Sergey Sharybin [Wed, 27 Jan 2016 13:16:02 +0000 (14:16 +0100)]
Atomics: Use _InterlockedAnd8 direction for 342bit MSVC
That's what MSDN tells you to do and that's how to solve the compilation
error problem with it.
Sergey Sharybin [Wed, 27 Jan 2016 13:13:19 +0000 (14:13 +0100)]
Tracking: Remove code which was dead for quite some time now
Sergey Sharybin [Wed, 27 Jan 2016 13:06:55 +0000 (14:06 +0100)]
Tracking: Cleanup, de-duplicate some code
Sergey Sharybin [Wed, 27 Jan 2016 11:49:42 +0000 (12:49 +0100)]
Buildbot: Enable OpenVDB BLOSC for the Linux builders
Sergey Sharybin [Wed, 27 Jan 2016 11:26:26 +0000 (11:26 +0000)]
OpenVDB: Get rid of hardcoded TBB variables and enabled for Linux buildbot
Bastien Montagne [Wed, 27 Jan 2016 11:14:00 +0000 (12:14 +0100)]
OMP -> BLI_task: BKE's pbvh.c
Should be the last bit of sculpt/paint code, now this is fully using BLI_task.
Note that PBVH normals update is now about 20% quicker than with OMP code
(from 27ms to 21ms with a big stroke over a 500k vertices monkey), even though
a missing thread-protection was added... atomic primitives ftw!
For the records, with the missing `#pragma omp critical` section added,
previous code was like four times slower (above 100ms).
Bastien Montagne [Wed, 27 Jan 2016 10:48:30 +0000 (11:48 +0100)]
PIL_time_utiledefines: add TIMEIT_AVERAGED variants to block timing macros.
This variant behave exactly as TIMEIT_START etc., but it also sums up all times in
a static var and prints out average execution time - very useful when dealing
with small/quick pieces of code that get executed often, to get some meaningful results.
Bastien Montagne [Wed, 27 Jan 2016 10:46:27 +0000 (11:46 +0100)]
atomic_ops: add atomic_fetch_and_and_uint8 wrapper.
Needed by incomming changes in pbvh.c.
Note that we make it much simpler than for other primitives in this file - think
we could revise its content to make it simpler one day...
Sergey Sharybin [Wed, 27 Jan 2016 10:04:21 +0000 (11:04 +0100)]
Fix T46624: Preview is not always correctly updated
It is possible that preview was not updated to correspond a
new context when width of preview is the same for two contexts.
Sergey Sharybin [Wed, 27 Jan 2016 10:01:41 +0000 (11:01 +0100)]
Sequencer: Fix crash when trying to change filepath of Sound strip
It was not implemented and fallback RNA-based approach was not
correct since there's no filepath property of sound strip.
Sergey Sharybin [Wed, 27 Jan 2016 09:21:51 +0000 (10:21 +0100)]
Buildbot: Fix for missing spnav for Linux builds
Kévin Dietrich [Wed, 27 Jan 2016 09:13:31 +0000 (10:13 +0100)]
Fix T47250: OpenVDB crash
Issue was that the domain matrix was not initialized properly on the
first frame (in smokeModifier_init), which caused OpenVDB to throw an
exception for trying to create a VDB grid with non-affine transform.
Alexander Romanov [Wed, 27 Jan 2016 09:06:57 +0000 (12:06 +0300)]
World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:
- "View", "AngMap" and "Equirectangular" types of mapping.
- Different types of texture blending (according to BI world render).
- Same color blending as when it lacked textures (but render via glsl).
{
F207734}
{
F207735}
Example: {
F275180}
Original author: @valentin_b4w
Regards,
Alexander (Blend4Web Team).
Reviewers: sergey, valentin_b4w, brecht, merwin
Reviewed By: merwin
Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx, #bf_blender:_next
Differential Revision: https://developer.blender.org/D1414
Campbell Barton [Wed, 27 Jan 2016 06:33:35 +0000 (17:33 +1100)]
WM: Support showing reports for modal operators
This isn't common use, but modal operators may make reports while they're running.
