14 years ago== NLA Editor ==
Joshua Leung [Mon, 18 Dec 2006 05:15:17 +0000 (05:15 +0000)]
== NLA Editor ==

Todo Tracker Item: #4754

Now the 'Convert Action to NLA Strip' command (CKEY) is able to
be found in the NLA editor's header in the Strip Menu. It now tries
to add a convert the active action of the active object (so it is no
longer dependant on mouse location).

14 years agoThe OpenEXR include path needed to be a bit more elaborate... oddly
Chris Want [Mon, 18 Dec 2006 01:22:38 +0000 (01:22 +0000)]
The OpenEXR include path needed to be a bit more elaborate... oddly
cmake always says OPENEXR_INC not found despite the fact that I have
the headers and it finds them correctly during building.

There seems to be some conflict between setting, configuring as an
option, and autofinding files for some of the dependencies, and I don't
know how to resolve this.

14 years ago== Action Editor ==
Joshua Leung [Mon, 18 Dec 2006 00:21:47 +0000 (00:21 +0000)]
== Action Editor ==

When the current action is the active strip in the nla editor and that strip
is scaled, snapping keys to the current frame didn't work correct. Now,
I've added a correction for snapping and mirroring keyframes in action
editor for such cases.

14 years ago== Long Keyframes ==
Joshua Leung [Sun, 17 Dec 2006 23:21:24 +0000 (23:21 +0000)]
== Long Keyframes ==

Removed a check that was not really useful, and seemed to cause
a few problems for some people when duplicating keyframes.

14 years ago== Transform Limiting Constraints ==
Joshua Leung [Sun, 17 Dec 2006 10:02:23 +0000 (10:02 +0000)]
== Transform Limiting Constraints ==

Two tweaks:
* Reduced the amount of empty space at the bottom of these constraints.
* When using the Add Constraint menu (Ctrl Alt C) to add new constraints,
an empty is no longer created when creating a "Limit *" constraint.

14 years agoMissing variable initialization from earlier Object.New() patch.
Ken Hughes [Sun, 17 Dec 2006 06:58:02 +0000 (06:58 +0000)]
Missing variable initialization from earlier Object.New() patch.

14 years agoPython API
Ken Hughes [Sun, 17 Dec 2006 05:55:56 +0000 (05:55 +0000)]
Python API
Bugfix #5447: bug in determining whether a Curve was a CurNurb or SurfNurb.

14 years agoprevent crash in case no polygons have collisions assigned
Erwin Coumans [Sun, 17 Dec 2006 05:54:45 +0000 (05:54 +0000)]
prevent crash in case no polygons have collisions assigned

14 years agoPython API
Ken Hughes [Sun, 17 Dec 2006 04:24:19 +0000 (04:24 +0000)]
Python API
Fixing various typos (hey guys, it's helpful to proofread the documentation
before you commit it :-) )

14 years agoRemoved double confirmation for deleting keys in action editor.
Joshua Leung [Sun, 17 Dec 2006 03:03:05 +0000 (03:03 +0000)]
Removed double confirmation for deleting keys in action editor.

14 years agoadded fakeUser and users to more pytypes
Campbell Barton [Sun, 17 Dec 2006 02:16:29 +0000 (02:16 +0000)]
added fakeUser and users to more pytypes

14 years ago=IDProperties Python Test GUI Script update=
Joseph Eagar [Sun, 17 Dec 2006 01:08:47 +0000 (01:08 +0000)]
=IDProperties Python Test GUI Script update=

Stupid typo in script, you couldn't go into
a subgroup if it was the first property in
the list.

Also, name collision code needed a little work.
This could result in overwriting properties
with the New button, which should instead
work as the rest of blender and add .XXX
to the name.

14 years ago=IDProperties Python update=
Joseph Eagar [Sun, 17 Dec 2006 00:58:23 +0000 (00:58 +0000)]
=IDProperties Python update=

Updated epydocs for next-to-latest
id properties commit.

14 years ago=IDProperties Python update=
Joseph Eagar [Sun, 17 Dec 2006 00:51:07 +0000 (00:51 +0000)]
=IDProperties Python update=

Added a test gui script for ID Properties.  To use,
just select ID Property Browser from the help menu.
You can browse, create and edit ID Properties
for several library block types.  Should be
fairly straightforward to use.

