Joshua Leung [Sat, 15 Aug 2009 00:40:44 +0000 (00:40 +0000)]
Commenting out code from commit 22457 by Genscher for PointCache.
There was some missing code or something causing compiling problems.
Martin Poirier [Fri, 14 Aug 2009 18:18:19 +0000 (18:18 +0000)]
CTX_wm_reports needs to return NULL when wm.manager is NULL (this happens in background mode).
This fixes a segfault on quit in background mode. Now it reports unfreed datablocks, someone should fix that.
Daniel Genrich [Fri, 14 Aug 2009 17:39:27 +0000 (17:39 +0000)]
Pointcache:
* prepare pointcache for smoke (smoke doesn't use it yet, commit follows later)
Campbell Barton [Fri, 14 Aug 2009 17:16:16 +0000 (17:16 +0000)]
cmake changes
- set python to 3.1 on linux (dont use FindPackage for now)
- remove duplicate settings (disable cache for copied settings, was quite confusing)
- added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds)
- remove .svn (was still CVS), and pyc/pyc files after copy
- copy the 'io' as well as 'ui'
Janne Karhu [Fri, 14 Aug 2009 16:25:59 +0000 (16:25 +0000)]
Proper copy code for multiple point caches.
Nicholas Bishop [Fri, 14 Aug 2009 15:47:32 +0000 (15:47 +0000)]
2.5/Paint modes:
* Fixed one of the items from Brecht's TODO mail. Exiting edit mode now restores any paint mode you might have been in, rather than going to object mode.
Campbell Barton [Fri, 14 Aug 2009 13:13:36 +0000 (13:13 +0000)]
some fixes for netbsd with cmake
- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
Campbell Barton [Fri, 14 Aug 2009 12:29:55 +0000 (12:29 +0000)]
- registering new python classes runs the free functions on existing classes.
- print an error if RNA Structs are freed with a python pointer set to help with debugging leaks.
- fix for unlikely eternal loop in unit conversion.
Joshua Leung [Fri, 14 Aug 2009 11:09:19 +0000 (11:09 +0000)]
2.5 - Assorted Animation UI Tweaks
* Fixed padding for Graph Editor visibility toggles
* Reverted many of the tweaks to Timeline UI for now (for the reasons outlined in earlier mail)
* NLA Editor now (mostly) uses the new channel-drawing API
Nicholas Bishop [Fri, 14 Aug 2009 04:45:29 +0000 (04:45 +0000)]
2.5/Paint modes:
* Moved brush curve preset operator out of sculpt to paint_utils
* Added a button to the curve panel to set the preset
Nicholas Bishop [Fri, 14 Aug 2009 01:48:05 +0000 (01:48 +0000)]
2.5/Multires:
Bugfixes
* Don't allow multires subdivision in editmode, this leads to corruption as noted by nudelZ. Reason is that editmode has its own copy of the MDisps customdata layer, gets written back out on exiting editmode, but the layer that was subdivided was the non-editmode original.
* Missed clearing a couple variables, caught with valgrind.
Guillermo S. Romero [Fri, 14 Aug 2009 00:32:29 +0000 (00:32 +0000)]
Clean some whitespace.
Joilnen Leite [Fri, 14 Aug 2009 00:14:20 +0000 (00:14 +0000)]
Changed to able compile libsamplerate properly
Thomas Dinges [Thu, 13 Aug 2009 22:10:50 +0000 (22:10 +0000)]
2.5 Timeline:
* Added some menus and buttons. Still uncommented.
Daniel Genrich [Thu, 13 Aug 2009 21:30:48 +0000 (21:30 +0000)]
Smoke: bugfix - tray, not tvox
Daniel Genrich [Thu, 13 Aug 2009 21:29:05 +0000 (21:29 +0000)]
Smoke: no lamp results in no shading (requested by nudelZ)
Nicholas Bishop [Thu, 13 Aug 2009 20:05:36 +0000 (20:05 +0000)]
2.5/Sculpt:
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials.
TODO:
* Tiled mode should not show Z size setting
* Add a locked mode so that texture size can be changed uniformly like in 2.4x
Andrea Weikert [Thu, 13 Aug 2009 18:26:15 +0000 (18:26 +0000)]
MSVC compile fix.
* replaced snprintf with BLI_snprintf
* in unit.c used the #define hack used in several places already to avoid adding additional dependency.
Campbell Barton [Thu, 13 Aug 2009 17:05:27 +0000 (17:05 +0000)]
added string max length option for unit functions bUnit_AsString and bUnit_ReplaceString
Thomas Dinges [Thu, 13 Aug 2009 16:59:52 +0000 (16:59 +0000)]
2.5 Timeline:
WIP Commit, still uncommented.
