12 years agoBugfix for python
Campbell Barton [Tue, 22 May 2007 19:40:11 +0000 (19:40 +0000)]
Bugfix for python
[ #6702 ] Image doesn't get saved after painting & packing
IMB_saveiff - (general saving function), does not write a file when the image is packed.
so write a file with writePackedFile for packed files.

12 years ago(no commit message)
Ken Hughes [Tue, 22 May 2007 17:41:32 +0000 (17:41 +0000)]

12 years agooption to limit the size of textures loaded into GL memory, usefull when a scene...
Campbell Barton [Tue, 22 May 2007 14:20:18 +0000 (14:20 +0000)]
option to limit the size of textures loaded into GL memory, usefull when a scene's models wont fit into GFX memory.

12 years ago* remove very confusing comments. We will *not* 'fase into' MTC_*.
Nathan Letwory [Tue, 22 May 2007 10:58:30 +0000 (10:58 +0000)]
* remove very confusing comments. We will *not* 'fase into' MTC_*.

12 years ago=ID Properties=
Joseph Eagar [Tue, 22 May 2007 04:41:21 +0000 (04:41 +0000)]
=ID Properties=
The code for preserving ID properties was apparently not
working.  Fixed that by adding a new function,
IDP_ReplaceInGroup, that automatically handles overriding a
property in a group while preserving the property order.

Its odd though that the previous fix I had wasn't
working :/

12 years agoadding python icon on torus in toolbox
Joilnen Leite [Tue, 22 May 2007 03:13:01 +0000 (03:13 +0000)]
adding python icon on torus in toolbox

12 years ago=== Bugfix ===
Martin Poirier [Mon, 21 May 2007 19:42:11 +0000 (19:42 +0000)]
=== Bugfix ===

Coverity bugfix (missing NULL check) and ref counting errors. (on module constants, so not really leaking, just not good.)

12 years ago=== Bugfix ===
Martin Poirier [Mon, 21 May 2007 19:41:14 +0000 (19:41 +0000)]
=== Bugfix ===

Fix potential problem with Matrix initializer (can't call Matrix_Identity on non square matrices).

12 years ago=== Bugfix ===
Martin Poirier [Mon, 21 May 2007 18:45:28 +0000 (18:45 +0000)]
=== Bugfix ===

coverity bugfix: Dead Code

12 years agoold typo in comment
Martin Poirier [Mon, 21 May 2007 18:42:47 +0000 (18:42 +0000)]
old typo in comment

12 years ago=== Bugfix ===
Martin Poirier [Mon, 21 May 2007 18:15:24 +0000 (18:15 +0000)]
=== Bugfix ===

Fix float error in Transform Contraint with planar constraints when the plane was perpendicular to the viewport. This could cause some weird erratic behavior.

12 years agorenaming to match JMS's names
Campbell Barton [Mon, 21 May 2007 16:01:49 +0000 (16:01 +0000)]
renaming to match JMS's names

12 years agoupdated rvk1_torvk2 from JMS and added GPL headers
Campbell Barton [Mon, 21 May 2007 15:26:50 +0000 (15:26 +0000)]
updated rvk1_torvk2 from JMS and added GPL headers

12 years ago=IDProperty Script GPL Update=
Joseph Eagar [Sun, 20 May 2007 21:40:57 +0000 (21:40 +0000)]
=IDProperty Script GPL Update=
ID Property browser script updated to have a GPL license block.
Heh I can't believe I forgot this. :)

12 years agoclosing bug #6680 - This feature didnt work as advertised.
Campbell Barton [Sun, 20 May 2007 21:30:29 +0000 (21:30 +0000)]
closing bug #6680 - This feature didnt work as advertised.

When setting the filename for export foo_#_bar would not be renamed to foo_00001_bar, It only worked when # what the last char of the name.

removed the text from --help that says this is supported.

12 years agoBugfix: SSS did not work with panorama render.
Brecht Van Lommel [Sun, 20 May 2007 19:01:34 +0000 (19:01 +0000)]
Bugfix: SSS did not work with panorama render.