This is a test gui script; once an actual ID property
gui is implemented in blender it will be removed.  It
is *not* going to be in the release, obviously, so once
the real gui is implemented this script will be removed.
Also, this being a testing non-release script it seems to me
to be okay to add it without all the proper review stuff.  If
not, I can remove it.

I believe a test script is really, really needed to properly
test/review id properties, so I feel this is worth it.

14 years agoPython API
Ken Hughes [Sun, 17 Dec 2006 00:21:57 +0000 (00:21 +0000)]
Python API
A more robust attempt to avoid creating non-Empty objects with no data while
maintaining backward compatibility.

14 years agoUse ed.key and face.edge_keys to build connectivity data faster.
Campbell Barton [Sun, 17 Dec 2006 00:08:05 +0000 (00:08 +0000)]
Use ed.key and face.edge_keys to build connectivity data faster.

14 years ago=IDProperties Python update=
Joseph Eagar [Sat, 16 Dec 2006 23:54:45 +0000 (23:54 +0000)]
=IDProperties Python update=

Updated id properties interface as per
discussed in python meeting.  Basically,
id properties are now entirely accessed
through the dict-like interface if IDGroupType.
Also, tp_getsetters are used throughout the code

Using the dict interface allowed for a major cleanup
of the wrapping code.  The biggest change is that ID
properties are no longer wrapped in a structure with
.type .name and .data members; instead when you get
properties from the group it returns the direct value.
Ints, strings and floats return simple python types,
while arrays and groups return special wrappers though.

This means to detect the type of an ID property, you
have to use type().  For string and int types this is
easy; for group and array types (which of course have
their own wrappers) you use type() with Blender.IDGroupType
or Blender.IDArrayType.

Update of epydocs plus a temporary gui script will be
forthcoming; the gui script will be removed before release
as of course by then we'll have a built-in gui for id

14 years agoadding ed.key and face.edge_keys
Campbell Barton [Sat, 16 Dec 2006 23:46:43 +0000 (23:46 +0000)]
adding ed.key and face.edge_keys
avoids a lot of boiler place code in scripts that need to build connectivity.

14 years agoEnable/Disable DupFaces from the Python API.
Campbell Barton [Sat, 16 Dec 2006 22:04:21 +0000 (22:04 +0000)]
Enable/Disable DupFaces from the Python API.

Fixed a (own) bug in fakeUsers and added fakeUsers to Objects and Materials as well as Mesh.

14 years agofixed issue: rbHalfExtents was accidently named wrongly rbShapeBoundType
Erwin Coumans [Sat, 16 Dec 2006 21:14:36 +0000 (21:14 +0000)]
fixed issue: rbHalfExtents was accidently named wrongly rbShapeBoundType

14 years agomade editmode select grouped work with mixed selections - can show select grouped...
Campbell Barton [Sat, 16 Dec 2006 10:39:08 +0000 (10:39 +0000)]
made editmode select grouped work with mixed selections - can show select grouped items for vert/edges/faces all at once.

bad comment in Axiscopy and spelling fix in export_obj

14 years agocontribution from RCRuiz:
Erwin Coumans [Sat, 16 Dec 2006 05:50:38 +0000 (05:50 +0000)]
contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.

14 years agoSys.c was getting the path seperator out of the python dict and converting it to...
Campbell Barton [Sat, 16 Dec 2006 03:36:54 +0000 (03:36 +0000)]
Sys.c was getting the path seperator out of the python dict and converting it to a char for all path functions.
made DIRSEP a constant and refer to that directly.
Draw.c's PupBlock limit was 24, made 120 to match blenders internal limit.

14 years ago== Long Keyframes ==
Joshua Leung [Sat, 16 Dec 2006 00:07:14 +0000 (00:07 +0000)]
== Long Keyframes ==

Bugfix for an error reported by Bassam/slikdigit.
Sometimes, long keyframes could still get created where they aren't
supposed to be (only occuring in a few ipo-curves).

14 years agoupdate to Axiscopy, more error checking. basic functionality the same.
Campbell Barton [Fri, 15 Dec 2006 22:14:33 +0000 (22:14 +0000)]
update to Axiscopy, more error checking. basic functionality the same.
- Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot)
- Make sure that the source object is active, not just the first selected object.
- Use Mesh instead of NMesh.
- use mesh.transform(mat) rather then vert by vert vec*mat

Other scripts had pupBlock changes for better layout.

