10 years agomove directories:
Campbell Barton [Mon, 26 Jul 2010 11:47:33 +0000 (11:47 +0000)]
move directories:
 dlltool --> build_files/make/dlltool
 bin --> release/bin

Since dlltool is only used make + mingw and ./bin is misleading because it would seem the blender binary would be copied there, but its just used for home directory files.

updated scons/cmake/make

10 years ago[#22846] GCC 4.4.1 support in Windows
Sergey Sharybin [Mon, 26 Jul 2010 10:41:26 +0000 (10:41 +0000)]
[#22846] GCC 4.4.1 support in Windows

In this commit i've fixed crash when opening file browser. This crash was caused
by different _stat structures size in storage.c and filelist.c (because of force
setting __MSVCRT_VERSION__ in storage.c), other errors from report
were fixed earlier.

I've used _stati64 strcutrure and functions and tested on official
mingw-gcc 3.4.5, official mingw-gcc 4.4.0, tdm-mingw-gcc 4.4.1,
cross mingw-gcc 4.4.4 and cross mingw-gcc 4.2.1-sjlj -- everything was
ok in  this configurations (except openexr and opencollada libraries which
requires sjlj compiler, so i was unable to build blender with that
libraries by official mingw-gcc 4.4.0)

10 years agoFix for [#22073] Particle Emit From Volume Button No Different Than Emit From Faces...
Janne Karhu [Mon, 26 Jul 2010 10:31:51 +0000 (10:31 +0000)]
Fix for [#22073] Particle Emit From Volume Button No Different Than Emit From Faces Button

10 years agoAdd missing banner for installer.
Nathan Letwory [Mon, 26 Jul 2010 10:30:59 +0000 (10:30 +0000)]
Add missing banner for installer.

10 years agoin debug mode report the time to load addon modules.
Campbell Barton [Mon, 26 Jul 2010 09:09:53 +0000 (09:09 +0000)]
in debug mode report the time to load addon modules.

10 years agopatch from Mitchell Stokes with some changes.
Campbell Barton [Mon, 26 Jul 2010 08:49:16 +0000 (08:49 +0000)]
patch from Mitchell Stokes with some changes.
BGE Py Controllers were effectively doing this...
 "a.b.c" --> "__import__('a').b.c()"

This was annoying because it meant module 'a' would need to import 'b' explicitly.

Now use import like this.
 "a.b.c" --> "__import__("a.b").c()"

Note that this has the slight disadvantage that these need to be modules, where as before they could be collections of functions in a class instance for eg. So its possible this breaks existing files but dont think anyone used this since its a fairly obscure use case.

10 years agoreplace macros VECCOPY and QUATCOPY with inline math functions no functional changes
Campbell Barton [Mon, 26 Jul 2010 06:34:56 +0000 (06:34 +0000)]
replace macros VECCOPY and QUATCOPY with inline math functions no functional changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.

10 years ago[#22617] Using register/unregister alone crashes blender
Campbell Barton [Mon, 26 Jul 2010 05:55:56 +0000 (05:55 +0000)]
[#22617] Using register/unregister alone crashes blender
wasnt crashing anymore but made exception message clearer.

10 years agobugfix [#22962] Crash when starting the render in the attached file (Kino Bug Reporti...
Campbell Barton [Mon, 26 Jul 2010 05:31:31 +0000 (05:31 +0000)]
bugfix [#22962] Crash when starting the render in the attached file (Kino Bug Reporting Sprint :)
NULL checks on tex->pd are elsewhere in the code so this should be ok.

10 years ago* was suggested I combine all the direction modes into a single enumeration by using...
Jason Wilkins [Mon, 26 Jul 2010 05:25:09 +0000 (05:25 +0000)]
* was suggested I combine all the direction modes into a single enumeration by using RNA_def_property_enum_funcs

10 years agobugfix [#23018] Can't run 2.53 build
Campbell Barton [Mon, 26 Jul 2010 04:21:44 +0000 (04:21 +0000)]
bugfix [#23018] Can't run 2.53 build

for some reason mbstowcs() was converting '/home/matrem/TĂ©lĂ©chargements/' to '/home/matrem/T', where blenders utf8towchar() worked correctly, tried changing my locale but didnt help so using blenders utf8towchar() function.