12 years agoadding GPL headers
Campbell Barton [Sun, 20 May 2007 17:30:30 +0000 (17:30 +0000)]
adding GPL headers

12 years agoFix provided by Mal:
Ton Roosendaal [Sun, 20 May 2007 15:55:49 +0000 (15:55 +0000)]
Fix provided by Mal:

- 3D Window, textured drawmode shows lighted again for non-textured faces
- Engine: faces show lighted again when 3d windows was Solid draw mode


12 years agoremoving test commit comment...
Alfredo de Greef [Sun, 20 May 2007 15:52:29 +0000 (15:52 +0000)]
removing test commit comment...

12 years agoJust testing svn...
Alfredo de Greef [Sun, 20 May 2007 15:47:27 +0000 (15:47 +0000)]
Just testing svn...

12 years agoI added a duplicate script, not realizing "Python Reference" was refering to "Blender...
Campbell Barton [Sun, 20 May 2007 12:29:19 +0000 (12:29 +0000)]
I added a duplicate script, not realizing "Python Reference" was refering to "Blender Python API"
removign the other one anyway since it would make URL's including subversions and I dont think we want that.

12 years agoown bad error. calling scene.timeline would crash blender.
Campbell Barton [Sun, 20 May 2007 09:02:16 +0000 (09:02 +0000)]
own bad error. calling scene.timeline would crash blender.

12 years agoBlenders installs where the scripts dir was not writable could not load the console...
Campbell Barton [Sun, 20 May 2007 07:41:21 +0000 (07:41 +0000)]
Blenders installs where the scripts dir was not writable could not load the console. This should fix it.

12 years agopost release update of the scons build system for os x powerpc
Jean-Luc Peurière [Sat, 19 May 2007 22:57:28 +0000 (22:57 +0000)]
post release update of the scons build system for os x powerpc

assume os x 10.4 as defaut

12 years ago(no commit message)
Ken Hughes [Sat, 19 May 2007 16:13:20 +0000 (16:13 +0000)]

12 years agoDisable copying plugins, et al, to the CMake bin directory -- the
Chris Want [Fri, 18 May 2007 15:57:40 +0000 (15:57 +0000)]
Disable copying plugins, et al, to the CMake bin directory -- the
.svn directory would get copied and it has some files that are
write protected, which means that the build would fail the second
time you run make. Needs a better solution.

12 years agoFixed a few typos in the documentation for Draw module of Python API.
Joshua Leung [Fri, 18 May 2007 11:50:04 +0000 (11:50 +0000)]
Fixed a few typos in the documentation for Draw module of Python API.

12 years agoPlumifero's wishlist:
Chris Want [Thu, 17 May 2007 21:28:33 +0000 (21:28 +0000)]
Plumifero's wishlist:

* When duplicating bones that have constraints (edit mode),
duplicate them too with TARGET field updated.

This is code that I wrote a few years ago before the armature
refactor. It is simple code that compiles and seems to work fine,
but should be checked by Ton or somebody else with better knowledge
of the current armature system.

Usage description, (stolen from the first time this code was

"Duplicating bones in edit mode now also duplicates the constraints
associated with that bone ... if the constraint subtarget bone is
also duplicated the new constraint points to this new bone as it's

12 years agoAdded highlighting of non-existant names and autocomplete for
Brecht Van Lommel [Thu, 17 May 2007 17:15:22 +0000 (17:15 +0000)]
Added highlighting of non-existant names and autocomplete for
specifying the uv layer name in a material.

Also added generic autocomplete_begin/do_name/end functions,
this code was copied five times.

12 years agoDisable SSS better for preview rendering, so it does not slow down
Brecht Van Lommel [Thu, 17 May 2007 16:51:09 +0000 (16:51 +0000)]
Disable SSS better for preview rendering, so it does not slow down
other preview renders at all.

Also added a flag to enable/disable SSS per scene. There is no
button for it yet, the Render panel has no space left .. will find
a place for it later.

The subversion number was also increased to enable the flag for
older .blends.

12 years ago== Constraints Code ==
Joshua Leung [Thu, 17 May 2007 06:45:16 +0000 (06:45 +0000)]
== Constraints Code ==

Relatively harmless removal of useless code. Also formatted things in a few places.

