3 years agoEdit Mesh: Simplify the overlay shader.
Clément Foucault [Sat, 16 Jun 2018 13:15:37 +0000 (15:15 +0200)]
Edit Mesh: Simplify the overlay shader.

Remove all the clip cases and just pass the vertices screen position to the
fragment shader.

This does put a bit more pressure on the fragment shader but it seems to be
faster than before. And it simplify the code a lot.

It seems to fix some long standing issue on some intel GPU.

3 years agoEdit Mode: Fix bad display of edges when limit selection mode is Off.
Clément Foucault [Fri, 15 Jun 2018 20:09:10 +0000 (22:09 +0200)]
Edit Mode: Fix bad display of edges when limit selection mode is Off.

3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 16 Jun 2018 13:28:57 +0000 (15:28 +0200)]
Merge branch 'master' into blender2.8

3 years agoCycles Cleanup: Remove unneccessary color management call
Lukas Stockner [Sat, 16 Jun 2018 11:47:49 +0000 (13:47 +0200)]
Cycles Cleanup: Remove unneccessary color management call

3 years agoThis option limits visibility of the glew.h header to just bf_gpu and intern_gawain
Ray Molenkamp [Sat, 16 Jun 2018 02:17:16 +0000 (20:17 -0600)]
This option limits visibility of the glew.h header to just bf_gpu and intern_gawain
this is to highlight areas in the code that still directly do opengl calls or use
opengl types.

This is in preparation for supporting alternative rendering back-ends.

Reviewers: brecht, fclem

Differential Revision:

3 years agoMerge branch 'master' into blender2.8
Brecht Van Lommel [Fri, 15 Jun 2018 21:04:35 +0000 (23:04 +0200)]
Merge branch 'master' into blender2.8

The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.

3 years agoCycles: change Ambient Occlusion shader to output colors.
Lukas Stockner [Fri, 15 Jun 2018 09:03:29 +0000 (11:03 +0200)]
Cycles: change Ambient Occlusion shader to output colors.

This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.

Original patch by Lukas with further changes by Brecht.

Differential Revision:

3 years agoUI: fix redundant scrolling in the redo panel
Campbell Barton [Fri, 15 Jun 2018 19:05:49 +0000 (21:05 +0200)]
UI: fix redundant scrolling in the redo panel

3 years agoCleanup: code style
Campbell Barton [Fri, 15 Jun 2018 18:55:37 +0000 (20:55 +0200)]
Cleanup: code style

3 years agoEdit Mesh: tweak vertex size & edge width
Campbell Barton [Fri, 15 Jun 2018 18:09:38 +0000 (20:09 +0200)]
Edit Mesh: tweak vertex size & edge width

- Vertex size now matches the theme setting.
- Edge width is closer to a single pixel line.
- Face dot was scaled up to be drawn as a circle,
  but is currently a square.

3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 15 Jun 2018 17:12:44 +0000 (19:12 +0200)]
Merge branch 'master' into blender2.8

3 years agoWM: suppress drag events if motion is handled
Campbell Barton [Fri, 15 Jun 2018 17:09:43 +0000 (19:09 +0200)]
WM: suppress drag events if motion is handled

3 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Fri, 15 Jun 2018 15:43:18 +0000 (17:43 +0200)]
Merge branch 'master' into blender2.8

3 years agoCleanup: some more G.main removal.
Bastien Montagne [Fri, 15 Jun 2018 15:42:17 +0000 (17:42 +0200)]
Cleanup: some more G.main removal.

We are really starting to scratch the last bits here...

3 years agoWorkbench OpenGL render: always render alpha on 1.0
Jeroen Bakker [Fri, 15 Jun 2018 15:40:18 +0000 (17:40 +0200)]
Workbench OpenGL render: always render alpha on 1.0

Old implementation rendered alpha to 0.0 for background, but only during
deferred rendering. We should attach this to an DNA setting and also let
the forward shading respect this. But for now this is a better default

3 years agoCleanup: validate G.main's in creator code.
Bastien Montagne [Fri, 15 Jun 2018 15:36:44 +0000 (17:36 +0200)]
Cleanup: validate G.main's in creator code.

Using G_MAIN here is valid!

3 years agoCleanup: G.main removal from 2.8-only code.
Bastien Montagne [Fri, 15 Jun 2018 15:33:24 +0000 (17:33 +0200)]
Cleanup: G.main removal from 2.8-only code.

