12 years agoSCons:
Nathan Letwory [Sun, 15 Feb 2009 23:26:00 +0000 (23:26 +0000)]
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.

12 years agoBGE bug #18137 fixed: When two actors collide in this blend file the blender crashes.
Benoit Bolsee [Sun, 15 Feb 2009 19:07:27 +0000 (19:07 +0000)]
BGE bug #18137 fixed: When two actors collide in this blend file the blender crashes.

12 years ago[#18209] 3 VSE crash bugs with .blends (all left click and move mouse over Metastrip...
Campbell Barton [Fri, 13 Feb 2009 06:24:15 +0000 (06:24 +0000)]
[#18209] 3 VSE crash bugs with .blends (all left click and move mouse over Metastrip/Blend Mode related)

Workaround for a bug where dragging the playhead over a metastrip with blending on it could segfault blender.
Tried to figure out why the imbuf rect is not set, but for now a NULL check stops the crash.

12 years agoadd some more modifier types and access to shrink wrap target object (but no other...
Campbell Barton [Thu, 12 Feb 2009 16:27:19 +0000 (16:27 +0000)]
add some more modifier types and access to shrink wrap target object (but no other shrink wrap settings)

12 years agoAccording to Amir Ebrahimi, fbx vertex color is supposed to be between 0.0 and 1...
Campbell Barton [Thu, 12 Feb 2009 01:46:38 +0000 (01:46 +0000)]
According to Amir Ebrahimi, fbx vertex color is supposed to be between 0.0 and 1.0 rather then 0-255
At the moment I dont have a way to test this.

12 years agoOnce a linked image was selected, from a texture there was no way to switch to a...
Campbell Barton [Wed, 11 Feb 2009 08:16:42 +0000 (08:16 +0000)]
Once a linked image was selected, from a texture there was no way to switch to a local image because the dropdown was blocked with a linked library error message.

Remove linked library checking from this image selector, this isn't quite correct since the texture could be linked too, however there is no access to the texture data (or other users) when this button is drawn.

12 years agodpx/cineon was using the OUTPUT settings when loading DPX - white point, blackpoint...
Campbell Barton [Tue, 10 Feb 2009 02:43:35 +0000 (02:43 +0000)]
dpx/cineon was using the OUTPUT settings when loading DPX - white point, blackpoint, gamma, log.
Allow DPX's with different color channel types to load, even if they are unsupported.

Saving log DPX's is broken, the header will always be written with log off because dpxCreate is called before the image presets are set. However there is no access to image presets before running dpxCreate() so log data is written but the header always sets it off.
Made a fix for this but couldn't test because it seems loading log images is also broken.

Enable verbose DPX output when '-d' debug flag is used.

12 years ago- Py seq API - Added an option for seq_strip.update() to run update_changed_seq_and_d...
Campbell Barton [Mon, 9 Feb 2009 04:18:30 +0000 (04:18 +0000)]
- Py seq API - Added an option for seq_strip.update() to run update_changed_seq_and_deps and new_tstripdata

- Render stamp sequencer option wasn't ignoring muted strips.

12 years ago== Sequencer ==
Peter Schlaile [Sun, 8 Feb 2009 19:54:11 +0000 (19:54 +0000)]
== Sequencer ==

Fix for the transform fix. It's getting late...

12 years ago== Sequencer ==
Peter Schlaile [Sun, 8 Feb 2009 19:28:12 +0000 (19:28 +0000)]
== Sequencer ==

Fixed proxy scale problems in transform effect

12 years ago== REDCODE ==
Peter Schlaile [Sun, 8 Feb 2009 19:13:29 +0000 (19:13 +0000)]

Fixed 64bit issues. sizeof(unsigned long) = 8 on 64 bit machines,
shame on me...

