blender.git
2015-01-20 Lukas TönneFix for warnings/errors
2015-01-20 Lukas TönneReorganizing hair dynamics UI layout a bit to make...
2015-01-20 Lukas TönneMoved render simplification function for particle distr...
2015-01-20 Lukas TönneRemoved unused variable.
2015-01-20 Lukas TönneA little bit of code sanity by splitting particle distr...
2015-01-20 Lukas TönneMoved particle code for distributions into own file...
2015-01-20 Lukas TönneRemoved unused line.
2015-01-20 Lukas TönneNew hair editing feature "Shape Cut", for cutting hair...
2015-01-20 Lukas TönneSwitched back to blender implicit solver for merge.
2015-01-20 Lukas TönneUnified the main Eigen solver function a bit for constr...
2015-01-20 Lukas TönnePorted the remaining implicit solver functions for...
2015-01-20 Lukas TönneUpdating Eigen implicit dynamics solver implementation...
2015-01-20 Lukas TönneFix for inverted condition: hair data needs to be rebui...
2015-01-20 Lukas TönneCleanup: Removed the unnecessary cloth solver abstracti...
2015-01-20 Lukas Tönneenum instead of #define for cloth vertex flags.
2015-01-20 Lukas TönneRemoved accidentally committed debug print.
2015-01-20 Lukas TönneUse the generic task scheduler for threaded particle...
2015-01-20 Lukas TönneRemoved block matrix indices storage from ClothSpring...
2015-01-20 Lukas TönneRemoved unused force arguments for angular bending...
2015-01-20 Lukas TönneGuide hair drawing for hair particles.
2015-01-20 Lukas TönneImproved child hair curling for interpolated child...
2015-01-20 Lukas TönneCloth solver data for edit mode is unused, removed it.
2015-01-20 Lukas TönneFix for scons files missing physics include folder.
2015-01-20 Lukas TönneAdded separate damping for bending springs.
2015-01-20 Lukas TönneSet the length threshold for hair simulation to 10...
2015-01-20 Lukas TönneFix for outdated root array size when changing the...
2015-01-20 Lukas TönneFix for hair chain testing in the cloth modifier.
2015-01-20 Lukas TönneCompleted the implementation of bent rest shapes for...
2015-01-20 Lukas TönneTarget calculation for local non-straight rest shapes.
2015-01-20 Lukas TönneHave to include BLI_utildefines before BKE_collision...
2015-01-20 Lukas TönneClear forces and constraints together at the start...
2015-01-20 Lukas TönneFix for missing initialization of local cloth modifier...
2015-01-20 Lukas TönneProper implementation of angular bending springs includ...
2015-01-20 Lukas TönneUnused function declaration.
2015-01-20 Lukas TönneBasic solver result feedback from the mass-spring ...
2015-01-20 Lukas TönneCalculate bending targets based on the direction of...
2015-01-20 Lukas TönneSimple debug drawing support inside the implicit solver.
2015-01-20 Lukas TönneAdded a damping term for angular bending springs.
2015-01-20 Lukas TönneSimple initial implementation of angular bending springs.
2015-01-20 Lukas TönneReplace the dynamic root transform in the implicit...
2015-01-20 Lukas TönneMore scons fixes for physics lib.
2015-01-20 Lukas TönneFixed scons build files for new physics subfolder.
2015-01-20 Lukas TönneDisabled the velocity filtering feature for now, since...
2015-01-20 Lukas TönneAdded basic filtering feature for velocity smoothing.
2015-01-20 Lukas TönneMade the voxel grid size for hair interaction configura...
2015-01-20 Lukas TönneReduced the length threshold for disabling short hairs...
2015-01-20 Lukas TönneFix for rB71271bb, was replacing the force vectors...
2015-01-20 Lukas TönneFix for effector force fields on hair, using the world...
2015-01-20 Lukas TönneAdd weak repulsion forces to hair collision response...
2015-01-20 Lukas TönneAdded back the velocity smoothing implementation.
