Joseph Gilbert [Mon, 17 Apr 2006 20:05:39 +0000 (20:05 +0000)]
Update to the VC7 projectfiles.
This should bring the projectfiles upto date for msvc7.
Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.
Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
Joseph Gilbert [Mon, 17 Apr 2006 19:20:02 +0000 (19:20 +0000)]
Fixes an error that prevents builds on msvc.
version 1.58 assumes the usage of the BUILD_DATE macro. When this macro is not defined the extern declarations cause the linker to fail.
As a sidenote there is no 'winbuildinfo.c' file that the BUILD_DATE macro assumes is present on win32 systems....
Ton Roosendaal [Mon, 17 Apr 2006 17:35:20 +0000 (17:35 +0000)]
Bugfix #3683
When the 'reference shape key' (drawn yellow) was not the first key, the
channels as drawn in IpoWindow didn't match the actual shape keys.
This was caused by an exception in code that skips drawing the reference
shape when 'relative' was used.
Now I've added a rule that the first shape in a list always becomes the
reference, that way you can also edit it. To keep backwards compatibility,
this is only activated on translating the shape key lines.
Ton Roosendaal [Mon, 17 Apr 2006 15:01:23 +0000 (15:01 +0000)]
Patch #3675 by Ed Halley
Finally after 5 months! :)
Patch was already approved, but needed testing on existing files & time...
Description is here:
http://mediawiki.blender.org/index.php/BlenderDev/Transmissivity
In short: patch adds filtering based on thickness of material, and support
for internal reflection (resulting in better looking glass).
Thanks!
(Only note; appearance of glass render now differs... is acceptable, but for
the factor to control transmissivity a scaling factor could be added in UI,
the length of a ray is a relative thing...)
Ton Roosendaal [Mon, 17 Apr 2006 14:26:41 +0000 (14:26 +0000)]
Fix #4111
Objects with a Pose, but which is not an armature, crashes on duplicating.
Now have to find out how it can happen even... only Armatures uses poses.
Erwin Coumans [Mon, 17 Apr 2006 06:27:57 +0000 (06:27 +0000)]
Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
Erwin Coumans [Mon, 17 Apr 2006 01:33:10 +0000 (01:33 +0000)]
added support for 'Ghost' object and collision sensor (preliminary)
Chris Want [Sun, 16 Apr 2006 19:34:49 +0000 (19:34 +0000)]
==Something very minor==
To get blender to build I needed to comment out:
#include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h"
Erwin, please check.
Martin Poirier [Sun, 16 Apr 2006 16:50:26 +0000 (16:50 +0000)]
=== Animation ===
Patch #4044 patch to change the step when changing frame with up or down arrow keys.
This adds a per Scene setting to specify the number of frames skipped by the up and down arrow.
This setting can be changed in the Timeline header and in the Anim/Playback section of the Scene settings.
Upon loading a file without that setting or creating a new scene, it is set to 10
Also fixed the Start and End frame buttons in the Scene buttons to do a proper refresh.
Stephen Swaney [Sun, 16 Apr 2006 15:28:50 +0000 (15:28 +0000)]
a little spring cleaning to remove some compiler warnings for
implicit declarations, redundant redeclarations, missing initializers,
nested externs and other cruft.
Cleaned up includes and moved extern _Type decls from Types.h into
Types.c since that is the only place where they are needed now.
Did not touch Ipo.[ch] since work is on-going there.
Ton Roosendaal [Fri, 14 Apr 2006 15:29:52 +0000 (15:29 +0000)]
#bugfix #3682
NLA and Action window sometimes suffered from very weird scaled display,
caused by making the subwindow very small. Was a missing check for small
sizes.
Also in this commit removal of debug print N_T left in for ipos.
