Joshua Leung [Tue, 6 Feb 2007 22:43:54 +0000 (22:43 +0000)]
== Action Editor ==
Added a few checks here and there to prevent crashes related to
no action being active.
This includes patch 5933 by Diego Borghetti (Plumiferos TD).
Willian Padovani Germano [Tue, 6 Feb 2007 19:40:13 +0000 (19:40 +0000)]
Scripts:
-Another update to the ac3d importer to handle models with wrong face data. Thanks Melchior Franz for reporting.
Ton Roosendaal [Tue, 6 Feb 2007 15:35:06 +0000 (15:35 +0000)]
Bugfix #5919
Baking error: dupligrouped objects were not included in database for
bake. That should be, it can be used as shadow casters or AO casters.
Campbell Barton [Tue, 6 Feb 2007 11:16:49 +0000 (11:16 +0000)]
added messages to scripts, stopping them from modifying multires meshes.
object_cookie_cutter - can now also use curves to cut holes in a mesh.
Campbell Barton [Tue, 6 Feb 2007 07:11:44 +0000 (07:11 +0000)]
added missing reference in the docs for the edgesplit modifier
Extended the add object tooltip to note that new objects cant be on a visible layer.
Alfredo de Greef [Tue, 6 Feb 2007 05:34:00 +0000 (05:34 +0000)]
fixed bug #5921, artifacts when image input used instead of zbuffer.
Joshua Leung [Tue, 6 Feb 2007 03:38:32 +0000 (03:38 +0000)]
== Armature Buttons - ChildOf menu ==
This menu now respects armature-layers, so that it works better on
armatures with a lot of bones.
Tom Musgrove [Tue, 6 Feb 2007 00:20:33 +0000 (00:20 +0000)]
= python bugfix=
flareseed and haloseed minimums were off by one, thanks Carsten for the fix
Joshua Leung [Mon, 5 Feb 2007 23:29:10 +0000 (23:29 +0000)]
Patch #5928 from Diego Borghetti (bdiego)
Blender crashed when selecting column-select options in Action Editor
if there was no action active at the time.
Martin Poirier [Mon, 5 Feb 2007 18:02:57 +0000 (18:02 +0000)]
=== Transform ===
Align mode (rotation that only translates the target) didn't work for elements using quats (Pose). Fixed.
Martin Poirier [Mon, 5 Feb 2007 18:00:03 +0000 (18:00 +0000)]
=== Transform ===
Reverting Aligorith's fix for bug Bugfix #5833 (the fix was incorrect, see bug report for details).
That means the translation part when rotating "free" bones in pose mode is still broken.
Charlie Carley [Mon, 5 Feb 2007 08:07:55 +0000 (08:07 +0000)]
Left out the case where MTFace can be null.
Charlie Carley [Mon, 5 Feb 2007 05:48:09 +0000 (05:48 +0000)]
Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered.
Stephen Swaney [Mon, 5 Feb 2007 05:09:15 +0000 (05:09 +0000)]
Bugfix #5918 GE Crash when press Esc
Modifier.c had ref count problems from TypeDict being added twice
to module.
Congratulations due to Tom Musgrove (LetterRip) for chasing this down.
Joshua Leung [Mon, 5 Feb 2007 01:28:14 +0000 (01:28 +0000)]
Bugfix #5833:
When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.
This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.
Tom Musgrove [Mon, 5 Feb 2007 01:04:05 +0000 (01:04 +0000)]
= rvk1 to rvk2 update=
script update from jms
Nicholas Bishop [Sun, 4 Feb 2007 22:17:51 +0000 (22:17 +0000)]
== Sculpt Mode ==
Fixed bug #5917, shift-c doesn't work in the sculpt mode
* Added CKEY and SHIFT+CKEY to sculptmode's shortcuts (behavior is the same as for non-sculptmode.)