12 years agoAdded Menu entries for Object Mode Show/Hide hotkeys
Matt Ebb [Thu, 17 May 2007 01:18:12 +0000 (01:18 +0000)]
Added Menu entries for Object Mode Show/Hide hotkeys

12 years agoThis commit sets Python version to 2.5 for Windows/Cygwin/GCC builds.
Chris Burt [Thu, 17 May 2007 01:09:52 +0000 (01:09 +0000)]
This commit sets Python version to 2.5 for Windows/Cygwin/GCC builds.

12 years ago== Action Editor ==
Joshua Leung [Thu, 17 May 2007 00:23:24 +0000 (00:23 +0000)]
== Action Editor ==

Hiding bones in the 3d-view with the (HKEY) now hides the corresponding Action Channels too.

12 years ago'Copy Images' option for the .obj exporter would fail.
Chris Want [Wed, 16 May 2007 22:30:20 +0000 (22:30 +0000)]
'Copy Images' option for the .obj exporter would fail.

Changing Material ==> Blender.Material fixed it.

12 years agoFixed editmode post-modifier normal calculation for the case where there are
Ben Batt [Wed, 16 May 2007 17:20:02 +0000 (17:20 +0000)]
Fixed editmode post-modifier normal calculation for the case where there are
only deform modifiers in the stack. This was an old bug: a typo caused quad
face normals to be calculated using the same vertex twice, giving bad normals.

12 years agoFixed the "Enable modifier during editmode" button for the case when there are
Ben Batt [Wed, 16 May 2007 15:19:54 +0000 (15:19 +0000)]
Fixed the "Enable modifier during editmode" button for the case when there are
only deform modifiers in the stack. The code that copied the cage mesh to the
final mesh didn't check for vertex coordinates; I have added this check.

12 years agoPython bugfix reported by reD_Fox1
Campbell Barton [Wed, 16 May 2007 12:26:17 +0000 (12:26 +0000)]
Python bugfix reported by reD_Fox1
ob1.shareFrom(ob2) - didnt work with the new type/realtype method of making sure all new objects were emptys until they were linked to data and the realtype is used.

12 years agoTest-commit/Bugfix #6698:
Joshua Leung [Wed, 16 May 2007 05:03:33 +0000 (05:03 +0000)]
Test-commit/Bugfix #6698:
Wrong hotkey given in for the Remove Doubles entry in the 3d-view toolbox->edit->vertices menu.

12 years agoTest commit: Changes to CMake for Python 2.5 under windows
Chris Want [Tue, 15 May 2007 21:24:19 +0000 (21:24 +0000)]
Test commit: Changes to CMake for Python 2.5 under windows
from Eugene.

12 years ago=== SCons ===
Nathan Letwory [Tue, 15 May 2007 12:53:44 +0000 (12:53 +0000)]
=== SCons ===

* cvs->svn conversion: handle properly also release/scripts .svn dir (= skip it!)

12 years agoSecond commit, now it should not bother me with passwords, according
Ton Roosendaal [Mon, 14 May 2007 19:52:21 +0000 (19:52 +0000)]
Second commit, now it should not bother me with passwords, according
to some person... :)

12 years agoTesting commit to see how it goes...
Ton Roosendaal [Mon, 14 May 2007 19:50:33 +0000 (19:50 +0000)]
Testing commit to see how it goes...

12 years ago* handle move CVS->SVN, skip .svn administrative directories
Nathan Letwory [Sat, 12 May 2007 14:11:27 +0000 (14:11 +0000)]
* handle move CVS->SVN, skip .svn administrative directories

12 years agoShowstoppper... mballs didn't get remade correct after render... it was v2.44
Ton Roosendaal [Thu, 10 May 2007 17:27:40 +0000 (17:27 +0000)]
Showstoppper... mballs didn't get remade correct after render... it was
showing the orcos (size usally smaller).

12 years agoPart 2 of release 2.44 commit
Ton Roosendaal [Thu, 10 May 2007 09:54:05 +0000 (09:54 +0000)]
Part 2 of release 2.44 commit

12 years agoPart one of 2.44 release commit.
Ton Roosendaal [Thu, 10 May 2007 09:52:44 +0000 (09:52 +0000)]
Part one of 2.44 release commit.

12 years agoBugfix #6674:
Joshua Leung [Thu, 10 May 2007 06:51:08 +0000 (06:51 +0000)]
Bugfix #6674:

Action Editor: editing of action-channel keys is impossible if shapekeys are present
for that object.

