Campbell Barton [Sun, 17 Feb 2008 21:22:42 +0000 (21:22 +0000)]
bugfix [#8263] Video Sequence Editor > Sequence > Reassign Inputs > crash
just missing null checks
Campbell Barton [Sun, 17 Feb 2008 20:44:07 +0000 (20:44 +0000)]
Bugfix [#8196] sequencer crash when adding scene without camera
added checks for a camera
Also added an error ob bake if there are no active objects.
Brecht Van Lommel [Sun, 17 Feb 2008 20:36:13 +0000 (20:36 +0000)]
Fix for bug #8267: vector blur results in horizontal lines.
Vector blur was averaging z-values between pixels, which could give
wrong z-test results. While averaging is needed for speed vectors
to avoid holes, for z-values it is not required and not doing it
seems to avoid artifacts in specific cases.
Jens Ole Wund [Sun, 17 Feb 2008 20:13:58 +0000 (20:13 +0000)]
double strike
-help MSVC compilers with finite /* hope that won't break cygwin builds */
-a unfinished soft body feature sneaked in (freezer) .. disabled for now
Campbell Barton [Sun, 17 Feb 2008 18:50:45 +0000 (18:50 +0000)]
meshes with nan verts could crash blender when building as mesh octree
Janne Karhu [Sun, 17 Feb 2008 18:33:20 +0000 (18:33 +0000)]
"From particles" children are again allowed for non-hair/keyed particles, although with some limitations like no separate render amount or rough/branching values.
Campbell Barton [Sun, 17 Feb 2008 18:09:53 +0000 (18:09 +0000)]
Patch from Giuseppe Ghibò, modified not to use scons defines.
Files above 4gig did not display on linux in the file selector.
Need to make sure this is ok in other os's too.
Janne Karhu [Sun, 17 Feb 2008 15:46:03 +0000 (15:46 +0000)]
Old particles didn't interpolate between keypoints at render time so regression test hairball.blend didn't render properly. Now all converted particle systems have path display and render steps set to 0 so that only the keypoints are used.
Janne Karhu [Sun, 17 Feb 2008 14:44:12 +0000 (14:44 +0000)]
Particle looping works again at least to some extent (don't have time to test thoroughly). Instant looping had to be removed as it caused more trouble than good things.
Janne Karhu [Sun, 17 Feb 2008 13:41:42 +0000 (13:41 +0000)]
Removed "roll" and "rotation" child particle kink modes as they couldn't be made to work properly. Will have to see later if these can be put back in so that they actually work.
Janne Karhu [Sun, 17 Feb 2008 12:46:09 +0000 (12:46 +0000)]
Fix for bug: [#8287] crash duplicating softbody hair
-Duplicating a particle system with softbody didn't update the sb->particle pointer correctly.
Joshua Leung [Sun, 17 Feb 2008 06:17:01 +0000 (06:17 +0000)]
Bugfix: Limit Constraints
Rot/Scale-Limit Constraints with 'For Transform' option would sometimes act on location values too.
Joshua Leung [Sun, 17 Feb 2008 06:00:18 +0000 (06:00 +0000)]
== Action Editor Drawing - Optimisation Attempt ==
Another attempt at further optimising Action Editor drawing without doing any drastic changes.
Brecht Van Lommel [Sat, 16 Feb 2008 19:37:33 +0000 (19:37 +0000)]
Fix for bug #8219: proportional edit circle was drawing
wrong in the uv editor since editmode integration.
Campbell Barton [Sat, 16 Feb 2008 19:13:40 +0000 (19:13 +0000)]
sculptmode mtex texture pointers are now duplicated too, should resolve scene copy errors.
Brecht Van Lommel [Sat, 16 Feb 2008 18:49:54 +0000 (18:49 +0000)]
Fix for bug #8285 and #8286: halo crashes with environment maps and
render instancing.
Fix for vector blur alpha blending bug due to my recent bugfix, as
reported on bf-committers.