10 years ago== Sculpt ==
Nicholas Bishop [Mon, 26 Jul 2010 04:00:09 +0000 (04:00 +0000)]
== Sculpt ==

Fixed brush icons loading slowly

* Changed brush icon property from an enum to a flag that toggles whether a custom file is used for the brush icon
* Changed get_brush_icon to only handle loading external icons, built-ins are handled through the regular icon system
* Modified preview icon drawing to allow built-in icons
* When not using a custom icon, a default icon is selected based on the current tool

* Allowing preview to show built-in icons makes the brush texture selector look ugly when nothing is selected. As discussed on IRC though, the nothing-selected state needs to be clarified anyway; I'll address this in another commit
* Use image browser when selecting a custom icon
* Selecting the default icon is ugly (uses the active object's mode), this can be fixed by making brushes know which paint mode they are part of

10 years ago* Accessing Brush size, alpha, size pressure, alpha pressure, and unprojected radius...
Jason Wilkins [Mon, 26 Jul 2010 03:43:17 +0000 (03:43 +0000)]
* Accessing Brush size, alpha, size pressure, alpha pressure, and unprojected radius need to use the appropriate brush_* function.

10 years ago* Factored out some duplicated code from rna_brush into paint.c, added a new function...
Nicholas Bishop [Mon, 26 Jul 2010 02:35:43 +0000 (02:35 +0000)]
* Factored out some duplicated code from rna_brush into paint.c, added a new function that checks whether a brush is used by that paint struct
* Fixed an improperly initialized variable in BKE_previewing_free_id
* Added an RNA access function to get the icon associated with a value

10 years ago[#22918] Animations not being deleted from .blend files
Campbell Barton [Mon, 26 Jul 2010 02:31:45 +0000 (02:31 +0000)]
[#22918] Animations not being deleted from .blend files
fake user button wasnt available so there was no way to have an action removed for the user.

10 years agobugfix [#22994] Crash when loading this file
Campbell Barton [Mon, 26 Jul 2010 02:08:47 +0000 (02:08 +0000)]
bugfix [#22994] Crash when loading this file

10 years agobugfix [#21388] Auto depth + Z Transparency artifacts
Campbell Barton [Mon, 26 Jul 2010 01:59:50 +0000 (01:59 +0000)]
bugfix [#21388] Auto depth + Z Transparency artifacts

10 years agobugfix [#22836] Alt+MMB view alignment don't respect all axes directions
Campbell Barton [Mon, 26 Jul 2010 00:11:14 +0000 (00:11 +0000)]
bugfix [#22836] Alt+MMB view alignment don't respect all axes directions
also moved rotation_between_quats_to_quat into BLI_math from python mathutils.

10 years ago== Sculpt ==
Nicholas Bishop [Sun, 25 Jul 2010 22:23:40 +0000 (22:23 +0000)]
== Sculpt ==

More icon work

* Added icon defines for all the brushes
* Load all the brush icons after loading regular Blender icons
* Added the brush icons to their respective tool enums in RNA
* Fixed a couple unused-variable warnings

10 years ago== Sculpt ==
Nicholas Bishop [Sun, 25 Jul 2010 22:05:52 +0000 (22:05 +0000)]
== Sculpt ==

Minor sculpt cleanups

* Moved the (previously extern) declarations of the brush icon data to ED_datafiles.h
* Set sculpt tool RNA to alphabetical order, quite a long list now

10 years ago== Sequencer ==
Peter Schlaile [Sun, 25 Jul 2010 17:19:55 +0000 (17:19 +0000)]
== Sequencer ==

Some cleanup on effects:

- converted interface to float cfra
- made effects return their own ImBufs, which has the following
  * code in sequencer.c is a lot more readable.
  * multicam saves one memcpy of an image
  * prepares things for GPU-rendering

