7 years agoOSX: Fix an error in own 61065
Jens Verwiebe [Sun, 3 Nov 2013 13:10:18 +0000 (13:10 +0000)]
OSX: Fix an error in own 61065

7 years agoMotion tracking: use is_keyed to match naming in other areas of RNA
Sergey Sharybin [Sun, 3 Nov 2013 09:33:17 +0000 (09:33 +0000)]
Motion tracking: use is_keyed to match naming in other areas of RNA

7 years agocode cleanup: warnings
Campbell Barton [Sun, 3 Nov 2013 05:19:55 +0000 (05:19 +0000)]
code cleanup: warnings

7 years agoOSX: give application bundles an own icon to better differentiate vs. folders
Jens Verwiebe [Sat, 2 Nov 2013 17:58:53 +0000 (17:58 +0000)]
OSX: give application bundles an own icon to better differentiate vs. folders

7 years agoBugfix [#36687] Animation channels can't be grouped in action editor
Joshua Leung [Sat, 2 Nov 2013 13:11:06 +0000 (13:11 +0000)]
Bugfix [#36687] Animation channels can't be grouped in action editor

Internal filtering flags used to obtain AnimData blocks as result were not
working correctly in Action and ShapeKey modes. Instead, in these modes, they
were often returning F-Curves instead, which lead to the grouping operating
failing (and perhaps other unidentified bugs)

7 years agoQuick test commit - fixing what looks like a typo in a comment
Joshua Leung [Sat, 2 Nov 2013 13:08:48 +0000 (13:08 +0000)]
Quick test commit - fixing what looks like a typo in a comment

7 years agoFix: tooltip when adding a new 'Excluded path' for python execution
Andrea Weikert [Sat, 2 Nov 2013 10:48:34 +0000 (10:48 +0000)]
Fix: tooltip when adding a new 'Excluded path' for python execution

7 years agoFix: error message when removing an 'Excluded path' for python execution, small lefto...
Andrea Weikert [Sat, 2 Nov 2013 10:37:42 +0000 (10:37 +0000)]
Fix: error message when removing an 'Excluded path' for python execution, small leftover from copy/paste

7 years agofix for possible leak in the expression controller find identifier.
Campbell Barton [Sat, 2 Nov 2013 05:18:31 +0000 (05:18 +0000)]
fix for possible leak in the expression controller find identifier.

7 years agofix memory leak with navmesh
Campbell Barton [Sat, 2 Nov 2013 04:22:08 +0000 (04:22 +0000)]
fix memory leak with navmesh

7 years agocode cleanup: warnings
Campbell Barton [Sat, 2 Nov 2013 04:04:30 +0000 (04:04 +0000)]
code cleanup: warnings

7 years agoFix [#37290] Movie files filtering does not show *.ts files.
Bastien Montagne [Fri, 1 Nov 2013 18:20:21 +0000 (18:20 +0000)]
Fix [#37290] Movie files filtering does not show *.ts files.

7 years agomissing bit from last float precision update (patch by 'unknow' via irc)
Dalai Felinto [Fri, 1 Nov 2013 18:11:54 +0000 (18:11 +0000)]
missing bit from last float precision update (patch by 'unknow' via irc)

7 years agoFix blenderplayer build, stub for modifier_skin_customdata_ensure(...)
Thomas Beck [Fri, 1 Nov 2013 16:39:11 +0000 (16:39 +0000)]
Fix blenderplayer build, stub for modifier_skin_customdata_ensure(...)

7 years ago* Extrude options where available in object mode (search menu), resulting in error...
Thomas Dinges [Fri, 1 Nov 2013 13:14:17 +0000 (13:14 +0000)]
* Extrude options where available in object mode (search menu), resulting in error msg.
Added polls now, patch by Gottfried Hofmann (gottfried).

7 years agoAdd 'cut-through' option for Knife Project operator.
Howard Trickey [Fri, 1 Nov 2013 11:42:11 +0000 (11:42 +0000)]
Add 'cut-through' option for Knife Project operator.

If enabled, it makes knife project act as the
cut-through (Shift-K) version of knife.
This option will soon be more useful when a better
cut-though Knife change is submitted, allowing
this to work for cuts within faces in addition
to cuts across them.

7 years agoCycles:
Thomas Dinges [Fri, 1 Nov 2013 09:37:42 +0000 (09:37 +0000)]
* Change the default Light Path settings.