Now they're displayed in the info header.
Mike Erwin [Wed, 27 Jan 2016 02:08:57 +0000 (21:08 -0500)]
NDOF: enable 3D mouse support on Mac by default
We used to require the 3Dconnexion driver installed at build-time so
this was turned off.
I reworked the code last year to remove the driver dependency so
there’s no reason not to enable this.
Bastien Montagne [Tue, 26 Jan 2016 21:01:30 +0000 (22:01 +0100)]
Fix bplayer (c)
Bastien Montagne [Tue, 26 Jan 2016 20:58:54 +0000 (21:58 +0100)]
Cleanup: forgot to comment again debug timing print in paint_stroke.c
Bastien Montagne [Tue, 26 Jan 2016 13:30:44 +0000 (14:30 +0100)]
Cleanup: remove OMP's 'critical' sections in BKE_pbvh_node_add_proxy/free_proxies.
Not so useful now that we use BLI_task! Not sure why those were ever added actually,
readng carefully that code only modified data here is the PBVHNode, which is only
used/affected by one thread at a time ever. And shared read data (PBVH itself) is
not modified during brush execution itself, so it's safe to use it threaded too.
Campbell Barton [Tue, 26 Jan 2016 20:51:53 +0000 (07:51 +1100)]
Minor correction to API docs
Campbell Barton [Tue, 26 Jan 2016 20:32:48 +0000 (07:32 +1100)]
Cleanup: minmac -> minmax & RE_render_ext naming
Use more conventional API word-ordering for RE_render_ext
Sergey Sharybin [Tue, 26 Jan 2016 14:42:53 +0000 (15:42 +0100)]
CMake: Correction in comment in previous commit
Sergey Sharybin [Tue, 26 Jan 2016 14:41:06 +0000 (15:41 +0100)]
CMake: Corrections around disabling Boost
Were some missing dependencies in the checks.
Bastien Montagne [Tue, 26 Jan 2016 13:03:53 +0000 (14:03 +0100)]
Fix bplayer (c)
Bastien Montagne [Tue, 26 Jan 2016 09:15:08 +0000 (10:15 +0100)]
mesh_evaluate.c: OMP -> BLI_task, and some more parallelization.
Only concerns poly normals computing, have usual 10% speedup of affected code for OMP -> BLI_task switching.
Also parallelized the 'weighted accum' part (used when computing both polys and vertices normals,
when using modifiers e.g.), which gives nice 325% speedup (from 66ms to 20ms for a 500k poly monkey
with simple deform modifier e.g.). ;)
Campbell Barton [Tue, 26 Jan 2016 12:29:51 +0000 (23:29 +1100)]
Fix T46679: ZMask layers don't update w/ animation
Make sure z-mask layers aren't excluded for animation evaluation.
Sergey Sharybin [Tue, 26 Jan 2016 11:50:55 +0000 (12:50 +0100)]
Fix T47214: Keyed Particles don't render correctly when used for point density input
The issue was caused by different AABB used by Cycles and texture sampler.
Instead of trying to keep this two functions in sync we now do have an
utility call in the point density node to query the AABB.
Sergey Sharybin [Tue, 26 Jan 2016 10:47:53 +0000 (11:47 +0100)]
CMake: Keep Schur specializations OFF by default config
Now when doing full build is real easy on all platforms, we can
only keep it enabled for the blender_full configuration.
Sergey Sharybin [Tue, 26 Jan 2016 10:42:55 +0000 (11:42 +0100)]
Compositor: Speedup movie (un)distortion operation
Avoid per-pixel camera intrincs object construction and synchronization.
Here on a bit synthetic file it gives about 40% speedup with a single node.
