blender.git
9 years ago* Compile fix. prop was declared in the middle of scope.
Thomas Dinges [Sat, 14 Nov 2009 08:50:02 +0000 (08:50 +0000)]
* Compile fix. prop was declared in the middle of scope.

9 years agoAction Constraints Bugfix:
Joshua Leung [Sat, 14 Nov 2009 02:50:45 +0000 (02:50 +0000)]
Action Constraints Bugfix:

Action Constraints were failing when the rotation mode was non-default. Fixed this by copying over the current rotation mode when creating temp elements to evaluate with.

9 years agofix for skinning uneven loops, fixed to use even edge removal currently
Campbell Barton [Fri, 13 Nov 2009 19:18:17 +0000 (19:18 +0000)]
fix for skinning uneven loops, fixed to use even edge removal currently

9 years agoreport this broke MSVC
Campbell Barton [Fri, 13 Nov 2009 18:47:20 +0000 (18:47 +0000)]
report this broke MSVC

9 years agodocumentat & cross reference collection types
Campbell Barton [Fri, 13 Nov 2009 17:42:44 +0000 (17:42 +0000)]
documentat & cross reference collection types

9 years agofix for error with property getattro in recent commit which broke autocomp.
Campbell Barton [Fri, 13 Nov 2009 16:37:44 +0000 (16:37 +0000)]
fix for error with property getattro in recent commit which broke autocomp.
active base/bone & editbone were not converted to property srna

9 years agoarbitrary property and function support for rna properties (arrays and collections...
Campbell Barton [Fri, 13 Nov 2009 16:08:03 +0000 (16:08 +0000)]
arbitrary property and function support for rna properties (arrays and collections), this means functions can be easily added.
eg.
 scene.objects.link()
 object.constraints.new()
 mesh.verts.transform(...)
 mesh.faces.active

PropertyRNA stores an StructRNA pointer where these can be defined.

9 years agoMerge -c 24547 from COLLADA branch (fix flipping of triangles created by tesselation).
Arystanbek Dyussenov [Fri, 13 Nov 2009 15:48:45 +0000 (15:48 +0000)]
Merge -c 24547 from COLLADA branch (fix flipping of triangles created by tesselation).

9 years agoUpdate MSVC project files
Benoit Bolsee [Fri, 13 Nov 2009 13:06:26 +0000 (13:06 +0000)]
Update MSVC project files

9 years agoF8 reload works again, script errors are printed but dont stop loading every other...
Campbell Barton [Fri, 13 Nov 2009 11:10:29 +0000 (11:10 +0000)]
F8 reload works again, script errors are printed but dont stop loading every other script

9 years agotemp disable fix from r24541, constrains extruding verts
Campbell Barton [Fri, 13 Nov 2009 10:53:58 +0000 (10:53 +0000)]
temp disable fix from r24541, constrains extruding verts

9 years agochanges python initialization
Campbell Barton [Fri, 13 Nov 2009 09:28:05 +0000 (09:28 +0000)]
changes python initialization
- bpy is now a python package, this makes it easier to add utility modules and adjust python startup which was previously using verbose Py/C api. Access should not be any slower since both C and Python modules use dictionary access.
- loop over scripts and load via python (currently F8 reload isnt working, will add back shortly)
- the C module is kept but renamed to _bpy and not meant for direct access from anything but the bpy package.
- bpy_types.py is an exception since it runs before the bpy package is initialized.

9 years agodont use the actual scene when registering the class
Campbell Barton [Fri, 13 Nov 2009 08:44:57 +0000 (08:44 +0000)]
dont use the actual scene when registering the class

9 years agoBugfix #19871: Extrude does not extrude on normal anymore
Joshua Leung [Fri, 13 Nov 2009 01:26:13 +0000 (01:26 +0000)]
Bugfix #19871: Extrude does not extrude on normal anymore

Just moving some old commented-out code over from the invoke() callback for extrude to the macro operator.