12 years ago== REDCODE ==
Peter Schlaile [Sun, 8 Feb 2009 09:07:36 +0000 (09:07 +0000)]

* Fixed ntohl dependency (and hopefully 64bit issues)
* Video length detection fixed (tests for picture presence)

12 years agoUpdate MSVC9 project files
Benoit Bolsee [Sat, 7 Feb 2009 20:47:23 +0000 (20:47 +0000)]
Update MSVC9 project files

12 years agoBGE Py API cleanup: Camera Actuator.
Benoit Bolsee [Sat, 7 Feb 2009 20:35:16 +0000 (20:35 +0000)]
BGE Py API cleanup: Camera Actuator.

12 years agoFix for bug #18228: OpenGL specular did not get the correct view
Brecht Van Lommel [Fri, 6 Feb 2009 19:21:24 +0000 (19:21 +0000)]
Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.

12 years agoAdded Scale, fixed bugs incl. patch #18037
Robin Allen [Fri, 6 Feb 2009 18:09:35 +0000 (18:09 +0000)]
Added Scale, fixed bugs incl. patch #18037

12 years ago[#18257] Workaround for bug in freealut 1.1.0
Campbell Barton [Fri, 6 Feb 2009 16:38:53 +0000 (16:38 +0000)]
[#18257] Workaround for bug in freealut 1.1.0
by Jörg Müller (nexyon)

Since this area is not maintained, I can only say it works on my system (linux/32bit)
And nexyon assured me he checked over this patch well.
Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function.

Please test game sounds play back on win32 and Mac, in cases that it worked in the first place.

12 years ago2.4x Sequencer Python API
Campbell Barton [Fri, 6 Feb 2009 14:03:29 +0000 (14:03 +0000)]
2.4x Sequencer Python API
- add metastrips now possible
- access to speed options
- access to wipe options
- added seq.startDisp seq.endDisp seq.update()

12 years agoPatch #18015, adds "Value to Normal" node
Robin Allen [Fri, 6 Feb 2009 01:21:38 +0000 (01:21 +0000)]
Patch #18015, adds "Value to Normal" node

12 years agoAdded compose/decompose, fixed bugs.
Robin Allen [Fri, 6 Feb 2009 00:55:38 +0000 (00:55 +0000)]
Added compose/decompose, fixed bugs.

12 years agoBugfix #18251
Ton Roosendaal [Wed, 4 Feb 2009 17:56:31 +0000 (17:56 +0000)]
Bugfix #18251

Patch from Konrad Kleine

After read-home file (or restore factory settings) the opengl
lights have to be reset.

12 years agoRelative option for the blur node only applied when the UI updated.
Campbell Barton [Wed, 4 Feb 2009 06:41:48 +0000 (06:41 +0000)]
Relative option for the blur node only applied when the UI updated.
This meant that changing the image size later on would still use the old size.

Set the relative blur size when executing the node too.

12 years agoAllow enter/exit editmode in background mode. (asking for trouble doing this but...
Campbell Barton [Tue, 3 Feb 2009 12:31:40 +0000 (12:31 +0000)]
Allow enter/exit editmode in background mode. (asking for trouble doing this but the checks are simple)

12 years agopatch for by author jms:
Remigiusz Fiedler [Mon, 2 Feb 2009 00:31:46 +0000 (00:31 +0000)]
patch for by author jms:
This patch solves some major problems of the svg script :
- reading of the inkscape svg format
- parsing of the scientific numbers
- redundant arc data in the same path for only one command "a"
- blending of curves after several files import and at the end a more correct management of the current point.

12 years agoFix revision: 18690, bug #17850
Diego Borghetti [Fri, 30 Jan 2009 21:01:18 +0000 (21:01 +0000)]
Fix revision: 18690, bug #17850

The problem was that Qt convert the text to the type
STRING or UTF8, that is why Blender can't get the text,
now should be work fine.

12 years ago[#18241] Very minor bugfix and typo correction for wavefront obj exporter and importe...
Campbell Barton [Fri, 30 Jan 2009 02:01:16 +0000 (02:01 +0000)]
[#18241] Very minor bugfix and typo correction for wavefront obj exporter and importer python scripts
from Michael Judd.