* Diffuse/Glossy bounces are now set to 4, to give a bit faster renders in default scenes. More bounces are often not needed (especially in animation).
* Transmission bounces have been increased to 12, to not run into problems with dark glass too quickly.
* Max/Min bounces are now 12/3.

7 years agoFix [#37266] Skin modifier can't be copied.
Bastien Montagne [Fri, 1 Nov 2013 08:31:36 +0000 (08:31 +0000)]
Fix [#37266] Skin modifier can't be copied.

Patch by Martin Felke, many thanks.

When copying that modifier across objects, we also have to ensure that a skin CDLayer is present in dest objects (just as when adding it).

7 years agoFix [#37224] Icons: tiny interface issue with certain DPI settings.
Bastien Montagne [Fri, 1 Nov 2013 08:03:25 +0000 (08:03 +0000)]
Fix [#37224] Icons: tiny interface issue with certain DPI settings.

For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...

7 years agoFix #37270: Blender crashes in several situations
Sergey Sharybin [Fri, 1 Nov 2013 04:24:29 +0000 (04:24 +0000)]
Fix #37270: Blender crashes in several situations

Issue was caused by cloth modifier used for particle
system dynamic have an invalid error field pointer.
Seems at some point cloth failed to apply and set an

This commit only fixes crash with existing file,
will look further into why exactly such situation

7 years agoExpose is_keyframed flag for tracking marker
Sergey Sharybin [Fri, 1 Nov 2013 04:06:01 +0000 (04:06 +0000)]
Expose is_keyframed flag for tracking marker

So now it's possible to know from python whether
marker is a keyframe or tracked one.

7 years agofix for weight-paint crash picking the weight with the mask modifier (or any modifier...
Campbell Barton [Fri, 1 Nov 2013 01:14:36 +0000 (01:14 +0000)]
fix for weight-paint crash picking the weight with the mask modifier (or any modifier which removes geometry).
was incorrectly mixing indices from the DerivedMesh and the original mesh.

7 years agocode cleanup: spelling
Campbell Barton [Thu, 31 Oct 2013 23:52:44 +0000 (23:52 +0000)]
code cleanup: spelling

7 years agoFIX: [#37199] .ogg file is not recognized as a movie in File Browser
Andrea Weikert [Thu, 31 Oct 2013 21:00:55 +0000 (21:00 +0000)]
FIX: [#37199] .ogg file is not recognized as a movie in File Browser

CHANGE: writing an animation in the ogg movie format now defaults to .ogv (ogg/video) which is recommended by for video
CHANGE: for .ogg files a check is added whether Blender can read it as a movie (is avi or ffmpeg movie), otherwise assume audio
CHANGE: the anim player now filters for the same extensions as the file browser

7 years agoFix #37261 Rendering a Render Layer from another scene doesn't update.
Lukas Toenne [Thu, 31 Oct 2013 17:20:31 +0000 (17:20 +0000)]
Fix #37261 Rendering a Render Layer from another scene doesn't update.

The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be
displayed in the image editor.

To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular
context scene result is displayed.

7 years agocode cleanup: spelling
Campbell Barton [Thu, 31 Oct 2013 14:10:01 +0000 (14:10 +0000)]
code cleanup: spelling

7 years agoadd atomic_ops.h to cmake's source code listing.
Campbell Barton [Thu, 31 Oct 2013 14:09:01 +0000 (14:09 +0000)]
add atomic_ops.h to cmake's source code listing.

7 years agoMinor update to r60953.
Bastien Montagne [Thu, 31 Oct 2013 13:11:01 +0000 (13:11 +0000)]
Minor update to r60953.

7 years agoFix for Freestyle rendering errors with color blend modes SOFT_LIGHT and LINEAR_LIGHT.
Tamito Kajiyama [Thu, 31 Oct 2013 07:41:40 +0000 (07:41 +0000)]
Fix for Freestyle rendering errors with color blend modes SOFT_LIGHT and LINEAR_LIGHT.

7 years agocode cleanup: warnings
Campbell Barton [Thu, 31 Oct 2013 03:30:20 +0000 (03:30 +0000)]
code cleanup: warnings

7 years agoPython ui: increase interface float precision limit from 6 to 7
Dalai Felinto [Thu, 31 Oct 2013 03:21:20 +0000 (03:21 +0000)]
Python ui: increase interface float precision limit from 6 to 7

7 years agocancelling an operator popup now calls the operators cancel callback.
Campbell Barton [Wed, 30 Oct 2013 23:15:27 +0000 (23:15 +0000)]
cancelling an operator popup now calls the operators cancel callback.