Erwin Coumans [Fri, 14 Apr 2006 04:03:56 +0000 (04:03 +0000)]
enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
Erwin Coumans [Fri, 14 Apr 2006 03:18:17 +0000 (03:18 +0000)]
don't use hull testing code by default
Erwin Coumans [Thu, 13 Apr 2006 14:41:18 +0000 (14:41 +0000)]
don't use Epa yet
Jens Ole Wund [Thu, 13 Apr 2006 13:55:33 +0000 (13:55 +0000)]
msvc6 projects to build at all / still no GE
Erwin Coumans [Thu, 13 Apr 2006 05:11:34 +0000 (05:11 +0000)]
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
Campbell Barton [Thu, 13 Apr 2006 04:00:32 +0000 (04:00 +0000)]
Added no x-crossing option, so verts cant select verts to copy from that cross the X-Axis (usefull when copying human figures, and avoiding the inner leg verts from snapping accross to the wrong leg)
also made it display a progress bar.
Stephen Swaney [Thu, 13 Apr 2006 01:41:42 +0000 (01:41 +0000)]
Fix typo in doc. CurNurb.setType() was getType() which hid the
real getType() definition and made getType() into the setter. All that
confusion from a single character!
Stephen Swaney [Tue, 11 Apr 2006 19:05:58 +0000 (19:05 +0000)]
last release we lost our reassuring msg when no local python install
was found. Restore warm fuzzy msg. Text is now
Looking for installed Python version XXX
followed by either
Got it!
or
'import site' failed; use -v for traceback
No installed Python found.
Only built-in modules are available. Some scripts may not run.
Continuing happily.
And while we are at it, clean up a couple of compiler warnings.
Ton Roosendaal [Tue, 11 Apr 2006 12:27:50 +0000 (12:27 +0000)]
Bugfix #3665
Using "International Fonts" (silly name, it's pixmap fonts) the special
characters (values above 127) were disregarded completely.
This was caused with the extremely confusing unicode conversion call, which
actually only was needed when translations were set.
Disabling the unicode conversion then gives correct text drawing. However,
I suspect that this code will give issues for translations too... that I
cannot judge nor fix.
Ton Roosendaal [Tue, 11 Apr 2006 10:17:15 +0000 (10:17 +0000)]
Bugfix #3698
Crash fix for deleting all vertices in a Mesh when this Mesh had a
Vertex parent.
Ton Roosendaal [Tue, 11 Apr 2006 10:09:33 +0000 (10:09 +0000)]
Bugfix #3699
When using non-relative Shape keys, the lock option (live updates) in the
IpoWindow didn't work after one of the keylines was selected.
Ton Roosendaal [Tue, 11 Apr 2006 09:52:00 +0000 (09:52 +0000)]
#bugfix #3659
Zero-sized bones in an Armature didn't result in a stable rest position.
This caused bones to rotate to random positions on each editmode exit.
This commit will automatically remove such bones on exit editmode now, and
adds a warning print for it. I've tried to code exception handling for
zero-sized bones, but this is just too hard to get stable. Better to define
by default that Bones always should have a length.
Typically zero-sized bones only get added by accident, for example while
ctrl+clicking new bones.
Erwin Coumans [Tue, 11 Apr 2006 05:57:30 +0000 (05:57 +0000)]
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
Erwin Coumans [Tue, 11 Apr 2006 02:48:34 +0000 (02:48 +0000)]
finished RemoveHandle implementation
Campbell Barton [Tue, 11 Apr 2006 02:41:11 +0000 (02:41 +0000)]
Fixed 2 bugs in mesh brush. 3805 and 3806
Verts being set to NAN and cursor being placed as well as painting.
Martin Poirier [Tue, 11 Apr 2006 00:24:07 +0000 (00:24 +0000)]
=== Transform ===
Bug #3779: In camera view with center cursor (on camera), it's impossible to use translations.
Initgrabz didn't account for negative zero values (nor near zero values). Works now.
Of course, this is just a safety to give back the appearance of working, since the cursor is on the point of convergence, there's no way to properly calibrate anything.
Word of advice: Always check where the transform center is.
