blender.git
13 years ago= arabic translation =
Tom Musgrove [Tue, 9 Jan 2007 18:49:10 +0000 (18:49 +0000)]
= arabic translation =

arabic translation by M. Bashir Al-Noimi, be aware that we don't support right to left languages so this may not be of benefit to end users currently

13 years agoforgot to remove when I changed the name.
Campbell Barton [Tue, 9 Jan 2007 16:58:39 +0000 (16:58 +0000)]
forgot to remove when I changed the name.

13 years agoply export patch 5576 applied with parts rewritten.
Campbell Barton [Tue, 9 Jan 2007 16:01:38 +0000 (16:01 +0000)]
ply export patch 5576 applied with parts rewritten.
BPyMesh getMeshFromObject bugfix in some cases non mesh object types could be a problem.

13 years agoadded a note that mesh.update() has changed sine 2.42 and a warning about the Eeekado...
Campbell Barton [Tue, 9 Jan 2007 14:06:25 +0000 (14:06 +0000)]
added a note that mesh.update() has changed sine 2.42 and a warning about the Eeekadoodle that haunts Mesh since its a thin wrapper.

13 years agoAdded flag in MultiChannel exr file to denote line order. Blender has the
Ton Roosendaal [Tue, 9 Jan 2007 13:58:51 +0000 (13:58 +0000)]
Added flag in MultiChannel exr file to denote line order. Blender has the
Y coordinate 0 in left-bottom of screen :)

Fun news: cinepaint now reads such files too:
http://www.blender.org/bf/cornelius.exr_sc1.jpg

13 years ago - Bug fix: object trnasformation now follows verse specification. It
Jiri Hnidek [Tue, 9 Jan 2007 11:50:45 +0000 (11:50 +0000)]
 - Bug fix: object trnasformation now follows verse specification. It
   means, other verse client will display object transformation correctly.
   Objects will not be up-side down etc. Bug reported at irc by Emil.
   Thanks!

13 years ago- Added panel for Bake render (tabbed now in 'anim' panel).
Ton Roosendaal [Tue, 9 Jan 2007 11:10:12 +0000 (11:10 +0000)]
- Added panel for Bake render (tabbed now in 'anim' panel).
  (Empty space will get OSA options, that I add tomorrow or so)

- Removed a lot of old unused variables in renderdata. Also meant I had
  to remove this from python API... please check if this gives valid
  scripts?

- Cleaned up bad formatted code for FFMPG buttons (spaces instead of tabs)

13 years agoMade skinning between 2 open edge loops work better
Campbell Barton [Tue, 9 Jan 2007 09:24:20 +0000 (09:24 +0000)]
Made skinning between 2 open edge loops work better

13 years agoDisallow CTRL+click to add verts when multires is enabled.
Nicholas Bishop [Tue, 9 Jan 2007 09:02:04 +0000 (09:02 +0000)]
Disallow CTRL+click to add verts when multires is enabled.

13 years agoFixed typo in multires (looping through to totvert rather than totedge.)
Nicholas Bishop [Tue, 9 Jan 2007 08:28:01 +0000 (08:28 +0000)]
Fixed typo in multires (looping through to totvert rather than totedge.)

13 years agofixes spelling of filename.
Campbell Barton [Tue, 9 Jan 2007 05:28:37 +0000 (05:28 +0000)]
fixes spelling of filename.
Window.c was calling undo_push_mesh, even for non mesh objects, exiting editmode would crash for any non mesh object (found with the armature symmetry script), bad juju.

13 years agoBugfix for multires: when deleting lower levels, special first-level data must be...
Nicholas Bishop [Tue, 9 Jan 2007 05:22:48 +0000 (05:22 +0000)]
Bugfix for multires: when deleting lower levels, special first-level data must be subdivided up to the level of the new lowest level. This wasn't being done for dverts. In fixing this, I also reorganized the code for subdividing multires dverts, much cleaner now.

13 years agoFormat corrections.
Robert Holcomb [Tue, 9 Jan 2007 04:32:39 +0000 (04:32 +0000)]
Format corrections.

13 years agoR key when face select mode and weight mode were enabled, would rotate UV coords.
Campbell Barton [Tue, 9 Jan 2007 03:33:32 +0000 (03:33 +0000)]
R key when face select mode and weight mode were enabled, would rotate UV coords.
Most other operations use WP keys instead of UV/Face, so R now rotates the posebone instead.
When combining the modes this your more offten wanting to move the pose then the UVcoords.