3 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Fri, 15 Jun 2018 15:25:41 +0000 (17:25 +0200)]
Merge branch 'master' into blender2.8

3 years agoHair editing: Use original object's particles for drawing
Sergey Sharybin [Fri, 15 Jun 2018 15:22:31 +0000 (17:22 +0200)]
Hair editing: Use original object's particles for drawing

This allows to rely on brush to update children positions,
and avoid tag of object. Makes it way faster to comb with
children enabled.

3 years agoHair editing: Multi-thread various parts
Sergey Sharybin [Fri, 15 Jun 2018 08:22:44 +0000 (10:22 +0200)]
Hair editing: Multi-thread various parts

Currently focused on making parts which are a bottleneck for Spring,
to make things fast as possible. There are surely lots of places
where threading is not currently done, but we can keep doing this,
maybe even with help from the community :)

3 years agoHair editing: Only tag Copy-on-Write when children are enabled
Sergey Sharybin [Fri, 15 Jun 2018 08:11:50 +0000 (10:11 +0200)]
Hair editing: Only tag Copy-on-Write when children are enabled

Without children we only need to update batch cache. This way
we don't re-evaluate the whole modifier stack just to perform
child particles redistribution.

3 years agoCleanup: some more G.main removal/validation...
Bastien Montagne [Fri, 15 Jun 2018 15:21:07 +0000 (17:21 +0200)]
Cleanup: some more G.main removal/validation...

3 years agoDependency graph fixes for RigidBodyWorld
Sybren A. Stüvel [Fri, 15 Jun 2018 15:14:48 +0000 (17:14 +0200)]
Dependency graph fixes for RigidBodyWorld

- rbw->group added to the depsgraph.
- Mesh evaluation added when necessary.
- Prevent of double-free by freeing the scene before objects.

3 years agoKeymap: use click event for tab-key
Campbell Barton [Fri, 15 Jun 2018 15:09:17 +0000 (17:09 +0200)]
Keymap: use click event for tab-key

Checking release events would toggle edit-mode during alt-tab
cycling on X11.

Now both press and release events are needed.

3 years agoWorkbench: Disable AA when doing opengl render.
Jeroen Bakker [Fri, 15 Jun 2018 14:49:23 +0000 (16:49 +0200)]
Workbench: Disable AA when doing opengl render.

- OpenGL uses linear space and has its own AA. So we don't calculate
when doing opengl rendering.

3 years agoMerge branch 'master' into blender2.8
Brecht Van Lommel [Fri, 15 Jun 2018 14:32:31 +0000 (16:32 +0200)]
Merge branch 'master' into blender2.8

3 years agoFix more Cycles CUDA errors after recent changes.
Brecht Van Lommel [Fri, 15 Jun 2018 13:58:48 +0000 (15:58 +0200)]
Fix more Cycles CUDA errors after recent changes.

3 years agoFix T55443: Manipulators not refreshing
Dalai Felinto [Fri, 15 Jun 2018 13:44:14 +0000 (15:44 +0200)]
Fix T55443: Manipulators not refreshing

3 years agoMerge branch 'master' into blender28
Campbell Barton [Fri, 15 Jun 2018 13:42:42 +0000 (15:42 +0200)]
Merge branch 'master' into blender28

3 years agoCleanup: warning
Campbell Barton [Fri, 15 Jun 2018 13:42:31 +0000 (15:42 +0200)]
Cleanup: warning

3 years agoMeshEditMode: refactor
Jeroen Bakker [Fri, 15 Jun 2018 13:36:04 +0000 (15:36 +0200)]
MeshEditMode: refactor

- added a lib for shaded functions
- decreased active face inner size

3 years agoFix crash with x-ray and redo panel
Dalai Felinto [Fri, 15 Jun 2018 12:58:45 +0000 (14:58 +0200)]
Fix crash with x-ray and redo panel

Code was assuming any area with region data was the main one.
This is no longer the case.

3 years agoFix T55490, intersect two triangles fails.
Howard Trickey [Fri, 15 Jun 2018 12:48:45 +0000 (08:48 -0400)]
Fix T55490, intersect two triangles fails.

Need to use the 'use_partial_connect' option in island connect,
so changed signatures of various functions to pass that into and
then down from BM_mesh_intersect (making true for intersect, false
for boolean).
Then fix bm_face_split_edgenet_partial_connect to work when
input edges are not necessarily wire, but at least not in the
face they are being connected in. That caused generalization
of core BM_vert_separate_hflag_wire (which is only used in
this one place in all Blender).

