Chris Want [Mon, 6 Oct 2008 17:06:13 +0000 (17:06 +0000)]
A fix for bug #8814:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=8814&group_id=9
Smarter handling of faces that have a material index that points
to a null material.
Joseph Eagar [Mon, 6 Oct 2008 10:24:32 +0000 (10:24 +0000)]
one-liner fix for id property duplication bug
Campbell Barton [Mon, 6 Oct 2008 09:17:49 +0000 (09:17 +0000)]
* dont change handle types when adjusting the radius or tilt of a curve handel.
* dont take the handles into account for the manipulator center when they are not drawn.
Joshua Leung [Mon, 6 Oct 2008 08:29:15 +0000 (08:29 +0000)]
Bugfix:
Grease Pencil sketches in OGL-render should only show up if they were enabled for the original 3d-view.
Campbell Barton [Mon, 6 Oct 2008 08:02:35 +0000 (08:02 +0000)]
fix for [#17560] Error in BPY_run_python_script
any path starting with a '.' on win32 would be replaced with C:\ (or the default root)
this was added rev 6568 so the file selector would replace "." with C:\. should be moved to fileselector but for now compare with "." rather then checking the first char.
header_view3d.c - prop edit and render were aligning in curve edit mode.
Campbell Barton [Mon, 6 Oct 2008 06:10:14 +0000 (06:10 +0000)]
fix for own bugs in curves.
- the number of segments was always 1 too many on cyclic curves.
- [#17739] - normals were not being calculated when rendering curves.
Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.
Campbell Barton [Mon, 6 Oct 2008 01:59:11 +0000 (01:59 +0000)]
use uint8_t and uint32_t rather then Uint8 and Uint32, (mingw didnt know about Uint's)
Nathan Letwory [Sun, 5 Oct 2008 19:07:09 +0000 (19:07 +0000)]
=== SCons ===
* small doc update
Peter Schlaile [Sun, 5 Oct 2008 17:31:33 +0000 (17:31 +0000)]
== FFMPEG ==
Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)
Fixed a bug with PTS-encoding, to make theora work.
You have to explicitly enable it and currently only scons is supported.
Otherwise: enjoy! :)
Ken Hughes [Sun, 5 Oct 2008 14:31:40 +0000 (14:31 +0000)]
Python API
----------
Change documentation for Object.getSize(), Object.getEuler(), Object.getLocation() to clear up confusion about 'localspace' parameter.
Joshua Leung [Sun, 5 Oct 2008 12:06:55 +0000 (12:06 +0000)]
* Grease Pencil - changed defaulted for sensitivity userprefs. Will overwrite old settings too (to keep users less confused about this).
* Removed some unneeded funcs (compiler warnings)
Ton Roosendaal [Sun, 5 Oct 2008 12:02:36 +0000 (12:02 +0000)]
Bugfix #8908
Using shapekeys, you get corruptions in other shapes when you undo into
a previous editmode session. The "key index" values become invalid.
Now, if you have shape keys, entering editmode will clear the previously
stored undos.
Joshua Leung [Sun, 5 Oct 2008 11:49:09 +0000 (11:49 +0000)]
Grease Pencil:
* Separated duplicate methods out into several functions
* Added copy/paste for gp-frames in Action Editor. Only strokes that are appropriate for the spacetype that the destination layer belongs to will be added to avoid wasted memory usage. Otherwise, was impossible to move sketches between views/layers (which was intended for PyAPI access that didn't get done).
Note: there will currently still be an extra gp-frame created, even if the current no strokes got pasted. There's commented out code which would delete it, but somehow that causes errors, so better to be safe for now.
Joshua Leung [Sun, 5 Oct 2008 10:48:07 +0000 (10:48 +0000)]
Bugfix:
Reordering Grease-Pencil frames in the Action Editor after transforms was not working at all. Seems I forgot to fix this part after changing what the 'Grease Pencil' editing mode in Action Editor showed.