10 years agoFix for [#22128] particle sizes and physics
Janne Karhu [Sun, 25 Jul 2010 14:40:18 +0000 (14:40 +0000)]
Fix for [#22128] particle sizes and physics
* size wasn't updated at all for particles with keyed or no physics

10 years agoFix for [#22167] Hair lattice only works with dynamic hair
Janne Karhu [Sun, 25 Jul 2010 13:18:15 +0000 (13:18 +0000)]
Fix for [#22167] Hair lattice only works with dynamic hair
* Doing hair effectors, guides & lattices all in one loop didn't work properly

10 years agoShapekeys for curves/surfeces
Sergey Sharybin [Sun, 25 Jul 2010 11:57:36 +0000 (11:57 +0000)]
Shapekeys for curves/surfeces

Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.

10 years agopy api mathutils.Quaternion()
Campbell Barton [Sun, 25 Jul 2010 02:56:39 +0000 (02:56 +0000)]
py api mathutils.Quaternion()
- getting axis, angle wasnt calling read callbacks so it didnt work with RNA.
- made setting axis and angle attributes possible.

10 years agofrom Luca's recent commit noticed there are more typo's: lenght -> length
Campbell Barton [Sun, 25 Jul 2010 01:45:53 +0000 (01:45 +0000)]
from Luca's recent commit noticed there are more typo's: lenght -> length

10 years agoRemove WM_FAST_DRAW ifdef which I added while Ton was on holiday.
Campbell Barton [Sun, 25 Jul 2010 01:39:47 +0000 (01:39 +0000)]
Remove WM_FAST_DRAW ifdef which I added while Ton was on holiday.
Only drawing the areas which need redrawing work so no reason to revert this.

10 years agoBugfix: the sequencer core rewrite missed preprocessing of images with
Peter Schlaile [Sat, 24 Jul 2010 19:42:29 +0000 (19:42 +0000)]
Bugfix: the sequencer core rewrite missed preprocessing of images with
wrong resolution on input, which can create image distortion and crashes
on render.

Thanks to Juan Pablo Bouza for spotting this one!

10 years ago- typo: from "lenght" to "length" in rna
Luca Bonavita [Sat, 24 Jul 2010 16:35:58 +0000 (16:35 +0000)]
- typo: from "lenght" to "length" in rna
  fixes [#22997] typo in autocomplete/python api name in not length
  no addons are affected by this change

- also found a typo in particles toolbar

10 years agoFixing a crash when using either BL_ArmatureBone.parent and BL_ArmatureBone.children.
Mitchell Stokes [Sat, 24 Jul 2010 09:26:05 +0000 (09:26 +0000)]
Fixing a crash when using either BL_ArmatureBone.parent and BL_ArmatureBone.children.

10 years agoBugfix: Small change to hash algorithm hinted by James Ruan on mailing list to
Peter Schlaile [Sat, 24 Jul 2010 08:47:14 +0000 (08:47 +0000)]
Bugfix: Small change to hash algorithm hinted by James Ruan on mailing list to
make hash distribution a little bit better.

10 years ago* Fix: the radius of the brush is bigger than the texture square in the UV image...
Jason Wilkins [Sat, 24 Jul 2010 07:18:31 +0000 (07:18 +0000)]
* Fix: the radius of the brush is bigger than the texture square in the UV image editor so it is always drawing a square at stronger intensity.

10 years agoFix [#22965] Icons for new brushes won't get sticky
Jason Wilkins [Sat, 24 Jul 2010 05:53:30 +0000 (05:53 +0000)]
Fix [#22965] Icons for new brushes won't get sticky
Somehow the code I submitted to fix this problem was commented out.  I think I just submitted the wrong code.