3 years agoConverted Rigid Body from DerivedMesh to Mesh
Sybren A. Stüvel [Fri, 15 Jun 2018 08:45:08 +0000 (10:45 +0200)]
Converted Rigid Body from DerivedMesh to Mesh

3 years agoWorkbench: FXAA
Jeroen Bakker [Fri, 15 Jun 2018 12:05:49 +0000 (14:05 +0200)]
Workbench: FXAA

- do the FXAA pass after the color management. Be aware that during
rendering this is still being done in linear space

3 years agoWorkbench: FXAA
Jeroen Bakker [Fri, 15 Jun 2018 10:05:25 +0000 (12:05 +0200)]
Workbench: FXAA

FXAA implementation in the deferred renderpass of the workbench.
Can be enabled per 3dview. Eventually this will also be a user setting
as it is more a system/performance setting than a scene setting.

3 years agoT55486: use GPU_R11F_G11F_B10F for target of Xray compo
Jeroen Bakker [Fri, 15 Jun 2018 07:10:39 +0000 (09:10 +0200)]
T55486: use GPU_R11F_G11F_B10F for target of Xray compo

3 years agoT55486: use GPU_R11F_G11F_B10F for Matcaps
Jeroen Bakker [Fri, 15 Jun 2018 06:57:49 +0000 (08:57 +0200)]
T55486: use GPU_R11F_G11F_B10F for Matcaps

3 years agoTool System: workaround click conflicting w/ add brush
Campbell Barton [Fri, 15 Jun 2018 10:28:19 +0000 (12:28 +0200)]
Tool System: workaround click conflicting w/ add brush

3 years agoFix T55408: Double transforms on parents/children.
Bastien Montagne [Fri, 15 Jun 2018 10:17:26 +0000 (12:17 +0200)]
Fix T55408: Double transforms on parents/children.

object.base_flag was not synced back from evaluated ID to original one.
Similar thing as copying back to original transform matrix, avoids
having to get data from evaluated one in lots of cases.

3 years agoMerge branch 'master' into blender2.8
Philipp Oeser [Fri, 15 Jun 2018 08:44:33 +0000 (10:44 +0200)]
Merge branch 'master' into blender2.8

3 years agoFix (unreported) Text Editor: scrollbar exiting early
Philipp Oeser [Fri, 15 Jun 2018 08:25:18 +0000 (10:25 +0200)]
Fix (unreported) Text Editor: scrollbar exiting early

caused by recent clickdrag changes

3 years agoFix Cycles CUDA error after recent changes.
Brecht Van Lommel [Fri, 15 Jun 2018 08:06:32 +0000 (10:06 +0200)]
Fix Cycles CUDA error after recent changes.

3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 15 Jun 2018 08:25:41 +0000 (10:25 +0200)]
Merge branch 'master' into blender2.8

3 years agoWM: 2.8 screen compatibility
Campbell Barton [Fri, 15 Jun 2018 08:23:03 +0000 (10:23 +0200)]
WM: 2.8 screen compatibility

Without these minor changes loading files from 2.8 will crash.

Manually applied edits from 26786a2b87a08

3 years agoFix mouse input overwriting transform redo values
Campbell Barton [Fri, 15 Jun 2018 06:45:31 +0000 (08:45 +0200)]
Fix mouse input overwriting transform redo values

Redo trackball rotate and edge slide weren't working.

Caused by re-ordering of initialization 47de0321bf68c

3 years agoCleanup: unused var
Campbell Barton [Fri, 15 Jun 2018 06:02:17 +0000 (08:02 +0200)]
Cleanup: unused var

3 years agoMerge remote-tracking branch 'origin/master' into blender2.8
Lukas Stockner [Thu, 14 Jun 2018 20:54:42 +0000 (22:54 +0200)]
Merge remote-tracking branch 'origin/master' into blender2.8

3 years agoImage: Refactor render slots to a dynamic list
Lukas Stockner [Thu, 14 Jun 2018 20:46:30 +0000 (22:46 +0200)]
Image: Refactor render slots to a dynamic list

Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision:

3 years agoCleanup: style
Campbell Barton [Thu, 14 Jun 2018 20:44:53 +0000 (22:44 +0200)]
Cleanup: style

3 years agoWM: fix redo region setting the context
Campbell Barton [Thu, 14 Jun 2018 20:32:01 +0000 (22:32 +0200)]
WM: fix redo region setting the context

3 years agoWM: add support for temporary region data
Campbell Barton [Thu, 14 Jun 2018 20:27:58 +0000 (22:27 +0200)]
WM: add support for temporary region data

3 years agoCycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
Lukas Stockner [Thu, 14 Jun 2018 15:48:19 +0000 (17:48 +0200)]
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB

I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step.