* Adeed some RNA properties for Playback.
* Start of Python File.
Daniel Genrich [Thu, 13 Aug 2009 14:27:35 +0000 (14:27 +0000)]
Some changes to smoke ui (path by nudelZ) - this divides the panel in normal and advanced options
Joshua Leung [Thu, 13 Aug 2009 11:54:12 +0000 (11:54 +0000)]
2.5 - Fix for segfaults with entering text in normal number buttons (i.e. frame buttons in timeline header).
William Reynish [Thu, 13 Aug 2009 09:30:36 +0000 (09:30 +0000)]
Accidentally made the game collision bounds panel display itself when Blender Render was selected as the renderer.
Campbell Barton [Thu, 13 Aug 2009 07:37:41 +0000 (07:37 +0000)]
- moved unit settings from user prefs into the scene.
- use the scene context for the unit settings since there isn't a better place for it currently.
- added 'chain' to imperial units
- set more rna props to be distances and angles.
Joshua Leung [Thu, 13 Aug 2009 07:28:51 +0000 (07:28 +0000)]
2.5 - Assorted cleanups
* Silencing some compiler warnings
* Set paths for Scene rendering settings so that they can be animated (or at least won't produce error warnings)
William Reynish [Wed, 12 Aug 2009 22:16:47 +0000 (22:16 +0000)]
Added game soft body settings, and cleaned up layout there slightly.
Also converted some other percentage properties to use sliders, and a few other small layout tweaks.
Nathan Letwory [Wed, 12 Aug 2009 18:12:33 +0000 (18:12 +0000)]
* fixing linking flag form.
Andrea Weikert [Wed, 12 Aug 2009 18:06:30 +0000 (18:06 +0000)]
2.5 MSVC 9 projectfiles maintenance
* rev. 22367: splitting of anim_channels.c
* rev. 22383: units.c in blenkernel added
* Fix include paths was intern/audaspace, code expected intern/audaspace/intern
Janne Karhu [Wed, 12 Aug 2009 17:41:03 +0000 (17:41 +0000)]
Mistake in previous commit.
Daniel Genrich [Wed, 12 Aug 2009 17:39:38 +0000 (17:39 +0000)]
Smoke: accidentally left some old code in
Janne Karhu [Wed, 12 Aug 2009 17:39:11 +0000 (17:39 +0000)]
Various fixes:
- Correct fix for file loading crash introduced by earlier point cache commit.
- Simulations are no longer calculated to current frame at render time automatically.
* This has to be thought through more carefully at some point, perhaps through render profiles.
* All simulations can be updated manually to current frame from any cache panel with the "update all to current frame" button.
- Some explanatory comments added for BKE_pointcache.h.
Daniel Genrich [Wed, 12 Aug 2009 17:32:02 +0000 (17:32 +0000)]
Smoke:
* New feature: "Dissolve Smoke" - Idea by nudelZ
Campbell Barton [Wed, 12 Aug 2009 17:02:03 +0000 (17:02 +0000)]
unit grid snap while transforming, display units in the header.
William Reynish [Wed, 12 Aug 2009 15:55:15 +0000 (15:55 +0000)]
Edited timeline header layout slightly.
-Made the 'PR' button not align itself to the start/end frame fields, as this makes for a nicer visual rounding of those two numbers.
-Made current frame indicator longer, to allow for display of higher frame numbers
-Removed the auto-keyframe dropdown menu. This exists as a preference, and doesn't need to take up space here. This is not something you're likely to change much after all.
-Made the keying sets menu stay put in the UI. It was moving about depending on what options are selected to the left of it. This sort of moving around should be avoided as much as possible.
-Swapped Add/Delete keyframe buttons. It's more intuitive to have the add key button first.
William Reynish [Wed, 12 Aug 2009 14:39:57 +0000 (14:39 +0000)]
Put back sequencer type icons, and moved the type menu, separating it from the menus.
William Reynish [Wed, 12 Aug 2009 14:21:43 +0000 (14:21 +0000)]
Sequencer UI layout tweaks.
There was a mix in the layout of these panels; some were single column, some dual column. All these n-key sidebars seem to work best with single column layouts to minimize wasted space, so made all the panels fit that paradigm.
Also included a bunch of labels and a bit of layout cleanup.
Campbell Barton [Wed, 12 Aug 2009 14:11:53 +0000 (14:11 +0000)]
when units are enabled use them for 3d viewport grid drawing, display the dimension for the smallest grid cell.
still need to make this work with grid snapping.