Campbell Barton [Tue, 11 Apr 2006 00:00:07 +0000 (00:00 +0000)]
Some Maya dev thaught it would be a fun joke to format floats with a comma instead of a full stop.
Obj importer now supports 4,845 as well as the more useual 4.845 floating point value.
Martin Poirier [Mon, 10 Apr 2006 23:20:18 +0000 (23:20 +0000)]
=== Transform Constraining ===
Bug #3733
Constraining on a perpendicular axis was broken on (half - 1) cases.
Silly oversight on my side which didn't turn out in the test case (moving camera in and out) and only appeared in front view (not side nor top) because of positive reasons.
Frankly, I still think translating an object perpendicular to the viewport is a bit silly, but now, at least, people can be silly in a predictable fashion.
Campbell Barton [Mon, 10 Apr 2006 23:14:17 +0000 (23:14 +0000)]
A utility script that refinds all image paths for images that have a path whos file dosent exist.
Running this script is usefull for moving projects to new computers and fixing broken image paths.
It works by taking a searchdir and finding all the images in that dir, then using the largest images (if doubles are found) to avoid using thumbnails.
This should be mived from the UV to the image menu when a python slots available.
Campbell Barton [Mon, 10 Apr 2006 21:49:46 +0000 (21:49 +0000)]
removed debug print.
Campbell Barton [Mon, 10 Apr 2006 21:42:18 +0000 (21:42 +0000)]
Moved ngon creating function from obj_import into BPyMesh so other importers can use it.
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created)
Exporter had an indentation error also.
Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update.
Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
Ton Roosendaal [Mon, 10 Apr 2006 18:27:51 +0000 (18:27 +0000)]
Brought back the option "remove all used texture images". It was
committed to be default, but should react to the button in scene panels.
Ton Roosendaal [Mon, 10 Apr 2006 13:27:06 +0000 (13:27 +0000)]
Bugfix #3702
Background image in 3d window didn't react on "reload image" options in
UV WIndow or Buttons Window.
Ton Roosendaal [Mon, 10 Apr 2006 10:31:11 +0000 (10:31 +0000)]
Bugfix #3720
Using stride-bone in an NLA, on a path without speed Ipo, didn't correct
the case when an action starts on a non-zero value.
Patch provided by Roland Hess. Thanks!
Ton Roosendaal [Mon, 10 Apr 2006 10:14:26 +0000 (10:14 +0000)]
Bugfix #3725
When you disable a texture channel using Displacement in a Material, the
initialize code and renderconvert code still though this was active.
Ton Roosendaal [Sun, 9 Apr 2006 19:10:41 +0000 (19:10 +0000)]
Bugfix #3778
Removed the haha-fun "eekadoodle" error, which was popping up for each
faulty face (could be 1000s), and renamed it to give a proper message:
"This Mesh has old style edgecodes, please put it in the bugtracker!"
Ton Roosendaal [Sun, 9 Apr 2006 18:31:20 +0000 (18:31 +0000)]
Bugfix #3781
Using the new "Add constraint" hotkey (CTRL+ALT+C) or the option in the
pulldown menu, didn't set a proper flag in Curve object when a "Follow
Path" constraint was choosen.
Ton Roosendaal [Sun, 9 Apr 2006 18:22:05 +0000 (18:22 +0000)]
Bugfix #3906
Restored animated background picture, using a bad call actually, but thats
clearly noted in comments in code. Is remainder work for cleaning up the
whole render api. :)
Ton Roosendaal [Sun, 9 Apr 2006 17:14:55 +0000 (17:14 +0000)]
Bugfix #3862
Wire render normals were exactly opposite to the normals for solid faces.
This caused displacement to work inverse too. Flipped them.
(Note; for shading normals are corrected to point towards viewer)
Ton Roosendaal [Sun, 9 Apr 2006 16:43:03 +0000 (16:43 +0000)]
Bugfix #3860
Ipo Driver on a curve-path speed Ipo was not assigned yet to dependency
graph, so it appeared as if it didnt work.