Reviewers: brecht, sergey

Differential Revision:

3 years agoCycles: Connect value inputs to Strength instead of Color when inserting an Emission...
Lukas Stockner [Thu, 14 Jun 2018 20:16:42 +0000 (22:16 +0200)]
Cycles: Connect value inputs to Strength instead of Color when inserting an Emission node

Same result, but saves an additional ConvertNode.

3 years agoCycles: Automatically detect HDRI resolution by default and use non-square sampling map
Lukas Stockner [Thu, 14 Jun 2018 14:18:34 +0000 (16:18 +0200)]
Cycles: Automatically detect HDRI resolution by default and use non-square sampling map

The automatic mode checks all Enviroment Texture nodes and picks the largest image's resolution.
If there are no Enviroment Textures, it just uses the old default.

Also, the sampling map now isn't limited to square shapes. The automatic detection uses the exact image size,
the manual UI option now halves the value to get the height.

A default aspect ratio of 2:1 makes sense since this is what most HDRIs use.

Reviewers: brecht, sergey

Differential Revision:

3 years agoWM: revert part of Top-Bar inclusion
Campbell Barton [Thu, 14 Jun 2018 19:55:40 +0000 (21:55 +0200)]
WM: revert part of Top-Bar inclusion

This removes OperatorRepeatContextHandle, from 5f6c45498c92b
since we now only have redo in the area an operator is executed in.

These values could be invalid and crashed in some cases.

3 years agoEdit Mesh: Fix blending function of edges
Clément Foucault [Thu, 14 Jun 2018 19:45:02 +0000 (21:45 +0200)]
Edit Mesh: Fix blending function of edges

This fix the ugly (usually) dark outline that was around selected edges.

3 years agoFix motion paths not updating correctly for bones in some cases.
Brecht Van Lommel [Thu, 14 Jun 2018 18:53:39 +0000 (20:53 +0200)]
Fix motion paths not updating correctly for bones in some cases.

Sometimes the evaluated pose channel pointers can change during depsgraph
evaluation, so we can't store them ahead of time. The object pointer
should be ok since evaluated ID memory is reused.

3 years agoRevert "GHOST: GLX: Remove XInitThreads"
Clément Foucault [Thu, 14 Jun 2018 16:14:17 +0000 (18:14 +0200)]
Revert "GHOST: GLX: Remove XInitThreads"

This reverts commit 7529690df38ced314d59af3b10c610e3fd56c807.

I tried to put manually add threading protection to GHOST around
Xlib calls but that did not fix the crashes. So reverting that
for now despite the performance implication on some system.

3 years agoPreview: Add own opengl context to render preview images.
Clément Foucault [Thu, 14 Jun 2018 14:20:23 +0000 (16:20 +0200)]
Preview: Add own opengl context to render preview images.

3 years agoGive RigidBodyWorld collection a fake user
Sybren A. Stüvel [Thu, 14 Jun 2018 15:34:01 +0000 (17:34 +0200)]
Give RigidBodyWorld collection a fake user

This prevents it from disappearing when the blend file is saved.

3 years agoUI: redo panel would still start zoomed in at times
Campbell Barton [Thu, 14 Jun 2018 14:47:39 +0000 (16:47 +0200)]
UI: redo panel would still start zoomed in at times

3 years agoCleanup: some remaining G.main's in COllada in 2.8...
Bastien Montagne [Thu, 14 Jun 2018 14:43:11 +0000 (16:43 +0200)]
Cleanup: some remaining G.main's in COllada in 2.8...

3 years agoWorkbench: Code cleanup: Double assignment
Jeroen Bakker [Thu, 14 Jun 2018 14:27:13 +0000 (16:27 +0200)]
Workbench: Code cleanup: Double assignment

3 years agoCleanup: remove BLI_frand ugly global random generator usage from compositor.
Bastien Montagne [Thu, 14 Jun 2018 14:24:55 +0000 (16:24 +0200)]
Cleanup: remove BLI_frand ugly global random generator usage from compositor.

