10 years agoFix link errors for MinGW debug for blenderplayer. This bizarre error, not present...
Antony Riakiotakis [Tue, 29 Nov 2011 20:06:36 +0000 (20:06 +0000)]
Fix link errors for MinGW debug for blenderplayer. This bizarre error, not present in release builds, happens due to name clashes between tracker functions. static-fied them so the linker stops complaining.

10 years agoFix for errors in node line drawing on some Intel hardware (bug #29427). This seems...
Lukas Toenne [Tue, 29 Nov 2011 19:50:34 +0000 (19:50 +0000)]
Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.

There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).

10 years agotreat 4d vectors as 3d for vector.angle(other)
Campbell Barton [Tue, 29 Nov 2011 19:40:27 +0000 (19:40 +0000)]
treat 4d vectors as 3d for vector.angle(other)

10 years agoFix #27696: record animation in game engine not working with pre made fcurves.
Brecht Van Lommel [Tue, 29 Nov 2011 18:37:10 +0000 (18:37 +0000)]
Fix #27696: record animation in game engine not working with pre made fcurves.

10 years agoAdded Z-Combine node to default tracking scene setup
Sergey Sharybin [Tue, 29 Nov 2011 17:41:15 +0000 (17:41 +0000)]
Added Z-Combine node to default tracking scene setup

10 years agoFixed wrong operator usage in clip editor's reconstruction menu
Sergey Sharybin [Tue, 29 Nov 2011 17:26:48 +0000 (17:26 +0000)]
Fixed wrong operator usage in clip editor's reconstruction menu

10 years agoFix #29028: dupli objects missing speed vectors. Check for avoiding creation of
Brecht Van Lommel [Tue, 29 Nov 2011 15:46:33 +0000 (15:46 +0000)]
Fix #29028: dupli objects missing speed vectors. Check for avoiding creation of
speed vectors was checking object instead of object instance layer, which is the
one that is actually used for render layer checks.

10 years agoFix for memory leak in multires baker.
Sergey Sharybin [Tue, 29 Nov 2011 15:45:16 +0000 (15:45 +0000)]
Fix for memory leak in multires baker.

10 years agoFix #27328: Undoing an operation while baking fluids freezes Blender
Sergey Sharybin [Tue, 29 Nov 2011 15:26:46 +0000 (15:26 +0000)]
Fix #27328: Undoing an operation while baking fluids freezes Blender

Prevent Undo be run if there are any jobs are currently running.
This also makes sense with such jobs as multires baker, for example.

10 years agoFixes and tweaks to RNA messages (found while translating in french).
Bastien Montagne [Tue, 29 Nov 2011 14:49:47 +0000 (14:49 +0000)]
Fixes and tweaks to RNA messages (found while translating in french).

Also moved traditional chinese to "almost done" part of translation menu.

10 years agoFix #29411: displacement texture not working anymore, seems part of delta
Brecht Van Lommel [Tue, 29 Nov 2011 12:12:12 +0000 (12:12 +0000)]
Fix #29411: displacement texture not working anymore, seems part of delta
scale patch got accidentally committed in revision 41485, reverted now.

10 years agoremove header text:
Campbell Barton [Tue, 29 Nov 2011 10:54:47 +0000 (10:54 +0000)]
remove header text:

  "The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"

also remove NaN references from files that have been added since blender went opensource.

10 years agomissed removing these files
Campbell Barton [Tue, 29 Nov 2011 10:34:23 +0000 (10:34 +0000)]
missed removing these files

10 years agopatch [#29421] Python Noise Module Updates
Campbell Barton [Tue, 29 Nov 2011 10:28:52 +0000 (10:28 +0000)]
patch [#29421] Python Noise Module Updates
from Andrew Hale (trumanblending)

Tracker description

The current python noise module included with Blender has yet to be updated to the new Py API. This patch does so, with the following major points:

- The noise module has now been moved to a submodule of mathutils, it can be accessed by mathutils.noise. It was moved from it's own module as it will now return mathutils types and also have greater visibility to the user.
- All functions which return vectors will now return mathutils.Vector types to be consistent with the rest of the API. Previously (x, y, z) tuples were returned.
- A different implementation of random_unit_vector is now used, this allows 2D, 3D and 4D vectors to be returned. Previously only 3D was possible.
- Some function names have been changed to remove ambiguities and make naming consistent within the module. noise.vector is now noise.noise_vector and noise.vl_vector is now noise.variable_lacunarity
- Doc strings have been updated to be compatible with auto docs.
- Code style and internal naming has been changed to match the conventions in other mathutils code.