Nicholas Bishop [Sat, 16 Feb 2008 18:00:22 +0000 (18:00 +0000)]
Fixed pointer type warning.
Nicholas Bishop [Sat, 16 Feb 2008 16:59:26 +0000 (16:59 +0000)]
== Sculpt ==
Fixed a double free occuring when duplicating a scene while in sculpt mode.
Joseph Eagar [Sat, 16 Feb 2008 16:44:41 +0000 (16:44 +0000)]
Images in the image editor were being draw with the wrong glBlendFunc() command
in draw-alpha mode. This would cause key alpha images to draw badly.
Campbell Barton [Sat, 16 Feb 2008 16:35:47 +0000 (16:35 +0000)]
fix for [#8257] double-freeing pointers from sculpt code
http://projects.blender.org/tracker/index.php?func=detail&aid=8257&group_id=9&atid=125
Cleaned up scene_copy, and moved some scene copying into this function that was inline in the user interface.
Also moved malloc error prints onto separate lines so you can set breakpoints.
Joshua Leung [Sat, 16 Feb 2008 04:12:54 +0000 (04:12 +0000)]
PoseLib - swapping keys:
Swapped the order of a few keys during PoseLib Preview, so that they made more sense.
Jens Ole Wund [Sat, 16 Feb 2008 00:07:05 +0000 (00:07 +0000)]
cleaning up softbody.c code
- removed some 'hopes' on ODE solving
- no linking to open numeric library (ONL) should be required for now
Benoit Bolsee [Fri, 15 Feb 2008 23:12:03 +0000 (23:12 +0000)]
patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files
Campbell Barton [Fri, 15 Feb 2008 22:13:44 +0000 (22:13 +0000)]
automerge and multires cant coexist, added note in the menu to say this and stopped automerge from running and popping up an annoying error when multires is enabled.
Ton Roosendaal [Fri, 15 Feb 2008 18:50:13 +0000 (18:50 +0000)]
Fix for planar preview, to make Z=0 everywhere
Ton Roosendaal [Fri, 15 Feb 2008 18:49:46 +0000 (18:49 +0000)]
New preview blend c file, fixed Planar view texture coordinates (so Z=0)
Brecht Van Lommel [Fri, 15 Feb 2008 18:21:30 +0000 (18:21 +0000)]
Bugfix: alpha blending bug in vector blur, gave too dark areas using
input image with alpha.
Chris Want [Fri, 15 Feb 2008 16:52:20 +0000 (16:52 +0000)]
Set linking priority of libbinreloc to 226 for blenderplayer. Why?
Because libblenkernel_blc, which depends on binreloc, has priority
225.
Campbell Barton [Fri, 15 Feb 2008 16:08:41 +0000 (16:08 +0000)]
Python api addition PupTreeMenu() - for apricot
Brecht Van Lommel [Fri, 15 Feb 2008 15:29:43 +0000 (15:29 +0000)]
Bugfix for unnecessary missing object warnings for speed vectors,
caused by optimization that doesn't compute vectors for objects that
don't need them.
Ton Roosendaal [Fri, 15 Feb 2008 15:20:50 +0000 (15:20 +0000)]
Simple but useful compositor feature:
CTRL+click on node will not only select it, but also connect the active
viewer to the top output of the node.
To evaluate: make viewing option to have this as a default on select.
Could work nice for collapsed nodes.
Brecht Van Lommel [Fri, 15 Feb 2008 14:56:56 +0000 (14:56 +0000)]
Bugfix: the re-render layer button in the render layer composite node
didn't change the current frame of the scene to the frame of the
compositing scene.
Ton Roosendaal [Fri, 15 Feb 2008 13:49:10 +0000 (13:49 +0000)]
Bugfix:
In compositor, not always all scenes rendered... this was why:
When disabling 'save buffers', but keeping the 'full sample' option, the
*other* scenes in a composite didn't render.
Brecht Van Lommel [Fri, 15 Feb 2008 12:54:43 +0000 (12:54 +0000)]
Effectors on particle hair can now be applied to the children instead
of the parents, with the "Children" button next to Stiffness.