Ton Roosendaal [Sun, 9 Apr 2006 16:36:19 +0000 (16:36 +0000)]
#bugfix #3791
Missing depsgraph update tag in Object made dxf import seem as if it
didn't import anything.
Ton Roosendaal [Sun, 9 Apr 2006 11:10:11 +0000 (11:10 +0000)]
Bugfix #3840
Reading DXF curves can result in corrupted edges (with 2 identical
vertex indices). Probably thats OK for autocad or so.. but it made
Blender crash on entering editmode.
Campbell Barton [Sun, 9 Apr 2006 05:12:13 +0000 (05:12 +0000)]
fixed mistake in checking face verts (for face weight filling), and made C++ comments, C style
Ton Roosendaal [Sat, 8 Apr 2006 18:13:47 +0000 (18:13 +0000)]
Hrms... the fix for bug #4010 didn't work as expected.
The issue was that particle emittors were still transformed by the object
matrix itself. That was solved in the previous commit, but there was
still an error in correctly evaluating dependencies for the object...
Current commit uses depsgraph to recalculate all objects that influence
the emittor.
The depsgraph code doesn't like particles much (because it uses baking).
Current construct is still weak, is on the list to solve nice.
Ton Roosendaal [Sat, 8 Apr 2006 17:36:27 +0000 (17:36 +0000)]
Bugfix #3939
"Full OSA" render used wrong subsample pattern for accumulating passrender
info. Was only noticable for the 'normal' pass, for example on raytraced
images. Image looked as if it had a wireframe render.
Ton Roosendaal [Sat, 8 Apr 2006 16:46:00 +0000 (16:46 +0000)]
Bugfix #3948
Raymirror didn't use proper texture-space 'osa vectors' for sky texture,
causing extremely blurred reflections of sky.
Error was actually a mixup of arguments for sky render...
Ton Roosendaal [Sat, 8 Apr 2006 15:58:49 +0000 (15:58 +0000)]
Bugfix #3961
When using CTRL+L for materials, you can end up with non-existing material
indices in faces. The drawing code then was still happily drawing the old
situation (or something random, its a static array).
This commit checks the maximum amount of materials on an object, and draws
the last available material for a non-existing index. It uses an ugly
global yes, but this code is bad anyway. :)
Ton Roosendaal [Sat, 8 Apr 2006 14:58:37 +0000 (14:58 +0000)]
Bugfix #4015
Sequencer:
Typo in code committed by Peter; which made range for Glow button negative,
causing malloc errors and glow to not work at all.
Ton Roosendaal [Sat, 8 Apr 2006 14:50:04 +0000 (14:50 +0000)]
Bugfix #4010
Dynamic particles sometimes didn't properly use global coordinates.
Meaning they were transformed by an Object, for example when it has
animation constraints.
Error caused by attempt to get duplicators to work for particles. Will
need re-evaluation this.. for now restored old functionality, with
exception of dupli-groups.
Ton Roosendaal [Sat, 8 Apr 2006 13:50:15 +0000 (13:50 +0000)]
Bugfix #4066
Particle strands with a width set (like 10 pixels), and with extreme
bending of strands (like a very course subdivision), could create non-flat
quads. For speed reasons, the quad-to-triangle splitting was turned off
for hair, but in this case that should be done nevertheless.
Solves another Dandruff issue for furry bunnies!
Erwin Coumans [Sat, 8 Apr 2006 13:05:22 +0000 (13:05 +0000)]
fixed a lot of GCC 4.0 warnings.
Campbell Barton [Sat, 8 Apr 2006 10:44:19 +0000 (10:44 +0000)]
Made face filling (Shift+K) in weightpaint mode, work with x-mirror.
Ton Roosendaal [Sat, 8 Apr 2006 10:02:20 +0000 (10:02 +0000)]
Bugfix #4079
Rendering with 'Wire' material, and with Autosmooth set, made wire faces
get a zero'ed normal. Added exception handling code fir wire.
Ken Hughes [Fri, 7 Apr 2006 02:49:15 +0000 (02:49 +0000)]
Bugfix #4055: the "sel" attributes for faces/edges/verts were basically
oblivious of each other, so setting/clearing the face edit mode select status
did not set/clear the corresponding vertex select statuses. This patch makes
a change of any select status recalculate the selection state of all edges an
faces. One unresolved issue is what effect this should have on the recent
edge mesh's stored selection. Currently changing the selection state will
delete store selection info, but it may be desirable to emulate the stored
selection (but I need to discuss how this should work in more depth with
Geoffrey Bantle).
As an added bonus (while I was messing with this), I added a "sel" attribute
to edges so they are the same as faces and vert.
Brecht Van Lommel [Fri, 7 Apr 2006 02:46:20 +0000 (02:46 +0000)]
Undo Campbell's last commit that disabled face select mode on fluidsim
meshes, and actually fix the bug that caused the crash. The fluidsim result
doesn't preserve a mapping to the original mesh, so it shouldn't be displayed
in face select mode.
Campbell Barton [Fri, 7 Apr 2006 01:14:08 +0000 (01:14 +0000)]
going into face select mode for fluidsim meshes segfaulted blender, do a check so it dosent happen.
Campbell Barton [Fri, 7 Apr 2006 00:47:39 +0000 (00:47 +0000)]
Did some changes to the getMeshFromObject wrapper.
Made obj_export use getMeshFromObject
obj_export now copies images from mtex as well as texface when copy images enabled.
obj_export tested to work with exporting fluidsim animations (somebody reported it was broken, must have been fixed at some point?)
Erwin Coumans [Thu, 6 Apr 2006 21:58:46 +0000 (21:58 +0000)]
added HingeConstraint.cpp to SConscript
Erwin Coumans [Thu, 6 Apr 2006 20:37:38 +0000 (20:37 +0000)]
added hinge constraint support to Bullet physics
D.J. Capelis [Thu, 6 Apr 2006 20:11:06 +0000 (20:11 +0000)]
Reordering OpenEXR libraries to correctly reflect dependencies.
This fixes some ld errors when the static versions of the EXR libs are used.
Kent Mein [Thu, 6 Apr 2006 17:27:15 +0000 (17:27 +0000)]
I renamed a couple of simple variables to prevent warnings about
variable blah at a higher scope is already defined...
(one of these was introduced by me when I moved a variable declaration
to the top of the function.)
Kent
Chris Want [Wed, 5 Apr 2006 19:28:21 +0000 (19:28 +0000)]
For 3ds import script, try to get set() function by importing the
function Set() from sets (stoopid python!) if the python version is
less than 2.4.
Campbell: please check!
Campbell Barton [Wed, 5 Apr 2006 18:54:38 +0000 (18:54 +0000)]
Added BPyMesh for mesh python mesh functions.
at the moment it only has meshWeight2Dict and dict2MeshWeight
These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand.
(kh_python, perhaps dict access to the python verts could replace this )
Used the above util functions to update mesh_cleanup.
Copied from the source
'Material Clean', 'Remove unused materials.'
'VGroups'
'Group Clean', 'Remove vertex groups that have no verts using them.'
'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).'
'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'
Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights.
Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
Ton Roosendaal [Wed, 5 Apr 2006 17:21:24 +0000 (17:21 +0000)]
Fix #3999
Outliner, Group view, operation menu "unlink group" also set the group user
counter to zero, which it should not do.
Note; the definition of this command is to make sure no users exist of this
group, but the group itself can still be there with objects.
Ton Roosendaal [Wed, 5 Apr 2006 17:11:01 +0000 (17:11 +0000)]
Bugfix #4009
Missing redraw in menu to choose 'metric' for Voronoi texture.
Campbell Barton [Wed, 5 Apr 2006 16:48:55 +0000 (16:48 +0000)]
Added an option to batch rename vert Groups.