Janne Karhu [Sun, 5 Oct 2008 09:44:46 +0000 (09:44 +0000)]
Fix for [#17758] Particle Caching Problem
-A line initializing particles from pre-cache days was still in place causing the wrong behavior.
Ton Roosendaal [Sun, 5 Oct 2008 09:27:14 +0000 (09:27 +0000)]
Bugfix #17750
Wrap text and moving cursor with a selection still crashed.
Thanks Zanqdo! :)
(Also cleaned code layout to use same convention as it was)
Brecht Van Lommel [Sun, 5 Oct 2008 01:15:58 +0000 (01:15 +0000)]
Fix for bug #17762: id property double type did not get copied correct.
Brecht Van Lommel [Sun, 5 Oct 2008 00:21:43 +0000 (00:21 +0000)]
Fix for bug #17761: small GLSL update tweak, switching ray and
buffer shadow didn't update the viewport correct.
Brecht Van Lommel [Sat, 4 Oct 2008 22:21:46 +0000 (22:21 +0000)]
Fix for bug #17684: GLSL bug with shadows and material nodes,
missed unbinding a texture giving extremely slow frontbuffer
drawing.
Brecht Van Lommel [Sat, 4 Oct 2008 21:26:48 +0000 (21:26 +0000)]
Fix for part of bug #17759: point cache clearing did too much, also
clearing other physics systems on the same object.
Ian Thompson [Sat, 4 Oct 2008 21:04:16 +0000 (21:04 +0000)]
Bugfix for [#17748] "Copy and paste under window since rev 16769"
Now actually copies to the clipboard on copy/cut when editing UI fields.
Brecht Van Lommel [Sat, 4 Oct 2008 20:22:43 +0000 (20:22 +0000)]
Fix wrong result for GLSL material node with only diffuse output
and shadeless material.
Brecht Van Lommel [Sat, 4 Oct 2008 19:58:08 +0000 (19:58 +0000)]
Fix for bug #17752: the particle modifier convert button didn't
do anything for dupli objects and groups, which could already
be converted with ctrl+shift+A, but convert can do it as well.
Brecht Van Lommel [Sat, 4 Oct 2008 17:04:23 +0000 (17:04 +0000)]
Bugfix: modified game material settings in blender didn't get
taken into account when loading a new .blend.
Brecht Van Lommel [Sat, 4 Oct 2008 16:42:36 +0000 (16:42 +0000)]
Game player: preserve material, debug settings, between .blend files.
Ton Roosendaal [Sat, 4 Oct 2008 15:02:40 +0000 (15:02 +0000)]
Bugfix #17753
Fix for rev 16702 commit to better support per-vertex radius in curves.
It caused the directional lines for 3d curves to not draw correct.
Ton Roosendaal [Sat, 4 Oct 2008 13:42:45 +0000 (13:42 +0000)]
Bugfix #17750
Texteditor misses NULL checks in 'wrap text' code, moving cursur while
text is selected.
Ton Roosendaal [Sat, 4 Oct 2008 12:31:54 +0000 (12:31 +0000)]
Bugfix #17746
Curve deform did not work yet on Text and Curve objects, this because it
was not providing the entire array of vertices, for a proper detection of
min/max bounds of the full input.
Ton Roosendaal [Sat, 4 Oct 2008 11:04:09 +0000 (11:04 +0000)]
Bugfix #17720
Retopo crashed on undo-redo, caused by bad copying of data for undo stack.
I solved crash or corruptions, but it still is pretty weak code here.
Benoit Bolsee [Fri, 3 Oct 2008 21:50:42 +0000 (21:50 +0000)]
More cosmetic changes to the bullet buttons: move most common soft body buttons to main panel, only leave advanced settings in advanced panel. Reduce size of advance panel.
Erwin Coumans [Fri, 3 Oct 2008 21:42:19 +0000 (21:42 +0000)]
bugfix: add Ghost support for soft bodies, so that they don't collide with ghosts, and can be ghost themselves.