Willian Padovani Germano [Fri, 15 Feb 2008 12:41:27 +0000 (12:41 +0000)]
== Linux ==
Removing the stub I added for a binreloc function. Here for some reason it's needed (somehow binreloc is not being included ?) or the player won't link, but for others (at least on 64 bit systems) the opposite happens.
Thanks Chris Want for the feedback to the commit where I tested this.
Joseph Eagar [Fri, 15 Feb 2008 09:42:25 +0000 (09:42 +0000)]
Fix for theoretical memory leak. Oddly this leak didn't seem
to be happening, but might as well fix it anyway.
Joshua Leung [Fri, 15 Feb 2008 06:06:08 +0000 (06:06 +0000)]
== Action Editor - Keyframe Selection (Added tools) ==
* Ctrl-I now swaps the selection status of keyframes/channels depending on where the mouse cursor is located. Ctrl-Shift-I does so for markers.
* (De)selecting channels now clears the 'active' flags too, so there will be no more 'selected' items lingering around even after pressing AKEY
Joshua Leung [Fri, 15 Feb 2008 05:20:28 +0000 (05:20 +0000)]
Bugfix: Action Editor Insert-Key
When inserting a keyframe using the IKEY in the Action Editor, Blender could crash if inserting a keyframe in a Constraint Channel.
Joshua Leung [Fri, 15 Feb 2008 04:58:55 +0000 (04:58 +0000)]
Bugfixes (Constraints UI):
* Transform Constraint UI drew 'VG:' field incorrectly, resulting in bad layout
* StretchTo constraint's UI has been tidied up a bit
* (TODO: MinMax's UI needs URGENT attention)
Joshua Leung [Fri, 15 Feb 2008 04:42:48 +0000 (04:42 +0000)]
Bugfix #8255: Negative Rotation Values with Transform Constraint go Crazy
This bug-report brought to light some problems with the transform constraint's handling of degrees+radians. Now, the input-range scaling is done in degrees (as the clamping factors ranges are in degrees) instead of having that done after this stage. The problems should now be fixed (and gears now seem to work ok), but I hope no other rigs have been broken.
Brecht Van Lommel [Thu, 14 Feb 2008 21:34:27 +0000 (21:34 +0000)]
Bugfix: depsgraph cycle checking for armatures sometimes gave incorrect
cycle warnings.
Brecht Van Lommel [Thu, 14 Feb 2008 19:08:24 +0000 (19:08 +0000)]
Bugfix for depsgraph error leading to lagging, caused by local
constraint ipo drivers and proxies.
Ton Roosendaal [Thu, 14 Feb 2008 18:56:14 +0000 (18:56 +0000)]
1) Revert previous commit, rendering negative won't work that simple...
Needs much more attention.
2) Fix for zcombine node:
- it skipped execution when no image rgba out was used
- didnt work for FSA yet
Ton Roosendaal [Thu, 14 Feb 2008 18:00:58 +0000 (18:00 +0000)]
Allows negative light to result in negative diffuse and 'combined'
when you have world exposure set. (it used to clip it in 0-1, now it
mirrors the values)
Joseph Eagar [Thu, 14 Feb 2008 15:14:01 +0000 (15:14 +0000)]
stupid me! if you move var declarations sometimes you have to add
assignments outside of the var declarations!
Joseph Eagar [Thu, 14 Feb 2008 14:57:41 +0000 (14:57 +0000)]
in my tiredness I didn't declare some vars at the top of the block.
Joseph Eagar [Thu, 14 Feb 2008 13:36:59 +0000 (13:36 +0000)]
Added another 2 checks for if an image has the premul flag set, 1 in the image
compositor node, another in render_realtime_texture. Note that multilayer images
in the image compositor node do not respect the premul flag (though I did write
commented out code for it).
As far as I can tell, the premul option never worked for multilayer images in the
image node, so I'm a little nervous about making it work properly there.
ton, any comments?