Also removed .keys() for a loop in since its the default dictionary iterator.

12 years agobug fix softbody wind
Jens Ole Wund [Wed, 28 Jan 2009 12:34:22 +0000 (12:34 +0000)]
bug fix softbody wind
-compensating factor 1000 that comes from
pdDoEffectors() since Aug 2008
-give  particles and soft body vertices the same
polarity on force fields.

12 years agoFix for bug #18087: Editing of object name and modifiers did not
Brecht Van Lommel [Tue, 27 Jan 2009 22:09:23 +0000 (22:09 +0000)]
Fix for bug #18087: Editing of object name and modifiers did not
work in editing buttons if the object data was linked.

12 years agoFix for bug #18167: setting Constraint.Settings.SCRIPT checked for type
Brecht Van Lommel [Tue, 27 Jan 2009 21:26:31 +0000 (21:26 +0000)]
Fix for bug #18167: setting Constraint.Settings.SCRIPT checked for type
Object rather than Text so did not work when assigning a text to it.

12 years agoFix for bug #18183: crash when using "Bake Constraints" script. The constraint
Brecht Van Lommel [Tue, 27 Jan 2009 21:19:19 +0000 (21:19 +0000)]
Fix for bug #18183: crash when using "Bake Constraints" script. The constraint
remove function was not working correct, this code uses a pretty bad hack, did
not clean it up, but at least it should work now.

12 years agoFix for bug #17961: crash with material copy/past and GLSL.
Brecht Van Lommel [Tue, 27 Jan 2009 20:17:32 +0000 (20:17 +0000)]
Fix for bug #17961: crash with material copy/past and GLSL.

12 years agoFix for bug #18066: made UV Unwrap > Reset same as the default UV
Brecht Van Lommel [Tue, 27 Jan 2009 19:59:12 +0000 (19:59 +0000)]
Fix for bug #18066: made UV Unwrap > Reset same as the default UV
coordinates when creating a new layer.

12 years ago[#17850] Copying text from Eric4 to Blender crashes Blender
Campbell Barton [Tue, 27 Jan 2009 08:17:35 +0000 (08:17 +0000)]
[#17850] Copying text from Eric4 to Blender crashes Blender
The crash is caused by calling XGetWindowProperty when is zero.
Not a proper fix because clipboard can paste the data without trouble.

12 years agolet the game engine compile, if WITH_FFPEG is not defined (so we don't have video...
Erwin Coumans [Mon, 26 Jan 2009 06:31:06 +0000 (06:31 +0000)]
let the game engine compile, if WITH_FFPEG is not defined (so we don't have video textures in that case)

12 years ago== Python: Space Handler Scriptlinks ==
Willian Padovani Germano [Sun, 25 Jan 2009 17:49:39 +0000 (17:49 +0000)]
== Python: Space Handler Scriptlinks ==

Bugfix (patch #18216)

I made a mistake on my previous try to fix this. I fixed something, tested, decided I should move the call to run spacehandlers to a better place, but missed removing the old call (ugh). Thanks Steven Truppe (rocketmagnet) for emailing me about it and for the patch.

12 years agoBGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted viewport.
Benoit Bolsee [Sat, 24 Jan 2009 21:19:35 +0000 (21:19 +0000)]
BGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted viewport.

12 years ago* make sure openjpeg stuff compiles and links properly.
Nathan Letwory [Sat, 24 Jan 2009 18:09:03 +0000 (18:09 +0000)]
* make sure openjpeg stuff compiles and links properly.
  - since we use this only as statically linked, I took out
    some confusing #ifdefs.

12 years agojpeg2000 commit missed the 2 most important files.
Campbell Barton [Sat, 24 Jan 2009 10:19:29 +0000 (10:19 +0000)]
jpeg2000 commit missed the 2 most important files.

12 years ago[#18164] jpeg2000 patch, with some fixes from Peter too.
Campbell Barton [Fri, 23 Jan 2009 21:08:01 +0000 (21:08 +0000)]
[#18164] jpeg2000 patch, with some fixes from Peter too.