10 years agobugfix [#22988] Duplicating Lights by Frame Causes Hangup
Campbell Barton [Sat, 24 Jul 2010 02:51:51 +0000 (02:51 +0000)]
bugfix [#22988] Duplicating Lights by Frame Causes Hangup

10 years agoFixed an annoying problem where sometimes tooltips would get left
Matt Ebb [Sat, 24 Jul 2010 02:49:58 +0000 (02:49 +0000)]
Fixed an annoying problem where sometimes tooltips would get left
hanging on screen, making you have to mouse over them to clear them.

I hope this was the only issue causing this, if anyone sees hanging tooltips
after this commit, please report it!

10 years agobugfix [#22990] Crash rendering joined curves
Campbell Barton [Sat, 24 Jul 2010 02:27:43 +0000 (02:27 +0000)]
bugfix [#22990] Crash rendering joined curves
- dont render invalid material indicies (like mesh faces)
- clamp the material index values when joining, TODO: merge material lists properly.

10 years agobugfix [#22769] Undo Looses Active Camera
Campbell Barton [Sat, 24 Jul 2010 01:32:03 +0000 (01:32 +0000)]
bugfix [#22769] Undo Looses Active Camera
The problem was that the v3d could have a different camera to the scene even when locked.
VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state.

10 years ago[#22873] Snap to increment isn't working that expected when Units set to Metric or...
Campbell Barton [Sat, 24 Jul 2010 00:24:58 +0000 (00:24 +0000)]
[#22873] Snap to increment isn't working that expected when Units set to Metric or Imperial - minor
- pick the closest unit that matches the existing step size.
- set the distance subtype on some camera flags.
- commented mesh flag 'ME_ISDONE' its nolonger used.

10 years agobugfix [#22941] set object center/origin on a linked duplicate causes linked copied...
Campbell Barton [Fri, 23 Jul 2010 23:48:21 +0000 (23:48 +0000)]
bugfix [#22941] set object center/origin on a linked duplicate causes linked copied to become unselectable in viewport

10 years agobugfix [#19223] FBX export doesn't do cameras correctly
Campbell Barton [Fri, 23 Jul 2010 20:57:52 +0000 (20:57 +0000)]
bugfix [#19223] FBX export doesn't do cameras correctly

10 years agobugfix [#22716] Game engine corrupts rig ID-Properties.
Campbell Barton [Fri, 23 Jul 2010 19:47:25 +0000 (19:47 +0000)]
bugfix [#22716] Game engine corrupts rig ID-Properties.

10 years agoSVN maintenance.
Guillermo S. Romero [Fri, 23 Jul 2010 19:43:13 +0000 (19:43 +0000)]
SVN maintenance.

10 years agofix for another case where object editmode data could be lost when switching scenes.
Campbell Barton [Fri, 23 Jul 2010 18:42:15 +0000 (18:42 +0000)]
fix for another case where object editmode data could be lost when switching scenes.

10 years agobugfix [#22954] Crash going edit mode on an object linked in another scene (Kino...
Campbell Barton [Fri, 23 Jul 2010 18:30:14 +0000 (18:30 +0000)]
bugfix [#22954] Crash going edit mode on an object linked in another scene (Kino Bug Reporting Sprint :)

10 years agobugfix [#22974] OBJ import arrives without texture
Campbell Barton [Fri, 23 Jul 2010 17:51:39 +0000 (17:51 +0000)]
bugfix [#22974] OBJ import arrives without texture

10 years agoBugfix: [#21479] Insert Keyframe in some Sequence strip properties does
Peter Schlaile [Fri, 23 Jul 2010 17:48:16 +0000 (17:48 +0000)]
Bugfix: [#21479] Insert Keyframe in some Sequence strip properties does

This fixes Crop and Transform the same hacky way like Color Balance.

Will do a real fix, if I find a clever way. (Those structures must
provide a Sequence struct backpointer!!)


10 years agoFix #21077: multiple python headers in an area header not working correct,
Brecht Van Lommel [Fri, 23 Jul 2010 17:26:00 +0000 (17:26 +0000)]
Fix #21077: multiple python headers in an area header not working correct,
each needs a unique ui block name.