Joseph Eagar [Thu, 14 Feb 2008 12:44:27 +0000 (12:44 +0000)]
Reverted the change of auto-turning on premul for images from last
commit. I still think this is a good idea, but needs more discussion.
Basically, the way the premul option worked before is it actually
changed the image data to be premul (for each pixel it multipled r,g,b by a) when
loading an image. So if a user wanted his image to be key, yet
still work in the renderer (which expects premul) he'd be stuck.
Also, it was kindof confusing how if you painted something in the image,
then saved it with premul on, when next you loaded the image it'd have
changed (especially since the image editor painting seems to paint in
key, not premul).
Campbell Barton [Thu, 14 Feb 2008 12:34:54 +0000 (12:34 +0000)]
Object drawing was setting switching glDepthMask(GL_FALSE); even when no particles were drawn.
Added an annoying message when people press the F key to say FaceSel mode was removed.
Joseph Eagar [Thu, 14 Feb 2008 12:19:37 +0000 (12:19 +0000)]
The "premul" option for images had a very bad implementation. It
basically flagged the image so that on next load/reload, the image
data would be converted to premul. This was very confusing to the
user, as it meant premul wouldn't take effect will the image was
reloaded, and it would also change the image data, which the user
might've been painting.
To fix this, I've removed this behaviour and instead made the premul
option apply at render time. During render while evaluating an image
texture, if the image has the premul flag set then the premul operation
is done on the texture result data, thus not touching the image data
at all.
Also, I've made premul be turned on by default.
Joshua Leung [Thu, 14 Feb 2008 10:42:53 +0000 (10:42 +0000)]
Bugfix #8283: PyConstraints menu problems
The menu listing the scripts available for use was not working correctly for newly created PyConstraints. This was caused by a missing initialisation for the 'active' index.
Campbell Barton [Thu, 14 Feb 2008 10:18:18 +0000 (10:18 +0000)]
make the file and image selector convert relative paths.
Joshua Leung [Thu, 14 Feb 2008 06:31:40 +0000 (06:31 +0000)]
== Shift-G - Select Grouped menu in PoseMode ==
In PoseMode, the Shift-G menu now presents options for selecting bones in the same layer or the same bone-group.
Joshua Leung [Thu, 14 Feb 2008 05:00:23 +0000 (05:00 +0000)]
== Custom Bone Colours - Per Group Colour-Sets ==
Now it is possible to define a custom colour set per bone group. This allows rigs to look consistent across different computers with different themes. As such, the bone-groups buttons have been reshuffled to present the settings in a better way.
Colour sets are now selected from a menu with descriptive names, instead of using a slider. Choose the 'Custom Set' entry to use a custom set of colours for the active group. The sets of theme colours have been retained, and can be used directly, or as the basis for a new custom colour set (when any one of the colour controls is touched).
For bone-groups that haven't had any custom colour set used yet, a default 'test' set is used. This uses bright versions of the RGB colours.
Janne Karhu [Wed, 13 Feb 2008 21:06:37 +0000 (21:06 +0000)]
Particles' angular velocity mode "velocity" was actually just a duplicate of "spin" without any angular velocity, so it was removed.
Willian Padovani Germano [Wed, 13 Feb 2008 20:42:36 +0000 (20:42 +0000)]
== BPython API ==
Fixing mistake in Blender_ShowHelp() function: argument to Blender_Run() should be passed directly as a string, not encapsulated in a tuple (aka "s", not "(s)").
Janne Karhu [Wed, 13 Feb 2008 18:57:28 +0000 (18:57 +0000)]
It seems my fix for bug 8274 broke hair, so reverting that and opening the bug again in the tracker :)
Janne Karhu [Wed, 13 Feb 2008 15:33:37 +0000 (15:33 +0000)]
Fix for bug: [#8274] Particle System cannot be persuaded to recalculate
-The exact time for a particle being unborn or alive needed some adjusting
Brecht Van Lommel [Wed, 13 Feb 2008 14:40:43 +0000 (14:40 +0000)]
Fix for bug #8206: crash with 0 particle hairs and softbody for the
particle system.
