Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / common /
drwxr-xr-x   ..
-rw-r--r-- 1281 CMakeLists.txt
-rw-r--r-- 1959 Makefile
-rw-r--r-- 3126 PHY_DynamicTypes.h
-rw-r--r-- 1111 PHY_IMotionState.cpp
-rw-r--r-- 1809 PHY_IMotionState.h
-rw-r--r-- 1130 PHY_IPhysicsController.cpp
-rw-r--r-- 4032 PHY_IPhysicsController.h
-rw-r--r-- 1368 PHY_IPhysicsEnvironment.cpp
-rw-r--r-- 6514 PHY_IPhysicsEnvironment.h
-rw-r--r-- 63 PHY_IVehicle.cpp
-rw-r--r-- 1704 PHY_IVehicle.h
-rw-r--r-- 2397 PHY_Pro.h
-rw-r--r-- 305 SConscript