9 years agoDriver Editing Tweaks:
Joshua Leung [Fri, 13 Nov 2009 01:04:01 +0000 (01:04 +0000)]
Driver Editing Tweaks:
* Updating dependencies for drivers now clears the disabled status of the relevant Driver FCurve too
* Changing the type of ID-block used for Driver Targets and Keying Set Paths will now clear the pointer to the ID-block if it is of the wrong type.

9 years agoSpline IK: Fixes for the crashes with non-existant path data that are applied elsewhere
Joshua Leung [Thu, 12 Nov 2009 23:27:33 +0000 (23:27 +0000)]
Spline IK: Fixes for the crashes with non-existant path data that are applied elsewhere

9 years agoDeselect all for bones works again
Joshua Leung [Thu, 12 Nov 2009 23:12:34 +0000 (23:12 +0000)]
Deselect all for bones works again

It's still very irritating that the active bone pointer doesn't get cleared when this happens, but at least it's more consistent with how Objects work...

9 years agoMade a few more property areas work with a single column.
William Reynish [Thu, 12 Nov 2009 21:44:35 +0000 (21:44 +0000)]
Made a few more property areas work with a single column.
Also fixed a few minor layout issues.

9 years agoBug: [#19712] Manipulator widget missing functionality
Martin Poirier [Thu, 12 Nov 2009 19:49:26 +0000 (19:49 +0000)]
Bug: [#19712] Manipulator widget missing functionality
With help from Patch [#19757] by Michael Jefferies.

-------------

Also, following talks with Matt and Campbell, make pressing Ctrl in transform toggle snap/gears instead of having to hold it down.

Important note: holding it down will no longer work correctly because of key repeats (it will toggle it constantly). It's possible to edit the modal keymap to bring back the old behavior (perhaps it should even be default).

9 years agoShift click on modifier works again.
Martin Poirier [Thu, 12 Nov 2009 19:42:53 +0000 (19:42 +0000)]
Shift click on modifier works again.

For some reason, adding a keymap entry with KM_SHIFT didn't work, had to use KM_ANY and passthrough invalid modifiers.

Left a note to investigate later.

9 years agoMerge -c 24531 from COLLADA branch (fix holes in imported meshes).
Arystanbek Dyussenov [Thu, 12 Nov 2009 17:08:32 +0000 (17:08 +0000)]
Merge -c 24531 from COLLADA branch (fix holes in imported meshes).

9 years agogenerating docs can make the rna api generate wrnings (which is fine)
Campbell Barton [Thu, 12 Nov 2009 15:46:45 +0000 (15:46 +0000)]
generating docs can make the rna api generate wrnings (which is fine)
but was giving python decoding errors and didnt even show the warning.

for now just print to the console fixes this

9 years agoImplemented single column UI for textures, curve, mesh and empty.
William Reynish [Thu, 12 Nov 2009 15:41:44 +0000 (15:41 +0000)]
Implemented single column UI for textures, curve, mesh and empty.

Reverted 24524 materials change because it it made greying out not work correctly.

9 years agoBugfix: workaround for spline IK crash with curve path not created
Brecht Van Lommel [Thu, 12 Nov 2009 15:18:01 +0000 (15:18 +0000)]
Bugfix: workaround for spline IK crash with curve path not created
yet, this is actually a depsgraph issue .. so instead of crashing it
will not update correct on file load now.

9 years agoundefined py variable
Campbell Barton [Thu, 12 Nov 2009 15:13:47 +0000 (15:13 +0000)]
undefined py variable

9 years agosintel's normals were rendering black around her eye.
Campbell Barton [Thu, 12 Nov 2009 15:05:51 +0000 (15:05 +0000)]
sintel's normals were rendering black around her eye.
Subsurf FLT_EPSILON from float.h was too high, using a smaller value fixes

9 years agorename text3d "str" to "body", (text body), it was also using ID name setting functio...
Campbell Barton [Thu, 12 Nov 2009 14:40:09 +0000 (14:40 +0000)]
rename text3d "str" to "body", (text body), it was also using ID name setting functions which didnt work.

9 years ago* Minor code cleanup.
Thomas Dinges [Thu, 12 Nov 2009 14:37:13 +0000 (14:37 +0000)]
* Minor code cleanup.

