2018-05-07 Clément FoucaultArmature: Transparent Bone: Fix envelope not being...
2018-05-07 Clément FoucaultArmature: Add new Transparent Bone overlay option.
2018-05-07 Clément FoucaultDRW: Do not multiply alpha or color by alpha if not...
2018-05-07 Clément FoucaultDRW: Add DRW_pass_state_add and DRW_pass_state_remove
2018-05-07 Joshua LeungFix: Left in debug prints
2018-05-07 Joshua LeungFixes for motion path evaluation (part of T54810 work)
2018-05-07 Ines AlmeidaFix: Tag armature for copy on write when selecting...
2018-05-07 Philipp OeserFix Movieclip editors 'graph' and 'dopesheet' view...
2018-05-07 Philipp OeserFix T54525: crash when setting number of frames to...
2018-05-07 Campbell BartonUI: add particle mode popovers
2018-05-07 Jeroen BakkerWorkbench: Texture Shading mode
2018-05-07 Jeroen BakkerWorkbench: Texture Shading mode
2018-05-07 Bastien MontagneModifier stack: port 'normals edit' to new Mesh-based...
2018-05-07 Bastien MontagneClear dirty normals flag from Mesh at least in main...
2018-05-07 Bastien MontagneChange mesh dirty runtime flags to signed int64_t.
2018-05-07 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-07 Sergey SharybinMore tweaks to strict compiler flags
2018-05-07 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-07 Sergey SharybinSilence compilation error around possible fall-through
2018-05-07 Sergey SharybinFix wrong comparison of drop target URI on X11
2018-05-07 Julian EiselFix crash in debug drawing of fullscreen exit icon
2018-05-07 Julian EiselRemove alternative action-zone drawing for collapsed...
2018-05-07 Clément FoucaultEevee: Hair: Fix wrong color when shader is compiling.
2018-05-07 Clément FoucaultArmature: Fix BBones base face winding.
2018-05-07 Clément FoucaultArmature: Remove big outlines for active bones & reduce...
2018-05-07 Howard TrickeyFix Bevel percent mode bug 54228
2018-05-07 Philipp OeserFix T54324: remove stencil entries from weight paint...
2018-05-07 Bastien MontagneModifier stack: move Edge Split to new Mesh-based system.
2018-05-07 Bastien MontagneModifier stack: Fix broken 'dirty normals' flag for...
2018-05-07 Philipp OeserFix T54324: remove stencil entries from weight paint...
2018-05-07 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-07 Sergey SharybinFix T54594: Lattice with Armature modifier not updating...
2018-05-07 Julian EiselUI: Hide & shrink scroll-bars based on cursor position
2018-05-07 Julian EiselUI: Draw scroll-bars overlapping with editor content
2018-05-07 Dalai FelintoMulti-object edge collapse
2018-05-07 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-07 Bastien MontagneFix T54966: mathutils.noise.voronoi Memory leak
2018-05-06 Clément FoucaultArmature: Add back relationship lines.
2018-05-06 Clément FoucaultObject Mode: Use stipple shader for relationship lines.
2018-05-06 Dalai FelintoReset number values when entering an empty value
2018-05-06 Dalai FelintoRNA default: Scene start/end frames
2018-05-06 Brecht Van... Fix wrong header alignment in user preferences, after...
2018-05-06 Brecht Van... UI: fix popover menus sometimes going off screen, after...
2018-05-06 Brecht Van... UI: keep header top/bottom alignment the same when...
2018-05-06 Brecht Van... Merge branch 'master' into blender2.8
2018-05-06 Brecht Van... UI: fixes for 3D viewport popovers moving / flipping...
2018-05-06 Brecht Van... Cleanup: deprecate area.headertype.
2018-05-06 Brecht Van... Nodes: show node labels (like image name) in material...
2018-05-06 Campbell BartonMerge branch 'master' into blender2.8
2018-05-06 Clément FoucaultArmature: Add a special Pass for bone axes.