3 years agoTransform: Suppress assert w/ vertex paint
Campbell Barton [Thu, 14 Jun 2018 13:59:12 +0000 (15:59 +0200)]
Transform: Suppress assert w/ vertex paint

3 years agoDepsgraph: Make certain components NOT tag copy-on-write when they are tagged
Sergey Sharybin [Thu, 14 Jun 2018 13:33:41 +0000 (15:33 +0200)]
Depsgraph: Make certain components NOT tag copy-on-write when they are tagged

Currently done for mesh batch cache update, and for base flags sync.
Those components do not need anything from original object, and hence
can skip CoW tag and have faster update after them used.

3 years agoDepsgraph: Use dedicated ocmponent for object's base flags flush
Sergey Sharybin [Thu, 14 Jun 2018 13:00:50 +0000 (15:00 +0200)]
Depsgraph: Use dedicated ocmponent for object's base flags flush

3 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Thu, 14 Jun 2018 13:55:51 +0000 (15:55 +0200)]
Merge branch 'master' into blender2.8


3 years agoGPU: consistenly use mipmap on/off in all draw modes.
Brecht Van Lommel [Thu, 14 Jun 2018 10:58:30 +0000 (12:58 +0200)]
GPU: consistenly use mipmap on/off in all draw modes.

This is important for good texture paint performance.

3 years agoCleanup: remove legacy GPU pass binding code.
Brecht Van Lommel [Thu, 14 Jun 2018 10:50:19 +0000 (12:50 +0200)]
Cleanup: remove legacy GPU pass binding code.

3 years agoT55479: Tag for update when active texture changes
Jeroen Bakker [Thu, 14 Jun 2018 13:30:06 +0000 (15:30 +0200)]
T55479: Tag for update when active texture changes

3 years agoCleanup: remove last G.main's from Collada code.
Bastien Montagne [Thu, 14 Jun 2018 13:15:51 +0000 (15:15 +0200)]
Cleanup: remove last G.main's from Collada code.

3 years agoT55456 EditMeshMode
Jeroen Bakker [Thu, 14 Jun 2018 06:51:42 +0000 (08:51 +0200)]
T55456 EditMeshMode

- see the face selection color when face is active
- test different masks for active face, finally chosen for no mask at

3 years agoImproved two tooltips
Sybren A. Stüvel [Thu, 14 Jun 2018 10:48:37 +0000 (12:48 +0200)]
Improved two tooltips

Tooltips shouldn't just repeat the information from the label.

3 years agoFix crash on startup in after recent G.main changes.
Brecht Van Lommel [Thu, 14 Jun 2018 11:44:23 +0000 (13:44 +0200)]
Fix crash on startup in after recent G.main changes.

3 years agoCleanup: remove last G.main's in WM code of 2.8.
Bastien Montagne [Thu, 14 Jun 2018 10:42:30 +0000 (12:42 +0200)]
Cleanup: remove last G.main's in WM code of 2.8.

Again, just validating ther usage and using G_MAIN instead.

3 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Thu, 14 Jun 2018 10:39:52 +0000 (12:39 +0200)]
Merge branch 'master' into blender2.8


3 years agoCleanup: Remove last G.main's from WM code.
Bastien Montagne [Thu, 14 Jun 2018 10:34:13 +0000 (12:34 +0200)]
Cleanup: Remove last G.main's from WM code.

Was mostly validating valid usages of G.main -> G_MAIN actually.

3 years agoWorkbench: Material colors + settings during sculpting
Jeroen Bakker [Thu, 14 Jun 2018 10:12:06 +0000 (12:12 +0200)]
Workbench: Material colors + settings during sculpting

3 years agoMove call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context...
Clément Foucault [Thu, 14 Jun 2018 10:01:18 +0000 (12:01 +0200)]
Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context_mutex.

Currently with a debug build there is a race condition where the mutex is released before the DST structure is reset to 0xFF, meaning when multiple threads are using the DRWManager it can get cleared when the main thread is using it, causing crashes.

Reviewers: fclem, brecht

Reviewed By: fclem

Tags: #bf_blender_2.8

Differential Revision:

3 years agoT55406: Flip Matcap
Jeroen Bakker [Thu, 14 Jun 2018 08:38:17 +0000 (10:38 +0200)]
T55406: Flip Matcap

- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.

3 years agoFix T55470: Add option to not fix polygons' winding to Edit Normals modifier.
Bastien Montagne [Thu, 14 Jun 2018 09:41:12 +0000 (11:41 +0200)]
Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.

this is actually adding option to add buggy behavior, but.. NPR often
expects buggy behaviors, and its one of the main targets for normal editing.
So think it's reasonable to add that option (disabled by default of

Note that am not really happy with UI, but:
* Not sure where to put it, it's kind of own self-contained area option.
* Don't to make it too much visible, using this should be the exception!

