skip calculating the normal for each face when triangulating, all callers make sure...
[blender.git] / source / gameengine /
drwxr-xr-x   ..
drwxr-xr-x - BlenderRoutines
-rw-r--r-- 1710 CMakeLists.txt
drwxr-xr-x - Converter
drwxr-xr-x - Expressions
drwxr-xr-x - GameLogic
drwxr-xr-x - GamePlayer
drwxr-xr-x - Ketsji
drwxr-xr-x - Network
drwxr-xr-x - Physics
drwxr-xr-x - Rasterizer
-rw-r--r-- 1749 SConscript
drwxr-xr-x - SceneGraph
drwxr-xr-x - VideoTexture