Erwin Coumans [Fri, 3 Oct 2008 20:51:56 +0000 (20:51 +0000)]
Move the Solaris workaround in btScalar behind the sun define, to only make sun and apple ppc slower:
#if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__))
Also includes a fix to uninitialized variable (can cause failing collisions).
If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
Benoit Bolsee [Fri, 3 Oct 2008 20:17:05 +0000 (20:17 +0000)]
BGE patch: some cosmetic change in the bullet buttons:
- Bring Actor button back in main panel: makes the users
life easier to identify which object is visible to
near and radar sensors.
- Give more space to the Advanced Settings panel.
- Display radius control button even for static objects
if sphere bound shape is selected. Same for displaying
the radius in the 3D view.
Brecht Van Lommel [Fri, 3 Oct 2008 19:34:49 +0000 (19:34 +0000)]
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures,
now there's separate flags for it.
Brecht Van Lommel [Fri, 3 Oct 2008 19:30:45 +0000 (19:30 +0000)]
Small fix for (harmless) use of uninitialized memory.
Kent Mein [Fri, 3 Oct 2008 13:16:10 +0000 (13:16 +0000)]
Solaris was having problems with sqrtf and friends again.
I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.
Kent
Daniel Genrich [Fri, 3 Oct 2008 13:02:34 +0000 (13:02 +0000)]
Bugfix for fluidsim UI inconsistencies, please check your settings in old files
Joshua Leung [Fri, 3 Oct 2008 11:56:11 +0000 (11:56 +0000)]
More Grease Pencil touchups:
* Eraser size is now UserPref. This way it is more easily tweaked than using layer stroke-thickness squared, but it is less accessible.
* Restored stroke 'smoothing' (post-conversion) option as UserPref option. Off by default.
* Fixed bug with convert tools. Was adding an extra datablock everytime, that wasn't being used (and was subsequently dicarded).
* Moved pressure vars from paint-loop to temp-struct (during painting). Also, moved the macro which tests for converting straight lines.
Campbell Barton [Fri, 3 Oct 2008 09:51:43 +0000 (09:51 +0000)]
interpreted request from Carsten - make message sensor work.
object message actuators needed the prefix OB when sending a message to a specific object.--This line, and those below, will be ignored--
M source/gameengine/Converter/KX_ConvertActuators.cpp
M source/blender/blenkernel/BKE_blender.h
M source/blender/src/buttons_logic.c
M source/blender/blenloader/intern/readfile.c
Joshua Leung [Fri, 3 Oct 2008 09:40:48 +0000 (09:40 +0000)]
Grease Pencil bugfix:
Disabled fancy 'dot' drawing for Image Editor. This is still just a quick-fix (like for fancy strokes), and it would be nice to get the scaling right someday.
Campbell Barton [Fri, 3 Oct 2008 06:27:41 +0000 (06:27 +0000)]
Blender works with python 2.6, our own import functions that replace pythons internal function needed updating for an extra in argument in 2.6.
if importing is not working blender should not crash (was crashing on exit)
Campbell Barton [Fri, 3 Oct 2008 04:41:02 +0000 (04:41 +0000)]
error with GameLogic.globalDict loading. It would replace the dictionary rather then updating it.
This meant the BGE would load in an old dictonary replacing the loaded dict, loosing settings.
was also missing a decref for marshal data
Joshua Leung [Fri, 3 Oct 2008 03:29:34 +0000 (03:29 +0000)]
Added back a few lines that were accidentally chopped out when fixing pad0 view feature. This means that the grid is drawn correctly (i.e. not shown) when the view is rotated using the numpad up/down/left/right keys.
Brecht Van Lommel [Thu, 2 Oct 2008 23:04:28 +0000 (23:04 +0000)]
Fix for bug #17722: sun light in the texture viewmode was broken.
Brecht Van Lommel [Thu, 2 Oct 2008 22:55:25 +0000 (22:55 +0000)]
Fix for bug #17735: vertex color render layer got invalid value
when switching to weight paint mode.