14 years agomade the hax height of the clever_numbers 8 rather then 5, was wrapping on too many...
Campbell Barton [Fri, 15 Dec 2006 20:22:59 +0000 (20:22 +0000)]
made the hax height of the clever_numbers 8 rather then 5, was wrapping on too many scripts.
bvh import was having errors on joints with no animation.
typo in uvcopy from my previous commit.

14 years agoCMake: Add scripts copy back into postbuild on Windows after accidentally removing...
Jacques Beuarain [Fri, 15 Dec 2006 10:40:37 +0000 (10:40 +0000)]
CMake: Add scripts copy back into postbuild on Windows after accidentally removing it when adding the plugins

14 years agoWasnt initializing a pointer as null, messed up making new object names
Campbell Barton [Fri, 15 Dec 2006 09:58:16 +0000 (09:58 +0000)]
Wasnt initializing a pointer as null, messed up making new object names

14 years agoremoving uvcalc_from_adjacent for review on Sunday's meeting.
Campbell Barton [Fri, 15 Dec 2006 09:25:57 +0000 (09:25 +0000)]
removing uvcalc_from_adjacent for review on Sunday's meeting.
image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility.

14 years ago== Action Editor - 'Long' Keyframes ==
Joshua Leung [Fri, 15 Dec 2006 05:51:53 +0000 (05:51 +0000)]
== Action Editor - 'Long' Keyframes ==

When animating, it is often useful to be able to visually see where the
'pauses' are between keyframes. Long keyframes do this - linking two
keyframes in the same channel together.

Long keyframes are only drawn when the two keyframes have the exact
same values. This has to happen for every ipo-curve represented by the
keyframes shown for a long keyframe to be drawn.

I've added two new theme colours for the action editor. They are for
the selected and deselected colours of the long keyframes (currently
defaulted to be the same as the NLA strip selection colours).

14 years agoShift flips the current axis your draging.
Campbell Barton [Fri, 15 Dec 2006 04:49:06 +0000 (04:49 +0000)]
Shift flips the current axis your draging.
uv's and mocified vertex coords are now in a big list rather then stored be faces, should be faster

14 years agoUpdated, optimizations and cleanup.
Campbell Barton [Fri, 15 Dec 2006 04:14:09 +0000 (04:14 +0000)]
Updated, optimizations and cleanup.
* accurate mouse to mapping using ray intersect,
* right clicking cancels and returns original coords

Doc is here

14 years agoBugfix #5434: Animation (alt-a / timeline) will not play if Sta:
Joshua Leung [Thu, 14 Dec 2006 23:38:43 +0000 (23:38 +0000)]
Bugfix #5434: Animation (alt-a / timeline) will not play if Sta:
frame set higher than End: frame

The end frame should not be allowed to have a value less
than the start frame. This commit sets the minimum allowable
value of the end frame button in the Anim panel and the timeline
to the start frame value.

Ton/Matt - if there is a good reason to not do this, feel free to
revert it back.

14 years ago== Add Constraints Menu ==
Joshua Leung [Thu, 14 Dec 2006 23:20:47 +0000 (23:20 +0000)]
== Add Constraints Menu ==

Now, it is possible to add action constraints to the last selected bone
from the Add Constraint Menu (Ctrl Alt C)

14 years agoConstraints on bones working in 'local' mode, now obey the Enforce
Joshua Leung [Thu, 14 Dec 2006 22:58:22 +0000 (22:58 +0000)]
Constraints on bones working in 'local' mode, now obey the Enforce
value for constraints. Only Copy Rotation used to do so.

Note: only enforce values of 0.0 or 1.0 are useful/totally predictable

14 years agonew Uv-Calculation tool,
Campbell Barton [Thu, 14 Dec 2006 19:36:37 +0000 (19:36 +0000)]
new Uv-Calculation tool,
Click project, a nifty 3 click way to use a face to set a projection aurientation and then 2 more clicks for the U and V scales
with realtime updating as you move the mouse
should be faster then using view project all the time because you dont have to line the view up with the faces.