Ton Roosendaal [Wed, 12 Aug 2009 13:07:12 +0000 (13:07 +0000)]
2.5
Removed BKE_ptcache_ids_from_object() from readfile.c do_versions,
this cannot work... IDs are not set for versioning. Will need to go
over this with janne what he actually wants to achieve here...
This solves crash on startup of Blender. Tsk!
Matt Ebb [Wed, 12 Aug 2009 12:17:41 +0000 (12:17 +0000)]
* osx cmake libsamplerate fix
Daniel Genrich [Wed, 12 Aug 2009 12:15:45 +0000 (12:15 +0000)]
Reverting "fix" - didnt fix crash at all.
jahka: please take a look at this, several people in #blendercoders now reporting crashes on startup.
Daniel Genrich [Wed, 12 Aug 2009 11:12:20 +0000 (11:12 +0000)]
Particles: should fix crash on startup
Ton Roosendaal [Wed, 12 Aug 2009 10:38:35 +0000 (10:38 +0000)]
2.5
Bad commenting in header file.
Janne Karhu [Wed, 12 Aug 2009 09:54:29 +0000 (09:54 +0000)]
New point cache file format:
- HEADER (beginning of each file)
* general header:
+ 8 char: "BPHYSICS"
+ 1 int: simulation type (same as PTCacheID->type)
* custom header (same for sb, particles and cloth, but can be different for new dynamics)
+ 1 int: totpoint (number of points)
+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
*totpoint times the data as specified in data_types flags
- simulation type
soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
data flag contains
----------------------------------------
index (1<<0) 1 int (index of current point)
location (1<<1) 3 float
velocity (1<<2) 3 float
rotation (1<<3) 4 float (quaternion)
avelocity (1<<4) 3 float (used for particles)
xconst (1<<4) 3 float (used for cloth)
size (1<<5) 1 float
times (1<<6) 3 float (birth, die & lifetime of particle)
boids (1<<7) 1 BoidData
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
* Info file is named as normal cache files, but with frame number 0;
* "Non-dynamic" means data such as particle times.
* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
Other changes:
- Multiple point caches per dynamics system.
* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
Campbell Barton [Wed, 12 Aug 2009 08:16:10 +0000 (08:16 +0000)]
Set the clickstep for unit buttons to each click moves 1 unit.
Campbell Barton [Wed, 12 Aug 2009 07:23:10 +0000 (07:23 +0000)]
- was displaying 1cm as 10mm because of double precission problem.
- typing in numbers without any units will use the units displayed before editing the value.
- fixed some errors
Campbell Barton [Wed, 12 Aug 2009 05:53:12 +0000 (05:53 +0000)]
fix for errors evaluating user input when units are disabled
Campbell Barton [Wed, 12 Aug 2009 05:20:16 +0000 (05:20 +0000)]
added time units, currently only used when metric or imperial are enabled.
long/short units...
day,d, hour,hr,h, minute,min,m, second,sec,s, millisecond,ms, microsecond,us
Also may fix some bugs that were reported.
Note, to convert fps to time evil_C needs to be used to get the scene.
Campbell Barton [Tue, 11 Aug 2009 19:20:31 +0000 (19:20 +0000)]
- missing a decref for new pytypes
- remove needless strlen
Campbell Barton [Tue, 11 Aug 2009 18:53:01 +0000 (18:53 +0000)]
user interface units, off by default.
- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.
* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil
* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
Ton Roosendaal [Tue, 11 Aug 2009 18:39:27 +0000 (18:39 +0000)]
Added libsamplerate.a in Makefile
The structure for names where this lib is could need fix...
will need feedback from other make users.
Also Python lib in svn is wrong, intel lib???
Thomas Dinges [Tue, 11 Aug 2009 18:19:09 +0000 (18:19 +0000)]
2.5: User Preferences:
* Code cleanup. Note: This file doesn't follow the UI code guidelines due to some more complex layout structure.
Will think about this special case.
* Added new Sound Options into the System settings.
Ton Roosendaal [Tue, 11 Aug 2009 18:14:49 +0000 (18:14 +0000)]
2.5
Makefiles to get new AUD stuff to compile (OSX 10.3 PPC)
It uses lib/samplerate, which gets committed soon too
Guillermo S. Romero [Tue, 11 Aug 2009 17:51:45 +0000 (17:51 +0000)]
SVN maintenance.
Joerg Mueller [Tue, 11 Aug 2009 13:07:24 +0000 (13:07 +0000)]
Fix for batch mode.