Also, after toggling the 'swimmer' icon in the IPO editor header,on and then off again, then trying to expand/collapse/select/deselect the 'Shape' action channel, Blender would crash.

Not really a showstopper, but still nice to fix. ;-)

12 years agoFixed the hotkey of "Hide Selected" found in the menu activated by space.
Juho Vepsalainen [Thu, 10 May 2007 05:44:44 +0000 (05:44 +0000)]
Fixed the hotkey of "Hide Selected" found in the menu activated by space.

12 years agoBug reported on irc:
Brecht Van Lommel [Wed, 9 May 2007 21:34:35 +0000 (21:34 +0000)]
Bug reported on irc:

Border select in face select mode was broken.

12 years agobugfix #6672
Ton Roosendaal [Wed, 9 May 2007 16:38:04 +0000 (16:38 +0000)]
bugfix #6672

Object with object-action:
Crash after unlinking an Ipo, and then inserting new key positions in 3d

12 years agoFix preview rendering for SSS to not show preprocessing pass that
Brecht Van Lommel [Wed, 9 May 2007 16:25:58 +0000 (16:25 +0000)]
Fix preview rendering for SSS to not show preprocessing pass that
leads to flickering, and a bug that would display parts of the
preview render as black for interrupted preview renders.

(sorry for the late fix, i've triple checked the code ..)

12 years agoanother coverity issue.
Kent Mein [Wed, 9 May 2007 15:32:33 +0000 (15:32 +0000)]
another coverity issue.
scriptlinks_pupmenu(ScriptLink *slink) could get passed null and
did not check for it.


12 years agoAnother small cleanup of dead code thanks to coverity.
Kent Mein [Wed, 9 May 2007 14:57:26 +0000 (14:57 +0000)]
Another small cleanup of dead code thanks to coverity.


12 years agoBugfix #6663 yesterday, error: forgot to put back in if() for freeing data
Ton Roosendaal [Wed, 9 May 2007 14:12:29 +0000 (14:12 +0000)]
Bugfix #6663 yesterday, error: forgot to put back in if() for freeing data

12 years agoIn very rare cases, an offset-bone could not exist, whilst the action
Ton Roosendaal [Wed, 9 May 2007 11:16:32 +0000 (11:16 +0000)]
In very rare cases, an offset-bone could not exist, whilst the action
channel does. Then it crashes...

This commit adds a NULL test, but now trying to solve how this case
can happen.

12 years agohad debugging test enabled.
Campbell Barton [Wed, 9 May 2007 07:03:05 +0000 (07:03 +0000)]
had debugging test enabled.

12 years agoBugfix [ #6593 ] Texture panel does not appear as soon as expected
Juho Vepsalainen [Tue, 8 May 2007 19:31:39 +0000 (19:31 +0000)]
Bugfix [ #6593 ] Texture panel does not appear as soon as expected

Texture paint mode toggles were missing some redraws.

12 years agoBugfix #6663
Ton Roosendaal [Tue, 8 May 2007 18:51:40 +0000 (18:51 +0000)]
Bugfix #6663

Metaballs, when in editmode, didnt show correct after a render (it was
drawing render resol then).

The code here was confused some... this works, although it will take a
bit more cpu cycles when render resol = display resol. No biggie.

12 years agoanother little coverity fix.
Kent Mein [Tue, 8 May 2007 16:31:51 +0000 (16:31 +0000)]
another little coverity fix.
unused var doredraw  removed and the call to do a redraw, since
its never called I figured we can remove it and if we need it later
put it back in.  (this is in function winqreadbutspace)


12 years agoFirst fix from coverity, removing one line of dead code.
Kent Mein [Tue, 8 May 2007 16:00:13 +0000 (16:00 +0000)]
First fix from coverity, removing one line of dead code.
The if statement above this line makes it so this line will never be
true, so its not needed.