14 years agofaster sorting syntax in python, try/except for py 2.3 backwards compat
Campbell Barton [Thu, 14 Dec 2006 14:53:32 +0000 (14:53 +0000)]
faster sorting syntax in python, try/except for py 2.3 backwards compat

  ls.sort(key = lambda v:
rather then
  ls.sort(lambda a,b: cmp(,

14 years ago* reverted and tweaked UV calculation menu after IRC discussion with Cam
Matt Ebb [Thu, 14 Dec 2006 10:43:13 +0000 (10:43 +0000)]
* reverted and tweaked UV calculation menu after IRC discussion with Cam

14 years agofixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse...
Campbell Barton [Thu, 14 Dec 2006 09:56:56 +0000 (09:56 +0000)]
fixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse direction correctly.
VCol and Weight gradient work again.

14 years agoobject_apply_def - use new BPy Object API funcs, no error in localview
Campbell Barton [Thu, 14 Dec 2006 03:43:02 +0000 (03:43 +0000)]
object_apply_def - use new BPy Object API funcs, no error in localview
off_export - minor changes
uv_archimap - cleanup. slightly slower but less duplicate code
uv_from_adjacent - nothing

BPY_menus - renamed py slot UvCalculation to UVCalculation to be consistant

14 years ago== Action Editor ==
Joshua Leung [Thu, 14 Dec 2006 00:08:49 +0000 (00:08 +0000)]
== Action Editor ==

When the active action in the action editor is the active strip in the
NLA editor, translating (GKEY) the selected keys now shows the
'visual' time instead of the action's local time in the header.

14 years agoMake 'WITH_OPENAL' a configurable option. This is mostly cosmetic
Chris Want [Wed, 13 Dec 2006 18:31:54 +0000 (18:31 +0000)]
Make 'WITH_OPENAL' a configurable option. This is mostly cosmetic
because it gets set to one value or another on most platforms.
On windows, only link to DirectX if WITH_OPENAL is set to ON
(it isn't needed otherwise). This OpenAL stuff is pretty confusing!

14 years agoReverting IMAnames_to_pupstring to IDnames_to_pupstring
Kent Mein [Wed, 13 Dec 2006 15:37:59 +0000 (15:37 +0000)]
Reverting IMAnames_to_pupstring to IDnames_to_pupstring
until Ton changes it to whatever he was thinking ;)


14 years agoCMake: Fix reqular expression message on Windows from Apple framework detection by...
Jacques Beuarain [Wed, 13 Dec 2006 12:27:11 +0000 (12:27 +0000)]
CMake: Fix reqular expression message on Windows from Apple framework detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR

14 years agoArmature Proxy bugfix: synchronizing the pose went wrong when the proxy
Ton Roosendaal [Wed, 13 Dec 2006 08:50:11 +0000 (08:50 +0000)]
Armature Proxy bugfix: synchronizing the pose went wrong when the proxy
had new dependencies added internally (like constraints), changing the
evaluation order for pose channels. My optimized code didn't like it, so
now it falls back to a reliable slower method.

Bug showed as totally messed up characters for proxies...

Also: increased range for 3D Window properties clip-start/end, this is
still a bad construct though...

14 years agopython multi UV support -
Campbell Barton [Wed, 13 Dec 2006 03:21:14 +0000 (03:21 +0000)]
python multi UV support -
active index was incorrect, removing layers after they had non was crashing blender, now raise an error.

14 years agoCMake: Give error on attempts to generate within the sources with
Jacques Beuarain [Wed, 13 Dec 2006 02:57:57 +0000 (02:57 +0000)]
CMake: Give error on attempts to generate within the sources with
instructions on how to do it out-of-source

14 years agoname changes from theeths suggestions
Campbell Barton [Wed, 13 Dec 2006 02:55:49 +0000 (02:55 +0000)]
name changes from theeths suggestions
totUvLayers -> totalUVLayers
addUvLayers -> addUVLayers

14 years agoCrude test so that if openal comes from apple framework stuff, use the
Chris Want [Wed, 13 Dec 2006 02:54:59 +0000 (02:54 +0000)]
Crude test so that if openal comes from apple framework stuff, use the
headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>,
and <AL/alut.h>

(cmake generated makefiles now work out of the box on my intel mac)

14 years agoSmall typo (-DNO_SOUND instead of -DNOSOUND).
Chris Want [Wed, 13 Dec 2006 02:11:11 +0000 (02:11 +0000)]
Small typo (-DNO_SOUND instead of -DNOSOUND).