Martin Poirier [Thu, 2 Oct 2008 17:20:58 +0000 (17:20 +0000)]
transform snap bugfix: correctly ignore hidden elements when snapping to edit mode mesh
Campbell Barton [Thu, 2 Oct 2008 17:11:49 +0000 (17:11 +0000)]
missing ; in last commit
radius was not being calculated on curves that had a bevel object
Campbell Barton [Thu, 2 Oct 2008 16:59:08 +0000 (16:59 +0000)]
blender would crash if the "sys" module didnt import, now just give a warning and continue.
Kent Mein [Thu, 2 Oct 2008 16:52:39 +0000 (16:52 +0000)]
Maybe not needed, I was running into some problems though
and noticed dos line endings in a bunch of files so ran
dos2unix on everything in bullet2.
Erwin, I noticed there are a few files that do not have
license info in them, couple of quick examples are: btDefaultMotionState.h
btHashMap.h btQuickprof.cpp
could you take a look at add where needed? If you want I can give a list
of files I think should get it added and or just add the standard one
say the one in src/btBulletCollisionCommon.h
Kent
Ton Roosendaal [Thu, 2 Oct 2008 12:29:45 +0000 (12:29 +0000)]
Bugfix #17723
Clipboard copy/paste error, missing NULL check caused crashes.
Nathan Letwory [Thu, 2 Oct 2008 08:46:04 +0000 (08:46 +0000)]
* return the right error code
* print error message when something goes wrong with nsis installer creation
Joshua Leung [Thu, 2 Oct 2008 08:39:30 +0000 (08:39 +0000)]
Keyframe Checking (i.e. does given frame have a keyframe) is now implemented in the keyframing api.
Replaced the method used in to check if there's a keyframe on the current frame, when drawing the active object name / frame number info with this new code.
- It should in theory be faster than the previous code, as it doesn't have to build an entire list everytime of all keyframes, and also uses more efficient search method.
- Added some settings to control what sources of animation data are used (per 3d-view). Can be found in the View Properties panel.
This should be stable... release builders should ignore this commit for now (to avoid having differences between release candidates).
Nathan Letwory [Thu, 2 Oct 2008 06:22:36 +0000 (06:22 +0000)]
* use release flags as default, except for openmp support
Nathan Letwory [Thu, 2 Oct 2008 06:11:47 +0000 (06:11 +0000)]
* make sure we link against proper openmp library when using msvc
* return error code from makensis process instead of 0
Campbell Barton [Thu, 2 Oct 2008 01:12:37 +0000 (01:12 +0000)]
only paint onto selected faces when painting mask is enabled. (request from Carsten)
Campbell Barton [Thu, 2 Oct 2008 00:22:28 +0000 (00:22 +0000)]
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
Benoit Bolsee [Wed, 1 Oct 2008 21:17:00 +0000 (21:17 +0000)]
BGE patch: add frameProp to Ipo actuator (Carsten's request).
Benoit Bolsee [Wed, 1 Oct 2008 19:16:13 +0000 (19:16 +0000)]
BGE patch: new force field constraint actuator
A new type of constraint actuator is available: Force field.
It provides a very similar service to the Fh material feature
but with some specificities:
- It is defined at the object level: each object can have
different settings and you don't need to use material.
- It can be applied in all 6 directions and not just -Z.
- It can be enabled/disabled easily (it's an actuator).
- You can have multiple force fields active at the same time
on the same object in different direction (think of a
space ship in a tunnel with a repulsive force field
on each wall).
- You can have a different damping for the rotation.
Besides that it provides the same dynamic behavior and the
parameters are self explanatory.
It works by adapting the linear and angular velocity: the
dynamic is independent of the mass. It is compatible with
all other motion actuators.
Note: linear and anysotropic friction is not yet implemented,
the only friction will come from the object damping parameters.
Support for friction will be added in a future revision.
Daniel Genrich [Wed, 1 Oct 2008 17:02:38 +0000 (17:02 +0000)]
Disable building of fftw
Joshua Leung [Wed, 1 Oct 2008 08:23:08 +0000 (08:23 +0000)]
General tidying of Grease Pencil code...