10 years agoFix #29443: Outliner buttons hover on shrink
Sergey Sharybin [Tue, 29 Nov 2011 08:36:24 +0000 (08:36 +0000)]
Fix #29443: Outliner buttons hover on shrink

Issue was caused by drawing icon instead of button due to column clip.
This icons was drawing without taking icons' alpha into account.

10 years agoremove unused vars & minor formatting.
Campbell Barton [Tue, 29 Nov 2011 06:50:18 +0000 (06:50 +0000)]
remove unused vars & minor formatting.

10 years agoavoid allocating verts & faces for dupliface + editmode.
Campbell Barton [Tue, 29 Nov 2011 06:34:11 +0000 (06:34 +0000)]
avoid allocating verts & faces for dupliface + editmode.

10 years agoThe locking + multi-paint section of code needed correction and simplification:
Jason Hays [Tue, 29 Nov 2011 02:23:59 +0000 (02:23 +0000)]
The locking + multi-paint section of code needed correction and simplification:
The ratios were only being maintained between the altered weights when they were redistributed,
and the resulting weights did not fully respect the locks--now they do.

10 years agofix for crash adding empty object
Campbell Barton [Tue, 29 Nov 2011 01:05:26 +0000 (01:05 +0000)]
fix for crash adding empty object

10 years agoCamera tracking: SAD tracker now supports patterns with any size
Sergey Sharybin [Mon, 28 Nov 2011 21:48:49 +0000 (21:48 +0000)]
Camera tracking: SAD tracker now supports patterns with any size
(rectangle patterns are getting enlarged to square like it's happening for KLT)

10 years agoNow wiki link in help menu opens the 2.6 index... Better to do it now than one day...
Bastien Montagne [Mon, 28 Nov 2011 19:22:26 +0000 (19:22 +0000)]
Now wiki link in help menu opens the 2.6 index... Better to do it now than one day before release, and good incitation to finish 2.5/6 index before release!

10 years agoReset V3D_RENDER_SHADOW flag on file loading.
Sergey Sharybin [Mon, 28 Nov 2011 17:55:01 +0000 (17:55 +0000)]
Reset V3D_RENDER_SHADOW flag on file loading.

This flag shouldn't be saved in .blend files but because of strange reason
some files contains this flags which leads to object disappearing when
disabling buffer shadow in material. Current trunk shouldn't be saving
this flag and most probably buggy files were saved in some intermediate
version of blender where this flag can be be saved.

This should fix remained issue in #29255: Object invisible and weird polygons appearance

10 years agocorrections for docs
Campbell Barton [Mon, 28 Nov 2011 17:19:25 +0000 (17:19 +0000)]
corrections for docs

10 years ago* Never, ever use "col2" or something like that as UI variable name.
Thomas Dinges [Mon, 28 Nov 2011 17:10:32 +0000 (17:10 +0000)]
* Never, ever use "col2" or something like that as UI variable name.

10 years agoview3d - replace magic numbers with an enum to be used with mesh_foreachScreenVert...
Campbell Barton [Mon, 28 Nov 2011 16:44:17 +0000 (16:44 +0000)]
view3d - replace magic numbers with an enum to be used with mesh_foreachScreenVert, mesh_foreachScreenEdge since it wasnt clear how the values are used.

also resolved use of un-initialized variable.

10 years agoFix #29434: Cone collision bounds is on the wrong axis
Sergey Sharybin [Mon, 28 Nov 2011 16:25:42 +0000 (16:25 +0000)]
Fix #29434: Cone collision bounds is on the wrong axis

Because of strange reason, cone boundbox was rotated and it wasn't
reflecting physics engine which used "correct" cone boundbox.

Changed displaying of cone bounding box type.

10 years agoRename tracking settings presets to something which makes more sense.
Sergey Sharybin [Mon, 28 Nov 2011 16:10:50 +0000 (16:10 +0000)]
Rename tracking settings presets to something which makes more sense.