14 years agoFixed bug #5402, retopo paint lines don't follow zoom level of 3d viewport. Retopo...
Nicholas Bishop [Wed, 13 Dec 2006 00:54:16 +0000 (00:54 +0000)]
Fixed bug #5402, retopo paint lines don't follow zoom level of 3d viewport. Retopo paint is now specific to one view (the first view you click in after activating retopo paint.)

14 years agoexposed CustomData_get_active_layer_index in BKE_customdata.h (needed by python to...
Campbell Barton [Wed, 13 Dec 2006 00:50:02 +0000 (00:50 +0000)]
exposed CustomData_get_active_layer_index in BKE_customdata.h (needed by python to get the active layer)

added python api stuff to deal with Color and UV/Image layers.

me.activeUvLayer - int
me.activeColorLayer - int
me.totUvLayers - int
me.totColorLayers - int


Variable names may need changing.

14 years agoBugfix: restriction buttons didn't draw correct when outliner view was
Ton Roosendaal [Tue, 12 Dec 2006 22:03:09 +0000 (22:03 +0000)]
Bugfix: restriction buttons didn't draw correct when outliner view was
'all scenes' or 'groups'. Caused by optizing drawing.

14 years agomesh_edges2curves - edge key optimize and made use of scn.objects rather then Object...
Campbell Barton [Tue, 12 Dec 2006 21:38:04 +0000 (21:38 +0000)]
mesh_edges2curves - edge key optimize and made use of scn.objects rather then Object.New().. - passIndex mistake

14 years agoMultiple UV and vertex color layers: (still work in progress)
Brecht Van Lommel [Tue, 12 Dec 2006 21:29:09 +0000 (21:29 +0000)]
Multiple UV and vertex color layers: (still work in progress)

These can be created and deleted in the Mesh panel in the same place as
before. There is always one active UV and vertex color layer, that is
edited and displayed.

Important things to do:
- Render engine, material support
- Multires and NMesh now lose non active layers

Also CustomData changes to support muliple layers of the same type, and
changes to layer allocation, updated documentation is here:

14 years agoadded ob.passIndex to bpy, changed passIndex tooltip to a better one ton suggested.
Campbell Barton [Tue, 12 Dec 2006 21:01:43 +0000 (21:01 +0000)]
added ob.passIndex to bpy, changed passIndex tooltip to a better one ton suggested.

14 years agoBugfix: usage of 2 unitialized variables (again!). I should set gcc to use
Ton Roosendaal [Tue, 12 Dec 2006 20:24:12 +0000 (20:24 +0000)]
Bugfix: usage of 2 unitialized variables (again!). I should set gcc to use
O2 by default... without O2 it doesnt warn me for it.

This should fix errors in Material Node and "Vector Math" node.

14 years agoBugfix: Object "restrict render" option was missing in vectorblur
Ton Roosendaal [Tue, 12 Dec 2006 16:47:18 +0000 (16:47 +0000)]
Bugfix: Object "restrict render" option was missing in vectorblur

Plumiferos request: Made individual duplicated group objects still check on
the restriction flag, *after* the group-duplicator itself was checked for.
So it works both. (Matt; was urgent feature, hope you're OK? These options
showed in outliner for groups anyway :).

14 years agoArgh, bugfix to survive non-existing window types made top bar go
Ton Roosendaal [Tue, 12 Dec 2006 14:05:44 +0000 (14:05 +0000)]
Argh, bugfix to survive non-existing window types made top bar go

14 years agosome fixes in a recent contribution, added return values and check for valid pointer...
Erwin Coumans [Tue, 12 Dec 2006 13:24:45 +0000 (13:24 +0000)]
some fixes in a recent contribution, added return values and check for valid pointer, to avoid crashes.

14 years agoCMake: Oops. Fix Info.plist problem from recent changes in bundling steps.
Jacques Beuarain [Tue, 12 Dec 2006 12:43:02 +0000 (12:43 +0000)]
CMake: Oops. Fix Info.plist problem from recent changes in bundling steps.