3 years ago3D View: Show view-aligned rotation manipulators
Campbell Barton [Thu, 14 Jun 2018 09:29:38 +0000 (11:29 +0200)]
3D View: Show view-aligned rotation manipulators

3 years agoCleanup: style
Campbell Barton [Thu, 14 Jun 2018 09:37:24 +0000 (11:37 +0200)]
Cleanup: style

3 years agoUI: Make spacers align blocks on area divisions
Clément Foucault [Thu, 14 Jun 2018 09:29:44 +0000 (11:29 +0200)]
UI: Make spacers align blocks on area divisions

This solves the problem of blocks jumping around when changing modes and
center them to the area (in case of only 2 spacers).
Which is (in my own opinion) more aestetically pleasing.

3 years ago3D View: Tweak transform plane manipulator fading
Campbell Barton [Thu, 14 Jun 2018 08:39:36 +0000 (10:39 +0200)]
3D View: Tweak transform plane manipulator fading

The threshold to fade out and hide was too small.

3 years agoWM: increase hot-spot of 3D manipulators
Campbell Barton [Thu, 14 Jun 2018 07:55:58 +0000 (09:55 +0200)]
WM: increase hot-spot of 3D manipulators

Larger hot-spot was disabled for performance,
however without this - clicking on them is too difficult.

3 years ago3D View: increase size of view aligned rotation
Campbell Barton [Thu, 14 Jun 2018 07:40:52 +0000 (09:40 +0200)]
3D View: increase size of view aligned rotation

Minor changes based on user feedback.

- View aligned rotation manipulator overlapped too often
  with axis aligned widgets. Increase size (matching 2.79)
- Offset arrow-heads when combining rotate & translate,
  don't draw the stem since it overlaps with scale.

3 years agoWM: option not to draw arrow manipulator stem
Campbell Barton [Thu, 14 Jun 2018 07:25:55 +0000 (09:25 +0200)]
WM: option not to draw arrow manipulator stem

3 years agoCleanup: rename arrow manipulator 'draw_options'
Campbell Barton [Thu, 14 Jun 2018 07:17:03 +0000 (09:17 +0200)]
Cleanup: rename arrow manipulator 'draw_options'

Rename to 'transform' since this controls interaction.

3 years agoUI: correct HUD zoom resetting
Campbell Barton [Thu, 14 Jun 2018 06:30:46 +0000 (08:30 +0200)]
UI: correct HUD zoom resetting

3 years agoDRW: Fix crash caused by hair transform feedback
Clément Foucault [Wed, 13 Jun 2018 20:20:48 +0000 (22:20 +0200)]
DRW: Fix crash caused by hair transform feedback

Seem to be cause by the lack of proper FBO bound.

3 years ago3D View: make navigation buttons smaller
Campbell Barton [Wed, 13 Jun 2018 19:00:05 +0000 (21:00 +0200)]
3D View: make navigation buttons smaller

Keep orbit large, other buttons are now closer to other icons buttons.

3 years agoMerge branch 'master' into blender2.8
Brecht Van Lommel [Wed, 13 Jun 2018 17:24:17 +0000 (19:24 +0200)]
Merge branch 'master' into blender2.8

This includes making Eevee match Cycles behavior of inserting an emission
node when linking colors to closures.

3 years agoFix undo group to use human readable name, since this shows in the UI.
Brecht Van Lommel [Wed, 13 Jun 2018 16:38:38 +0000 (18:38 +0200)]
Fix undo group to use human readable name, since this shows in the UI.

3 years agoFix undo of transform after frame change undoing too much.
Brecht Van Lommel [Wed, 13 Jun 2018 16:22:17 +0000 (18:22 +0200)]
Fix undo of transform after frame change undoing too much.

For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.

3 years agoCycles: auto insert emission node when linking color to closure.
Brecht Van Lommel [Wed, 13 Jun 2018 14:29:06 +0000 (16:29 +0200)]
Cycles: auto insert emission node when linking color to closure.

This is convenient for previewing the output of a node, and we agreed
to support this behavior in both Eevee and Cycles.

3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Wed, 13 Jun 2018 16:25:23 +0000 (18:25 +0200)]
Merge branch 'master' into blender2.8

3 years agoWM: check release event for particle edit mode
Campbell Barton [Wed, 13 Jun 2018 16:23:09 +0000 (18:23 +0200)]
WM: check release event for particle edit mode

Caused by drag event.