Ton Roosendaal [Wed, 5 Apr 2006 15:31:21 +0000 (15:31 +0000)]
Two more quicktime changes for compiling after OSX software update
Ton Roosendaal [Wed, 5 Apr 2006 12:03:43 +0000 (12:03 +0000)]
Another #define __CARBONSOUND__ needed because of wacko Quicktime decision
to leave carbon framework in bad state.
Ton Roosendaal [Wed, 5 Apr 2006 11:59:20 +0000 (11:59 +0000)]
Upgrading in 10.3 to quicktime 7 seems to remove a header file, which
stops Ghost from compiling.
Information on this link here:
http://www.cocoadev.com/index.pl?CarbonSound
Campbell Barton [Wed, 5 Apr 2006 07:10:30 +0000 (07:10 +0000)]
Added the option only to update selected verts in the target mesh when copying bone weights.
Good when you need to update a copy with changes to the weights.
Erwin Coumans [Wed, 5 Apr 2006 02:01:34 +0000 (02:01 +0000)]
fixed two issues that hinder linux build
Tom Musgrove [Wed, 5 Apr 2006 00:53:07 +0000 (00:53 +0000)]
==misc spelling and typos ==
a patch from Ed Halley to fix assorted typos in tooltips
Tom Musgrove [Wed, 5 Apr 2006 00:15:19 +0000 (00:15 +0000)]
==makefiles==
pthreads wasn't added to the release zipfile on cygwin, patch by rob hausauer
Erwin Coumans [Tue, 4 Apr 2006 22:26:11 +0000 (22:26 +0000)]
improved some Bullet Dynamics, related to friction/contact constraints.
Daniel Dunbar [Tue, 4 Apr 2006 20:37:08 +0000 (20:37 +0000)]
- properly prototype dummy fnmatch to match call
Alexander Ewering [Tue, 4 Apr 2006 09:14:07 +0000 (09:14 +0000)]
New option for convert-menu font->curve: "Curve (Single filling group)".
Since the text-object remake, it was not possible anymore to 'cut out'
text from, say, a box made by a polycurve, by converting text to curve
and then joining - only the first character would be cut out.
This is because of the filling groups (nu/dl->charidx)
I introduced for getting the vast speedup and the possibility
of overlapping characters.
The new convert menu option now assigns filling group 0 to all of
the nurbs generated.
Maybe filling groups should be exposed in the UI in general for curves -
there are various occasions where they are useful.
(Hint to the UI mafia! ;)
Campbell Barton [Mon, 3 Apr 2006 21:48:18 +0000 (21:48 +0000)]
fixed error in boneweight copy and type in obj export.
Ken Hughes [Mon, 3 Apr 2006 20:31:10 +0000 (20:31 +0000)]
Fix some warning for unsigned vs signed comparisons.
Campbell Barton [Mon, 3 Apr 2006 20:15:24 +0000 (20:15 +0000)]
Fixed small but that was causing an eternal loop.
Geoffrey Bantle [Mon, 3 Apr 2006 19:02:22 +0000 (19:02 +0000)]
-> Stored Selections in Mesh DNA
Stored selections now get saved to mesh library blocks as direct data.
The idea that stored selections are 'erased' when leaving editmode and
switching objects is pretty mysterious for the user. Note that currently
the mselect array in a mesh is not written to file. Not sure whether
to change this or not.
Campbell Barton [Mon, 3 Apr 2006 16:14:24 +0000 (16:14 +0000)]
Fixed a but where applying the modifier option was disabled, Meshes woudl have there objects matricies applied.
(Now always work on copied data- Blender.Mesh could do with a copy function)
Now triangulate works without "Apply Modifiers" enabled.
Much thanks to Gianluca Faletti for helping me track down the problem.