Benoit Bolsee [Wed, 1 Oct 2008 07:55:02 +0000 (07:55 +0000)]
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
Implementation of the PHY_IPhysicsController::SetMargin(),
GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo
to allow resetting the Near sensor radius. For bullet use
the new setUnscaledRadius() function to change sphere radius.
In pPreparation of a Fh constraint actuator:
- Add KX_IPhysicsController::GetRadius()
- Fix implementation of KX_BulletPhysicsController::GetVelocity()
(velocity at a point in geometric coordinate)
- Don't try to set velocity on static object (Bullet will assert)
- Add KX_GameObject::GetVelocity() for C access to local velocity
Benoit Bolsee [Wed, 1 Oct 2008 07:04:10 +0000 (07:04 +0000)]
Update MSVC project file for Bullet soft body. Strange, I though I already fixed them.
Erwin Coumans [Wed, 1 Oct 2008 06:36:17 +0000 (06:36 +0000)]
+ hook up a few more parameters, that can be useful for Bullet soft bodies
+ work-in-progress to hook up cluster constraints (they are better than node/vertex pinning, because they maintain a proper world coordinate system)
Joshua Leung [Wed, 1 Oct 2008 00:14:28 +0000 (00:14 +0000)]
Bugfix #17721: Action Strips added from scripts don't work properly unless at least one strip has already been added by hand.
Synced the behaviour of the PyAPI when adding strips with the behaviour of UI.
Joshua Leung [Wed, 1 Oct 2008 00:02:06 +0000 (00:02 +0000)]
Bugfix #17717: IPOs / Sequencer / Markers: deleting an IPO delete also selected markers
Final attempt at solving this problem. This time I've decided to separate the 'delete markers' from the 'delete keys' hotkeys, as it proved to be too problematic for users.
The new hotkey for deleting markers is "Shift-XKEY". (or Shift-Delkey)
P.S. I know that 'Shift' is usually used for 'add' operations, but this will have to do for now...
----
Also, rearranged button order in Timeline header a bit to group keyframing buttons together more.
Erwin Coumans [Tue, 30 Sep 2008 23:34:25 +0000 (23:34 +0000)]
add support for Bullet soft body constraints against a Bullet rigid body, as well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc.
Erwin Coumans [Tue, 30 Sep 2008 22:05:12 +0000 (22:05 +0000)]
add setUnscaledRadius for btSphereShape
Brecht Van Lommel [Tue, 30 Sep 2008 17:06:41 +0000 (17:06 +0000)]
Fix for bug #17691: edgesplit was crashing on windows on large meshes
due to stack overflow.
Joshua Leung [Tue, 30 Sep 2008 12:30:56 +0000 (12:30 +0000)]
Keyframing:
- More cleanups, to move the return of success from insertkey to take into account results of 'only needed' keying option
- Added a 'better' test for size of area than the previous one (for use with the keyframing buttons in the TimeLine)
- Moved the checks for Action/IPO editors to commonkey_context_get() so that the keyframing buttons in TimeLine could also consider using these editor's keyframing methods too
Joshua Leung [Tue, 30 Sep 2008 12:03:31 +0000 (12:03 +0000)]
A few cleanups in keyframing.c
- Added missing update calls for buttons window keyframing. This should get rid of all those sporadic update problems (using a different keyingset would result in no curve being added)
Joshua Leung [Tue, 30 Sep 2008 11:52:59 +0000 (11:52 +0000)]
Bugfix:
Keyframing from Buttons Window was broken for Materials/Lamps/Worlds due to a mixup regarding the correct adrcodes for texture-slots.
Joshua Leung [Tue, 30 Sep 2008 10:54:12 +0000 (10:54 +0000)]
Action Editor:
* Grease Pencil Mode - now includes the area-ID into the name string. While the numbers currently don't mean much (though they do make it easier to distinguish between views to more than before), they could become handy if/when PyAPI access to Grease Pencil data comes into handy
* Copy + Paste bugfixes
- When there was a collapsed group, it was impossible to get the keyframes in the keyframe summary to be copied too. This fix shouldn't cause any problems with other things...