10 years agoSequencer UI bugfix: translate / crop also work on effect output, UI was
Peter Schlaile [Fri, 23 Jul 2010 17:09:33 +0000 (17:09 +0000)]
Sequencer UI bugfix: translate / crop also work on effect output, UI was

10 years ago== Sequencer ==
Peter Schlaile [Fri, 23 Jul 2010 16:57:11 +0000 (16:57 +0000)]
== Sequencer ==

This patch cleans up the sequencer core by replacing the caching system
(TStripElems) with a hash based system, which is:

a) a lot faster
b) a lot more readable
c) a lot more memory conserving

The new caching system is also a good building ground for

a) sub frame precision rendering (even on scene strips)
b) multi core rendering (threaded rendering is still disabled, but can
   be extended now to arbitrary core numbers)

I tested the code on an extensive editing session today and had no
crashes during 4 hours of editing. So I consider it very stable.

10 years agoFix #20863: when loading a file without UI, with multiple windows open,
Brecht Van Lommel [Fri, 23 Jul 2010 16:50:25 +0000 (16:50 +0000)]
Fix #20863: when loading a file without UI, with multiple windows open,
the other windows would not preserve the screens correctly, code for
reading 2.4x files was running when it didn't need to.

10 years agoFix for [#22644] hair particles bug 2, patch by Lukas Toenne
Janne Karhu [Fri, 23 Jul 2010 16:48:45 +0000 (16:48 +0000)]
Fix for [#22644] hair particles bug 2, patch by Lukas Toenne

10 years agoAttempt to fix compile for GCC 4.4.
Brecht Van Lommel [Fri, 23 Jul 2010 15:36:27 +0000 (15:36 +0000)]
Attempt to fix compile for GCC 4.4.

10 years agoFix #21028: operator redo creates hundreds of images when texture paint is on.
Brecht Van Lommel [Fri, 23 Jul 2010 14:46:31 +0000 (14:46 +0000)]
Fix #21028: operator redo creates hundreds of images when texture paint is on.
Now operator redo will look for an undo push with the same name in both the
paint/sculpt and global undo stack.

10 years agoFix wrong default color for new images in some cases.
Brecht Van Lommel [Fri, 23 Jul 2010 14:35:23 +0000 (14:35 +0000)]
Fix wrong default color for new images in some cases.

10 years agoRestore image auto refresh for image editor, code was not updated for 2.5 yet.
Brecht Van Lommel [Fri, 23 Jul 2010 14:34:43 +0000 (14:34 +0000)]
Restore image auto refresh for image editor, code was not updated for 2.5 yet.

10 years agoAnother attempt to solve draw methods on Intel. Windows and mac now use
Brecht Van Lommel [Fri, 23 Jul 2010 13:42:58 +0000 (13:42 +0000)]
Another attempt to solve draw methods on Intel. Windows and mac now use
overlap, while unixes use overlap flip. Also implemented recent fix for
redrawing after backbuffer selection differently to avoid unneeded

10 years agoFix #22978: wrong property min/max on icosphere subdivisions.
Brecht Van Lommel [Fri, 23 Jul 2010 10:42:59 +0000 (10:42 +0000)]
Fix #22978: wrong property min/max on icosphere subdivisions.

10 years ago2.5: change a user preferences settings from .enabled to .active, it's nicer
Brecht Van Lommel [Fri, 23 Jul 2010 09:33:58 +0000 (09:33 +0000)]
2.5: change a user preferences settings from .enabled to .active, it's nicer
if the button is grayed out but still editable.

10 years agofix for error in select hierarchy if no children exist.
Campbell Barton [Fri, 23 Jul 2010 05:49:12 +0000 (05:49 +0000)]
fix for error in select hierarchy if no children exist.

10 years agofix bad memory range of text3d charinfo being used.
Campbell Barton [Fri, 23 Jul 2010 05:31:11 +0000 (05:31 +0000)]
fix bad memory range of text3d charinfo being used.

