Switch to using floats instead of shorts for normal data - they're supposed to be...
[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer /
drwxr-xr-x   ..
-rw-r--r-- 412 EXT_separate_specular_color.h
-rw-r--r-- 1469 Makefile
-rw-r--r-- 10684 RAS_GLExtensionManager.cpp
-rw-r--r-- 10411 RAS_GLExtensionManager.h
-rw-r--r-- 31387 RAS_OpenGLRasterizer.cpp
-rw-r--r-- 5407 RAS_OpenGLRasterizer.h
-rw-r--r-- 4713 RAS_VAOpenGLRasterizer.cpp
-rw-r--r-- 1902 RAS_VAOpenGLRasterizer.h
-rwxr-xr-x 745 SConscript
-rw-r--r-- 17121 mkglext.py