7 years agoremove return argument from wmOperatorType->cancel, was only ever returning OPERATOR_...
Campbell Barton [Wed, 30 Oct 2013 23:08:53 +0000 (23:08 +0000)]
remove return argument from wmOperatorType->cancel, was only ever returning OPERATOR_CANCELLED.

7 years agofix for uninitialized value use in newly added fcurve normalized view.
Campbell Barton [Wed, 30 Oct 2013 22:13:28 +0000 (22:13 +0000)]
fix for uninitialized value use in newly added fcurve normalized view.
also quiet warning without openmp.

7 years agoAdd .webm to the list of extensions recognized as video
Andrea Weikert [Wed, 30 Oct 2013 21:16:13 +0000 (21:16 +0000)]
Add .webm to the list of extensions recognized as video
(Patch by Philipp Oeser, submitted in [#37199], many thanks)

7 years agoBugfix [#37185] Maya Config: Move and Scale Don't Work In Dope Sheet
Joshua Leung [Wed, 30 Oct 2013 11:33:29 +0000 (11:33 +0000)]
Bugfix [#37185] Maya Config: Move and Scale Don't Work In Dope Sheet

Maya keymap was activating wrong transform modes for translation/scaling - in
DopeSheet and NLA, these use the TIME_TRANSLATE/TIME_SCALE modes instead

7 years agoCode cleanup: typo-fix
Sergey Sharybin [Wed, 30 Oct 2013 11:33:11 +0000 (11:33 +0000)]
Code cleanup: typo-fix

7 years agorevert own commit r60607, caused bug [#37253]
Campbell Barton [Wed, 30 Oct 2013 11:32:30 +0000 (11:32 +0000)]
revert own commit r60607, caused bug [#37253]

7 years agoFix #37194, OSL script crashes blender. The lookup functions for finding Cycles shade...
Lukas Toenne [Wed, 30 Oct 2013 11:21:31 +0000 (11:21 +0000)]
Fix #37194, OSL script crashes blender. The lookup functions for finding Cycles shader inputs/outputs based on socket names are using a few modifications on the Blender socket names. But these only apply
to standard nodes where the Blender socket names can differ from associated Cycles names and may require additional indices to make them unique. Script node sockets are already unique and exact due to
being generated from the script function parameters.

7 years agoFix #37252: Mask modifier doesn't copy settings on object copy
Sergey Sharybin [Wed, 30 Oct 2013 09:44:29 +0000 (09:44 +0000)]
Fix #37252: Mask modifier doesn't copy settings on object copy

7 years agoAdd some update notifiers for a few boolean paint properties (probably a
Antony Riakiotakis [Wed, 30 Oct 2013 04:56:32 +0000 (04:56 +0000)]
Add some update notifiers for a few boolean paint properties (probably a
lot more needed) so that they get properly updated in UI when the
property is edited through python or a custom key binding to context
toggle operator.

7 years agoOne more optimization for lasso, clip PBVH against object space planes
Antony Riakiotakis [Wed, 30 Oct 2013 01:58:19 +0000 (01:58 +0000)]
One more optimization for lasso, clip PBVH against object space planes
of lasso enclosing rectangle.

7 years agoOptimization of lasso masking using scanfill.
Antony Riakiotakis [Wed, 30 Oct 2013 01:20:08 +0000 (01:20 +0000)]
Optimization of lasso masking using scanfill.

Thanks to Campbell for the advice!

7 years agoSome comment fixes, add new sculpt masking operators to menus
Antony Riakiotakis [Wed, 30 Oct 2013 00:54:41 +0000 (00:54 +0000)]
Some comment fixes, add new sculpt masking operators to menus

7 years agoLasso select tool for masking in sculpting. Initial code, non optimized
Antony Riakiotakis [Wed, 30 Oct 2013 00:37:13 +0000 (00:37 +0000)]
Lasso select tool for masking in sculpting. Initial code, non optimized
for now.
Used to be ultra terrible but with threading (openmp) there is slightly
better performance
and is ready for testing. To use press shift-ctrl-lclick. Still no
ability to
remove mask. Coming soon.