Peter Schlaile [Sun, 4 Feb 2007 19:18:15 +0000 (19:18 +0000)]
== Sequencer ==
Bugfix: sound ipo calculation occasionally failed, leading to silenced
strips. Now we do it just like the video strips directly before usage...
Makes the code definitely more clean and even faster ;-)
Ton Roosendaal [Sun, 4 Feb 2007 17:11:18 +0000 (17:11 +0000)]
Bugfix #5912
Bugfix #5912
Fix for Angmap and Spheremap (sky render).
This is a rewind of bugfix #4999 (sept 18). That bug appeared to be a
user error... the option "real" for sky had to be set.
Peter Schlaile [Sun, 4 Feb 2007 09:18:15 +0000 (09:18 +0000)]
== Sequencer ==
Bugfixes:
- Effect dependencies sometimes went wrong. seq3 was always calculated,
even if the effect already told the upper layer, that there is an early
out available...
- On render, only free _all_ buffers, if memory usage is above the memcache
limit. This made my render times drop from 17 hours to only 4 hours on
a 2 hour movie.
Ton: I don't want to start an edit war at this point, but if you really
need the old behaviour, just use a very low, non-zero memcache limit in the
preferences. (In most cases, the default of 32 Mb _is_ very low ;-)
Nicholas Bishop [Sun, 4 Feb 2007 00:42:23 +0000 (00:42 +0000)]
== Retopo ==
Partial fix for bug #5766
* Moved the retopo call used during transforms to above the call to clip the transform (for the mirror modifier.) This stops retopo from moving a vertex across the axis.
Brecht Van Lommel [Sat, 3 Feb 2007 14:46:30 +0000 (14:46 +0000)]
Bugfix for a memory leak in the modifier stack.
Ton Roosendaal [Sat, 3 Feb 2007 13:17:05 +0000 (13:17 +0000)]
Bugfix #5908
After conversion of Curve to Mesh, modifiers should be removed.
Campbell Barton [Sat, 3 Feb 2007 12:50:01 +0000 (12:50 +0000)]
update to 1.9g of JMS's kml/kmz importer,
with a change only in the menu title to comply with the existing naming convention.
Campbell Barton [Fri, 2 Feb 2007 14:27:36 +0000 (14:27 +0000)]
used slightly faster text cleaning, fixed benchmark not to include time spent selecting a file.
Campbell Barton [Fri, 2 Feb 2007 09:14:56 +0000 (09:14 +0000)]
merges some of jms's updates from kmz_ImportWithMesh.py version 1.9f
Joshua Leung [Fri, 2 Feb 2007 06:26:10 +0000 (06:26 +0000)]
Cosmetic tweaks to the 'Armature' editing panel again.
Kent Mein [Thu, 1 Feb 2007 20:38:37 +0000 (20:38 +0000)]
Bug fix for #5903
provied by paprmh.
Kent
Ken Hughes [Thu, 1 Feb 2007 20:25:24 +0000 (20:25 +0000)]
Tools
---------------
Bugfix #5898: buffer overrun by sprintf() in v3d_editvertex_buts() caused a
crash. Changed to snprintf().
Campbell Barton [Thu, 1 Feb 2007 19:02:18 +0000 (19:02 +0000)]
tidy up this script as well as 2 new options - "fix nan verts" and "fix nan uvs"
Kent Mein [Thu, 1 Feb 2007 15:56:44 +0000 (15:56 +0000)]
Move the screw button so it lines up with the clockwise button.
(now that clockwise only works for screw)
http://www.cs.umn.edu/~mein/blender/screw.jpg if your wondering
Kent
Ton Roosendaal [Thu, 1 Feb 2007 14:14:07 +0000 (14:14 +0000)]
Bugfix #5897
Using multiple levels deep referenced groups (group in group) messed up the
add-group menu in toolbox
Campbell Barton [Thu, 1 Feb 2007 11:38:38 +0000 (11:38 +0000)]
faces in face select mode can be selected and hidden, check that faces are not hidden as well as being selected.