14 years agoThree-fixes-in-one:
Ton Roosendaal [Tue, 12 Dec 2006 11:13:43 +0000 (11:13 +0000)]

#5417: Only Shadow material gave shadow outside of Spot bundle
#5414: Material Nodes: sockets without input were always treated as single
       value inputs, ignoring color or vector. (Caused by commit to do
       automatic conversions of socket links).
#5420: When reading with old Blender a new file that has a new window type,
       saving it over, and read back in current Blender, the window type
       should be reset to EMPTY, because all its data got lost.

14 years agosimple change, made
Campbell Barton [Tue, 12 Dec 2006 10:38:43 +0000 (10:38 +0000)]
simple change, made
  me = NMesh.GetRaw(
  me = NMesh.GetRaw(ob.getData(name_only=1))

The line above converts the entire mesh to a python thick wrapper just to get its name, then only to that that same mesh again??
A lot of older scripts did this but theres no reason to do it.

in most (all?) cases..
  me = - should be ok, but theres a subtle difference and I dont want to break anything.

xfig_export, xsi_export and videoscape_export need error checking too.

14 years agopopup error if the active objects datatype cant have keys as well as other cases...
Campbell Barton [Tue, 12 Dec 2006 08:05:08 +0000 (08:05 +0000)]
popup error if the active objects datatype cant have keys as well as other cases where it would quit,
use Mesh rather then NMesh to get the keyblock, enable restrictRender for driver objects.

14 years agoadded many checks to uvcopy so it dosnt raise errors.
Campbell Barton [Tue, 12 Dec 2006 07:28:20 +0000 (07:28 +0000)]
added many checks to uvcopy so it dosnt raise errors.
Minor changes to radiosity_export, updated to work with the new API (vertexColors MTFace)
obdatacopier - was getting the selection but not using it. made it ignore some read only properties.
BPyMesh - minor change: use face iterator rather then making a tuple()

14 years - avoid 2 python errors. (doing recursive before bevel, now UI preven...
Campbell Barton [Tue, 12 Dec 2006 05:29:42 +0000 (05:29 +0000)] - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) - if the scriptdir didnt exist it would do an error, now just ignore and dont try to do the stuff - If you typed in an invalid module it would give an error and exit, now have a message instead.

14 years agomade the script work with no images, redraw when done and some optimizations.
Campbell Barton [Tue, 12 Dec 2006 04:34:35 +0000 (04:34 +0000)]
made the script work with no images, redraw when done and some optimizations.

14 years agoAdded a new Python slot "UvCalculate", moved Archimap and "UVs from adjacent" into it.
Campbell Barton [Tue, 12 Dec 2006 04:18:45 +0000 (04:18 +0000)]
Added a new Python slot "UvCalculate", moved Archimap and "UVs from adjacent" into it.
Removed 1/2 1/4 1/8 uv mapping options.
made re-evaluating the py-scripts dir use the wait cursor (could take a while at times)

14 years agoadded some new Bullet files, and upgraded to latest Bullet 2.x
Erwin Coumans [Tue, 12 Dec 2006 03:08:15 +0000 (03:08 +0000)]
added some new Bullet files, and upgraded to latest Bullet 2.x

Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp

14 years agoFixed bug #5403, sculpt - alpha brush sizing shows fade even if fade is disabled
Nicholas Bishop [Tue, 12 Dec 2006 02:36:21 +0000 (02:36 +0000)]
Fixed bug #5403, sculpt - alpha brush sizing shows fade even if fade is disabled

14 years agoKludge to ensure that the BPY_*.[od] files are deleted during
Chris Want [Tue, 12 Dec 2006 01:30:24 +0000 (01:30 +0000)]
Kludge to ensure that the BPY_*.[od] files are deleted during
"make clean".

14 years agodont remove dummy 0 index verts to workaround me.verts.delete([...]) being buggy...
Campbell Barton [Mon, 11 Dec 2006 23:03:14 +0000 (23:03 +0000)]
dont remove dummy 0 index verts to workaround me.verts.delete([...]) being buggy (since tface > mtface conversion)

14 years agoBugfix #5406
Ton Roosendaal [Mon, 11 Dec 2006 19:20:10 +0000 (19:20 +0000)]
Bugfix #5406

If Material has "Shadow" off, it didn't skip AO correctly. Effect was it
showed AO colors from other materials on same scanline.