13 years agoSculptmode bugfix: textures were not being scaled correctly to a [0,1] range for...
Nicholas Bishop [Tue, 9 Jan 2007 03:17:03 +0000 (03:17 +0000)]
Sculptmode bugfix: textures were not being scaled correctly to a [0,1] range for brush strength.

13 years agoSculptmode bugfix: use actual active object to check when to update zbuffer data...
Nicholas Bishop [Tue, 9 Jan 2007 03:00:58 +0000 (03:00 +0000)]
Sculptmode bugfix: use actual active object to check when to update zbuffer data when drawing with xray objects.

13 years agoImproved exiting retopo paint; clicking on either of the retopo toggles in editmode...
Nicholas Bishop [Tue, 9 Jan 2007 00:47:23 +0000 (00:47 +0000)]
Improved exiting retopo paint; clicking on either of the retopo toggles in editmode will popup a question to check whether retopo paint should be applied or canceled.

13 years agoimage_auto_layout update to use new UV coords, bugfix #5624 thenaks (fredz)
Campbell Barton [Tue, 9 Jan 2007 00:36:42 +0000 (00:36 +0000)]
image_auto_layout update to use new UV coords, bugfix #5624 thenaks (fredz)
added some text to mesh_boneweight_copy

13 years agoMultires bugfix: wrong interpolation value for weights on triangle faces.
Nicholas Bishop [Mon, 8 Jan 2007 23:52:59 +0000 (23:52 +0000)]
Multires bugfix: wrong interpolation value for weights on triangle faces.

13 years agoFix for bug #5606:
Brecht Van Lommel [Mon, 8 Jan 2007 23:47:03 +0000 (23:47 +0000)]
Fix for bug #5606:
Subsurf modifier displays normals wrong with mixed smooth and solid faces.

13 years agoBugfix for multirse, Mesh wasn't being properly updated with weightpaint data after...
Nicholas Bishop [Mon, 8 Jan 2007 23:41:42 +0000 (23:41 +0000)]
Bugfix for multirse, Mesh wasn't being properly updated with weightpaint data after switching back to level 1.

13 years agoFix for bug and #5449 and #5423:
Brecht Van Lommel [Mon, 8 Jan 2007 21:20:18 +0000 (21:20 +0000)]
Fix for bug and #5449 and #5423:
Crashes using flip triangle edges or beauty fill.

The cause was edges being marked for deletion and deleted that are
still in use by faces. This could happen if the edge was part of a
quad or unselected triangle, or if the edge was marked for deletion,
but then needed again because of another flip.

13 years agoBugfix #5548
Ton Roosendaal [Mon, 8 Jan 2007 20:53:43 +0000 (20:53 +0000)]
Bugfix #5548

New option to use "Tangent Space normalmap" normals now works for node
materials.

13 years agoBugfix #5551
Ton Roosendaal [Mon, 8 Jan 2007 14:55:53 +0000 (14:55 +0000)]
Bugfix #5551

CTRL+C/V (or Apple+C/V) on buttons didn't copy/paste names for buttons
of type "ID pointer" anymore. Was caused by NULL pointer check in wrong
location.

13 years agoBugfix #5631
Ton Roosendaal [Mon, 8 Jan 2007 13:10:17 +0000 (13:10 +0000)]
Bugfix #5631

Missing depsgraph relation for dupliverted Meta system.
Now editing the mesh for this situation is big fun!

13 years agoCorrected Typo.
Robert Holcomb [Mon, 8 Jan 2007 12:42:12 +0000 (12:42 +0000)]
Corrected Typo.

13 years agoNew code to write 'sub version' string. It was using a (controlled) 1 byte
Ton Roosendaal [Mon, 8 Jan 2007 12:31:53 +0000 (12:31 +0000)]
New code to write 'sub version' string. It was using a (controlled) 1 byte
overflow in a safe area, but that's not very nice code...

13 years agoBugfix #5634
Ton Roosendaal [Mon, 8 Jan 2007 11:52:11 +0000 (11:52 +0000)]
Bugfix #5634

Adding a new Blender Screen (top header, screen browse menu) did not
correctly clear memory, causing scriptlinks in Area Windows to mess up

13 years agoFixed a couple bugs with multires+weightgroups: 1) weightgroups are now being properl...
Nicholas Bishop [Mon, 8 Jan 2007 08:02:26 +0000 (08:02 +0000)]
Fixed a couple bugs with multires+weightgroups: 1) weightgroups are now being properly applied to the mesh on Level 1.   2) Corrected the algorithm that interpolates weightgroups for all the other levels so that it more or less matches the subsurf output.