Sergey Sharybin [Tue, 26 Jan 2016 08:57:25 +0000 (09:57 +0100)]
Fix compilation error after recent luma changes on certain platforms
See T47243 for some more details.
Campbell Barton [Mon, 25 Jan 2016 21:05:20 +0000 (08:05 +1100)]
Correct commented printfs
Brecht Van Lommel [Sun, 17 Jan 2016 20:35:32 +0000 (21:35 +0100)]
Upgrade Bullet to version 2.83.
I tried to carefully preserve all patches since the last upgrade.
Improves T47195, cloth collision detection bug.
Differential Revision: https://developer.blender.org/D1739
Campbell Barton [Mon, 25 Jan 2016 20:36:32 +0000 (07:36 +1100)]
Correct own error in recent BVH nearest ray
Bastien Montagne [Mon, 25 Jan 2016 19:22:30 +0000 (20:22 +0100)]
Fix T46456: Crash when aborting stroke while using dyntopo.
Basically, the 'fake undo' restoring orig coordinates in this case cannot work with dyntopo,
since it assumes nothing was added/removed.
For now, just prevent this 'restoration' when dyntopo is used, this is no ideal solution
from user PoV - but it's better than plain ugly crash!
Complete solution seems much more involved and outside of scope of bug handling, added a TODO note:
http://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Sculpting
Bastien Montagne [Mon, 25 Jan 2016 15:55:08 +0000 (16:55 +0100)]
Fix various potential bugs from coverity reports (NULL dereference, negative number assigned to uint...).
Note: the wm_jobs needs proper fix, we cannot have that kind of inconsistencies in some 'public' API!
Kévin Dietrich [Mon, 25 Jan 2016 14:05:45 +0000 (15:05 +0100)]
Smoke viewport: also draw voxel size indicator when adaptive domain is
not used.
This is kinda how it was in the openvdb branch but was accidentaly put
in the adaptive domain draw scope during final review.
Sergey Sharybin [Tue, 19 May 2015 16:03:24 +0000 (21:03 +0500)]
ImBuf: Make luminance calculation inlined
Title actually tells it all, it is rather simple function which totally makes
sense to be inlined.
This gives up to 5% of speedup when updating scopes for a large image.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1310
Sybren A. Stüvel [Mon, 25 Jan 2016 12:43:28 +0000 (13:43 +0100)]
Fix T46902: Revert zeroing velocity in BGE logic brick
This reverts commit
3dbc123061aa063efd1fca358f5e295b0ce7b302, "BGE:
allow setting velocity to zero in a motion actuator" as it caused more
issues than it solved. Zeroing linear or angular velocity with logic
bricks is discussed further in https://developer.blender.org/D1545
Campbell Barton [Mon, 25 Jan 2016 11:20:13 +0000 (22:20 +1100)]
Correct line-width for armatures
Joshua Leung [Mon, 25 Jan 2016 11:11:10 +0000 (00:11 +1300)]
Fix T47233: fcurves.find() won't work with drivers
Doing something like:
bpy.data.objects["Cube.001"].data.shape_keys.animation_data.drivers.find('eval_time')
wouldn't work, because the drivers.find(datapath, index) method wasn't implemented
yet. Previously, it was only implemented for FCurves in actions.
Sergey Sharybin [Mon, 25 Jan 2016 11:04:50 +0000 (12:04 +0100)]
Keep image dimension used by space image and some other tools sync
When using an empty render result (after re-opening the file, i.e.)
some tools (like masking) could have used wrong image resolution
because of not being aware of special cases supported by the image
space to display the render result.
This should fix selecting mask points when mask is opened op top
if an empty render result.
Joshua Leung [Mon, 25 Jan 2016 10:45:45 +0000 (23:45 +1300)]
A few urgent glLineWidth fixes for anim editors
This fixes some of the issues noted by venomgfx that were caused by
Se25ba162c0b62b19cf367f0f29e29d0c0960978d
Specifically, this commit fixes:
* Timeline: Keyframe lines
* Graph Editor: Curves and Handles
Sergey Sharybin [Mon, 25 Jan 2016 10:16:49 +0000 (11:16 +0100)]
Sequencer: Add option to use absolute mask animation time
This is handy for cases when mask is created on top of the edit and
used for tasks like color grading and other enhancement.