Ton Roosendaal [Thu, 1 Feb 2007 10:04:10 +0000 (10:04 +0000)]
Bugfix #5894
Composite, Time Node did not clamp output between 0-1.
Campbell Barton [Thu, 1 Feb 2007 05:27:49 +0000 (05:27 +0000)]
fixed nieve use of type()..
type(foo) == type(list()) can be done as
type(foo) == list:
Ben Batt [Thu, 1 Feb 2007 03:34:09 +0000 (03:34 +0000)]
Bugfix for #5896 - Array constant offset not behaving as expected
This is not a bug, but rather a misunderstanding of the relationship between object scaling and the Array modifier's constant offset.
The Array modifier's constant offset is specified in local coordinates. In the supplied blend file, the object is scaled up in the x direction by 2.45, and the offset is a constant 2.5 in the x direction. Thus, the final world space offset is 2.45 * 2.5 = 6.125 units in the object's local x direction, as can be seen in the blend file.
I have updated the tooltips for the Array modifier to indicate that offsets are given in local coordinates. I will investigate providing a "Use World Coordinates" toggle button after release.
Charlie Carley [Thu, 1 Feb 2007 02:10:38 +0000 (02:10 +0000)]
1). Fix for cube maps in the player.
ImBuf pointer was being overridden causing the ibuf->rect to be zero.
2). Added vertex attributes for tangents in in vertex arrays.
This, probably needs the extensions enabled (glEnableVertexAttribArrayARB, glDisableVertexAttribArrayARB), but am a little
weary about enabling them right now.
Willian Padovani Germano [Thu, 1 Feb 2007 01:34:51 +0000 (01:34 +0000)]
Scripts:
- Making the ac3d importer discard bad faces in the imported model (faces that reference a vertex index more than once). Thanks Melchior Franz for reporting this one, too.
Peter Schlaile [Thu, 1 Feb 2007 00:59:53 +0000 (00:59 +0000)]
==Sequencer==
Bugfix [ #5886 ] Crash when duplicate audiostream.
Just make duplicate of hddaudio more intelligent and do less ;-)
Robert Holcomb [Thu, 1 Feb 2007 00:42:59 +0000 (00:42 +0000)]
Forgot to typcheck the copied buffer in the seperate nodes. Now (not that it
makes sense to me) you can seperate in a value buffer in all the different color
spaces.
Robert Holcomb [Thu, 1 Feb 2007 00:09:21 +0000 (00:09 +0000)]
seperate HSV, YUV, and YCC all converted colorspace on the original image
buffer if it was an RGBA type. This caused buffer corruption in the original buffer
which would be colorspace converted again (for each render). Corrected by duplicating
buffer.
Campbell Barton [Wed, 31 Jan 2007 21:30:27 +0000 (21:30 +0000)]
updated epy doc reference to 2.43, fix broken link.
Ton Roosendaal [Wed, 31 Jan 2007 11:49:30 +0000 (11:49 +0000)]
Bugfix
Environment map type "load" which was not used for material, but on sky,
crashed when the envmap file could not be found.
Campbell Barton [Wed, 31 Jan 2007 11:34:41 +0000 (11:34 +0000)]
fixed a python error in the exporter, small changes for the importer.
Ben Batt [Wed, 31 Jan 2007 11:24:13 +0000 (11:24 +0000)]
Bugfix for #5603 - event que 'stuck' when holding down shift modifier
when sculpting
This bug was caused by the main event queue overflowing. This commit fixes the
bug by increasing the size of the main event queue from 256 events to 4096
events.
Ton Roosendaal [Wed, 31 Jan 2007 10:59:39 +0000 (10:59 +0000)]
Bugfix, report from studio Manos;
This tweaks the dependency rules for Scenes/Objects a bit. Here is the
rule:
- Each Scene has own dependency graph, and only solves dependencies for
objects in the scene
- However, when using multiple linked Scene-sets, the *current* scene is
allowed to have dependencies to objects in a 'set'.