10 years ago[#22876] Add new scene, stacker ".00" bug
Campbell Barton [Fri, 23 Jul 2010 04:41:27 +0000 (04:41 +0000)]
[#22876] Add new scene, stacker ".00" bug
fix for r30441, (reverted for the beta), splitIDname wasnt returning the correct string length.

10 years ago[#22488] Reloading scripts causes crash
Campbell Barton [Fri, 23 Jul 2010 01:43:30 +0000 (01:43 +0000)]
[#22488] Reloading scripts causes crash
F8 key enabled again, useful for script UI development.

- keying set freeing wasnt freeing from all scenes and the builtin list.
- PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender).
- Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now.

Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run.

10 years ago* Fix [#22970] 2.5B 30369M crash opening 2.5A2 eye.blend
Jason Wilkins [Thu, 22 Jul 2010 23:06:09 +0000 (23:06 +0000)]
* Fix [#22970] 2.5B 30369M crash opening 2.5A2 eye.blend

10 years agominor warning fix
Campbell Barton [Thu, 22 Jul 2010 22:04:07 +0000 (22:04 +0000)]
minor warning fix
brush_alpha was being converted to an int not a float, if this is intentional it should be delared 'const int', but looks like it wasnt.

10 years agoFix [#22965] Icons for new brushes won't get sticky
Jason Wilkins [Thu, 22 Jul 2010 21:10:29 +0000 (21:10 +0000)]
Fix [#22965] Icons for new brushes won't get sticky

10 years ago* removing the notifiers I added until I can discover the most lightweight way to...
Jason Wilkins [Thu, 22 Jul 2010 20:18:42 +0000 (20:18 +0000)]
* removing the notifiers I added until I can discover the most lightweight way to achieve the same thing

10 years ago== Sculpt/Paint Fixes ==
Jason Wilkins [Thu, 22 Jul 2010 18:56:46 +0000 (18:56 +0000)]
== Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified.  Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a  custom brush colors, so I added the small bit of code to allow it.  Note: I made all of the other paint mode brushes white.  Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back.  I'm not completely sure what this option does so I don't want to disturb it for now.

10 years agoBroke cmake on Userpref patch... sorry.
Peter Schlaile [Thu, 22 Jul 2010 15:16:20 +0000 (15:16 +0000)]
Broke cmake on Userpref patch... sorry.

10 years agoFixing this error:
Joilnen Leite [Thu, 22 Jul 2010 15:09:41 +0000 (15:09 +0000)]
Fixing this error:
In file included from /home/joilnen/blender/obj/linux-glibc2.9-i386/blender/makesrna/rna_userdef_gen.c:612:
./rna_userdef.c:54:35: error: MEM_CacheLimiterC-Api.h: No such file or directory
make[4]: *** [/home/joilnen/blender/obj/linux-glibc2.9-i386/blender/makesrna/rna_userdef_gen.o] Error 1

10 years agoBugfix: Mem cache limit wasn't updated, when changed in userpref.
Peter Schlaile [Thu, 22 Jul 2010 14:02:05 +0000 (14:02 +0000)]
Bugfix: Mem cache limit wasn't updated, when changed in userpref.

10 years agoFix #22940: material rename crash, delete selection in a text button
Brecht Van Lommel [Thu, 22 Jul 2010 12:51:04 +0000 (12:51 +0000)]
Fix #22940: material rename crash, delete selection in a text button
was not working correct.

10 years agoFix [#22946] Camera inside volume gives bad results
Matt Ebb [Thu, 22 Jul 2010 12:30:17 +0000 (12:30 +0000)]
Fix [#22946] Camera inside volume gives bad results

10 years agocommitted wrong version of this file
Matt Ebb [Thu, 22 Jul 2010 12:02:39 +0000 (12:02 +0000)]
committed wrong version of this file

10 years agoFix for volume render light cache:
Matt Ebb [Thu, 22 Jul 2010 11:54:12 +0000 (11:54 +0000)]
Fix for volume render light cache:

Now the bounding box for the light cache's voxel grid is calculated in
global space, rather than camera space as it was previously. This fixes
flickering lighting on static volumes with camera motion, caused by
the camera space bounding box changing from frame to frame.