13 years agodisabled fly mode for objects with constraints, would do weired stuff.
Campbell Barton [Mon, 8 Jan 2007 04:59:11 +0000 (04:59 +0000)]
disabled fly mode for objects with constraints, would do weired stuff.

13 years ago= game engine fixes=
Tom Musgrove [Mon, 8 Jan 2007 04:22:23 +0000 (04:22 +0000)]
= game engine fixes=

two fixes to the GE by Charlie

13 years agoAdded some additional comments about the usage of the the backend
Joshua Leung [Sun, 7 Jan 2007 22:30:44 +0000 (22:30 +0000)]
Added some additional comments about the usage of the the backend
functions used for Pose-Mode bone snapping.

13 years ago== Toolbox ==
Peter Schlaile [Sun, 7 Jan 2007 19:52:13 +0000 (19:52 +0000)]
== Toolbox ==

Bugfix:
Added sanity-checks proposed in

http://qa.mandriva.com/show_bug.cgi?id=24583

(strcpy without range checks is evil(tm) )

13 years agoFixed crash going from Sculpt Mode to Edit Mode.
Nicholas Bishop [Sun, 7 Jan 2007 19:45:05 +0000 (19:45 +0000)]
Fixed crash going from Sculpt Mode to Edit Mode.

13 years agoAdded a few comments to sculptmode.c
Nicholas Bishop [Sun, 7 Jan 2007 19:37:24 +0000 (19:37 +0000)]
Added a few comments to sculptmode.c

13 years ago=== Transform Snapping ===
Martin Poirier [Sun, 7 Jan 2007 19:33:00 +0000 (19:33 +0000)]
=== Transform Snapping ===

Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)

Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).

Changed a couple of ugliness on how snap settings are stored.

13 years ago== Sequencer ==
Peter Schlaile [Sun, 7 Jan 2007 19:22:22 +0000 (19:22 +0000)]
== Sequencer ==

Bugfix in Audio(HD): resampling caused artefacts on mixdown.
(The ffmpeg resampler needs a little warmup time and shouldn't be
restarted all the time.)

The resampler can still cause problems, if your soundfile doesn't start
with silence!

13 years ago==== GHOST Win32 ====
Andrea Weikert [Sun, 7 Jan 2007 18:43:27 +0000 (18:43 +0000)]
==== GHOST Win32 ====
- fixed WinTab locking positioning into absolute mode
- hopefully fixes [ #5586 ] Cursor control
Note: Setting the extent of the digitizing context causes Application to override
system settings for pen/mouse control. Removing this fixed the issue.

13 years ago==== MSVC 7.1 project files ====
Andrea Weikert [Sun, 7 Jan 2007 17:10:46 +0000 (17:10 +0000)]
==== MSVC 7.1 project files ====
- updated to latest version of OpenExr in lib/windows/openexr/lib
- also changed the /NODEFAULTLIB to the same values as scons build
- changed blender to compile with /MT like all libraries too

13 years agoBugfix #5578
Ton Roosendaal [Sun, 7 Jan 2007 16:41:44 +0000 (16:41 +0000)]
Bugfix #5578

ShapeKeys could get corrupted when using the sliders (or relative values).
Was caused by 25 dec commit to get SculptMesh work with Shapes... very
strange implementation here. For now, disabled this function to enter when
not in sculpt mode, while waiting for Nichololas to make it definite OK.

13 years agoMetaball - docs were wrong
Campbell Barton [Sun, 7 Jan 2007 15:33:28 +0000 (15:33 +0000)]
Metaball - docs were wrong
Sound - needed t ohave the PyType as extern
3ds_export can now export derived objects (dupli's)

13 years agoBugfix #5560
Ton Roosendaal [Sun, 7 Jan 2007 14:20:17 +0000 (14:20 +0000)]
Bugfix #5560

Dupliverted Lamps did not draw in the 3D window anymore. Caused by OpenGL
displaylist optimize which cannot work for lamps... (yet)

13 years agoAdded end/begin sculptmode before/after bake-render. Not sure if its needed
Ton Roosendaal [Sun, 7 Jan 2007 14:19:13 +0000 (14:19 +0000)]
Added end/begin sculptmode before/after bake-render. Not sure if its needed
but for regular F12 render it's done as well.