Support for jpeg2000 and writing DCI Cinema standard files.

* 12 and 16bit channel depths are converted from/to blenders float buffer.
* Grayscale/RGB with alpha supported.
* Theres an option to save color channels as YCC rather then RGB.
* Quality 100 saves lossless
* The UI is a bit weired because of the DCI standards need to be given to the encoder.

12 years agoBGE API cleanup: shape action actuator.
Benoit Bolsee [Thu, 22 Jan 2009 17:40:47 +0000 (17:40 +0000)]
BGE API cleanup: shape action actuator.

12 years ago== Scripts ==
Willian Padovani Germano [Wed, 21 Jan 2009 15:45:31 +0000 (15:45 +0000)]
== Scripts ==

- Scripts Help Browser: error parsing doc info wrapped in triple single quotes, like done in the 3ds importer. Thanks Jean-Michel (jms) for informing me about it.

12 years agoBGE API cleanup: action actuator.
Benoit Bolsee [Wed, 21 Jan 2009 13:54:53 +0000 (13:54 +0000)]
BGE API cleanup: action actuator.

12 years agoBugfix: Transform Snap
Martin Poirier [Sun, 18 Jan 2009 22:09:29 +0000 (22:09 +0000)]
Bugfix: Transform Snap

Would crash if snapping from a mesh in edit mode to a group instance including that same mesh.

Reported by UncleZeiv on IRC

12 years agominor corrections
Campbell Barton [Fri, 16 Jan 2009 10:51:30 +0000 (10:51 +0000)]
minor corrections

12 years agohave had few requests to use blender for performing background tasks
Campbell Barton [Thu, 15 Jan 2009 22:16:29 +0000 (22:16 +0000)]
have had few requests to use blender for performing background tasks
- visualizing data, rendering scenes automatically and character rendering on a server.

This example script shows how you can run blender in background mode, parse arguments from the command line to generate a simple scene and render/save it.

12 years agoblender was crashing if no argument was given after '-t'
Campbell Barton [Thu, 15 Jan 2009 18:06:06 +0000 (18:06 +0000)]
blender was crashing if no argument was given after '-t'
mesh.faces.deltete(...) with an empty list no longer returns an error.

12 years agoBGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to...
Benoit Bolsee [Wed, 14 Jan 2009 22:33:39 +0000 (22:33 +0000)]
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.

12 years agoBGE patch: dynamically update the coumpound parent shape when parenting to a compound...
Benoit Bolsee [Tue, 13 Jan 2009 22:59:18 +0000 (22:59 +0000)]
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.

This patch modifies the way the setParent actuator and KX_GameObject::setParent() function
works when parenting to a compound object: the collision shape of the object being parented
is dynamically added to the coumpound shape.
Similarly, unparenting an object from a compound object will cause the child collision shape
to be dynamically removed from the parent shape provided that is was previously added with

Note: * This also works if the object is parented to a child of a compound object: the
        collision shape is added to the compound shape of the top parent.
      * The collision shape is added with the transformation (position, scale and orientation)
        it had at the time of the parenting.
      * The child shape is rigidly attached to the compound shape, the transformation is not
        affected by any further change in position/scale/orientation of the child object.
      * While the child shape is added to the compound shape, the child object is removed from
        the dynamic world to avoid superposition of shapes (one for the object itself and
        one for the compound child shape). This means that collision sensors on the child
        object are disabled while the child object is parent to a compound object.
      * There is no difference when setParent is used on a non-compound object: the child
        object is automatically changed to a static ghost object to avoid bad interaction
        with the parent shape; collision sensors on the child object continue to be active
        while the object is parented.
      * The child shape dynamically added to a compound shape modifies the inertia of the
        compound object but not the mass. It participates to collision detection as any other
        "static" child shape.