10 years agoFixes and tweaks to RNA messages (found while translating in french).
Bastien Montagne [Mon, 28 Nov 2011 15:41:32 +0000 (15:41 +0000)]
Fixes and tweaks to RNA messages (found while translating in french).

Also setting better default values in WeightVGProximity modifier

10 years agoFix #29389: cycles viewport render not updating on frame changes. This sort of
Brecht Van Lommel [Mon, 28 Nov 2011 14:55:35 +0000 (14:55 +0000)]
Fix #29389: cycles viewport render not updating on frame changes. This sort of
worked by accident before, because of flags that weren't cleared properly. Now
moved the call to update render engines into scene_update_* itself.

10 years agoCamera tracking: moved camera solver into it's own job
Sergey Sharybin [Mon, 28 Nov 2011 13:49:42 +0000 (13:49 +0000)]
Camera tracking: moved camera solver into it's own job

In some cases solving can take a while (especially when refining is used)
and keeping interface locked is a bit annoying. Now camera solver is moved
to job system and interface isn't locking.

Reporting progress isn't really accurate, but trying to make it more linear
can lead to spending more effort on it than having benefit. Also, changing
status in the information line helps to understand that blender isn't hang
up and solving is till working nicely.

Main changes in code:
- libmv_solveReconstruction now accepts additional parameters:
  * progress_update_callback - a function which is getting called
    from solver algorithm to report progress back to Blender.
  * callback_customdata - a user-defined context which is passing
    to progress_update_callback so progress can be updated in needed
    blender-side data structures.

  This parameters are optional.

- Added structure MovieTrackingStats which is placed in MovieTracking
  structure. It's supposed to be used for displaying information about
  different operations (currently it's only camera solver, but can be
  easily used for something else in the future) in clip editor.
  This statistics structure is getting allocated for time operator is
  working and not saving into .blend file.

- Clip Editor now displays statistics stored in MovieTrackingStats structure
  like it's done for rendering.

10 years agoCamera tracking: missed this presets files in previous commit
Sergey Sharybin [Mon, 28 Nov 2011 13:27:48 +0000 (13:27 +0000)]
Camera tracking: missed this presets files in previous commit

10 years agoCamera tracking: merging tracking presets stuff from tomato branch
Sergey Sharybin [Mon, 28 Nov 2011 13:26:46 +0000 (13:26 +0000)]
Camera tracking: merging tracking presets stuff from tomato branch

This commit implements:

- Configurable settings for newly creating tracks
  Now it's possible to set tracking algorithm and it's settings for
  all newly creating tracks including manual tracks creation and
  tracks creation by "Detect Features" operator.
- Moves margin, frames limit and adjust frame inside per-track
  Was request from Francois for this.
- Adjust Frames replaced with menu called Pattern Match where it's
  possible to choose between matching pattern from keyframe frame
  or from previously tracked frame.
  Didn't see somebody used adjust frames values differ from 0 and 1,
  and this menu should make things more clear here/

10 years agoremove duplicate extern_colamd from blenderplayer cmake
Antony Riakiotakis [Mon, 28 Nov 2011 08:38:08 +0000 (08:38 +0000)]
remove duplicate extern_colamd from blenderplayer cmake

10 years agoFix typo in track selection operator.
Sergey Sharybin [Mon, 28 Nov 2011 07:18:53 +0000 (07:18 +0000)]
Fix typo in track selection operator.

Found by Campbell Barton, thanks.

10 years agofix for building as a python module
Campbell Barton [Mon, 28 Nov 2011 07:02:38 +0000 (07:02 +0000)]
fix for building as a python module

10 years agoSuperficial changes for bmesh bevel to sync with bmesh branch, also noticed length...
Campbell Barton [Mon, 28 Nov 2011 03:01:06 +0000 (03:01 +0000)]
Superficial changes for bmesh bevel to sync with bmesh branch, also noticed length comparison can be done without sqrt for baking.

10 years agoquiet some warnings and logical errors.
Campbell Barton [Sun, 27 Nov 2011 23:41:01 +0000 (23:41 +0000)]
quiet some warnings and logical errors.
- curve map insert point had a nested loop which used the same value to index different arrays.
- dynamic paint used ternary operator where both outcomes were the same.