14 years agoPython API
Ken Hughes [Mon, 11 Dec 2006 17:13:56 +0000 (17:13 +0000)]
Python API

Fix some typos in the documentation.

14 years agoadded a note about using SCons version 0.96.1
Stephen Swaney [Mon, 11 Dec 2006 13:52:23 +0000 (13:52 +0000)]
added a note about using SCons version 0.96.1
problems reported with beta versions with mingw on forum.

14 years agoBugfix #5401
Ton Roosendaal [Mon, 11 Dec 2006 11:33:03 +0000 (11:33 +0000)]
Bugfix #5401

Material Nodes still have undefined output to the passes. Currently only
the active Material node gives pass info. Bug was that check for active
was wrong, giving stripes because of hanging variables.
I'll work soon on providing all pass options in the Material nodes. This
fix at least correctly provides passes for active material, and clears
memory of pass info in advance.

Also: outliner view "current scene" did not show render layers.
ALso: outliner click on renderlayer now activates it (for UI)
Also: zbuffer for transparent was not initialized to 'infinity' correctly

14 years agoAdded missing menu entry for marker editing - Select/Deselect All Markers
Joshua Leung [Mon, 11 Dec 2006 08:59:05 +0000 (08:59 +0000)]
Added missing menu entry for marker editing - Select/Deselect All Markers

14 years agoadded the flag group_exclusive to material
Campbell Barton [Mon, 11 Dec 2006 08:57:39 +0000 (08:57 +0000)]
added the flag group_exclusive to material
added restrictDraw/Select/Render to objects in python
updated group and scene docs for last commit
made 3ds import use new scn.objects rather then Object.New() - (removed import as instance for now)
fixes off import error from this report

14 years agoFace properties were being propagated from the second highest level downwards, rather...
Nicholas Bishop [Mon, 11 Dec 2006 04:02:29 +0000 (04:02 +0000)]
Face properties were being propagated from the second highest level downwards, rather than than from the level beneath the current one.

14 years agoA little bit of code cleanup:
Joshua Leung [Mon, 11 Dec 2006 03:47:15 +0000 (03:47 +0000)]
A little bit of code cleanup:
* Moved BEZSELECTED macro to blendef.h as it is used in several files
* Removed other duplicated macros

14 years agorenamed objects.add() and .remove() to .link() and .unlink() for scene and group...
Campbell Barton [Mon, 11 Dec 2006 03:23:17 +0000 (03:23 +0000)]
renamed objects.add() and .remove() to .link() and .unlink() for scene and group objects to be less pythonic and more like blender.
for a optional second argument can be used to spesify the name.

We still need a way to add a new Empty (some constant)

14 years agoRe-added the BKey hotkeys to sculpt mode
Nicholas Bishop [Mon, 11 Dec 2006 02:45:41 +0000 (02:45 +0000)]
Re-added the BKey hotkeys to sculpt mode

14 years agoDo a better job of propagating face data in multires, including flags and materials
Nicholas Bishop [Mon, 11 Dec 2006 01:54:34 +0000 (01:54 +0000)]
Do a better job of propagating face data in multires, including flags and materials

14 years agoPython API
Ken Hughes [Mon, 11 Dec 2006 01:44:59 +0000 (01:44 +0000)]
Python API

Bugfix #5398: setting object layers from background render caused "bad call
to addqueue: 0 (18, 1)" messages to be sent to the console.  Add a check in
addqueue_ext() for G.background first before printing.

14 years agoCleaned up radiosity mesh adding code, was using ugly pointer tricks.
Brecht Van Lommel [Sun, 10 Dec 2006 23:39:20 +0000 (23:39 +0000)]
Cleaned up radiosity mesh adding code, was using ugly pointer tricks.

14 years ago=bad level calls=
Tom Musgrove [Sun, 10 Dec 2006 23:31:17 +0000 (23:31 +0000)]
=bad level calls=





to stubs so that we can compile the gameengine again - ton please check when you wake up...

14 years agoComposite & Pass render goodies:
Ton Roosendaal [Sun, 10 Dec 2006 20:30:15 +0000 (20:30 +0000)]
Composite & Pass render goodies:

- New Passes: UV and Rad(iosity)
- New Nodes: UV Map and Index Mask
- Z-combine now is antialiased

As usual, please check the log. Has nice pics!