13 years agoBugfix #5626
Ton Roosendaal [Sun, 7 Jan 2007 14:18:03 +0000 (14:18 +0000)]
Bugfix #5626

HSV node in composite got a new variable (V) in july, but this was not
initialized to '1' for older files.

This commit adds the initialize, for when the V==0. It might therefore
break cases saved with CVS versions with V set to 0 purposedly (not likely
but possible).

13 years agomade python 2.3 compat again.
Campbell Barton [Sun, 7 Jan 2007 07:33:40 +0000 (07:33 +0000)]
made python 2.3 compat again.

13 years agoFixed bug #5627, Retopo Paint doesn't work with LMB set as the main mouse button
Nicholas Bishop [Sun, 7 Jan 2007 05:47:58 +0000 (05:47 +0000)]
Fixed bug #5627, Retopo Paint doesn't work with LMB set as the main mouse button

13 years agofixes in rigidbody constraints rigidbody -> IPO baking:
Erwin Coumans [Sun, 7 Jan 2007 04:54:29 +0000 (04:54 +0000)]
fixes in rigidbody constraints rigidbody -> IPO baking:
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)

13 years agopatch by Charlie, related to recent changes of multi-uv/lightmap generation. This...
Erwin Coumans [Sun, 7 Jan 2007 04:39:39 +0000 (04:39 +0000)]
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.

13 years ago2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly
Erwin Coumans [Sun, 7 Jan 2007 04:35:33 +0000 (04:35 +0000)]
2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly

13 years agomade MMB pan instead of mouselook requested by plumiferos director.
Campbell Barton [Sun, 7 Jan 2007 01:44:16 +0000 (01:44 +0000)]
made MMB pan instead of mouselook requested by plumiferos director.

13 years agopatch 5054, modifier docs addition.
Campbell Barton [Sat, 6 Jan 2007 23:44:56 +0000 (23:44 +0000)]
patch 5054, modifier docs addition.
Sound, Chech_SoundType function

13 years agoRenamed the 'Delete multires' button (and the associated undo name) to the more accur...
Nicholas Bishop [Sat, 6 Jan 2007 20:47:34 +0000 (20:47 +0000)]
Renamed the 'Delete multires' button (and the associated undo name) to the more accurate 'Apply multires'

13 years agoPotential fix for bug #5359:
Brecht Van Lommel [Sat, 6 Jan 2007 20:16:06 +0000 (20:16 +0000)]
Potential fix for bug #5359:
Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.

13 years agoFixed bug #5610, Sculpt mode stops working suddenly (after reloading file), was cause...
Nicholas Bishop [Sat, 6 Jan 2007 19:46:33 +0000 (19:46 +0000)]
Fixed bug #5610, Sculpt mode stops working suddenly (after reloading file), was caused by reading the zbuffer after it had been cleared for drawing xray objects.

13 years agoBugfix #5619
Ton Roosendaal [Sat, 6 Jan 2007 14:15:18 +0000 (14:15 +0000)]
Bugfix #5619

The new multi-layer UV and VertexColor buttons displayed wrong tooltips.

13 years agoBugfix #5617
Ton Roosendaal [Sat, 6 Jan 2007 12:33:01 +0000 (12:33 +0000)]
Bugfix #5617

Armature deform bug: when values in weightgroups are extreme small but not
zero (like 10e-39) a division caused values to warp to infinity or beyond!

13 years agoBugfix:
Ton Roosendaal [Sat, 6 Jan 2007 11:48:06 +0000 (11:48 +0000)]
Bugfix:
New panel "Armature Visualisations" didn't appear tabbed as intended...

13 years agoBugfix #5611
Ton Roosendaal [Sat, 6 Jan 2007 11:13:07 +0000 (11:13 +0000)]
Bugfix #5611

Lamp halo render with option "Layer" crashed.

13 years agoBugfix #5599
Ton Roosendaal [Sat, 6 Jan 2007 10:59:07 +0000 (10:59 +0000)]
Bugfix #5599

TAB in text-edited buttons didn't always go to next button, for example
in constraints. Was caused by the 'roundbox' backdrop.