10 years agoBLI_mempool_findelem() only worked when no elements were freed, use the iterator...
Campbell Barton [Sun, 27 Nov 2011 21:11:17 +0000 (21:11 +0000)]
BLI_mempool_findelem() only worked when no elements were freed, use the iterator for now.

10 years agoDo not use search area of unselected tracks when searching for nearest
Sergey Sharybin [Sun, 27 Nov 2011 19:27:13 +0000 (19:27 +0000)]
Do not use search area of unselected tracks when searching for nearest
track on mouse selection operator.

10 years agoBuildbot configuration tweaks
Sergey Sharybin [Sun, 27 Nov 2011 19:21:49 +0000 (19:21 +0000)]
Buildbot configuration tweaks
- Force libsamplerate linking statically
- Remove global compiler flags for sse2 and sse.
  Tests of release builds didn't show big difference in time of
  tracking using SAD algorithm or time of solving,
  so this shouldn't introduce big slowdown.

10 years agoCamera tracking: refactor of tracks synchronization stuff
Sergey Sharybin [Sun, 27 Nov 2011 19:17:59 +0000 (19:17 +0000)]
Camera tracking: refactor of tracks synchronization stuff

Currently this stuff is used for 2d tracking job only, but the same
thing would necessary for camera solver job, so moved it into more
general utility stuff.

10 years agoaccessing rna 'default_flag' attribute of a non enum-flag could crash. eg.
Campbell Barton [Sun, 27 Nov 2011 14:13:10 +0000 (14:13 +0000)]
accessing rna 'default_flag' attribute of a non enum-flag could crash. eg.["type"].default_flag

now check the default/default_flag match the enum property they are used with.

10 years agoUI: tweak to panel header padding, made region expander a bit smaller and
Brecht Van Lommel [Sun, 27 Nov 2011 14:06:47 +0000 (14:06 +0000)]
UI: tweak to panel header padding, made region expander a bit smaller and
fix bug #29422, left expander drawing over adjacent editor.

10 years agominor cycles edits
Campbell Barton [Sun, 27 Nov 2011 03:49:09 +0000 (03:49 +0000)]
minor cycles edits
- use sets rather then tuples
- use relative imports

10 years agomempool utility function to get the element at an index BLI_mempool_findelem(), not...
Campbell Barton [Sun, 27 Nov 2011 01:20:08 +0000 (01:20 +0000)]
mempool utility function to get the element at an index BLI_mempool_findelem(), not used yet.

10 years agoFix [#29410] Blender svn 2.60.5 r42177, compositor, glare node bug.
Bastien Montagne [Sat, 26 Nov 2011 21:42:04 +0000 (21:42 +0000)]
Fix [#29410] Blender svn 2.60.5 r42177, compositor, glare node bug.

The problem was in fact in the changes made to blend_ramp() func at rev42164. The checks on green pointer (if(g) {...) were checking the existance of a valid value (i.e. if input color was rgb or only shades of grey in r pointer), but as we get now a full float[3] pointer, this test is no more possible. And doing if(r_col[1]) {... was wrong, as it only broke things in case green was 0.0 (which was the case with the generated glare color of bug report).

So, just removed all those tests!

10 years agoFix #29406: show Sequence as render layer when rendering from sequencer, to make
Brecht Van Lommel [Sat, 26 Nov 2011 18:33:31 +0000 (18:33 +0000)]
Fix #29406: show Sequence as render layer when rendering from sequencer, to make
it more clear what was rendered.
Fix #29407: external engine api doesn't support full sample yet, would give too
dark render result.

10 years agocheck if an addon exists before getting its mtime
Campbell Barton [Sat, 26 Nov 2011 17:41:56 +0000 (17:41 +0000)]
check if an addon exists before getting its mtime

10 years agofix for own error with id props when adding byte strings
Campbell Barton [Sat, 26 Nov 2011 17:22:11 +0000 (17:22 +0000)]
fix for own error with id props when adding byte strings

10 years agominor bpy api edits
Campbell Barton [Sat, 26 Nov 2011 15:18:30 +0000 (15:18 +0000)]
minor bpy api edits
- strict check for rna properties
- formatting edits (120 line width)
- use PyDoc_STRVAR macros for getset docstrings

10 years agoAdd missing GLEW_STATIC definition, causing link errors.
Antony Riakiotakis [Sat, 26 Nov 2011 15:08:01 +0000 (15:08 +0000)]
Add missing GLEW_STATIC definition, causing link errors.