Also make box selection threaded (openmp) and comment fix.

7 years agoCode cleanup: more int->bool conversions mask module
Sergey Sharybin [Tue, 29 Oct 2013 18:56:21 +0000 (18:56 +0000)]
Code cleanup: more int->bool conversions mask module

7 years agoCode cleanup: use bool instead of int in mask module
Sergey Sharybin [Tue, 29 Oct 2013 18:46:45 +0000 (18:46 +0000)]
Code cleanup: use bool instead of int in mask module

7 years agoProject Pampa request: FCurves normalized display
Sergey Sharybin [Tue, 29 Oct 2013 18:10:52 +0000 (18:10 +0000)]
Project Pampa request: FCurves normalized display

Added two options to a header of FCurve editor:

- Normalize which makes it so every individual
  curve is fit into -1..1 space.

- Auto-normalize, which probably is to be called
  "Lock" which "locks" curve normalization scale.
  This is useful to prevent curves from jumping
  around when tweaking it.

It's debatable whether it need to be a button to
normalize curves n purpose only, and it's fully
depends on animator's workflow.

Here during Project Pampa we've got Francesco
who get used to auto-renormalization and Hjalti
who prefers locked behavior.

Docs are to be ready soon by Francesco.
Thanks Brecht for the review!

7 years agoMake anim system safer for threading
Sergey Sharybin [Tue, 29 Oct 2013 18:10:48 +0000 (18:10 +0000)]
Make anim system safer for threading

Remove usages of ANIM_unit_mapping_apply_fcurve in favor of
runtime scale factor apply.

There're still calls to ANIM_nla_mapping_apply_fcurve are
hanging around, they're the next t be cleaned up!

7 years agoFix #37192, Rendered preview causes crash when deleting a material node in shader...
Lukas Toenne [Tue, 29 Oct 2013 17:46:01 +0000 (17:46 +0000)]
Fix #37192, Rendered preview causes crash when deleting a material node in shader node editor. The 'free' callback for node execution data was accessed from the node->typeinfo, but this pointer can
become invalid because the render database is not immediately freed after the job finishes. To avoid access to dangling node pointers, store the function callback in the exec data itself. The node
pointer must not be accessed in the free function (wasn't used before either), these functions are purely for the execution data.

7 years agofix [#37250] dynotopo initial triangulation
Dalai Felinto [Tue, 29 Oct 2013 17:14:43 +0000 (17:14 +0000)]
fix [#37250] dynotopo initial triangulation

hmrf arguments order was wrong ... but int/bool casting made it pass
through the compiler

7 years agoCode cleanup: remove unused block from multire baker
Sergey Sharybin [Tue, 29 Oct 2013 16:43:58 +0000 (16:43 +0000)]
Code cleanup: remove unused block from multire baker

Mapping from grid on ll 0 was not used and was incorrect
since bmesh merge anyway.

7 years agoEnable multires bake to level 0
Sergey Sharybin [Tue, 29 Oct 2013 16:43:56 +0000 (16:43 +0000)]
Enable multires bake to level 0

Uses trick with crating simple subdivided mesh with
level 1 and bakes against it.

From quick tests seems to be working correct, more
tests are welcome.

7 years agoFix #37246: Dynamic paint end frame is limited to 9999
Sergey Sharybin [Tue, 29 Oct 2013 16:06:21 +0000 (16:06 +0000)]
Fix #37246: Dynamic paint end frame is limited to 9999

Not sure what's actual reason for this, increased it to MAXFRAMRF.

7 years agoProject Pampa fix: animplayer will use preview range if preview is enabled
Sergey Sharybin [Tue, 29 Oct 2013 15:49:01 +0000 (15:49 +0000)]
Project Pampa fix: animplayer will use preview range if preview is enabled

7 years agoFix for particle texture influence bug causing undefined (nan) values: When using...
Lukas Toenne [Tue, 29 Oct 2013 14:48:25 +0000 (14:48 +0000)]
Fix for particle texture influence bug causing undefined (nan) values: When using a texture with "Particles/Strands" coordinates that in turn has a "Lifetime" influence on the particles, the texture eval
accesses the particle lifetime/dietime data before it is actually defined! This is a design flaw, but to avoid corrupted data for now just initialize the lifetime/dietime values for particles in advance
before evaluating the texture.