This works by first calculating the sets, then the current scene.
Example: the current scene can have lights with a track/location
constraint to a character in a set.
Stephen Swaney [Wed, 31 Jan 2007 03:12:26 +0000 (03:12 +0000)]
Bugfix for #5000
Setup for Armature weak ref list was missing from some places where
we execute py code. This confused the interpreter and gave random
attribute/tuple parse errors.
Changed name of weak ref list to "__arm_weakrefs" to avoid name
collision with user variables.
Campbell Barton [Wed, 31 Jan 2007 01:18:51 +0000 (01:18 +0000)]
3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
Nicholas Bishop [Tue, 30 Jan 2007 23:07:57 +0000 (23:07 +0000)]
== Multires ==
Fixed bug #5815, Multires mesh UVs get lost (or crashes!) when adding additional UV layers
* Switching to Face Select mode adds a UV layer automatically, was missing code there to add the layer to multires as well
* Adding/Deleting a customdata layer on a multires mesh should update the multires data first
Joseph Eagar [Tue, 30 Jan 2007 22:38:43 +0000 (22:38 +0000)]
=Python bugfix=
Armature code had missing NULL pointer check that crashed when used in pydrivers.
Joshua Leung [Tue, 30 Jan 2007 21:43:01 +0000 (21:43 +0000)]
== Armature Path-Drawing ==
This adds a little paranoia check for some values used by path drawing
which may be uninitialised in older-files causing an infinite loop.
Nicholas Bishop [Tue, 30 Jan 2007 21:22:46 +0000 (21:22 +0000)]
== Retopo ==
Removed a retopo line that could cause a crash on freeing editmesh.
Willian Padovani Germano [Tue, 30 Jan 2007 20:12:30 +0000 (20:12 +0000)]
Scripts:
- Fixing another bug in the ac3d import script, thanks again Melchior Franz for testing and reporting.
Ken Hughes [Tue, 30 Jan 2007 17:55:39 +0000 (17:55 +0000)]
Python API
----------
Fix typo in Constraint API examples
Martin Poirier [Tue, 30 Jan 2007 16:07:54 +0000 (16:07 +0000)]
=== Transform Snap ===
Missing distance calculation in Snap Closest when only one element was selected made it not work correctly for rotations.
Martin Poirier [Tue, 30 Jan 2007 15:48:09 +0000 (15:48 +0000)]
=== UV Transform ===
[ #5880 ] Crash on editing UVs
Caused by late check for 3d view in transform snap.
Ben Batt [Tue, 30 Jan 2007 11:11:20 +0000 (11:11 +0000)]
Bugfix for #5843 - Wave modifier wont run with negative speed
This is mainly a problem with the interface - it's not clear what effect the
"Time sta:" (more correctly, the time offset) value will have when the speed
is negative. I have updated the UI to change the "Time sta:" button to "Time
end:" when the speed is negative.
Ton Roosendaal [Tue, 30 Jan 2007 10:49:56 +0000 (10:49 +0000)]
Bugfix #5875
The global "total object" counter in Blender kernel was still using short!
Crash can happen when using this counter for allocating selection data.
Campbell Barton [Tue, 30 Jan 2007 03:02:58 +0000 (03:02 +0000)]
updated render settings to support recent changes.
options like saveBuffers are available from Python and threads can be set from 1 to 8
usefull for python based renderfarms.
Joshua Leung [Tue, 30 Jan 2007 01:04:39 +0000 (01:04 +0000)]
Bugfix:
Calculate Paths for Armatures didn't work if called from the WKEY menu
before doing so from the Armature Visualisations panel. Was caused by
the absence of version-patches for older-files where the settings used for
path calculation were uninitialised.