Daniel Genrich [Tue, 11 Aug 2009 12:01:36 +0000 (12:01 +0000)]
Smoke: fix problem with more than 1 domain + collision and flow groups - reported by nudelZ aka "Master of Smoke"
Joshua Leung [Tue, 11 Aug 2009 11:52:23 +0000 (11:52 +0000)]
Animation Editors: Code Cleanup Part 1 - Drawing
Finally started refactoring the drawing code for animation editors so that all the drawing (of the channels/names list) is done using standardised code for all the editors.
A little specialised system for this has been made, and is now used for DopeSheet and Graph Editor drawing. This should make it easier to add new channel types with less effort.
Protect/mute toggles are now always clamped to the right-hand edge of the channels list. So you can now make the list wider to view longer names fully. However, since the mouse-handling hasn't been fixed yet, this won't always work.
TODOs:
* make mouse-click handling code use this system too, simplifying things to 1-2 lines of code there. Maybe this could be made to use UI widgets instead at a later date?
* NLA still needs to be ported to this system
Campbell Barton [Tue, 11 Aug 2009 11:50:40 +0000 (11:50 +0000)]
fix for using subtype units that are not defined as a part of types. eg.
prop= RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ|PROP_UNIT_LENGTH);
Benoit Bolsee [Tue, 11 Aug 2009 11:44:45 +0000 (11:44 +0000)]
Fix a bug in Ghost causing crash on Blender exit.
Campbell Barton [Tue, 11 Aug 2009 02:27:25 +0000 (02:27 +0000)]
fixed mistake made when changing rna prop definition functions, made povray custom props fail.
Benoit Bolsee [Mon, 10 Aug 2009 21:53:19 +0000 (21:53 +0000)]
MSVC project files: removed SoundSystem completely
Joerg Mueller [Mon, 10 Aug 2009 21:48:17 +0000 (21:48 +0000)]
UNTESTED: Fixes for cmake on apple; libsamplerate and ffmpeg.
Brecht Van Lommel [Mon, 10 Aug 2009 21:31:05 +0000 (21:31 +0000)]
RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
mass, rotation, time, velocity, acceleration). These are not used
yet anywhere.
* Centralized code that decides the name of array items based on
subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
later together with another change.
Brecht Van Lommel [Mon, 10 Aug 2009 21:10:09 +0000 (21:10 +0000)]
RNA: make curve and metaball update functions consistent with
others, these cannot assume the existence of an edit object
or active object.
Brecht Van Lommel [Mon, 10 Aug 2009 20:57:12 +0000 (20:57 +0000)]
2.5: Fixes
* Disable shaded mode for now, it cause too many crashes combined
with preview render, will be fixed properly later.
* Make 3d view toolbar region a bit wider. Ideally this would not
be needed, but the sculpt/paint buttons just don't fit otherwise.
* Revert change to icon/text spacing in buttons, it breaks text
editing and clipping. Will properly fix this later so changing
the spacing can be done centrally.
* Fix for grease pencil simplify stroke python error. Now button
is hidden (as in 2.4), but still available through outliner.
* Fix for memory leak in UI code, when using ctrl+Q menu.
* Fix submenu > icon being drawn on some buttons where it was not
needed.
Brecht Van Lommel [Mon, 10 Aug 2009 20:48:38 +0000 (20:48 +0000)]
2.5: UI, tweaks to curve mapping template to fit better
in 3d view panel, and resize properly.
Brecht Van Lommel [Mon, 10 Aug 2009 20:17:11 +0000 (20:17 +0000)]
2.5: Small optimization in color management code to avoid doing
computation with doubles instead of floats, about 2x faster.
Guillermo S. Romero [Mon, 10 Aug 2009 19:51:37 +0000 (19:51 +0000)]
Copy all the .h so sequencer_add.c does not fail.
Diego Borghetti [Mon, 10 Aug 2009 19:41:34 +0000 (19:41 +0000)]
Update Makefile for audaspace.
Joerg Mueller [Mon, 10 Aug 2009 19:22:50 +0000 (19:22 +0000)]
Stop changing the includes!
Benoit Bolsee [Mon, 10 Aug 2009 18:36:12 +0000 (18:36 +0000)]
MSVC project files: add audaspace project, upgrade to Python 3.1
Diego Borghetti [Mon, 10 Aug 2009 18:18:15 +0000 (18:18 +0000)]
Add missing include dir to Makefile
Guillermo S. Romero [Mon, 10 Aug 2009 18:01:19 +0000 (18:01 +0000)]
Remove hardcoded path in include.
IMPORTANT: use compiler include paths to point to the file.
Nicholas Bishop [Mon, 10 Aug 2009 16:52:29 +0000 (16:52 +0000)]
Sculpt/2.5:
* Fixed clay brush to work more like the original patch. It should now correctly limit the depth being added or subtracted.