That was the main purpose of the masks which was totally broken in
6786ef6. Now it's possible to have masks created as both a part of
input movie roto process (which then better be re-mapped to the strip
timing) and as a grading tool (which should be using scene timing
for the animation).
Thanks artists from the Nieve for screaming about such a broken case.
Campbell Barton [Mon, 25 Jan 2016 09:25:56 +0000 (20:25 +1100)]
Docs: quiet warnings in reference doc syntax
Campbell Barton [Mon, 25 Jan 2016 09:25:28 +0000 (20:25 +1100)]
Docs: avoid plank comma in API reference
Brecht Van Lommel [Mon, 25 Jan 2016 08:32:17 +0000 (09:32 +0100)]
Fix T47218: OpenGL render with missing alpha, due to recent OpenGL refactoring.
Patch by Ralf Hölzemer.
Germano Cavalcante [Mon, 25 Jan 2016 07:18:42 +0000 (18:18 +1100)]
Transform: optimize vertex snap w/ nearest-to-ray
Use BLI_bvhtree_find_nearest_to_ray for vertex snapping,
avoids doing screen-space lookup on each vertex.
Germano Cavalcante [Mon, 25 Jan 2016 07:18:30 +0000 (18:18 +1100)]
BLI_kdopbvh: Add BLI_bvhtree_find_nearest_to_ray
Support for casting a ray through all nodes to find the closest
(not the first hit as with ray casting).
Germano Cavalcante [Mon, 25 Jan 2016 07:17:45 +0000 (18:17 +1100)]
Math Lib: Add dist_squared_ray_to_aabb_v3 utility
Campbell Barton [Mon, 25 Jan 2016 00:41:13 +0000 (11:41 +1100)]
Fix regression in sequencer overlay draw option
Drawing alpha backdrop would obscure image data behind the overlay.
Campbell Barton [Sun, 24 Jan 2016 21:33:22 +0000 (08:33 +1100)]
Correct fix for T47047
Caused new 2d views to initialize w/o scrollbars
Sergey Sharybin [Sun, 24 Jan 2016 20:25:52 +0000 (01:25 +0500)]
Fix lock release deadlock when acquiring pass with no data ready yet
There is no reason to do separate image buffer release when there's
found buffer but with empty rects because of the following reasons:
- All the acquire() calls are followed with corresponding release()
calls, regardless of whether image buffer was empty, missing or
whatever.
- It was done wrong -- since lock was passed as NULL, it'll only
de-reference the image buffer itself, this causes following:
* Wrong user counter since there'll subsequent release() call with
the proper lock passed to it.
* Global locks are to be released prior to the spin locks,
and such an extra release violated this rule.
Sergey Sharybin [Sun, 24 Jan 2016 20:23:02 +0000 (01:23 +0500)]
Fix missing render result release when alt-wheeling render pass menu
Sergey Sharybin [Sun, 24 Jan 2016 19:25:38 +0000 (00:25 +0500)]
Fix T47210: Compostiting, Bad AA using distort + undistort nodes
Compositor tried to be too much smart and avoid unneeded re-calculations of
the distortion model, but the way it was implemented is by falling back to
the nearest interpolation first.
We can't really cheat here, better to just look into faster models estimation.
Sergey Sharybin [Sun, 24 Jan 2016 18:38:24 +0000 (23:38 +0500)]
Fix T47217: Crash when tracking specific scene
Sergey Sharybin [Sun, 24 Jan 2016 18:15:58 +0000 (23:15 +0500)]
Fix yet another case broken after glLineWidth() changes
Original patch didn't have any tests or what? =\
Thomas Dinges [Sun, 24 Jan 2016 12:31:07 +0000 (13:31 +0100)]
Cycles: Tweak Cycles samples again.
Now we use 128 for final, and 32 for preview. These values should be a bit
better (power of two, also faster with CMJ).
Sergey Sharybin [Sun, 24 Jan 2016 12:05:02 +0000 (17:05 +0500)]
Cycles: Fix typo in flags check
Thomas Dinges [Sun, 24 Jan 2016 11:31:36 +0000 (12:31 +0100)]
Cleanup: Remove outdated comment in volume code.
Thanks to jesterking for finding this one.
Sergey Sharybin [Sun, 24 Jan 2016 11:24:36 +0000 (16:24 +0500)]
Add missing line width in the 2d view grid drawing
Campbell Barton [Sun, 24 Jan 2016 11:06:05 +0000 (22:06 +1100)]
More missing calls to glLineWidth
Sergey Sharybin [Sun, 24 Jan 2016 11:01:57 +0000 (16:01 +0500)]
Depsgraph: Add missing relations between driver and particle settings
While it's not really working reliably to drive something on runtime
it's handy to have such possibility to tune particle system using
proxies in the scene files.
Just another quick thing for the Nieve project.
Campbell Barton [Sun, 24 Jan 2016 09:30:41 +0000 (20:30 +1100)]
Fix glLineWidth state use w/ grid floor and brush
Sergey Sharybin [Sun, 24 Jan 2016 09:01:21 +0000 (14:01 +0500)]
Fix tile highlight corners are too fat since recent changes in glLineWidth policy
Alexander Gavrilov [Thu, 21 Jan 2016 20:03:14 +0000 (23:03 +0300)]
Fix Smooth Weight expand logic
Since weight_other is equal to weight_accum_prev[i_other], the original
lines actually are no-op. The visible effect is that when smoothing just
two vertices with weights 1 and 0, the expand value has no effect until
it reaches exactly 1. This change makes it gradual.
Campbell Barton [Sun, 24 Jan 2016 03:25:01 +0000 (14:25 +1100)]
Docs: minor edits to code comments
Campbell Barton [Sun, 24 Jan 2016 01:21:13 +0000 (12:21 +1100)]
Prevent accidental fall-through in switch
Campbell Barton [Sun, 24 Jan 2016 01:13:37 +0000 (12:13 +1100)]
Cleanup: style
Campbell Barton [Sun, 24 Jan 2016 01:12:42 +0000 (12:12 +1100)]
Correct error in recent vector transform commit
Sergey Sharybin [Sat, 23 Jan 2016 20:33:53 +0000 (01:33 +0500)]
Cycles: Make Clang 3.6 happy with const debug flags reference
For some reason it did not like the explicit const qualifier for a
custom type.
Sergey Sharybin [Sat, 23 Jan 2016 20:31:36 +0000 (01:31 +0500)]
Fix T47132: Cycles Rendering Tiles Indicator Limited to 16
Alexander Romanov [Sat, 23 Jan 2016 12:27:36 +0000 (15:27 +0300)]
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{
F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.
Example: {
F273060}
Alexander (Blend4Web Team)
Reviewers: brecht, campbellbarton, sergey
Reviewed By: campbellbarton, sergey
Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov
Projects: #bf_blender:_next
Differential Revision: https://developer.blender.org/D909
Kévin Dietrich [Sat, 23 Jan 2016 07:39:29 +0000 (08:39 +0100)]
Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
Mike Erwin [Sat, 23 Jan 2016 07:27:32 +0000 (02:27 -0500)]
OpenGL: combine multiple GL_LINES into fewer draw calls
Incidentally, one of the removed glBegin(GL_LINE) calls should’ve used
GL_LINES with an S, which was a GL_INVALID_ENUM error.
Mike Erwin [Sat, 23 Jan 2016 06:13:36 +0000 (01:13 -0500)]
OpenGL: tiny state-change fix
Only re-enable blending if the function that disables it was actually
called.
Still not ideal flipping this on & off repeatedly, but now there are
fewer flips.
Mike Erwin [Sat, 23 Jan 2016 05:58:32 +0000 (00:58 -0500)]
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Campbell Barton [Sat, 23 Jan 2016 02:44:20 +0000 (13:44 +1100)]
Math Lib: optimize segment-plane clipping
Calculate the clipped min/max factor along the segment,
only applying to the coordinates at the end (will give better precision too).
Also make split input/output args.
Thomas Dinges [Fri, 22 Jan 2016 22:19:23 +0000 (23:19 +0100)]
Cycles: Change several default values (first batch).
This changes the following defaults:
- Render settings:
* Samples: 100
* Preview Samples: 50
* Filter: Blackmann-Harris
* Tile Order: Hilbert Spiral
- Lamp settings:
* Use MIS: On
- Material settings:
* Volume Sampling: Multiple Importance
Old files are not affected, I tested the versioning code back and forth.
More changes are to come (World, BVH...) but that needs a bit more work.
Bastien Montagne [Fri, 22 Jan 2016 18:32:47 +0000 (19:32 +0100)]
Fix part of T47025: Shadow pass error: Black shadow.
Skipping computing of shadow pass when diffuse color is pitch black is fine... unless
you actually need/want that shadow pass!
The 'noisy' issue with picture texture remains a bit mysterious to me currently. :/
Joshua Leung [Fri, 22 Jan 2016 12:56:23 +0000 (01:56 +1300)]
Fix T45523: "View All" in Graph Editor does not respect Y axis with small values
The previous threshold used to prevent the Graph Editor from imploding if
presented with a flat (or nearly flat, accounting for floating point precision)
curve was too coarse, meaning that in some cases, the "View All" tool would end
up behaving weirdly.
Joshua Leung [Fri, 22 Jan 2016 12:50:11 +0000 (01:50 +1300)]
Dopesheet: Make frame range for new editor instances saner, by basing them on the current frame range
This brings the dopesheet more in line with the NLA and Graph Editors, where
similar initial ranges were also used. The benefit is that it should save
animators a small amount of time getting the dopesheet timeline into the
right zoom level before starting work.
Bastien Montagne [Fri, 22 Jan 2016 11:09:31 +0000 (12:09 +0100)]
Fix T46657: VSE: Strip length jumps to a negative number.
Mike Erwin [Fri, 22 Jan 2016 07:44:33 +0000 (02:44 -0500)]
OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
Mike Erwin [Fri, 22 Jan 2016 06:57:31 +0000 (01:57 -0500)]
OpenGL: remove unneeded state changes
UI_panel_category_draw_all was setting PolygonMode to LINES before
drawing LINES.
stitch_draw was setting PolygonMode to its default FILL value — any
function that deviates from the default should’ve changed it back to
FILL.
Mike Erwin [Fri, 22 Jan 2016 06:45:39 +0000 (01:45 -0500)]
OpenGL: draw box outlines with lines, not rectangles
2 reasons:
- fewer state changes (PolygonMode)
- glRect goes away in later GL versions
Mike Erwin [Fri, 22 Jan 2016 06:29:05 +0000 (01:29 -0500)]
OpenGL: remove glGet with unused result
This code is disabled but still…
Mike Erwin [Fri, 22 Jan 2016 06:11:23 +0000 (01:11 -0500)]
OpenGL: remove extra vertex in arrowhead
Now draws 2 lines instead of 3 (with a zero-length middle).
Same visual result.
Mike Erwin [Fri, 22 Jan 2016 06:03:15 +0000 (01:03 -0500)]
OpenGL: pull glBegin/End out of loops
When drawing 2D grid and 3D axes.