2018-05-06 Clément FoucaultArmature: Fix bone axes not using bone color.
2018-05-06 Clément FoucaultArmature: Put passes in a struct easier to pass around.
2018-05-06 Clément FoucaultDRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires.
2018-05-06 Clément FoucaultArmature: Fix/Change bone axes display.
2018-05-06 Campbell BartonCleanup: split rotation_from_view
2018-05-06 Campbell BartonFix update for manipulator w/ 3D cursor change
2018-05-06 Campbell BartonCleanup: transform manipulator filename
2018-05-06 Campbell BartonCorrect extrude poll function
2018-05-06 Brecht Van... Workbench: if no material is available, use color 0...
2018-05-06 Brecht Van... Fix use of removed Blender Internal property.
2018-05-06 Brecht Van... Fix issue with hidden headers after previous commit.
2018-05-06 Campbell BartonMerge branch 'master' into blender2.8
2018-05-06 Campbell BartonObject Snap: add object & matrix to view ray cast
2018-05-06 Brecht Van... UI: region overlap now works for headers as well.
2018-05-06 Dalai FelintoEdit-mesh: multi-object reveal
2018-05-06 Dalai FelintoEdit-mesh: multi-object hide
2018-05-06 Dalai FelintoEdit-mesh: multi-object delete edge loops
2018-05-06 Dalai FelintoFix crash with select linked when nothing is under...
2018-05-06 Dalai FelintoEdit-mesh: multi-object select less
2018-05-06 Dalai FelintoEdit-mesh: multi-object select more
2018-05-06 Campbell BartonFix missing show_weight from overlay UI
2018-05-06 Campbell BartonShow the 3D cursor by default
2018-05-06 Campbell BartonFix extrude glitch where undo state was visible
2018-05-06 Campbell BartonEditMesh: initial extrude manipulator
2018-05-06 Campbell BartonTransform: support initial offset option
2018-05-06 Campbell BartonWM: manipulator redo support
2018-05-06 Campbell BartonMerge branch 'master' into blender2.8
2018-05-06 Campbell BartonWM: include macros in last-properties
2018-05-06 Campbell BartonIDProp API: use stored string length for IDP_repr
2018-05-06 Brecht Van... Fix T54801: incorrect render with zero weight transpare...
2018-05-05 Dalai FelintoFix crash on armature drawing
2018-05-05 Clément FoucaultArmature: Fix object mode display.
2018-05-05 Clément FoucaultArmature: Change Bone drawing.
2018-05-05 Clément FoucaultArmature: Rename bone shaders and add 2 colors smooth...
2018-05-05 Clément FoucaultArmature: Outline: Fix outline detection in critical...
2018-05-05 Clément FoucaultArmature: Make bone outlines thickness variable.
2018-05-05 Clément FoucaultArmature: Set outline width to 2.0.
2018-05-05 Clément FoucaultWorkbench: Temporary fix washed out background color.
2018-05-05 Campbell BartonIcons: add texture paint icons
2018-05-05 Brecht Van... 3D viewport: rename ambient to shadow intensity, defaul...
2018-05-05 Brecht Van... UI: experiment to make popover buttons draw like enum...
2018-05-05 Brecht Van... 3D Viewport: move overlay settings from collections...
2018-05-05 Brecht Van... 3D Viewport: make shading and overlay DNA match UI...
2018-05-05 Brecht Van... Cleanup: remove legacy 3D view data.
2018-05-05 Brecht Van... Cleanup: minor code formatting tweaks for 3D view DNA.
2018-05-05 Brecht Van... Cleanup: fix compiler warnings.
2018-05-05 Brecht Van... Groups: remove drawing group objects in a different...
2018-05-05 Jeroen BakkerWorkbench: Fix reading and testing from depth buffer
2018-05-05 Campbell BartonMerge branch 'master' into blender2.8
2018-05-05 Campbell BartonIDProp API: add native C repr function