
* added CustomData_set_layer_active_index and CustomData_set_layer_render_index
  since they did not accept values from CustomData_get_active_layer_index and CustomData_get_render_layer_index
* fixed some warnings
* made the colored edge in active face draw mode only display when texture mode enabled.

13 years agomore gcc 4.1.x warning cleanup:
Stephen Swaney [Wed, 12 Sep 2007 01:56:50 +0000 (01:56 +0000)]
more gcc 4.1.x warning cleanup:
applied MT_QueryAssert_patch.diff part of
patch [#6994] Fixing warnings: conversion from string constant to char *

Submitted by Renato Perini (mjordan).
Thanks, Renato!

13 years agowarning cleanup:
Stephen Swaney [Wed, 12 Sep 2007 01:14:31 +0000 (01:14 +0000)]
warning cleanup:
implicit declaration of function 'EM_add_data_layer'

13 years agoapply first part of patch #6994 - elbeem_warning_patch.diff
Stephen Swaney [Wed, 12 Sep 2007 01:01:15 +0000 (01:01 +0000)]
apply first part of patch #6994 - elbeem_warning_patch.diff

Fixing warnings: conversion from string constant to char *
This should make gcc 4.1.x a little happier.

13 years ago-> Fix for Mesh Properties Python API
Geoffrey Bantle [Tue, 11 Sep 2007 20:58:00 +0000 (20:58 +0000)]
-> Fix for Mesh Properties Python API

When switching Mesh properties over to METH_O from METH_VARARGS certain method definitions
didn't get switched over correctly, causing calls to mesh property functions to fail.

13 years ago-> Selection History Fix
Geoffrey Bantle [Tue, 11 Sep 2007 17:01:09 +0000 (17:01 +0000)]
-> Selection History Fix

Old bug in selection history meant that face selections were getting erased from
history on editmode toggle.

13 years agoAdded active drawing in editmode (may need some more work), this hilightes the last...
Campbell Barton [Tue, 11 Sep 2007 14:36:03 +0000 (14:36 +0000)]
Added active drawing in editmode (may need some more work), this hilightes the last selected  vert/edge/face, which is needed for moving some of the UV tools into editmode.

Added copy menu for editmode for copying from the active faces material, image, UV's vcols etc,
improved on the current vertex color copy by averaging the 4th color when copying color from a tri to a quad.

And added edge crease and length copy

cerrently verts dont have a copy menu but eventually copy weights would be good.

13 years agoudates from stable
Campbell Barton [Tue, 11 Sep 2007 10:22:00 +0000 (10:22 +0000)]
udates from stable

13 years agoBugfix:
Joshua Leung [Tue, 11 Sep 2007 09:36:47 +0000 (09:36 +0000)]
Bugfix:

Copy/pasting multiple ipo curves in editmode, segfaulted due to some misplaced code.

13 years agoThis does nothing to fix the irix stuff but gets rid of a couple of simple
Kent Mein [Tue, 11 Sep 2007 04:05:44 +0000 (04:05 +0000)]
This does nothing to fix the irix stuff but gets rid of a couple of simple
warnings that showup on irix.

Kent

13 years ago* AO bugfix - Constant QMC sampling wasn't getting initialised for bake rendering...
Matt Ebb [Tue, 11 Sep 2007 00:26:15 +0000 (00:26 +0000)]
* AO bugfix - Constant QMC sampling wasn't getting initialised for bake rendering, causing a crash.

13 years ago-> Multires Editmode fix
Geoffrey Bantle [Mon, 10 Sep 2007 23:03:32 +0000 (23:03 +0000)]
-> Multires Editmode fix

Typo in Multires Editmode integration meant that way too much memory
was getting allocated for a pointer array (more than 10 times as much).

13 years ago-> Added mesh properties to modifiers
Geoffrey Bantle [Mon, 10 Sep 2007 22:56:29 +0000 (22:56 +0000)]
-> Added mesh properties to modifiers

Mesh properties layers were not getting copied in the modifier stack.

13 years ago-> Fixed initialization of Octree Resolution and Tri2Quad threshold
Geoffrey Bantle [Mon, 10 Sep 2007 22:52:32 +0000 (22:52 +0000)]
-> Fixed initialization of Octree Resolution and Tri2Quad threshold

add_scene() in scene.c didn't properly initialize the octree resolution
for new scenes or the join threshold for Triangle to Quad conversions.

13 years agosome button arranging
Campbell Barton [Mon, 10 Sep 2007 22:33:14 +0000 (22:33 +0000)]
some button arranging

(UV Calculation tab is nolonger relevent to FaceSelect draw modes.)
Move FaceSelect draw options into WeightPaint and VertexPaint panels.
Moved UV Calculation panel in with shape keys tab.

13 years agodraw shadowmesh wasnt working and the button in the header for selecting faces in...
Campbell Barton [Mon, 10 Sep 2007 20:12:38 +0000 (20:12 +0000)]
draw shadowmesh wasnt working and the button in the header for selecting faces in paint mode was drawn in editmode.

13 years agoChanges to "Face Select" mode
Campbell Barton [Mon, 10 Sep 2007 19:32:44 +0000 (19:32 +0000)]
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used.
* Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask)
* Not accessible from the mode menu, this is only an option that applies to paint modes.

This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled.

Other changes
* UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway.
* UVCalc in editmode adds a UV Layer if there is not one alredy.
* texture draw in editmode does not draw the face dots (they are get in the way of texturing)
* some missing updates were added.
* removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.

13 years agoVersion bump to 2.45 and splash screen for stable release
Martin Poirier [Mon, 10 Sep 2007 16:29:31 +0000 (16:29 +0000)]
Version bump to 2.45 and splash screen for stable release

13 years agoUV Editing is now done in editmode rather then UV/Face Select mode.
Campbell Barton [Mon, 10 Sep 2007 12:26:36 +0000 (12:26 +0000)]
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes
* you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name)
* going into Face Select mode no longer adds UV's and does not need UV's to work.
* The UV Calculation menu is now in editmode (Alt+W)

Todo..
* Image replace - partly broken in stable also.
* Rotate/Mirror UV/VCol are still only in Face Select mode.
* Hide/Reveal is not quite right, (issue with editmode flushing)

13 years agoIPO Copy/Paste Bugfix:
Joshua Leung [Mon, 10 Sep 2007 12:12:38 +0000 (12:12 +0000)]
IPO Copy/Paste Bugfix:

This commit fixes two minor mistakes made in the previous commit for this:
* forgot to advance to next ipo curve from buffer
* handles on the curves that got data pasted were not recalculated (those from the buffer were instead!)

13 years agoAction Editor - minor cleanups of transform code...
Joshua Leung [Mon, 10 Sep 2007 10:47:09 +0000 (10:47 +0000)]
Action Editor - minor cleanups of transform code...

13 years agoBugfix #7294:
Joshua Leung [Mon, 10 Sep 2007 07:24:26 +0000 (07:24 +0000)]
Bugfix #7294:

When resizing an Outliner window, the contents would eventually get 'pushed out of view' when shrinking the view.

I've added a bit of a 'hack', which will ensure that this doesn't happen, by forcing the view to look at the left-side of the outliner tree, when the width of the outliner window decreses due to resizing.

13 years ago* Raised some hard coded limits such as mist/envmap clipping ranges
Matt Ebb [Mon, 10 Sep 2007 06:09:48 +0000 (06:09 +0000)]
* Raised some hard coded limits such as mist/envmap clipping ranges

13 years agoFix for edgesplit crashes reported in bugs 6695 and 7142. The problem, as
Ben Batt [Sun, 9 Sep 2007 18:03:58 +0000 (18:03 +0000)]
Fix for edgesplit crashes reported in bugs 6695 and 7142. The problem, as
found by Riku Palomäki, was that "bridge" vertices (which connect two or more
faces that don't share edges) were not being included in the maximum final
vertex count calculation (used for memory allocation, hence the crashes).

Unfortunately Riku's patch actually stopped bridge vertices from being split
correctly, so I have fixed the problem by adding the maximum number of vertices
that can be generated from bridge vertices to the maximum final vertex count.

Thanks to Riku Palomäki for finding the cause!

13 years agoReverting commit 11974 as the setting in question, apparently causes major performanc...
Joshua Leung [Sun, 9 Sep 2007 11:58:03 +0000 (11:58 +0000)]
Reverting commit 11974 as the setting in question, apparently causes major performance bottlenecks.

13 years agoBugfix #6923:
Joshua Leung [Sun, 9 Sep 2007 11:54:12 +0000 (11:54 +0000)]
Bugfix #6923:

NLA was calculating extensions of strips in the wrong order. This was not an issue in many cases, although it is highlighted in the following case:

[strip 1 - 'hold' is on] ----------------------------
                               [strip 2        ]

Logically, the end of strip 1 would hold on until the start of strip 2. However, the start of strip 2 was extended to the end of strip 1 instead.

13 years agoPatch #6794: Subdivide Multi for Armatures
Joshua Leung [Sun, 9 Sep 2007 11:05:21 +0000 (11:05 +0000)]
Patch #6794: Subdivide Multi for Armatures

This patch, by Juho Vepsalainen (BeBraw), introduces subdivide multi functionality for armatures. It lets you specify the number of divisions that selected bones should be divided into.

I've slightly optimised the code a bit, though the change shouldn't make much of a difference. I've also fixed a minor bug in the menu highlighting, due to duplicate menu event-codes.