7 years agoFix #37152: Knife tool doesn't work properly with Maya preset (Zooming and Panning)
Sergey Sharybin [Tue, 29 Oct 2013 11:59:03 +0000 (11:59 +0000)]
Fix #37152: Knife tool doesn't work properly with Maya preset (Zooming and Panning)

7 years ago(Due to a change in function call) Added default triangulation method for Collada...
Gaia Clary [Tue, 29 Oct 2013 10:49:44 +0000 (10:49 +0000)]
(Due to a change in function call) Added default triangulation method for Collada exporter

7 years agoFix collada compile, too less arguments
Jens Verwiebe [Tue, 29 Oct 2013 10:13:49 +0000 (10:13 +0000)]
Fix collada compile, too less arguments

7 years agostyle cleanup
Campbell Barton [Tue, 29 Oct 2013 03:04:46 +0000 (03:04 +0000)]
style cleanup

7 years agoTriangulate Modifier: using different ngon and quad methods
Dalai Felinto [Tue, 29 Oct 2013 02:42:51 +0000 (02:42 +0000)]
Triangulate Modifier: using different ngon and quad methods

Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal
Ngons: Beauty, Scanfill

* Shortest Diagonal is the default method in the modifier (popular
  elsewhere), but beauty is the default in Ctrl+T).

* Remove the need for output slot and beauty operator to be called
after Clt+T

Patch with collaborations and reviewed by Campbell Barton

7 years agoEagerly attempt to refine a track before doing a brute search
Keir Mierle [Tue, 29 Oct 2013 01:06:50 +0000 (01:06 +0000)]
Eagerly attempt to refine a track before doing a brute search

Before the refinement phase of tracking, a brute force SAD search
is run across the search area. This works well but is slow;
especially if the guess for the track's location is accurate.

This patch runs a refinement phase before running a brute force
search, hoping that the guessed position (in x2, y2) is close to
the best answer. If it is, then no brute search is done. If it is
not, then a normal brute force search followed by refinement is

In some cases this may produce worse tracks than before; the
regressions will need investigation. The predictive motion model
(to be implemented) will reduce the probability of that happening.

7 years agopatch [#37218] Split operator for armatures
Campbell Barton [Tue, 29 Oct 2013 00:10:03 +0000 (00:10 +0000)]
patch [#37218] Split operator for armatures
from Henrik Aarnio (hjaarnio)

7 years agopatch [#37217] Make WM_gesture_lines draw the lasso unfilled. (Adding reroute nodes...
Campbell Barton [Tue, 29 Oct 2013 00:05:03 +0000 (00:05 +0000)]
patch [#37217] Make WM_gesture_lines draw the lasso unfilled. (Adding reroute nodes, cutting node links)
by Henrik Aarnio (hjaarnio)

7 years agopatch [#37219] RenderParts.partsdone is not a boolean, but a counter
Campbell Barton [Mon, 28 Oct 2013 23:59:28 +0000 (23:59 +0000)]
patch [#37219] RenderParts.partsdone is not a boolean, but a counter
from Lawrence D'Oliveiro (ldo)

7 years agopatch [#37229] Save process slot in blender-softwaregl script
Campbell Barton [Mon, 28 Oct 2013 23:48:53 +0000 (23:48 +0000)]
patch [#37229] Save process slot in blender-softwaregl script
from Lawrence D'Oliveiro (ldo)

7 years agopatch [#37231] Bone fill sets bone to connected, even if neither of its points is...
Campbell Barton [Mon, 28 Oct 2013 23:45:36 +0000 (23:45 +0000)]
patch [#37231] Bone fill sets bone to connected, even if neither of its points is at the tail point of points it's connecting.
from Henrik Aarnio (hjaarnio)

7 years agocorrect error in recent commit.
Campbell Barton [Mon, 28 Oct 2013 23:35:25 +0000 (23:35 +0000)]
correct error in recent commit.

7 years agoMake it possible to track specified clip
Sergey Sharybin [Mon, 28 Oct 2013 21:49:49 +0000 (21:49 +0000)]
Make it possible to track specified clip

Added a property to track_marker operator to be
able to render clip which name was passed to the
operator instead of clip from current clip editor

Very much useful for automatic tests.

7 years agoFix compile error using Visual Studio 2012.
Daniel Genrich [Mon, 28 Oct 2013 19:43:53 +0000 (19:43 +0000)]
Fix compile error using Visual Studio 2012.