9 years agoUse ACTIONMOUSE instead of hardcoded LEFTMOUSE for sequencer's frame scrubbing
Elia Sarti [Thu, 12 Nov 2009 14:31:27 +0000 (14:31 +0000)]
Use ACTIONMOUSE instead of hardcoded LEFTMOUSE for sequencer's frame scrubbing

9 years agoImplemented suggestion be Matt to slightly tweak the code for single column UI
William Reynish [Thu, 12 Nov 2009 13:05:12 +0000 (13:05 +0000)]
Implemented suggestion be Matt to slightly tweak the code for single column UI

9 years agosmall corrections, no functionality change
Campbell Barton [Thu, 12 Nov 2009 12:48:39 +0000 (12:48 +0000)]
small corrections, no functionality change

9 years agoAdded single column UI layouts
William Reynish [Thu, 12 Nov 2009 12:35:37 +0000 (12:35 +0000)]
Added single column UI layouts

This changes the layout when the properties window gets too narrow to render the contents properly.

Currently implemented for render, scene, world, object and materials, but the rest can be done easily.
Here's a video for demonstration:

http://www.reynish.com/files/blender25/properties_resize.mov

It automatically detects the window width and then skips the indicators that tells the layout to go to the next column. It requires very minimal changes to the UI scripts so we don't have to maintain two versions of the layouts.

9 years agoSpline IK: UI/Scaling Tweaks
Joshua Leung [Thu, 12 Nov 2009 12:20:57 +0000 (12:20 +0000)]
Spline IK: UI/Scaling Tweaks
* Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning

* Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero.

* Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset"

9 years agoProject snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per...
Campbell Barton [Thu, 12 Nov 2009 11:45:29 +0000 (11:45 +0000)]
Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting.

adjust epsilon value for isect_ray_tri_v3()

from the comment...
/* note: these values were 0.000001 in 2.4x but for projection snapping on
 * a human head (1BU==1m), subsurf level 2, this gave many errors */
- 0.000001 -> 0.00000001

9 years agoAdded frame change keymap to node editor
Matt Ebb [Thu, 12 Nov 2009 08:46:41 +0000 (08:46 +0000)]
Added frame change keymap to node editor

9 years agoMerged -c 24514 from COLLADA branch (build edges on mesh import).
Arystanbek Dyussenov [Thu, 12 Nov 2009 03:41:41 +0000 (03:41 +0000)]
Merged -c 24514 from COLLADA branch (build edges on mesh import).

9 years ago* Fix: node editor wasn't updating on tree type change
Matt Ebb [Thu, 12 Nov 2009 01:22:51 +0000 (01:22 +0000)]
* Fix: node editor wasn't updating on tree type change

9 years ago* Tweak to button text clipping, now the text label part gets clipped from the right...
Matt Ebb [Thu, 12 Nov 2009 00:48:44 +0000 (00:48 +0000)]
* Tweak to button text clipping, now the text label part gets clipped from the right side

9 years agoregion width and height readonly rna access (for UI scripts) - see context.region...
Campbell Barton [Wed, 11 Nov 2009 20:42:18 +0000 (20:42 +0000)]
region width and height readonly rna access (for UI scripts) - see context.region.width/height

9 years agoobject.constraints.add()/remove()/active, same for PoseChannel
Campbell Barton [Wed, 11 Nov 2009 19:58:30 +0000 (19:58 +0000)]
object.constraints.add()/remove()/active, same for PoseChannel

modified internal api for minimal rna wrapper functions.

TODO
- missing updates for pose channels
- typecheck for pose/object constraints

9 years agoFix for import/export menus, hide collada if it is not compiled in.
Brecht Van Lommel [Wed, 11 Nov 2009 19:12:52 +0000 (19:12 +0000)]
Fix for import/export menus, hide collada if it is not compiled in.

9 years agoFix tris to quads not working, operator still needs to get properties,
Brecht Van Lommel [Wed, 11 Nov 2009 18:46:55 +0000 (18:46 +0000)]
Fix tris to quads not working, operator still needs to get properties,
but at least now executes with the defaults.