Campbell Barton [Tue, 30 Jan 2007 00:16:05 +0000 (00:16 +0000)]
Update to JMS's latest version of google earth 3 importer.
also made some changes
* redraw in the 3d view only
* create all objects in visible layers
* other small tweaks and speedups, removed debug print's
Joilnen Leite [Mon, 29 Jan 2007 23:36:26 +0000 (23:36 +0000)]
fixing x2 param
Ton Roosendaal [Mon, 29 Jan 2007 20:43:42 +0000 (20:43 +0000)]
Patch / Bugfix #5876
Composite: Defocus node crashed when scene has no camera.
Kent Mein [Mon, 29 Jan 2007 20:43:27 +0000 (20:43 +0000)]
Should have read it closer when I made the inital change.
was doing if PLUGIN_VERSION ==2 || PLUGIN_VERSION == 5
when what we want is in the range of 2 - 5
Kent
Ton Roosendaal [Mon, 29 Jan 2007 19:26:11 +0000 (19:26 +0000)]
bugfix #5872
Crash when in sculptmode, add armature, switch to object mode.
Ben Batt [Mon, 29 Jan 2007 16:28:11 +0000 (16:28 +0000)]
= Addendum to UVProject's multiple UV handling - "Override Image" button =
* Added an "Override Image" button to the UVProject modifier; this overrides
faces' currently assigned image with the one given in the modifier panel.
This provides some of the functionality previously provided by the "Add UVs"
button - you still need to add a UV layer manually, but you only need to
change the image in one place.
* Note that the "Override Image" option uses the bit position previously used
by the "Add UVs" option, so old files which had "Add UVs" enabled will now
have "Override Image" enabled.
Ben Batt [Mon, 29 Jan 2007 15:10:55 +0000 (15:10 +0000)]
= Updating the UVProject modifier to handle multiple UV layers =
* Removed the "Add UVs" option from the UVProject modifier
* Added a UV layer menu to the UVProject modifier
* Refactored the Displace modifier UV layer menu code to allow the UVProject
modifier to share it
* Added two CustomData functions to facilitate getting layers by name
Ton Roosendaal [Mon, 29 Jan 2007 14:49:15 +0000 (14:49 +0000)]
Bugfix #5873
3D texture paint crashed when no Image window was opened... the damn global
variables!
Campbell Barton [Mon, 29 Jan 2007 10:20:21 +0000 (10:20 +0000)]
removing redundant scripts because of new features in blender after discussion with LetterRip.
disp_paint.py - Displacement modifier and sculpt mode replace.
uv_paint.py - making can be used to write colors to an image.
animation_empties2armature.py - Was made when BVH importer could not import direct to armature, Resulting animation has visible errors, errors have been known about for a long time and not fixed.
knife.py - Old slow code, No Multi-UV's, We now have a knife tool that has snap!
If anyone wants to maintain these scripts and have them added back in, mail the bf-python ML.
Scripts that are removed can be found here.
http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/Attic/?cvsroot=bf-blender
Campbell Barton [Mon, 29 Jan 2007 06:56:30 +0000 (06:56 +0000)]
removed copy_facedata_multilayer from BPyMesh since it changes the selection and flips the faces (needed for solidify) but not for general purpose use.
Campbell Barton [Mon, 29 Jan 2007 06:38:30 +0000 (06:38 +0000)]
fixed own bug indroduced when switching to use f.edge_keys
MultiUV/Color support - all layers are copied to new faces. as well as hole filling faces.
Joshua Leung [Mon, 29 Jan 2007 05:09:14 +0000 (05:09 +0000)]
== IPO Transform Bugfix ==
When scaling in the IPO-editor, axis-clamping was not respected still
(in order to preserve the old behaviour of flipping over the x/y axis).
However, now there is a mirroring tool for IPO curves, so the old
behaviour is no longer needed.This makes things more consistent.
Robert Holcomb [Mon, 29 Jan 2007 04:08:40 +0000 (04:08 +0000)]
The channel keyer was not scaling the YCC color space properly for the exec function to make an impact on it.