12 years agoBugfix #6658
Ton Roosendaal [Tue, 8 May 2007 10:26:55 +0000 (10:26 +0000)]
Bugfix #6658

Node UI for Image sequences also allows negative offset value, so you can
have first image be 0000 too (3dsmax)

12 years agoSSS fixes:
Brecht Van Lommel [Tue, 8 May 2007 10:15:51 +0000 (10:15 +0000)]
SSS fixes:
- Radius R, G, B sliders had too small number increase on clicking.
- Preview render now renders with higher SSS error setting to speed it up a
- bug #6664: 3d preview render had artifacts. re->viewdx/dy wasn't set then,
  which is needed to estimate the area of each point. Have set this now, not
  in the nicest way, there is some bit duplicated code, but I don't want to
  refactor existing code with the chance of breaking it at this point.
- bug #6665: grid like artifacts with parts rendering. The two extra pixels
  around parts used for filtering were used as well, leading to double points.

12 years agoMade it so blenderplayer is stripped if it exists as well as just blender.
Kent Mein [Mon, 7 May 2007 21:11:21 +0000 (21:11 +0000)]
Made it so blenderplayer is stripped if it exists as well as just blender.
(I skipped it on OSX not sure where blenderplayer is in that
instance, someone on the platform should be able to figure it out though.)


12 years agotwo minor changes, hopefully before release:
Erwin Coumans [Mon, 7 May 2007 17:10:44 +0000 (17:10 +0000)]
two minor changes, hopefully before release:

- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)

12 years agothanks venomgfx for picking up on this one, reset didnt work - my mface/tface selecti...
Campbell Barton [Mon, 7 May 2007 16:34:57 +0000 (16:34 +0000)]
thanks venomgfx for picking up on this one, reset didnt work - my mface/tface selection switchover mistake.

12 years ago== Action Editor - Bugfix #6660 ==
Joshua Leung [Mon, 7 May 2007 11:59:43 +0000 (11:59 +0000)]
== Action Editor - Bugfix #6660 ==

When trying to expand the IPO-curves for Shapekey Action Channels, Blender crashed due to that being a previously un-handled case.

For some reason, the names of IPO curve channels are still not drawing on some machines.

I've also disabled the display of shapekey channels when there is an action as the two used to overlap and muck up the drawing matrices of each other.

12 years agobug #6656, caused by two problems, one of which was that when the old
Alfredo de Greef [Mon, 7 May 2007 05:08:41 +0000 (05:08 +0000)]
bug #6656, caused by two problems, one of which was that when the old
node_composite.c file was split into separate files for each node, it didn't
include a recent defocus node commit.
For the other half of the problem, see comments in code.

12 years ago=== FFMPEG on Win32 ===
Nathan Letwory [Sun, 6 May 2007 22:13:38 +0000 (22:13 +0000)]
=== FFMPEG on Win32 ===

* rebuilt ffmpeg libraries. h264 now actually works.

12 years agocheck_for_dupid() was checking wrong variables for on name changes; could
Ken Hughes [Sun, 6 May 2007 21:42:43 +0000 (21:42 +0000)]
check_for_dupid() was checking wrong variables for on name changes; could
allow IDs will null names ("") to be entered into listbases multiple times.

12 years agoupdates from JMS. scripts assumed new data would be last in the list.
Campbell Barton [Sun, 6 May 2007 20:03:18 +0000 (20:03 +0000)]
updates from JMS. scripts assumed new data would be last in the list.

12 years agoAdded a check to installer for runtime dlls required to run blender. If
Simon Clitherow [Sun, 6 May 2007 16:43:50 +0000 (16:43 +0000)]
Added a check to installer for runtime dlls required to run blender. If
not found on their system, it will open a browser window to point them
at the download site.

DEV NOTES: Anyone building the NSIS installer will need the Moreinfo
plugin -

12 years agoScripts:
Willian Padovani Germano [Sun, 6 May 2007 15:47:07 +0000 (15:47 +0000)]
- Scripts config editor was not working due to changes in module
- AC3D exporter: a little cleanup + small improvements like sorting objects.

12 years agocorrected wrong variabel name
Campbell Barton [Sun, 6 May 2007 09:54:17 +0000 (09:54 +0000)]
corrected wrong variabel name

12 years agoAssorted SSS fixes:
Brecht Van Lommel [Sun, 6 May 2007 05:04:07 +0000 (05:04 +0000)]
Assorted SSS fixes:
- Bug #6652: SSS artifacts with ray shadow.
- Bug #6643: AO + SSS crash. couldn't redo this crash myself, but did find a
             bug that may cause a crash, please test.
- Tweak backscattering to avoid thin surfaces rendering too dark.