13 years ago= more translation updates =
Tom Musgrove [Sat, 6 Jan 2007 08:46:42 +0000 (08:46 +0000)]
= more translation updates =

okay updated translations - they actually compile and can be used now - woo hoo :)  Thank you translators for your hard work.  Also for other languages - if I haven't committed your language my apologies - please email me the most to up to date version you have thanks.

13 years agoadded lots of warnings for the makeEditable() command. - A user was having problems...
Campbell Barton [Sat, 6 Jan 2007 07:40:06 +0000 (07:40 +0000)]
added lots of warnings for the makeEditable() command. - A user was having problems editing pose data after calling it.

13 years agoFix for multires: prevent mesh separate operation.
Nicholas Bishop [Sat, 6 Jan 2007 06:05:35 +0000 (06:05 +0000)]
Fix for multires: prevent mesh separate operation.

13 years agoepydocs - Constants were wrong QUAT/ROT/LOC, should be LOC/SIZE/ROT
Campbell Barton [Sat, 6 Jan 2007 04:22:10 +0000 (04:22 +0000)]
epydocs - Constants were wrong QUAT/ROT/LOC, should be LOC/SIZE/ROT

13 years agomade comparing buttons the same as comparing thir values.
Campbell Barton [Sat, 6 Jan 2007 04:10:51 +0000 (04:10 +0000)]
made comparing buttons the same as comparing thir values.
bug 5612  (not a bug but this makes it work as scripters may expect)

13 years agoUpdated luminance node to work in all color spaces. Also made it work for any channe...
Robert Holcomb [Sat, 6 Jan 2007 01:25:59 +0000 (01:25 +0000)]
Updated luminance node to work in all color spaces.  Also made it work for any channel, not just luminance.

13 years agoFix for both cage and final DerivedMeshes being created in editmode even
Brecht Van Lommel [Sat, 6 Jan 2007 01:01:38 +0000 (01:01 +0000)]
Fix for both cage and final DerivedMeshes being created in editmode even
if they are identical, as reported by Campbell on the mailing list. Now
uses a single DerivedMesh, saves on memory and drawing time.

13 years agoFix for bug #5583:
Brecht Van Lommel [Sat, 6 Jan 2007 00:25:22 +0000 (00:25 +0000)]
Fix for bug #5583:
Crash when doing a boolean operation on a linked duplicate of the
same mesh.

13 years agoFix for bug #5510:
Brecht Van Lommel [Fri, 5 Jan 2007 23:55:09 +0000 (23:55 +0000)]
Fix for bug #5510:
Alt-B clipping doesn't work in side view. This seems to be a bug in
some gluUnProject implementations, used the same workaround as sculpt
mode did already.

13 years agoFix for bug #5096:
Brecht Van Lommel [Fri, 5 Jan 2007 23:49:51 +0000 (23:49 +0000)]
Fix for bug #5096:
Geometry shader node storage (added for UV name) wasn't allocated reading
older files, could crash on render.

13 years agobugfix, would make bow-tie faces when skinning more then 2 loops.
Campbell Barton [Fri, 5 Jan 2007 16:41:04 +0000 (16:41 +0000)]
bugfix, would make bow-tie faces when skinning more then 2 loops.
big speedup to loop detection
added support for skinning open loops (could be improved, dosnt work that well when open loops have different vert counts)
speedup elsewhere with LC's

13 years ago== Sequencer ==
Peter Schlaile [Fri, 5 Jan 2007 14:26:04 +0000 (14:26 +0000)]
== Sequencer ==
== Plugins ==

Made sequencer plugins work again by boosting the version number and
working around recent changes to the ImBuf-structure for older binary
plugins.

This commit also restores the original length of name in VarStruct.

13 years agoBugfix #5212:
Joshua Leung [Fri, 5 Jan 2007 08:16:23 +0000 (08:16 +0000)]
Bugfix #5212:

IK Locks/Limits were applied to bones in IK-chains even when the IK
constraint for the chain had an influence value of 0.

I've added a check to see if the ik-constraint found has any influence
over a chain, before the chain is made available for ik-solving.

13 years ago=IPlugins=
Joseph Eagar [Fri, 5 Jan 2007 07:35:16 +0000 (07:35 +0000)]
=IPlugins=

Updated iff.h to use the latest imbuf struct definition.