Joerg Mueller [Mon, 10 Aug 2009 15:39:11 +0000 (15:39 +0000)]
2.5 audio cleanup:
* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
Campbell Barton [Mon, 10 Aug 2009 14:15:05 +0000 (14:15 +0000)]
missing include for fluid
Daniel Genrich [Mon, 10 Aug 2009 14:09:56 +0000 (14:09 +0000)]
Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
Campbell Barton [Mon, 10 Aug 2009 13:21:01 +0000 (13:21 +0000)]
patch from Stukfruit in IRC
William Reynish [Mon, 10 Aug 2009 12:17:12 +0000 (12:17 +0000)]
IK constraint and armature modifier layout tweaks
Campbell Barton [Mon, 10 Aug 2009 11:58:53 +0000 (11:58 +0000)]
adding back button evaluation so you can do 1/60, 90*0.1 etc as well as dimension conversion 1km-10cm+4ft
Note...
- Python3.1 you don't need to add the .0 for divisions anymore (was esp annoying for button eval)
- Simple dimension input, imperial mi/yd/ft/in, metric km/m/cm/mm, Later could display these values and have a pref for scene scale, atm it assumes 1BU == 1m.
Campbell Barton [Mon, 10 Aug 2009 04:50:48 +0000 (04:50 +0000)]
fix for build problem with audiospace and implicit declaration.
Guillermo S. Romero [Mon, 10 Aug 2009 02:43:03 +0000 (02:43 +0000)]
Change linux makefiles to use system wide python lib.
Guillermo S. Romero [Mon, 10 Aug 2009 02:07:34 +0000 (02:07 +0000)]
Wrap message with " as the ' was giving issues.
Guillermo S. Romero [Mon, 10 Aug 2009 01:56:54 +0000 (01:56 +0000)]
Add initial support in Makefiles for audaspace.
Note: removed hardcoded path in include directive. Check other build systems.
Campbell Barton [Mon, 10 Aug 2009 00:07:34 +0000 (00:07 +0000)]
remove python2.x support
Guillermo S. Romero [Sun, 9 Aug 2009 23:31:16 +0000 (23:31 +0000)]
Add missing include paths.
Guillermo S. Romero [Sun, 9 Aug 2009 23:23:19 +0000 (23:23 +0000)]
SVN maintenance.
Martin Poirier [Sun, 9 Aug 2009 22:22:40 +0000 (22:22 +0000)]
fix crash caused by stroke selection
Joerg Mueller [Sun, 9 Aug 2009 21:16:39 +0000 (21:16 +0000)]
2.5: Sound branch merge!
See mailing list for additional information.
Nicholas Bishop [Sun, 9 Aug 2009 17:21:40 +0000 (17:21 +0000)]
Sculpt/2.5:
* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!
Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
Daniel Genrich [Sun, 9 Aug 2009 15:04:31 +0000 (15:04 +0000)]
smoke: fix fft not working
Daniel Genrich [Sun, 9 Aug 2009 14:13:33 +0000 (14:13 +0000)]
fftw + smoke: fifxing define (making it work with scons)
Campbell Barton [Sun, 9 Aug 2009 13:20:12 +0000 (13:20 +0000)]
- fix error in last commit
- added better error feedback when registering operators fails.
- added some python benchmark timers (prints on exit), times number of times py scripts run, average time and total % of time running py scripts.
Daniel Genrich [Sun, 9 Aug 2009 12:52:59 +0000 (12:52 +0000)]
fftw: fixing mac linking name
Daniel Genrich [Sun, 9 Aug 2009 12:50:39 +0000 (12:50 +0000)]
Smoke: little fix to ui
Daniel Genrich [Sun, 9 Aug 2009 11:02:47 +0000 (11:02 +0000)]
fftw3 scons: hopefully fixing indent error
Daniel Genrich [Sun, 9 Aug 2009 10:55:25 +0000 (10:55 +0000)]
Smoke:
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
Campbell Barton [Sun, 9 Aug 2009 10:05:33 +0000 (10:05 +0000)]
- report errors on rna name collisions (does not check parent type yet)
- minor cleanup for Py/C api functions that define rna properties from python.
Campbell Barton [Sun, 9 Aug 2009 07:09:32 +0000 (07:09 +0000)]
povray integration
- declare materials and reference them later
- support ray-transp filter setting
- blobs pigment wasn't working right
Daniel Genrich [Sun, 9 Aug 2009 01:30:32 +0000 (01:30 +0000)]
Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited
Daniel Genrich [Sat, 8 Aug 2009 20:41:44 +0000 (20:41 +0000)]
Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting