Campbell Barton [Tue, 5 Feb 2019 03:24:11 +0000 (14:24 +1100)]
Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.
Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.
This commit also fixes projection paint where the object mode wasn't
following the undo steps.
Campbell Barton [Tue, 5 Feb 2019 23:33:14 +0000 (10:33 +1100)]
Fix T61196: Mesh select ignores clipping
Select clipping now works when x-ray is disabled.
Campbell Barton [Tue, 5 Feb 2019 22:15:16 +0000 (09:15 +1100)]
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view
which is done outside the draw module.
It was also inconvenient having DRW_shader_* versions of GPU_shader_*
API calls.
- Clipping distances are now supported as a shader configuration
for builtin shaders.
- Add shader config argument when accessing builtin shaders.
- Move GPU_shader_create_from_arrays() from DRW to GPU.
Campbell Barton [Tue, 5 Feb 2019 22:14:11 +0000 (09:14 +1100)]
Cleanup: style
Dalai Felinto [Fri, 30 Nov 2018 04:24:06 +0000 (02:24 -0200)]
Outliner visibility unification: Implement 3 levels of viewport visibility
Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.
Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.
The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)
Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.
Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
In this case users have to use the operator from the menu.
See T57857 for discussion.
Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey
Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
Dalai Felinto [Thu, 29 Nov 2018 21:43:52 +0000 (19:43 -0200)]
Outliner: eyes for collection affect collection visibility
As oppose to affect the collection objects' visibility.
Dalai Felinto [Thu, 29 Nov 2018 20:56:10 +0000 (18:56 -0200)]
Outliner: Gray out collections only when they are invisible
Re-factor of
4521d3e7074d.
Sergey Sharybin [Wed, 28 Nov 2018 09:36:07 +0000 (10:36 +0100)]
Fix/workaround issues in pose and edit mode
[re-committing]
Edit mode was unable to select, pose mode was unable to move bones.
Dalai Felinto [Wed, 28 Nov 2018 02:49:36 +0000 (00:49 -0200)]
Per view-layer collection visibility
[re-committing]
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.
If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.
Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.
Development Note:
Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.
If this proves to be too slow, we can change.
Dalai Felinto [Tue, 5 Feb 2019 20:37:42 +0000 (18:37 -0200)]
Fix T61204: Can't select Camera in stereoscopy mode
This was deliberately disabled since I didn't get the drawing working
originally. It is fully working now.
Note: camera lens widget still needs to be fixed since it still draws it
wrongly.
Brecht Van Lommel [Tue, 5 Feb 2019 19:03:55 +0000 (20:03 +0100)]
UI: make drag lock work also when buttons have > 2 states or use callbacks.
This will help with upcoming outliner visibility icons with 3 states.
It is done by using the icon to identify the state. If that is not unique
there is no visible difference to users anyway.
Brecht Van Lommel [Tue, 5 Feb 2019 13:01:45 +0000 (14:01 +0100)]
Fix new EEVEE bloom / motion blur defaults not being applied to startup.blend.
Sergey Sharybin [Tue, 5 Feb 2019 16:02:01 +0000 (17:02 +0100)]
Fix strict compiler warning, breaking MSVC
Sergey Sharybin [Tue, 5 Feb 2019 15:50:57 +0000 (16:50 +0100)]
Clip editor: Fixes for prefetch
Seems metadata was never read while prefetching, at least was
never requested to be read.
Also fixed prefetch for multilayer EXR.
Bastien Montagne [Tue, 5 Feb 2019 15:36:14 +0000 (16:36 +0100)]
BKE_mesh_new_from_object(): do not generate temp obj/cu in Main.
When generating a mesh from a curve object, do not generate temp objects
and curves in main, but rather as 'localized' copies.
This is cleaner, and might add a marginal speed-up in some cases (like
rendering thousands of curve objects), since we save some processing.
Note that this is the function behind py API's `Object.to_mesh()` too.
Sergey Sharybin [Tue, 5 Feb 2019 15:23:53 +0000 (16:23 +0100)]
Movieclip: Improve support of multilayer EXR files
Use first combined pass if possible. Is not ideal but better than
showing completely empty image.
Also, covers quite a lot of usecases when movie clip editor is
used to review animation render of single-layer renders but with
multiple passes.
Clément Foucault [Tue, 5 Feb 2019 15:12:50 +0000 (16:12 +0100)]
Edit Mode: Increase depth Bias for vertices
Clément Foucault [Tue, 5 Feb 2019 13:58:47 +0000 (14:58 +0100)]
Edit Mode: Fix loose edges edit mode normal display broken
Clément Foucault [Tue, 5 Feb 2019 13:47:05 +0000 (14:47 +0100)]
Edit Mode: Fix Xray edit mode broken due to recent refactor
Clément Foucault [Mon, 4 Feb 2019 21:28:39 +0000 (22:28 +0100)]
Edit Mesh: Add workaround for system that does not support wide lines
This adds a new geometry shader (specific to edit mesh for now) that
reproduces the effect of glLineWidth > 1.0, since this is not supported on
all platform.
This fix could be generalized to other shaders later.
Clément Foucault [Mon, 4 Feb 2019 19:06:30 +0000 (20:06 +0100)]
Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
Clément Foucault [Mon, 4 Feb 2019 00:35:21 +0000 (01:35 +0100)]
Edit Mesh: Remove old unused code and files
Cleanup after recent refactor.
Clément Foucault [Mon, 4 Feb 2019 00:13:51 +0000 (01:13 +0100)]
Edit Mesh: Refactor Edit cage drawing to use old style drawing
This is work in progress. Look is not final.
This align data VBO data structure used for edti cage drawing to the one
use for normal drawing.
We no longer use barycentric coords to draw the lines an just rasterize
line primitives for edge drawing. This is a bit slower than using the
previous fast method but faster than the "correct" (edge artifact free)
method. This also make the code way simpler.
This also makes it possible to reuse possible and normal vbos used for
shading if the edit cage matches the
This also touches the UV batch code to share as much render data as
possible. The code also prepare for edit cage "modified" drawing cage (with
modifier applied) but is not enabled since selection and operators does not
work with modified cage yet.
Clément Foucault [Mon, 4 Feb 2019 00:12:05 +0000 (01:12 +0100)]
UVEdit: Add function variants based on ToolSettings
This is better than passing a scene pointer when we don't have one.
Sergey Sharybin [Tue, 5 Feb 2019 13:23:50 +0000 (14:23 +0100)]
Support showing metadata for multilayer EXR files
Quite straightforward: first, convert metadata from file to
stamp data which is stored in the render result, and then
for every requested layer/pass use that as a metadata.
William Reynish [Tue, 5 Feb 2019 11:36:09 +0000 (22:36 +1100)]
UI: Add collection move & link to menu
Bastien Montagne [Tue, 5 Feb 2019 08:48:15 +0000 (09:48 +0100)]
Cleanup: Add precision to comment.
Bastien Montagne [Mon, 4 Feb 2019 19:43:06 +0000 (20:43 +0100)]
Fix (unreported) linestyle/greasepencil actions not being duplicated by full scene copy.
Noted those as missing in XXX comments some time ago, running again on
that code I still see no reason for this missing feature, so now when
doing a full scene copy, including duplication of Freestyl's linestyles
and scene's greasepencil data, their potential Actions will also be
properly duplicated (like it was already the case for world, and scene
itself).
Bastien Montagne [Mon, 4 Feb 2019 19:39:59 +0000 (20:39 +0100)]
Cleanup: typo in comment.
Bastien Montagne [Mon, 4 Feb 2019 19:38:01 +0000 (20:38 +0100)]
Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.
That way it is obvious when we are using default ID copy behaviour, and
when we are using advanced/specialized ones.