13 years agostandard set of minor improvements, tho this is a good script and not much to change.
Campbell Barton [Fri, 5 Jan 2007 03:49:54 +0000 (03:49 +0000)]
standard set of minor improvements, tho this is a good script and not much to change.
faster dict/list operations.
use layer flags ratehr then lists.

13 years agofix, static objects were not dynamically added at the right position.
Erwin Coumans [Fri, 5 Jan 2007 02:31:34 +0000 (02:31 +0000)]
fix, static objects were not dynamically added at the right position.

13 years ago= mdd import update =
Tom Musgrove [Fri, 5 Jan 2007 01:45:54 +0000 (01:45 +0000)]
= mdd import update =

changed menu location from animation menu to import menu

13 years ago= mdd export update =
Tom Musgrove [Fri, 5 Jan 2007 01:42:19 +0000 (01:42 +0000)]
= mdd export update =

changed menu location from animation menu to export menu

13 years ago==dxf import script ==
Tom Musgrove [Fri, 5 Jan 2007 00:51:12 +0000 (00:51 +0000)]
==dxf import script ==

script for DXF import by kitsu (Ed Blake) - provide superior import to our native DXF import for many files

13 years agoBugfix #5600:
Joshua Leung [Fri, 5 Jan 2007 00:23:55 +0000 (00:23 +0000)]
Bugfix #5600:

When clicking on the basis curve of a Curve's shapekeys in the IPO Editor
with 'Relative' turned off, Blender crashed. This was caused by the call to
set_sculpt_object() which only works on meshes (at the moment).

I've added a check to make sure this is only called for meshes. Also, silenced
the 'implicit declaration' warning my compiler was giving me about this function.

13 years ago== NLA Editor - Object Collapsing ==
Joshua Leung [Thu, 4 Jan 2007 23:39:09 +0000 (23:39 +0000)]
== NLA Editor - Object Collapsing ==

Now, objects without actions/nlastrips cannot get collapsed anymore
as it didn't make sense. The open/close triangle is no longer shown
for these.

Also, I went through and made sure all the NLA tools to comply with this.
This fixes bug #5591.

13 years agoA few code cleanups for the IPO cleaning stuff in an attempt to get rid
Joshua Leung [Thu, 4 Jan 2007 22:35:19 +0000 (22:35 +0000)]
A few code cleanups for the IPO cleaning stuff in an attempt to get rid
of a bug which hides all but the active ipo-curve after cleaning. The bug
still remains, but I hope to have a solution soon.

13 years agoFixed two compile warnings I introduced.
Nicholas Bishop [Thu, 4 Jan 2007 22:16:49 +0000 (22:16 +0000)]
Fixed two compile warnings I introduced.

13 years agoRetyped texcolfaces.tex_page to match MTFace.
Nicholas Bishop [Thu, 4 Jan 2007 22:14:40 +0000 (22:14 +0000)]
Retyped texcolfaces.tex_page to match MTFace.

13 years agoMultires bugfix: texcolface.tex_page needs to be updated on file load.
Nicholas Bishop [Thu, 4 Jan 2007 22:09:58 +0000 (22:09 +0000)]
Multires bugfix: texcolface.tex_page needs to be updated on file load.

13 years agoFixed bug #5587, emulated numpad viewport rotation keys non functional in sculpt...
Nicholas Bishop [Thu, 4 Jan 2007 21:42:52 +0000 (21:42 +0000)]
Fixed bug #5587, emulated numpad viewport rotation keys non functional in sculpt mode, was just missing a call to convert_for_nonumpad.

13 years agoUpdate to JMSs scripts fixed bug 5419.
Campbell Barton [Thu, 4 Jan 2007 20:44:33 +0000 (20:44 +0000)]
Update to JMSs scripts fixed bug 5419.

Optimized 3ds_export.py
  newstyle classes and fixed an error where objects with no material would fail to export.

13 years ago3ds_export now exports Texface UV images to 3ds's materials - supports material image...
Campbell Barton [Thu, 4 Jan 2007 15:20:28 +0000 (15:20 +0000)]
3ds_export now exports Texface UV images to 3ds's materials - supports material images as well
3ds_import - made it support image maps without a file chunk. unlikely but possible.

13 years agofix for [ #5553 ] Command line broken
Andrea Weikert [Thu, 4 Jan 2007 14:08:05 +0000 (14:08 +0000)]
fix for [ #5553 ] Command line broken
Loading iconfile list via BLI_getdir did change the current directory,
so the file wasn't found anymore.