Erwin Coumans [Mon, 3 Apr 2006 01:28:43 +0000 (01:28 +0000)]
made some gfx debug code win32 specific
Erwin Coumans [Sun, 2 Apr 2006 22:36:15 +0000 (22:36 +0000)]
commented out some asserts that don't work multiplatform
Erwin Coumans [Sun, 2 Apr 2006 21:04:20 +0000 (21:04 +0000)]
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
Campbell Barton [Sun, 2 Apr 2006 20:59:02 +0000 (20:59 +0000)]
Sped up quite a bit using zsorting and fast index guessing. so verts can find the closest vert in the other mesh.
from 37.3sec to 8.65 sec on the test I used (human with 24 bones) - 24k verts on the source mesh.
Ken Hughes [Sun, 2 Apr 2006 20:19:30 +0000 (20:19 +0000)]
Fix gcc warnings about NULL used in arithmetic comparison.
Erwin Coumans [Sun, 2 Apr 2006 20:15:24 +0000 (20:15 +0000)]
fixed a crashing bug in new vehicle physics, and removed some debugging code in contact/friction physics code.
Daniel Dunbar [Sun, 2 Apr 2006 18:11:02 +0000 (18:11 +0000)]
- fix some minor typing/redefinition errors, should
not be misconstrued as "working" by myself
Ton Roosendaal [Sun, 2 Apr 2006 17:44:14 +0000 (17:44 +0000)]
Bugfix #3996
Particles were fully recalculated each time on frame advance, when they
had an animation itself (like Ipo). Was not needed for dynamic particles.
Campbell Barton [Sun, 2 Apr 2006 15:40:56 +0000 (15:40 +0000)]
Added to select group-
Siblings, ad Type
This removes the need for the "Select Type" menu (please review Broken)
Ken Hughes [Sun, 2 Apr 2006 14:22:19 +0000 (14:22 +0000)]
A calculation was using an integer
100000000000, which was being truncated:
source/blender/src/writeimage.c: In function `save_rendered_image_cb_real':
source/blender/src/writeimage.c:129: warning: integer constant is too large
for "long" type
Since the calculation is on a float anyway, changed constant to a float.
Ken
Ton Roosendaal [Sun, 2 Apr 2006 12:45:55 +0000 (12:45 +0000)]
Bugfix #4046
Copying constraints should refresh the dependency graph, otherwise the
new relations don't get calculated properly.
Ton Roosendaal [Sun, 2 Apr 2006 12:39:11 +0000 (12:39 +0000)]
Bugfix #4042
New empty drawsize and type are initialized on loading old files now.
Ton Roosendaal [Sun, 2 Apr 2006 12:20:46 +0000 (12:20 +0000)]
Bugfix #4047
"Delete scene" should exit modes too, crashed in dependency graph then.
Now it exits editmode and paint modes first.
Ton Roosendaal [Sun, 2 Apr 2006 12:08:34 +0000 (12:08 +0000)]
Fix for #4048
Camera was excluded from depsgraph when not visible in current layer...
resulting in camera animations to not move.
Solved with just an exception, but it certainly is attention point for the
depsgraph cleanup.
Ton Roosendaal [Sun, 2 Apr 2006 11:48:22 +0000 (11:48 +0000)]
Bugfix #4051
- particle duplicators should not include parent animation (error in
duplicator recode of last december)
- added exception for 'died' particles to keep correct orientation
Also in this commit:
- added comment in code to explain why vertexnormals in mesh are equal to
vertex location when no faces exist
- cleanup of BKE_object.h for functions that don't need export.
Ton Roosendaal [Sun, 2 Apr 2006 11:41:46 +0000 (11:41 +0000)]
Added proper initialize for curve pointer, fix for commit of march 24th.
Ton Roosendaal [Sun, 2 Apr 2006 08:21:47 +0000 (08:21 +0000)]
Bugreport #4057
Uninitialized variable used in viewmove for 2d windows... the reporter
found it himself. thanks Michael Jones!
Campbell Barton [Sun, 2 Apr 2006 01:46:10 +0000 (01:46 +0000)]
Bugfix when checking for a container mesh (Mesh.Unlink needed here)