Brecht Van Lommel [Wed, 13 Feb 2008 14:29:06 +0000 (14:29 +0000)]
- Fix for bug #8264: SSS turned off by "default" render settings button,
I also added a button to control enabling/disabling SSS for render.
- Fix for potential halo sorting crash.
- Add a newline at the end of a file to remove gcc warning.
Campbell Barton [Wed, 13 Feb 2008 13:55:22 +0000 (13:55 +0000)]
Added a global string to be used for the tempdir. since the user preference is not loaded in background mode and the user preference is not validated and has no fallback.
'btempdir' is set with BLI_where_is_temp() - This tries to use U.tempdir but falls back to $TEMP or /tmp/
Matt Ebb [Wed, 13 Feb 2008 13:36:35 +0000 (13:36 +0000)]
* fix for [#8085] Glare node crashes on inputs with < 4 colour channels
I had this assigned to Alfredo for a while, but he hasn't replied to the tracker at all, so I suspect he's not around. I'll commit this now to prevent crashes.
Some of the code in the glare node assumed that all buffers will be 4 channel RGBA, when in fact it was possible to give it a VEC3, such as a spec pass with no alpha, which would crash it. This fix just duplicates the input to a new temporary RGBA buffer to work on, if it's not already RGBA.
Matt Ebb [Wed, 13 Feb 2008 13:26:46 +0000 (13:26 +0000)]
* "Drag Immediately" transform user preference.
It's already supported within transform, was previously known as 'tweak mode' and for some odd reason was a compile time option. This brings it to a user preference (in 'Edit Methods' section).
Basically it means that you don't need the extra click at the end to confirm a drag-move transform, if you're already dragged, you can just let go of the mouse rather than needing to click again. It's a lot more comfortable when you're used to using other applications as well as blender, and much more sensible for tablets.
This started life as patch #7144 by Ed Britton, but this implementation has been changed considerably.
Brecht Van Lommel [Wed, 13 Feb 2008 13:25:19 +0000 (13:25 +0000)]
Fix for bug #7863: AO made normal map baking unnecessarily slow.
Fix for bug #8226: approximate AO doesn't bake.
Brecht Van Lommel [Wed, 13 Feb 2008 11:18:08 +0000 (11:18 +0000)]
Render Simplification
This adds a few settings to control global render quality, for faster
renders when tweaking lighting etc. The implementation is not so great,
and this should really be part of a proper render profile and preset
system. So for now it's a hidden Peach feature, enabled by setting rt
to 1. Before the next release, I'll either remove or improve it.
Settings are:
- Maximum subsurf level
- Child particles percentage
- Maximum shadow map samples
- AO and SSS quality factor
Daniel Genrich [Wed, 13 Feb 2008 10:44:36 +0000 (10:44 +0000)]
Cloth: changes in editmode will influence the velocity by 10% now, changed/add some update calls for the implicit function
Brecht Van Lommel [Wed, 13 Feb 2008 10:44:12 +0000 (10:44 +0000)]
Bugfix: approximate AO with pixel cache & osa now should have fewer
black pixels.
Joshua Leung [Wed, 13 Feb 2008 06:43:31 +0000 (06:43 +0000)]
== Action Editor - Insert Key+ "Active Group" ==
"Insert Key" menu in Action Editor (IKEY) now has a new option: "In Active Group". This only inserts keyframes in the active action group (if available).
Ken Hughes [Tue, 12 Feb 2008 19:29:12 +0000 (19:29 +0000)]
Python API
----------
Added missing lamp.falloffType attribute. Also fixed typo in Render docs.
Nathan Letwory [Tue, 12 Feb 2008 18:56:32 +0000 (18:56 +0000)]
* fix provided by Stefan Birgmeier (qwequ777): int pos may lead to crashes on 64-bit systems. PyDict_Next takes a Py_ssize_t, not an int (tsk tsk).