Bastien Montagne [Mon, 4 Feb 2019 19:09:26 +0000 (20:09 +0100)]
Cleanup: use LIB_ID_COPY_LOCALIZE in BKE_libblock_copy_for_localize().
This is a slightly more risky commit, as it is very difficult to fathom
all that may happen when localazing IDs. Would not expect any issue
though.
Note that a big TODO remain to refactor fully that ID localization
process (for 'shading IDs'), it's still doing pretty much same thing as
regular out-of-main copies, but the infamous ntree topic makes it
delicate to handle...
Bastien Montagne [Mon, 4 Feb 2019 17:23:50 +0000 (18:23 +0100)]
Cleanup: sanitize BKE_libblock_copy_for_localize() copy flags.
Asking to not copy animdata, but copy actions, is pure nonsense (and
make LIB_ID_COPY_ACTIONS flag totally useless/no-op).
Bastien Montagne [Mon, 4 Feb 2019 17:20:53 +0000 (18:20 +0100)]
Cleanup: Remove old deprecated BKE_libblock_copy_nolib() from BKE_library.
Was not used anymore, time to get rid of it.
Bastien Montagne [Mon, 4 Feb 2019 16:51:15 +0000 (17:51 +0100)]
BKE_library: id_copy: More general usage of LIB_ID_COPY_LOCALIZE.
Turns out most of our 'local working copy' cases can use same set of
flags.
Note that this commit adds LIB_ID_COPY_CACHES to all our local meshes
copying, however this is no-op since that flag is unused during mesh
copying... We may want to add another set of flags without that one at
some point, but for now it would not be useful imho.
Bastien Montagne [Mon, 4 Feb 2019 16:37:19 +0000 (17:37 +0100)]
BKE_library: add 'no preview' flag to LIB_ID_COPY_LOCALIZE.
No local work copy is expected to need preview data, at least it should
not. Part of copy flags cleanup, done in separate commit in case
something goes wrong here...
Bastien Montagne [Mon, 4 Feb 2019 16:27:01 +0000 (17:27 +0100)]
Cleanup: initial regrouping of ID create/copy flags.
Those two first sets of flags should represent some common use cases.
The goal here is to reduce verbosity of calls to BKE_id_copy_ex, and
help make it more obvious the 'common behaviours' of ID copying across
codebase.
Bastien Montagne [Mon, 4 Feb 2019 15:29:02 +0000 (16:29 +0100)]
Cleanup: comments before items in enums.
Bastien Montagne [Mon, 4 Feb 2019 15:22:28 +0000 (16:22 +0100)]
Cleanup: BKE_library: rename id_copy to BKE_id_copy.
Time to follow conventions for that one as well.
Bastien Montagne [Mon, 4 Feb 2019 14:34:31 +0000 (15:34 +0100)]
Cleanup: BKE_library: remove 'test' param of id_copy.
This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
Campbell Barton [Tue, 5 Feb 2019 07:38:31 +0000 (18:38 +1100)]
Fix T61107: wmGizmo.test_select can't return -1
This is used to skip selection.
Joshua Leung [Tue, 5 Feb 2019 03:21:35 +0000 (16:21 +1300)]
Fix: Ensure that KeyingSet.bl_description field is properly escaped when using the Export to File operator
Previously, if double-quotes appeared in the KeyingSet.bl_description field,
these would cause a syntax error in the resulting .py script export of the
KeyingSet. Since single quotes are even more likely to appear
(e.g. as apostrophes), we now use triple quotes here.
Unreported bug, noticed earlier when investigating T61010.
Campbell Barton [Tue, 5 Feb 2019 02:25:55 +0000 (13:25 +1100)]
Fix T58221: Spin tool w/ merge first/last crashes
Spinning geometry that included non boundary/wire edges
crashed when merge first/last enabled.