10 years agoFix #22661: Multires/Sculpt Segfult
Sergey Sharybin [Thu, 22 Jul 2010 11:27:54 +0000 (11:27 +0000)]
Fix #22661: Multires/Sculpt Segfult

- Show error message in multires modifier if there is no MDISPS layer
- Sculpt on basis mesh if there is no the same layer

10 years agoyet another inconsistency fix curve in uv editmode was using the drop down menu for...
Tom Musgrove [Thu, 22 Jul 2010 11:21:21 +0000 (11:21 +0000)]
yet another inconsistency fix curve in uv editmode was using the drop down menu for picking curves instead of the icons

10 years agojust a note on where to look later
Tom Musgrove [Thu, 22 Jul 2010 10:59:03 +0000 (10:59 +0000)]
just a note on where to look later

10 years agothis fixes the bug that occurs when using pen tablet controlled pressure and the...
Tom Musgrove [Thu, 22 Jul 2010 10:56:27 +0000 (10:56 +0000)]
this fixes the bug that occurs when using pen tablet controlled pressure and the first daub is at maximum pressure - the bug is actually in brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user) according to brecht, but 'seems more complicated than expected to properly fix this' so this work around has been approved

10 years agoAttempt to fix black 3d view with texture paint + overlap draw mode.
Brecht Van Lommel [Thu, 22 Jul 2010 10:02:02 +0000 (10:02 +0000)]
Attempt to fix black 3d view with texture paint + overlap draw mode.

10 years ago== Sequencer ==
Peter Schlaile [Thu, 22 Jul 2010 08:57:23 +0000 (08:57 +0000)]
== Sequencer ==

Bugfix: toggling deinterlace properly updates movie files now

10 years agofinished making uv paint panel consistent with the 3d view painting panel, asked...
Tom Musgrove [Thu, 22 Jul 2010 05:59:50 +0000 (05:59 +0000)]
finished making uv paint panel consistent with the 3d view painting panel, asked Matt and he said the inconsistency was unintentional

10 years agoFix de/select all operator naming for consistency
Matt Ebb [Wed, 21 Jul 2010 22:57:48 +0000 (22:57 +0000)]
Fix de/select all operator naming for consistency

10 years agoFix #22894
Diego Borghetti [Wed, 21 Jul 2010 19:49:43 +0000 (19:49 +0000)]
Fix #22894

[#22894] SEQUENCER; Drag & Drop into VSE as strip sends user to
file manager for import - MS Windows

The invoke function for both operator don't check the the filepath
property (this come from the drop event), so always open the
file browser.

Note that this problem is still there for Image, but there is something
else there, because the op SEQUENCER_OT_image_strip_add never got
this property (filepath). I check and the problem seems to be the
missing WM_FILESEL_FILEPATH when call WM_operator_properties_filesel.

The problem is that if I put this flag in the function, the image
strip stop working, so have to check a little more about this.
(Any idea why ?)

10 years agoFix #22894: sequencer drag & drop wasn't working anymore.
Brecht Van Lommel [Wed, 21 Jul 2010 17:37:40 +0000 (17:37 +0000)]
Fix #22894: sequencer drag & drop wasn't working anymore.

10 years agoFix #22813: black 3d view with overlap mode + operator doing backbuffer
Brecht Van Lommel [Wed, 21 Jul 2010 16:49:43 +0000 (16:49 +0000)]
Fix #22813: black 3d view with overlap mode + operator doing backbuffer
draw for selection but not selecting anything.

10 years agoFix #22841: crash rendering scene with opengl in sequencer as part of
Brecht Van Lommel [Wed, 21 Jul 2010 16:20:54 +0000 (16:20 +0000)]
Fix #22841: crash rendering scene with opengl in sequencer as part of
animation. Only allow this from main thread, opengl can't be called from
render threads. It was already disabled in background mode.

For now I'm going to consider this a limitation.

