From 49c47fbf300f1f6419d504d9ebe7ecd756dfe808 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 18 Nov 2009 11:50:31 +0000 Subject: [PATCH] python pose_channels -> bones --- release/scripts/io/export_fbx.py | 3 +-- release/scripts/io/import_anim_bvh.py | 2 +- release/scripts/ui/properties_data_bone.py | 8 ++++---- release/scripts/ui/properties_object_constraint.py | 8 ++++---- 4 files changed, 10 insertions(+), 11 deletions(-) diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py index ec2d2791b52..8b7501bea4d 100644 --- a/release/scripts/io/export_fbx.py +++ b/release/scripts/io/export_fbx.py @@ -498,8 +498,7 @@ def write(filename, batch_objects = None, \ # not public pose = fbxArm.blenObject.pose # pose = fbxArm.blenObject.getPose() - self.__pose_bone = pose.pose_channels[self.blenName] -# self.__pose_bone = pose.bones[self.blenName] + self.__pose_bone = pose.bones[self.blenName] # store a list if matricies here, (poseMatrix, head, tail) # {frame:posematrix, frame:posematrix, ...} diff --git a/release/scripts/io/import_anim_bvh.py b/release/scripts/io/import_anim_bvh.py index dff9a3ac0c8..8185785d1b2 100644 --- a/release/scripts/io/import_anim_bvh.py +++ b/release/scripts/io/import_anim_bvh.py @@ -460,7 +460,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO bpy.ops.object.mode_set(mode='POSE', toggle=False) pose= arm_ob.pose - pose_bones= pose.pose_channels + pose_bones= pose.bones if ROT_STYLE=='NATIVE': diff --git a/release/scripts/ui/properties_data_bone.py b/release/scripts/ui/properties_data_bone.py index 2a93f4f4b63..cd1ccd60464 100644 --- a/release/scripts/ui/properties_data_bone.py +++ b/release/scripts/ui/properties_data_bone.py @@ -78,7 +78,7 @@ class BONE_PT_transform(BoneButtonsPanel): col.itemR(bone, "locked") else: - pchan = ob.pose.pose_channels[context.bone.name] + pchan = ob.pose.bones[context.bone.name] if col2: row = layout.row() @@ -128,7 +128,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel): ob = context.object bone = context.bone - pchan = ob.pose.pose_channels[context.bone.name] + pchan = ob.pose.bones[context.bone.name] row = layout.row() col = row.column() @@ -162,7 +162,7 @@ class BONE_PT_relations(BoneButtonsPanel): bone = context.edit_bone pchan = None else: - pchan = ob.pose.pose_channels[context.bone.name] + pchan = ob.pose.bones[context.bone.name] split = layout.split() @@ -208,7 +208,7 @@ class BONE_PT_display(BoneButtonsPanel): bone = context.edit_bone pchan = None else: - pchan = ob.pose.pose_channels[context.bone.name] + pchan = ob.pose.bones[context.bone.name] if ob and pchan: diff --git a/release/scripts/ui/properties_object_constraint.py b/release/scripts/ui/properties_object_constraint.py index 1f85dcad2d8..ae8c9d23330 100644 --- a/release/scripts/ui/properties_object_constraint.py +++ b/release/scripts/ui/properties_object_constraint.py @@ -744,7 +744,7 @@ class BONE_PT_inverse_kinematics(ConstraintButtonsPanel): bone = context.bone if ob and bone: - pchan = ob.pose.pose_channels[bone.name] + pchan = ob.pose.bones[bone.name] return pchan.has_ik return False @@ -754,7 +754,7 @@ class BONE_PT_inverse_kinematics(ConstraintButtonsPanel): ob = context.object bone = context.bone - pchan = ob.pose.pose_channels[bone.name] + pchan = ob.pose.bones[bone.name] col2 = context.region.width > narrowui row = layout.row() @@ -844,7 +844,7 @@ class BONE_PT_iksolver_itasc(ConstraintButtonsPanel): bone = context.bone if ob and bone: - pchan = ob.pose.pose_channels[bone.name] + pchan = ob.pose.bones[bone.name] return pchan.has_ik and ob.pose.ik_solver == 'ITASC' and ob.pose.ik_param return False @@ -903,7 +903,7 @@ class BONE_PT_constraints(ConstraintButtonsPanel): layout = self.layout ob = context.object - pchan = ob.pose.pose_channels[context.bone.name] + pchan = ob.pose.bones[context.bone.name] col2 = context.region.width > narrowui row = layout.row() -- 2.28.0