9 years agoForgot to include these files in sculpt shape key commit.
Brecht Van Lommel [Wed, 11 Nov 2009 18:31:19 +0000 (18:31 +0000)]
Forgot to include these files in sculpt shape key commit.

9 years agoFix bug #19864: edge slide factor field is wrong. Setting RNA float
Brecht Van Lommel [Wed, 11 Nov 2009 18:30:37 +0000 (18:30 +0000)]
Fix bug #19864: edge slide factor field is wrong. Setting RNA float
property non-array property as array did not work correct.

9 years agoFix bug #19762: sculpt does not work with shape keys.
Brecht Van Lommel [Wed, 11 Nov 2009 17:58:37 +0000 (17:58 +0000)]
Fix bug #19762: sculpt does not work with shape keys.

9 years ago- use double underscores to hide members in python (removes them from dir() therefor...
Campbell Barton [Wed, 11 Nov 2009 17:12:48 +0000 (17:12 +0000)]
- use double underscores to hide members in python (removes them from dir() therefor autocomp.)
- collection functions rename eg. bones_active -> bones__active, add_object -> objects__add since these should be accessed from the collections only.
- fix warnings in last commit

9 years agopython api for collection add()/remove()
Campbell Barton [Wed, 11 Nov 2009 16:28:53 +0000 (16:28 +0000)]
python api for collection add()/remove()

Added a group example
 C = bpy.context
 ob = C.active_object
 bpy.data.groups[0].objects.add(ob)

- add_to_group and rem_from_group now take optional scene and base flags and deal with updating the object & base flags
- operators that add objects to groups were setting ob->recalc= OB_RECALC_OB; looks like its not needed.
- previously add() ignored python args, now add and remove are called like any other FunctionRNA from python.
- made the pyrna api use tp_getset's for collestions active/add()/remove()

9 years agoAdded some missing theme entries and removed some unused ones.
William Reynish [Wed, 11 Nov 2009 16:27:00 +0000 (16:27 +0000)]
Added some missing theme entries and removed some unused ones.

9 years agoNodes:
Thomas Dinges [Wed, 11 Nov 2009 16:02:18 +0000 (16:02 +0000)]
Nodes:
* Added properties operator to the View menu.
* Added Notifier for Node Select Operator, so the new "Active Node" Panel gets refreshed.

9 years agoFix #19368: sculpting with subsurf modifier applied did not update correct.
Brecht Van Lommel [Wed, 11 Nov 2009 15:50:49 +0000 (15:50 +0000)]
Fix #19368: sculpting with subsurf modifier applied did not update correct.
Fix #19438: sculpt anchored + texture did not center texture correctly.

9 years agoFix #19842: timer events incorrectly cancelled tweak events, e.g. when
Brecht Van Lommel [Wed, 11 Nov 2009 15:29:22 +0000 (15:29 +0000)]
Fix #19842: timer events incorrectly cancelled tweak events, e.g. when
opening a file browser.

9 years agoFix #19834: text edit mode left/right was not work due to frame prev/next.
Brecht Van Lommel [Wed, 11 Nov 2009 14:30:12 +0000 (14:30 +0000)]
Fix #19834: text edit mode left/right was not work due to frame prev/next.

9 years agoFix #19837: filtering in file browser was missing some common
Brecht Van Lommel [Wed, 11 Nov 2009 14:05:10 +0000 (14:05 +0000)]
Fix #19837: filtering in file browser was missing some common
video file extensions.

9 years agoFix #19313: running python scripts with PyRun_File could
Brecht Van Lommel [Wed, 11 Nov 2009 13:27:54 +0000 (13:27 +0000)]
Fix #19313: running python scripts with PyRun_File could
crash on windows due to incompatible FILE struct between
Blender and python library, which is why it was not used
in 2.4x, so apply the same workaround now.