10 years agoFix #22883: interface panels blank when drawing axis constraint.
Brecht Van Lommel [Wed, 21 Jul 2010 16:18:00 +0000 (16:18 +0000)]
Fix #22883: interface panels blank when drawing axis constraint.
GL_DEPTH_TEST was not incorrectly enabled in wireframe mode.

10 years agoFix #20983: cloth and smoke point cache step was not enforced to 1.
Brecht Van Lommel [Wed, 21 Jul 2010 15:58:15 +0000 (15:58 +0000)]
Fix #20983: cloth and smoke point cache step was not enforced to 1.

10 years agoFix #20084: merging triangles with different normals into a quad
Brecht Van Lommel [Wed, 21 Jul 2010 15:23:49 +0000 (15:23 +0000)]
Fix #20084: merging triangles with different normals into a quad
would create a hole, just crappy editmesh code, no need to merge
to bmesh.

10 years agoFix #20196: division by zero in edge slide with two overlapping loops.
Brecht Van Lommel [Wed, 21 Jul 2010 15:22:11 +0000 (15:22 +0000)]
Fix #20196: division by zero in edge slide with two overlapping loops.

10 years agoFix #22786: displace node doesn't work with procedural textures.
Brecht Van Lommel [Wed, 21 Jul 2010 14:13:48 +0000 (14:13 +0000)]
Fix #22786: displace node doesn't work with procedural textures.

10 years agoFix #22897: text insert operator only worked for one character,
Brecht Van Lommel [Wed, 21 Jul 2010 14:11:19 +0000 (14:11 +0000)]
Fix #22897: text insert operator only worked for one character,
now inserts the whole string.

10 years agoFix #22870: Can't save modified non-packed images. File exist check
Brecht Van Lommel [Wed, 21 Jul 2010 14:09:45 +0000 (14:09 +0000)]
Fix #22870: Can't save modified non-packed images. File exist check
wasn't taking into account that there could be relative paths.

10 years agoFix #22921: Default human meta-rig will not export to FBX. Still missed
Brecht Van Lommel [Wed, 21 Jul 2010 14:08:55 +0000 (14:08 +0000)]
Fix #22921: Default human meta-rig will not export to FBX. Still missed
a check in my previous fix for this.

10 years ago* closed small gap at top of appearance panel
Jason Wilkins [Wed, 21 Jul 2010 11:58:23 +0000 (11:58 +0000)]
* closed small gap at top of appearance panel

10 years agoAdded a donations link in the splash.
Ton Roosendaal [Wed, 21 Jul 2010 11:12:26 +0000 (11:12 +0000)]
Added a donations link in the splash.

10 years agoChange back automatic draw method to triple buffer for Intel cards, overlap is
Brecht Van Lommel [Wed, 21 Jul 2010 10:44:46 +0000 (10:44 +0000)]
Change back automatic draw method to triple buffer for Intel cards, overlap is
not working reliable and flickering on various configurations, will try to find
out what these are, but for now probably better to have correct than fast drawing.

10 years agoRevert revision 30441: [#22876] Add new scene, stacker ".00" bug
Brecht Van Lommel [Wed, 21 Jul 2010 10:39:51 +0000 (10:39 +0000)]
Revert revision 30441: [#22876] Add new scene, stacker ".00" bug

This commit broke unique datablock naming, tried to fix it properly but the
code here is too tricky to change now, will just reopen the bug report.

10 years agoforcing unfied size to off right now, since the other paint modes don't understand...
Tom Musgrove [Wed, 21 Jul 2010 10:29:23 +0000 (10:29 +0000)]
forcing unfied size to off right now, since the other paint modes don't understand it.  It can be renabled if jason has time to look at it (should be an easy fix, but it is far too late in the evening here for me to look).

10 years agoUnified size only works for sculpt, so only modify it in sculpt mode.
Brecht Van Lommel [Wed, 21 Jul 2010 09:39:21 +0000 (09:39 +0000)]
Unified size only works for sculpt, so only modify it in sculpt mode.