- Feature to allow pasting to any channel without doing name matching was not working
Brecht Van Lommel [Tue, 30 Sep 2008 07:01:37 +0000 (07:01 +0000)]
Fix for bug #13624: knife cut with vertex snapping was broken.
Brecht Van Lommel [Tue, 30 Sep 2008 06:12:47 +0000 (06:12 +0000)]
Fix for bug #17302: subsurf + particle size vertex groups did not
work correct, also refactored some code here to make it more clear.
Campbell Barton [Tue, 30 Sep 2008 05:05:50 +0000 (05:05 +0000)]
WITH_ELBEEM diabled wasnt working with cmake
Campbell Barton [Tue, 30 Sep 2008 04:08:00 +0000 (04:08 +0000)]
modify BLI_convertstringcode so windows paths are converted from C:\foo.jpg to /c/foo.jpg
since there is C:\ prefix cant exist on a unix system this wont break any files.
Campbell Barton [Mon, 29 Sep 2008 23:46:01 +0000 (23:46 +0000)]
* free bullet-softbody was using free softbody function.
* mistake from own changes to curves, new curves were being added with too low resolution.
* removed warnings I added recently
Brecht Van Lommel [Mon, 29 Sep 2008 23:33:27 +0000 (23:33 +0000)]
Fix for part of bug #17521: incorrect uv coordinates for particle
density controlled by a texture.
Brecht Van Lommel [Mon, 29 Sep 2008 22:31:47 +0000 (22:31 +0000)]
Fix for bug #17713: touch/no override for rendering was broken.
Brecht Van Lommel [Mon, 29 Sep 2008 22:07:13 +0000 (22:07 +0000)]
Fix for bug #17712: fluid button activation crash.
Benoit Bolsee [Mon, 29 Sep 2008 20:13:40 +0000 (20:13 +0000)]
Add 2 items to CTL-A menu: Scale to ObData and Rotation to ObData. These options allows to apply separately the scale and the rotation to the object data. Usefull to physics compound objects that do not support scaling.
Daniel Genrich [Mon, 29 Sep 2008 18:10:42 +0000 (18:10 +0000)]
Do not include manifest file for x64 + Windows, was creating errors on other system
Ton Roosendaal [Mon, 29 Sep 2008 17:55:11 +0000 (17:55 +0000)]
Bugfix #17711
SunSky didn't include skycolor in raytrace.
Note: there seems to be an error in sunsky when looking straight down,
so this option requires raytracing stuff not in outer space. :)
Benoit Bolsee [Mon, 29 Sep 2008 17:46:25 +0000 (17:46 +0000)]
BGE patch: fix force application on soft body. Force is applied on each node, it must be reduced by the same extend.
Campbell Barton [Mon, 29 Sep 2008 17:08:11 +0000 (17:08 +0000)]
resolve some compiler warnings with intel c/c++ compiler
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
Ton Roosendaal [Mon, 29 Sep 2008 17:03:24 +0000 (17:03 +0000)]
Updated color calculus for sunsky
- removed ugly clamping function (it was dividing XYZ based on max of
one of the values)
- added option to use Exposure, this only works for brightness (Y).
results look very pleasant, foggy and hazy results are possible.
with exposre==0, no exposure happens for HDR extreme range skies,
this is how yafray rendered it.
- added menu for choosing color spaces (CIE = modern lcds)
Please review! (and yes i know it's still not in World :)
Kent Mein [Mon, 29 Sep 2008 15:02:20 +0000 (15:02 +0000)]
Move Korean file from kr to ko also updated it to newer file.
Kent
Daniel Genrich [Mon, 29 Sep 2008 14:44:12 +0000 (14:44 +0000)]
[#17703] Segfault on fluid activation.