9 years agoBugfix: switching renderlayer in compositing node crashed.
Brecht Van Lommel [Wed, 11 Nov 2009 12:38:22 +0000 (12:38 +0000)]
Bugfix: switching renderlayer in compositing node crashed.

9 years agoFix for [#19781] smoke domain displayed in wire even after removed it
Matt Ebb [Wed, 11 Nov 2009 11:49:46 +0000 (11:49 +0000)]
Fix for [#19781] smoke domain displayed in wire even after removed it

Now it resets back to Shaded display, which still may not be what you want, but there's more chance of it, and it's the default.

9 years agofix for uninitialized variable when circle selecting faces in editmode. (was crashing...
Campbell Barton [Wed, 11 Nov 2009 11:29:56 +0000 (11:29 +0000)]
fix for uninitialized variable when circle selecting faces in editmode. (was crashing on release build but not debug for some reason)

9 years agoFix for [#19562] Little plus icon in upper right missing when opening files from...
Matt Ebb [Wed, 11 Nov 2009 10:59:58 +0000 (10:59 +0000)]
Fix for [#19562] Little plus icon in upper right missing when opening files from 2.49

Now add the new sub-regions to all 3d views on file open

9 years agoNodes Editor + other warning fixes:
Joshua Leung [Wed, 11 Nov 2009 10:51:40 +0000 (10:51 +0000)]
Nodes Editor + other warning fixes:
* Added 'active node' panel for the Nodes Editor. This panel, in the NKEY region, shows the settings for the active node. Included in this panel is a field used for editing the unique-name of the node too.

* Fixed a number of uninitialised vars warnings that I missed in previous commit...

9 years ago* Fix for [#19488] Small slider = hidden values
Matt Ebb [Wed, 11 Nov 2009 10:27:25 +0000 (10:27 +0000)]
* Fix for [#19488] Small slider = hidden values

Now number fields use a new method of clipping text when the available space is small:
http://vimeo.com/7545600

9 years agorecent change shows up incorrect context use: context.bone is not valid in the view3d...
Campbell Barton [Wed, 11 Nov 2009 10:07:52 +0000 (10:07 +0000)]
recent change shows up incorrect context use: context.bone is not valid in the view3d context.

9 years ago* Fixing various compiler warnings under scons+mingw. Mostly unused variables and...
Joshua Leung [Wed, 11 Nov 2009 09:59:51 +0000 (09:59 +0000)]
* Fixing various compiler warnings under scons+mingw. Mostly unused variables and functions.
* Added missing lib-linking code for Grease Pencil in nodetrees
* Uncommented some code for curve shapekeys

9 years ago[#19859] Lasso select causing Blender to crash
Campbell Barton [Wed, 11 Nov 2009 09:58:24 +0000 (09:58 +0000)]
[#19859] Lasso select causing Blender to crash
missing null check in own commit

9 years ago- In the context, EditBones and Bases were set as 'RNA_UnknownType', replaced with...
Campbell Barton [Wed, 11 Nov 2009 09:16:53 +0000 (09:16 +0000)]
- In the context, EditBones and Bases were set as 'RNA_UnknownType', replaced with propper types.
- renamed RNA_Base to RNA_ObjectBase
- only include id_data for the python api's autocomplete if it has an ID type set.

9 years ago* Fixed nodetree animation by giving nodes unique names
Matt Ebb [Wed, 11 Nov 2009 09:11:21 +0000 (09:11 +0000)]
* Fixed nodetree animation by giving nodes unique names

Now the rna path to nodes happens via the node name, which is ensured to be unique via RNA.
As part of this, the node->username string has been removed, upon renaming the node itself it takes care of making sure it's unique (like bones, constraints, etc). There's currently no interactive rename tool, but you can do it via the datablocks editor.

- plus a few notifier tweaks, using the newer NC_NODE notifier to refresh graph editor etc.

9 years agoMitchell Stokes BGE MouseWarp patch + warning fix
Campbell Barton [Wed, 11 Nov 2009 08:32:29 +0000 (08:32 +0000)]
Mitchell Stokes BGE MouseWarp patch + warning fix

[#19854] [bugfix] Fix for broken Rasterizer mouse functions
---
This patch fixes the embedded player's ability to control the mouse. For example, hiding and unhiding the mouse cursor
did not work in 2.5, nor could the mouse's position be controlled. This was because these parts still needed to be ported
to 2.5 window manager code.