10 years ago* Fix some wrong icon names in MESH_MT_vertex_group_specials, they caused errors.
Thomas Dinges [Sat, 26 Nov 2011 14:04:33 +0000 (14:04 +0000)]
* Fix some wrong icon names in MESH_MT_vertex_group_specials, they caused errors.
Reported by Uncle_Entity in IRC.

10 years agoA bunch of fixes and tweaks in RNA messages, found while translating them in french...
Bastien Montagne [Sat, 26 Nov 2011 12:30:01 +0000 (12:30 +0000)]
A bunch of fixes and tweaks in RNA messages, found while translating them in french...

10 years agoFix for linking cycles group nodes in the sidebar menu (bug #29403). The template...
Lukas Toenne [Sat, 26 Nov 2011 11:08:20 +0000 (11:08 +0000)]
Fix for linking cycles group nodes in the sidebar menu (bug #29403). The template for ntreeAddNode needs not only the node group pointer but also the NODE_GROUP id for the base type.

10 years agopass args as vectors to opengl functions where possible.
Campbell Barton [Sat, 26 Nov 2011 05:10:53 +0000 (05:10 +0000)]
pass args as vectors to opengl functions where possible.

10 years agoreplace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX
Campbell Barton [Sat, 26 Nov 2011 04:07:38 +0000 (04:07 +0000)]

10 years agominor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than...
Campbell Barton [Sat, 26 Nov 2011 03:13:54 +0000 (03:13 +0000)]
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.

10 years agoadd null check, crashes py 3.3 which isn't released but adding the check is harmless
Campbell Barton [Sat, 26 Nov 2011 02:33:57 +0000 (02:33 +0000)]
add null check, crashes py 3.3 which isn't released but adding the check is harmless

10 years agoDo not use transparent rendering in 3d viewport for objects which are in edit mode
Sergey Sharybin [Fri, 25 Nov 2011 12:55:42 +0000 (12:55 +0000)]
Do not use transparent rendering in 3d viewport  for objects which are in edit mode

Transparent rendering can't be implemented in way it gives accurate shading in
3d viewport. It's acceptable for object mode, but when you're in edit mode
it gives more problems than benefits of seeing transparent faces.

This is possible fix for for weird polygons in [#29255] Object invisible and weird polygons appearance

10 years agolibmv: don't replace flags with rel_flags but add, to preserve all flags
Jens Verwiebe [Fri, 25 Nov 2011 11:31:51 +0000 (11:31 +0000)]
libmv: don't replace flags with rel_flags but add, to preserve all flags

10 years agoPatch #29394: Error in VIEW3D_MT_EDIT_CURVE menu
Sergey Sharybin [Fri, 25 Nov 2011 09:22:36 +0000 (09:22 +0000)]
Patch #29394: Error in VIEW3D_MT_EDIT_CURVE menu

Wrong shortcut was displaying for Curve -> Control Point -> Tilt operator

Patch by Mike Sloman, thanks!

10 years agoImage save as operator 'BW' option wasnt working on some formats, now only show when...
Campbell Barton [Fri, 25 Nov 2011 03:47:34 +0000 (03:47 +0000)]
Image save as operator 'BW' option wasnt working on some formats, now only show when its supported.

10 years agouse enum for draw wire setting to be easier to read, no functional change.
Campbell Barton [Fri, 25 Nov 2011 02:35:23 +0000 (02:35 +0000)]
use enum for draw wire setting to be easier to read, no functional change.

10 years agoblacklist language property for sphinx docs, encoding was messing up PDF generation.
Campbell Barton [Thu, 24 Nov 2011 22:24:07 +0000 (22:24 +0000)]
blacklist language property for sphinx docs, encoding was messing up PDF generation.

10 years agoskip importing shutil on load.
Campbell Barton [Thu, 24 Nov 2011 21:59:43 +0000 (21:59 +0000)]
skip importing shutil on load.