Joshua Leung [Fri, 22 Jan 2016 02:31:20 +0000 (15:31 +1300)]
GPencil: Select Grouped (Shift G)
This commit adds a "Select Grouped" operator. Although it is set up to
allow more types of "grouping" in future, it current only supports
a single mode (i.e. "Same Layer"). As a result, it does not pop up
any menus/submenus in all the usual places.
Mike Erwin [Fri, 22 Jan 2016 02:07:17 +0000 (21:07 -0500)]
OpenGL: fewer state changes for wireframe PBVH
Wireframe drawing doesn’t use the following GL state, so don’t update
these:
- ShadeModel
- NormalPointer
- ColorPointer
Normal & color data are still uploaded as part of the interleaved VBO,
but those attributes are disabled for wireframe.
Joshua Leung [Fri, 22 Jan 2016 00:59:54 +0000 (13:59 +1300)]
Hacky compile fix for mingw compile issue reported by bat3a on bf-committers
I've been using this fix in another branch locally, so it seems to work fine.
The other #ifdef checks should be checked on too, as __MINGW32__ and __MINGW64__
do NOT seem to be defined when compiling that file
Joshua Leung [Fri, 22 Jan 2016 00:55:19 +0000 (13:55 +1300)]
Fix: Breakdowner value would jump when starting the tool a second time during a Blender session
As reported on the Blender Institute Podcast 009. See my comment on the cloud blog
for further details.
When used a second (or third, etc.) time, the breakdowner's (Shift-E) percentage value
would initially be the last-used value (e.g. 33% or 75%), before suddenly jumping
to another value as soon as the mouse moves. The cause of this behaviour was that it
was initially reusing the value from the previous time the operator was run, but then
as soon as the mouse moved, it would snap to the percentage implied by the mouse position.
(Note: The mapping from mouse position to percentage is "absolute" - i.e. the percentage
is based on how far across the 3D view the mouse is, instead of being some kind of
relative offset thing).
To make things a bit less jumpy, I've changed the behaviour so that the mouse position
always gets used immediately, instead of having it jump suddenly only when making
some mouse movement.
Sergey Sharybin [Thu, 21 Jan 2016 19:11:37 +0000 (00:11 +0500)]
Sequencer: Speedup gaussian blur effect
Apply X and Y blur as separate step, this reduces number of accumulations
required and makes effect more realtime.
Another quick thing for the Nieve project.
Martijn Berger [Thu, 21 Jan 2016 16:21:32 +0000 (17:21 +0100)]
MS Visual Studio 2015 does not find std::inserter
Campbell Barton [Thu, 21 Jan 2016 10:06:49 +0000 (21:06 +1100)]
Sculpt: pinch/inflate support for snake-hook
Snake-hook tended to loose volume along the stroke,
now with pinch > 0.5 its possible to sculpt shapes without loosing volume.
Campbell Barton [Thu, 21 Jan 2016 10:05:49 +0000 (21:05 +1100)]
Sculpt: Add rake option to snake-hook
This allows for dragging out shapes that rotate to follow the cursor motion.
Values over 1 can be set for 'interesting' artistic effects.
Thomas Dinges [Thu, 21 Jan 2016 08:00:10 +0000 (09:00 +0100)]
Cycles: Improve UI feedback for light samples.
Fix T47213.
There was actually no real bug here, just clarify now in the UI that Mesh, World and Lamp samples only have an effect if we sample all lights (direct or indirect).
Campbell Barton [Thu, 21 Jan 2016 07:46:17 +0000 (18:46 +1100)]
Add missing weight paint selection mirror
Was lost resolving merge-conflict.
Campbell Barton [Thu, 21 Jan 2016 00:03:37 +0000 (11:03 +1100)]
Correct comments & some explanation from last commit
Campbell Barton [Wed, 20 Jan 2016 23:30:17 +0000 (10:30 +1100)]
Remove errors for unsupported math operations
Campbell Barton [Wed, 20 Jan 2016 22:05:52 +0000 (09:05 +1100)]
Cleanup: line length, indentation