blender.git
2008-07-14 Martin Poiriermerge with trunk (15330 -> 15566)
2008-07-14 Daniel GenrichWin64 fix: disable 1GB restriction for 64bit windows...
2008-07-14 Ton RoosendaalBugfix #17327
2008-07-14 Ton RoosendaalBugfix #17323
2008-07-14 Campbell Bartonimporting the GameLogic module was being done by adding...
2008-07-13 Daniel GenrichWin64 fix: if you disable enough things in CMakeList...
2008-07-13 Martin PoirierGet simulated annealing working correctly. Meaning...
2008-07-13 Daniel GenrichFix to let Ghost compile with win64 msvc compiler.
2008-07-13 Ton RoosendaalBugfix #14435
2008-07-12 Daniel GenrichFixing the fix: Sometimes, Valgrind sees memory leaks...
2008-07-12 Benoit BolseeBGE bug fix (good for 2.47): automatic detection that...
2008-07-12 Benoit BolseeUpdate MSVC project files
2008-07-12 Hamed Zaghaghiimprovement of 2d-filter custom shader,
2008-07-12 Joshua LeungPatch #17285: fix for bug #14685: frame counter not...
2008-07-12 Joshua LeungBugfix #17318: PoseLib: Crash while searching for pose...
2008-07-12 Joshua LeungPatch #17310: Fixing urls in main README
2008-07-12 Joshua Leung== Action Editor - NKEY Properties Panel ==
2008-07-11 Janne KarhuFix for bug [#13479] Particle system "corrupts" when...
2008-07-11 Daniel GenrichMemory leak fix (found with Valgrind)
2008-07-11 Daniel GenrichMemory leak fix: br_find_exe() uses strdup() which...
2008-07-11 Joshua LeungBugfix #17306: Missing refresh call for button in UserPrefs
2008-07-10 Martin PoirierFirst draft for simulated annealing optimization method...
2008-07-10 Martin PoirierUse tree length as parameter for multi resolution filte...
2008-07-10 Brecht Van... Fix for bug #14411: missing preview render redraw for...
2008-07-10 Brecht Van... Fix for bug #14665: stars not working in 3D view.
2008-07-10 Brecht Van... Fix for bug #17292: vertex paint blur darkens the color...
2008-07-10 Martin PoirierSpecial multi resolution lookup on first arc, because...
2008-07-10 Campbell BartonAdding an option for action actuator - "Continue" this...
2008-07-10 Brecht Van... Sync with Apricot Game Engine
2008-07-10 Joshua LeungAutoMerge Keyframes option for Action/NLA editors will...
2008-07-10 Geoffrey Bantle-> Support for Custom Data in bevel modifier
2008-07-10 Joshua LeungApricot Request:
2008-07-09 Martin PoirierDraw node index
2008-07-09 Martin PoirierMulti resolution retargetting. Go back to lowest level...
2008-07-09 Campbell Barton[#17298] surface normal direction compensation for...
2008-07-09 Martin PoirierFix external arc merging bug (could mess up node degrees)
2008-07-09 Ben BattFixed bug #14510 - wave modifier crash
2008-07-09 Campbell Bartonbugfix, vector was not checked for zero length before...
2008-07-09 Ton RoosendaalBuhh... and now I left in testing print in exr code.
2008-07-09 Ton RoosendaalReplaced strcasecmp with BLI_strcasecmp, to make msvc...
2008-07-09 Ton RoosendaalFix for reported openexr file reading failures.
2008-07-09 Brecht Van... Fix for bugfix #12075: gamma node check for nan was...
2008-07-09 Campbell Bartonadded a factor argument for aligning to vector, this...
2008-07-09 Campbell Bartonexiting wasnt working (was raising errors), also use...
2008-07-08 Campbell Bartonfix for crasher with touch sensor, ben you may want...
2008-07-08 Martin PoirierRename some struct members to reduce confusion
2008-07-08 Campbell Bartonbugfix - GameEngine PyObject methods did not all return...
2008-07-08 Brecht Van... Fix for crash in freeing group nodes, node trees have...
2008-07-08 Martin PoirierStart multi resolution search on first arc and smarter...