9 years agoGrease Pencil for Nodes Editor:
Joshua Leung [Wed, 11 Nov 2009 08:12:54 +0000 (08:12 +0000)]
Grease Pencil for Nodes Editor:

This commit restores Grease Pencil functionality for the Nodes Editor. Grease Pencil data is now stored at the NodeTree level, which means that annotations remain with the NodeTree they were made for.

Possible TODO's:
* In future, it may be worth investigating attaching Grease Pencil data to individual nodes, to allow annotations to stay attached to nodes as they are moved
* Include the settings for the 'active node' in a panel in the new NKEY region where the Grease Pencil buttons appear.

9 years agonode warning fixes
Matt Ebb [Wed, 11 Nov 2009 06:01:42 +0000 (06:01 +0000)]
node warning fixes

9 years agoAdded compositing node support to the animation editors
Matt Ebb [Wed, 11 Nov 2009 05:03:49 +0000 (05:03 +0000)]
Added compositing node support to the animation editors

Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category.

Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...

9 years agoFixes for martin's background mode commit - now works fine here on OS X
Matt Ebb [Wed, 11 Nov 2009 04:38:37 +0000 (04:38 +0000)]
Fixes for martin's background mode commit - now works fine here on OS X

9 years agoBackground mode in more working conditions.
Martin Poirier [Wed, 11 Nov 2009 04:08:09 +0000 (04:08 +0000)]
Background mode in more working conditions.

What works:
The usual command line options for rendering.
All python scripts are loaded (which includes custom properties)
Render engines are loaded and can be used
-P to run scripts works partially: rna api works ok, not operators.

What doesn't:
Most operator calls in python. This is a problem with poll functions. (Brecht and Campbell are aware of this already)

Changes:
-d now also applied with -b (it was ignored before)
user file (.B25.blend) now also loaded in bg mode. This helps for custom paths and all.
wm is also initialized (it's needed for a lot of context calls)
Ghost, however, is not initialized.

9 years agoDebug tools: new function MEM_testN(void*)
Martin Poirier [Wed, 11 Nov 2009 03:45:26 +0000 (03:45 +0000)]
Debug tools: new function MEM_testN(void*)

returns 0 if pointer is not in memlist

9 years agoWrapped node input and output sockets in RNA.
Matt Ebb [Wed, 11 Nov 2009 02:15:09 +0000 (02:15 +0000)]
Wrapped node input and output sockets in RNA.

This allows you to set and animate the values of socket inputs and outputs, for example the value node.
It's also a step on the way to manipulating node trees via python (i.e. linking node sockets to each other).

This fixes [#19841] RGB Node in compositor not working

9 years agoActionzones (i.e. corner widgets for splitting views) were broken after the math...
Joshua Leung [Wed, 11 Nov 2009 01:32:38 +0000 (01:32 +0000)]
Actionzones (i.e. corner widgets for splitting views) were broken after the math-lib commit. Was caused by functions that got renamed to the same name but the order of arguments were different.

9 years agoFix CMake build system for Windows
Erwin Coumans [Wed, 11 Nov 2009 00:02:49 +0000 (00:02 +0000)]
Fix CMake build system for Windows
Add support for OPTION WITH_OPENCOLLADA for Windows

9 years agoNew function:
Martin Poirier [Tue, 10 Nov 2009 21:33:53 +0000 (21:33 +0000)]
New function:

void MEM_callbackmemlist(void (*func)(void*));

Will call the function passed as argument with all allocated address as parameter. Useful for debuging.

9 years agoMath Lib
Brecht Van Lommel [Tue, 10 Nov 2009 20:50:34 +0000 (20:50 +0000)]
Math Lib

* Post-conversion commit, fixing some introduced warnings.