Campbell Barton [Mon, 4 Feb 2019 23:39:43 +0000 (10:39 +1100)]
Fix empty object front/back display in perspective views
Campbell Barton [Mon, 4 Feb 2019 23:29:19 +0000 (10:29 +1100)]
Fix T61163: Single sided images show when viewed from side
Campbell Barton [Mon, 4 Feb 2019 22:15:18 +0000 (09:15 +1100)]
Cleanup: remove contributors for Python files
Following removal from C source code.
See:
8c68ed6df16d8893
Campbell Barton [Mon, 4 Feb 2019 22:10:32 +0000 (09:10 +1100)]
Cleanup: remove contributors for CMake files
Following removal from C source code.
See:
8c68ed6df16d8893
Sergey Sharybin [Mon, 4 Feb 2019 13:06:49 +0000 (14:06 +0100)]
T61148: Particle properties can not be edited after keyframing
Was happening with certain settings for hair. Need to make a copy
of particle settings before modifying them via animation system.
Campbell Barton [Mon, 4 Feb 2019 12:35:23 +0000 (23:35 +1100)]
PyAPI: use _PyObject_LookupAttr
Unlike PyObject_GetAttr, this avoids setting the attribute error
only to clear it - under some conditions.
Campbell Barton [Mon, 4 Feb 2019 12:07:06 +0000 (23:07 +1100)]
Cleanup: use sys.platform instead of platform module
This was indirectly importing other modules we don't use at startup.
`sys.platform` is sufficient.
Campbell Barton [Mon, 4 Feb 2019 10:58:34 +0000 (21:58 +1100)]
Python: bump minimum version to 3.7
All platforms use 3.7 now, supporting both increases chance some scripts
will fail on older versions.
Campbell Barton [Mon, 4 Feb 2019 08:50:46 +0000 (19:50 +1100)]
Fix T61172: Crash in texture paint undo/redo
Mixing texture paint undo w/ memfile undo was crashing.
The gputextures and render result are written to the FileData.imamap
but weren't read back.
Campbell Barton [Mon, 4 Feb 2019 04:01:55 +0000 (15:01 +1100)]
Undo System: add function to print undo steps
Useful for debugging.
Campbell Barton [Mon, 4 Feb 2019 03:40:11 +0000 (14:40 +1100)]
Fix adding a paint texture slot not refreshing
Adding a new slot wasn't refreshing when the
object had no material.
Pablo Vazquez [Mon, 4 Feb 2019 00:45:53 +0000 (01:45 +0100)]
UI: Use 'None' label instead of 'No' for Physics Type
Matches other enums in particle settings and pretty much all over Blender.
Pablo Vazquez [Mon, 4 Feb 2019 00:23:48 +0000 (01:23 +0100)]
Cleanup: Typos in comments (to to)
Campbell Barton [Sun, 3 Feb 2019 23:32:17 +0000 (10:32 +1100)]
UI: clarify ruler tooltip text
See T61151
Antonioya [Sun, 3 Feb 2019 18:56:57 +0000 (19:56 +0100)]
GP: Fix compiler error
Antonioya [Sun, 3 Feb 2019 12:27:25 +0000 (13:27 +0100)]
T61140 Shortcut Eraser and Eraser are not the same
Set default eraser with the last eraser used, and remove the toggle button from UI panel.
Joshua Leung [Thu, 31 Jan 2019 04:31:51 +0000 (17:31 +1300)]
Fix typos
Joshua Leung [Thu, 31 Jan 2019 02:42:59 +0000 (15:42 +1300)]
Fix T60753: Graph Editor showing cache curves regardless of filters
This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.
Furthermore, these channels also respect the "Only Selected" toggle too now.
Campbell Barton [Sun, 3 Feb 2019 03:01:45 +0000 (14:01 +1100)]
Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
Campbell Barton [Sat, 2 Feb 2019 04:14:51 +0000 (15:14 +1100)]
WM: Event simulation support for Python
This feature is intended only for testing,
to automate simulating user input.
- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
to allow handling real events (can only disable).
Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.
See D4286 for example usage.
Campbell Barton [Sat, 2 Feb 2019 03:45:42 +0000 (14:45 +1100)]
BKE_global: clear deprecated flags on load (all of them)
Campbell Barton [Sat, 2 Feb 2019 03:01:48 +0000 (14:01 +1100)]
Cleanup: match logic for merging G.f & G.fileflags on load
Campbell Barton [Sat, 2 Feb 2019 02:39:51 +0000 (13:39 +1100)]
Cleanup: use G_FLAG_*/G_FILE_* for G.f/fileflags
Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
Campbell Barton [Sat, 2 Feb 2019 02:29:52 +0000 (13:29 +1100)]
Cleanup: use enum for BKE globals
Campbell Barton [Sat, 2 Feb 2019 00:53:07 +0000 (11:53 +1100)]
Cleanup: remove author/date info from doxy headers
Campbell Barton [Fri, 1 Feb 2019 22:37:50 +0000 (09:37 +1100)]
Merge branch 'blender2.7'
Brecht Van Lommel [Fri, 1 Feb 2019 19:30:10 +0000 (20:30 +0100)]
Color management: change view transform for color pickers and display modes.
* Use simple default view transform for color pickers, as Filmic does not work
well for all types of colors. We better handle this with an option and tagging
of colors as emissive or albedo like.
* For solid/workbench we also no longer use Filmic, as there is not enough contrast
and it's not really needed since this is not physically based lighting.
* For lookdev always take into account the view transform and look. Other view
settings like exposure are only taken into account if scene lighting is used,
since these are often dependent on scene light intensity.
Fixes T61022, T57649, T59363.
Bastien Montagne [Fri, 1 Feb 2019 19:33:42 +0000 (20:33 +0100)]
Fix T61010: Keying Set - Description edit box disabled, for internal use only.
Wrong property flag for that one, KeyingSet is a regular RNA class, not
a registrable 'interface' one, unlike KeyingSetInfo...
Brecht Van Lommel [Fri, 1 Feb 2019 18:05:00 +0000 (19:05 +0100)]
Fix T61078: Cycles crash with adaptive smoke sim playback.
3D image dimensions should be updated on the Cycles side before loading
the smoke data.
Brecht Van Lommel [Fri, 1 Feb 2019 17:03:29 +0000 (18:03 +0100)]
Fix T58206: Eevee light energy soft maximum is too low.
Antonioya [Fri, 1 Feb 2019 16:20:05 +0000 (17:20 +0100)]
Cleanup: Remove manually missing original author
Name was part of the header GPL text.
Antonioya [Fri, 1 Feb 2019 16:14:28 +0000 (17:14 +0100)]
GP: Cleanup retiming to do in same loop
Antonioya [Fri, 1 Feb 2019 15:50:27 +0000 (16:50 +0100)]
Fix T61071: GP Cutter / Boxes bug
Now when remove points from a cyclic stroke, the last island is joined with first island in order to fill the gap of the cyclic.
This change affects not only to cutter, but to any delete process in cyclic strokes.
Campbell Barton [Fri, 1 Feb 2019 14:45:34 +0000 (01:45 +1100)]
Cleanup: manually remove header text not handled by automation
Campbell Barton [Fri, 1 Feb 2019 15:40:00 +0000 (02:40 +1100)]
Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Campbell Barton [Fri, 1 Feb 2019 15:31:22 +0000 (02:31 +1100)]
Cleanup: remove original author
Missed when removing contributors.
Jörg Müller [Fri, 1 Feb 2019 14:58:12 +0000 (15:58 +0100)]
Fix T61043: Blender crashes on VSE zoom / scroll timeline sometimes
Campbell Barton [Fri, 1 Feb 2019 14:45:34 +0000 (01:45 +1100)]
Cleanup: manually remove header text not handled by automation
Sergey Sharybin [Fri, 1 Feb 2019 14:38:22 +0000 (15:38 +0100)]
Workaround for missing hair after opening the file
Restore reset on file open, at least for now.
