fix for [#18484] Bullet Crash (possibly because of overlapping rigid body balls)
[blender.git] / extern / bullet2 / src / BulletDynamics / Dynamics /
drwxr-xr-x   ..
-rw-r--r-- 13554 Bullet-C-API.cpp
-rw-r--r-- 1453 btActionInterface.h
-rw-r--r-- 6015 btContinuousDynamicsWorld.cpp
-rw-r--r-- 2073 btContinuousDynamicsWorld.h
-rw-r--r-- 43940 btDiscreteDynamicsWorld.cpp
-rw-r--r-- 5361 btDiscreteDynamicsWorld.h
-rw-r--r-- 5000 btDynamicsWorld.h
-rw-r--r-- 10272 btRigidBody.cpp
-rw-r--r-- 14894 btRigidBody.h
-rw-r--r-- 6479 btSimpleDynamicsWorld.cpp
-rw-r--r-- 2723 btSimpleDynamicsWorld.h