13 years agotoolbox.c - for the label in VarStruct use the tooltip for the text to get around...
Campbell Barton [Thu, 4 Jan 2007 11:43:13 +0000 (11:43 +0000)]
toolbox.c - for the label in VarStruct use the tooltip for the text to get around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel,
the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly.

type fixes for weightpaint_envelope_assign.py

13 years agoChanging the VarStruct name length messed up plugins, so changing back.
Campbell Barton [Thu, 4 Jan 2007 11:15:06 +0000 (11:15 +0000)]
Changing the VarStruct name length messed up plugins, so changing back.

13 years agoremoved blender2cal3d.py, this is the second time where nobody has been able to maint...
Campbell Barton [Thu, 4 Jan 2007 10:18:37 +0000 (10:18 +0000)]
removed blender2cal3d.py, this is the second time where nobody has been able to maintain this script to fix minor bugs, aparently the cal3d/soya guys maintain their own scripts anyhow.

Adding switchDirection() for curNurbs. simple function and double checked to make sure its ok.

13 years agoBugfix #5411
Ton Roosendaal [Thu, 4 Jan 2007 09:30:50 +0000 (09:30 +0000)]
Bugfix #5411

Selecting option conflict... shift+alt+click was used both for 'select with
a menu' as for 'flush selection to group members'.
Solution for now: keep the group select for shift+alt+click, and menu select
for alt+click.

13 years agoFixed bug #5592, change from sculpt mode to edit mode crashes 2.43RC1 on OsX Intel...
Nicholas Bishop [Thu, 4 Jan 2007 07:48:26 +0000 (07:48 +0000)]
Fixed bug #5592, change from sculpt mode to edit mode crashes 2.43RC1 on OsX Intel. Fix was to check that undo data is taken from the correct object.

13 years agoReverted my fix for bug #5539, brush circle cursor is slow. The fix was causing more...
Nicholas Bishop [Thu, 4 Jan 2007 07:03:00 +0000 (07:03 +0000)]
Reverted my fix for bug #5539, brush circle cursor is slow. The fix was causing more sculptmode drawing artifacts for some users. Since this is a non-critical performance related bug, it can wait until after 2.43.

13 years agoFixed bug #5582, Subsurfed Multires'd objects don't display properly with interactive...
Nicholas Bishop [Thu, 4 Jan 2007 06:11:45 +0000 (06:11 +0000)]
Fixed bug #5582, Subsurfed Multires'd objects don't display properly with interactive display unset. Added a new function for sculptmode that checks to make sure that not only are there some modifiers active, but that they are actually enabled for realtime editing.

13 years agobugfix for #5167 images are now exported from the material, (todo - texface) thanks...
Campbell Barton [Thu, 4 Jan 2007 05:59:23 +0000 (05:59 +0000)]
bugfix for #5167 images are now exported from the material, (todo - texface) thanks to digiboy
Also found that the exported UV coords were scrambled, now fixed.

13 years agoMade auto face fill (used in retopo) accessible from FKey editmode menu.
Nicholas Bishop [Thu, 4 Jan 2007 05:24:00 +0000 (05:24 +0000)]
Made auto face fill (used in retopo) accessible from FKey editmode menu.

13 years agoAdded IlmThread to the list of OpenEXR libs for WIN32 by request of
Chris Want [Thu, 4 Jan 2007 01:56:31 +0000 (01:56 +0000)]
Added IlmThread to the list of OpenEXR libs for WIN32 by request of
Eugene Riley. Untested, and I hope the capitalization is correct
-- please test!

13 years ago== Compositor ==
Matt Ebb [Thu, 4 Jan 2007 01:56:21 +0000 (01:56 +0000)]
== Compositor ==
* Ported Math node from shader nodes to composite nodes too

It's a good general purpose utility node and also allows stupid stuff
like this more easily :)

http://mke3.net/blender/etc/math-spiral-h264.mov
http://mke3.net/blender/etc/stupidmath.blend.zip

13 years ago== Armatures - Path Drawing Bugfix ==
Joshua Leung [Wed, 3 Jan 2007 23:22:58 +0000 (23:22 +0000)]
== Armatures - Path Drawing Bugfix ==

Now, when several highlighted points on the path occur at the same place
(i.e. when there is a pause) only the first frame number when this is the case
is drawn. This results in less overlapping frame numbers (causing an unreadable
blob of digits)