Stephen Swaney [Mon, 29 Jan 2007 01:27:07 +0000 (01:27 +0000)]
Bugfix for #5846 erratic error with in "ob.getData(mesh=1)"
It looks like the changes for bug
#5000 Changin EditMode in Script wrecks memory
break the python interpreter.
Since this is critical, I have #ifdef'ed those out of
BPY_interface.c and Window.c. Did not touch Armature.c.
The ifdefs are tagged with /* bug 5000 */
This means bug #5000 is back in play. Interesting to note
that according to #5846, only scripts run from the script menu
and not via Alt-P were broken.
Robert Holcomb [Mon, 29 Jan 2007 00:11:18 +0000 (00:11 +0000)]
Fixed accelerated openGL command list tri-strip generation for geometry. UV coordinates are still off a bit. Fixed bad frame list loading. I'm sleepy and need a snack.
Nicholas Bishop [Sun, 28 Jan 2007 21:26:39 +0000 (21:26 +0000)]
== Retopo ==
Added a missing undo push for CKEY in retopo paint.
Willian Padovani Germano [Sun, 28 Jan 2007 20:03:42 +0000 (20:03 +0000)]
Scripts:
- Fixed a few bugs in the ac3d importer, found by Melchior Franz (thanks!). Also automatically turning on ztransp for materials with alpha < 1.0 and then also transp shadows for all imported materials.
Peter Schlaile [Sun, 28 Jan 2007 18:45:53 +0000 (18:45 +0000)]
== Sequencer ==
Fixes bug #5858 (Render to dv skips frames. OSX and Linux PPC).
Caused by stupid ffmpeg dv multiplexer. PAL-fix is easy, NTSC needs varying
buffer sizes...
Brecht Van Lommel [Sun, 28 Jan 2007 18:37:12 +0000 (18:37 +0000)]
Fix for bug #5861:
Minimize stretch incorrectly stitched together UVs.
Martin Poirier [Sun, 28 Jan 2007 15:41:11 +0000 (15:41 +0000)]
=== Transform Snap ===
Replace references to "Gears" in the header by "Grid". This is more consistant with the rest of the UI and even if I like gears better, grid, I think, is what people expect.
Ed Halley [Sun, 28 Jan 2007 14:55:57 +0000 (14:55 +0000)]
Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
Ben Batt [Sun, 28 Jan 2007 14:48:38 +0000 (14:48 +0000)]
Changed Displace modifier UV layer selection UI code to use a temporary
variable in the DisplaceModifierData structure, rather than a global variable.
This fixes a bug in layer selection when more than one Displace modifier is
applied to an object.
Peter Schlaile [Sun, 28 Jan 2007 13:43:46 +0000 (13:43 +0000)]
== Sequencer ==
Bugfix: when ipo-frame-locking is turned off, make the ipo cursor show up
at the correct position and set CFRA correctly, if changed within IPO.
(avoids very annoying snapping...)
Ton Roosendaal [Sun, 28 Jan 2007 13:43:22 +0000 (13:43 +0000)]
bugfix #5865
IpoWindow: panel properties didn't show the "Visible curves" box values
unless you clicked curve once.
Campbell Barton [Sun, 28 Jan 2007 12:33:04 +0000 (12:33 +0000)]
update to the md2 importer.
* moved from NMesh to Mesh
* made newstyle classes (use less memory)
* optimized mesh creation
* Animation now imports and plays (Bugfix for 5834)
+ other small tweaks
Added mesh.key - was missing from docs
Ton Roosendaal [Sun, 28 Jan 2007 12:20:07 +0000 (12:20 +0000)]
- bugfix in Sculpt (irc reported): using a Texture Brush, and then unlink
the texture (in texture buttons) crashed painting. Reason was reading
a NULL pointer.