2015-01-20 Lukas TönneFix for Sintel hair bug.
2015-01-20 Lukas TönneMinor fix when gravity code is disabled.
2015-01-20 Lukas TönneRemoved unused code.
2015-01-20 Lukas TönneAdded a calculation function for the fictitious forces...
2015-01-20 Lukas TönneFix for own misconception of fictitious forces in the...
2015-01-20 Lukas TönneAdded back spring force definitions outside the implici...
2015-01-20 Lukas TönneMain cloth force calculation function outside of implic...
2015-01-20 Lukas TönneHair volume calculation is now in its own file.
2015-01-20 Lukas TönneMoved the unused goal force calculation function to...
2015-01-20 Lukas TönneMoved most of the main cloth solver function out of...
2015-01-20 Lukas TönneMoved init/free functions for solver data out of implic...
2015-01-20 Lukas TönneMoved "set_positions" for cloth out of core implicit...
2015-01-20 Lukas TönneRenamed functions to make them explicitly refer to...
2015-01-20 Lukas TönneMoved the cloth solver code into a new subfolder/librar...
2015-01-20 Lukas TönneDesperate attempt to get stable collisions: Disable...
2015-01-20 Lukas TönneRevert "Ignore velocity changes when the cloth solver...
2015-01-20 Lukas TönneIgnore velocity changes when the cloth solver does...
2015-01-20 Lukas TönneMoved collision response into the main cloth sim source...
2015-01-20 Lukas TönneCorrection for inverse constraint matrix rotation.
2015-01-20 Lukas TönneTransform the constraint matrix and target solver vecto...
2015-01-20 Lukas TönneUse identity transform in the solver data roots to...
2015-01-20 Lukas TönneOption for disabling the root frame transformation...
2015-01-20 Lukas TönnePorted root frame transformation to the old cloth solver.
2015-01-20 Lukas TönneSwitched back to the old solver for the time being.
2015-01-20 Lukas TönneImplemented gradient transformation for forces in the...
2015-01-20 Lukas TönneRemoved unused variable.
2015-01-20 Lukas TönneFirst stage of implementing moving frames of reference...
2015-01-20 Lukas TönneDisable some debugging options in Eigen to make it...
2015-01-20 Lukas TönneAdded new data in the cloth modifier for hair root...
2015-01-20 Lukas TönneCleanup, removed unused old code.
2015-01-20 Lukas TönneOptimized matrix filling using the Eigen triplets method.
2015-01-20 Lukas TönneAdded back external effector forces for the cloth solver.
2015-01-20 Lukas TönneReenabled goal springs and removed the arbitrary struct...
2015-01-20 Lukas TönneFixed bending forces for cloth springs.
2015-01-20 Lukas TönneCorrectly implemented and verified gravity, drag, struc...
2015-01-20 Lukas TönneMinor fix in debug print, so solver prints can be diff'ed.
2015-01-20 Lukas TönneA couple of defines to disable various influences on...
2015-01-20 Lukas TönneDebug printing code for large sparse vectors and matric...
2015-01-20 Lukas TönneAdded a new internal header for implicit solver defines.
2015-01-20 Lukas TönneReenabled air drag force for cloth sim.
2015-01-20 Lukas TönneArbitrary scaling factor for the structural spring...
2015-01-20 Lukas TönneSwitched to the modified CG method that supports constr...
2015-01-20 Lukas TönneImplemented a modifier conjugate gradient algorithm...
2015-01-20 Lukas TönneReimplemented Goal springs for the Eigen CG solver...
2015-01-20 Lukas TönneTo make gravity a true force vector, multiply by the...
2015-01-20 Lukas TönneAlternative new solver for cloth using the Eigen CG...
2015-01-20 Lukas TönneDon't try to enforce a velocity change for pinned verti...
2015-01-20 Lukas TönneUse squareroot of the current epsilon error target...
2015-01-20 Lukas TönneDisabled collision culling on the inside of the collide...
2015-01-20 Lukas TönneFix for collision response, the impulse response was...
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