10 years agoMerging Blenderplayer modifier fix (U.gameflags |= USER_DISABLE_VBO) from Cucumber.
Mitchell Stokes [Thu, 24 Nov 2011 21:16:27 +0000 (21:16 +0000)]
Merging Blenderplayer modifier fix (U.gameflags |= USER_DISABLE_VBO) from Cucumber.

10 years agoFix cycles python error introduced in revision 42138.
Brecht Van Lommel [Thu, 24 Nov 2011 21:14:48 +0000 (21:14 +0000)]
Fix cycles python error introduced in revision 42138.

10 years agoFix part of #29310: secondary point caches for cloth did not get steps
Brecht Van Lommel [Thu, 24 Nov 2011 20:46:00 +0000 (20:46 +0000)]
Fix part of #29310: secondary point caches for cloth did not get steps
set to correct default, was 10 when supposed to be 1.

10 years agoFix #29371: crash deleting objects in outliner. This was introduced in the
Brecht Van Lommel [Thu, 24 Nov 2011 20:24:03 +0000 (20:24 +0000)]
Fix #29371: crash deleting objects in outliner. This was introduced in the
bugfix for #28467, it deleted outliner tree while still traversing it.

10 years agoUI: small fix for forward compatibility, keep this style setting so opening
Brecht Van Lommel [Thu, 24 Nov 2011 19:38:20 +0000 (19:38 +0000)]
UI: small fix for forward compatibility, keep this style setting so opening
in older blender versions show correct panel header spacing still.

10 years agopep8 edits and avoid naming conflicts with python builtins
Campbell Barton [Thu, 24 Nov 2011 19:36:12 +0000 (19:36 +0000)]
pep8 edits and avoid naming conflicts with python builtins

10 years agoBGE patch: [#29285] Video Texture: Avoid slow rescale (non power of 2 support check...
Dalai Felinto [Thu, 24 Nov 2011 19:27:15 +0000 (19:27 +0000)]
BGE patch: [#29285] Video Texture: Avoid slow rescale (non power of 2 support check) by Goran Milovanovic (goran)
"Just a simple check for non power of two support (GLEW_ARB_texture_non_power_of_two), to avoid what seems to be a very slow, and very unnecessary gluScaleImage call."

This is the only part of the VideoTexture that does the POT calculation, so the check seems good.
It would be interesting if some opengl guru would like to benchmark the use of this in other areas of Blender (e.g. 2D Filters, and all GLSL materials).

Note that mipmap should also be supported automatically by this extension, so it's not something to worry about.

10 years agoScons / Cycles:
Thomas Dinges [Thu, 24 Nov 2011 19:22:34 +0000 (19:22 +0000)]
Scons / Cycles:
* Add dummy WITH_BF_CYCLES_BINARIES to scons, to be able to copy the .cubin kernels from cmake and have it work.

10 years ago2.6 Code removal:
Thomas Dinges [Thu, 24 Nov 2011 17:19:38 +0000 (17:19 +0000)]
2.6 Code removal:
* Deleted some #if 0 code, which was either already replaced or won't come back.

10 years agoFix #29366: multires crash with meshes that had verts/edges not connected to any...
Brecht Van Lommel [Thu, 24 Nov 2011 17:06:50 +0000 (17:06 +0000)]
Fix #29366: multires crash with meshes that had verts/edges not connected to any face.

10 years ago(See for review of patch)
Konrad Kleine [Thu, 24 Nov 2011 14:58:42 +0000 (14:58 +0000)]
(See for review of patch)

I've written a convenient function that returns the sibling of a node in the
red-black tree implementation originally implemented by Joshua Leung.

I want to use this get_sibling() function in the future to implement the missing
removal function of the red-black tree implementation.

For now the get_sibling() function just simplifies the get_uncle() function.

Just like the rest of the red-black tree implementation this diff is based on

10 years agoFix #29369: "test" , type = 'SURFACE') does not create...
Sergey Sharybin [Thu, 24 Nov 2011 14:30:37 +0000 (14:30 +0000)]
Fix #29369: "test" , type = 'SURFACE') does not create a surface

This issue it totally related on issue with changing object datablock.
For curves it used to guess object type from curve datablock based on
count of control points in V direction.
This quess fails in case when SurfCircle datablock is trying to be reused
by another surface object or as another sample empty surface databouck used
to be treated as curve.

Store type in Curve when creating new Curve datablock which is used in
this object type quessing function.

Note: Previously saved files wouldn't change behavior at all.

10 years agoFix #29306: Alt+N, Enter In Image View Does closes the dialog without executing.
Sergey Sharybin [Thu, 24 Nov 2011 13:51:31 +0000 (13:51 +0000)]
Fix #29306: Alt+N, Enter In Image View Does closes the dialog without executing.

If enter is pressed outside of any button in menu, generate two menu return values:
- UI_RETURN_CANCEL so button wouldn't be executed
- UI_RETURN_POPUP_OK so callback associated with popup block would be executed

10 years agoFix #29384: Mesh without polygons + Modifier crashes when switching to sculpt mode
Sergey Sharybin [Thu, 24 Nov 2011 13:39:43 +0000 (13:39 +0000)]
Fix #29384: Mesh without polygons + Modifier crashes when switching to sculpt mode

There were some issues with PBVH which prevented working it for meshes without faces.

Discussed with Brecht, for benefits of dynamic-topology-sculpting and so better to
make PBVH survive such things.

Added some extra NULL-pointer checks for this.

10 years agoFix wrong camera preset name D35 => D3S.
Brecht Van Lommel [Thu, 24 Nov 2011 13:07:02 +0000 (13:07 +0000)]
Fix wrong camera preset name D35 => D3S.

10 years agoFix for wrong event clipping in open node groups (bug #29383). The internal node...
Lukas Toenne [Thu, 24 Nov 2011 09:26:19 +0000 (09:26 +0000)]
Fix for wrong event clipping in open node groups (bug #29383). The internal node blocks of the group were created before the group node block itself, so the node group block clips events for internal nodes. Generally, blocks should be created just like the drawing order.

10 years ago- saving as a jpeg image would set the image as not having an alpha channel even...
Campbell Barton [Thu, 24 Nov 2011 06:30:37 +0000 (06:30 +0000)]
- saving as a jpeg image would set the image as not having an alpha channel even when saving a copy.
- setting the color channels on save as would ignore the channel - BW/RGB/RGBA setting.
  now its used when available but still need to hide BW for formats blender can only write as color.

10 years agoimage format arg parsing for creator.c
Campbell Barton [Thu, 24 Nov 2011 05:18:26 +0000 (05:18 +0000)]
image format arg parsing for creator.c

move these checks from creator into BKE's image.c, this way we dont need the defines for creator, scons was missing DDS, HDR & Cineon  for example and nobody noticed.

10 years agorename mathutils constructors to match other parts of the bpy/api (no functional...
Campbell Barton [Thu, 24 Nov 2011 04:45:36 +0000 (04:45 +0000)]
rename mathutils constructors to match other parts of the bpy/api (no functional changes)

10 years agopatch: [#29382] Arbitrary Length Array Function Additions and Modifications
Campbell Barton [Thu, 24 Nov 2011 04:12:16 +0000 (04:12 +0000)]
patch: [#29382] Arbitrary Length Array Function Additions and Modifications
from Andrew Hale (trumanblending), with some edits to use these in mathutils.Vector added.

Added Functions:
- dot_vn_vn - Dot product of two arrays
- normalize_vn_vn - Normalize an array and store the result in a second array
- normalize_vn - Normalize an array inplace

Renamed Functions:
Some functions have been renamed to make them consistent with the naming conventions used by fixed length array functions.
- fill_vni to fill_vn_i
- fill_vn to fill_vn_fl

10 years agoBGE Animations: Getting the Action Actuator to behave better with pulse mode (on...
Mitchell Stokes [Wed, 23 Nov 2011 23:29:36 +0000 (23:29 +0000)]
BGE Animations: Getting the Action Actuator to behave better with pulse mode (on the sensor) and continuous enabled.

10 years agoBGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien Toura...
Dalai Felinto [Wed, 23 Nov 2011 23:02:38 +0000 (23:02 +0000)]
BGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien Touraine (touraine)

10 years ago2.6 UI code:
Thomas Dinges [Wed, 23 Nov 2011 19:05:52 +0000 (19:05 +0000)]
2.6 UI code:
* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient.
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.

10 years agoThis checks shouldn't have been removed.
Sergey Sharybin [Wed, 23 Nov 2011 18:28:12 +0000 (18:28 +0000)]
This checks shouldn't have been removed.

10 years agoCamera tracking: operator to setup scene for compositing things into footage
Sergey Sharybin [Wed, 23 Nov 2011 17:30:47 +0000 (17:30 +0000)]
Camera tracking: operator to setup scene for compositing things into footage

This operator does needed changes to

- 3D viewport
- Scene settings
- World settings
- Compositor
- Scene objects

in a way scene becomes ready to be composited into footage.

Known issue: preview doesn't work "out-of-box" after running this script,
selecting View node and hitting Tab helps. Not sure it can be solved
in nicer way at this moment.

10 years agoPatch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
Brecht Van Lommel [Wed, 23 Nov 2011 17:25:25 +0000 (17:25 +0000)]
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.

10 years agominor changes
Campbell Barton [Wed, 23 Nov 2011 17:14:29 +0000 (17:14 +0000)]
minor changes
- avoid duplicate image enum definitions.
- move image UI format & bw/rgb/rgba onto 1 line.
- add 'make config' convenience target to run ccmake or cmake-gui

10 years agoFix compilation error of blenderplayer caused by recent commit.
Sergey Sharybin [Wed, 23 Nov 2011 16:44:33 +0000 (16:44 +0000)]
Fix compilation error of blenderplayer caused by recent commit.

10 years agoCycles: build flags tweaks to avoid errors with msvc debug build.
Brecht Van Lommel [Wed, 23 Nov 2011 16:30:50 +0000 (16:30 +0000)]
Cycles: build flags tweaks to avoid errors with msvc debug build.

10 years agoQuick fix for "droidsans" Blender font, should fix missing umlaut and accent on capitals.
Bastien Montagne [Wed, 23 Nov 2011 16:30:41 +0000 (16:30 +0000)]
Quick fix for "droidsans" Blender font, should fix missing umlaut and accent on capitals.

Somewhere in the process of generating that Frankenstein font, most latin capital glyphs lost there "modifier" part (umlaut, accent, etc.). I added them again using fontforge auto tool, but not to all of them though, as some would add a shift to the whole font... :/

This is not a nice fix (the correct way would be to merge again the whole latin part of dejavu into blender font, but again, I couldn’t manage to do it without an ugly global font shift), but at least it works, doesn’t shift the font, and add back most modified capitals.

10 years agoAdded method clear to most of collections which supports new/remove.
Sergey Sharybin [Wed, 23 Nov 2011 16:12:11 +0000 (16:12 +0000)]
Added method clear to most of collections which supports new/remove.

This method not added to animation-specific structures yet/

10 years agoFix #29367: Vertex parent regression
Sergey Sharybin [Wed, 23 Nov 2011 15:44:20 +0000 (15:44 +0000)]
Fix #29367: Vertex parent regression

Regression was introduced in svn rev40343. It was caused by re-creating
EditMesh structure which was needed to solve issues with parenting to
vertices after topology changes. This would also erase derivedMesh.

Problem reported now is caused by missing derivedMesh which is used
to solve parenting and apply inverted matrix on ob->parentin, so
parented object used to stay at exactly the same position it used to
stay before parenting.

Not very nice solving of this issue: re-create derivedMesh after
re-creating EditMesh when parenting. Nicer solution would require
bigger changes and probably ful lrefactor of this tools.

10 years agoMSVC 2005 and higher supports variable length macroses, so RNA_warning can report
Sergey Sharybin [Wed, 23 Nov 2011 15:39:29 +0000 (15:39 +0000)]
MSVC 2005 and higher supports variable length macroses, so RNA_warning can report
warnings in nicer format even on msvc now.

10 years agoFix #28934: missing GLSL/icon update when changing materials used in nodes.
Brecht Van Lommel [Wed, 23 Nov 2011 15:16:41 +0000 (15:16 +0000)]
Fix #28934: missing GLSL/icon update when changing materials used in nodes.

10 years agoFixed some glitches with WeightVG modifiers:
Bastien Montagne [Wed, 23 Nov 2011 14:40:15 +0000 (14:40 +0000)]
Fixed some glitches with WeightVG modifiers:
* Added some RNA tooltips, now that they are supported by dropdown lists.
* Fixed some RNA num properties UI steps.
* Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasn’t freed...).