7 years agoFix #37184: film exposure + transparency not working well in cycles viewport.
Brecht Van Lommel [Mon, 28 Oct 2013 19:01:01 +0000 (19:01 +0000)]
Fix #37184: film exposure + transparency not working well in cycles viewport.

7 years agoFix bug where libmv tracking incorrectly succeeds on failure
Keir Mierle [Mon, 28 Oct 2013 18:34:19 +0000 (18:34 +0000)]
Fix bug where libmv tracking incorrectly succeeds on failure

Before this patch, if Ceres returned USER_SUCCESS indicating that
Ceres was only changing the tracked quad slightly between
iterations (indicating convergence), no final correlation check
was done. This leads to incorrectly returning that the tracking
was successful, when it actually failed.

7 years agoOSX/codesigning: Instructions on codesigning in case i get lost :-P
Jens Verwiebe [Mon, 28 Oct 2013 18:13:27 +0000 (18:13 +0000)]
OSX/codesigning: Instructions on codesigning in case i get lost :-P

7 years agoOSX/codesigning: add the signing rules used for releases
Jens Verwiebe [Mon, 28 Oct 2013 17:08:07 +0000 (17:08 +0000)]
OSX/codesigning: add the signing rules used for releases

7 years agoFix #37187: ghost/test/multitest fails to build
Sergey Sharybin [Mon, 28 Oct 2013 12:54:18 +0000 (12:54 +0000)]
Fix #37187: ghost/test/multitest fails to build

Commited patch provided by Lawrence D'Oliveiro, thanks.

7 years agoFix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using...
Sergey Sharybin [Mon, 28 Oct 2013 12:16:17 +0000 (12:16 +0000)]
Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset

generally speaking, if multilayer image fails to load for current
frame doesn't mean anything bad. It might be used to make it so
image sequence is being alpha-overed somewhere in the middle of
scene time.

Made it so if the whole file fails to load, image node will
deliver black transparent color, the same what happens for
regular (non-multilayer images).

Also needed to tweak code in load_multilayer_sequwnce to make
sure no cached frames are pointing to a freed memory.

7 years agomove bmesh array lookup data and utility functions from editmesh into bmesh,
Campbell Barton [Mon, 28 Oct 2013 02:05:33 +0000 (02:05 +0000)]
move bmesh array lookup data and utility functions from editmesh into bmesh,
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.

developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get

7 years agofix for decimator editing the data it loops over in an unsupported way.
Campbell Barton [Mon, 28 Oct 2013 01:58:05 +0000 (01:58 +0000)]
fix for decimator editing the data it loops over in an unsupported way.

7 years agocmake: bsp needs moto
Sergej Reich [Sun, 27 Oct 2013 13:58:13 +0000 (13:58 +0000)]
cmake: bsp needs moto

7 years agoExpose MVertSkin customdata layer in Python. This allows scripts to change parameters...
Andrew Hale [Sun, 27 Oct 2013 12:16:45 +0000 (12:16 +0000)]
Expose MVertSkin customdata layer in Python. This allows scripts to change parameters which are used by the skin modifier (such as radius)

7 years agorename BM_vert_at_index -> BM_vert_at_index_find (since this searches the mempool).
Campbell Barton [Sun, 27 Oct 2013 10:01:35 +0000 (10:01 +0000)]
rename BM_vert_at_index -> BM_vert_at_index_find (since this searches the mempool).
needed for other changes - coming.

7 years agoUpdate OpenEXR to 2.0.1, this seems to fix some issues.
Bastien Montagne [Sun, 27 Oct 2013 08:19:08 +0000 (08:19 +0000)]
Update OpenEXR to 2.0.1, this seems to fix some issues.

I *really* have to go back over all our patches in this script and try to port them back in respective projects!

7 years agoBorder select for sculpting, using B shortcut, warmup for more advanced
Antony Riakiotakis [Sun, 27 Oct 2013 03:31:19 +0000 (03:31 +0000)]
Border select for sculpting, using B shortcut, warmup for more advanced
masking, like lasso selection.

7 years agofix [#37195] particles crash with viewport render
Campbell Barton [Sat, 26 Oct 2013 22:38:12 +0000 (22:38 +0000)]
fix [#37195] particles crash with viewport render

7 years agoWeighted tracks
Sergey Sharybin [Sat, 26 Oct 2013 13:22:38 +0000 (13:22 +0000)]
Weighted tracks

Added a weight slider to track which defines
how much particular track affects in a final
reconstruction. This weight is for sure

Currently it affects on BA step only which in
most cases will work just fine.

