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Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent...
[blender.git]
/
source
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gameengine
/
Ketsji
/
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KX_ConvertPhysicsObject.h
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KX_ConvertPhysicsObjects.cpp
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KX_EmptyObject.cpp
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KX_GameActuator.cpp
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KX_IInterpolator.h
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KX_IPOTransform.h
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KX_IPO_SGController.cpp
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KX_IPO_SGController.h
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KX_IPhysicsController.cpp
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KX_IPhysicsController.h
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KX_IScalarInterpolator.h
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KX_ISceneConverter.h
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KX_ISystem.h
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KX_IpoActuator.cpp
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KX_IpoActuator.h
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KX_KetsjiEngine.cpp
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KX_Light.cpp
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KX_LightIpoSGController.h
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KX_MaterialIpoController.cpp
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KX_ObColorIpoSGController.cpp
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KX_ObColorIpoSGController.h
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KX_ParentActuator.cpp
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KX_PhysicsEngineEnums.h
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KX_PhysicsObjectWrapper.cpp
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KX_RayCast.cpp
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KX_TrackToActuator.cpp
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Makefile
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SConscript
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