12 years agoBullet bug fix: bad pointer in btCompoundShape::addChildShape() - patch submited...
Benoit Bolsee [Tue, 13 Jan 2009 22:21:04 +0000 (22:21 +0000)]
Bullet bug fix: bad pointer in btCompoundShape::addChildShape() - patch submited to Bullet forum. This bug fix is needed in preparation of the setparent coumpound shape patch.

12 years agopatch from Thomas Dinges, update URLs in help scripts
Campbell Barton [Tue, 13 Jan 2009 15:48:27 +0000 (15:48 +0000)]
patch from Thomas Dinges, update URLs in help scripts

12 years agofix for big in yesterdays commit, color values were not initialized
Campbell Barton [Tue, 13 Jan 2009 05:55:48 +0000 (05:55 +0000)]
fix for big in yesterdays commit, color values were not initialized

12 years agocan now add sequencer effects with the python api
Campbell Barton [Mon, 12 Jan 2009 15:58:32 +0000 (15:58 +0000)]
can now add sequencer effects with the python api
also fixed crashes when incorrect args were used

cross = 13; track= 5; frame = 1 # no effect constants, seq1, seq2), frame, track)

12 years ago[#18082] make bypass the gui and accept arguments...
Campbell Barton [Mon, 12 Jan 2009 04:07:06 +0000 (04:07 +0000)]
[#18082] make bypass the gui and accept arguments when called from another script
from Bill N (slow67)

Also made and add UV's if they didn't exist.

12 years ago== Scripts ==
Willian Padovani Germano [Sun, 11 Jan 2009 16:13:00 +0000 (16:13 +0000)]
== Scripts ==

- Scripts Help Browser: Brendon Murphy requested and Kevin Morgan implemented a "run script" button.
- AC3D importer: option to store emis color from .ac file in mirror color in Blender (the exporter has the option to export mirror color as emis). Patch by Francesco Brisa.

Thanks for the contributions.

12 years agodon't raise exceptions on some errors unless debugging
Campbell Barton [Wed, 7 Jan 2009 11:27:17 +0000 (11:27 +0000)]
don't raise exceptions on some errors unless debugging

12 years agoconfusion between Inline and externproto nodes
Campbell Barton [Wed, 7 Jan 2009 03:34:12 +0000 (03:34 +0000)]
confusion between Inline and externproto nodes

12 years agoAdded support for EXTERNPROTO's and fixed a bug where relative Inline URL's that...
Campbell Barton [Tue, 6 Jan 2009 12:30:28 +0000 (12:30 +0000)]
Added support for EXTERNPROTO's and fixed a bug where relative Inline URL's that included a path didn't load

12 years agostring extraction wasnt working + minor changes
Campbell Barton [Tue, 6 Jan 2009 08:58:45 +0000 (08:58 +0000)]
string extraction wasnt working + minor changes

12 years agoleft testing lines uncommitted by mistake
Campbell Barton [Mon, 5 Jan 2009 10:54:26 +0000 (10:54 +0000)]
left testing lines uncommitted by mistake

12 years agoadded static python option for mingw
Campbell Barton [Mon, 5 Jan 2009 03:26:18 +0000 (03:26 +0000)]
added static python option for mingw

12 years agoC files reference "libredcode/format.h", which only exist in extern/libredcodec/forma...
Campbell Barton [Sun, 4 Jan 2009 07:56:51 +0000 (07:56 +0000)]
C files reference "libredcode/format.h", which only exist in extern/libredcodec/format.h, so for now adding "extern/" as an include when redcode is enabled lets it compile,
noticed there are some win32 ifdef's that don't do anything.

should be fixed properly but this at least compiles for now.

12 years ago[#18142] Blender FBX export outputs broken vertex colors when using vertex paint
Campbell Barton [Sat, 3 Jan 2009 14:02:14 +0000 (14:02 +0000)]
[#18142] Blender FBX export outputs broken vertex colors when using vertex paint
from Kevin Hsu (caywen)
use fix suggested in report

12 years agoBGE bug #18070 fixed: 2dFilter actuator is always pulsed.
Benoit Bolsee [Fri, 2 Jan 2009 22:15:05 +0000 (22:15 +0000)]
BGE bug #18070 fixed: 2dFilter actuator is always pulsed.