2008-07-08 Benoit BolseeBGE logic patch: new "Add" mode for Ipo actuator, sever...
2008-07-08 Ton RoosendaalBugfix #16535
2008-07-08 Campbell Bartonscenes set pose objects would draw in posemode while...
2008-07-08 Joshua LeungCompiler warning fixes (how some of this stuff compiled...
2008-07-08 Joshua Leung== Select Swap for Armatures (Ctrl I) ==
2008-07-08 Geoffrey Bantle-> UV and VCOL support for bevel (editmode)
2008-07-07 Campbell Bartonpatch from res2k to stop the blender window being upsca...
2008-07-07 Campbell Bartonown mistake with drawing used state bits.
2008-07-07 Martin PoirierFirst draft: Use multiresolution graph for retargetting...
2008-07-07 Martin PoirierReeb multiresolution filtering, now with more than...
2008-07-07 Campbell Barton[#17288] Sequencer API: added a method, a geter/setter...
2008-07-07 Matt Ebb* New UV editor selection mode: Island
2008-07-07 Martin PoirierDerived Mesh Bugfix
2008-07-07 Joshua LeungLittle tweak to timeline_force_draw, so that button...
2008-07-06 Janne KarhuFix for bug: [#14570] particle system: grid distributio...
2008-07-06 Martin Poirier=== Transform Snap ===
2008-07-06 Campbell BartonGameObject rayCast and rayCastTo were not setting excep...
2008-07-06 Ton RoosendaalBugfix #16669
2008-07-06 Joshua Leung#16675: Object name doesn't get updated in 3D viewports...
2008-07-06 Ton RoosendaalBugfix #17139
2008-07-05 Martin PoirierFilter according to arc length, not weight different...
2008-07-05 Campbell BartonUpdates from Roger Wickes
2008-07-05 Campbell Bartonpatch [#17275] Fix for: pressing delete on an empty...
2008-07-04 Geoffrey Bantle->Last Commit broke compilation on GCC
2008-07-04 Andrea Weikert== BUGFIX ==
2008-07-04 Andrea Weikert== compile fix ==
2008-07-04 Campbell BartonMade some python game engine funcs use NOARGS, getAxis...
2008-07-04 Geoffrey Bantle-> Vertex Group support for bevel (editmode only)
2008-07-04 Geoffrey Bantle-> Moving Pooling Alloctor to BlenLib
2008-07-04 Martin PoirierGenerate and display multi resolution filtering graphs
2008-07-04 Benoit BolseeBGE logic update: new servo control motion actuator...
2008-07-04 Campbell Bartonsmall changes to py funcs that can run 100s of times...
2008-07-04 Campbell Bartonnon user visible changes and small optimizations to...
2008-07-03 Simon ClitherowWindow Installer:
2008-07-03 Martin PoirierReeb Graph Copy procedures, for multi resolution filtering
2008-07-03 Martin PoirierFix arc flipping for null embedding filtering
2008-07-03 Hamed ZaghaghiSun,Sky and atmosphere for lamps(sun type), PATCH#8063...
2008-07-03 Campbell BartonAdding GameObject setLinearVelocity(), without this...
2008-07-02 Martin PoirierRemove some debugging prints
2008-07-02 Willian Padovani... == Python, GE & Threads ==
2008-07-02 Daniel GenrichCloth collisions: Reorganized collision system to be...
2008-07-01 Campbell BartonChecked all cases where PyArg_ParseTuple is used in...
2008-07-01 Campbell Bartonbugfix, ActionActuator was missing many checks for...
2008-07-01 Campbell Bartonlet the logic buttons operate on objects in different...
2008-07-01 Campbell Bartontrack to would crash (with a C++ assert) if the source...
2008-06-30 Daniel GenrichFix for python APi error - (Campbell: please check...
2008-06-30 Daniel GenrichFix crash in python API (Campbell: please check :)...
2008-06-29 Campbell BartonBGE python api addition, GameObject get/setState and...
2008-06-29 Brecht Van... Fix for bug #7753: after game engine drawing with verte...
2008-06-29 Brecht Van... Fix for bug #13757: camera lens minimum value for ipo...
2008-06-29 Brecht Van... Fix for bug #8680: GameLogic.getRandomFloat() returns...
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