12 years agomany 3ds files would not open in other applications because of the 12 character limit...
Campbell Barton [Sun, 6 May 2007 02:19:43 +0000 (02:19 +0000)]
many 3ds files would not open in other applications because of the 12 character limit of names and filenames in 3ds files.
fixed this and optimized dictionary access some.

12 years agomad logic in tface to mface commit from a while ago. non UV meshes didnt render in...
Campbell Barton [Sat, 5 May 2007 14:48:45 +0000 (14:48 +0000)]
mad logic in tface to mface commit from a while ago. non UV meshes didnt render in textured view.

12 years agoBugfix: SSS render crashed with option "Save buffers".
Ton Roosendaal [Sat, 5 May 2007 13:14:10 +0000 (13:14 +0000)]
Bugfix: SSS render crashed with option "Save buffers".

Apparently brecht wanted to disable it... but enabling it works just OK.
Gives at least uniform code for now.

12 years ago==== MSVC 7.1 projectfiles ====
Andrea Weikert [Sat, 5 May 2007 10:15:07 +0000 (10:15 +0000)]
==== MSVC 7.1 projectfiles ====
- small maintenance, added sss.c and sss.h
(does not affect release build)

12 years ago== IPO Editor ==
Joshua Leung [Sat, 5 May 2007 10:07:05 +0000 (10:07 +0000)]
== IPO Editor ==

Ctrl-Click to add a keyframe in the active ipo-curve only made sense when showkeys
 was off. Otherwise the drawmode would change from keys to curves then back to keys when some other tool was used.

12 years agoBugfix (reported on BA forums):
Joshua Leung [Sat, 5 May 2007 09:31:01 +0000 (09:31 +0000)]
Bugfix (reported on BA forums):

Blender crashed when the Armature Modifier was supplied with the name of a Vertex
Group which did not have any verts assigned to it.

12 years agomore epy doc updates
Campbell Barton [Sat, 5 May 2007 06:09:03 +0000 (06:09 +0000)]
more epy doc updates
added a constant dict "Blender.Object.IpoKeyTypes" to pass to ob.insertIpoKey(keytype), previously these constants were not documented well and added to Blender.Object directly

12 years agoAutoKey Avail was also not working correctly for Object with ObActions.
Joshua Leung [Sat, 5 May 2007 05:10:35 +0000 (05:10 +0000)]
AutoKey Avail was also not working correctly for Object with ObActions.

12 years agoQuite a few bugfixes:
Joshua Leung [Sat, 5 May 2007 04:46:47 +0000 (04:46 +0000)]
Quite a few bugfixes:

* Constraint sliders in Action Editor didn't update buttons window

* Homekey in IPO Editor didn't respect scaling.

* With Preview Range set, using the SKEY and EKEY hotkeys in the Timeline
to change the extents of it, resulted to the NLA editor not being
refreshed. (Note: I haven't actually seen this happening)

* Keyframing options 'Avail' and 'Needed' didn't work for Objects
when they had an ObAction. The problem was that the code assumed
that the object had an ipo-block associated with it, but that is
not the case when you have an Object Action for that object.

12 years agoupdated epydocs
Campbell Barton [Sat, 5 May 2007 03:35:12 +0000 (03:35 +0000)]
updated epydocs

12 years agoFix gcc warning about implicit declaration of function ‘object_data_is_libdata'
Ken Hughes [Fri, 4 May 2007 16:59:01 +0000 (16:59 +0000)]
Fix gcc warning about implicit declaration of function ‘object_data_is_libdata'

12 years agoFix for bug #6629 - modifiers and vertex-parenting
Ben Batt [Fri, 4 May 2007 16:36:39 +0000 (16:36 +0000)]
Fix for bug #6629 - modifiers and vertex-parenting

I have changed the vertex parenting code to use the derivedFinal mesh rather
than derivedDeform; this gives the result after all modifiers have been
applied, rather than the result up to the first non-deforming modifier as it
did before. Since the derivedFinal mesh can have more than one vertex
corresponding to a single vertex in the base mesh, the average of all such
vertices is used.

12 years agoStupid fix... Back when I introduced new env vars for what
Kent Mein [Fri, 4 May 2007 15:58:20 +0000 (15:58 +0000)]
Stupid fix...  Back when I introduced new env vars for what
targets to build, the definitions file had different names from the
Makefiles, so these two were broken.