13 years ago== IPO Copy/Paste ==
Joshua Leung [Sat, 8 Sep 2007 12:34:27 +0000 (12:34 +0000)]
== IPO Copy/Paste ==

When in EditMode for IPO-curves, keyframes are now pasted from the IPO-editor's copy/paste buffer instead of the entire curves being pasted. This makes it possible to 'move' keyframes from one IPO-curve to another.

* Only keyframes in the copy/paste buffer that are selected, are pasted
* All keyframes that are pasted, are pasted relative to the current frame, with the current frame being the location of the first pasted keyframe.
* Pasted keyframes replace exisitng keyframes if they occur at the same location.

13 years agoupdate from stable
Campbell Barton [Sat, 8 Sep 2007 12:09:51 +0000 (12:09 +0000)]
update from stable

13 years agoMaterials setting "TraShad" is now on by default for all newly created materials.
Joshua Leung [Sat, 8 Sep 2007 11:04:23 +0000 (11:04 +0000)]
Materials setting "TraShad" is now on by default for all newly created materials.

13 years agofbx update from stable (parent/child hierarchy isnt flattened anymore)
Campbell Barton [Sat, 8 Sep 2007 08:49:56 +0000 (08:49 +0000)]
fbx update from stable (parent/child hierarchy isnt flattened anymore)

13 years ago* Tweaked the knife tool header info text, making mention of the previously hidden...
Matt Ebb [Sat, 8 Sep 2007 02:08:51 +0000 (02:08 +0000)]
* Tweaked the knife tool header info text, making mention of the previously hidden ability to use MMB to constrain to screen axes.

13 years ago=Epydoc Fix=
Joseph Eagar [Sat, 8 Sep 2007 00:57:34 +0000 (00:57 +0000)]
=Epydoc Fix=

epydoc changes for last commit weren't entirely clear.  Reworked a paragraph
to be a bit clearer.

13 years agoFix compile warning.
Diego Borghetti [Sat, 8 Sep 2007 00:54:42 +0000 (00:54 +0000)]
Fix compile warning.
The function newVectorObject is declare in the vector.h.

13 years ago=Python Bugfix=
Joseph Eagar [Sat, 8 Sep 2007 00:04:32 +0000 (00:04 +0000)]
=Python Bugfix=
The python wrapper code for shape keys was really bad; whoever wrote it
(mis)read the wrong section of blender's codebase and got the totally wrong
idea.  The code was definitely broken to the point where either it had to be
fixed for 2.45, or else the entire keyblock wrapper would have to be removed
from the stable branch.  The fact that it didn't crash is just sheer luck;
the code assume mesh keys were MVerts, when in fact mesh keys are just
arrays of three-float vectors.

So shapekey data can now be editing directly, and is exposed as Mathutils.Vectors.
Also I updated the epydocs to explain how it all works now.

13 years agoupdate from mingus
Campbell Barton [Fri, 7 Sep 2007 23:33:30 +0000 (23:33 +0000)]
update from mingus

13 years agomatrix to scale fixes from stable
Campbell Barton [Fri, 7 Sep 2007 07:55:36 +0000 (07:55 +0000)]
matrix to scale fixes from stable

13 years ago* QMC Raytracing
Matt Ebb [Fri, 7 Sep 2007 03:48:50 +0000 (03:48 +0000)]
* QMC Raytracing

This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion.

This work includes many new features and speed-ups, so check out the nice docs here:

Glossy Reflection/Refraction
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/

Raytraced Soft Shadows
http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/

QMC Sampling
http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/

Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!

13 years agoWhen Optimize keyframes was enabled, the comma's wernt written in the right place...
Campbell Barton [Fri, 7 Sep 2007 00:36:56 +0000 (00:36 +0000)]
When Optimize keyframes was enabled, the comma's wernt written in the right place, oddly enough this still loaded in the FBX SDK.

13 years ago[#7299] Orbit around selected causes panning to be reversed
Martin Poirier [Thu, 6 Sep 2007 21:35:51 +0000 (21:35 +0000)]
[#7299] Orbit around selected causes panning to be reversed

The actual "bug" is much more general than simple viewmove. In fact, any time the center (for viewmove, or transform, or ...) on which initgrabz is called was behind the camera (in perspective, then), all mouse motion where reversed.

What I added is a special handling case that reverts those situation to the default case (center = viewport offset).

This changes the behavior for those case to something much more predictable/useable, but I doubt anyone expected it to work incorrectly, so I'd say that's alright.

This covers other cases than transform and viewmove (which are the only ones I really tested), but I don't expect breakage elsewhere.

If anyone disagrees with the change, feel free to offer a better solution.