12 years agoBGE API cleanup: more bricks converted to attributes.
Benoit Bolsee [Fri, 2 Jan 2009 22:09:57 +0000 (22:09 +0000)]
BGE API cleanup: more bricks converted to attributes.

12 years agoBGE API Cleanup: update the python attribute definition framework.
Benoit Bolsee [Fri, 2 Jan 2009 17:43:56 +0000 (17:43 +0000)]
BGE API Cleanup: update the python attribute definition framework.

* Value clamping to min/max is now supported as an option for integer, float
  and string attribute (for string clamping=trim to max length)
* Post check function now take PyAttributeDef parameter so that more
  generic function can be written.
* Definition of SCA_ILogicBrick::CheckProperty() function to check that
  a string attribute contains a valid property name of the parent game object.
* Definition of enum attribute vi KX_PYATTRIBUTE_ENUM... macros.
  Enum are handled just like integer but to be totally paranoid, the sizeof()
  of the enum member is check at run time to match integer size.
* More bricks updated to use the framework.

12 years agofix for a memory leak in NMesh (deprecated api) while looking at bug report...
Campbell Barton [Thu, 1 Jan 2009 16:18:54 +0000 (16:18 +0000)]
fix for a memory leak in NMesh (deprecated api) while looking at bug report...
[#18139] Memory Leaks while using Py_BuildValue

12 years agoBGE API cleanup: introduction of a generic framework to link Python attributes to...
Benoit Bolsee [Wed, 31 Dec 2008 20:35:20 +0000 (20:35 +0000)]
BGE API cleanup: introduction of a generic framework to link Python attributes to logic brick class member. See KX_PYATTRIBUTE macros in PyObjectPlus.h.

12 years agouse higher precession pi
Campbell Barton [Wed, 31 Dec 2008 02:13:38 +0000 (02:13 +0000)]
use higher precession pi

12 years agoBGE API cleanup: more consistent type check on set attribute (mouse and keyboard...
Benoit Bolsee [Tue, 30 Dec 2008 16:44:34 +0000 (16:44 +0000)]
BGE API cleanup: more consistent type check on set attribute (mouse and keyboard so far). Check type after name so that the user get a type error when assigning a wrong type to a built-in attribute.

12 years agoscript was adding UV's rather then vertex Colors (this was correct before uv & vcol...
Campbell Barton [Tue, 30 Dec 2008 08:25:36 +0000 (08:25 +0000)]
script was adding UV's rather then vertex Colors (this was correct before uv & vcol layers existed)

12 years agomistake in previous commit, stopped CurNurbs from appending
Campbell Barton [Tue, 30 Dec 2008 05:00:19 +0000 (05:00 +0000)]
mistake in previous commit, stopped CurNurbs from appending

12 years agoFirst batch of GE API cleanup.
Benoit Bolsee [Mon, 29 Dec 2008 16:36:58 +0000 (16:36 +0000)]
First batch of GE API cleanup.

The principle is to replace most get/set methods of logic bricks by direct property access.
To make porting of game code easier, the properties have usually the same type and use than
the return values/parameters of the get/set methods.
More details on

Old methods are still available but will produce deprecation warnings on the console:

"<method> is deprecated, use the <property> property instead"

You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu.

PyDoc is updated to include the new properties and display a deprecation warning
for the get/set methods that are being deprecated.