9 years agoSplit operator internal call (for python) between invoke and exec. Only invoke needs...
Martin Poirier [Tue, 10 Nov 2009 20:44:10 +0000 (20:44 +0000)]
Split operator internal call (for python) between invoke and exec. Only invoke needs window (for event), no need to require it for exec too.

No functionality changes, except that operator called with exec when a window isn't present (say, bg mode) won't silently fail.

9 years agoMath Lib
Brecht Van Lommel [Tue, 10 Nov 2009 20:43:45 +0000 (20:43 +0000)]
Math Lib

* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python

9 years agoMath Lib
Brecht Van Lommel [Tue, 10 Nov 2009 20:40:18 +0000 (20:40 +0000)]
Math Lib

* Pre-conversion commit removing old arithb.c code, this will not compile,
  next commit fixes that.

9 years agoNULL pointer check to prevent some crash in background mode
Martin Poirier [Tue, 10 Nov 2009 20:34:35 +0000 (20:34 +0000)]
NULL pointer check to prevent some crash in background mode

9 years agoRunning with -d, python context also prints members asked from context that are present.
Martin Poirier [Tue, 10 Nov 2009 19:57:04 +0000 (19:57 +0000)]
Running with -d, python context also prints members asked from context that are present.

Also, error messages were mixed up, wrong type and not present where inversed.

9 years agoAdd Sticky was essentially a blank operator. Possibly context functions weren't aroun...
Roland Hess [Tue, 10 Nov 2009 19:54:59 +0000 (19:54 +0000)]
Add Sticky was essentially a blank operator. Possibly context functions weren't around for this one when it was first looked at. Re-attached so it works now.

9 years agoSVN maintenance.
Guillermo S. Romero [Tue, 10 Nov 2009 19:22:10 +0000 (19:22 +0000)]
SVN maintenance.

9 years agoMath Lib
Brecht Van Lommel [Tue, 10 Nov 2009 19:13:05 +0000 (19:13 +0000)]
Math Lib

* Fix remaining issues before conversion.
* Inline various vector functions, currently enabled for all platforms.
  I expect this to work in GCC/MSVC at least, if other platforms don't
  support it, #ifdef's can be added.

9 years agoFunction declaration for BPY_context_get
Martin Poirier [Tue, 10 Nov 2009 16:18:54 +0000 (16:18 +0000)]
Function declaration for BPY_context_get

9 years agofix error with python exceptions in BPy_errors_to_report
Campbell Barton [Tue, 10 Nov 2009 16:17:49 +0000 (16:17 +0000)]
fix error with python exceptions in BPy_errors_to_report

9 years agomodify the python context access so invalid names will raise an exception rather...
Campbell Barton [Tue, 10 Nov 2009 15:09:53 +0000 (15:09 +0000)]
modify the python context access so invalid names will raise an exception rather then returning None.
this way the UI scripts are less likely to fail silently and wont let typos work ok.

also allow subclassing of the context, added a copy function,
 bpy.context.copy(), returns the context as a python dict to be modified and used in python.

This also showed up an invalid brush member in the screen context.

9 years agofix for own error in active bone commit, wasnt checking object type was an armature
Campbell Barton [Tue, 10 Nov 2009 13:20:32 +0000 (13:20 +0000)]
fix for own error in active bone commit, wasnt checking object type was an armature
also fix for warning with printf

9 years agoDrag & drop implementation at GHOST level (only OSX for now)
Damien Plisson [Tue, 10 Nov 2009 12:56:46 +0000 (12:56 +0000)]
Drag & drop implementation at GHOST level (only OSX for now)

The dragging sequence is performed in four phases:

- Start sequence (GHOST_kEventDraggingEntered) that tells a drag'n'drop operation has started. Already gives the object data type, and the entering mouse location

- Update mouse position (GHOST_kEventDraggingUpdated) sent upon each mouse move until the drag'n'drop operation stops, to give the updated mouse position.
Useful to highlight a potential destination, and update the status (through GHOST_setAcceptDragOperation) telling if the object can be dropped at the current cursor position.