The usecase of this slider is to have it set
to 1.0 most of the time where the track is
good, but blend it's weight down to 0 when
tracker looses the track. This will prevent
camera from jump.

Tutorial is to be done by Sebastian.

7 years agoremove null checks for macro definitions, if these fail then something is broken...
Campbell Barton [Sat, 26 Oct 2013 08:01:33 +0000 (08:01 +0000)]
remove null checks for macro definitions, if these fail then something is broken elsewhere, better not fail silently.

7 years agofix for metaball editmode duplicate with PET
Campbell Barton [Sat, 26 Oct 2013 06:48:56 +0000 (06:48 +0000)]
fix for metaball editmode duplicate with PET

7 years agofix for BM_faces_join_pair() making the assumption that only the 2 faces use an edge...
Campbell Barton [Sat, 26 Oct 2013 05:05:37 +0000 (05:05 +0000)]
fix for BM_faces_join_pair() making the assumption that only the 2 faces use an edge, face winding could be flipped incorrectly.

also remove search for shared edges - all callers pass the edge in.

7 years agorename give_cursor to ED_view3d_cursor3d_get
Campbell Barton [Sat, 26 Oct 2013 04:07:18 +0000 (04:07 +0000)]
rename give_cursor to ED_view3d_cursor3d_get

7 years agocode cleanup: merge doxygen comments into C source.
Campbell Barton [Sat, 26 Oct 2013 03:56:32 +0000 (03:56 +0000)]
code cleanup: merge doxygen comments into C source.

7 years agofix for outline width theme option being ignored for non mesh object types.
Campbell Barton [Sat, 26 Oct 2013 02:14:07 +0000 (02:14 +0000)]
fix for outline width theme option being ignored for non mesh object types.

7 years agospelling: use American spelling for canceled
Campbell Barton [Sat, 26 Oct 2013 01:06:19 +0000 (01:06 +0000)]
spelling: use American spelling for canceled

7 years agoremove unused var
Campbell Barton [Sat, 26 Oct 2013 01:03:16 +0000 (01:03 +0000)]
remove unused var

7 years agofix for UI glitch with HSVCUBE color picker, color was noticeably not very smooth...
Campbell Barton [Fri, 25 Oct 2013 23:50:55 +0000 (23:50 +0000)]
fix for UI glitch with HSVCUBE color picker, color was noticeably not very smooth or aligned.
- HSV values need to be shifted.
- drawing the quads wasnt aligned well to colors.

7 years agoholding ctrl now snaps the hue for color wheel and hsvcube.
Campbell Barton [Fri, 25 Oct 2013 23:05:34 +0000 (23:05 +0000)]
holding ctrl now snaps the hue for color wheel and hsvcube.
this makes it easy to set primary colors without using RGB sliders.

7 years agocorrect typo
Campbell Barton [Fri, 25 Oct 2013 22:12:05 +0000 (22:12 +0000)]
correct typo

7 years agocode cleanup: use bool for shift arg, order args more consistently between functions.
Campbell Barton [Fri, 25 Oct 2013 22:09:31 +0000 (22:09 +0000)]
code cleanup: use bool for shift arg, order args more consistently between functions.

7 years agoUpdating tooltip for Fill Holes "Sides" option.
Jonathan Williamson [Fri, 25 Oct 2013 14:12:22 +0000 (14:12 +0000)]
Updating tooltip for Fill Holes "Sides" option.

This makes the tooltip much more descriptive to tell the user what the setting does. Suggestion by Thomas Beck and bcon13.

7 years agorigidbody: Add "Apply Transformation" button
Sergej Reich [Fri, 25 Oct 2013 11:54:10 +0000 (11:54 +0000)]
rigidbody: Add "Apply Transformation" button

This is just the "Apply Visual Transform" operator.
It's very usefull for rigid body simulations but hard to find and users
usually don't know about it/don't know it's usefull to apply rigid body
It seems bit out of place (especially the tooltip) so we might need to
do a bit more here.

7 years agoRemove duplicate cmake enries in game engine and compositor
Sergej Reich [Fri, 25 Oct 2013 11:00:16 +0000 (11:00 +0000)]
Remove duplicate cmake enries in game engine and compositor