- fix for bufix: commit by Ken Hughes accidentally deleted a bugfix
(yafray render doesn't support bake, and should return)
- tooltip fix
Ton Roosendaal [Sun, 28 Jan 2007 11:44:32 +0000 (11:44 +0000)]
Plumiferos reported bug:
When weights in Meshes are extremely small (< 0.01) normalizing them
can give overflows, thanks to float precision limit.
This is still unsolved, but for now the limit had to be set smaller...
(reason is that Plumiferos uses mixed lattice and vertex-group deform)
Also: running Blender in debug (-d) will print subversion now.
Robert Holcomb [Sun, 28 Jan 2007 05:45:58 +0000 (05:45 +0000)]
reverting creator.c to previous version since my earlier commit updated it unintentially
Robert Holcomb [Sun, 28 Jan 2007 05:34:17 +0000 (05:34 +0000)]
Added type checking to color space splitting nodes and hsv node. Will uncommit pipeline.c and creator.c since committed in error.
Campbell Barton [Sun, 28 Jan 2007 04:58:22 +0000 (04:58 +0000)]
made Mesh.Get('foo') raise an error when foo dosnt exist rather then returning None (to work like other modules)
also update Metaball.Get() to be less messy - still functions the same.
Campbell Barton [Sun, 28 Jan 2007 03:36:33 +0000 (03:36 +0000)]
updated this script (one of the most out of date)
basic workings are the same but its generaly more efficient.
The main problem was it could get the data from every object across all scenes!
This means that on framechange, every mesh would be copied into an NMesh just to see the type was a camera.
Campbell Barton [Sun, 28 Jan 2007 01:36:21 +0000 (01:36 +0000)]
bug 5857, python 2.3 compat fix + minor changes.
Chris Burt [Sat, 27 Jan 2007 18:47:46 +0000 (18:47 +0000)]
==Tooltip Adjustment==
Minor tweaks to a few of the material buttons tooltips.
Nicholas Bishop [Sat, 27 Jan 2007 18:11:07 +0000 (18:11 +0000)]
== Retopo ==
Fixed bug #5829, Exiting editmode with TAB key toggles RETOPO
* Moved the retopo_mode setting to ToolSettings.
* Renamed the other retopo_mode to the (more accurate) retopo_paint_tool
Ben Batt [Sat, 27 Jan 2007 17:58:21 +0000 (17:58 +0000)]
Removed an unneeded struct declaration committed by mistake in joeedh's
Displace modifier fix.
Nicholas Bishop [Sat, 27 Jan 2007 17:45:23 +0000 (17:45 +0000)]
== Multires ==
Fixed bug #5820, changing multires in edit mode turns the mesh black
* Added a call to recalc_editnormals when building an editmesh from a multires mesh.
Ben Batt [Sat, 27 Jan 2007 13:33:56 +0000 (13:33 +0000)]
Fix for a segfault in the new Displace modifier UV layer selection code:
If the "UV" texture coordinate option is selected while no UV layers exist,
the UV layer name in the modifier is blank. This is not a problem while no UV
layers exist, but if a UV layer is added the modifier code attempts to use
UV coordinates without handling the missing layer name correctly, leading to a
segfault. This only occurs when the modifier stack is recalculated before a
modifier UI redraw, as the UI redraw updates the layer name.
This fix handles a missing UV layer name by setting it to the active UV layer.
Ton Roosendaal [Sat, 27 Jan 2007 10:08:16 +0000 (10:08 +0000)]
Two fixes:
- when rendering a scene, all composite trees of other trees should get
signalled the render output changed. This only happened with a composite
active in render.
- the Mix node "A" option only works in Composite, as accidentally visible
for shader trees.
Campbell Barton [Sat, 27 Jan 2007 04:58:09 +0000 (04:58 +0000)]
minor tweaks from testing scripts. correction in my last commit.
Campbell Barton [Sat, 27 Jan 2007 02:15:14 +0000 (02:15 +0000)]
Updated docs not to use Object.New() in examples, use scn.objects.*
Bugfix from ZanQdo, MOT files wouldent load in lightwave. also made some minor improvements.