- Abort drag'n'drop sequence (GHOST_kEventDraggingExited) sent when the user moved the mouse outside the window.

- Send the dropped data (GHOST_kEventDraggingDropDone)

- Outside of the normal sequence, dropped data can be sent (GHOST_kEventDraggingDropOnIcon). This can happen when the user drops an object on the application icon. (Also used in OSX to pass the filename of the document the user doubled-clicked in the finder)

Note that the event handler is responsible for freeing the received data.
And the mouse position is sent directly in blender client coordinates (y=0 at bottom)

The GHOST_setAcceptDragOperation(TRUE) call must be placed before the user drops the object for it to be accepted.

Current handled data types :
- Text string
- Array of filenames (full paths)
- Bitmap image (not implemented yet)

9 years agoFix for math lib commit, had duplicate definitions of functions,
Brecht Van Lommel [Tue, 10 Nov 2009 10:24:58 +0000 (10:24 +0000)]
Fix for math lib commit, had duplicate definitions of functions,
giving build issues on some platforms.

9 years agoBugfix #19835: While playing animation, Render>Dimensions>FrameRate does not change...
Joshua Leung [Tue, 10 Nov 2009 09:50:39 +0000 (09:50 +0000)]
Bugfix #19835: While playing animation, Render>Dimensions>FrameRate does not change animation speed

The timestep used for the playback timer now gets adjusted accordingly when the frames-per-second setting gets changed during playback (i.e. in the "animation_step" operator). This is not as ideal as only updating this when the framerate setting is changed, but using an appropriate update function for this failed miserably.

9 years agoFix for [#19847] Joined meshes fail to render
Matt Ebb [Tue, 10 Nov 2009 06:29:10 +0000 (06:29 +0000)]
Fix for [#19847] Joined meshes fail to render

Join function was accessing invalid memory for material indices when no materials were originally present on the joining objects

9 years agoFix for [#19852] Animation rendering not working in new scene
Matt Ebb [Tue, 10 Nov 2009 04:56:55 +0000 (04:56 +0000)]
Fix for [#19852] Animation rendering not working in new scene

As part of this commit, I moved the scene frame_step to RenderData, where the other frame-related data is.

9 years agoFix inconsistent order in Image editor alpha display buttons
Matt Ebb [Tue, 10 Nov 2009 04:03:29 +0000 (04:03 +0000)]
Fix inconsistent order in Image editor alpha display buttons

9 years agoFix for [#19855] Color Ramp Interpolation is not working
Matt Ebb [Tue, 10 Nov 2009 04:02:44 +0000 (04:02 +0000)]
Fix for [#19855] Color Ramp Interpolation is not working

9 years ago* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Matt Ebb [Tue, 10 Nov 2009 04:01:44 +0000 (04:01 +0000)]
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.

Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.

This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures

9 years ago* Small UI drawing tweaks, part of it allowing a bit of extra space for text in numbe...
Matt Ebb [Tue, 10 Nov 2009 03:48:02 +0000 (03:48 +0000)]
* Small UI drawing tweaks, part of it allowing a bit of extra space for text in number fields

9 years agoBugfixes for Armatures, SplineIK, and F-Curve RNA:
Joshua Leung [Mon, 9 Nov 2009 23:41:48 +0000 (23:41 +0000)]
Bugfixes for Armatures, SplineIK, and F-Curve RNA:
* Fixed the handling of the 'draw_active' flag for drawing of armatures. This is now cleared from bones in old files (so one bone always got represented as active in the viewport even when others were selected), and the flag is correctly set temporarily when drawing the bones (only one place had been done).

* Fixed typo with SplineIK that was making the root bone of the bone chains always be ignored. Similar functionality can come back at some point, but in a more useful form.

* Shortened the UI names for the F-Curve colouring modes to increase readability. The old ones were too long to be able to distinguish between entries in the UI.

9 years agoDon't free Context from python.
Martin Poirier [Mon, 9 Nov 2009 23:33:56 +0000 (23:33 +0000)]
Don't free Context from python.

There might be a better way to do this, Cambo, please check.

This solves the Totblock == -1 error