12 years agoMSVC project file update for ffmpeg device lib, release build
Benoit Bolsee [Mon, 29 Dec 2008 14:26:36 +0000 (14:26 +0000)]
MSVC project file update for ffmpeg device lib, release build

12 years ago* disable back buffer selection drawing while projection painting (was redoing for...
Campbell Barton [Wed, 24 Dec 2008 21:53:15 +0000 (21:53 +0000)]
* disable back buffer selection drawing while projection painting (was redoing for every update while painting)
* remove unneeded return from game engines py api - ConvertPythonToGameObject

12 years ago* bpy curve api wouldn't give correct errors for bad arguments when appending nurbs.
Campbell Barton [Wed, 24 Dec 2008 15:46:26 +0000 (15:46 +0000)]
* bpy curve api wouldn't give correct errors for bad arguments when appending nurbs.
* the radius on the curves first point was ignored.
* was giving all points a tilt of 1.0

12 years agofix for own mistake - [#18119] Texture Paint: "clone from layer" button not drawn...
Campbell Barton [Wed, 24 Dec 2008 02:06:34 +0000 (02:06 +0000)]
fix for own mistake - [#18119] Texture Paint: "clone from layer" button not drawn in buttons window

12 years agoimproved PROTO support, works for many testfiles now.
Campbell Barton [Tue, 23 Dec 2008 06:47:43 +0000 (06:47 +0000)]
improved PROTO support, works for many testfiles now.

12 years agopose_grab_with_ik_clear(): fix bug with memory used after being freed.
Benoit Bolsee [Mon, 22 Dec 2008 16:56:14 +0000 (16:56 +0000)]
pose_grab_with_ik_clear(): fix bug with memory used after being freed.

12 years agoWIP - support for VRML PROTO's
Campbell Barton [Mon, 22 Dec 2008 15:05:07 +0000 (15:05 +0000)]
WIP - support for VRML PROTO's

12 years agoBugfix - Fixed crashes in Action Editor on Ctrl-L due to missing NULL checks.
Joshua Leung [Mon, 22 Dec 2008 10:52:17 +0000 (10:52 +0000)]
Bugfix - Fixed crashes in Action Editor on Ctrl-L due to missing NULL checks.

12 years agodefine WITH_CCGSUBSURF isnt used anymore
Campbell Barton [Sun, 21 Dec 2008 03:11:32 +0000 (03:11 +0000)]
define WITH_CCGSUBSURF isnt used anymore

12 years agoBugfix since rev 2, BLO_setversionnumber() was using sizeof(array), which gives the...
Campbell Barton [Sat, 20 Dec 2008 17:09:45 +0000 (17:09 +0000)]
Bugfix since rev 2, BLO_setversionnumber() was using sizeof(array), which gives the sizeof the pointer, not the array.
On a 64bit system I assume this would set 8 chars of a 4 char array.

Turns out this isnt such a problem since BLO_setversionnumber isn't used anymore but way as well commit.

12 years agoid prop update function was receiving a tuple when it only needed a single arg
Campbell Barton [Sat, 20 Dec 2008 08:41:46 +0000 (08:41 +0000)]
id prop update function was receiving a tuple when it only needed a single arg

12 years agopatch [#18110] [patch] Update blenderplayer.exe -h text
Campbell Barton [Sat, 20 Dec 2008 07:12:38 +0000 (07:12 +0000)]
patch [#18110] [patch] Update blenderplayer.exe -h text
from Mitchell Stokes (moguri)

12 years agoAdd G_FILE_IGNORE_DEPRECATION_WARNINGS option to G.fileflags in preparation of BGE...
Benoit Bolsee [Fri, 19 Dec 2008 20:35:53 +0000 (20:35 +0000)]
Add G_FILE_IGNORE_DEPRECATION_WARNINGS option to G.fileflags in preparation of BGE python API cleanup

12 years agoTypo was making actuator.getExecutePriority() crash
Campbell Barton [Fri, 19 Dec 2008 03:26:41 +0000 (03:26 +0000)]
Typo was making actuator.getExecutePriority() crash

12 years agoBugfix for crash with loading fluidsim files, reported by Gimble3d and nudelZ
Daniel Genrich [Thu, 18 Dec 2008 22:08:57 +0000 (22:08 +0000)]
Bugfix for crash with loading fluidsim files, reported by Gimble3d and nudelZ