13 years agoBugFix #7303
Diego Borghetti [Thu, 6 Sep 2007 03:18:07 +0000 (03:18 +0000)]
BugFix #7303

More fix to solaris build, patch by Vladimar Marek

13 years agofix svn properties for line endings
Andrea Weikert [Wed, 5 Sep 2007 17:55:44 +0000 (17:55 +0000)]
fix svn properties for line endings
fix a few no newlines at end of file warnings

13 years agoprinting a pose's bone dict was limited to 4096 characters otherwise it would crash.
Campbell Barton [Wed, 5 Sep 2007 04:17:55 +0000 (04:17 +0000)]
printing a pose's bone dict was limited to 4096 characters otherwise it would crash.
malloc the string instead.

13 years agoconstant name was wrong. possibly changed between blender versions
Campbell Barton [Wed, 5 Sep 2007 01:02:03 +0000 (01:02 +0000)]
constant name was wrong. possibly changed between blender versions

13 years ago== imagebrowser ==
Andrea Weikert [Tue, 4 Sep 2007 20:27:43 +0000 (20:27 +0000)]
== imagebrowser ==
- fix: deleting bookmark didn't update .Bfs file (see tracker #7298)
- also fixed memleak, thanks to the guardedalloc :)

13 years ago== imagebrowser ==
Andrea Weikert [Tue, 4 Sep 2007 19:07:51 +0000 (19:07 +0000)]
== imagebrowser ==
- nicer drawing of highlight for bookmarks
- fix slight positioning issue of bookmark highlight
- resetting bookmark highlight when mouse outside bookmark area
- cleaned up define that isn't needed anymore

13 years agoFix for bug [#7135] Compositor crash when adding a time node:
Juho Vepsalainen [Tue, 4 Sep 2007 17:42:33 +0000 (17:42 +0000)]
Fix for bug [#7135] Compositor crash when adding a time node:
This commit replaces the old function used to draw time node
user interface with new one. This should fix the issue. The
function can later be reused time node for material node
system.

13 years agomore warning cleanup:
Stephen Swaney [Tue, 4 Sep 2007 15:53:22 +0000 (15:53 +0000)]
more warning cleanup:
unused variables
undefined variables
discarded qualifiers

13 years agoMade ~ view all IPO's (similar to view all layers in the 3d view)
Campbell Barton [Tue, 4 Sep 2007 07:26:25 +0000 (07:26 +0000)]
Made ~ view all IPO's (similar to view all layers in the 3d view)

13 years agomore warning fixes.
Stephen Swaney [Mon, 3 Sep 2007 19:12:36 +0000 (19:12 +0000)]
more warning fixes.
sprinkle a few 'const char*'s around to remove warnings
about discarding qualifiers in imbuf code.

13 years agofix warning: no newline at end of file
Stephen Swaney [Mon, 3 Sep 2007 17:28:50 +0000 (17:28 +0000)]
fix warning: no newline at end of file

13 years agoUpdate Python API to change to curve 'extrude' limit from 5 to 100.
Ken Hughes [Mon, 3 Sep 2007 16:56:09 +0000 (16:56 +0000)]
Update Python API to change to curve 'extrude' limit from 5 to 100.

13 years agoanother warning: no newline at end of file
Stephen Swaney [Mon, 3 Sep 2007 16:00:12 +0000 (16:00 +0000)]
another warning: no newline at end of file

13 years agofix No newline at end of file
Stephen Swaney [Mon, 3 Sep 2007 14:23:05 +0000 (14:23 +0000)]
fix No newline at end of file

13 years ago* Raised hardcoded limit for curve 'extrude' from 5 to 100.
Matt Ebb [Mon, 3 Sep 2007 06:27:51 +0000 (06:27 +0000)]
* Raised hardcoded limit for curve 'extrude' from 5 to 100.

13 years agoshell script that works with epydoc 3.0
Campbell Barton [Mon, 3 Sep 2007 00:03:29 +0000 (00:03 +0000)]
shell script that works with epydoc 3.0

13 years agoadding 2 new functions
Campbell Barton [Sun, 2 Sep 2007 22:53:59 +0000 (22:53 +0000)]
adding 2 new functions
Mat3ToScalef and Mat4ToScalef

These return a floating point scale value which is the average of the 3 axies.
Use this to adjust curve radius when applying scale/rot

13 years ago== Sequencer ==
Peter Schlaile [Sun, 2 Sep 2007 19:32:22 +0000 (19:32 +0000)]
== Sequencer ==

Bugfix:

The mem cache limitor didn't take mmap-allocated memory into account,
resulting in effectively disabling it, since all imbuf-data is
currently allocated using mmap.

13 years agoBugfix #7020
Ton Roosendaal [Sun, 2 Sep 2007 17:47:03 +0000 (17:47 +0000)]
Bugfix #7020

Buttons window, Object context, Anim Settings panel, "draw key"
did not work. Bug since year zero...