Brecht Van Lommel [Tue, 12 Feb 2008 17:24:15 +0000 (17:24 +0000)]
Bugfix for use of unitinialized values when drawing hair dupli particles.
Campbell Barton [Tue, 12 Feb 2008 17:11:45 +0000 (17:11 +0000)]
Pointcache for unsaved files is saved in /tmp/blendcache_untitled/... instead of not generating pointcache at all, be careful since the temp path can be NULL or missing.
This is messy because the files can be left there when blender quits, however saveBuffers and sessions alredy do :/ Some cleanup function needs to Blender that deals with this!
Janne Karhu [Tue, 12 Feb 2008 16:36:03 +0000 (16:36 +0000)]
Fix for bug: [#8271] Changes to the texture settings for particle attributes are not updated
- Material buttons code didn't set particles update flag
- Small change to how particle emit time is interpreted from textures, now the "time" texture output can actually be used for something
Brecht Van Lommel [Tue, 12 Feb 2008 15:34:26 +0000 (15:34 +0000)]
Bugfix: when defocus node had nothing to do and just passed on the buffer,
it didn't correctly deal with pointers, gave a crash in some circumstances.
Janne Karhu [Tue, 12 Feb 2008 15:26:20 +0000 (15:26 +0000)]
Fix for bug: [#8269] Particle / Vizualization / Draw / Disp reduces rendered particles
- Hair didn't update the visibility flag of each particle
- Changing the disp value gave a too strong update call to particles
- Changed disp value behavior for dynamic particles a bit, now all particles are always calculated for uncached frames so that every particle gets it's data cached. Now the disp value actually does what it's supposed to do, it alters the amount of particles DISPlayed in viewport, but doesn't change the simulations. (With old particles it was possible to only calculate the disp amount of particles too as everything was always recalculated from scratch anyways, but now that particles are more complicated and cached etc. it's not an option anymore.)
Campbell Barton [Tue, 12 Feb 2008 14:47:55 +0000 (14:47 +0000)]
Added python access for baking
http://www.blender.org/documentation/246PythonDoc/
http://www.blender.org/documentation/246PythonDoc/Render.RenderData-class.html
http://www.blender.org/documentation/246PythonDoc/bpy_api_2_46.zip
Janne Karhu [Tue, 12 Feb 2008 13:38:07 +0000 (13:38 +0000)]
Fix for bug: [#8247] Hairs that are added in particle mode act and render unpredictably when soft body is activated
-softbody BodyPoint indexes were created with a lag of one leading to use of wrong softbody points for particles when creating path cache
-interpolation points for softbody hair weren't chosen optimally when not yet at the end of a hair
Daniel Genrich [Tue, 12 Feb 2008 12:02:39 +0000 (12:02 +0000)]
Cloth: Fix order in collision loop -> solving selfcollision could result in new cloth-object collisions, adjust 'collision quality' for the number of loops taken
Daniel Genrich [Tue, 12 Feb 2008 11:31:22 +0000 (11:31 +0000)]
GUI fixes: some minor gui tweaks for collision modifier
Daniel Genrich [Tue, 12 Feb 2008 11:04:58 +0000 (11:04 +0000)]
Cloth: New: *simple* (OpenMP enabled) Selfcollisions available
Janne Karhu [Tue, 12 Feb 2008 00:34:53 +0000 (00:34 +0000)]
Fix for bug #8245.
Matt Ebb [Mon, 11 Feb 2008 23:24:16 +0000 (23:24 +0000)]
* Fix for crash, drawing particle systems with 'col' set to draw strands in material colour, but no material (null pointer).
Martin Poirier [Mon, 11 Feb 2008 22:18:41 +0000 (22:18 +0000)]
== Warning/Bug Fix ==
Bone extension string was not long enough for new extensions .bot and .top. This was surely causing some stack memory to be overwritten...
Warning reported by JMS on french newsgroup.