For devs: the antialias code from Vector Blur is now exported in compo
too. Works pretty good. Even fixed a bug in antialias, so vectorblur
will be better.

Also: found out that OpenGL display list speedup accidentally was still
triggered with the rt button... so it did not work by default.

14 years agoFixed bug #5353, retopo paint - changing in and out of full screen double frees
Nicholas Bishop [Sun, 10 Dec 2006 19:09:19 +0000 (19:09 +0000)]
Fixed bug #5353, retopo paint - changing in and out of full screen double frees

14 years agoThe fade togglebutton should show for the Default, untextured brush.
Nicholas Bishop [Sun, 10 Dec 2006 18:34:14 +0000 (18:34 +0000)]
The fade togglebutton should show for the Default, untextured brush.

14 years agoCMake: Fix postbuild step in Unix Makefiles because cp return error code
Jacques Beuarain [Sun, 10 Dec 2006 17:38:38 +0000 (17:38 +0000)]
CMake: Fix postbuild step in Unix Makefiles because cp return error code
for CVS dir.

14 years agoDisabling the code is revision 1.161 that was tripping up users
Chris Want [Sun, 10 Dec 2006 17:22:47 +0000 (17:22 +0000)]
Disabling the code is revision 1.161 that was tripping up users
building with mingw.

14 years agoCMake: Copy packaging files for Unix in post-build and fill in missing files for...
Jacques Beuarain [Sun, 10 Dec 2006 17:09:48 +0000 (17:09 +0000)]
CMake: Copy packaging files for Unix in post-build and fill in missing files for other platforms as well (plugins, text etc.)

14 years agoCMake: Copy .blender structure and necessary dlls for Windows builds as part of the...
Jacques Beuarain [Sun, 10 Dec 2006 14:49:28 +0000 (14:49 +0000)]
CMake: Copy .blender structure and necessary dlls for Windows builds as part of the postbuild to target directories.

14 years agoBugfix #5399
Ton Roosendaal [Sun, 10 Dec 2006 13:20:57 +0000 (13:20 +0000)]
Bugfix #5399

Irregular Shadow Buffer: doesn't support wire shadow, but also should not
crash then!
Note that ISB works with real face coverage, not zbuffering faces at all.
For wires to work in this method, we have to introduce a wire thickness,
but that will give endpoint condition troubles.

14 years agoCMake: Remove odbc32 odbccp32 libs from Windows linking, these came from the SCons...
Jacques Beuarain [Sun, 10 Dec 2006 12:12:05 +0000 (12:12 +0000)]
CMake: Remove odbc32 odbccp32 libs from Windows linking, these came from the SCons configs and are apparently not needed. They cause problems on VS Express C++ builds.

14 years agoBugfix: (2nd part of bug #5393)
Joshua Leung [Sun, 10 Dec 2006 05:52:51 +0000 (05:52 +0000)]
Bugfix: (2nd part of bug #5393)

Action Channel 'protecting' now works for the NLA editor. Action
channels in the active action that are 'protected' cannot get
transformed, duplicated, or deleted in the NLA editor.

14 years agoHotkeys for Mirror operations are now correct. Shift M not Ctrl M.
Joshua Leung [Sun, 10 Dec 2006 05:11:50 +0000 (05:11 +0000)]
Hotkeys for Mirror operations are now correct. Shift M not Ctrl M.

14 years agoFixed bug #5390, smooth brush ignores verts on outer edge
Nicholas Bishop [Sun, 10 Dec 2006 05:05:48 +0000 (05:05 +0000)]
Fixed bug #5390, smooth brush ignores verts on outer edge

The fix is to allow smoothing for edge verts, but only use other edge verts in
the calculation.

14 years ago== NLA Editor ==
Joshua Leung [Sun, 10 Dec 2006 02:57:17 +0000 (02:57 +0000)]
== NLA Editor ==

Strips under an object's strip in the NLA editor can now get collapsed,
like items in the Outliner.

Once an object's strips have been collapsed, it is still possible to add
strips to that object; Other operations will not be possible.

14 years agoBugfix #5383
Ton Roosendaal [Sat, 9 Dec 2006 15:21:00 +0000 (15:21 +0000)]
Bugfix #5383

Raytraced transparent: silly error in commit of dec 5, forgot one multiply
in the code, which made transparency look very much different.