Sergey Sharybin [Fri, 1 Feb 2019 13:05:00 +0000 (14:05 +0100)]
Fix T60451: Soft body cache not being cleared when it should
Manual edits to object or its dependencies should reset the
point cache. Added special relations for this now.
Sergey Sharybin [Fri, 1 Feb 2019 12:43:14 +0000 (13:43 +0100)]
Cleanup: Shuffle arguments in most used order
Quite often we need to create nodes which defines various
evaluation stages.
Sergey Sharybin [Fri, 1 Feb 2019 10:01:12 +0000 (11:01 +0100)]
Depsgraph: Remove placeholder operation
Sergey Sharybin [Fri, 1 Feb 2019 10:00:37 +0000 (11:00 +0100)]
Depsgraph: Use scene operation code
Hopefully, this is the last one.
Sergey Sharybin [Fri, 1 Feb 2019 09:57:39 +0000 (10:57 +0100)]
Depsgraph: Use operation code for file cache update
All done in separate commits, so it's easier to bisect just in case.
Sergey Sharybin [Fri, 1 Feb 2019 09:56:01 +0000 (10:56 +0100)]
Depsgraph: Use operation code for armature evaluation
Sergey Sharybin [Fri, 1 Feb 2019 09:54:37 +0000 (10:54 +0100)]
Depsgraph: Use operation code for dupli-group
Sergey Sharybin [Fri, 1 Feb 2019 09:42:50 +0000 (10:42 +0100)]
Depsgraph: Use operation code for geometry evaluation done
Sergey Sharybin [Fri, 1 Feb 2019 09:39:10 +0000 (10:39 +0100)]
Depsgraph: Use operation code for geometry evaluation
Affects object data datablocks. Similar to previous commit.
Should not have any functional changes, just some sanitization
to make code more clear.
Sergey Sharybin [Fri, 1 Feb 2019 09:37:14 +0000 (10:37 +0100)]
Depsgraph: Use operation code for geometry evaluation init
Makes it more explicit and avoids strings comparisons during build.
Sergey Sharybin [Fri, 1 Feb 2019 09:30:04 +0000 (10:30 +0100)]
Depsgraph: More clear name for geometry evaluation
For ears it was already how we evaluate modifiers. There is no
need to go more granular than is actually needed. And no need
to use some obscure prefix for operation.
Sergey Sharybin [Fri, 1 Feb 2019 09:24:12 +0000 (10:24 +0100)]
Cleanup: Space for foreach macro
Sergey Sharybin [Fri, 1 Feb 2019 09:22:24 +0000 (10:22 +0100)]
Depsgraph: Add some sanity checks to ensure valid relations
Campbell Barton [Fri, 1 Feb 2019 14:36:28 +0000 (01:36 +1100)]
Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Sergey Sharybin [Fri, 1 Feb 2019 14:15:37 +0000 (15:15 +0100)]
Update submodule hashes, take 2
Sergey Sharybin [Fri, 1 Feb 2019 13:51:15 +0000 (14:51 +0100)]
Ensure submodules point to blender2.7 hashes
Brecht Van Lommel [Fri, 1 Feb 2019 12:56:13 +0000 (13:56 +0100)]
Fix T61088: Cycles particle viewport render stuck in loop.
Object to be instanced should not be modified.
Philipp Oeser [Fri, 1 Feb 2019 09:44:41 +0000 (10:44 +0100)]
'make links': rename group -> collection in enum in UI
also rename dupli -> instance
Fixes T61086
Reviewers: billreynish
Maniphest Tasks: T61086
Differential Revision: https://developer.blender.org/D4294
Campbell Barton [Fri, 1 Feb 2019 03:05:33 +0000 (14:05 +1100)]
WM: disable undo operators in background mode & at startup
Show an error instead of crashing, see: T60934