Daniel Genrich [Mon, 29 Sep 2008 14:20:27 +0000 (14:20 +0000)]
[#17707] Slow Cloth Baking
Remigiusz Fiedler [Mon, 29 Sep 2008 14:03:15 +0000 (14:03 +0000)]
DXF-Exporter script - initial commit
Built on "Stanis Python Library for generating dxf drawing":
History:
v1.25 - 2008.09.28 by migius
- modif FACE class for r12
- add mesh-polygon -> Bezier-curve converter (Yorik's code)
- add support for curves ->POLYLINEs
- add "3d-View to Flat" - geometry projection to XY-plane
v1.24 - 2008.09.27 by migius
- add start UI with preferences
- modif POLYLINE class for r12
- changing output format from r9 to r12(AC1009)
v1.23 - 2008.09.26 by migius
- add finish message-box
v1.22 - 2008.09.26 by migius
- add support for curves ->LINEs
- add support for mesh-edges ->LINEs
v1.21 - 2008.06.04 by migius
- initial adaptation for Blender
v1.1 (20/6/2005) by www.stani.be/python/sdxf
- Python library to generate dxf drawings
Joshua Leung [Mon, 29 Sep 2008 11:39:58 +0000 (11:39 +0000)]
Bugfix #17708: layer IPOs doesn't return the correct layer anymore
When doing IPO-cleanup, added two break statements to hopefully optimise the evaluation process a teeny-weeny bit. However, that caused more problems than it was worth!
Ton Roosendaal [Mon, 29 Sep 2008 10:26:20 +0000 (10:26 +0000)]
Bugfix #17696
- Area lamp with 1 sample still used an offset for the first sample
- Sample buttons were not visible for area without shadow.
Joilnen Leite [Mon, 29 Sep 2008 09:54:26 +0000 (09:54 +0000)]
rewiten a if statment
Ton Roosendaal [Mon, 29 Sep 2008 09:50:16 +0000 (09:50 +0000)]
Bugfix #17687
Scaled cameras get orthogonalized on render, and did not get a signal
to refresh the matrix, resulting in wrong display of camera in 3d win.
Joshua Leung [Mon, 29 Sep 2008 08:11:26 +0000 (08:11 +0000)]
Bugfix:
Recoded pidhash's recent Pad0 (Lastview) commits (r.16802 and r.16810). It was causing major issues with Ortho perspective + rotating the view with the MMB. Setting G.vd->view to -1 was not such a valid way to do so (and also, this didn't play nicely with smoothview).
This feature should now work correctly, though there are still one or two places where it doesn't always seem totally correct yet.
The basic idea of this feature, is that after going into camera mode (Pad0), pressing Pad0 again lets you go back to the view as you had it before entering camera mode.
Erwin Coumans [Mon, 29 Sep 2008 08:00:38 +0000 (08:00 +0000)]
don't crash when trying to make a soft body 'fh' object
Erwin Coumans [Mon, 29 Sep 2008 07:17:12 +0000 (07:17 +0000)]
Clarify that in Bullet, the 'radius' is used for both sphere bounds, but also for Fh/Rot Fh.
So even if other bound types are used (such as box etc), the radius will be used for Fh/Rot Fh.
Erwin Coumans [Mon, 29 Sep 2008 06:58:49 +0000 (06:58 +0000)]
Add Fh/Rot Fh to Bullet.
Joilnen Leite [Mon, 29 Sep 2008 04:36:18 +0000 (04:36 +0000)]
fixing a little problem with grid after last view commit
Erwin Coumans [Mon, 29 Sep 2008 04:14:47 +0000 (04:14 +0000)]
Update the Bullet/game buttons_bullet, to better reflect usage.
1) Anisotropic friction works for static and dynamic objects
2) For soft bodies, assume triangle mesh if no bounds a chosen
3) Form factor == inertia scaling factor, it was actually hooked up in Bullet
4) Only show 'radius' if sphere is chosen, or no bounds+dynamics (== sphere bounds)