Daniel Genrich [Mon, 11 Feb 2008 20:40:22 +0000 (20:40 +0000)]
Cloth: 1. Speedup of collisions (up to 50%, see new dancing ballerina stats here: dldw.de/tmp/index.php?file=i_cloth-kdop-dancingb.jpg ; 2. changed vertex paint reset behaviour to only reset cloth if vertex group is really used
Campbell Barton [Mon, 11 Feb 2008 19:53:04 +0000 (19:53 +0000)]
sometimes a posebones BONE_TRANSFORM would be set and cause RelaxPose to add unexpected keyframes.
Campbell Barton [Mon, 11 Feb 2008 18:26:19 +0000 (18:26 +0000)]
IDP_CopyGroup wasn't copying the length, thanks Caedes for finding this one
Janne Karhu [Mon, 11 Feb 2008 17:24:03 +0000 (17:24 +0000)]
Fix for bug #8186.
Janne Karhu [Mon, 11 Feb 2008 14:38:30 +0000 (14:38 +0000)]
Fix for bug #7857.
Daniel Genrich [Mon, 11 Feb 2008 13:30:52 +0000 (13:30 +0000)]
Pointcache: Fixed non-availability when blend file was loaded from command line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
Brecht Van Lommel [Mon, 11 Feb 2008 13:04:52 +0000 (13:04 +0000)]
Bugfix: render crash with env material setting and ISB.
Campbell Barton [Mon, 11 Feb 2008 12:01:14 +0000 (12:01 +0000)]
python scriptlink for ObjectUpdate and ObDataUpdate, Redraw events are not practice in many real world cases, this can give more specific updates.
Discussed with Caedes, Brecht and Ton, can rework if needed.
Brecht Van Lommel [Mon, 11 Feb 2008 11:00:09 +0000 (11:00 +0000)]
Bugfix: FSA enabled in compositing scene but disabled in other
scenes could crash, there was code to make sure osa level is
the same in all scenes, but that was set too late, after sample
tables are created.
Fix for some unitinialized vector warnings with FSA, these were
harmless, unfortunately.
Brecht Van Lommel [Mon, 11 Feb 2008 10:08:39 +0000 (10:08 +0000)]
Bugfix: on loading proxies, the pose is often wrong initially, which
only becomes correct after a frame change. This also caused errors in
vector blur with strands. Cause was the BONE_UNKEYED flag, which is
not valid anymore after file read with proxies, and should be cleared.
Nathan Letwory [Mon, 11 Feb 2008 08:27:54 +0000 (08:27 +0000)]
* change integral type of loop var in two cases so OpenMP support compiles with MSVC, too.
* remove wrong flag.
Campbell Barton [Mon, 11 Feb 2008 03:16:22 +0000 (03:16 +0000)]
World settings ambient occlusion could be set even when its a library
making local objects with a dupligroup didnt disable the indirect flag, also made the tool respect visible and restricted flags.
Peter Schlaile [Sun, 10 Feb 2008 23:40:58 +0000 (23:40 +0000)]
== Sequencer ==
Align StripColorBalance correctly. Should fix
[#8242] new feature "3-way-color-correction" won't be saved with blend file
Willian Padovani Germano [Sun, 10 Feb 2008 21:12:44 +0000 (21:12 +0000)]
== Pynodes ==
1) Trying to bring back compatibility with Python2.3.
2) Adding some stubs to compile blender player again on linux.
Please tell me if Blender still doesn't compile with py 2.3 or if the player isn't compiling. There was a binreloc related stub I needed to add, so probably the player wasn't compiling before the pynodes commit.
Thanks PanzerMKZ for reporting and testing part of the fix to py 2.3.
Nathan Letwory [Sun, 10 Feb 2008 20:50:50 +0000 (20:50 +0000)]
* make CMake compile again (after pynodes addition). Patch provided by skejoe.
Nathan Letwory [Sun, 10 Feb 2008 20:41:59 +0000 (20:41 +0000)]
* remove constness.
Campbell Barton [Sun, 10 Feb 2008 20:16:35 +0000 (20:16 +0000)]
added PyNode includes for Makefiles