Fixed now.


12 years agoPython API
Ken Hughes [Fri, 4 May 2007 13:53:06 +0000 (13:53 +0000)]
Python API
Correct some typos.

12 years agoCurves in Editmode:
Joshua Leung [Fri, 4 May 2007 11:35:37 +0000 (11:35 +0000)]
Curves in Editmode:

HKEY and Shift HKEY are used to change the handle type of curve control points in the IPO and Action Editors, and also for curves in the 3d view until recently.

This commit reverses the hotkey changes in:

For curves, I've changed the show/hide points hotkeys to:
* Ctrl Alt HKEY  == Hide Point(s)
* Alt HKEY == Show All Points

These aren't optimal, but at least there are usable hotkeys for this for now. Before, there had been a long-standing hotkey conflict. Better hotkeys can be designed as part of 2.5 work.

12 years agoFix SSS panel docking. Didn't seen to go well with a clean .B.blend.
Brecht Van Lommel [Fri, 4 May 2007 09:17:46 +0000 (09:17 +0000)]
Fix SSS panel docking. Didn't seen to go well with a clean .B.blend.
Replace the R,G,B sliders with a color button, patch by Matt, thanks!

12 years agoHopefullly this commit shall resolve the issues drawing issues I saw with the Action
Joshua Leung [Fri, 4 May 2007 07:26:57 +0000 (07:26 +0000)]
Hopefullly this commit shall resolve the issues drawing issues I saw with the Action
Editor IPO-Curve channel names on a computer with an Intel G965 Express graphics card.

12 years agoadded access to SSS settings in Python
Campbell Barton [Fri, 4 May 2007 03:23:40 +0000 (03:23 +0000)]
added access to SSS settings in Python
buttons_shading.c - 2 tooltips elaborated

12 years agoSubsurface scattering:
Brecht Van Lommel [Thu, 3 May 2007 21:37:52 +0000 (21:37 +0000)]
Subsurface scattering:

Documentation on the settings, known limitations and implementation
info can be found here:

12 years ago== Sculpt Mode ==
Nicholas Bishop [Thu, 3 May 2007 19:39:23 +0000 (19:39 +0000)]
== Sculpt Mode ==

Fixed bug #6631, Sculpt Tool don't works correctly on a mesh with Armature modifier

* Modified the calculation of projected (2D) vertex locations to use deformed vertex locations when appropriate

12 years ago== Sculpt Mode ==
Nicholas Bishop [Thu, 3 May 2007 19:11:54 +0000 (19:11 +0000)]
== Sculpt Mode ==

Fixed bug #6639 ] Sculpt mode clearing brush texture causes a crash (null pointer)

* Added code to clear the brush texture preview (used for propset) when deleting a brush texture
* Added a check in tex_strength() for an empty (NULL) texture slot to prevent the crash

12 years ago== UV/Image Editor ==
Juho Vepsalainen [Thu, 3 May 2007 15:10:44 +0000 (15:10 +0000)]
== UV/Image Editor ==

Patch #6570.

This patch adds color and alpha selectors to Image -> "New..." dialog.

12 years ago== Insert-Key Menu for Textures ==
Joshua Leung [Thu, 3 May 2007 10:50:51 +0000 (10:50 +0000)]
== Insert-Key Menu for Textures ==

Two minor naming tweaks:
* Cloud -> Clouds
* DistNoise -> DistortedNoise

12 years agoArmature Drawing Tweak:
Joshua Leung [Thu, 3 May 2007 10:31:20 +0000 (10:31 +0000)]
Armature Drawing Tweak:

I've always found it hard to see the armature bones in 'Line' mode that don't have any constraints/ik/keyframes/etc. colour indications as they were set to the colour of the background. This tweak makes these particular bones draw slightly darker than
the minor-gridlines in the 3d-view, but not as dark as the major gridlines.

12 years ago== IPO Editor - Scaled IPOs ==
Joshua Leung [Thu, 3 May 2007 10:19:37 +0000 (10:19 +0000)]
== IPO Editor - Scaled IPOs ==

Last few bits and pieces - transforms should now work correctly with scaled IPO's