12 years agoFFmpeg upgrade to revision 12758 (avformat version 52.13): support libavdevice for...
Benoit Bolsee [Wed, 17 Dec 2008 20:52:39 +0000 (20:52 +0000)]
FFmpeg upgrade to revision 12758 (avformat version 52.13): support libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os> files have changed, adapt your in consequence

12 years ago* commit r17900 by Genscher was wrong.
Nathan Letwory [Wed, 17 Dec 2008 05:40:40 +0000 (05:40 +0000)]
* commit r17900 by Genscher was wrong.
  - Instead of defining such defines for the entire codebase in, add
    the right checks and definitions to the places where it matters.
  - Only check+set WITH_BULLET instead of also GAMEBLENDER=1
  - NOTE: No global defines allowed in BlenderLib.

12 years agoReverting revision 17417 which broke cloth collisions which check also in blenkernel...
Daniel Genrich [Wed, 17 Dec 2008 00:41:07 +0000 (00:41 +0000)]
Reverting revision 17417 which broke cloth collisions which check also in blenkernel/intern for WITH_BULLET

12 years agoApplying scons compiling fix for windows/mingw (to get compiler warnings to show...
Joshua Leung [Tue, 16 Dec 2008 22:57:15 +0000 (22:57 +0000)]
Applying scons compiling fix for windows/mingw (to get compiler warnings to show up). This has already been applied in other branches too

12 years agoPatch from Banlu Kemiyatorn
Campbell Barton [Tue, 16 Dec 2008 12:32:10 +0000 (12:32 +0000)]
Patch from Banlu Kemiyatorn
replace VecMulf(var,-1) with new VecNegf(var) function.

12 years agofix for [bf-blender-Bug Tracker][18089] scons compiling bug
Campbell Barton [Tue, 16 Dec 2008 11:26:55 +0000 (11:26 +0000)]
fix for [bf-blender-Bug Tracker][18089] scons compiling bug
and removed unused vars

12 years agoB
Chris Want [Mon, 15 Dec 2008 20:53:45 +0000 (20:53 +0000)]
Linking of blenderplayer was failing with unresolved symbols
(initVideoTexture) when building without FFMPEG. Needs
testing with SCons and Makefiles.

12 years agoMake sure that WITH_OPENEXR is defined when sources are configured
Chris Want [Mon, 15 Dec 2008 17:47:57 +0000 (17:47 +0000)]
Make sure that WITH_OPENEXR is defined when sources are configured
with OpenEXR in the CMake system. This is a compilation fix from
Miguel A. Figueroa Villanueva for building Debug versions of Blender
using OpenEXR (thanks!).

12 years agobugfix #17989
Ton Roosendaal [Mon, 15 Dec 2008 08:37:39 +0000 (08:37 +0000)]
bugfix #17989

Patch from Xavier Thomas.

Compositor, filter node, had shifted output when used on single-value

12 years agoTouch/NoOverwrite options were not disabled for video.
Campbell Barton [Mon, 15 Dec 2008 08:29:31 +0000 (08:29 +0000)]
Touch/NoOverwrite options were not disabled for video.

12 years agoPython API
Ken Hughes [Mon, 15 Dec 2008 05:30:09 +0000 (05:30 +0000)]
Python API
Bugfix #18044: missing return statements in getter for displacement modifier
caused incorrect values to be returned.

12 years agoDXF exporter, updated
Remigiusz Fiedler [Sun, 14 Dec 2008 21:26:24 +0000 (21:26 +0000)]
DXF exporter, updated
v1.28 - 2008.12.13 by Steeve/BlenderArtists
- bugfix for EXTMIN/EXTMAX to suit Cycas-CAD

12 years agobugfix in pickMeshRayFaceWeight() in bpymodules/
Remigiusz Fiedler [Sun, 14 Dec 2008 18:39:58 +0000 (18:39 +0000)]
bugfix in pickMeshRayFaceWeight() in bpymodules/